I was looking through my cards to see what I would want to add and I found Commune with Nature I'm going to try testing it out if I ever get around to trying a ramp version of mono green.
I thought this was the home for Green Stompy/Green Devotion. Least the front page of this primer said so. Did the deck eventually branch out to two different primers? If so, what does a deck for mono green devotion look like now a days?
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It's easy to believe you're a god when you're twice as powerful as everyone else.
I was looking through my cards to see what I would want to add and I found Commune with Nature I'm going to try testing it out if I ever get around to trying a ramp version of mono green.
I thought this was the home for Green Stompy/Green Devotion. Least the front page of this primer said so. Did the deck eventually branch out to two different primers? If so, what does a deck for mono green devotion look like now a days?
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Yes. We allowed discussion of Stompy lists (especially those using Nykthos and Aspect of Hydra0 as they often use Devotion as a large portino of their deck's win-conditions. I only let you know about the Stompy forum just so you had access to as much data as possible.
Both of the forums have been pretty slow; but I am ALL for new discussion I need to upload the newer Primer up anyways (as ours is a bit dated).
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
This is a very "toolbox" style that I wanted to give a try. It may be better as a linear, Craterhoof version; but I wanted to give a little interaction a try. Ruric Thar has been very strong (so I likely would keep it even if I went back to a more linear/Craterhoof version.
Fiend Artisan is definitely slower when compared to something like Burning-Tree Emissary; but I've always preferred to play the deck a little less purely linear/glass cannon. This isn't necessarily right (a LOT of the recent success has been with more linear, all-in versions of Devotion)....it is just the way I prefer to play and I personally have more success with such decks.
________________
Some people are advocating for the unbanning of Green Sun's Zenith on the 13th. Obviously, this would be a huge deal for our deck...so we will see what happens.
What is the "7 green fetchland" portion of your mana base?
I fixed it (as I see how it could be confusing). It was just meant to show that you can utilize any assortment of fetchlands that can get fetch a Forest (wooded foothills, windswept heaths, verdant catacombs, misty rain forest....)
I’ve also been trying a list that is just more similar to my lists of old; that functions mainly on the interaction between Genesis Hydra and Terror of the Peaks. I’ll let you know if it is worth trying.
We've been a pretty dead forum for a bit; but I will be updating the Primer to Include Leyline of Abundance builds this month. Let me know if there is anything else you'd like to see!
I've just been playing my long-term Walker Combo deck, as well as the Fiend Artisan deck. That is really where I am at right now. I would like to experiment more with Leyline decks and get a better feel for using Leyline of Abundance...but it will just depend on the time I find.
Let me know if you guys are also playing any Devotion. Love to hear about ideas and the way your games are playing!
Unfortunately quarantine isn't ending anytime soon and my collection is paper only, so I won't be playing any magic for quite a while. When I finally get back into the swing of things there will be a big new pool of cards for me to tinker with.
Hey so I was looking up decks with Planebound Accomplice and I see that some people were trying to go infinite with mana producing Walkers, like Chandra, ToD and Garruk Wildspeaker and Cloudstone curio. This reminded me of CurdBros’ lists. Then I thought maybe there’s a green devotion list running accomplice that could be an option. Perhaps just a R/G list.
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Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Hey so I was looking up decks with Planebound Accomplice and I see that some people were trying to go infinite with mana producing Walkers, like Chandra, ToD and Garruk Wildspeaker and Cloudstone curio. This reminded me of CurdBros’ lists. Then I thought maybe there’s a green devotion list running accomplice that could be an option. Perhaps just a R/G list.
Hey so I was looking up decks with Planebound Accomplice and I see that some people were trying to go infinite with mana producing Walkers, like Chandra, ToD and Garruk Wildspeaker and Cloudstone curio. This reminded me of CurdBros’ lists. Then I thought maybe there’s a green devotion list running accomplice that could be an option. Perhaps just a R/G list.
it’s a very cool idea. I’m not certain if it adds enough to the combo to make it worth it; but it’s worth a shot! I’ll test it out.
