Back from my event tonight- 3-1 losing only to infect in 3 very close games. I beat elves which was one of my matchups that I was afraid of dropping bolt for. Moving forward I will just ask myself if I would rather have a bolt instead of the charm or electrolyze whenever I draw it. I will miss bolt, but I think I will be better without it.
As for Prismatic Omen, the card is nuts, and like you said I cant understand why its not being played more. Moving the combo to turn 4 more consistently is great, as is every single land drop dealing 3 or 6 or even 9 damage. And if im worried about my opponent being able to get rid of it I still have no problem playing normal scapeshift on 7 or whatever. And as for Prime Time, while he technically doesnt win the game automatically when cast, more often than not his triggers will, and if that fails his beats are good. I dont think ive lost a game when I cast him.
First of all, your stats are rather strange. Allthough Scapeshift is a good deck, it's impossible to have a heavily favored matchup against most of the field and even against the rest. If that were true, Valakut would be banned a long time ago. In comparison the top players on Pro Tour have win% at maybe 65%? That leads me to the conclusion that either your opponents is among weaker players (you'sre the better player by a large margin), or you win% isn't correct.
Lejoon, I agree with all you say about lightning bolt, but Nils has a valid point here. It would be interesting to know what is the proportion of 8 men in your sample (where player level may be rather low) compared to PPTQs/comp leagues. It could be even more interesting if you provide the data for comp leagues/PPTQs only. You seem to have faced a lot bad control and midrange player.
I have been playing the deck consistently for about two months, and I gradually evolved from a list with three bolts to a BTL RUGw list not packing any bolt. My results in friendly leagues have greatly improved. I miss bolts against hate bears (to get rid of hosers aven and/or sculler), but that's it. BTL allowed the deck to move from the control-shell to a very resilient combo-shell, where cryptics and remands are often suficient to earn the one or two turns you need to combo off.
I have been playing bolts in my list- posted a few pages back- (running 3 scapeshifts, 4 prismatic omens, and 2 prime times). As I have been doing extremely well with the list over the last 2 months, something like 24-5-2 at my lgs events I have had very little reason to change it up. But tonight I'll give 2 electrolyze and 2 izzet charm a go. Tested a little on mtgo today and it seemed pretty good, but i didnt play any infect or zoo, which are both heavily representd at my local meta. I will admit I have probably been using bolt as some sort of crutch though.
I'm running 3 scapeshift, 4 omen, 3 prime time and absolutely loving it.
BTL was good, but being able to drop back to 3 colours is amazing. Also being totally serious here; prismatic omen wins me about half my games by itself. Why aren't we more hot on this card? Nearly every person I beat asks why more people don't play the card, and are surprised by how powerful it is.
Common play; have 5 lands and omen in play, topdeck valakut. Boom. After that it's a landslide of damage regardless of what I draw.
What's your list here? I'm been casually working on something similar, but getting ready to kick it into full gear.
Diversifying the wincons, while still being very focused on the combo has made the deck very resilient to hate. Also being able to play fetchlands painfree with omen in play has saved me quite a few times vs aggro decks, as well as making fetches bolts on demand with omen and valakut in play.
Cool. Thanks for posting, and I look forward to purklefluff's as well.
I've been on GR Titanshift since the beginning of the year, after playing RUG for a long time. I feel like there is some powerful common ground between the two, and I've been working on trying to narrow down what that would be.
Cool. Thanks for posting, and I look forward to purklefluff's as well.
I've been on GR Titanshift since the beginning of the year, after playing RUG for a long time. I feel like there is some powerful common ground between the two, and I've been working on trying to narrow down what that would be.
You might like mine then because it has titans in
At the end I'll note a couple of changes I may make.
4x remand 4x cryptic command 2x electrolyze (game 1 when speed is needed i find this superior to anger of the gods because of the card draw) 4x sleight of hand (was running serum but decided to try this because of all the shuffling effects. Like it so far)
So changes i'd make:
-1 explore
+1 electrolyze
I felt like with most people running 2 anger in the main (in rug lists), 2 electrolyze seemed OK, but then I realised you don't lose as much by running 'lyze because it draws a card. Seeing as it's also quite brutal against our weaker matchups I'm inclined to see how dropping an explore and upping the removal can help.
