Like I said, i probably oversideboard with the deck. But there aren't that many cards you can afford to take out (ramp, lands, snapcasters), and telling time is really weak.
Been experimenting with these builds and starting to like the 25 land, 4 peer, 2 farseek version better than the 24 Land, 4 Serum, 3 telling time version.
Seems like you are able to ramp into the land faster and find the combo faster and more consistent.
Inferno Titan is a house in the board of this deck, no one will ever thoughtseize it out of your hand as think too slow, then it kills them almost every time.
Inferno Titan is a house in the board of this deck, no one will ever thoughtseize it out of your hand as think too slow, then it kills them almost every time.
The best thing is when they take a ramp spell instead.
So here's the first draft of this deck I want to try, i like the idea of having more cantrips to filter through to find alternate wincons in postboard games. I kinda want the 11th mountain but i dunno what to cut. SB is WIP and incomplete (obviously)
Inferno Titan is a house in the board of this deck, no one will ever thoughtseize it out of your hand as think too slow, then it kills them almost every time.
The best thing is when they take a ramp spell instead.
At a PTQ i had a Pod player T1 Thoughtseize me on the play (Game2)
He sees: Serum Visions, Steam Vents, Island, Search for Tomorrow, Snapcaster, Anger of the Gods, Scapeshift
Yes, you often take out Izzet Charm 99% of the time due to it being bad. It's okay against Twin, but they just board in 3x Counterflux and 2x Swan Song and that stops that counter war.
I value Clique a lot because even though the chances of eating removal are high. It's better than having two land searches and no card draw in your hand.
It's either a cycle land for me or a Thoughtseize/Peek against my opponent.
Side boarding is so easy against every deck.
Afinnity
- 4x Remand
+ 2x Ancient Grudge
+ 2x Anger of the Gods
That's the only deck you need to worry about that's really aggro. Pod and Delver aren't aggro decks, but Mid Range/Tempo decks.
If I know I'm going to get Surgical Extracted after I got Thoughtseize, on game 3 if it goes that far. I will board out one Scapeshift. Usually, Against Twin - I can just out value them because they have more dead draws than us. Them hitting us with 1/4 isn't that bad.
I am hoping for some assistance in crafting a sideboard for a PTQ tomorrow, but I only have limited information on the meta. At the last PTQ in my area the top 8 decks were:
1. The Rock
2. The Rock
3. UWR Control
4. Faeries
5. UR Twin
6. UWR Twin
7. Ad Nauseam
8. Kiki Faeries
This week I have traveled to a few LGS modern events and I have played Affinity x2, Junk, Delver x2, Living End, BW Tokens. My losses came to Junk and one of the delver matches (with more careful play I think I could have won). I have been running Park's MN sideboard, but I am not sure it is ideal:
I am considering fitting in the following cards somehow: Wurmcoil Engine (for GBx), Krosan Grip (Blood Moon can be bad), and maybe a Gigadrowse as an additional card to win counter wars with. Are changes warranted for a somewhat unknown PTQ meta or would you stick with Park's list?
How many Telling Time to people usually play? I tried 1 and found that I really like it. Not sure if I would play more then two though . . . thoughts on this spell lineup?
4 Cryptic
4 Remand
4 Peer through the Depths
4 Search for Tomorrow
3 Izzet Charm
2 Repeal
2 Farseek
2 Electroylyze
1 Telling Time
I really want to add another Telling Time, but I am not sure what to take out. Should I even bother?
just cut the affinity hate (grudge) and hope to dodge it
i don't really like relic when you're playing 3 snapcasters, Park's deck is not set up to peck away at people's life totals, so we really need the flash back ability of snapcaster to be live
1) Is sacrificing lands part of Scapeshift's cost?
2) If the answer to the above question is no, can a player cast Shadow of Doubt in response after you have already sacrificed lands?
Hi Folks, new playing to this deck and I was wondering: what about siding 4 Splinter Twin and 4 Deceiver Exarch?
It's just an idea. Haven't tested yet, but lot's of people side removal out game 2. Yeah, G/Bx may stick to Abrupt Decay one or two times but it's surprise value is pretty decent. I would love to see my opp face when playing a Exarch EOT followed by a twin in you Main Phase,
Any Thoughts?
Two card combos are hard to pull off vs BGx. It's a bad idea.
Hi Folks, new playing to this deck and I was wondering: what about siding 4 Splinter Twin and 4 Deceiver Exarch?
It's just an idea. Haven't tested yet, but lot's of people side removal out game 2. Yeah, G/Bx may stick to Abrupt Decay one or two times but it's surprise value is pretty decent. I would love to see my opp face when playing a Exarch EOT followed by a twin in you Main Phase,
Any Thoughts?
Two card combos are hard to pull off vs BGx. It's a bad idea.
You may be right. But we have lot's of Cantrips so finding 3 Combo Cards (Exarch/Twin/Shift), shouldn't be that problem.
Besides, I think Exarch will help you stalling until turn 5/6 when playing against aggro, specially when they don't expect it. It can for example tap one of the lands your opp has untapped for something he wants to play when you want to cast Scapeshift or Twin safely in your own turn.
Against burn, you will be a lot faster going off and you don't have to stall turns.
I may be wrong but I am willing to test it in my SB.
For now, I started to play te list which won the GP.
I think my Sb will look like this:
4 Splinter Twin
4 Deceiver Exarch
1 Spellskite
1 Vendilion Clique
1 Ancient Grudge
1 Swan Song
1 Batterskull
Hi Folks, new playing to this deck and I was wondering: what about siding 4 Splinter Twin and 4 Deceiver Exarch?
It's just an idea. Haven't tested yet, but lot's of people side removal out game 2. Yeah, G/Bx may stick to Abrupt Decay one or two times but it's surprise value is pretty decent. I would love to see my opp face when playing a Exarch EOT followed by a twin in you Main Phase,
Any Thoughts?
Two card combos are hard to pull off vs BGx. It's a bad idea.
You may be right. But we have lot's of Cantrips so finding 3 Combo Cards (Exarch/Twin/Shift), shouldn't be that problem.
Besides, I think Exarch will help you stalling until turn 5/6 when playing against aggro, specially when they don't expect it. It can for example tap one of the lands your opp has untapped for something he wants to play when you want to cast Scapeshift or Twin safely in your own turn.
Against burn, you will be a lot faster going off and you don't have to stall turns.
I may be wrong but I am willing to test it in my SB.
For now, I started to play te list which won the GP.
I think my Sb will look like this:
4 Splinter Twin
4 Deceiver Exarch
1 Spellskite
1 Vendilion Clique
1 Ancient Grudge
1 Swan Song
1 Batterskull
Hi Folks, new playing to this deck and I was wondering: what about siding 4 Splinter Twin and 4 Deceiver Exarch?
It's just an idea. Haven't tested yet, but lot's of people side removal out game 2. Yeah, G/Bx may stick to Abrupt Decay one or two times but it's surprise value is pretty decent. I would love to see my opp face when playing a Exarch EOT followed by a twin in you Main Phase,
Any Thoughts?
Two card combos are hard to pull off vs BGx. It's a bad idea.
You may be right. But we have lot's of Cantrips so finding 3 Combo Cards (Exarch/Twin/Shift), shouldn't be that problem.
Besides, I think Exarch will help you stalling until turn 5/6 when playing against aggro, specially when they don't expect it. It can for example tap one of the lands your opp has untapped for something he wants to play when you want to cast Scapeshift or Twin safely in your own turn.
Against burn, you will be a lot faster going off and you don't have to stall turns.
I may be wrong but I am willing to test it in my SB.
For now, I started to play te list which won the GP.
I think my Sb will look like this:
4 Splinter Twin
4 Deceiver Exarch
1 Spellskite
1 Vendilion Clique
1 Ancient Grudge
1 Swan Song
1 Batterskull
the 8rack match up already loves your not so standardized sideboard with no obstinate baloth to slow them down/punish them.
the point i want to get at is against Rock, 8rack and other match up is that going aggro from the sideboard has a far better and already proven track record of success than trying to search up another 2 card combo. using the cantrips to find more aggro will give you a better clock than those decks have in digging up there aggro.
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I think he's trying to say you shouldn't run the Splinter Twin combo period
yess this is what i'm saying.
--------
dropping important sideboard cards like obstinate baloth and others for another 2 card combo is going to make you deck inconsistent, and deciever exarch or pestermite's cannot win the game on there own. multiples of 6/6's or 4/4's do a much better job. Cantripping nature of the deck allows to get to multiples or have a better chance of digging up a replacements.
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I played quite a bit of Scapeshift several months ago and loved it, so I rebuilt a more recent list today and practiced a while. I have to say... I am really not impressed by the lists that eschew Peer Through Depths. It's fundamentally a combo deck, regardless of what you sideboard. I honestly don't see the up side to not running the best possible dig spells we can.
I'm willing to hear arguments, but I felt exponentially slower in the mid-game without Peer to find my missing combo piece.
Telling Time vs Peer Through Depths is a very common debate and I personally prefer Telling Time. The ability to choose a card to put in my hand that isn't a spell and not reveal it as well as being able to leave a card on top of your library can be important.
Especially after sideboarding Telling Time becomes even better since you often side in cards that aren't spells and you therefore can't get your sideboard cards but have to strand them on the bottom until you shuffle again.
Peer is better when you want to find Scapeshift and need to at exactly that moment. When you're looking to exactly hit a specific card that is also a spell, you want peer but at any other time I'd prefer Telling Time.
(I am aware creature spells are also spells but I'm using the word spell to refer to: instant/sorcery)
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Like I said, i probably oversideboard with the deck. But there aren't that many cards you can afford to take out (ramp, lands, snapcasters), and telling time is really weak.
Seems like you are able to ramp into the land faster and find the combo faster and more consistent.
Inferno Titan is a house in the board of this deck, no one will ever thoughtseize it out of your hand as think too slow, then it kills them almost every time.
The best thing is when they take a ramp spell instead.
2x Breeding Pool
1x Cascade Bluffs
3x Forest
3x Island
3x Misty Rainforest
2x Mountain
4x Steam Vents
4x Stomping Ground
2x Valakut, the Molten Pinnacle
2x Electrolyze
3x Izzet Charm
4x Remand
2x Repeal
3x Telling Time
4x Scapeshift
4x Search for Tomorrow
4x Serum Visions
3x Snapcaster Mage
2x Ancient Grudge
2x Anger of the Gods
1x Boseiju, Who Shelters All
2x Engineered Explosives
2x Inferno Titan
1x Swan Song
2x Vendilion Clique
So here's the first draft of this deck I want to try, i like the idea of having more cantrips to filter through to find alternate wincons in postboard games. I kinda want the 11th mountain but i dunno what to cut. SB is WIP and incomplete (obviously)
At a PTQ i had a Pod player T1 Thoughtseize me on the play (Game2)
He sees: Serum Visions, Steam Vents, Island, Search for Tomorrow, Snapcaster, Anger of the Gods, Scapeshift
He took my Search for Tomorrow.
And that's how he lost the round.
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I value Clique a lot because even though the chances of eating removal are high. It's better than having two land searches and no card draw in your hand.
It's either a cycle land for me or a Thoughtseize/Peek against my opponent.
Side boarding is so easy against every deck.
Afinnity
- 4x Remand
+ 2x Ancient Grudge
+ 2x Anger of the Gods
That's the only deck you need to worry about that's really aggro. Pod and Delver aren't aggro decks, but Mid Range/Tempo decks.
If I know I'm going to get Surgical Extracted after I got Thoughtseize, on game 3 if it goes that far. I will board out one Scapeshift. Usually, Against Twin - I can just out value them because they have more dead draws than us. Them hitting us with 1/4 isn't that bad.
EDH
BWG Doran Suicide Tempo BWG
BUW Sharuum Midrange Control BUW
1. The Rock
2. The Rock
3. UWR Control
4. Faeries
5. UR Twin
6. UWR Twin
7. Ad Nauseam
8. Kiki Faeries
This week I have traveled to a few LGS modern events and I have played Affinity x2, Junk, Delver x2, Living End, BW Tokens. My losses came to Junk and one of the delver matches (with more careful play I think I could have won). I have been running Park's MN sideboard, but I am not sure it is ideal:
I am considering fitting in the following cards somehow: Wurmcoil Engine (for GBx), Krosan Grip (Blood Moon can be bad), and maybe a Gigadrowse as an additional card to win counter wars with. Are changes warranted for a somewhat unknown PTQ meta or would you stick with Park's list?
Thanks.
4 Cryptic
4 Remand
4 Peer through the Depths
4 Search for Tomorrow
3 Izzet Charm
2 Repeal
2 Farseek
2 Electroylyze
1 Telling Time
I really want to add another Telling Time, but I am not sure what to take out. Should I even bother?
Sig by SGT_Chubbz. Thanks for the signature.
GYisan Toolbox Combo/ControlG
i don't really like relic when you're playing 3 snapcasters, Park's deck is not set up to peck away at people's life totals, so we really need the flash back ability of snapcaster to be live
1) Is sacrificing lands part of Scapeshift's cost?
2) If the answer to the above question is no, can a player cast Shadow of Doubt in response after you have already sacrificed lands?
Sig by SGT_Chubbz. Thanks for the signature.
GYisan Toolbox Combo/ControlG
Two card combos are hard to pull off vs BGx. It's a bad idea.
4 Sakura Tribe Elder
2 Snapcaster Mage
Sorceries
4 Search for Tomorrow
4 Scapeshift
2 Farseek
Instants
4 Cryptic Command
4 Remand
4 Peer Through Depths
3 Izzet Charm
2 Repal
2 Electrolyze
1 Telling Time
4 Misty Rainforest
4 Stomping Ground
4 Steam Vents
2 Breeding Pool
2 Valakut, the Molten Pinnacle
1 Flooded Grove
3 Island
2 Forest
2 Mountain
2 Nature's Claim
2 Counterflux
2 Relic of Progenitus
2 Anger of the Gods
2 Swan's Song
2 Obstinate Baloth
1 Wurmcoil Engine
1 Engineered Explosives
1 Inferno Titan
Sig by SGT_Chubbz. Thanks for the signature.
GYisan Toolbox Combo/ControlG
Go ahead and try that and report back.
looks pretty typical
Should I add another land? I found it hard to make land drops some games last night. Is 24 enough in a Cryptic list, or should I bump it to 25?
Sig by SGT_Chubbz. Thanks for the signature.
GYisan Toolbox Combo/ControlG
You could probably cut a farseek for a land if you think you don't get enough lands in your opener.
the 8rack match up already loves your not so standardized sideboard with no obstinate baloth to slow them down/punish them.
the point i want to get at is against Rock, 8rack and other match up is that going aggro from the sideboard has a far better and already proven track record of success than trying to search up another 2 card combo. using the cantrips to find more aggro will give you a better clock than those decks have in digging up there aggro.
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Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
yess this is what i'm saying.
--------
dropping important sideboard cards like obstinate baloth and others for another 2 card combo is going to make you deck inconsistent, and deciever exarch or pestermite's cannot win the game on there own. multiples of 6/6's or 4/4's do a much better job. Cantripping nature of the deck allows to get to multiples or have a better chance of digging up a replacements.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
I'm willing to hear arguments, but I felt exponentially slower in the mid-game without Peer to find my missing combo piece.
Especially after sideboarding Telling Time becomes even better since you often side in cards that aren't spells and you therefore can't get your sideboard cards but have to strand them on the bottom until you shuffle again.
Peer is better when you want to find Scapeshift and need to at exactly that moment. When you're looking to exactly hit a specific card that is also a spell, you want peer but at any other time I'd prefer Telling Time.
(I am aware creature spells are also spells but I'm using the word spell to refer to: instant/sorcery)