What should our sideboards look like these days? I'm thinking drop the shatterstorms honestly. Affinity is getting rarer and rare and so is lantern. We need more for the control match up. What about dragon's claw for burn?
If affinity drops off I think we could go down on shatterstorms/swap them for shattering spree. Dragon's claw has always under performed for me. The main reason for that is eidolon. Each time I cast it I just feel like I am stone dead on the next couple turns, unless I was winning anyways. Often burn brings in destructive revelry, which makes the claws pretty ineffective. I feel we are sitting pretty good against control with blood moon and defense grid, and that's what I would run against the jeskai control decks way back in the day. I could see maybe adding some ancestral visions to the sideboard to fight control, but there really isn't anything else I would want. Usually you just try to jam an action spell every turn and eventually they can't answer it.
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UBR ANT UBR TES UBR TNT GB Dredge
(does it have led? then I probably have played it.)
Worse than dispel most of the time. Which I believe is the only counter spell we would ever want in our deck. I know some people really like swan song, but I am not a fan.
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UBR ANT UBR TES UBR TNT GB Dredge
(does it have led? then I probably have played it.)
I'm not sold on spree. It's significantly worse against affinity than shatterstorm so you really want it to deal with chalice or cage. If you expect a lot of those it might be worth it but I'm skeptical that the metagame will ever move in that direction.
As a side note I went 2-3 on thursday losing to Company Twice (I got combo'd on 4 with me on the draw twice and mulled to five twice) and lost UWR delver. I beat Junk and Hive Mind. Delver into blind flip delver is really damn good. How would you board for the matchup. I always bring in bolts and Empty against Delver. I generally dislike Moon against URx delver because it's generally too slow.
Much worse because it costs more, it's at sorcery speed, and in terms of filling your grave with fuel for PiF and digging thru your deck it digs 2 cards deep rather than 3.
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Decks:
Modern UR Storm
Legacy BG Manaless Dredge
EDH: WUBSen Triplets Control GPolukranos Super Ramp Monstrosity RWU Narset Turns
It's the same argument we've had for the last year. Tormenting voice is absolutely abysmal against Remand which is on the upswing as people start playing cards that cost more than 2. It also is sorcery speed. And it's two mana.
Empty against tron? You have way more guts than me. None of my local tron player take all of their Kozilek's Returns out. Great job on beating BGx, Empty is a house. One thing I've discovered is that very very few BGx players know how to play against us. Often they're too slow to apply pressure or bad at picking with their discard.
Absolutely. If I'd picked for them, lol, i'm almost positive I would have lost, and They've played for years, one top 8'ed a gp. "I don't play your deck" is never an excuse
I personally don't like empty against tron, the normal combo gets there a lot cleaner generally. It really depends on the tron deck though, sometimes they just can't answer it. I will say I like it less now that they play ugin, since between k-return, ugin, and potentially o-stone they have a lot of ways to answer it.
Congrats on the finish! I am curious what kind of hate you saw out of the jund and abzan decks. It has been a little bit since I have played against a lot of them, so I am interested if you saw anything out of the ordinary.
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UBR ANT UBR TES UBR TNT GB Dredge
(does it have led? then I probably have played it.)
I personally don't like empty against tron, the normal combo gets there a lot cleaner generally. It really depends on the tron deck though, sometimes they just can't answer it. I will say I like it less now that they play ugin, since between k-return, ugin, and potentially o-stone they have a lot of ways to answer it.
Congrats on the finish! I am curious what kind of hate you saw out of the jund and abzan decks. It has been a little bit since I have played against a lot of them, so I am interested if you saw anything out of the ordinary.
First off, this particular Tron player has 3x Leyline in the SB, so I don't have much of a choice
Secondly, Abzan is easy. They just CANNOT clock us faster than we can combo. yeah, they have hand disruption, but when they T3 a finks, T4 Siege Rhino. none of that stops us from comboing, that clock is too slow, we can still draw through the disruption
Finally, how about Anger of the Gods in the SB? We need better SB cards
Hey folks, so I'm still running a Finkel list but lately I've been noticing more people at my LGS have been playing Abzan CoCo/Kiki Chord and I've been kind of lost on how to sideboard against them as well as the Fish players (though I honestly think Fish may just be a bad matchup and the way I sideboard for it is only half the problem).
First off, this particular Tron player has 3x Leyline in the SB, so I don't have much of a choice
Secondly, Abzan is easy. They just CANNOT clock us faster than we can combo. yeah, they have hand disruption, but when they T3 a finks, T4 Siege Rhino. none of that stops us from comboing, that clock is too slow, we can still draw through the disruption
Finally, how about Anger of the Gods in the SB? We need better SB cards
I still wouldn't board empty against tron just because they have leyline, usually you deal with that using echoing truth anyways.
I agree that abzan is a decent matchup, what I was curious about is what hate did you see from it and jund. Was there any golgari charm? Maelstrom pulse? Just lili/discard?
I do think that anger might actually have a place in the sideboard now, and I would likely run it over a shatterstorm or two.
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UBR ANT UBR TES UBR TNT GB Dredge
(does it have led? then I probably have played it.)
Obviously I saw lili/discard. I know they run maelstrom pulse, but I didn't see it (usually either 1 or 2 main). Golgari Charm seems BONKERS against us, as it serves two purposes. I did see one Graffdiggers cage in the SB, but it never hit. Echoing truth is insane, auto 2of for me. I would absolutlely run anger as a 1of main. Affinity is an issue at my LGS, but there is this one zoo deck that deals 18 t3 almost EVERY time. I need t2 anger to combat that.
I haven't been able to afford Blood Moons yet, but I'm working on it. I've been testing Torpor Orb recently, and its actually been really good against Snapcaster decks, thopter-sword, and CoCo strategies. I've been rocking two Anger for a while, and they've been great, I think they're essential for this current meta.
Round 1: Abzan
G1
This list was pretty much a stock BGx list with Path to Exile and Lingering Souls, not the CoCo version. He mulls to 6 the first game and has no discard spell on the play. I spend the first few turns cantripping, playing an Ascension turn 3 that gets hit by Abrupt Decay. Luckily, I find a backup Ascension the next turn and get it active, killing turn 5. His hand had 3 Paths and a Lilli after the Decay hit, so it was an easy game 1.
Sideboard
-4 Thought Scour
I always bring in Empty against BGx, along with the always present 1 Echoing truth. If I had blood moons, I'd also bring in 3 here and take out a Grapeshot, a PiF, and an Ascension.
G2
He has turn 1 Inquisition of Kozilek to hit a hand consisting of Goblin, double Desperate Ritual, Sleight, PiF, and two land. Oddly, he takes one of the rituals. I cantrip into an Empty and make 8 Goblin tokens turn 3. However, he had Lingering Souls his turn 3, as well as a second copy turn 4 followed up with a Sorin, Solemn Visitor turn 5 to make goblin combat pretty bad with the lifelink. I move to plan B: I cast a Goblin followed by a Sleight to find an Ascension, cast it, and then cast 2 Manamorphose to activate it. Flashing back a Desperate Ravings copied finds me the last ritual I need to cast PiF and go off through Grapeshot.
1-0
Round 2: Jund
G1
Jund is generally a rough matchup for us, and Desperate Ravings generally is the key card in and BGx matchup. My opening hand consists of 2 Ravings, so I'm pretty happy to keep. I Gitaxian Probe turn 2 to see 2 Lightning Bolt, Terminate, Grim Lavamancer, and land; definitely not safe for my Electromancer. He topdecks a Scavenging Ooze, and my graveyard gets some pressure. I get pretty unlucky with my Ravings, loosing two additional copies of Ravings to the random discard as well as a PiF, which all get exiled by the ooze. I get an Ascension down and activate, and manage to dig through my deck to get the last copy of PiF to build up a large enough storm count for the double grapeshot in my hand, despite the Ooze.
