The eldrazi deck is a bit of a headache to play against. It plays main deck discard and sideboards into more discard and/or memoricide, or surgical extraction. Additionally, they have the ability to move your suspended lotus bloom from exile to the graveyard as early as turn two through Wasteland Strangler targeting itself. On the plus side they do pack a fair deal of dead removal which works to our favor and they don't always have a fast start. Pre-board we just have to deal with the removal and hopefully not be reliant on a lotus bloom that gets moved to our yard. Pentad should be good as they don't generally pack main deck artifact removal and have limited if any sideboard removal. Post-board we just really need the leyline. Blanks removal, blanks oblivion sower's trigger, and blanks memoricide. Unfortunately they can still pull our blooms into the yard with Strangler, and blight herder and cast extraction as those don't target the player. Extraction is much less useful without their discard spells because ad nauseam shouldn't be in your yard unless you are comboing. It still sucks to get all your sleights or serum visions pulled, especially if you still have one in hand. I'd board out some number of blooms, if not all, and 2 or 3 pacts in favor of leylines and darkness/haze.
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Modern: UBWAd NauseamWBU URStormRU
EDH: BMikaeus the UnhallowedB RWAurelia, the WarleaderWR
i have seen people with sb dramoka i did not like it personally i am haveing pretty good luck with my single sideboard platinum angel has anyone else actually tried it im likeing it but have yet to try grabe titan in that spot just because its working as is
So another paper tournament with the Bring to Light list. I played 4 rounds swiss and made top 4. Match one was to jund and I lost both games. Game one I hardcast Sigarda, host of herons and had a phyrexian unlife in play after two ad nauseams were pulled with thoughtseize. My opponent had two dark confidants and a scavenging ooze my life total was at 9 after attacks and his at 4 after bob triggers. I think I'm golden. He abrupt decays my unlife and proceeds to cast Lightning bolt, Lightning bolt, Lightning bolt. I am not amused... Game two I keep a shotty 7 because it included a leyline but I cannot find my combo before bob and goyf beats kill me.
Game two is against affinity. I win game one on the play on turn 4. I am dead if he would have had his turn 4. Game two I am able to ethereal haze my way into my turn 4 and combo off. My opponent is extremely salty. Turns out he played against ad naus game one and lost two games on turn 4 right before he was about to win. I explained when ad naus beats affinity (or most agro), it's almost always right before we are about to die. He remains salty.
Game three is against grixis twin. He splashes black more for tasigur and less for discard so this helps. Game one goes on forever with him drawing and passing and me struggling to find the combo. When I finally go off he attempts a counterspell and then proceeds to start pitching lands. I had nine in play and he had 17 life but fortunately he ran out of lands with me having 1 left to spare. This strategy is a trap. It must seem okay because people have tried it before but I've never lost a game this way. This is the closest I ever came but he was still two lands short. Game two I win off the back of boseiju, who shelters all.
Game four is against grixis control. I turn one bloom and his turn one inquisition of kozilek can only pull a cantrip. I combo with pact as backup on turn 5 right before his tasigur was going to kill me. Game two I board in and find a leyline and easily win to his hand full of discard and surgical extraction.
Top 4 game 1 is the dreaded mirror match. With this build, it's not nearly as dreaded. He is on the peer through depths build. Main deck Sigarda is nearly unstoppable. I used bring to life to find her and pacted his pact to resolve her. Boarding in meddling mage, dragonlord dromoka, and melira, sylvok outcast, make this matchup just seem unfair. My favorite moment of the night came when he used mystical teachings on his turn to grab a teferi, mage of zhalfir and I cast meddling mage naming teferi on mine. I win again with a sigarda off bring to light.
The final game is against scapeshift. Because he has no real clock against me and I can grace in response to his scapeshift to either buy a turn or just win, so I just wait him out. Both games I was never in danger of losing. Eventually scapeshift will tap out for something, try to win, or you will draw a boseiju.
Still loving this list. 0-2 to jund followed by 10-0 to everything else feels okay. I used bring to light a fair number of times to win. It's hard to compare bring to light to spoils though. I'm not sure how many of the games would have been different if my 3 BTLs were spoils instead. Mana continues to be no issue for actually casting BTL. 4 city of brass don't seem bad either as I usually do not take much if any relevant damage off of them. No changes to the list yet.