Sideboard; I'm never completely satisfied with a sideboard so it's likely to change. Including huntmaster has been a really fun experiment and does shift the burn matchup nicely (alongside baloth) in our favour.
I've played a number of competitive matches against burn and haven't lost a single one yet.
Engineered explosives I've decided is either a mistake or a necessary evil. A couple of times I've had to blow up my own prismatic omens to sweep a board, and while I still won those games, I feel like down the road it could eventually result in a loss. I'm inclined to play something else here and I'll take suggestions.
Pithing needle/Grafdigger's cage were always considerations but I have found having counterspells and a quick win to be enough. If dredge/grishoalbrand becomes a top tier monstrosity I'll probably make an include.
The lightning bolt debate raged for a long time, from when valakut was unbanned right through the time when scapeshift was a solid tier 1 deck. If you go back through older posts you'll see the same old things being said over and over, but the result was always the same;
The versions not playing lightning bolt were always more successful, and played better against the field.
There's a couple of reasons for this, but it hinges a lot on the fact that snapcaster mage isn't good in Scapeshift decks. Without a playset of snapcasters, bolt becomes a little like Fog insofar as it might stall a little bit, may save you a turn (at most) but in doing so, you've spent your own turn drawing the bolt (which is a useless card by itself as we have no tempo beats). You are trading a turn for a turn, and put simply, that isn't getting you anywhere.
To get ahead, you need to be removing other creatures in such a way that gets you more than a turn's worth of time/resources for your turn's topdecked removal. Cards like Electrolyze and damnation provide additional value and may provide you with much more than a turn (or at least another in-built topdeck) for your card.
Bolt is by itself a 1-for-1. We can't spare the time or resources in this deck for such small gains and marginal topdecks. Every nonland card in the deck needs to either:
- Draw into more cards
- Set back our opponent by more than one card (or virtual card)
- Secure our win
Bolt does none of these. Older versions of the deck ran up to 3 copies each of electrolyze and izzet charm, and it really glued the deck together. Bolt was always clunky in comparison.
Newer BTL versions play slightly differently but the core principle is unchanged.
So what are you using instead of those copies of Bolt? More Izzet Chard / Electrolyze?
I have been playing bolts in my list- posted a few pages back- (running 3 scapeshifts, 4 prismatic omens, and 2 prime times). As I have been doing extremely well with the list over the last 2 months, something like 24-5-2 at my lgs events I have had very little reason to change it up. But tonight I'll give 2 electrolyze and 2 izzet charm a go. Tested a little on mtgo today and it seemed pretty good, but i didnt play any infect or zoo, which are both heavily representd at my local meta. I will admit I have probably been using bolt as some sort of crutch though.
I'm running 3 scapeshift, 4 omen, 3 prime time and absolutely loving it.
BTL was good, but being able to drop back to 3 colours is amazing. Also being totally serious here; prismatic omen wins me about half my games by itself. Why aren't we more hot on this card? Nearly every person I beat asks why more people don't play the card, and are surprised by how powerful it is.
Common play; have 5 lands and omen in play, topdeck valakut. Boom. After that it's a landslide of damage regardless of what I draw.
The only reason I haven't tried Omen is that I only have 1 copy. I am so eager to try it after reading the results of you guys from a while back.
Hey thanks for the reply. I've been hesitant to play a deck with 4x Command and 2+ Titans in this meta, out of fear that its too heavy on the curve, and mana probably (although Omen may smooth that out a few games).
I'm rummaging through Scapeshift decks, trying to find the most comfortable one for PPTQ season. I was thinking of trying this out tonight.
It was taken from an old PTQ Winning List. I might want to change the Angers and Farseeks for something else. Playing RG has indicated that 11-12 ramp cards is enough.
Hey guys! Just started with the deck (was playing RG Valakut previously) and I love it. Haven't really played a good blue deck since Twin got banned but I really like the flow and inevitability of this deck. Went 3-1 last night (first time playing it). Beat RG eldrazi, Melira Company and Jund. Lost to mono-W hatebears. I can try to do a little write up in a bit but I had some questions that are all kind of related.
1) How does this deck beat Ad Nauseum? Particularly if they have 4(!) SB leyline of sanctity
2) What are the decks bad MU's? (I'm assuming Ad Nauseum)
3) Is there any SB guide floating around? Or good stuff to have in the board for different MU's?
