Okina just doesn't seem very good in this deck. If I was going to play Okina I'd probably just rather play another township.
Castle could be interesting though. Since all our legends are 2/2+ we could use it to save one of them in response to an anger, pyroclasm, bolt, or even just a bad attack on our part. I'm gonna test out a castle over a temple garden and see how it works when I get the chance.
Private Mod Note
():
Rollback Post to RevisionRollBack
With the banning of twin comes the end of an era...
Castle could be interesting though. Since all our legends are 2/2+ we could use it to save one of them in response to an anger, pyroclasm, bolt, or even just a bad attack on our part. I'm gonna test out a castle over a temple garden and see how it works when I get the chance.
Why a Temple Gardens? With the heavy mana requirements of the deck wouldn't it be better to loose a basic forest or plains? I just find that most games I am getting out both Temple Gardens so I can't really see cutting one.
So what are we going to do against the rise of the decks such as Elves, Merfolk and maybe even Goblins (in the light of recent reprint of Piledriver)?? Those are the decks that are all faster than us and our combo pieces are terrible on their own and don't provide any real threat to them. Tuning our lists to all in combo approach (similar to the GP Copenhagen lists) is one way but I feel we still fall short racing them. And if we reduce our interaction, specific removal (Decays, Path etc) and some of the toolbox elements we lose the ability to combat Twin, Tron and Amulet decks. I know side boarding is an important element but 15 cards can't do all the work.
It just feels with junk coco that the decklists we run are all very conditional and meta dependent which is fine by itself as you can play with the deck and express your creativity but on the other hand it can be really stressful if you're not prepared for what's waiting for you as you can be ruthlessly crushed.
This is a great question, and one that I think will take a bit of time to find the right answer for. At this time I think the cards already in the deck are great vs these other aggro decks. Things like Kitchen Finks and Voice of Resurgence both 2-for-1 other creatures. Our dorks and stuff are pretty weak and that's what separates our low end cards from decks like Elves low end cards. Having these weaker low end cards (Birds, Hierarch, Seer) allows us for more powerful high-end ones like Linvala (shuts down a ton of decks). Elves has got a lot of new toys which might put their matchup against us a up a little bit where before it was fairly even. Merfolk was always slightly harder to play against but very winnable by slowing them down as long as they didn't have a Spreading Seas out. Goblin's we'll have to see.
I can see upping the number of Spellskites maindeck and possibly the addition of 2 Orzhov Pontiff in the side to help. I am weary of diluting the maindeck too much with noncreature spells, but upping the number of Abrupt Decays will be viable as Tron and Bloom become nonexistant in the next meta shift.
The way for the deck right now should be to focus on combo game 1 with a chance of Chording for answers if need be, then game 2 and 3 we tune the deck to be all answers or all proactive depending on the matchup. I am a fan of the core idea behind the GP Charlotte list, and with some sleight changes to it then it can be tuned to match the expected rise in decks that should be coming. Give it a week or so after the release to see what decks rise and then we can easily prepare for them. Our deck has access to way more tools than theirs ever will.
I am happy to see Piledriver but I am not sold on the idea it alone will save Goblins. (Ringleader if they get it will be nuts) As for Elves, something like Silent Arbiter comes to mind. Also, Linvala really hurts them.
I am happy to see Piledriver but I am not sold on the idea it alone will save Goblins. (Ringleader if they get it will be nuts) As for Elves, something like Silent Arbiter comes to mind. Also, Linvala really hurts them.
The number crunch already ruled out printing Ringleader.
Castle could be interesting though. Since all our legends are 2/2+ we could use it to save one of them in response to an anger, pyroclasm, bolt, or even just a bad attack on our part. I'm gonna test out a castle over a temple garden and see how it works when I get the chance.
Why a Temple Gardens? With the heavy mana requirements of the deck wouldn't it be better to loose a basic forest or plains? I just find that most games I am getting out both Temple Gardens so I can't really see cutting one.
I could see maybe cutting a plains but I don't want to make blood moon more of a beating than it already is. Maybe I could cut one of my two overgrown tombs?
Private Mod Note
():
Rollback Post to RevisionRollBack
With the banning of twin comes the end of an era...
- Bye
- Bye
- 1-2 vs. UWR Control (one of the worst matchups, easily).
