About Rhythm, I have not done a ton of testing (b/c it's brand new), but I am liking applications against midrange decks that tap out on their turn and then get hit with a hasty Prime Time... I'll keep posting as I get results.
I like your list, Inferno Titan is not something I've thought of, but it seems like a beating. The one question I have is, with 8 titans, have you had any issues with your mana curve being too high?
Rhythm is a very cool card. I like the idea of getting hasty Arbor Elfs or Satyr Wayfinders as well. Interested to hear how your testing goes, I don't have much time to play Magic atm myself.
Private Mod Note
():
Rollback Post to RevisionRollBack
Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Domri doesn't seem strong enough to me, but giving creatures haste is sweet. Definitely good with Titans.
I haven't played much Green Devotion lately. How are you guys doing vs. the meta? Seems like this deck would struggle vs. Izzet Phoenix.
Has anyone considered Ravager Wurm. I think that before I completely dismissed it, but it could be decent in certain situations. I've considered Territorial Allosaurus before, so I thought I'd mention Ravager.
Domri has been quite good specifically in this deck because:
- 4-cmc is a really spot for Devotion (as turn-2 is possible and turn 3 is extremely likely with mana to spare in some cases).
- the haste is crazy synergy with the titans of course; but it is also really good with Ballista (and had led to fun turns with casting it into Arbor Elf into Visionary, etc.)
- his dig and draw is really strong against Grindy/control decks.
Domri isn’t broken by any means; but the fact that he goes to 6-loyalty protects him (and we often have creatures already on board) and his synergy with the Titans is very powerful. I’m not sure I would play it outside of a deck like this; but here it is worth it. It’s certainly fun casting titans :).
______
I haven’t played GW Walkers in a while; but I think i would start with (off the top of my head):
Firm completion of the new Primer is tomorrow at approximately 7:00 PM (as I have time starting at 4:00 PM and have only a few remaining drop down/spoilers left to reduce size (all other items like images, etc. work fine). I will post here when it is 10 minutes from being up.
I have ben playing less green devotion these days. Cards like thing in the ice and gut shot are not our friends.
I was just wondering if someone had tried experimental frienzy. Obviously it would require to lower the curve, and probably remove the midrange threats and engines like garruk, coco, primal command... and have access to the finishers like craterhoof in a smooth way which is not easy with frienzy, or maybe some sinergistic cheap cards like ezury or lords (and maybe a straight elf deck could be better). However, digging for cheap hate like rip or spot removal while playing several crappy guys a turn could somehow turn into finisher, even if this should happen more in postboard games and game 1 there should be a more linear kill,
Anyway, some cards that already are good in devotikn like courser could shine, maybe hidden herbalist to have 8 “bte” when we go off, although h h seems hard to set up. I am thinking as well about cheap cantrips like abundant growth and oath of nissa to maybe accumulate devotion one turn and then have rnough to sac frienzy and kill the opponent with ressources in hand the turn after.
These are scenarios from the top of my head and i have no idea about how often they could occur but the card has so insane potential that i wonder if it could belong to a nykthos deck (it may be terrible) and if you guys have tried to make it work.
To answer your question user-100011314; i have tried Frenzy; but do t think my build was perfect. You likely have a stronger idea than I on how well it can play. I do think some crazy deck with BTE’s, Visionary’s, and maybe even a Cloudstone Curio or two could be crazy and fun...but that also there is likely a viable deck with Frenzy as well.
The two cards i’ve tried out recently that I hadn’t initially thought to try are:
1. Experimental Frenzy
2. Hydroid Krasis
Both have been quite interesting. Krasis was better; but in the right deck Frenzy can be busted. There were severa games that I just “went off” with Frenzy.
The deck I played Krasis in was more of a long-game build (with Visionary, Coiling Oracle, Acidic Slime, Scavenging Ooze, Ballista, etc.) and the card draw and life gain was too much for any Aggro deckto beat (and the cast trigger really helped against control). It was better than I initially expected.
Frenzy was bonkers when good. I don’t think my build was perfect with it: so it will take more testing. But for a deck that can get to 4-cmc by turn 2 and one that wants to overwhelm the board...there likely is some broken way to build around it. I do think it would require to change the deck quite a bit; but I do like the idea of having Garruks to untap and keep the train rolling.