Thanks guys!
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I was able to keep up a lot of turn 4 kills, or turn 5 with countermagic. The mana wasn't an issue, but I'd want to play some more games to figure it out. My loss was a fairly close one against 4c Dredge. I don't know that I'd change anything in the MB now, since most of the numbers I was comfortable with were ported over from RG Titan. If anyone else gives the list a shot, I'd be happy to compare notes.
@Reedy26 On Prismatic Omen: Omen does a few things outside of a win-more. The obvious play is on Turn 4, you have 6 mana you drop both and presumably win. What comes up more often is when you have Omen+Valakut and just start making land drops. In Omen decks, you typically play 3-4 Valakuts, so drawing into multiples happens often. Therefore, your other cards like farseek/explore/search/tribe elder effectively become little combo pieces where you deal 3-6 at a time. It puts less pressure on you to actually find and resolve a scapeshift, and gives you an alternate win con. Also some decks can interact with Scapeshift, but can't interact with Omen+Valakut. Omen isn't played in BTL builds because it's harder to run 4 Valakuts in a 4color deck.
Having played the GR deck a lot, there are a lot of games where you do see Scapeshift but win off the back of Titan or Khalni Heart Expedition/Valakut.
1-2 probably aren't bad. I'd refrain from putting 3-4 in out of fear of making your curve too high. Not sure what you take out, but I think you're less focused on bullets if you're playing Titan so that would be the first place I'd look.
Hey guys! Just started with the deck (was playing RG Valakut previously) and I love it. Haven't really played a good blue deck since Twin got banned but I really like the flow and inevitability of this deck. Went 3-1 last night (first time playing it). Beat RG eldrazi, Melira Company and Jund. Lost to mono-W hatebears. I can try to do a little write up in a bit but I had some questions that are all kind of related.
1) How does this deck beat Ad Nauseum? Particularly if they have 4(!) SB leyline of sanctity
2) What are the decks bad MU's? (I'm assuming Ad Nauseum)
3) Is there any SB guide floating around? Or good stuff to have in the board for different MU's?
Thanks guys!
Cryptic Command is an all-star. It effectively stalls and clears the path against aggro and combo. Leyline has never been a problematic card for me, even if they begin with it on their first turn. Again, Cryptic Command-ing it (bounce) is a real play, especially on their turn before you win on your own. It also may clear any Phyrexian Unlife they may have it in addition to Leyline. I has not been uncommon to counter one and bounce the other when my opponent plays the second one (unsure whether this is a good play on their part anyways. Perhaps they feel more secure with double the enchantments?)
Does anyone want to discuss a new brew with Splendid reclamation? I feel like this card could be really good in a prismatic omen build and act almost as another scapeshift with enough lands in our yard. Lets get the ball rolling.
I think stunning regrowth would not play scapeshift. I think it would be in a slower self mill deck that would be strictly worse than a scapeshift deck.
I think stunning regrowth would not play scapeshift. I think it would be in a slower self mill deck that would be strictly worse than a scapeshift deck.
I strongly disagree, it actually lets us combo off quicker and using prismatic omen with more fetches in the deck gives a lot more consistency.
Best case scenario, opponent at 18 health, standard scapeshift can combo kill on turn T4-T5 for 18 damage
With Stunning Regrowth, we can combo on turn 3 for a lot more damage.
This is how a best case T3 combo will happen with stunning regrowth:
T1 - Fetch land - Search for Tomorrow
T2 - Fetch Land - Explore - Fetch Land
T3 - Trigger from Search - Fetch Land - Stunning Regrowth - Scapeshift/Bring to Light - 54 Damage
Not only does Stunning Regrowth give us incentive to play more fetches it also gives more consistency in 4-5color bring to light decks, and also helps against mill/8whack.
I think stunning regrowth would not play scapeshift. I think it would be in a slower self mill deck that would be strictly worse than a scapeshift deck.
I strongly disagree, it actually lets us combo off quicker and using prismatic omen with more fetches in the deck gives a lot more consistency.
Best case scenario, opponent at 18 health, standard scapeshift can combo kill on turn T4-T5 for 18 damage
With Stunning Regrowth, we can combo on turn 3 for a lot more damage.
This is how a best case T3 combo will happen with stunning regrowth:
T1 - Fetch land - Search for Tomorrow
T2 - Fetch Land - Explore - Fetch Land
T3 - Trigger from Search - Fetch Land - Stunning Regrowth - Scapeshift/Bring to Light - 54 Damage
Not only does Stunning Regrowth give us incentive to play more fetches it also gives more consistency in 4-5color bring to light decks, and also helps against mill/8whack.
The lands enter the battlefield tapped with splendid reclamation. It isnt any faster to combo off with and uneccesarily will open our deck up to graveyard hate if the deck is built to combo with it. Mill and 8 rack are not decks I am going to mainboard cards for, or even sideboard cards for as they are barely competitive/ not highly played.
First tournament in the books w RUGb BTL. Went 3-0-1 (ID).
I run 2 Bolt/2 Electro/1 Izzet Charm/1 Hunting Wilds and a Maelstrom Pulse Main.
R1 (2-0) vs Living End
G1: Nothing special. I get combo before he can.
G2: He Slaughter Games my Scapeshift and I slaughter games his Living Ends. I keep his creatures in check w multiple Cryptics as I find more and more mountains with Valakut in play.
R2 (2-1) vs BW Eldrazi Taxes
G1: I get stuck on 4 lands for multiple turns and he beats me down.
G2: Anger of the Gods for the win. Simple win here.
G3: He mulls to 5 and doesn't have much action before I get him. Have no clue what he boarded in against me...
R3 (2-0) vs Burn
G1: I had enough ramp and a timely counter to make it through this one...barely.
G2: I BTL for Baloth T5, then draw another Baloth next turn. I go for kill and he casts Angel's Grace!!! Whaaaaaaaaaaaaattttt??? I was at 6 life and he couldn't get me so creature beats next turn.
R4 ID
I could've gone for glory but was real tired and the guy was on eggs and i didn't want to sit through that crap.
Loved the list. I know there's been a debate about Bolt recently and i had one at important times against BW and Burn so it felt good for me last night. But it is a card I have a close eye on to see if I really need it or not. Pulse in the main is dope...
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As for Prismatic Omen, the card is nuts, and like you said I cant understand why its not being played more. Moving the combo to turn 4 more consistently is great, as is every single land drop dealing 3 or 6 or even 9 damage. And if im worried about my opponent being able to get rid of it I still have no problem playing normal scapeshift on 7 or whatever. And as for Prime Time, while he technically doesnt win the game automatically when cast, more often than not his triggers will, and if that fails his beats are good. I dont think ive lost a game when I cast him.
Metagame specific
White gives you timely reinforcements & supreme verdict.
Black gives you maelstrom pulse and damnation.
There's more of course, but those are your main reasons for running those colours.
Lejoon, I agree with all you say about lightning bolt, but Nils has a valid point here. It would be interesting to know what is the proportion of 8 men in your sample (where player level may be rather low) compared to PPTQs/comp leagues. It could be even more interesting if you provide the data for comp leagues/PPTQs only. You seem to have faced a lot bad control and midrange player.
I have been playing the deck consistently for about two months, and I gradually evolved from a list with three bolts to a BTL RUGw list not packing any bolt. My results in friendly leagues have greatly improved. I miss bolts against hate bears (to get rid of hosers aven and/or sculler), but that's it. BTL allowed the deck to move from the control-shell to a very resilient combo-shell, where cryptics and remands are often suficient to earn the one or two turns you need to combo off.
What's your list here? I'm been casually working on something similar, but getting ready to kick it into full gear.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
2 Primeval Titan
1 Snapcaster Mage
4 Search for Tomorrow
2 Electrolyze
2 Izzet Charm
3 Cryptic Command
4 Remand
4 Prismatic Omen
3 Scapeshift
2 Anger of the Gods
4 Serum Visions
4 Steam Vents
4 Stomping Ground
1 Breeding Pool
1 Flooded Grove
3 Island
2 Forest
2 Mountain
4 Valakut, the Molten Pinnacle
4 Obstinate Baloth
1 Crumble to Dust
1 Pithing Needle
2 Negate
1 Spell Pierce
2 Spellskite
1 Shatterstorm
1 Ancient Grudge
1 Krosan Grip
1 Pulse of Murasa
Diversifying the wincons, while still being very focused on the combo has made the deck very resilient to hate. Also being able to play fetchlands painfree with omen in play has saved me quite a few times vs aggro decks, as well as making fetches bolts on demand with omen and valakut in play.