- 2-1 vs. Jund (a really easy matchup)
- 2-1 vs. Infect (another good matchup - tidehollow is insane here)
- 2-1 vs. Burn (not as easy as you think)
- 1-2 vs. Burn (I have 2 Firewalkers and 4 Finks!!! Wtf! I lost G3 with Firewalker, Finks, and Skite on board))
- 1-2 vs. Grixis Control (4 Terminates 4 Dispels = gg)
- No-show from opponent.
The MVP all day was Anafenza, the Foremost. I never lost a game when she lands. She just does so much for so little mana.
I don't think there's any way we're beating UWR control reliable without some luck. Burn is supposedly a pretty decent matchup. I was a little too conservative in my play in my loss to burn - we were both down to 1 hp and he topdecked an Atarka's command (he consistently drew burn every turn after playing his 4th land) so I am very sure I could have won had I made a better attack in an earlier turn. Grixis really depends on their draws - We had a long drawn out game 1 where he squeaked out a win, G2 was over very quickly when I swarmed him with creatures on T5-6, and G3 was extremely one-sided when he drew removal after removal, dispel'd all 3 Cocos I casted and landed Jace AoT on turn 4.
If you look at my decklist, I was hedging against random combo decks like Grishoalbrand and Amulet Bloom with stuff like MD Canonist and Mindcensor. Those were historically horrible matchups, but I did not meet any. I did not meet any Tron either, but I boarded in the 4 FMs a lot, so they're good.
Moving forward I'm not sure what changes I would make. I don't like to insta-lose to any matchup so I am iffy on cutting the canonist and mindcensor (they're pretty ok in other matchups) and they did not contribute to my losses in any way (no "I wish this canonist was a xxx" situations - in fact the only time I saw her G1 was vs. infect, a matchup she is good against). I've had a good run with this deck from before it became noticed due to all the States lists so it's probably time to give it a rest and go back to playing blue decks.
Castle could be interesting though. Since all our legends are 2/2+ we could use it to save one of them in response to an anger, pyroclasm, bolt, or even just a bad attack on our part. I'm gonna test out a castle over a temple garden and see how it works when I get the chance.
Why a Temple Gardens? With the heavy mana requirements of the deck wouldn't it be better to loose a basic forest or plains? I just find that most games I am getting out both Temple Gardens so I can't really see cutting one.
I could see maybe cutting a plains but I don't want to make blood moon more of a beating than it already is. Maybe I could cut one of my two overgrown tombs?
More than 1x Tomb is probably unnecessary. I actually finding myself fetching Godless Shrine a lot more than Tomb because of Anafenza, though that should be only a 1-of too. Temple is a 2-of for sure though.
Just qualified for the Modern Festival in my first try with Abzan Collected Company online. 2-1 UR Delver, 1-2 Burn(very good matchup but I had land issues games one and three and would easily have won if I ever hit a land), 2-0 Bogles(Abrupt Decay, Witness back Abrupt Decay, Pridemage let me survive to turn eight when I hit 4 mana for the first time, and then I combo killed him with lethal damage heading my way), 2-0 Soul Sisters(obnoxious to combo kill someone from 100 life) and 2-0 Grixis Delver. Main decked one fulminator in my flex slot. Mana base is:
8 fetch(all green)
3 Razorverge Thicket
2 Forest
2 Overgrown Tomb
2 Temple Garden
2 Gavony Township
1 Plains
1 Swamp
1 Godless Shrine
In - Burrenton, Kataki, Linvala, Tidehollow Sculler
Out - Scavenging Ooze x 2, Voice of Resurgence x 2
Burn:
In - Burrenton, Kor Firewalker, Eidolon of Rhetoric, Tidehollow Sculler x 4
Out - Dark Confidant x 3, Voice of Resurgence x 2, Murderous Redcap, Qasali
UR Twin:
In - Burrenton, Linvala, Spellskite
Out - Wall of Roots x 2, Varolz
Jund:
In - Burrenton, Fulminator Mage, Linvala, Sigarda
Out - Voice x 2, Murderous Redcap, Anafenza
RG Tron:
In - Burrenton, Fulminator Mage x 4, Tidehollow Sculler x 4
Out - Eternal Witness x 2, Scavenging Ooze x 2, Varolz, Voice x 2, Wall of Roots x 2
Bloom Titan:
In - Fulminator Mage x 4, Tidehollow Sculler x 4
Out - Eternal Witness x 2, Scavenging Ooze x 2, Voice x 2, Wall of Roots x 2
Infect:
In - Eidolon of Rhetoric, Spellskite, Tidehollow Sculler x 4
Out - Voice x 2, Scavenging Ooze x 2, Kitchen Finks x 2
Bogles:
In - Eidolon of Rhetoric, Tidehollow Sculler x 4, Spellskite
Out - Scavenging Ooze x 2, Voice x 2, Wall of Roots x 2
----------------------
Thoughts:
It seems that I'm wanting to board out Voice of Resurgence alot and we don't have many options in the beater slot outside of Goyf, Scooze, Voice, Reliquary and Foremost.