My main goals currently are:
1. Maximizing Garruk
2. Finding the best way to spend 6+ mana in average.
This generally creates a strain. (as they require a heavy creature count while wanting cards that can win the game at CMC of 8+). I feel pretty comfortable with the base I have. It’s just a matter of how to best fill in the top end.
I’m not entirely certain you couldn’t just build without Garruk in some cases (I don’t think we’ e Thought of every way to build with Devotion)...but if Garruk is in the deck it should Lille be a heavy focus of the deck (so you can utilize the overrun).
** EDIT **
Testing more with Krasis (as it has performed well thus far). Will let you know after the primer how it goes.
__________
P.S. working on Primer finish now. Will post when up.
Been disappointed with the performance of my Eternal-Command list lately. Is the BTE-Summoner's Pact version worth shifting to, rather than the grindy-ness of Eternal-Command? I feel like Primal Command help solves many different problems regardless of matchup. Is BTE-Command a thing? I could at least test it out. Been thinking of running Hidden Herbalists too to capitalize on the Devo burst.
Current list is here for reference. It's a little on the budget side, as I'm still saving money to acquire more fetchlands and maybe try out some planeswalkers.
I realize G Devo is not the most competitive deck in the format, but I find doing big splashy things with big-mana decks to be more fun than most of the usual Modern suspects (and I can't afford Goyfs if I want to stay in green). I guess I have to decide if it's more fun to play a "deck I enjoy but lose" or play a "less fun deck and win more". Aside from Tron or Tooth 'n Nail, are there other ramp decks I could look into?
BTE and Summoner's Pact are both for speed up the Matchups. And yes it is a thing if you played it right and you using the "silver bullets" instead the Command Modes from Primal Command. The whole Deck must be optimized to get explosive starts and not running out of Gas. Overall not a easy task, but a worthwile one.
Hidden Herbalists got the Problem that sometime it could be ackward to not activate Revolt. If you really consider this guys you need at minimum 8 cards that can you sacrifice anytime. The very simplest way to do are the fetch lands.
A quick look to your Matchups you must really pimped your Sideboard. you need more Artifact hate , 1-2 more Blood Moon's and a good Plan for aggro matchup's.
There aren't much BigMana Decks in Modern. But to find a list is also very simple. Scroll up und click on "Big Mana" Forum .
GarfieldKlon, thank you for taking time to review my deck. I will see about gathering a playset of Summoner's Pact to test out that version. I tried goldfishing online a list with the Hidden Herbalists, and you're right, I would definitely need to get more fetches first before trying to make use of those.
As far as touching up the sideboard goes, I think 2 Blood Moon / 1 Alpine Moon is enough, but I could go up 1 more Moon. I could probably use more artifact hate, but I've been trying to make due with more general removal like Kozilek's Return and Dismember for artifact creatures. In comparison to Anthony S. decklist, how important is it to splash the white sideboard cards?
As for the other big mana deck threads, I'll check them out, thanks!
The white Splash give us access to the both best Sideboard Cards in Modern. Rest in Peace and Stony Silence. The Beauty in Green Devotion Decks are that we only need 1x Temple Garden. With our (typically) 8x Fetchlands and 4x Utopia Sprawl we have (virtually) 12 white Mana sources +1 (the temple garden itself) .
How important it is? Good Question: That is all about your Meta and which Tourney you're like to go. And the question how important it is for you to draw your hate-card just in time. If i got card 4x in my deck, then is my probability to draw it in Turn 4 57% , by 2 cards its only 34% in Turn4. In other Words only 2 cards are mostly to less to be effectiv, because in 66% of time, i will not see if i needed it. If i looked to the Pro's in there Sideboard Tech Vids, there are often boarding 4-7 cards. enough to be efficent but no overboarding. Sideboarding is a very complex theme.
In Anthony S. case that want to be the top 8 and better , its important to using the best cards in the right number. The Word budget is canceled. He had looked only what is needed to get most from his deck or to stop/beat the bad Matchups. Like i described above, the white splash is absolutly worth to be done.