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Modern: UBWAd NauseamWBU URStormRU
EDH: BMikaeus the UnhallowedB RWAurelia, the WarleaderWR
i have seen people with sb dramoka i did not like it personally i am haveing pretty good luck with my single sideboard platinum angel has anyone else actually tried it im likeing it but have yet to try grabe titan in that spot just because its working as is
Platinum Angel is an artifact which is why I have never liked it. People usually SB in artifact hate against us to stop Prism and Bloom, so running Angel over Dromoka/Titan just turns on their SB cards even more.
the way it works with the pacts is just sweet lol i just like to try new stuff i play alot online and have just had really good luck with my 75 like this i will proballt try grave titan next sun titan seems fun to
just went 4-2 in a 46? person IQ. Beat affinity, grixis twin, tron, and abzan company combo. lost to affinity and naya company splash blue.
lost game 1 vs naya company because he had a really fast start. should of use pact on a collected company but misplayed. he had a negate game 2 to stop my combo which was very unexpected.
lost game 3 vs affinity by not finding and angels grace. he was going to go to a high life total with a plating on a vault skirge. before damage I spoiled for an angel's grace when I was at 18 life. grace would have won it for me. all four were at the bottom. tough luck I quess.
some notable plays; holding a pentad prism vs a quasali pridemage because I didn't have white mana. played prism and went off on same turn. playing lab maniac and serum visions with no library to win. And boseiju is just amazing vs control.
list is a little strange. fetched and scry lands. main board teachings, desperate ritual, slaughter pact, peer through depths. also an urborg main. Only 3 gemstone mines and 3 pentad prisms. no patrician;s scorn in the sideboard which is just terrible IMO. I do like the 2 radiant flames though, is verdict just better though?
@epdt I removed the crumble as well. I put a duress in it's place. I will probably give a 4th pact a shot as well. I am going to swap the sigarda for a serum vision main deck and ship her to the board. I don't face enough jund on paper or online and I'd really just favor the consistency. I actually love the idea of abrupt decay in the board as well. So many choices! I really do wish there was a good way to compare this version of the deck to the spoils version. I have done fairly well with both. I'll keep testing away and reporting results. So far I've yet to not 4-1 a league or cash on paper with it after. Still a small sample though 4 leagues and 2 paper events.
@Togores Looking good man! That is one sexy ad nauseam deck!
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Modern: UBWAd NauseamWBU URStormRU
EDH: BMikaeus the UnhallowedB RWAurelia, the WarleaderWR
@togores , i believe you are using dragonlord dromoka in the sideboard but do not see it in the picture (your all foil version looks awesome btw!) can you post your list with the dromoka? and which cards do you take out for dromoka and on which matchups do you use it?
also just was thinking if near-death experience can also serve as a good plan combined with angel's grace?
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plays Ad Nauseam and Amulet Bloom in Modern
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
Went 4-1 in the MTGO Modern League yesterday, and am 1-0 in the midway of the second using a Gifts sideboard plan. I haven't met GBx with this new list without Leylines in the sideboard, but I'm enjoying the flexibility of Gifts in the sideboard, both to Elesh Norn/Iona someone and to use it for value. Anyone else tried out the Gifts plan?
Hey everyone, Ive been playing the deck for around a month now with some amazing results. Consistently 4-0 or 3-1 at locals, Won a tournament for a foil Mox Opal and two GPT top 8's (Conceded to a friend in the top 4 as I am unable to attend the GP). Ive been amazed with the consistency of the deck and also the surprising amount of resilience it possesses. Ive won many games under crazy circumstances.
I just wanted to get some opinions on a hand I kept in game 3 of a win and in on the weekend. I was playing against burn and mulled to 6 where I see a hand containing 2x Sleight, Unlife, Pentad, Spoils and Leyline. I kept the hand hoping I would be able to find a land in the first couple of turns and believing that is was unlikely that id find a better 5, I didn't and I lost pretty badly to 2x Eidolon. At the time I felt the keep was fine but would love to get the opinions of others who are more experienced.
Hey everyone, Ive been playing the deck for around a month now with some amazing results. Consistently 4-0 or 3-1 at locals, Won a tournament for a foil Mox Opal and two GPT top 8's (Conceded to a friend in the top 4 as I am unable to attend the GP). Ive been amazed with the consistency of the deck and also the surprising amount of resilience it possesses. Ive won many games under crazy circumstances.