I think Abzan has an abundance of creatures that thrive in a bolt environment, but then we would be playing midrange or possibly abzan control but Company restricts us so much. The infinite life/scry/dmg combo is quite useful in alot of the match ups so I'm not sure which is the better call.
I saw that too. It hates on us, Twin, Grishoalbrand, Elves all in one card. Has game against Delver, Merfolk, Naya Zoo, Living End, Tokens, Gifts, Dredgevine as well. It shouldn't be too hard to play around for us as we can just wait and out value them for a bit but in longer grindy match-ups that card 2-1ing us can be rough.
In - Burrenton, Kataki, Linvala, Tidehollow Sculler
Out - Scavenging Ooze x 2, Voice of Resurgence x 2
Burn:
In - Burrenton, Kor Firewalker, Eidolon of Rhetoric, Tidehollow Sculler x 4
Out - Dark Confidant x 3, Voice of Resurgence x 2, Murderous Redcap, Qasali
UR Twin:
In - Burrenton, Linvala, Spellskite
Out - Wall of Roots x 2, Varolz
Jund:
In - Burrenton, Fulminator Mage, Linvala, Sigarda
Out - Voice x 2, Murderous Redcap, Anafenza
RG Tron:
In - Burrenton, Fulminator Mage x 4, Tidehollow Sculler x 4
Out - Eternal Witness x 2, Scavenging Ooze x 2, Varolz, Voice x 2, Wall of Roots x 2
Bloom Titan:
In - Fulminator Mage x 4, Tidehollow Sculler x 4
Out - Eternal Witness x 2, Scavenging Ooze x 2, Voice x 2, Wall of Roots x 2
Infect:
In - Eidolon of Rhetoric, Spellskite, Tidehollow Sculler x 4
Out - Voice x 2, Scavenging Ooze x 2, Kitchen Finks x 2
Bogles:
In - Eidolon of Rhetoric, Tidehollow Sculler x 4, Spellskite
Out - Scavenging Ooze x 2, Voice x 2, Wall of Roots x 2
----------------------
Thoughts:
It seems that I'm wanting to board out Voice of Resurgence alot and we don't have many options in the beater slot outside of Goyf, Scooze, Voice, Reliquary and Foremost.
I think Abzan has an abundance of creatures that thrive in a bolt environment, but then we would be playing midrange or possibly abzan control but Company restricts us so much. The infinite life/scry/dmg combo is quite useful in alot of the match ups so I'm not sure which is the better call.
@isei8388: I'm gather it's a theoretical sideboard strategy? Concerning Voice, not sure I agree with the board out decisions for much of it. It is one I leave in against anything resembling fair. Abzan for example it's a great card, as it's a threat that replaces itself when it dies. Against Burn it's fairly annoying, blocks a Goblin guide or Swiftspear and turns into a big mid game threat that can help you close (might even get a trigger off it if they are not careful). It's mostly weak against combo, but I'd be leaving it in for many of the other matchups you name. Also, you might be over-boarding Eidolon fo Rhetoric. Thats a card which mostly hoses Storm, which isn't around. Against Burn and Infect it is only marginally annoying (which isn't the high impact I'd personally want from a sideboard slot), and against Bogles, I'm not entirely sure what you want to accomplish there. Similar with Sculler, not sure you want it for any match that isn't combo.
[quote from="isei8388 »" url="http://www.mtgsalvation.com/forums/the-game/modern/tier-2-modern/605889-abzan-company?comment=1374"]Our lists are quite similar
@isei8388: I'm gather it's a theoretical sideboard strategy? Concerning Voice, not sure I agree with the board out decisions for much of it. It is one I leave in against anything resembling fair. Abzan for example it's a great card, as it's a threat that replaces itself when it dies. Against Burn it's fairly annoying, blocks a Goblin guide or Swiftspear and turns into a big mid game threat that can help you close (might even get a trigger off it if they are not careful). It's mostly weak against combo, but I'd be leaving it in for many of the other matchups you name. Also, you might be over-boarding Eidolon fo Rhetoric. Thats a card which mostly hoses Storm, which isn't around. Against Burn and Infect it is only marginally annoying (which isn't the high impact I'd personally want from a sideboard slot), and against Bogles, I'm not entirely sure what you want to accomplish there. Similar with Sculler, not sure you want it for any match that isn't combo.
It's not so much a matter or not whether a card is individually "good" vs a certain match up but rather whether or not there is a "better" alternative. For Burn, Sculler has both board and hand trade-offs whereas Voice only has board. Not sure why you mention Voice's role mid-game for Burn as that is already a point in which we are winning regardless. Same argument works for Eidolon, it's just a better choice over Bobs for Burn and against Bogles, multiple enchantments are cast during a turn before the big swing, especially with Keen Sense and Kor Spiritwalker. Sure you could argue, "then just board in more specific hate like more Kor Firewalkers for burn, etc... :\" and that may be the right answer.
I think you may be undervaluing Tidehollow Sculler as it does more than just disrupt combo. Some decks rely on singleton powerhouses (eg for affinity: cranial, etherium, ravager) and it provides valuable info on how to progress with play and also provides an immediate requirement to be answered. It almost feels like a staple for mainboard (the viscera sac utility is just icing on the cake).
I don't know, the sideboard guide just seems to not have any play testing behind it.
For example, with Burn, you say we just win in the midgame so who cares. Perhaps we are not talking about the same point in time. Burn goldfishs pretty reliably turn 4. That about where I consider the midgame starts, turn 4-6. With Burn, mid-game is when they either kill you, we combo, or we have a 2-3 turn window where they need to topdeck the last burn spell. That's where a 5/5 Voice token can put a short clock on their draw steps. Also, Qasali destroys their Eidolon, so siding it out as you recommend doesn't seem correct. I agree with dropping Confidant, but that's obvious. Siding in 3-mana 1/4 on the other hand doesn't seem like a solid plan though. It's not a clock, it doesn't gain life, it doesn't kill their guys, and its text only slows them down a little bit (possibly messes us up too). As far as Sculler in the matchup, we need to cast it in turn 2 generally to hit. What then? It can't block a Golbin Guide or Swiftspear. I mean it can, but it's worse than a Voice in that spot. If the spell it exiled is worth getting back, they'll get it back. If not, then they mostly don't care about it. Discard in general is fairly ineffective vs a deck with with 40 copies of essentially the same spells. Also, not sure why you wouldn't board in Spellskite there. With Birds and Hierarch, we can make Blue often enough for it to be pretty annoying for them.
Edit: At anyrate, not really trying to get into an argument over this. You said yourself the plan is WIP, I figured I'd suggest not cutting Voice as much and perhaps not siding in certain cards as much. At the end of the day, do what you want.
Castle could be interesting though. Since all our legends are 2/2+ we could use it to save one of them in response to an anger, pyroclasm, bolt, or even just a bad attack on our part. I'm gonna test out a castle over a temple garden and see how it works when I get the chance.
Why a Temple Gardens? With the heavy mana requirements of the deck wouldn't it be better to loose a basic forest or plains? I just find that most games I am getting out both Temple Gardens so I can't really see cutting one.
I could see maybe cutting a plains but I don't want to make blood moon more of a beating than it already is. Maybe I could cut one of my two overgrown tombs?
More than 1x Tomb is probably unnecessary. I actually finding myself fetching Godless Shrine a lot more than Tomb because of Anafenza, though that should be only a 1-of too. Temple is a 2-of for sure though.
I already don't play more than 1 Tomb. 2x Temple Gardens, 1x Godless Shrine and Tomb and I've never had mana issues.
A more general question not just for you, forgot if it had been discussed already, but what is the lowest amount of Company targets you're comfortable sideboarding to? I try to keep it to 26 but I notice you're going to 25.
22 targets is the absolute lowest you should ever go if you are crazy. We start with 26 targets preboard and should try to keep it that way post board, but if you are dipping down to ~24 targets then just side out a Company and it's fine. It'll avoid the higher percentage of a bad flip, but it is a very powerful card to be taking out so keep that in mind. At the end of the day it's all luck really.