Sounds like I maybe need to put the deck down till I can flesh out the manabase with the proper fetches/shocks and get the sideboard more optimized. Thanks again for the tips.
Wheel of Sun and Moon instead Rest in Peace. With the new Meta with Izzet Phoenix , to put all the opponent cards in the bottom on the library is much better if he really want to play Crackling Drake.
Con: The remaining cards in the graveyard aren't exiled.
Some other Pro: +2 devotion , ultimate protection against mill combos, The own graveyard is untouched, no color splash nedded
I'm working on some brews and one of them just did me make a headache. At the moment Wilderness Reclamation is running wild and get his big impact in Nexus Recalmation(Standard) and as Sultai Wilderness Teachings (Modern). The trick is here to react in the end phase on the Wilderness trigger to double your available mana pool. The downside, it must be a Instant or something with Flash. Alchemist's Refuge is doing here very funny and absurd stuff, but thats to much setup and insconsitence.
But it enable that i had mention as i begin here to brew around simic devotion and using counters. In short explanation: You can't play pro activ your boardstate and left your mana open for counters in the same time - now , you can do it.
Ooookay. Great i can play Flashy creatures and counters , so i can disrupt my opponent in a very versatile way. In addition there are morph creatures that can i using in the turn of my opponent with my untapped lands thanks to Wilderness Reclamation. Hadana's Climb is a win-condition on its own and benefit, too from the enchantment. Polukranos, World Eater is the only ManaSink with x that i can using in the EndStep with Wilderness.
That's a first scetch for a (hopefully)future brew: the manabase are only placeholder, the sideboard...is missing. Mention all what you like/hate and even complete new ideas are very welcome. especially how to abuse Wilderness Reclamation.
I'm working on some brews and one of them just did me make a headache. At the moment Wilderness Reclamation is running wild and get his big impact in Nexus Recalmation(Standard) and as Sultai Wilderness Teachings (Modern). The trick is here to react in the end phase on the Wilderness trigger to double your available mana pool. The downside, it must be a Instant or something with Flash. Alchemist's Refuge is doing here very funny and absurd stuff, but thats to much setup and insconsitence.
But it enable that i had mention as i begin here to brew around simic devotion and using counters. In short explanation: You can't play pro activ your boardstate and left your mana open for counters in the same time - now , you can do it.
Ooookay. Great i can play Flashy creatures and counters , so i can disrupt my opponent in a very versatile way. In addition there are morph creatures that can i using in the turn of my opponent with my untapped lands thanks to Wilderness Reclamation. Hadana's Climb is a win-condition on its own and benefit, too from the enchantment. Polukranos, World Eater is the only ManaSink with x that i can using in the EndStep with Wilderness.
That's a first scetch for a (hopefully)future brew: the manabase are only placeholder, the sideboard...is missing. Mention all what you like/hate and even complete new ideas are very welcome. especially how to abuse Wilderness Reclamation.
P.S.:
Maybe i'm on the complete wrong track . That happens often if you brew decks, but one day i will break modern
Sorry Garfield but this doesn't look super great :P. The numbers are a bit wacky, and the payoffs you have for untap land shenanginans are...Frilled Mystic/Dancer/Polukranos and Deathmist Raptor? These aren't really the powerful modern plays a deck needs right about now sorry
I don't think a Craterhoof strategy lends itself to a Wildnerness Reclamation one. However, Extra mana sinks with Nykthos untaps are very interesting to look at. Cards that I could see as great mana sinks:
Walking Ballista
Polukranos
Helix Pinnacle
Planar Bridge
Mindslaver
Kruphix, God of Horizons
Frilled Mystic
Chord of Calling
Zacama, Primal Calamity
Anything sorcery + Quicken
Personally I think less is more with an effect like this... My first instinct is a neat little Mindslaver, Academy Ruins package with Primeval Titan. Throw in a treasure mage to grab the Mindslaver as well. Buff out the rest with generally decent devotion cards like Walking Ballista and Polukranos and that may be enough.
Don't be sorry. I agree 100% with you. ;):)
After a bit goldfishing i detect a couple of problems. definitly and very clear the wrong track that i take. And i must think more about my most common mistake , I want to much. I write on my little sticky yellow note: "Less is more"
Talking about counters and *****ty ramp decks. "Magic Aid"(The Inventor of 5c Humans) just did a new Video yesterday .
MTG Modern Instant RAMP! w/ Growth Spiral & Sphinx of Foresight! – RNA Deck Tech & Gameplay! https://www.youtube.com/watch?v=ZlJfruwabSg (13 min. and 3 matches)
The right Video to the right time. I could see that i'm not alone with stupid ideas .
Haven't been online in a while guys, whats the latest version of Green ramp thats doing good results?
I'm seeing all kinds of varying list pop up as I try and research decks lists
I'm working on some brews and one of them just did me make a headache. At the moment Wilderness Reclamation is running wild and get his big impact in Nexus Recalmation(Standard) and as Sultai Wilderness Teachings (Modern). The trick is here to react in the end phase on the Wilderness trigger to double your available mana pool. The downside, it must be a Instant or something with Flash. Alchemist's Refuge is doing here very funny and absurd stuff, but thats to much setup and insconsitence.
But it enable that i had mention as i begin here to brew around simic devotion and using counters. In short explanation: You can't play pro activ your boardstate and left your mana open for counters in the same time - now , you can do it.
Ooookay. Great i can play Flashy creatures and counters , so i can disrupt my opponent in a very versatile way. In addition there are morph creatures that can i using in the turn of my opponent with my untapped lands thanks to Wilderness Reclamation. Hadana's Climb is a win-condition on its own and benefit, too from the enchantment. Polukranos, World Eater is the only ManaSink with x that i can using in the EndStep with Wilderness.
That's a first scetch for a (hopefully)future brew: the manabase are only placeholder, the sideboard...is missing. Mention all what you like/hate and even complete new ideas are very welcome. especially how to abuse Wilderness Reclamation.
Here's a current list. The sideboard is a little speculative, as I am trying to figure out how good Rhythm is.
4 Utopia Sprawl
4 Birds of Paradise
4 Overgrowth
4 Garruk Wildspeaker
4 Tireless Tracker
4 Jadelight Ranger
2 Walking Ballista
4 Primeval Titan
4 Tooth and Nail
1 Xenagos, God of Revels
1 Emrakul, the Promised End
4 Stomping Ground
4 Windswept Heath
8 Forest
1 Treetop Village
1 Kessig Wolf Run
3 Rhythm of the Wild
4 Damping Sphere
2 Abrade
1 Raking Canopy
3 Scavenging Ooze
3 Sorcerous Spyglass
About Rhythm, I have not done a ton of testing (b/c it's brand new), but I am liking applications against midrange decks that tap out on their turn and then get hit with a hasty Prime Time... I'll keep posting as I get results.
I like your list, Inferno Titan is not something I've thought of, but it seems like a beating. The one question I have is, with 8 titans, have you had any issues with your mana curve being too high?
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Domri has been quite good specifically in this deck because:
- 4-cmc is a really spot for Devotion (as turn-2 is possible and turn 3 is extremely likely with mana to spare in some cases).
- the haste is crazy synergy with the titans of course; but it is also really good with Ballista (and had led to fun turns with casting it into Arbor Elf into Visionary, etc.)
- his dig and draw is really strong against Grindy/control decks.
Domri isn’t broken by any means; but the fact that he goes to 6-loyalty protects him (and we often have creatures already on board) and his synergy with the Titans is very powerful. I’m not sure I would play it outside of a deck like this; but here it is worth it. It’s certainly fun casting titans :).
______
I haven’t played GW Walkers in a while; but I think i would start with (off the top of my head):
4x Arbor Elf
3x Birds of Paradise
3x Elvish Visionary
2x Courser of Kruphix
3x Walking Ballista
1x Acidic Slime
4x Utopia Sprawl
4x Oath of Nissa
Planeswalker
2x Nissa, Voice of Zendikar
4x Garruk Wildspeaker
2x Gideon Jura
2x Elspeth Tirel
2x Gideon, Ally of Zendikar
3x Ajani, Mentor of Hero’s
7x Green Fetch
2x Horizon Canopy
2x Temple Garden
6x Forest
4x Nykthos, Shrine to Nyx
And then a crazy good board...because white
Thanks for the gw list! I’ll take that as a starting point!!
I was just wondering if someone had tried experimental frienzy. Obviously it would require to lower the curve, and probably remove the midrange threats and engines like garruk, coco, primal command... and have access to the finishers like craterhoof in a smooth way which is not easy with frienzy, or maybe some sinergistic cheap cards like ezury or lords (and maybe a straight elf deck could be better). However, digging for cheap hate like rip or spot removal while playing several crappy guys a turn could somehow turn into finisher, even if this should happen more in postboard games and game 1 there should be a more linear kill,
Anyway, some cards that already are good in devotikn like courser could shine, maybe hidden herbalist to have 8 “bte” when we go off, although h h seems hard to set up. I am thinking as well about cheap cantrips like abundant growth and oath of nissa to maybe accumulate devotion one turn and then have rnough to sac frienzy and kill the opponent with ressources in hand the turn after.
These are scenarios from the top of my head and i have no idea about how often they could occur but the card has so insane potential that i wonder if it could belong to a nykthos deck (it may be terrible) and if you guys have tried to make it work.
The two cards i’ve tried out recently that I hadn’t initially thought to try are:
1. Experimental Frenzy
2. Hydroid Krasis
Both have been quite interesting. Krasis was better; but in the right deck Frenzy can be busted. There were severa games that I just “went off” with Frenzy.
The deck I played Krasis in was more of a long-game build (with Visionary, Coiling Oracle, Acidic Slime, Scavenging Ooze, Ballista, etc.) and the card draw and life gain was too much for any Aggro deckto beat (and the cast trigger really helped against control). It was better than I initially expected.
Frenzy was bonkers when good. I don’t think my build was perfect with it: so it will take more testing. But for a deck that can get to 4-cmc by turn 2 and one that wants to overwhelm the board...there likely is some broken way to build around it. I do think it would require to change the deck quite a bit; but I do like the idea of having Garruks to untap and keep the train rolling.
My main goals currently are:
1. Maximizing Garruk
2. Finding the best way to spend 6+ mana in average.
This generally creates a strain. (as they require a heavy creature count while wanting cards that can win the game at CMC of 8+). I feel pretty comfortable with the base I have. It’s just a matter of how to best fill in the top end.
I’m not entirely certain you couldn’t just build without Garruk in some cases (I don’t think we’ e Thought of every way to build with Devotion)...but if Garruk is in the deck it should Lille be a heavy focus of the deck (so you can utilize the overrun).
** EDIT **
Testing more with Krasis (as it has performed well thus far). Will let you know after the primer how it goes.
__________
P.S. working on Primer finish now. Will post when up.
Current list is here for reference. It's a little on the budget side, as I'm still saving money to acquire more fetchlands and maybe try out some planeswalkers.
I realize G Devo is not the most competitive deck in the format, but I find doing big splashy things with big-mana decks to be more fun than most of the usual Modern suspects (and I can't afford Goyfs if I want to stay in green). I guess I have to decide if it's more fun to play a "deck I enjoy but lose" or play a "less fun deck and win more". Aside from Tron or Tooth 'n Nail, are there other ramp decks I could look into?
Hidden Herbalists got the Problem that sometime it could be ackward to not activate Revolt. If you really consider this guys you need at minimum 8 cards that can you sacrifice anytime. The very simplest way to do are the fetch lands.
A quick look to your Matchups you must really pimped your Sideboard. you need more Artifact hate , 1-2 more Blood Moon's and a good Plan for aggro matchup's.
There aren't much BigMana Decks in Modern. But to find a list is also very simple. Scroll up und click on "Big Mana" Forum .
As far as touching up the sideboard goes, I think 2 Blood Moon / 1 Alpine Moon is enough, but I could go up 1 more Moon. I could probably use more artifact hate, but I've been trying to make due with more general removal like Kozilek's Return and Dismember for artifact creatures. In comparison to Anthony S. decklist, how important is it to splash the white sideboard cards?
As for the other big mana deck threads, I'll check them out, thanks!
How important it is? Good Question: That is all about your Meta and which Tourney you're like to go. And the question how important it is for you to draw your hate-card just in time. If i got card 4x in my deck, then is my probability to draw it in Turn 4 57% , by 2 cards its only 34% in Turn4. In other Words only 2 cards are mostly to less to be effectiv, because in 66% of time, i will not see if i needed it. If i looked to the Pro's in there Sideboard Tech Vids, there are often boarding 4-7 cards. enough to be efficent but no overboarding. Sideboarding is a very complex theme.
In Anthony S. case that want to be the top 8 and better , its important to using the best cards in the right number. The Word budget is canceled. He had looked only what is needed to get most from his deck or to stop/beat the bad Matchups. Like i described above, the white splash is absolutly worth to be done.
Wheel of Sun and Moon instead Rest in Peace. With the new Meta with Izzet Phoenix , to put all the opponent cards in the bottom on the library is much better if he really want to play Crackling Drake.
Con: The remaining cards in the graveyard aren't exiled.
Some other Pro: +2 devotion , ultimate protection against mill combos, The own graveyard is untouched, no color splash nedded
——-
P.S. love Wheel of Sun and Moon!
But it enable that i had mention as i begin here to brew around simic devotion and using counters. In short explanation: You can't play pro activ your boardstate and left your mana open for counters in the same time - now , you can do it.
Ooookay. Great i can play Flashy creatures and counters , so i can disrupt my opponent in a very versatile way. In addition there are morph creatures that can i using in the turn of my opponent with my untapped lands thanks to Wilderness Reclamation. Hadana's Climb is a win-condition on its own and benefit, too from the enchantment. Polukranos, World Eater is the only ManaSink with x that i can using in the EndStep with Wilderness.
That's a first scetch for a (hopefully)future brew: the manabase are only placeholder, the sideboard...is missing. Mention all what you like/hate and even complete new ideas are very welcome. especially how to abuse Wilderness Reclamation.
9 Forest
9 Island
4 Nykthos, Shrine to Nyx
//Spells
2 Condescend
1 Garruk Wildspeaker
2 Hadana's Climb
3 Kiora, Master of the Depths
4 Summoner's Pact
4 Utopia Sprawl
3 Wilderness Reclamation
4 Arbor Elf
2 Coiling Oracle
1 Craterhoof Behemoth
2 Deathmist Raptor
2 Den Protector
2 Frilled Mystic
1 Polukranos, World Eater
2 Stratus Dancer
3 Tireless Tracker
P.S.:
Maybe i'm on the complete wrong track . That happens often if you brew decks, but one day i will break modern
Sorry Garfield but this doesn't look super great :P. The numbers are a bit wacky, and the payoffs you have for untap land shenanginans are...Frilled Mystic/Dancer/Polukranos and Deathmist Raptor? These aren't really the powerful modern plays a deck needs right about now sorry
I don't think a Craterhoof strategy lends itself to a Wildnerness Reclamation one. However, Extra mana sinks with Nykthos untaps are very interesting to look at. Cards that I could see as great mana sinks:
Walking Ballista
Polukranos
Helix Pinnacle
Planar Bridge
Mindslaver
Kruphix, God of Horizons
Frilled Mystic
Chord of Calling
Zacama, Primal Calamity
Anything sorcery + Quicken
Personally I think less is more with an effect like this... My first instinct is a neat little Mindslaver, Academy Ruins package with Primeval Titan. Throw in a treasure mage to grab the Mindslaver as well. Buff out the rest with generally decent devotion cards like Walking Ballista and Polukranos and that may be enough.
After a bit goldfishing i detect a couple of problems. definitly and very clear the wrong track that i take. And i must think more about my most common mistake , I want to much. I write on my little sticky yellow note: "Less is more"
Talking about counters and *****ty ramp decks. "Magic Aid"(The Inventor of 5c Humans) just did a new Video yesterday .
MTG Modern Instant RAMP! w/ Growth Spiral & Sphinx of Foresight! – RNA Deck Tech & Gameplay!
https://www.youtube.com/watch?v=ZlJfruwabSg (13 min. and 3 matches)
The right Video to the right time. I could see that i'm not alone with stupid ideas .
I'm seeing all kinds of varying list pop up as I try and research decks lists
what about mystical teachings for setting up the instant speed?
After all it fetches Yeva, Nature's Herald to set up the next couple turns bigger creatures