Sideboard
-4 Thought Scour
-1 Grapeshot
-1 Past in Flames
-1 Pyromancer Ascension
I board similar to round 1, except that I bring in bolts because I saw the ooze and lavamancers. Empty is great against BGx
G2 Inquisition of Kozilek turn 1 taking a cantrip slows me down considerably. He also lands an early Lavamancer and starts trying to burn me out. Turn 4 I make 10 goblin tokens with him at 15 life. He drops a Huntmaster of the Fells and a Tarmogoyf as well; I use a bolt on the huntmaster and an echoing truth on the wolf token as a pseudo permanent removal spell, allowing the goyf to remain. I knock him down to 3 with 5 goblins left after damage, but on his turn he plays a second goyf as well as a Liliana of the Veil, ticking down to kill off a Goblin, leaving me with 4 goblins staring down two 4/5 goyfs. We hit an interesting point in the game where neither of us can really attack profitably, and my 2 extra empty and 1 PiF are stranded in my hand because I only have 3 mana. We play draw-go for a few turns as he makes me discard with Lilli. Eventually, I draw a manamorphose which draws me the last land I need to play an Empty for 4, giving me enough goblins to power through the last 3 points of damage. Luckily I dodged Maelstrom Pulse the entire match.
2-0
Round 3: Infect
G1
This guy ended up winning the whole FNM, and the games weren't very close. He wins the die-roll, and has Hierarch into Inkmoth+vines turn 3 to put me at 5 poison. I Probe and see another vines, so I know I need to try to go off my turn 3. Having a turn 2 Goblin helped, but I dig about 12 cards deep without seeing a PiF. Had I found one from one of my cantrips, I had the rituals to go off, but no to avails this time and I die.
Sideboard
-3 Desperate Ravings
-4 Thought Scour
I take out the weaker cantrips for interaction. Bolt is obviously good, and anger can catch the non-inkmoth creatures. Echoing truth is always good
G2
On the play, I cantrip into an Anger, he plays a T1 Glistener elf. I cantrip more turn 2, and he hits me to 3 poison. Turn 3 I draw an Echoing truth. I have a hard time deciding on either playing Anger or Echoing Truth here; he has one mana open, so if he has some combo of mutagenic growths and pump, he can save his creature from anger, while the only out he has to echoing truth is Apostle's Blessing. I convince myself that that play is correct, and so I cast the Echoing Truth on my own turn and he of course has the Blessing. I die next turn. In retrospect, casting the Anger was probably correct because he would have needed to 2 for 1 himself with pump to save it, which means less pump on my turn. If you guys could give your opinions on this line, let me know what you think.
2-1
Round 4: Jeskai Geist
G1
My lands for the first 3 turns are only 2Shivan Reef, and I ping myself enough that 1 hit from Geist of Saint Traft plus burn kills me. I didn't do anything exciting that game.
Sideboard
-4 Thought Scour
He played a couple of counters game 1, so I bring in empties as they are generally better against counterspells than PiF is
G2
I bait out a Spell Snare turn 2 on an Electromancer because I have a backup one. He taps low turn 3 for a Baby Jace, and I rip an Empty off the top and make 12 tokens. He dies shortly thereafter. He told me he sided out all his wrath effects, so I knew they were coming back in
G3
Turn 2 Probe reveals a Snare, baby jace, think twice, burn, and land. I stay patient with the Snare, and wait until my turn 4 to do anything exciting. On turn 4, I cast a ritual, which he snares. I then cast a second ritual, manamorphose, third ritual, and empty for 12 goblins again (his spell snare adding to the storm count). He manages to get me down to 7 life via Snap-bolting me, but I don't bite on going to 6 life from my fetchland and kill him with a Bolt and a Helix in his hand, pulling off the 3-1.
3-1
Overall solid night, Blood moons would have been great against the 3 color decks, but as you can see it's definitely not necessary to have game against them. Let me know if you guys have any comments!
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Modern UR Storm URB Grixis Delver W Death and Taxes
Basically anything with Scalding Tarn
Nice finish! I don't agree with bolts against Jund. If Jund is tapping out on two for a scooze I'm super happy. It means that the path is clear for and empty or moon. Sans moon it may be ok but I still don't think so. Also you don't care about lavamancer at all. It's way too slow against us to make a difference.
Infect is a matchup that I always go back and forth about sideboarding against. I really want to bring in 12 cards against the but that's a lot to board out. On the play I board like this:
+3 Blood Moon
+4 Lightning Bolt
+3 Empty the Warrens
+1 Anger of the Gods
-3 Desperate Ravings
-4 Thoughtscour
-1 Grapeshot
-1 Past in Flames
-2 Pyromancer Ascension
On the draw I don't like to have moons. I also will board out moons in game 3 if I mooned them in game 2. It'll look something like this"
+4 Lightning Bolt
+3 Empty the Warrens
+1 Anger of the Gods
-3 Desperate Ravings
-4 Thought scour
-1 Past in Flames
I like keeping in both grapshots because turn three cantrip, probe, grapeshot can win us the game.
In generaly infect will keep more reactive hands against us so we can often keep them off of infect creatures with one or two removal spells. It gets way harder against infect players who have experience in this matchup (eg. Finkel). It's one of my favorite matchups to play because once we both get to turn three it's super interactive and skill intensive.
I would agree with the Moons over Bolts against Jund, they were situationally good for me that game but if I had them moon would definitely come in.
Could you explain the reasoning for bringing in Empty against infect? It only really helps us block Glistener Elf, and seems too slow to kill if they get either the Inkmoth or the Blighted Agent. I guess I'm just confused why that's any better than just leaving in cantrips to help the Grapeshot kill run smoother (plus the additional grapeshot could be helpful to knock out an early elf or agent)
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Modern UR Storm URB Grixis Delver W Death and Taxes
Basically anything with Scalding Tarn
Ah sorry, I still don't have time to compile the sideboard plan... But I promise, I will do it before wmcqs...
Against Infect, I don't like Empty or Blood Moon. Empty cannot serve the defensive role and I haven't seen graveyard hate, that would push me to drop the mainboard plan. Blood Moon won't stop them, because they can function quite well without blue, run Noble Hierarch and will bring in enchantment hate anyway.
I stick to Finkel's plan:
+4 Bolt, +1 Truth
-4 Scour, -1 Ascension
The reasoning behind this plan is, that the matchup became a race after they started playing Become Immense and they run Enchantment hate.
Ah sorry, still didn't had the time to compile the sideboard plan, but I will definitely do it before wmcqs...
Against Infect, Moon and Empty seem too narrow and slow - I don't board them. Usually the matchup is a race, so neither we nor they want t odilute our deck - we bring in removal and they bring in counters.
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UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
As a side note I went 2-3 on thursday losing to Company Twice (I got combo'd on 4 with me on the draw twice and mulled to five twice) and lost UWR delver. I beat Junk and Hive Mind. Delver into blind flip delver is really damn good. How would you board for the matchup. I always bring in bolts and Empty against Delver. I generally dislike Moon against URx delver because it's generally too slow.
Modern UR Storm
Legacy BG Manaless Dredge
EDH:
WUBSen Triplets Control
GPolukranos Super Ramp Monstrosity
RWU Narset Turns
Game 1: Tron
2-0
Game 2: Jund
2-1
Game 3: Abzan
2-0 (through 3 thoughtseize and an IOQ g1)
Game 4: Jund
2-1
All in all, I boarded in Empty the Warrens blind (2 of) EVERY single game 2, it won me all of them. Empty is great. Period.
I know the areas I need work, sideboarding and building the sideboard. i know what to board in, but not what to board out...
Congrats on the finish! I am curious what kind of hate you saw out of the jund and abzan decks. It has been a little bit since I have played against a lot of them, so I am interested if you saw anything out of the ordinary.
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
First off, this particular Tron player has 3x Leyline in the SB, so I don't have much of a choice
Secondly, Abzan is easy. They just CANNOT clock us faster than we can combo. yeah, they have hand disruption, but when they T3 a finks, T4 Siege Rhino. none of that stops us from comboing, that clock is too slow, we can still draw through the disruption
Finally, how about Anger of the Gods in the SB? We need better SB cards
Right now my sideboard looks like:
But if I were to go to a tourni it would probably have an extra Moon over a Dispel and another Shatterstorm over an Anger.
I still wouldn't board empty against tron just because they have leyline, usually you deal with that using echoing truth anyways.
I agree that abzan is a decent matchup, what I was curious about is what hate did you see from it and jund. Was there any golgari charm? Maelstrom pulse? Just lili/discard?
I do think that anger might actually have a place in the sideboard now, and I would likely run it over a shatterstorm or two.
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
3x Empty the Warrens
3x Shatterstorm
4x Lightning Bolt
2x Anger of the Gods
1x Echoing Truth
1x Dispel
1x Torpor Orb
I haven't been able to afford Blood Moons yet, but I'm working on it. I've been testing Torpor Orb recently, and its actually been really good against Snapcaster decks, thopter-sword, and CoCo strategies. I've been rocking two Anger for a while, and they've been great, I think they're essential for this current meta.