I saw that too. It hates on us, Twin, Grishoalbrand, Elves all in one card. Has game against Delver, Merfolk, Naya Zoo, Living End, Tokens, Gifts, Dredgevine as well. It shouldn't be too hard to play around for us as we can just wait and out value them for a bit but in longer grindy match-ups that card 2-1ing us can be rough.
If they cast Hallowed Moonlight in response to CC then you can choose to not put any creatures into play. Keep that in mind.
Okina just doesn't seem very good in this deck. If I was going to play Okina I'd probably just rather play another township.
Castle could be interesting though. Since all our legends are 2/2+ we could use it to save one of them in response to an anger, pyroclasm, bolt, or even just a bad attack on our part. I'm gonna test out a castle over a temple garden and see how it works when I get the chance.
This is a great question, and one that I think will take a bit of time to find the right answer for. At this time I think the cards already in the deck are great vs these other aggro decks. Things like Kitchen Finks and Voice of Resurgence both 2-for-1 other creatures. Our dorks and stuff are pretty weak and that's what separates our low end cards from decks like Elves low end cards. Having these weaker low end cards (Birds, Hierarch, Seer) allows us for more powerful high-end ones like Linvala (shuts down a ton of decks). Elves has got a lot of new toys which might put their matchup against us a up a little bit where before it was fairly even. Merfolk was always slightly harder to play against but very winnable by slowing them down as long as they didn't have a Spreading Seas out. Goblin's we'll have to see.
I can see upping the number of Spellskites maindeck and possibly the addition of 2 Orzhov Pontiff in the side to help. I am weary of diluting the maindeck too much with noncreature spells, but upping the number of Abrupt Decays will be viable as Tron and Bloom become nonexistant in the next meta shift.
The way for the deck right now should be to focus on combo game 1 with a chance of Chording for answers if need be, then game 2 and 3 we tune the deck to be all answers or all proactive depending on the matchup. I am a fan of the core idea behind the GP Charlotte list, and with some sleight changes to it then it can be tuned to match the expected rise in decks that should be coming. Give it a week or so after the release to see what decks rise and then we can easily prepare for them. Our deck has access to way more tools than theirs ever will.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
The number crunch already ruled out printing Ringleader.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I could see maybe cutting a plains but I don't want to make blood moon more of a beating than it already is. Maybe I could cut one of my two overgrown tombs?
1 Viscera Seer
4 Birds of Paradise
4 Noble Hierarch
1 Anafenza, Kin-Tree Spirit
1 Cartel Aristocrat
1 Ethersworn Canonist
1 Melira, Sylvok Outcast
1 Spellskite
2 Qasali Pridemage
2 Scavenging Ooze
2 Voice of Resurgence
1 Anafenza, the Foremost
1 Aven Mindcensor
1 Eternal Witness
4 Kitchen Finks
3 Path to Exile
3 Chord of Calling
4 Collected Company
Lands (23)
1 Godless Shrine
1 Marsh Flats
1 Plains
1 Swamp
1 Temple Garden
2 Forest
2 Overgrown Tomb
3 Gavony Township
3 Razorverge Thicket
4 Verdant Catacombs
4 Windswept Heath
1 Path to Exile
1 Kataki, War's Wage
1 Qasali Pridemage
2 Kor Firewalker
4 Tidehollow Sculler
1 Choke
1 Orzhov Pontiff
4 Fulminator Mage
The rounds:
- Bye
- Bye
- 1-2 vs. UWR Control (one of the worst matchups, easily).
- 2-1 vs. Jund (a really easy matchup)
- 2-1 vs. Infect (another good matchup - tidehollow is insane here)
- 2-1 vs. Burn (not as easy as you think)
- 1-2 vs. Burn (I have 2 Firewalkers and 4 Finks!!! Wtf! I lost G3 with Firewalker, Finks, and Skite on board))
- 1-2 vs. Grixis Control (4 Terminates 4 Dispels = gg)
- No-show from opponent.
The MVP all day was Anafenza, the Foremost. I never lost a game when she lands. She just does so much for so little mana.
I don't think there's any way we're beating UWR control reliable without some luck. Burn is supposedly a pretty decent matchup. I was a little too conservative in my play in my loss to burn - we were both down to 1 hp and he topdecked an Atarka's command (he consistently drew burn every turn after playing his 4th land) so I am very sure I could have won had I made a better attack in an earlier turn. Grixis really depends on their draws - We had a long drawn out game 1 where he squeaked out a win, G2 was over very quickly when I swarmed him with creatures on T5-6, and G3 was extremely one-sided when he drew removal after removal, dispel'd all 3 Cocos I casted and landed Jace AoT on turn 4.
