It seems like storm already has some answers to artifacts so I'm curious whether the new Damping Sphere will affect how storm sideboards or if it basically continues on as it does now?
This may be the stupidest question ever, but why the fetchless version runs a single mountain?
Unless I'm missing something it already has a fairly high number of basics for Ghost Quarter and Path effects. It doesn't help against Blood Moon and there are already other 12 lands that generate R (~70% of the manabase).
I'm really sure that there has to be a good reason, I'm just not seeing it. Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
This may be the stupidest question ever, but why the fetchless version runs a single mountain?
You need at least one red source to go off and field of ruin is running rampant in the format. So if they field/ghost quarter all your duals you want to be able to fetch up a red source.
This may be the stupidest question ever, but why the fetchless version runs a single mountain?
You need at least one red source to go off and field of ruin is running rampant in the format. So if they field/ghost quarter all your duals you want to be able to fetch up a red source.
Doh, you are totally right! Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
any tips on GDS matchup? Game 2/3 should get better but i get my grave torn apart by nihil spellbomb and they have so much disruption and a fast clock.
What are the advantages to manabases with/without fetches? If I have all the cards is one better than the other?
My other question is, has anyone tried running Jace in this deck? I assume it would need to be in the board as the main is tight for space, but it is an alternate win con and good at digging/shuffling away excess lands (especially with fetches).
What are the advantages to manabases with/without fetches? If I have all the cards is one better than the other?
My other question is, has anyone tried running Jace in this deck? I assume it would need to be in the board as the main is tight for space, but it is an alternate win con and good at digging/shuffling away excess lands (especially with fetches).
Library Control - Fetchless
Fetchless gives u excellent control over your library in conjunction with opt, sleight and serum. Fetches will "reset" everything you've done. Fetchless builds only see their bottomed cards potentially after a gifts. (or path to exile from the opp)
Mana Pain - Fetchless
Fetchless typically take less damage from the land, barring unlucky draws where painlands provide all your colored mana because that's all u drew.
Blood Moon - Fetch
Fetch builds are both able to play around and play Blood Moon, whose uses are apparent.
Land Counts - Fetchless
Fetchless builds do not run as many lands - in part due to the fact they have the library control and in part due to not having the thinning effect. They have as many lands in their library as their total - lands in play.
Blood Sun - Fetchless
Fetchless builds can play Blood Sun and also ignore its effects completely to shut down fetch-heavy opponents.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Please someone explain me why Paul Muller SB...why pyromancer ascension? which mu is fixing???
Pyromancer Ascension is very good versus Fatal Push/Thoughtseize matchups where you already bring in Pieces of the Puzzle. Also great vs any blue Control where you have time to cantrip and they do not have GY hate. It is a much more durable bear that is activated quite fast when your graveyard is filled by cantrip, discard and Pieces. You can sometimes activate it at instant speed against graveyard removal such as Nihil Spellbomb if they wait until after the enchantment resolves.
What do you all use to represent mana/storm count in paper?
At FNM, I use dices. I participated to my first Competitive tournament last weekend and tried something new for Storm Count. Instead of using a dice, I keep track of all the spells played this turn by keeping it in a pile distinct from the old graveyard. When I flashback cards, I also put them in two distinct exile piles depending if they have been also played from hand or not. This way, the Graveyard->Exile and PlayedThisTurn pile count for 1 storm each and the Played->Exile counts for 2 each. The advantage is that there is nothing to miss/knock over, the disadvantage is that you have to communicate the board state clearly and that if you use Noxious Revival/Remand your spell it stops working and you have to tally up normally after. In competitive, both players have to keep up with the storm count, so that helps as well.
I played fetches because I like Blood Moon and didn't have the other lands. Opt might be marginally better than Pieces G1, but I like having a copy and liberating a SB slot for Blood Moon is worth it. Grapeshot got the cut even though having many is great vs Noble Hierarch and other X/1 or X/2.
Ended up 19th/135 with a 5-2-1 record.
Round 1 Jund. Both games he had little discard while I had the nuts. G1 he made the mistake of playing his shockland tapped instead of keeping Bolt up and I stormed off. G2 I activated Pyromancer Ascension quickly followed with 3 doubled Manamorphose. W
Round 2 Affinity. Played against a senior magician who was great. G1 He was too fast on the play with Plating. G2 was similar but being on the play and him missing the last lethal point of damage gave me time to do my thing. G3 he had a slow clock and no disruption. W
Round 3 Infect. G1 He was on the play and was faster with his Inkmoth Nexus. G2 He played T1 Elf which got killed by Grapeshot. Nothing else followed. G3 He had no creature except Inkmoth. He held up blue mana and I had Blood Moon in hand. His counterspell was a Dispel and he didn't draw any basics while I beat him up with my bears. W
Round 4 Knightfall. G1 I plan to Gifts for bears and win T5. He untaps with a Knight, and I gifts in response to him cracking a blue fetch to avoid getting countered. What I didn't realize is that he could win on the spot with Retreat to Coralhelm + land drop. In retrospect, I should have waited to know if he had the combo and used Rituals+Gifts to get an answer (Unsub+Repeal+Manamorphose+Noxious?). G2 he had a slow clock and only Spell Queller to disrupt me. G3 He seemed to need a lot of mana for a hand full of CoCo, so I Grapeshot his Hierarch T2 and his bird T3. Next turn he played Scavenging Ooze and exiled my win conditions, leaving me with 3 Bolts and bears in the deck to deal 16 damage. I stormed off soon after, but he wisely put all the Lightning Bolts I gifted for in the bin. I did 12 using Noxious Revival and PiF and bounced blockers to get Electromancer in the red zone, but he still had 1 life and at this point I was out of action cards. We were also out of time, he would have needed quite a few turns to kill me. Tie
Round 5 RW Prison. G1 Starts with a Leyline of Sanctity, Arid Mesa and Pithing Needle. Looked to me like a weird Lantern deck, but it was actually more of a Free Win Red deck with Simian Spirit Guide, Gemstone Mine, Rituals and Blood Moon. He had a fast clock with Chandra up to ultimate and I didn't have nearly enough time to get my Repeal. G2 He piled all the lock pieces with T0 Leyline, Blood Moon, Bridge and Chandra. I had Shattering Spree, Empty the Warrens, Engineered Explosives and Past in Flames, so I managed to blow up his Bridge and make goblins presenting a 2 turn clock, with PiF to flashback Spree in case of 2nd Bridge. His last 2 cards the following turn: Bridge, Rest in Peace. L
Round 6 Esper Control. G1 Starts with Leyline of Sanctity (3 in 3 games!). We keep playing and he's not sure if I have an out or if I'm just checking out his deck. He has a very slow clock of 1-2 spirits. On turn ~20, I am at 1 life and haven't drawn Repeal yet, but I go for it. I storm off with a bear, he counters my Repeal, I Noxious it and try again, he negates, I flash it back, he Snaps the Negate, I remand it with my last blue mana while he still has 2 lands, but he has no more counters! G2 I am faced with a T0 Leyline for the fourth time in a row, but goblins make a quick kill. W
Round 7 RG Eldrazi. Both games he had Temple, TKS, Smasher and Bolt for my bear. Got Smashed. L
Round 8 Mardu Pyromancer. G1 has all all the disruption and kills me kickly. G2 He makes me discard the Ascension and has a Spellbomb, but little attackers. Pieces of the Puzzle fills up my hand and I make 14 goblins, but at this point he has 2 Bedlam Revelers and 6 other blockers. He stabilizes, but a few turns later I refilled my hand with bolt, Grapeshot and enough goblins to secure the kill. G3 I have a kick Empty the Warrens which is countered by Anger of the Gods, but he has no graveyard hate and Past in Flames allows me to cantrip into a bear at which point I can go do a full Grapeshot kill. W
Closing thoughts: My previous FNM event with the deck had been underwhelming, with all games being very uninteresting one-sided affair where I never won. This post on reddit made me reconsider the deck in a new light, and watching Caleb's stream was kind instructive and fun. Had a blast playing in this tournament with many interactive games! Storm seems to be in a great position, and I'd go with the same decklist tomorrow if I had to choose.
I can imagine he can have a Gifts pile with 1 Take Inventory to load his graveyard with more copies. Also can get more cards when he plays Past in Flames with multiple Take Inventory in the graveyard.
What do you guys think? Is this being too cute or we may have found a new tech card in Storm?
I noticed that Dylan Kirkpatrick (2nd place at SCG Open Dallas) had 2x Pyromancer Ascension in his sideboard. Any idea how this is used? Against which decks would you bring this in?
What y'all think about making Storm more control using 4x Erayo, Soratami Ascendant and 4x Mox Amber. You can play Erayo flipped in turn 2, or can play Baral and have Mox untapped do use Remand to protect him.
Hey guys! It has been a long time since I played Storm in modern.. lately I've been more into Jeskai Control and Elves however I played in an FNM the other day and came in second and it felt good to pilot the deck again..
However; i did it without a real sideboard and just went for the combo with a playset of gigadrowse pretty much being my only boarded in thing for the control matchups.. So i was wondering if someone would mind explaining how the side boarding generally works as it has been a while for me?
I know most of them are running things like: Lightning Bolt, and Pieces of the Puzzle being the two that stand out as confusing.
Private Mod Note
():
Rollback Post to RevisionRollBack
UU"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key"UU
You can check Caleb Scherer's sideboarding notes. He is a well known streamer and Storm player.
Private Mod Note
():
Rollback Post to RevisionRollBack
Common sense is the most fairly distributed thing in the world, for each one thinks he is so well-endowed with it that even those who are hardest to satisfy in all other matters are not in the habit of desiring more of it than they already have. - René Descartes
My reasons for the changes are:
1. Instead of card quality I'm hoping the card draw and selection is better against decks which are loaded with discard spells.
2. It will free more spaces in the sideboard.
3. Gifts Ungiven is useless against a resolved Leyline of Sanctity. It's also weak against graveyard hate.
4. Pieces of the Puzzle can be played a turn earlier without a discount bear in play.
My reasons for the changes are:
1. Instead of card quality I'm hoping the card draw and selection is better against decks which are loaded with discard spells.
2. It will free more spaces in the sideboard.
3. Gifts Ungiven is useless against a resolved Leyline of Sanctity. It's also weak against graveyard hate.
4. Pieces of the Puzzle can be played a turn earlier without a discount bear in play.
I hope this is the next evolution of the deck.
I can see the value of Take Inventory, but I don't buy into the dropping of Gifts. Gifts is your deterministic kill. Unless you're facing G1 Leyline of Sancitities literally every other game, I wouldn't do it.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Guys what do you think about ancestral vision as a sb tech to beat jund, maybe control..?
beating control requires little other than gigadrowse to make sure you can go off unmolested. AV will probably hurt you more than help in the Jund MU. They're going to be clocking and waiting 3 turns without any meaningful interaction against their clocks doesn't seem like a good idea.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
To post a comment, please login or register a new account.
Go ask him on stream, my conjecture is “bring out dudes vs Removal decks and bring in Ascension”
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
Unless I'm missing something it already has a fairly high number of basics for Ghost Quarter and Path effects. It doesn't help against Blood Moon and there are already other 12 lands that generate R (~70% of the manabase).
I'm really sure that there has to be a good reason, I'm just not seeing it. Thanks!
You need at least one red source to go off and field of ruin is running rampant in the format. So if they field/ghost quarter all your duals you want to be able to fetch up a red source.
What are the advantages to manabases with/without fetches? If I have all the cards is one better than the other?
My other question is, has anyone tried running Jace in this deck? I assume it would need to be in the board as the main is tight for space, but it is an alternate win con and good at digging/shuffling away excess lands (especially with fetches).
Library Control - Fetchless
Fetchless gives u excellent control over your library in conjunction with opt, sleight and serum. Fetches will "reset" everything you've done. Fetchless builds only see their bottomed cards potentially after a gifts. (or path to exile from the opp)
Mana Pain - Fetchless
Fetchless typically take less damage from the land, barring unlucky draws where painlands provide all your colored mana because that's all u drew.
Blood Moon - Fetch
Fetch builds are both able to play around and play Blood Moon, whose uses are apparent.
Land Counts - Fetchless
Fetchless builds do not run as many lands - in part due to the fact they have the library control and in part due to not having the thinning effect. They have as many lands in their library as their total - lands in play.
Blood Sun - Fetchless
Fetchless builds can play Blood Sun and also ignore its effects completely to shut down fetch-heavy opponents.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Pyromancer Ascension is very good versus Fatal Push/Thoughtseize matchups where you already bring in Pieces of the Puzzle. Also great vs any blue Control where you have time to cantrip and they do not have GY hate. It is a much more durable bear that is activated quite fast when your graveyard is filled by cantrip, discard and Pieces. You can sometimes activate it at instant speed against graveyard removal such as Nihil Spellbomb if they wait until after the enchantment resolves.
At FNM, I use dices. I participated to my first Competitive tournament last weekend and tried something new for Storm Count. Instead of using a dice, I keep track of all the spells played this turn by keeping it in a pile distinct from the old graveyard. When I flashback cards, I also put them in two distinct exile piles depending if they have been also played from hand or not. This way, the Graveyard->Exile and PlayedThisTurn pile count for 1 storm each and the Played->Exile counts for 2 each. The advantage is that there is nothing to miss/knock over, the disadvantage is that you have to communicate the board state clearly and that if you use Noxious Revival/Remand your spell it stops working and you have to tally up normally after. In competitive, both players have to keep up with the storm count, so that helps as well.
Ended up 19th/135 with a 5-2-1 record.
Round 1 Jund. Both games he had little discard while I had the nuts. G1 he made the mistake of playing his shockland tapped instead of keeping Bolt up and I stormed off. G2 I activated Pyromancer Ascension quickly followed with 3 doubled Manamorphose. W
Round 2 Affinity. Played against a senior magician who was great. G1 He was too fast on the play with Plating. G2 was similar but being on the play and him missing the last lethal point of damage gave me time to do my thing. G3 he had a slow clock and no disruption. W
Round 3 Infect. G1 He was on the play and was faster with his Inkmoth Nexus. G2 He played T1 Elf which got killed by Grapeshot. Nothing else followed. G3 He had no creature except Inkmoth. He held up blue mana and I had Blood Moon in hand. His counterspell was a Dispel and he didn't draw any basics while I beat him up with my bears. W
Round 4 Knightfall. G1 I plan to Gifts for bears and win T5. He untaps with a Knight, and I gifts in response to him cracking a blue fetch to avoid getting countered. What I didn't realize is that he could win on the spot with Retreat to Coralhelm + land drop. In retrospect, I should have waited to know if he had the combo and used Rituals+Gifts to get an answer (Unsub+Repeal+Manamorphose+Noxious?). G2 he had a slow clock and only Spell Queller to disrupt me. G3 He seemed to need a lot of mana for a hand full of CoCo, so I Grapeshot his Hierarch T2 and his bird T3. Next turn he played Scavenging Ooze and exiled my win conditions, leaving me with 3 Bolts and bears in the deck to deal 16 damage. I stormed off soon after, but he wisely put all the Lightning Bolts I gifted for in the bin. I did 12 using Noxious Revival and PiF and bounced blockers to get Electromancer in the red zone, but he still had 1 life and at this point I was out of action cards. We were also out of time, he would have needed quite a few turns to kill me. Tie