I’ve been playing my combo list more lately. I always make the mistake of trying to get too interactive (although the printing of Karn went a long way in those terms) so I’ve streamlined it a bit.
So my deck is pretty boring (as it runs Karn just like everyone now...but I will say I was VERY early on Karn because it grabbed my Cloudstone Curio...)but it has been performing well.
i think I am going to play it on MTGO (as it feels like it is currently in a good spot). I'll let you guys know how it goes.
Crawling Barrens may be worth a slot in Mono-Green decks. May not want it and Kessig Wolf Run, but certainly worth it in mono-green. I've been liking Blast Zone, however...so I'm not sure how many non-green slots I can get away with
Crawling barrens is unplayable since it takes at least 4 turns to win (the deck is about one-shotting), it's just air. So is Blast zone unless it's 22nd land, because you mulligan often enough when you don't have forest.
Crawling barrens is unplayable since it takes at least 4 turns to win (the deck is about one-shotting), it's just air. So is Blast zone unless it's 22nd land, because you mulligan often enough when you don't have forest.
Interesting points. Thanks for posting! We need to get some discussions going in here again.
I don’t know if I 100% understand the 4-turns to win point (I likely misunderstood you)...but isn’t that like saying “Kessig Wolf Run is unplayable. It requires 17+ mana just to win the game...”.
I agree with your point about ramp being more of a “build to your big play” style deck though (and Wolf run is a better 1-time/1-turn sink); but (a) it is not a threat on its own and (b) I was referencing mono-green decks not splashing red. Even in such a deck; it would be more of a plan C when games were grindy.
Even though we build to generally win in one big turn; there is a reason most Devotion decks play interaction (Primal Command, Karn THC, Trinisphere, toolbox/hate creatures in Pact decks, Hornet Queen, etc...). Our games often don’t play out like a goldfish’d game. There will be times where you just want to be able to sink your mana into something because the game is going long and the opponent has answers to your board. Having a land that can also act as a threat And can mitigate flooding to some extent can be huge. This, however, is only if (and as you’ve said, it is a big if) you can deal with the cost/downside of playing a colorless land. (P.S. i know you know this...i often write to make sure include/inform those new to the archetype)
I have got a lot of use out of Blast Zone; but I also don’t run BTE or Selkie (and you are absolutely right that in most decks running BTE you really can’t afford anything but green sources on turns 1 and 2.)
You are right that the upside of a non-tapped mana-sink threat may not be worth the additional mulligans And issues that come from a non-green (and a non-Forest) land is a big one.
The good news is we may have an even better option coming up!! Let’s just all hope the green mythic MDFC is bonkers
If I were a betting man; I’d say the green mythic land dFC will be (a) the weakest by a mile and (b) will be an over-costed “win more” ability/creature. They know the one color that could really take advantage of such a land is green; so they will play it super safe.
Having said this, Even just a decent spell or permanent (it would be nice if the green one ended up being a creature) would likely still be playable. The power of having a card that can be a turn 1-2 Green, untapped source AND a spell later in the game to sink our mana into would be great. Again, its not a Forest so we likely can’t play a set of them xzAnd ilikely will be formatted a little like a “win-more card”; but a boy can dream.
What would everyone like to see in the mythic DCF green land?
1. Creature?
2. Overrun Spell?
3. Creature Tutor?
I assume it will a 7-mana ramp spell, or life gain, or an overcosted tutor...something that isn’t super useful at its cost...but that may still be playable given the opportunity cost. We shall see! I was just interested in the community’s wish list of options before the card is spoiled.
What would everyone like to see in the mythic DCF green land?
1. Creature?
2. Overrun Spell?
3. Creature Tutor?
I assume it will a 7-mana ramp spell, or life gain, or an overcosted tutor...something that isn’t super useful at its cost...but that may still be playable given the opportunity cost. We shall see! I was just interested in the community’s wish list of options before the card is spoiled.
My dream is that it will be a (7+-mana, vaguely overcosted) creature, almost purely for the ability to Summoner's Pact for a land that can tap for mana the turn I play it (admittedly in less fair decks). Wizards may already have figured out this possible scenario and therefore have made it an instant or sorcery instead.
What would everyone like to see in the mythic DCF green land?
1. Creature?
2. Overrun Spell?
3. Creature Tutor?
I assume it will a 7-mana ramp spell, or life gain, or an overcosted tutor...something that isn’t super useful at its cost...but that may still be playable given the opportunity cost. We shall see! I was just interested in the community’s wish list of options before the card is spoiled.
My dream is that it will be a (7+-mana, vaguely overcosted) creature, almost purely for the ability to Summoner's Pact for a land that can tap for mana the turn I play it (admittedly in less fair decks). Wizards may already have figured out this possible scenario and therefore have made it an instant or sorcery instead.
that would have been incredible. there is still a chance that the rare will be a creature...but the problem there is is doesn’t come into play untapped (unless they allow for some expense to do so...but that’s doubtful).I still think the mythic is strong enough to see play in the right deck types though.
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I thought this was the home for Green Stompy/Green Devotion. Least the front page of this primer said so. Did the deck eventually branch out to two different primers? If so, what does a deck for mono green devotion look like now a days?
Yes. We allowed discussion of Stompy lists (especially those using Nykthos and Aspect of Hydra0 as they often use Devotion as a large portino of their deck's win-conditions. I only let you know about the Stompy forum just so you had access to as much data as possible.
Both of the forums have been pretty slow; but I am ALL for new discussion I need to upload the newer Primer up anyways (as ours is a bit dated).
What's your current Fiend Artisan list?
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
My current list that I am trying out is:
4x Arbor Elf
3x Birds of Paradise
3x Wall of Blossoms
3x Fiend Artisan
2x Fierce Empath
2x Llanowar Visionary
1x Eternal Witness
1x Reverent Hunter
1x Polukranos, World Eater
1x Terror of the Peaks
1x Acidic Slime
3x Primeval Titan
1x Woodland Bellower
1x Ruric Thar, the Unbowed
1x Genesis Hydra
3x Garruk Wildspeaker
2x Kiora, Behemoth Beckoner
Enchantment (7)
4x Utopia Sprawl
3x Oath of Nissa
Land (21)
4x Wooded Foothills
3x Misty Rainforest
2x Stomping Ground
6x Forest
4x Nykthos, Shrine to Nyx
1x Kessig Wolf Run
1x Horizon Canopy
This is a very "toolbox" style that I wanted to give a try. It may be better as a linear, Craterhoof version; but I wanted to give a little interaction a try. Ruric Thar has been very strong (so I likely would keep it even if I went back to a more linear/Craterhoof version.
Fiend Artisan is definitely slower when compared to something like Burning-Tree Emissary; but I've always preferred to play the deck a little less purely linear/glass cannon. This isn't necessarily right (a LOT of the recent success has been with more linear, all-in versions of Devotion)....it is just the way I prefer to play and I personally have more success with such decks.
________________
Some people are advocating for the unbanning of Green Sun's Zenith on the 13th. Obviously, this would be a huge deal for our deck...so we will see what happens.
I fixed it (as I see how it could be confusing). It was just meant to show that you can utilize any assortment of fetchlands that can get fetch a Forest (wooded foothills, windswept heaths, verdant catacombs, misty rain forest....)
I've just been playing my long-term Walker Combo deck, as well as the Fiend Artisan deck. That is really where I am at right now. I would like to experiment more with Leyline decks and get a better feel for using Leyline of Abundance...but it will just depend on the time I find.
Let me know if you guys are also playing any Devotion. Love to hear about ideas and the way your games are playing!
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
The only Planebound Accomplice Modern decks I've seen with tournament results had their only planeswalkers be Lukka, Coppercoat Outcast for cheating in Emrakul, the Aeons Torn with. Granted, they were RG Ponza lists that had Obosh, the Preypiercer as their Companion.
it’s a very cool idea. I’m not certain if it adds enough to the combo to make it worth it; but it’s worth a shot! I’ll test it out.
I’ve been playing my combo list more lately. I always make the mistake of trying to get too interactive (although the printing of Karn went a long way in those terms) so I’ve streamlined it a bit.
i think I am going to play it on MTGO (as it feels like it is currently in a good spot). I'll let you guys know how it goes.
Interesting points. Thanks for posting! We need to get some discussions going in here again.
I don’t know if I 100% understand the 4-turns to win point (I likely misunderstood you)...but isn’t that like saying “Kessig Wolf Run is unplayable. It requires 17+ mana just to win the game...”.
I agree with your point about ramp being more of a “build to your big play” style deck though (and Wolf run is a better 1-time/1-turn sink); but (a) it is not a threat on its own and (b) I was referencing mono-green decks not splashing red. Even in such a deck; it would be more of a plan C when games were grindy.
Even though we build to generally win in one big turn; there is a reason most Devotion decks play interaction (Primal Command, Karn THC, Trinisphere, toolbox/hate creatures in Pact decks, Hornet Queen, etc...). Our games often don’t play out like a goldfish’d game. There will be times where you just want to be able to sink your mana into something because the game is going long and the opponent has answers to your board. Having a land that can also act as a threat And can mitigate flooding to some extent can be huge. This, however, is only if (and as you’ve said, it is a big if) you can deal with the cost/downside of playing a colorless land. (P.S. i know you know this...i often write to make sure include/inform those new to the archetype)
I have got a lot of use out of Blast Zone; but I also don’t run BTE or Selkie (and you are absolutely right that in most decks running BTE you really can’t afford anything but green sources on turns 1 and 2.)
You are right that the upside of a non-tapped mana-sink threat may not be worth the additional mulligans And issues that come from a non-green (and a non-Forest) land is a big one.
The good news is we may have an even better option coming up!! Let’s just all hope the green mythic MDFC is bonkers
If I were a betting man; I’d say the green mythic land dFC will be (a) the weakest by a mile and (b) will be an over-costed “win more” ability/creature. They know the one color that could really take advantage of such a land is green; so they will play it super safe.
Having said this, Even just a decent spell or permanent (it would be nice if the green one ended up being a creature) would likely still be playable. The power of having a card that can be a turn 1-2 Green, untapped source AND a spell later in the game to sink our mana into would be great. Again, its not a Forest so we likely can’t play a set of them xzAnd ilikely will be formatted a little like a “win-more card”; but a boy can dream.
1. Creature?
2. Overrun Spell?
3. Creature Tutor?
I assume it will a 7-mana ramp spell, or life gain, or an overcosted tutor...something that isn’t super useful at its cost...but that may still be playable given the opportunity cost. We shall see! I was just interested in the community’s wish list of options before the card is spoiled.
My dream is that it will be a (7+-mana, vaguely overcosted) creature, almost purely for the ability to Summoner's Pact for a land that can tap for mana the turn I play it (admittedly in less fair decks). Wizards may already have figured out this possible scenario and therefore have made it an instant or sorcery instead.
Turntimber, Serpentine Wood
I think it’s great. More than I expected actually.
I will be trying it as a 3-of in the creature-heavy build i have and then seeing where the sweet spot is (3, 2, maybe even a full set, etc.).
that would have been incredible. there is still a chance that the rare will be a creature...but the problem there is is doesn’t come into play untapped (unless they allow for some expense to do so...but that’s doubtful).I still think the mythic is strong enough to see play in the right deck types though.