If you look at my decklist, I was hedging against random combo decks like Grishoalbrand and Amulet Bloom with stuff like MD Canonist and Mindcensor. Those were historically horrible matchups, but I did not meet any. I did not meet any Tron either, but I boarded in the 4 FMs a lot, so they're good.
Moving forward I'm not sure what changes I would make. I don't like to insta-lose to any matchup so I am iffy on cutting the canonist and mindcensor (they're pretty ok in other matchups) and they did not contribute to my losses in any way (no "I wish this canonist was a xxx" situations - in fact the only time I saw her G1 was vs. infect, a matchup she is good against). I've had a good run with this deck from before it became noticed due to all the States lists so it's probably time to give it a rest and go back to playing blue decks.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Once you start adding all these 1 ofs and very bad bears(on top of the ones we are already playing) the deck is just slow and horrible.
Again, confidant helps soooo much in the control matchups, but people insist on playing with the "top lists"
More than 1x Tomb is probably unnecessary. I actually finding myself fetching Godless Shrine a lot more than Tomb because of Anafenza, though that should be only a 1-of too. Temple is a 2-of for sure though.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
4 Verdant Catacombs
4 Windswept Heath
1 Razorverge Thicket
2 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
2 Gavony Township
3 Forest
1 Plains
1 Swamp
2 "Flex" (Horizon Canopy for me.)
Current decks of choice:
Vintage: Shops.
Legacy: Lands.
Modern: Lantern.
I'd like to compare, as I think we both run a similar set.
8 fetch(all green)
3 Razorverge Thicket
2 Forest
2 Overgrown Tomb
2 Temple Garden
2 Gavony Township
1 Plains
1 Swamp
1 Godless Shrine
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
modern company.dec, Built with Decked Builder
http://decks.deckedbuilder.com/d/83631
2x Anafenza, Kin-Tree Spirit
4x Birds of Paradise
3x Dark Confidant
2x Eternal Witness
4x Kitchen Finks
1x Melira, Sylvok Outcast
1x Murderous Redcap
1x Qasali Pridemage
2x Scavenging Ooze
1x Spellskite
1x Varolz, the Scar-Striped
1x Viscera Seer
2x Voice of Resurgence
2x Wall of Roots
2x Forest
2x Gavony Township
1x Godless Shrine
2x Overgrown Tomb
1x Plains
3x Razorverge Thicket
1x Swamp
2x Temple Garden
4x Verdant Catacombs
4x Windswept Heath
Instant (11)
2x Abrupt Decay
4x Chord of Calling
4x Collected Company
1x Path to Exile
1x Burrenton Forge-Tender
1x Eidolon of Rhetoric
4x Fulminator Mage
1x Kataki, War's Wage
1x Kor Firewalker
1x Linvala, Keeper of Silence
1x Sigarda, Host of Herons
1x Spellskite
4x Tidehollow Sculler
My current SB Tech (still WIP):
Affinity:
In - Burrenton, Kataki, Linvala, Tidehollow Sculler
Out - Scavenging Ooze x 2, Voice of Resurgence x 2
Burn:
In - Burrenton, Kor Firewalker, Eidolon of Rhetoric, Tidehollow Sculler x 4
Out - Dark Confidant x 3, Voice of Resurgence x 2, Murderous Redcap, Qasali
UR Twin:
In - Burrenton, Linvala, Spellskite
Out - Wall of Roots x 2, Varolz
Jund:
In - Burrenton, Fulminator Mage, Linvala, Sigarda
Out - Voice x 2, Murderous Redcap, Anafenza
RG Tron:
In - Burrenton, Fulminator Mage x 4, Tidehollow Sculler x 4
Out - Eternal Witness x 2, Scavenging Ooze x 2, Varolz, Voice x 2, Wall of Roots x 2
Bloom Titan:
In - Fulminator Mage x 4, Tidehollow Sculler x 4
Out - Eternal Witness x 2, Scavenging Ooze x 2, Voice x 2, Wall of Roots x 2
Infect:
In - Eidolon of Rhetoric, Spellskite, Tidehollow Sculler x 4
Out - Voice x 2, Scavenging Ooze x 2, Kitchen Finks x 2
Bogles:
In - Eidolon of Rhetoric, Tidehollow Sculler x 4, Spellskite
Out - Scavenging Ooze x 2, Voice x 2, Wall of Roots x 2
----------------------
Thoughts:
It seems that I'm wanting to board out Voice of Resurgence alot and we don't have many options in the beater slot outside of Goyf, Scooze, Voice, Reliquary and Foremost.