Round 1: Abzan
G1
This list was pretty much a stock BGx list with Path to Exile and Lingering Souls, not the CoCo version. He mulls to 6 the first game and has no discard spell on the play. I spend the first few turns cantripping, playing an Ascension turn 3 that gets hit by Abrupt Decay. Luckily, I find a backup Ascension the next turn and get it active, killing turn 5. His hand had 3 Paths and a Lilli after the Decay hit, so it was an easy game 1.
Sideboard
-4 Thought Scour
+3 Empty the Warrens
+1 Echoing Truth
I always bring in Empty against BGx, along with the always present 1 Echoing truth. If I had blood moons, I'd also bring in 3 here and take out a Grapeshot, a PiF, and an Ascension.
G2
He has turn 1 Inquisition of Kozilek to hit a hand consisting of Goblin, double Desperate Ritual, Sleight, PiF, and two land. Oddly, he takes one of the rituals. I cantrip into an Empty and make 8 Goblin tokens turn 3. However, he had Lingering Souls his turn 3, as well as a second copy turn 4 followed up with a Sorin, Solemn Visitor turn 5 to make goblin combat pretty bad with the lifelink. I move to plan B: I cast a Goblin followed by a Sleight to find an Ascension, cast it, and then cast 2 Manamorphose to activate it. Flashing back a Desperate Ravings copied finds me the last ritual I need to cast PiF and go off through Grapeshot.
1-0
Round 2: Jund
G1
Jund is generally a rough matchup for us, and Desperate Ravings generally is the key card in and BGx matchup. My opening hand consists of 2 Ravings, so I'm pretty happy to keep. I Gitaxian Probe turn 2 to see 2 Lightning Bolt, Terminate, Grim Lavamancer, and land; definitely not safe for my Electromancer. He topdecks a Scavenging Ooze, and my graveyard gets some pressure. I get pretty unlucky with my Ravings, loosing two additional copies of Ravings to the random discard as well as a PiF, which all get exiled by the ooze. I get an Ascension down and activate, and manage to dig through my deck to get the last copy of PiF to build up a large enough storm count for the double grapeshot in my hand, despite the Ooze.
Sideboard
-4 Thought Scour
-1 Grapeshot
-1 Past in Flames
-1 Pyromancer Ascension
+3 Empty the Warrens
+3 Lightning Bolt
+1 Echoing Truth
I board similar to round 1, except that I bring in bolts because I saw the ooze and lavamancers. Empty is great against BGx
G2
Inquisition of Kozilek turn 1 taking a cantrip slows me down considerably. He also lands an early Lavamancer and starts trying to burn me out. Turn 4 I make 10 goblin tokens with him at 15 life. He drops a Huntmaster of the Fells and a Tarmogoyf as well; I use a bolt on the huntmaster and an echoing truth on the wolf token as a pseudo permanent removal spell, allowing the goyf to remain. I knock him down to 3 with 5 goblins left after damage, but on his turn he plays a second goyf as well as a Liliana of the Veil, ticking down to kill off a Goblin, leaving me with 4 goblins staring down two 4/5 goyfs. We hit an interesting point in the game where neither of us can really attack profitably, and my 2 extra empty and 1 PiF are stranded in my hand because I only have 3 mana. We play draw-go for a few turns as he makes me discard with Lilli. Eventually, I draw a manamorphose which draws me the last land I need to play an Empty for 4, giving me enough goblins to power through the last 3 points of damage. Luckily I dodged Maelstrom Pulse the entire match.
2-0
Round 3: Infect
G1
This guy ended up winning the whole FNM, and the games weren't very close. He wins the die-roll, and has Hierarch into Inkmoth+vines turn 3 to put me at 5 poison. I Probe and see another vines, so I know I need to try to go off my turn 3. Having a turn 2 Goblin helped, but I dig about 12 cards deep without seeing a PiF. Had I found one from one of my cantrips, I had the rituals to go off, but no to avails this time and I die.