I've been on GR Titanshift since the beginning of the year, after playing RUG for a long time. I feel like there is some powerful common ground between the two, and I've been working on trying to narrow down what that would be.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
You might like mine then because it has titans in
At the end I'll note a couple of changes I may make.
4x sakura-tribe elder
3x explore
4x remand
4x cryptic command
2x electrolyze (game 1 when speed is needed i find this superior to anger of the gods because of the card draw)
4x sleight of hand (was running serum but decided to try this because of all the shuffling effects. Like it so far)
4x prismatic omen
3x scapeshift
3x primeval titan
4x steam vents
4x stomping grounds
1x cinder glade
1x mountain (signed foil unhinged haha)
1x breeding pool
2x forest
3x island
1x flooded grove
4x misty rainforest
3x obstinate baloth
2x huntmaster of the fells (this is an experiment. Lots of Jund and burn in my meta)
1x surrak dragonclaw
1x gaea's revenge
2x dispel
2x anger of the gods
2x gigadrowse (recent addition. Like it a lot; lets you push the game into cryptic mana 90% of the time and push ahead of decks which have land destruction on cmc3)
1x engineered explosives (might swap out)
1x flex (currently creeping corrosion)
So changes i'd make:
-1 explore
+1 electrolyze
I felt like with most people running 2 anger in the main (in rug lists), 2 electrolyze seemed OK, but then I realised you don't lose as much by running 'lyze because it draws a card. Seeing as it's also quite brutal against our weaker matchups I'm inclined to see how dropping an explore and upping the removal can help.
Sideboard; I'm never completely satisfied with a sideboard so it's likely to change. Including huntmaster has been a really fun experiment and does shift the burn matchup nicely (alongside baloth) in our favour.
I've played a number of competitive matches against burn and haven't lost a single one yet.
Engineered explosives I've decided is either a mistake or a necessary evil. A couple of times I've had to blow up my own prismatic omens to sweep a board, and while I still won those games, I feel like down the road it could eventually result in a loss. I'm inclined to play something else here and I'll take suggestions.
Pithing needle/Grafdigger's cage were always considerations but I have found having counterspells and a quick win to be enough. If dredge/grishoalbrand becomes a top tier monstrosity I'll probably make an include.
So what are you using instead of those copies of Bolt? More Izzet Chard / Electrolyze?
The only reason I haven't tried Omen is that I only have 1 copy. I am so eager to try it after reading the results of you guys from a while back.
I'm rummaging through Scapeshift decks, trying to find the most comfortable one for PPTQ season. I was thinking of trying this out tonight.
4 Sakura-Tribe Elder
4 Primeval Titan
Instant/Soceries
4 Search for Tomorrow
4 Scapeshift
2 Farseek
3 Explore
2 Anger of the Gods
3 Remand
2 Izzet Charm
2 Prismatic Omen
4 Khalni Heart Expedition
Lands
4 Valakut, the Molten Pinnacle
4 Stomping Ground
4 Wooded Foothills
1 Steam Vents
2 Misty Rainforest
6 Mountain
1 Island
3 Forest
1 Breeding Pool
It was taken from an old PTQ Winning List. I might want to change the Angers and Farseeks for something else. Playing RG has indicated that 11-12 ramp cards is enough.
Has anyone had any experience with this blend?
Fetch-Shock-Blog
Moderator of /r/Scapeshift
1) How does this deck beat Ad Nauseum? Particularly if they have 4(!) SB leyline of sanctity
2) What are the decks bad MU's? (I'm assuming Ad Nauseum)
3) Is there any SB guide floating around? Or good stuff to have in the board for different MU's?
Thanks guys!
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
4 Sakura-Tribe Elder
4 Primeval Titan
Instant/Soceries
4 Search for Tomorrow
4 Scapeshift
2 Summoner's Pact
3 Explore
3 Remand
2 Izzet Charm
Enchantments/Artifacts
2 Prismatic Omen
4 Khalni Heart Expedition
2 Relic of Progenitus
4 Valakut, the Molten Pinnacle
2 Stomping Ground
2 Cinder Glade
4 Wooded Foothills
1 Steam Vents
2 Misty Rainforest
6 Mountain
1 Island
3 Forest
1 Breeding Pool
3 Obstinate Baloth
3 Nature's Claim
2 Negate
1 Grafdigger's Cage
2 Anger of the Gods
1 Ancient Grudge
3 Sudden Shock
I was able to keep up a lot of turn 4 kills, or turn 5 with countermagic. The mana wasn't an issue, but I'd want to play some more games to figure it out. My loss was a fairly close one against 4c Dredge. I don't know that I'd change anything in the MB now, since most of the numbers I was comfortable with were ported over from RG Titan. If anyone else gives the list a shot, I'd be happy to compare notes.