I think Abzan has an abundance of creatures that thrive in a bolt environment, but then we would be playing midrange or possibly abzan control but Company restricts us so much. The infinite life/scry/dmg combo is quite useful in alot of the match ups so I'm not sure which is the better call.
@isei8388: I'm gather it's a theoretical sideboard strategy? Concerning Voice, not sure I agree with the board out decisions for much of it. It is one I leave in against anything resembling fair. Abzan for example it's a great card, as it's a threat that replaces itself when it dies. Against Burn it's fairly annoying, blocks a Goblin guide or Swiftspear and turns into a big mid game threat that can help you close (might even get a trigger off it if they are not careful). It's mostly weak against combo, but I'd be leaving it in for many of the other matchups you name. Also, you might be over-boarding Eidolon fo Rhetoric. Thats a card which mostly hoses Storm, which isn't around. Against Burn and Infect it is only marginally annoying (which isn't the high impact I'd personally want from a sideboard slot), and against Bogles, I'm not entirely sure what you want to accomplish there. Similar with Sculler, not sure you want it for any match that isn't combo.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
It's not so much a matter or not whether a card is individually "good" vs a certain match up but rather whether or not there is a "better" alternative. For Burn, Sculler has both board and hand trade-offs whereas Voice only has board. Not sure why you mention Voice's role mid-game for Burn as that is already a point in which we are winning regardless. Same argument works for Eidolon, it's just a better choice over Bobs for Burn and against Bogles, multiple enchantments are cast during a turn before the big swing, especially with Keen Sense and Kor Spiritwalker. Sure you could argue, "then just board in more specific hate like more Kor Firewalkers for burn, etc... :\" and that may be the right answer.
I think you may be undervaluing Tidehollow Sculler as it does more than just disrupt combo. Some decks rely on singleton powerhouses (eg for affinity: cranial, etherium, ravager) and it provides valuable info on how to progress with play and also provides an immediate requirement to be answered. It almost feels like a staple for mainboard (the viscera sac utility is just icing on the cake).
For example, with Burn, you say we just win in the midgame so who cares. Perhaps we are not talking about the same point in time. Burn goldfishs pretty reliably turn 4. That about where I consider the midgame starts, turn 4-6. With Burn, mid-game is when they either kill you, we combo, or we have a 2-3 turn window where they need to topdeck the last burn spell. That's where a 5/5 Voice token can put a short clock on their draw steps. Also, Qasali destroys their Eidolon, so siding it out as you recommend doesn't seem correct. I agree with dropping Confidant, but that's obvious. Siding in 3-mana 1/4 on the other hand doesn't seem like a solid plan though. It's not a clock, it doesn't gain life, it doesn't kill their guys, and its text only slows them down a little bit (possibly messes us up too). As far as Sculler in the matchup, we need to cast it in turn 2 generally to hit. What then? It can't block a Golbin Guide or Swiftspear. I mean it can, but it's worse than a Voice in that spot. If the spell it exiled is worth getting back, they'll get it back. If not, then they mostly don't care about it. Discard in general is fairly ineffective vs a deck with with 40 copies of essentially the same spells. Also, not sure why you wouldn't board in Spellskite there. With Birds and Hierarch, we can make Blue often enough for it to be pretty annoying for them.
Edit: At anyrate, not really trying to get into an argument over this. You said yourself the plan is WIP, I figured I'd suggest not cutting Voice as much and perhaps not siding in certain cards as much. At the end of the day, do what you want.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
22 targets is the absolute lowest you should ever go if you are crazy. We start with 26 targets preboard and should try to keep it that way post board, but if you are dipping down to ~24 targets then just side out a Company and it's fine. It'll avoid the higher percentage of a bad flip, but it is a very powerful card to be taking out so keep that in mind. At the end of the day it's all luck really.
If they cast Hallowed Moonlight in response to CC then you can choose to not put any creatures into play. Keep that in mind.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge