As for Serum Visions/Sleight of Hand, I thought this was an age-old question and Serum Visions comes out on top in most arguments. Do you have anything to sway?
Visions was already rather awkward when you had a Search for Tomorrow with one counter left or a Sakura-Tribe Elder you wanted to block with. Upping the fetchland count for delve compounds that, as does that fact that Dig incentivizes casting cantrips ASAP to fill the yard rather than saving them.
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When you peer long enough through the depths, the depths peer also through you.
Meh. I played Visions for a while and found myself with one mana to spare when I knew I was shuffling before my next draw step far too often. Having Dig makes skipping playing it on a turn like that even worse than it would otherwise be.
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When you peer long enough through the depths, the depths peer also through you.
I can't tell how much Baloth I should be bringing in vs. them, if Dispel is necessary, etc.
I know I want pyroclasm, I know I want like 2 baloths.
I feel like I want to be cutting remand, shaving 1 or 2 cryptic, scapeshift, dig through time, etc. expensive spells to make room for Baloth and sweepers.
The delver decks are going to have negates and dispels, so siding in 4 baloths is reasonable. You also want some number of sweepers, up to 4 is reasonable.
The bad cards in the match up are, cryptic, remand, and DTT. I always side out all cryptics, they're bad vs dispel, spell pierce and blood moon. Delver doesn't have that many expensive cards to remand, so it's not that great of a tempo play in this match up. DTT can get tagged by their soft counters so it's also cuttable.
Never shave scapeshift unless you know someone is playing multiple slaughter games, and you have a proper transformational sideboard plan to beat it.
You can play 24 lands if you play Park's lists (aka only 2-3 cards don't cantrip/are not lands/are not scapeshift).
You play 25-26 lands if you're playing no 1 mana cantrips.
I think the most important question is, how many lands and ramp spells should you play? There has to be a sweet spot of lands and ramp spells. You don't want to flood but you still want to hit land drops for the first 5 turns. You don't use your ramp spell as your land drop. It's why you only see people play explore with 26-27 lands. I think playing 24 lands and 10 ramp spells is akin to playing explore with less than 26 lands. But is 25/9 a good ratio? What about 25/10? 26/10? The reason why you want more ramp spells is racing burn is the best way to beat them. So figuring out the optimal ratio of lands/ramp spells goes a long way into helping out the bad burn match up.
Park/Lee Shi Tian played 3 cryptics. That's why people play 3.
I have no idea which cantrips are worth playing as you see people do well with a mix of them. I'm of the opinion that telling time/peer aren't worth playing. I'd rather play 1 cmc cantrips and DTT.
I've played spell snare and didn't like it. The cards to consider are izzet charm, repeal, and electrolyze. Gigadrowse and sweepers are meta dependent.
The sideboard is meta dependent. I think you want at least 2 ways to kill/bounce hate cards in the 75 (not including cryptic command). If you're playing bolts, you want cards to replace bolts when they're bad (against creatureless decks). You want cards to replace remand when they're bad (remand is bad vs decks with lots of 1s and 2s and discard). You want cards to replace cryptic/dtt when they're bad.
Assuming we *will* play a SfT next turn (for example), S.V. gives you the top card "at random" and lets you choose between card two, three and random to draw for the next turn.
Uhm, what? If Search is imminent Serum doesn't do anything for you in regards to the next Turn's Draw..
There are times when you need to use a Card right away, and Sleight is better than Serum in that regard. Sometimes you don't have the luxury of waiting until you can Draw what you Scry'd, even if there aren't any impending Shuffle Effects.
I don't know, I've always sworn by Serum but I'm beginning to change my mind towards Sleight now to be honest...
I think upping the Izzet Charm and Electrolyze count, instead of adding Lightning Bolts, is the way to go. (Forked Bolts instead of Meta is REALLY Delver/Pyro heavy.) More versatile, less dead in certain Match-ups, Cantrip/Looting(Delve fuel.)
Stupid thought: Gitaxian Probe? (Instead of Telling Time/Peer most likely..) o_0 I know, crazy.
I don't think telling time works that well with courser. If you play telling time at the end of turn, you can put a land on top of the deck. But then you draw that land during your draw step and a random card is on top. So to get that value with courser you have to cast telling time main phase. And if you cast it main phase you might as well be playing serum visions. Now there are other benefits with telling time, it's instant speed and there are corner case scenarios when you know the top card of your library is blank via courser and you can use telling time to put it on the bottom.
3 vs 4 cryptic. 4 has been the norm since valakut got unbanned, but park/tian showed you can do well with 3 copies. I'd be inclined to lean towards the 3 side since there are less BGx decks and more spell pierce/turn 4 kill you decks. LSV 4-0d a DE with 4 cryptics so people will copy him no matter what. So I assume that's why you see more recent lists with 4.
Spellsnare sucks because you don't get to use it when you want to use it. Ive had more negative experiences with it than positive ones. And I did a thought experiment a while back. I came to the conclusion that I'd only leave up snare on the draw turn 1 vs affinity. All other times I'd rather cast search for tomorrow.
This list got 16th at the latest SCG premier IQ. He is playing no Snapcasters(!!), 2 Digs and 2 Peers, 3 Remand, 2 main deck Anger and 26 lands (with only 1 fetch, and a wooded foothills, at that).
It's surprising he did so well with 7 of the top 16 decks having 1 drop creatures. That mana base is most likely wrong or budget. Misty is better than wooded foothills. He has 2 flooded grove and 2 anger of the gods. Other than that, it's pretty standard. But i think you should consolidate the sweepers, he has 6 in his 75. Seems like wasted space.
It's surprising he did so well with 7 of the top 16 decks having 1 drop creatures. That mana base is most likely wrong or budget. Misty is better than wooded foothills. He has 2 flooded grove and 2 anger of the gods. Other than that, it's pretty standard. But i think you should consolidate the sweepers, he has 6 in his 75. Seems like wasted space.
not sure that's correct (as far as anything can be correct... it's impossible to really say)
in the interests of testing out Dig as a card, it seems fair to try 4 to start with, and whittle down from there to the best amount.
he's also running 2 snapcasters and he acknowledges the nonbo there, although dismisses it for the most part. i would be willing to suggest that he's using an intermediate build of the deck and it will change significantly as testing continues.
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Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Would you keep this hand on the draw vs soul sisters?
Naturally he draws a forest on the 3rd turn, that's how you 4-0 DEs, you draw well. He only has 14 green sources he's drawing to, and a some bolts/remands/izzet charms he can cast, all other cards are pretty much dead. Plus he has anger of the gods he can mulligan into.
I only keep the non green mana hands unless I have a 1 mana cantrip (i can cast). If I don't have the cantrip, then i'll need 2 interactive cards like bolt/izzet charm/remand.
Hey, guys, I've been a long time lurker, now first time poster and have recently decided to switch from playing UWR Control to playing Scapeshift, because I feel like Dig Through Time is an insane card and other than Twin, Scapeshift is the best deck to abuse it.
Here's my list, based off LSV's list he took down a daily with and posted yesterday, Nov 9th and modified for my local meta full of burn, Delver, Control and occasional Pod:
So far, I feel pretty good about the MD, I shaved down from 4 Digs to 2, due to the obvious nonbo between it and Snapcaster, but found that a lot of time it wasn't an issue playing both unless the game went really long and I'm considering moving back up to 3. I also shaved down on a Cryptic, because although it is a powerful card, a significant amount of the time it's too slow/clunky in certain matchups (i.e Burn, Affinity). So with these 3 free slots I put an additional Snapcaster because I like him as a backup plan with bolt to finish the game once our opponent runs out of gas or serving as additional copies of any of cards (including Scapeshift)and I also put 1 of Peer Through Depths vs 1 of Telling Time for testing purposes to see which I preferred more.
I'm also feeling good about the sideboard. 1 Ancient grudge for affinity and potentially pod. Anger for affinity, pod, zoo and whatever decks that rely on playing creatures. Back to Nature for Bogles, since I don't want to be caught unprepared and it also destroys Blood Moon. Boseiju for the control matchups, nothing feels better than uncounterable Scapeshift. Counterflux for control. Inferno Titan as an extra win condition. Keranos for control. Krosan grip for Affinity (beats Ravager/Cranial Plating), Birthing Pod and Splinter Twin. Obstinate Baloths vs Liliana decks and burn. Primal Command for the lifegain and tutor for my sideboard creatures or to shuffle a troublesome permanent away. Swan Song for combo/control. Teferi for control. Volcanic Fallout for Delver, although I'm thinking about switching to pyroclasm since the two damage to self can be very relevant in that matchup. Wurmcoil is just an extra win condition and life gainer, although I'm thinking of putting in a Batterskull instead because it fits into the curve of T1 suspended Search, T2 STE, T3 hit our land drop.
With all this being said, I'm looking for advice on potential cards to be included and any matchups I need to look out for. Thanks in advance for any help that can be given.
It's surprising he did so well with 7 of the top 16 decks having 1 drop creatures. That mana base is most likely wrong or budget. Misty is better than wooded foothills. He has 2 flooded grove and 2 anger of the gods. Other than that, it's pretty standard. But i think you should consolidate the sweepers, he has 6 in his 75. Seems like wasted space.
I was quite skeptical of the four copies of dig myself but I've yet to have a problem with the full playset(feels bad having more than one in an opening hand though). DTT is incredibly powerful (as LSV said it's basically a double demonic tutor in a deck with as much redundancy as this), and you ramp so much with this deck it's not unreasonable to cast it for three or four mana, and in fact is desirable to do so in cases where you want to save spells for snapcaster (prime targets generally being cryptic, electrolyze, scapeshift, counters in a pinch, etc).
I'm of the opinion 3 is the minimum number of DTT's you want now, since in the post KtK meta you can't afford to run durdle cards like serum visions and telling time as your card selection, you need board interaction. DTT effectively lets you use these cheap interactive cards WHILE fueling your ability to dig for what you need.
I'm not certain 4 cryptics is correct; cryptic seems pretty terrible in some common matchups (delver and burn namely) but it's excellent in many others so it's still quite maindeckable at 3. My main deck is the same as LSV's with -1 cryptic for +1 repeal, since repeal still lets you bounce random problem permanents (and bounces stuff with 2 or less cmc at one less mana than cryptic!) and sometimes can set you up for some good tempo plays with only one U, so it's easier to say, repeal and electrolyze or remand in the same turn.
His board seems good but obviously it's meta dependent. No real comment there besides not being too sure about krosan grip. Is he afraid of jeskai ascendency, bogles, blood moon or what? Though, i think bogles could be a real concern since it's wrecks delver and burn; it could see a resurgence, maybe.
What do you guys think about Augur of Bolas against UR delver and burn heavy meta? He can block goblin guides/Pyro tokens all day and still gets you a card if it doesn't whiff, if he gets bolted then that's 3 less damage to the face.
The only downside I can see is that you can't cast it at instant speed which makes your control/mirror match ups a lot weaker.
He was also not playing Serum Visions and playing a total of 4 bolts, which I think may be wrong. Been playing 3 bolts myself and still considering cutting them since I think they're generally not very good in this deck, I think we generally want cards to do something more than just kill a random thing.
It's meta dependent. At least on mtgo you want 4 bolts or 3 bolts and a forked bolt.
Hey, guys, I've been a long time lurker, now first time poster and have recently decided to switch from playing UWR Control to playing Scapeshift, because I feel like Dig Through Time is an insane card and other than Twin, Scapeshift is the best deck to abuse it.
Here's my list, based off LSV's list he took down a daily with and posted yesterday, Nov 9th and modified for my local meta full of burn, Delver, Control and occasional Pod:
So far, I feel pretty good about the MD, I shaved down from 4 Digs to 2, due to the obvious nonbo between it and Snapcaster, but found that a lot of time it wasn't an issue playing both unless the game went really long and I'm considering moving back up to 3. I also shaved down on a Cryptic, because although it is a powerful card, a significant amount of the time it's too slow/clunky in certain matchups (i.e Burn, Affinity). So with these 3 free slots I put an additional Snapcaster because I like him as a backup plan with bolt to finish the game once our opponent runs out of gas or serving as additional copies of any of cards (including Scapeshift)and I also put 1 of Peer Through Depths vs 1 of Telling Time for testing purposes to see which I preferred more.
I'm also feeling good about the sideboard. 1 Ancient grudge for affinity and potentially pod. Anger for affinity, pod, zoo and whatever decks that rely on playing creatures. Back to Nature for Bogles, since I don't want to be caught unprepared and it also destroys Blood Moon. Boseiju for the control matchups, nothing feels better than uncounterable Scapeshift. Counterflux for control. Inferno Titan as an extra win condition. Keranos for control. Krosan grip for Affinity (beats Ravager/Cranial Plating), Birthing Pod and Splinter Twin. Obstinate Baloths vs Liliana decks and burn. Primal Command for the lifegain and tutor for my sideboard creatures or to shuffle a troublesome permanent away. Swan Song for combo/control. Teferi for control. Volcanic Fallout for Delver, although I'm thinking about switching to pyroclasm since the two damage to self can be very relevant in that matchup. Wurmcoil is just an extra win condition and life gainer, although I'm thinking of putting in a Batterskull instead because it fits into the curve of T1 suspended Search, T2 STE, T3 hit our land drop.
With all this being said, I'm looking for advice on potential cards to be included and any matchups I need to look out for. Thanks in advance for any help that can be given.
Unfortunately your decklist is not formatted nicely (separate the lands w/ total number, creatures, and spells), so your post will get overlooked.
I don't like primal command it's just too slow. It gets skull cracked or countered in the match ups where you want it. Same thing with keranos. But other than that, i'm a big fan of 1 ofs in the sideboard.
I'm of the opinion 3 is the minimum number of DTT's you want now, since in the post KtK meta you can't afford to run durdle cards like serum visions and telling time as your card selection, you need board interaction. DTT effectively lets you use these cheap interactive cards WHILE fueling your ability to dig for what you need.
How is a 1 mana cantrip durdling? But a double cantrip you cast on turns 4-5 not durlding? Plus the cantrips help fuel and find the DTT. I don't think the 1 mana cantrips are bad.
What do you guys think about Augur of Bolas against UR delver and burn heavy meta? He can block goblin guides/Pyro tokens all day and still gets you a card if it doesn't whiff, if he gets bolted then that's 3 less damage to the face.
The only downside I can see is that you can't cast it at instant speed which makes your control/mirror match ups a lot weaker.
I don't know if you played that card in standard. But it was pretty awful.
I'd rather play courser. And am actually testing it out.
Storm Crow is strictly worse than Seacoast Drake.
I'm playing Grandjammer's list here:
http://www.mtggoldfish.com/deck/250251#online
I can't tell how much Baloth I should be bringing in vs. them, if Dispel is necessary, etc.
I know I want pyroclasm, I know I want like 2 baloths.
I feel like I want to be cutting remand, shaving 1 or 2 cryptic, scapeshift, dig through time, etc. expensive spells to make room for Baloth and sweepers.
Is that right?
The bad cards in the match up are, cryptic, remand, and DTT. I always side out all cryptics, they're bad vs dispel, spell pierce and blood moon. Delver doesn't have that many expensive cards to remand, so it's not that great of a tempo play in this match up. DTT can get tagged by their soft counters so it's also cuttable.
Never shave scapeshift unless you know someone is playing multiple slaughter games, and you have a proper transformational sideboard plan to beat it.
There's no doubt visions is better when you're not shuffling. How much better is it when you're shuffling?
You play 25-26 lands if you're playing no 1 mana cantrips.
I think the most important question is, how many lands and ramp spells should you play? There has to be a sweet spot of lands and ramp spells. You don't want to flood but you still want to hit land drops for the first 5 turns. You don't use your ramp spell as your land drop. It's why you only see people play explore with 26-27 lands. I think playing 24 lands and 10 ramp spells is akin to playing explore with less than 26 lands. But is 25/9 a good ratio? What about 25/10? 26/10? The reason why you want more ramp spells is racing burn is the best way to beat them. So figuring out the optimal ratio of lands/ramp spells goes a long way into helping out the bad burn match up.
Park/Lee Shi Tian played 3 cryptics. That's why people play 3.
I have no idea which cantrips are worth playing as you see people do well with a mix of them. I'm of the opinion that telling time/peer aren't worth playing. I'd rather play 1 cmc cantrips and DTT.
I've played spell snare and didn't like it. The cards to consider are izzet charm, repeal, and electrolyze. Gigadrowse and sweepers are meta dependent.
The sideboard is meta dependent. I think you want at least 2 ways to kill/bounce hate cards in the 75 (not including cryptic command). If you're playing bolts, you want cards to replace bolts when they're bad (against creatureless decks). You want cards to replace remand when they're bad (remand is bad vs decks with lots of 1s and 2s and discard). You want cards to replace cryptic/dtt when they're bad.
Uhm, what? If Search is imminent Serum doesn't do anything for you in regards to the next Turn's Draw..
There are times when you need to use a Card right away, and Sleight is better than Serum in that regard. Sometimes you don't have the luxury of waiting until you can Draw what you Scry'd, even if there aren't any impending Shuffle Effects.
I don't know, I've always sworn by Serum but I'm beginning to change my mind towards Sleight now to be honest...
I think upping the Izzet Charm and Electrolyze count, instead of adding Lightning Bolts, is the way to go. (Forked Bolts instead of Meta is REALLY Delver/Pyro heavy.) More versatile, less dead in certain Match-ups, Cantrip/Looting(Delve fuel.)
Stupid thought: Gitaxian Probe? (Instead of Telling Time/Peer most likely..) o_0 I know, crazy.
3 vs 4 cryptic. 4 has been the norm since valakut got unbanned, but park/tian showed you can do well with 3 copies. I'd be inclined to lean towards the 3 side since there are less BGx decks and more spell pierce/turn 4 kill you decks. LSV 4-0d a DE with 4 cryptics so people will copy him no matter what. So I assume that's why you see more recent lists with 4.
Spellsnare sucks because you don't get to use it when you want to use it. Ive had more negative experiences with it than positive ones. And I did a thought experiment a while back. I came to the conclusion that I'd only leave up snare on the draw turn 1 vs affinity. All other times I'd rather cast search for tomorrow.
I want to add 1 "wrath" but I can't choose between 1 anger of the gods or 1 pyroclasm which are both already in SB (1 pyroclasm and 2 anger)
Infect
Mardu
Jund
Tron
Dredge
Here's the list I will try the next few days:
4 Misty Rainforest
4 Stomping Ground
4 Steam Vents
2 Breeding Pool
1 Temple of Mystery
1 Flooded Grove
2 Valakut, the Molten Pinnacle
3 Island
2 Mountain
2 Forest
Creatures
4 Sakura-Tribe Elder
3 Snapcaster Mage
4 Scapeshift
4 Search for Tomorrow
2 Anger of the Gods
Instant
3 Cryptic Command
4 Remand
2 Dig Through Time
1 Repeal
3 Izzet Charm
2 Electrolyze
3 Lightning Bolt
1 Boseiju, Who Shelters All
1 Batterskull
1 Engineered Explosives
2 Swan Song
2 Ancient Grudge
2 Courser of Kruphix
2 Volcanic Fallout
2 Obstinate Baloth
1 Inferno Titan
1 Teferi, Mage of Zhalfir
And for fun just to see if it can works I will try this:
4 Misty Rainforest
4 Stomping Ground
4 Steam Vents
2 Breeding Pool
1 Temple of Mystery
1 Flooded Grove
2 Valakut, the Molten Pinnacle
2 Island
2 Mountain
3 Forest
Creatures
4 Sakura-Tribe Elder
2 Snapcaster Mage
3 Courser of Kruphix
3 Obstinate Baloth
4 Scapeshift
4 Search for Tomorrow
Instant
4 Remand
2 Telling Time
2 Dig Through Time
2 Izzet Charm
2 Electrolyze
3 Volcanic Fallout
1 Boseiju, Who Shelters All
1 Batterskull
1 Chalice of the Void
1 Engineered Explosives
3 Swan Song
2 Anger of the Gods
2 Ancient Grudge
2 Creeping Corrosion
1 Teferi, Mage of Zhalfir
1 Inferno Titan
Any thoughts about these two deck?
Infect
Mardu
Jund
Tron
Dredge
This list got 16th at the latest SCG premier IQ. He is playing no Snapcasters(!!), 2 Digs and 2 Peers, 3 Remand, 2 main deck Anger and 26 lands (with only 1 fetch, and a wooded foothills, at that).
BTW LSV has videos of his 4-0 scapeshift deck.
https://www.youtube.com/watch?v=hs4pU6ojhCM&list=PL04lbfeNAaS_HMxA1iRjfky5l_83ygr2N
Didn't get a chance to watch it yet.
he's running 4 bolts and 4 digs.
not sure that's correct (as far as anything can be correct... it's impossible to really say)
in the interests of testing out Dig as a card, it seems fair to try 4 to start with, and whittle down from there to the best amount.
he's also running 2 snapcasters and he acknowledges the nonbo there, although dismisses it for the most part. i would be willing to suggest that he's using an intermediate build of the deck and it will change significantly as testing continues.
Would you keep this hand on the draw vs soul sisters?
Naturally he draws a forest on the 3rd turn, that's how you 4-0 DEs, you draw well. He only has 14 green sources he's drawing to, and a some bolts/remands/izzet charms he can cast, all other cards are pretty much dead. Plus he has anger of the gods he can mulligan into.
I only keep the non green mana hands unless I have a 1 mana cantrip (i can cast). If I don't have the cantrip, then i'll need 2 interactive cards like bolt/izzet charm/remand.
Here's my list, based off LSV's list he took down a daily with and posted yesterday, Nov 9th and modified for my local meta full of burn, Delver, Control and occasional Pod:
3 Cryptic Command
2 Dig Through Time
2 Electrolyze
1 Flooded Grove
2 Forest
3 Island
3 Izzet Charm
4 Lightning Bolt
4 Misty Rainforest
2 Mountain
1 Peer Through Depths
4 Remand
4 Sakura-Tribe Elder
4 Scapeshift
4 Search for Tomorrow
3 Snapcaster Mage
4 Steam Vents
4 Stomping Ground
1 Telling Time
2 Valakut, the Molten Pinnacle
1 Anger of the Gods
1 Back to Nature
1 Boseiju, Who Shelters All
1 Counterflux
1 Inferno Titan
1 Keranos, God of Storms
1 Krosan Grip
2 Obstinate Baloth
1 Primal Command
1 Swan Song
1 Teferi, Mage of Zhalfir
1 Volcanic Fallout
1 Wurmcoil Engine
So far, I feel pretty good about the MD, I shaved down from 4 Digs to 2, due to the obvious nonbo between it and Snapcaster, but found that a lot of time it wasn't an issue playing both unless the game went really long and I'm considering moving back up to 3. I also shaved down on a Cryptic, because although it is a powerful card, a significant amount of the time it's too slow/clunky in certain matchups (i.e Burn, Affinity). So with these 3 free slots I put an additional Snapcaster because I like him as a backup plan with bolt to finish the game once our opponent runs out of gas or serving as additional copies of any of cards (including Scapeshift)and I also put 1 of Peer Through Depths vs 1 of Telling Time for testing purposes to see which I preferred more.
I'm also feeling good about the sideboard. 1 Ancient grudge for affinity and potentially pod. Anger for affinity, pod, zoo and whatever decks that rely on playing creatures. Back to Nature for Bogles, since I don't want to be caught unprepared and it also destroys Blood Moon. Boseiju for the control matchups, nothing feels better than uncounterable Scapeshift. Counterflux for control. Inferno Titan as an extra win condition. Keranos for control. Krosan grip for Affinity (beats Ravager/Cranial Plating), Birthing Pod and Splinter Twin. Obstinate Baloths vs Liliana decks and burn. Primal Command for the lifegain and tutor for my sideboard creatures or to shuffle a troublesome permanent away. Swan Song for combo/control. Teferi for control. Volcanic Fallout for Delver, although I'm thinking about switching to pyroclasm since the two damage to self can be very relevant in that matchup. Wurmcoil is just an extra win condition and life gainer, although I'm thinking of putting in a Batterskull instead because it fits into the curve of T1 suspended Search, T2 STE, T3 hit our land drop.
With all this being said, I'm looking for advice on potential cards to be included and any matchups I need to look out for. Thanks in advance for any help that can be given.
I was quite skeptical of the four copies of dig myself but I've yet to have a problem with the full playset(feels bad having more than one in an opening hand though). DTT is incredibly powerful (as LSV said it's basically a double demonic tutor in a deck with as much redundancy as this), and you ramp so much with this deck it's not unreasonable to cast it for three or four mana, and in fact is desirable to do so in cases where you want to save spells for snapcaster (prime targets generally being cryptic, electrolyze, scapeshift, counters in a pinch, etc).
I'm of the opinion 3 is the minimum number of DTT's you want now, since in the post KtK meta you can't afford to run durdle cards like serum visions and telling time as your card selection, you need board interaction. DTT effectively lets you use these cheap interactive cards WHILE fueling your ability to dig for what you need.
I'm not certain 4 cryptics is correct; cryptic seems pretty terrible in some common matchups (delver and burn namely) but it's excellent in many others so it's still quite maindeckable at 3. My main deck is the same as LSV's with -1 cryptic for +1 repeal, since repeal still lets you bounce random problem permanents (and bounces stuff with 2 or less cmc at one less mana than cryptic!) and sometimes can set you up for some good tempo plays with only one U, so it's easier to say, repeal and electrolyze or remand in the same turn.
His board seems good but obviously it's meta dependent. No real comment there besides not being too sure about krosan grip. Is he afraid of jeskai ascendency, bogles, blood moon or what? Though, i think bogles could be a real concern since it's wrecks delver and burn; it could see a resurgence, maybe.
The only downside I can see is that you can't cast it at instant speed which makes your control/mirror match ups a lot weaker.
It's meta dependent. At least on mtgo you want 4 bolts or 3 bolts and a forked bolt.
Unfortunately your decklist is not formatted nicely (separate the lands w/ total number, creatures, and spells), so your post will get overlooked.
I don't like primal command it's just too slow. It gets skull cracked or countered in the match ups where you want it. Same thing with keranos. But other than that, i'm a big fan of 1 ofs in the sideboard.
How is a 1 mana cantrip durdling? But a double cantrip you cast on turns 4-5 not durlding? Plus the cantrips help fuel and find the DTT. I don't think the 1 mana cantrips are bad.
I don't know if you played that card in standard. But it was pretty awful.
I'd rather play courser. And am actually testing it out.