@Reedy26 On Prismatic Omen: Omen does a few things outside of a win-more. The obvious play is on Turn 4, you have 6 mana you drop both and presumably win. What comes up more often is when you have Omen+Valakut and just start making land drops. In Omen decks, you typically play 3-4 Valakuts, so drawing into multiples happens often. Therefore, your other cards like farseek/explore/search/tribe elder effectively become little combo pieces where you deal 3-6 at a time. It puts less pressure on you to actually find and resolve a scapeshift, and gives you an alternate win con. Also some decks can interact with Scapeshift, but can't interact with Omen+Valakut. Omen isn't played in BTL builds because it's harder to run 4 Valakuts in a 4color deck.
Having played the GR deck a lot, there are a lot of games where you do see Scapeshift but win off the back of Titan or Khalni Heart Expedition/Valakut.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
Fetch-Shock-Blog
Moderator of /r/Scapeshift
Cryptic Command is an all-star. It effectively stalls and clears the path against aggro and combo. Leyline has never been a problematic card for me, even if they begin with it on their first turn. Again, Cryptic Command-ing it (bounce) is a real play, especially on their turn before you win on your own. It also may clear any Phyrexian Unlife they may have it in addition to Leyline. I has not been uncommon to counter one and bounce the other when my opponent plays the second one (unsure whether this is a good play on their part anyways. Perhaps they feel more secure with double the enchantments?)
I strongly disagree, it actually lets us combo off quicker and using prismatic omen with more fetches in the deck gives a lot more consistency.
Best case scenario, opponent at 18 health, standard scapeshift can combo kill on turn T4-T5 for 18 damage
With Stunning Regrowth, we can combo on turn 3 for a lot more damage.
This is how a best case T3 combo will happen with stunning regrowth:
T1 - Fetch land - Search for Tomorrow
T2 - Fetch Land - Explore - Fetch Land
T3 - Trigger from Search - Fetch Land - Stunning Regrowth - Scapeshift/Bring to Light - 54 Damage
Not only does Stunning Regrowth give us incentive to play more fetches it also gives more consistency in 4-5color bring to light decks, and also helps against mill/8whack.
The lands enter the battlefield tapped with splendid reclamation. It isnt any faster to combo off with and uneccesarily will open our deck up to graveyard hate if the deck is built to combo with it. Mill and 8 rack are not decks I am going to mainboard cards for, or even sideboard cards for as they are barely competitive/ not highly played.
I run 2 Bolt/2 Electro/1 Izzet Charm/1 Hunting Wilds and a Maelstrom Pulse Main.
R1 (2-0) vs Living End
G1: Nothing special. I get combo before he can.
G2: He Slaughter Games my Scapeshift and I slaughter games his Living Ends. I keep his creatures in check w multiple Cryptics as I find more and more mountains with Valakut in play.
R2 (2-1) vs BW Eldrazi Taxes
G1: I get stuck on 4 lands for multiple turns and he beats me down.
G2: Anger of the Gods for the win. Simple win here.
G3: He mulls to 5 and doesn't have much action before I get him. Have no clue what he boarded in against me...
R3 (2-0) vs Burn
G1: I had enough ramp and a timely counter to make it through this one...barely.
G2: I BTL for Baloth T5, then draw another Baloth next turn. I go for kill and he casts Angel's Grace!!! Whaaaaaaaaaaaaattttt??? I was at 6 life and he couldn't get me so creature beats next turn.
R4 ID
I could've gone for glory but was real tired and the guy was on eggs and i didn't want to sit through that crap.
Loved the list. I know there's been a debate about Bolt recently and i had one at important times against BW and Burn so it felt good for me last night. But it is a card I have a close eye on to see if I really need it or not. Pulse in the main is dope...