Sideboard
-3 Desperate Ravings
-4 Thought Scour
+4 Lightning Bolt
+2 Anger of the Gods
+1 Echoing Truth
I take out the weaker cantrips for interaction. Bolt is obviously good, and anger can catch the non-inkmoth creatures. Echoing truth is always good
G2
On the play, I cantrip into an Anger, he plays a T1 Glistener elf. I cantrip more turn 2, and he hits me to 3 poison. Turn 3 I draw an Echoing truth. I have a hard time deciding on either playing Anger or Echoing Truth here; he has one mana open, so if he has some combo of mutagenic growths and pump, he can save his creature from anger, while the only out he has to echoing truth is Apostle's Blessing. I convince myself that that play is correct, and so I cast the Echoing Truth on my own turn and he of course has the Blessing. I die next turn. In retrospect, casting the Anger was probably correct because he would have needed to 2 for 1 himself with pump to save it, which means less pump on my turn. If you guys could give your opinions on this line, let me know what you think.
2-1
Round 4: Jeskai Geist
G1
My lands for the first 3 turns are only 2Shivan Reef, and I ping myself enough that 1 hit from Geist of Saint Traft plus burn kills me. I didn't do anything exciting that game.
Sideboard
-4 Thought Scour
+3 Empty the Warrens
+1 Echoing Truth
He played a couple of counters game 1, so I bring in empties as they are generally better against counterspells than PiF is
G2
I bait out a Spell Snare turn 2 on an Electromancer because I have a backup one. He taps low turn 3 for a Baby Jace, and I rip an Empty off the top and make 12 tokens. He dies shortly thereafter. He told me he sided out all his wrath effects, so I knew they were coming back in
G3
Turn 2 Probe reveals a Snare, baby jace, think twice, burn, and land. I stay patient with the Snare, and wait until my turn 4 to do anything exciting. On turn 4, I cast a ritual, which he snares. I then cast a second ritual, manamorphose, third ritual, and empty for 12 goblins again (his spell snare adding to the storm count). He manages to get me down to 7 life via Snap-bolting me, but I don't bite on going to 6 life from my fetchland and kill him with a Bolt and a Helix in his hand, pulling off the 3-1.
3-1
Overall solid night, Blood moons would have been great against the 3 color decks, but as you can see it's definitely not necessary to have game against them. Let me know if you guys have any comments!
UR Storm
URB Grixis Delver
W Death and Taxes
Basically anything with Scalding Tarn
Infect is a matchup that I always go back and forth about sideboarding against. I really want to bring in 12 cards against the but that's a lot to board out. On the play I board like this:
+3 Blood Moon
+4 Lightning Bolt
+3 Empty the Warrens
+1 Anger of the Gods
-3 Desperate Ravings
-4 Thoughtscour
-1 Grapeshot
-1 Past in Flames
-2 Pyromancer Ascension
On the draw I don't like to have moons. I also will board out moons in game 3 if I mooned them in game 2. It'll look something like this"
+4 Lightning Bolt
+3 Empty the Warrens
+1 Anger of the Gods
-3 Desperate Ravings
-4 Thought scour
-1 Past in Flames
I like keeping in both grapshots because turn three cantrip, probe, grapeshot can win us the game.
In generaly infect will keep more reactive hands against us so we can often keep them off of infect creatures with one or two removal spells. It gets way harder against infect players who have experience in this matchup (eg. Finkel). It's one of my favorite matchups to play because once we both get to turn three it's super interactive and skill intensive.
Could you explain the reasoning for bringing in Empty against infect? It only really helps us block Glistener Elf, and seems too slow to kill if they get either the Inkmoth or the Blighted Agent. I guess I'm just confused why that's any better than just leaving in cantrips to help the Grapeshot kill run smoother (plus the additional grapeshot could be helpful to knock out an early elf or agent)
UR Storm
URB Grixis Delver
W Death and Taxes
Basically anything with Scalding Tarn
Against Infect, I don't like Empty or Blood Moon. Empty cannot serve the defensive role and I haven't seen graveyard hate, that would push me to drop the mainboard plan. Blood Moon won't stop them, because they can function quite well without blue, run Noble Hierarch and will bring in enchantment hate anyway.
I stick to Finkel's plan:
+4 Bolt, +1 Truth
-4 Scour, -1 Ascension
The reasoning behind this plan is, that the matchup became a race after they started playing Become Immense and they run Enchantment hate.
Against Infect, Moon and Empty seem too narrow and slow - I don't board them. Usually the matchup is a race, so neither we nor they want t odilute our deck - we bring in removal and they bring in counters.