Interesting I thought of it as a mid game aggro strategy as it just plays seriously aggressive and big creatures mid game
But i can see the combo aspect too
I agree with you, I don't think Eldrazi Tron is really a combo deck. It is much more of a ramp-midrange deck because it is not so dedicated to assembling the tron-land combo in the first few turns. GX tron has 7-9 threats, 2-4 spot removal, 9-10 other removal in Karn/Ugin/O-stone, and the rest of the nonlands are dedicated to digging through the deck, tutoring up the combo lands or a threat, and drawing extra cards. This deck is not a combo deck because it does not assemble any combo regularly. Assembling tron mana in Eldrazi Tron is a nice bonus, and lets us throw up our hand onto the battlefield faster, but is not necessary for the deck to operate or win games. The deck is more-so a really flexible mid-range deck, capable of far more explosive aggressive openings than other midrange decks like Junk and Jund. The big threats and above average mana ramp make it better than other midrange decks at beating down hard control decks and going over the top in the midrange mirror. I think to generalize what Eldrazi Tron is, I'd call it a midrange deck with a bit more variance and volatility because of inconsistent mana ramp game to game and the occasional blowout by T3 Karn or T2 TKS --> T3 smasher.
I guess you make a fair point on Dismember. Cavern of Souls is necessary because there's no guarantee your Maps will resolve especially if you've put Chalice on 1. I feel Ulamog is not that great in the current meta, exiling two creatures doesn't feel like it's enough. Kozilek is also a beating vs countermagic. I don't run Sanctum because of the lack of 7 and over colorless spells, but I will reconsider those numbers.
I guess you make a fair point on Dismember. Cavern of Souls is necessary because there's no guarantee your Maps will resolve especially if you've put Chalice on 1. I feel Ulamog is not that great in the current meta, exiling two creatures doesn't feel like it's enough. Kozilek is also a beating vs countermagic. I don't run Sanctum because of the lack of 7 and over colorless spells, but I will reconsider those numbers.
You are looking at Ulamog, the wrong way, let me expand. He hits more than creatures, he hits permanents. Strip their lands, kill their walkers, hit a pesky enchantment, you name it. Then on top of that, Ulamog basically puts the opponent on a two turn clock with the 20 card mill each attack. This also works as an alternate win-con vs. a handful of decks out there. Kozilek is so hit and miss at countering spells. And again he dies to just about anything out there.
Dismember in the main with a couple of Contortion in the side isn't bad advice as well. Good luck and let us know your changes.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Had a 15-16ish person Modern tournament tonight. Record was 4-0 in matches, 8-0 in games, first couple matches were softies.
2-0 against Jund
2-0 against Soul Sisters/Martyr (Ballista MVP, All is Dust for taking out 2/2 flying tokens)
2-0 against Mono white D & T (they saw zero arbiters and Ballista was mvp both games against their 1 toughness creatures)
2-0 against Primal Command/Mono G Devotion - triple temple hand for T3 smasher T4 All is Dust game 1, followed by a T8 Tower topdeck in game 2 taking me from 7 mana to 14, allowing me to all is dust and then Karn on the same turn, sealing the game.
Edit: Collar equipped on Bringer won 2 games, I really like having access to Collar game 1 because so many decks don't have their artifact hate until post-board. Feels safer to me than a 6 mana Wurmcoil that can eat a Path.
My second build of E Tron: Click Here
Thoughts on the lack of O Stones? Sundering Titan is for greedy manabases / big mana decks as well as the additional GQ.
Edit:
Endless Ones are an additional target for Sanctum when you hit 7 mana, and are castable during a Blood Moon scenario. Promised End feels like it would be good against decks that would not like being Mindslavered.
My second build of E Tron: Click Here
Thoughts on the lack of O Stones? Sundering Titan is for greedy manabases / big mana decks as well as the additional GQ.
Edit:
Endless Ones are an additional target for Sanctum when you hit 7 mana, and are castable during a Blood Moon scenario. Promised End feels like it would be good against decks that would not like being Mindslavered.
I'm new here and I play eldrazi for a year. I love your idea to play endless one because since I play eldratron the games I lost was against very aggressive decks that can punch you before turn 3 and your first real body (except the games where you can TKS T2). I love the possibility to play endless one as early as T1 or 2 just to chump block and gain time to construct your game. I hesitate to remove 2 matter reshaper for it. What do you think.
I'm also interested to know what you think about 2 warping wail main deck instead of mind stone. WW is good for many reasons : deal with little bodies like bob, vizier or druidess and some annoying walls, to counter sorcery finisher like living end, past in flammes or wrath of god, it's also a good spell against blood moon and sometimes it can help you to swing everything and still have a blocker.
Finally can you explain me how to play Karn because I don't see why it is so good? I mean if you can cast it t3 And blow up 2 lands I see the point but in my experience, later it don't help so much (however my cousin play CoCo vizier and I love when he gain infinite life and I restart the game ^^)
People are good to show their decks, and tell when they go X-1 or X-0...
What about more info, that everyone else can use..
Like:
Sideboard plan
How did you play against the deck? - Not something like this: Cast all is dust, then attack for the win - how did you play from start to end.
Why did you make that list? - why no All Is Dust - why 4 All Is Dust? - meta call?
90% of the text inhere are noninfo (its peoples "showoff" for them self), thats why this is a dead space of this forum.
I like more information as well, but most people don't have photographic/total recall memory. Can you tell me what order you ate your dinner foods tonight and how many times you chewed each? Or is the only thing you remember was it was good and you enjoyed the dessert at the end? See what I mean?
Try a little tact and ask some questions without the negativism. You might be surprised you get the answers you are searching for. You'll catch more flies with honey than with vinegar.
Private Mod Note
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
What do you guys think of Sam Pardee and his recent vid on E-Tron?
He seems to echo what the pro's have said, cutting mindstones and playing the huge non eldrazi threats is a big mistake. Brad Nelson and Todd Stevens also spoke about this in a video from months ago and disagreeing with the Dan Musser builds
Yes, meta's changed, but the deck definitely saw less results going in that direction.
I really wonder if it's just not a good idea.
Jeskai is pushing affinity aside, but now you have Tron and Titanshift to deal with, and perhaps AD Naus players trying to second level.
I haven't been on here much so I'm not familiar with how you guys are discussing the Karns and Ulamogs, but Sam Pardee's theory behind cutting them was because they were too hard to cast without Tron online, and though they can literally insta-win you games, I'd rather never have times where they're stuck in my hand. The 2 extra Endbringers function as big finishers in place of the Karns, making your Temples even better. The wurmcoil that people usually run in the SB got cut for a third hangarback bc of the same reason.
From my experience so far since cutting the Karns, I'd have to say I haven't really missed them at all yet.
Rd1 – Burn (1-2)
G1: He was on the play and had double guide. Kept a very mediocre hand where my curve was t2 mind stone, t3 reshaper with a mana up for dismember. lol.
SIDEBOARD: -2 dismember, -2 endbringer, +3 hangarback, +1 basilisk collar
G2: I had t2, TKS, t3 smasher.
G3: Had chalice for 1 on turn two, a blocker on turn 3 which got pathed, chalice for 2 on turn 4 but he drew the revelery to blow up the first chalice in response. Didn't draw another land even with a guide hitting me.
Rd2 – Burn (0-2)
G1: He was on the play, I died on turn 4
SIDEBOARD: -2 dismember, -2 endbringer, +3 hangarback, +1 basilisk collar
G2: I stabilized at 2 health, with chalice on 1 and 2, and lethal next turn. He drew a rift bolt =(
Rd3 – I ***** you not, Burn (2-0)
G1: Had t3 smasher, t4 smasher. Won the race.
SIDEBOARD: -2 dismember, -2 endbringer, +3 hangarback, +1 basilisk collar
G2: He had me down to 4 by the time I stabilized. Warping wail saved me from a rift bolt, 1:1ed a swiftspear with All is Dust.
Rd4 – Abzan (2-0)
G1: I was on the play. Hand had t2 chalice, t4 endbringer, he didn't have a liliana/pulse ready. Endbringer drew me a *****ton of cards.
SIDEBOARD: -4 chalice, -2 warping wail, -1 ballista, +3 hangarback, +3 relic, +1 ratchet bomb
G2: He had t1 thoughtseize which took my supposed t2 TKS. But he only had plains, and swamp. He had a t2 stony silence as well, but his third land came on t4 and note that it was a Temple Garden. Goyf came out at 2/3 which was eventually forced to trade with a reshaper. He fell too far behind and showed me his hand after the game. He kept it because it had 2 fulminators, the stony, and a t1 discard.
Rd5 – Grixis Shadow (2-0)
G1: I was on the play, and resolved a chalice on t2.
SIDEBOARD: -4 ballista, -2 warping wail, -1 endbringer, +3 relic, +3 hangarback, +1 ratchet bomb
G2: His t1 discard took my chalice, but I also had 2 temples which got me lucky enough to topdeck a t2 TKS in to a t3 smasher, t4 smasher.
Rd6 – Mono Red Prison (2-1)
G1: Kept a hand with turn 2 chalice, and nothing else but a t5 endbringer. I quickly regretted my keep after seeing him cast a chalice on t1 with a basic mountain and a spirit guide.... I ended up drawing 2 more chalices on my first 2 draw steps. Lost to koth mountains pretty quickly.
SIDEBOARD: -4 chalice, -2 dismember, -2 warping wail, +2 pithing needle, +3 hangarback, +2 ratchet bomb, +1 relic
G2: Had t2 reshaper, and topdecked a second temple for a t3 smasher, he died pretty fast.
G3: He had a t1 blood moon (which I don't get why people are so obsessed with casting against us btw.), and a t3 bridge. Drew a ratchet bomb to deal with both. Got him down to 9 before he drew a second bridge. Casted a ballista for 4, which I eventually pumped up to 9 without tron for the win.
Rd7 – Abzan (2-0)
G1: I was on the play, temple+map t1. He had t1 discard which took one of my 2 smashers, then a goyf on t2. My second smasher swung on t3, which he answered with a rhino. Had all is dust on my t5 though which pretty much just won me the game.
SIDEBOARD: -4 chalice, -2 warping wail, -1 ballista, +3 hangarback, +3 relic, +1 ratchet bomb
G2: His t1 discard took an all is dust. Had t3 tks take a lili, and t4 smasher. Very favourable matchup so not much to talk about.
I wasn't expecting to face GBx decks at all, but I guess I lucked out because I dodged a bunch of Titanshift guys and Gx Tron guys.
TL;DR: I still like the deck. Modern meta keeps changing so fast that people here just end up playing what they want to play, and I believe Eldrazi Tron has enough good matchups to be positioned well enough.
I still like the deck. Modern meta keeps changing so fast that people here just end up playing what they want to play, and I believe Eldrazi Tron has enough good matchups to be positioned well enough.
I am looking in some decks to switch to. One of them is E-Tron.
So wich match-ups are good these days, and what match-ups are just poor as hell?
I find that the decks that try to win by playing "fair" are among the easier matchups i.e. Shadow, GBx decks, UWx decks, etc.
The worst ones imo would be Titanshift, Gx Tron, Ad Nauseam. These are the ones that would require a bit of luck along with good play.
Storm and Dredge, I find, are quite weird because they're super hard g1, but we attack their gameplan so much post-board that it gets significantly easier.
Affinity is pretty rough too but is really a toss up as you can also have draws that would just completely steal games against them.
P.S. a chalice for 2 vs Storm just wins you game 1 if you can resolve one early enough.
P.P.S. the mirror is really tough for my list as Karn's pretty much the best card in that matchup, but yeah. I'd still play the same list as it ends up being a "who has better draws" matchup anyway.
I find that the decks that try to win by playing "fair" are among the easier matchups i.e. Shadow, GBx decks, UWx decks, etc.
The worst ones imo would be Titanshift, Gx Tron, Ad Nauseam. These are the ones that would require a bit of luck along with good play.
Storm and Dredge, I find, are quite weird because they're super hard g1, but we attack their gameplan so much post-board that it gets significantly easier.
Affinity is pretty rough too but is really a toss up as you can also have draws that would just completely steal games against them.
P.S. a chalice for 2 vs Storm just wins you game 1 if you can resolve one early enough.
P.P.S. the mirror is really tough for my list as Karn's pretty much the best card in that matchup, but yeah. I'd still play the same list as it ends up being a "who has better draws" matchup anyway.
Thanks for the intell man. But it is still t1 here in the site. But is it really a t1 deck? Some pro’s find it just not consistent or good enough.. what it is with that?
Thanks for the intell man. But it is still t1 here in the site. But is it really a t1 deck? Some pro’s find it just not consistent or good enough.. what it is with that?
Sam Pardee has been on the deck since it's peak back in the middle of the year and has since cut the Karns from the deck because of this exact consistency issue, I believe. His philosophy behind cutting them was because they were just not good enough without tron online, and the deck itself doesn't really need to get tron online ever contrary to what some people believe. I mean, sure it's great when you can get and/or keep it online, but I look at it as more of a "bonus" situation that the deck is capable of; not something you should be trying to get to all the time. Eldrazi Temples are still the highlight, and without the Karns, and the Wurmcoils, they get even better because now all your high-end cards all get to use the them as ancient tombs.
No let up on top end threats. I've just showed him comments on this thread and he's on full disagreement with removing top end threats in etron as it makes the deck a lot more squishy.
People are good to show their decks, and tell when they go X-1 or X-0...
What about more info, that everyone else can use..
Like:
Sideboard plan
How did you play against the deck? - Not something like this: Cast all is dust, then attack for the win - how did you play from start to end.
Why did you make that list? - why no All Is Dust - why 4 All Is Dust? - meta call?
90% of the text inhere are noninfo (its peoples "showoff" for them self), thats why this is a dead space of this forum.
I like more information as well, but most people don't have photographic/total recall memory. Can you tell me what order you ate your dinner foods tonight and how many times you chewed each? Or is the only thing you remember was it was good and you enjoyed the dessert at the end? See what I mean?
Try a little tact and ask some questions without the negativism. You might be surprised you get the answers you are searching for. You'll catch more flies with honey than with vinegar.
No I do not see what you mean. I think that you try to be funny, but you fail big time.
When you play at your LGS, in a normal tournament, you can write notes under the matches and between the games - if it is a big tournament, dont do this, because your opp can ask for the notes. But at a FNM it is easy to do it.
And why should I ask every single person that goes x-0 or x-1 for at game plan? People should post them by them self. I am even interested in peoples plans when they go 1-37. Even er pro player have days where he/she loses a lot. Just because you lose a lot of games, doesnt mean that you are bad or the deck are bad.
Info makes the deck tech better and that can make people better. So what if you go x-0? Everyone can go x-0 with a bad deck on a good day.
I do not play Chalice in main deck, and so far I am 37-7 with it. - what the hell can you use that for? I can even tell, that I have a win procent close to 80% after playing this deck about 21 months now - info you cant use, if I dont give more information. Information and data make the deckbuild better and det player better.
No, I'm trying to be tactful. Look it up. That is the only fail so far and its on your part. I agree with you that information on play is important. I'm with you there. Its your method of demanding information and griping about it. Comes off very immature. It rubs me the wrong way. I'll leave it at that. Lead by example, if its details you want, start off by sharing those same details you desire. I'll model that myself. So have a good day and good luck with the deck, I mean that truly.
No let up on top end threats. I've just showed him comments on this thread and he's on full disagreement with removing top end threats in etron as it makes the deck a lot more squishy.
Agreed. Top end needs to be there. Sometimes a finisher is needed. There is a psychological impact/pressure that they give the deck that without them gives opponents a bit more hope if that makes sense. I will always keep some single or combo of Karn/Ulamog/Ugin in there.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Strongly and emphatically DISAGREE. If you are playing Eldrazi Stompy sure. But the deck is EldraziTRON. Big finishers, AiD and big Ballistas need Tron to function optimally. The deck has some holes plain and simple. All decks do. If a deck change for a meta is called for, by all means do it. Wholesale changes to a proven deck at this point aren't the answer. Its smaller adjustments and possible additions from new cards printed. Good luck with EldraziStompy.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
If he's got a new walker card hope he stays colorless and 7 cmc or less. I'm giddy.
Wonder if there will be 2 versions of a Karn walker, the good one and the "bad" Planeswalker deck one. Wonder how bad they will nerf the walker version if they do it at all.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
But i can see the combo aspect too
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
I agree with you, I don't think Eldrazi Tron is really a combo deck. It is much more of a ramp-midrange deck because it is not so dedicated to assembling the tron-land combo in the first few turns. GX tron has 7-9 threats, 2-4 spot removal, 9-10 other removal in Karn/Ugin/O-stone, and the rest of the nonlands are dedicated to digging through the deck, tutoring up the combo lands or a threat, and drawing extra cards. This deck is not a combo deck because it does not assemble any combo regularly. Assembling tron mana in Eldrazi Tron is a nice bonus, and lets us throw up our hand onto the battlefield faster, but is not necessary for the deck to operate or win games. The deck is more-so a really flexible mid-range deck, capable of far more explosive aggressive openings than other midrange decks like Junk and Jund. The big threats and above average mana ramp make it better than other midrange decks at beating down hard control decks and going over the top in the midrange mirror. I think to generalize what Eldrazi Tron is, I'd call it a midrange deck with a bit more variance and volatility because of inconsistent mana ramp game to game and the occasional blowout by T3 Karn or T2 TKS --> T3 smasher.
WG G/W Tron GW
BG G/B Tron GB
GG Mono G Tron GG
RG G/R Tron GR
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
You are looking at Ulamog, the wrong way, let me expand. He hits more than creatures, he hits permanents. Strip their lands, kill their walkers, hit a pesky enchantment, you name it. Then on top of that, Ulamog basically puts the opponent on a two turn clock with the 20 card mill each attack. This also works as an alternate win-con vs. a handful of decks out there. Kozilek is so hit and miss at countering spells. And again he dies to just about anything out there.
Dismember in the main with a couple of Contortion in the side isn't bad advice as well. Good luck and let us know your changes.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
2-0 against Jund
2-0 against Soul Sisters/Martyr (Ballista MVP, All is Dust for taking out 2/2 flying tokens)
2-0 against Mono white D & T (they saw zero arbiters and Ballista was mvp both games against their 1 toughness creatures)
2-0 against Primal Command/Mono G Devotion - triple temple hand for T3 smasher T4 All is Dust game 1, followed by a T8 Tower topdeck in game 2 taking me from 7 mana to 14, allowing me to all is dust and then Karn on the same turn, sealing the game.
Edit: Collar equipped on Bringer won 2 games, I really like having access to Collar game 1 because so many decks don't have their artifact hate until post-board. Feels safer to me than a 6 mana Wurmcoil that can eat a Path.
WG G/W Tron GW
BG G/B Tron GB
GG Mono G Tron GG
RG G/R Tron GR
Thoughts on the lack of O Stones? Sundering Titan is for greedy manabases / big mana decks as well as the additional GQ.
Edit:
Endless Ones are an additional target for Sanctum when you hit 7 mana, and are castable during a Blood Moon scenario. Promised End feels like it would be good against decks that would not like being Mindslavered.
I'm new here and I play eldrazi for a year. I love your idea to play endless one because since I play eldratron the games I lost was against very aggressive decks that can punch you before turn 3 and your first real body (except the games where you can TKS T2). I love the possibility to play endless one as early as T1 or 2 just to chump block and gain time to construct your game. I hesitate to remove 2 matter reshaper for it. What do you think.
I'm also interested to know what you think about 2 warping wail main deck instead of mind stone. WW is good for many reasons : deal with little bodies like bob, vizier or druidess and some annoying walls, to counter sorcery finisher like living end, past in flammes or wrath of god, it's also a good spell against blood moon and sometimes it can help you to swing everything and still have a blocker.
Finally can you explain me how to play Karn because I don't see why it is so good? I mean if you can cast it t3 And blow up 2 lands I see the point but in my experience, later it don't help so much (however my cousin play CoCo vizier and I love when he gain infinite life and I restart the game ^^)
I like more information as well, but most people don't have photographic/total recall memory. Can you tell me what order you ate your dinner foods tonight and how many times you chewed each? Or is the only thing you remember was it was good and you enjoyed the dessert at the end? See what I mean?
Try a little tact and ask some questions without the negativism. You might be surprised you get the answers you are searching for. You'll catch more flies with honey than with vinegar.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
What do you guys think of Sam Pardee and his recent vid on E-Tron?
He seems to echo what the pro's have said, cutting mindstones and playing the huge non eldrazi threats is a big mistake. Brad Nelson and Todd Stevens also spoke about this in a video from months ago and disagreeing with the Dan Musser builds
Yes, meta's changed, but the deck definitely saw less results going in that direction.
I really wonder if it's just not a good idea.
Jeskai is pushing affinity aside, but now you have Tron and Titanshift to deal with, and perhaps AD Naus players trying to second level.
List I played was pretty much the CFB list:
4 Walking Ballista
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Endbringer
Non-creatures:
4 Chalice of the Void
4 Expedition Map
2 Mind Stone
2 Warping Wail
2 Dismember
2 All is Dust
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
4 Eldrazi Temple
3 Ghost Quarter
2 Cavern of Souls
1 Sea Gate Wreckage
2 Wastes
3 Relic of Progenitus
2 Grafdigger's Cage
3 Hangarback Walker
1 Basilisk Collar
2 Pithing Needle
2 Ratchet Bomb
2 Gut Shot
I haven't been on here much so I'm not familiar with how you guys are discussing the Karns and Ulamogs, but Sam Pardee's theory behind cutting them was because they were too hard to cast without Tron online, and though they can literally insta-win you games, I'd rather never have times where they're stuck in my hand. The 2 extra Endbringers function as big finishers in place of the Karns, making your Temples even better. The wurmcoil that people usually run in the SB got cut for a third hangarback bc of the same reason.
From my experience so far since cutting the Karns, I'd have to say I haven't really missed them at all yet.
Rd1 – Burn (1-2)
G1: He was on the play and had double guide. Kept a very mediocre hand where my curve was t2 mind stone, t3 reshaper with a mana up for dismember. lol.
SIDEBOARD: -2 dismember, -2 endbringer, +3 hangarback, +1 basilisk collar
G2: I had t2, TKS, t3 smasher.
G3: Had chalice for 1 on turn two, a blocker on turn 3 which got pathed, chalice for 2 on turn 4 but he drew the revelery to blow up the first chalice in response. Didn't draw another land even with a guide hitting me.
Rd2 – Burn (0-2)
G1: He was on the play, I died on turn 4
SIDEBOARD: -2 dismember, -2 endbringer, +3 hangarback, +1 basilisk collar
G2: I stabilized at 2 health, with chalice on 1 and 2, and lethal next turn. He drew a rift bolt =(
Rd3 – I ***** you not, Burn (2-0)
G1: Had t3 smasher, t4 smasher. Won the race.
SIDEBOARD: -2 dismember, -2 endbringer, +3 hangarback, +1 basilisk collar
G2: He had me down to 4 by the time I stabilized. Warping wail saved me from a rift bolt, 1:1ed a swiftspear with All is Dust.
Rd4 – Abzan (2-0)
G1: I was on the play. Hand had t2 chalice, t4 endbringer, he didn't have a liliana/pulse ready. Endbringer drew me a *****ton of cards.
SIDEBOARD: -4 chalice, -2 warping wail, -1 ballista, +3 hangarback, +3 relic, +1 ratchet bomb
G2: He had t1 thoughtseize which took my supposed t2 TKS. But he only had plains, and swamp. He had a t2 stony silence as well, but his third land came on t4 and note that it was a Temple Garden. Goyf came out at 2/3 which was eventually forced to trade with a reshaper. He fell too far behind and showed me his hand after the game. He kept it because it had 2 fulminators, the stony, and a t1 discard.
Rd5 – Grixis Shadow (2-0)
G1: I was on the play, and resolved a chalice on t2.
SIDEBOARD: -4 ballista, -2 warping wail, -1 endbringer, +3 relic, +3 hangarback, +1 ratchet bomb
G2: His t1 discard took my chalice, but I also had 2 temples which got me lucky enough to topdeck a t2 TKS in to a t3 smasher, t4 smasher.
Rd6 – Mono Red Prison (2-1)
G1: Kept a hand with turn 2 chalice, and nothing else but a t5 endbringer. I quickly regretted my keep after seeing him cast a chalice on t1 with a basic mountain and a spirit guide.... I ended up drawing 2 more chalices on my first 2 draw steps. Lost to koth mountains pretty quickly.
SIDEBOARD: -4 chalice, -2 dismember, -2 warping wail, +2 pithing needle, +3 hangarback, +2 ratchet bomb, +1 relic
G2: Had t2 reshaper, and topdecked a second temple for a t3 smasher, he died pretty fast.
G3: He had a t1 blood moon (which I don't get why people are so obsessed with casting against us btw.), and a t3 bridge. Drew a ratchet bomb to deal with both. Got him down to 9 before he drew a second bridge. Casted a ballista for 4, which I eventually pumped up to 9 without tron for the win.
Rd7 – Abzan (2-0)
G1: I was on the play, temple+map t1. He had t1 discard which took one of my 2 smashers, then a goyf on t2. My second smasher swung on t3, which he answered with a rhino. Had all is dust on my t5 though which pretty much just won me the game.
SIDEBOARD: -4 chalice, -2 warping wail, -1 ballista, +3 hangarback, +3 relic, +1 ratchet bomb
G2: His t1 discard took an all is dust. Had t3 tks take a lili, and t4 smasher. Very favourable matchup so not much to talk about.
I wasn't expecting to face GBx decks at all, but I guess I lucked out because I dodged a bunch of Titanshift guys and Gx Tron guys.
TL;DR: I still like the deck. Modern meta keeps changing so fast that people here just end up playing what they want to play, and I believe Eldrazi Tron has enough good matchups to be positioned well enough.
I am looking in some decks to switch to. One of them is E-Tron.
So wich match-ups are good these days, and what match-ups are just poor as hell?
The worst ones imo would be Titanshift, Gx Tron, Ad Nauseam. These are the ones that would require a bit of luck along with good play.
Storm and Dredge, I find, are quite weird because they're super hard g1, but we attack their gameplan so much post-board that it gets significantly easier.
Affinity is pretty rough too but is really a toss up as you can also have draws that would just completely steal games against them.
P.S. a chalice for 2 vs Storm just wins you game 1 if you can resolve one early enough.
P.P.S. the mirror is really tough for my list as Karn's pretty much the best card in that matchup, but yeah. I'd still play the same list as it ends up being a "who has better draws" matchup anyway.
Thanks for the intell man. But it is still t1 here in the site. But is it really a t1 deck? Some pro’s find it just not consistent or good enough.. what it is with that?
Sam Pardee has been on the deck since it's peak back in the middle of the year and has since cut the Karns from the deck because of this exact consistency issue, I believe. His philosophy behind cutting them was because they were just not good enough without tron online, and the deck itself doesn't really need to get tron online ever contrary to what some people believe. I mean, sure it's great when you can get and/or keep it online, but I look at it as more of a "bonus" situation that the deck is capable of; not something you should be trying to get to all the time. Eldrazi Temples are still the highlight, and without the Karns, and the Wurmcoils, they get even better because now all your high-end cards all get to use the them as ancient tombs.
2-1 BR Hollow One (smuggler's copter was VIP g2+g3)
2-1 Burn
2-0 Lantern Control (chalice was VIP)
2-1 Grixis Death Shadow
4 matter reshaper
4 thought-knot seer
4 reality smasher
2 endbringer
1 ulamog, the ceaseless hunger
1 Ugin, the spirit dragon
2 Karn liberated
2 oblivion sower
4 chalice of the void
4 expedition map
1 crucible of worlds
2 warping wail
1 all is dust
4 urza's tower
4 urza's power plant
4 eldrazi temple
2 field of ruin
2 ghost quarter
1 sea gate wreckage
3 wastes
2 Hangerback Walker
2 Warping Wail
2 Smuggler's Copter
1 All is Dust
2 Oblivion Stone
2 Ratchet Bomb
2 Dismember
2 Relic of Progenitus
No let up on top end threats. I've just showed him comments on this thread and he's on full disagreement with removing top end threats in etron as it makes the deck a lot more squishy.
No, I'm trying to be tactful. Look it up. That is the only fail so far and its on your part. I agree with you that information on play is important. I'm with you there. Its your method of demanding information and griping about it. Comes off very immature. It rubs me the wrong way. I'll leave it at that. Lead by example, if its details you want, start off by sharing those same details you desire. I'll model that myself. So have a good day and good luck with the deck, I mean that truly.
Agreed. Top end needs to be there. Sometimes a finisher is needed. There is a psychological impact/pressure that they give the deck that without them gives opponents a bit more hope if that makes sense. I will always keep some single or combo of Karn/Ulamog/Ugin in there.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Strongly and emphatically DISAGREE. If you are playing Eldrazi Stompy sure. But the deck is EldraziTRON. Big finishers, AiD and big Ballistas need Tron to function optimally. The deck has some holes plain and simple. All decks do. If a deck change for a meta is called for, by all means do it. Wholesale changes to a proven deck at this point aren't the answer. Its smaller adjustments and possible additions from new cards printed. Good luck with EldraziStompy.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Did we just get a Christmas present today?
KARN!!!
If he's got a new walker card hope he stays colorless and 7 cmc or less. I'm giddy.
Wonder if there will be 2 versions of a Karn walker, the good one and the "bad" Planeswalker deck one. Wonder how bad they will nerf the walker version if they do it at all.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Looks interesting
Cmc 6
Legendary Artifact
Players can't activate Loyalty abilities of Planeswalkers.
At the beginning of your draw step, draw an additional card.
Spells you cast cost 1 less to cast.
Creatures you control get +1/+1.
The draw back is that karn is a liability in the deck with this in it. But you get a cost reduction on everything and the critters get a bit bigger.
Getting a extra draw every turn is pretty good too.
It might suck losing karn too much though.