I just wanted to get some opinions on a hand I kept in game 3 of a win and in on the weekend. I was playing against burn and mulled to 6 where I see a hand containing 2x Sleight, Unlife, Pentad, Spoils and Leyline. I kept the hand hoping I would be able to find a land in the first couple of turns and believing that is was unlikely that id find a better 5, I didn't and I lost pretty badly to 2x Eidolon. At the time I felt the keep was fine but would love to get the opinions of others who are more experienced.
I would have shipped that hand without much hesitation. Burn is no longer crippled by a Leyline. They are playing 16 creatures minimum, often more, their command gets around Leyline, and even boros charm can give a creature doublestrike if need be. Make any card in your six a land that had blue, and I'd keep it over a random 5 but a no lander against one of the fastest decks in the format just doesn't work for me. A random 5 could have a bloom to make it possible to still win.
Think my question got lost in the shuffle. But do you guys scry away cantrips like Visions and Sleight in most situations? Or is it better to keep the cantrip since it will dig deeper rather than drawing an unknown card?
Think my question got lost in the shuffle. But do you guys scry away cantrips like Visions and Sleight in most situations? Or is it better to keep the cantrip since it will dig deeper rather than drawing an unknown card?
It very much depends on the situation. If you have time / extra mana then keeping the cantrips is usually better, because they dig deeper and add to the pile of cards on the bottom of your library that you want to keep there (in the Spoils version of the deck anyway). If you aren't going to have time to dig / sculpt your hand further, then you probably have to push those to the bottom and hope that you draw what you need.
Not even sure i SB in Leyline vs Burn, most of them have switched to Nacatl and don't play as much burn anyway. Darkness might just be enough, although it depends on the build of burn as some play more Burn and less creatures.
Thoughts on when to use Serum vs Sleight, these all assume you have both in hand?
T1: Obviously use Sleight to find a Bloom, but if I have a bloom already on T1 then lead with what?
- Have no combo pieces, which do you cast first?
I know you always use Sleight if you need a card as it digs deeper, but if I'm not looking for anything in particular, what do I play?
If you can afford to, serum visions before sleight of hand always. If you're not under pressure and have both, you may come under pressure and need the extra dig on a critical turn. In that case, you'll be glad you kept sleight for later.
The only case I can think of where you may not want to do that is to dodge hand hate. You might get lucky and put a combo piece on the top of your deck the turn before you want to go off with the scry from serum visions. But this means you have to have two of the other piece and hope to hit the other 2 to 3 cards deep, which is extremely unlikely.
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Come watch me stream over at my twitch channel. I play Loam Pox, Ad Nauseam, and jank in modern on MTGO.
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UBWAd NauseamWBU
URStormRU
EDH:
BMikaeus the UnhallowedB
RWAurelia, the WarleaderWR
Game two is against affinity. I win game one on the play on turn 4. I am dead if he would have had his turn 4. Game two I am able to ethereal haze my way into my turn 4 and combo off. My opponent is extremely salty. Turns out he played against ad naus game one and lost two games on turn 4 right before he was about to win. I explained when ad naus beats affinity (or most agro), it's almost always right before we are about to die. He remains salty.
Game three is against grixis twin. He splashes black more for tasigur and less for discard so this helps. Game one goes on forever with him drawing and passing and me struggling to find the combo. When I finally go off he attempts a counterspell and then proceeds to start pitching lands. I had nine in play and he had 17 life but fortunately he ran out of lands with me having 1 left to spare. This strategy is a trap. It must seem okay because people have tried it before but I've never lost a game this way. This is the closest I ever came but he was still two lands short. Game two I win off the back of boseiju, who shelters all.
Game four is against grixis control. I turn one bloom and his turn one inquisition of kozilek can only pull a cantrip. I combo with pact as backup on turn 5 right before his tasigur was going to kill me. Game two I board in and find a leyline and easily win to his hand full of discard and surgical extraction.
Top 4 game 1 is the dreaded mirror match. With this build, it's not nearly as dreaded. He is on the peer through depths build. Main deck Sigarda is nearly unstoppable. I used bring to life to find her and pacted his pact to resolve her. Boarding in meddling mage, dragonlord dromoka, and melira, sylvok outcast, make this matchup just seem unfair. My favorite moment of the night came when he used mystical teachings on his turn to grab a teferi, mage of zhalfir and I cast meddling mage naming teferi on mine. I win again with a sigarda off bring to light.
The final game is against scapeshift. Because he has no real clock against me and I can grace in response to his scapeshift to either buy a turn or just win, so I just wait him out. Both games I was never in danger of losing. Eventually scapeshift will tap out for something, try to win, or you will draw a boseiju.
Still loving this list. 0-2 to jund followed by 10-0 to everything else feels okay. I used bring to light a fair number of times to win. It's hard to compare bring to light to spoils though. I'm not sure how many of the games would have been different if my 3 BTLs were spoils instead. Mana continues to be no issue for actually casting BTL. 4 city of brass don't seem bad either as I usually do not take much if any relevant damage off of them. No changes to the list yet.
UBWAd NauseamWBU
URStormRU
EDH:
BMikaeus the UnhallowedB
RWAurelia, the WarleaderWR
Platinum Angel is an artifact which is why I have never liked it. People usually SB in artifact hate against us to stop Prism and Bloom, so running Angel over Dromoka/Titan just turns on their SB cards even more.
lost game 1 vs naya company because he had a really fast start. should of use pact on a collected company but misplayed. he had a negate game 2 to stop my combo which was very unexpected.
lost game 3 vs affinity by not finding and angels grace. he was going to go to a high life total with a plating on a vault skirge. before damage I spoiled for an angel's grace when I was at 18 life. grace would have won it for me. all four were at the bottom. tough luck I quess.
some notable plays; holding a pentad prism vs a quasali pridemage because I didn't have white mana. played prism and went off on same turn. playing lab maniac and serum visions with no library to win. And boseiju is just amazing vs control.
also, a list just got 26th place at StarCitygames Cincinnati.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=97047
list is a little strange. fetched and scry lands. main board teachings, desperate ritual, slaughter pact, peer through depths. also an urborg main. Only 3 gemstone mines and 3 pentad prisms. no patrician;s scorn in the sideboard which is just terrible IMO. I do like the 2 radiant flames though, is verdict just better though?
@Togores Looking good man! That is one sexy ad nauseam deck!
UBWAd NauseamWBU
URStormRU
EDH:
BMikaeus the UnhallowedB
RWAurelia, the WarleaderWR
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
also just was thinking if near-death experience can also serve as a good plan combined with angel's grace?
"He traded sand for skins, skins for gold, gold for life. In the end, he traded life for sand."
—Afari, Tales
You coulda used the FNM Duress w/ Urza's Saga art if you were picky about frame haha
I just wanted to get some opinions on a hand I kept in game 3 of a win and in on the weekend. I was playing against burn and mulled to 6 where I see a hand containing 2x Sleight, Unlife, Pentad, Spoils and Leyline. I kept the hand hoping I would be able to find a land in the first couple of turns and believing that is was unlikely that id find a better 5, I didn't and I lost pretty badly to 2x Eidolon. At the time I felt the keep was fine but would love to get the opinions of others who are more experienced.
- 1.5/2 combo pieces
- Ramp
- Cantrip
- New Scry Rule
I don't think you can mull further. This deck will give you odd hands like that from time to time.
I would have shipped that hand without much hesitation. Burn is no longer crippled by a Leyline. They are playing 16 creatures minimum, often more, their command gets around Leyline, and even boros charm can give a creature doublestrike if need be. Make any card in your six a land that had blue, and I'd keep it over a random 5 but a no lander against one of the fastest decks in the format just doesn't work for me. A random 5 could have a bloom to make it possible to still win.
UBWAd NauseamWBU
URStormRU
EDH:
BMikaeus the UnhallowedB
RWAurelia, the WarleaderWR
Twitch: gamerchamp
Modern: UGrand Architect, UBTezzeret Control, UBWRG Bridge From Below (Dredge)
Legacy: UWGTrue-Name Bant
It very much depends on the situation. If you have time / extra mana then keeping the cantrips is usually better, because they dig deeper and add to the pile of cards on the bottom of your library that you want to keep there (in the Spoils version of the deck anyway). If you aren't going to have time to dig / sculpt your hand further, then you probably have to push those to the bottom and hope that you draw what you need.
Thoughts on when to use Serum vs Sleight, these all assume you have both in hand?
T1: Obviously use Sleight to find a Bloom, but if I have a bloom already on T1 then lead with what?
- Have no combo pieces, which do you cast first?
I know you always use Sleight if you need a card as it digs deeper, but if I'm not looking for anything in particular, what do I play?
The only case I can think of where you may not want to do that is to dodge hand hate. You might get lucky and put a combo piece on the top of your deck the turn before you want to go off with the scry from serum visions. But this means you have to have two of the other piece and hope to hit the other 2 to 3 cards deep, which is extremely unlikely.