Round 5 RW Prison. G1 Starts with a Leyline of Sanctity, Arid Mesa and Pithing Needle. Looked to me like a weird Lantern deck, but it was actually more of a Free Win Red deck with Simian Spirit Guide, Gemstone Mine, Rituals and Blood Moon. He had a fast clock with Chandra up to ultimate and I didn't have nearly enough time to get my Repeal. G2 He piled all the lock pieces with T0 Leyline, Blood Moon, Bridge and Chandra. I had Shattering Spree, Empty the Warrens, Engineered Explosives and Past in Flames, so I managed to blow up his Bridge and make goblins presenting a 2 turn clock, with PiF to flashback Spree in case of 2nd Bridge. His last 2 cards the following turn: Bridge, Rest in Peace. L
Round 6 Esper Control. G1 Starts with Leyline of Sanctity (3 in 3 games!). We keep playing and he's not sure if I have an out or if I'm just checking out his deck. He has a very slow clock of 1-2 spirits. On turn ~20, I am at 1 life and haven't drawn Repeal yet, but I go for it. I storm off with a bear, he counters my Repeal, I Noxious it and try again, he negates, I flash it back, he Snaps the Negate, I remand it with my last blue mana while he still has 2 lands, but he has no more counters! G2 I am faced with a T0 Leyline for the fourth time in a row, but goblins make a quick kill. W
Round 7 RG Eldrazi. Both games he had Temple, TKS, Smasher and Bolt for my bear. Got Smashed. L
Round 8 Mardu Pyromancer. G1 has all all the disruption and kills me kickly. G2 He makes me discard the Ascension and has a Spellbomb, but little attackers. Pieces of the Puzzle fills up my hand and I make 14 goblins, but at this point he has 2 Bedlam Revelers and 6 other blockers. He stabilizes, but a few turns later I refilled my hand with bolt, Grapeshot and enough goblins to secure the kill. G3 I have a kick Empty the Warrens which is countered by Anger of the Gods, but he has no graveyard hate and Past in Flames allows me to cantrip into a bear at which point I can go do a full Grapeshot kill. W
Closing thoughts: My previous FNM event with the deck had been underwhelming, with all games being very uninteresting one-sided affair where I never won. This post on reddit made me reconsider the deck in a new light, and watching Caleb's stream was kind instructive and fun. Had a blast playing in this tournament with many interactive games! Storm seems to be in a great position, and I'd go with the same decklist tomorrow if I had to choose.
http://mtgtop8.com/event?e=18702&d=316756&f=MO
I can imagine he can have a Gifts pile with 1 Take Inventory to load his graveyard with more copies. Also can get more cards when he plays Past in Flames with multiple Take Inventory in the graveyard.
What do you guys think? Is this being too cute or we may have found a new tech card in Storm?
Link to deck list
I think this could work well because they have so much creature spot removal that your guy is never going to live. What does everyone think?
What y'all think about making Storm more control using 4x Erayo, Soratami Ascendant and 4x Mox Amber. You can play Erayo flipped in turn 2, or can play Baral and have Mox untapped do use Remand to protect him.
I think we should test. What you guys think?
UBlue EndU
BAd NauseamB
However; i did it without a real sideboard and just went for the combo with a playset of gigadrowse pretty much being my only boarded in thing for the control matchups.. So i was wondering if someone would mind explaining how the side boarding generally works as it has been a while for me?
I know most of them are running things like: Lightning Bolt, and Pieces of the Puzzle being the two that stand out as confusing.
My reasons for the changes are:
1. Instead of card quality I'm hoping the card draw and selection is better against decks which are loaded with discard spells.
2. It will free more spaces in the sideboard.
3. Gifts Ungiven is useless against a resolved Leyline of Sanctity. It's also weak against graveyard hate.
4. Pieces of the Puzzle can be played a turn earlier without a discount bear in play.
I hope this is the next evolution of the deck.
I can see the value of Take Inventory, but I don't buy into the dropping of Gifts. Gifts is your deterministic kill. Unless you're facing G1 Leyline of Sancitities literally every other game, I wouldn't do it.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
beating control requires little other than gigadrowse to make sure you can go off unmolested. AV will probably hurt you more than help in the Jund MU. They're going to be clocking and waiting 3 turns without any meaningful interaction against their clocks doesn't seem like a good idea.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR