https://www.youtube.com/watch?v=eC7BJ_vD1lQ
Meryn is a streamer with nice content. The Deck is calling Armageddon Combo and is building around Natural Affinity. Once all lands are creatures (yes even from our opponent), it will be just destroyed with Pyroclasm or Volcanic Fallout. The lands you own just survive with Nissa +1/+1 Counters , Garruk Final , Sarkhan Vol +1 ability or we just search new ones with the Primal Titan. For my taste it is a bit half hearted in a devotion shell. Imo it is something to brew for our Planeswalker "grind to win" fans among us.
Posting Primer!! Will message again when it is up and beautiful..but I’m posting now (fixing minor typos, colors, etc.) so it will be up within an hour or so).
P.S. Have taken quite a different route lately with my Devotion deck. Same concepts I always stick to (card advantage, mana sinks, etc.) but much more interactive than many prior builds:
*I’ve also been playing a Devoted Druid combo version too given its recent successes (so i could talk about it from experience) but I’m not 100% sold we aren’t. Just a worse version of The “Normal” Devoted/Vizier deck*
I can’t really say that any one version is better than the other (between my Combo Walker version, the Craterhoof Version, or the more Interactive Version above...if I’m being honest with myself; they pretty much all do the same thing...they just win in a different way.
They all share approximately 48 of the same cards...the only real change is the win-conditions and a few support cards built around those win conditions. They all have the same core which ramps and draws into one or more mana-sinks (Ballista, Wave, Hydra, Curio Loops, Command Loops, etc.) so really they are just variations on the same concept over and over). The only differences lie in if (a) the win-conditions can be interactive in nature, (b) if the few open “support” slots are geared toward speed or interaction. In sum, however, the decks I play are quite similar to one another in their construction.
In honesty, I hadn’t noticed it until I compared the Walker Curio Combo one I love (probably my favorite...a few pages back), the Ballista one I’ve been playing recently, and the Craterhoof-focused one I made for the small tourney a few weeks ago...
Adding the new art Witness and the Tooth and Nail video from MtgGoldfish today and will have it up this evening/morning (my god it gets late quick working on this thing.)
Keep up your good work for the new Primer. 95% finished is also fine, of course . I believe the Edit Button is still there
Most Decks got a "Core Set" and had "Flex Slots". Devotion had imho far more steps and/or routes to build and that is fantastic. Devotion is one of the most flexible decktype for a constructed build in modern.
really the core of the deck feels like arbor elf + utopia sprawl after that you can fill it with just about anything. Devotion or non-Devotion related.
A question for Mr. fulgence. How has the devoted to value been running for you lately. I fell like it has some good potential to be very disruptive to these solitaire decks of late (and the toolbox aspect is interesting too).
I guess Fulgence is playing Standard at the moment ( Source: http://tcdecks.net/results.php?nombre=Fulgence) . Saw in 1-2 weeks ago a Match against SaffronOlive that he won in one of mtggoldfish videos.
Did you mean the right Deck? That isn't disruptiv. This Deck is very high on Value and build a quick threatening boardbuild (ok the sideboard it is very disruptiv) http://tcdecks.net/deck.php?id=28603&iddeck=235208
Imho , there is still a high disruptiv Meta.( http://mtgtop8.com/format?f=MO ).The top 2 Aggro-builds Humans and Spirits are using interactiv disruption. UW Control is the best control deck (to lock you from the game out is a sort of interaction, too) . The rise of Dredge is for sure a solitair deck, like the most Combo builds. A toolbox build is very strong with Ooze Mainboard with noninteractiv builds that using the graveyard.
The user here are very capable to help by any problems with devotion. We need only more information.
Apologies Guys and Gals. I had thought the Primer was up. I will be back to my computer in the morning and will hit the "Post" button ( I guess I can't Preview before posting...but the Preview worked just fine so the "Post" should be no issue at all.
IMHO the coco swarm I really like. I am going to look at a more comboish version of it. I have tested the version fulgence was running some time ago, and think that just like the bases of green devotion, it can be used as an engine.
Humans and spirits are problems as long as we dont beat them at their own game. There is alot of linear gameplay, that I think we can move towards our own version of linear gameplay too. My biggest choice right now is between focusing on druid combo out of the coco value deck, or going more all in on ruric thar. (maybe even both as a deck swap strat)
It is very very rough right now, and I used disruptiv's deck as a model for the idea. Since the format is getting weird, I think this might be a great chance to abuse green devo as we do excell in this type of format.
https://www.youtube.com/watch?v=eC7BJ_vD1lQ
Meryn is a streamer with nice content. The Deck is calling Armageddon Combo and is building around Natural Affinity. Once all lands are creatures (yes even from our opponent), it will be just destroyed with Pyroclasm or Volcanic Fallout. The lands you own just survive with Nissa +1/+1 Counters , Garruk Final , Sarkhan Vol +1 ability or we just search new ones with the Primal Titan. For my taste it is a bit half hearted in a devotion shell. Imo it is something to brew for our Planeswalker "grind to win" fans among us.
isn't Xenagos, the Reveler more relevant to that concept as well?
seems more useful in build up to armageddon and in the post armageddon board state than garruk wildspeaker
It seems there is a high potential in this idea. For that reason i post it in this thread. i mean, a one sided Armageddon is worth to brew around it.
You're right. It need only 5 Forest + Natural Affinity and Ghalta to get him out. Xenagos, the Reveler is great if he is out, as well as Garruk. Turn 4-5 they help both to combo off.
Turn 2: Land , Utopia Sprawl and Arbor Elf , Xenagos or Garruk
Turn 3: Land, Play Ability - play the Combo - Destroy all Lands
Sadly, Arbor Elf will be dying and also our own lands.
The other Planeswalker give +1/+1 effects for our own lands. In these case the final is very reasonable by Garruk and did him a bit better.
And turn all lands into 5/5 trample is very funny , too. Even the enemy can block with his own 2/2 lands. Now i want both
In my brew (maybeboarded) list i had Arlinn Kord. pumping the team and build tokens, too.
Rhonas the Indomitable and Flamewake Phoenix are both great. My concern is the beginning phase to protect our planeswalker. The other concern that i didn't get the puzzle pieces for the combo. i prefer more support cards in the early game.
Overall, i'm surprised how hard it is to improve this idea.
More Planeswalker? Maybe Wildfire if we got 2-3 Planeswalker out? Tutors like Wargate or Bring to Light (very Mana intensiv and unfriendly) or Blood Sun (don't hurt our own Manabase, draw card, and disturb the Opponent)
i brew already a list, but i'm still unhappy with it so far. My most favorite plan at the moment , is Gruul Superfriends with the Combo and use the Parts as disruption, too.
Any new Idea is welcome
wouldn't the goal be something like pyroclasm after natural affinity? Or any way of dealing min. 2 dmg to the field with ease? that would at leastreduce the mana requirement to rg(3) to wipe them easily, or rg(4) if you use it at instant speed with kozilek's return.
Pyroclasm is already Mainboard and set
Yeah, you're right. After Natural Affinity , i will be using an additional move (if possible)Nissa, Voice of Zendikar +1 Ability or that from Sarkhan Vol , after that: Pyroclasm or anything that deals 2 Damage to each creature. My Lands survive , but not that from the Opponent. Sure it need a little time, but 1 more land to destroy is also good.
The decklist that i posted is not from me. You can enjoy 4 Matches in the youtube link that i posted or here is the same video https://www.twitch.tv/videos/337324577
i hoped an devotion shell could be helped. Even , if not: maybe with the next ravnica set is a sweet gruul effect to improve this idea or someone wish to troll his friends/local-meta. The most cards from this list are devotion staples.
Pyroclasm is already Mainboard and set
Yeah, you're right. After Natural Affinity , i will be using an additional move (if possible)Nissa, Voice of Zendikar +1 Ability or that from Sarkhan Vol , after that: Pyroclasm or anything that deals 2 Damage to each creature. My Lands survive , but not that from the Opponent. Sure it need a little time, but 1 more land to destroy is also good.
The decklist that i posted is not from me. You can enjoy 4 Matches in the youtube link that i posted or here is the same video https://www.twitch.tv/videos/337324577
i hoped an devotion shell could be helped. Even , if not: maybe with the next ravnica set is a sweet gruul effect to improve this idea or someone wish to troll his friends/local-meta. The most cards from this list are devotion staples.
The 75 needs some work, but the deck felt great overall. Overgrowth, in particular, was pretty incredible, and enabled a number of T3 and T4 Tooth and Nails. I beat Jeskai Control, BG Rock, Boggles, Dredge, and Amulet Titan.
I didn't reinvent the wheel, but a couple of thoughts: I wasn't loving the blue splash that I sometimes see in devotion lists, and it made a card that a deck like this can leverage well in Blood Moon, much more iffy. In general, I think Garruk is more consistent than Kiora. She has a higher ceiling, but especially with the addition of Overgrowth, Garruk has a higher floor. Because Blood Moon generally comes out against decks like Burn, Dredge, Hollow One, KCI, Affinity, etc, I felt pretty comfortable adding a sideboard only splash of white for the hate enchantment suite.
I'll be running it back, maybe tonight, but possible changes include Ballista -> Hornet Queen, and replacing Worship (I don't have that many creatures) in the board.
Tooth and Nail player here, can I ask a few questions?
How good has the white splash been for you?
How do you do against Jeskai? That matchup seems pretty terrible to me.
I've been wondering if Treasure Map/Treasure Cove is good in tooth and nail. The midgame scry engine seems good as the deck has a lot of air, and the flip side both ramps and refills the hand.
Tooth and Nail player here, can I ask a few questions?
How good has the white splash been for you?
How do you do against Jeskai? That matchup seems pretty terrible to me.
I've been wondering if Treasure Map/Treasure Cove is good in tooth and nail. The midgame scry engine seems good as the deck has a lot of air, and the flip side both ramps and refills the hand.
I dig the white splash. The white hate enchantments are some of the best sideboard action in the format, and they don't cost us very much to play. These cards are coming in against fairly linear decks, and Blood Moon and (sometimes) Tireless Tracker are pretty clean side outs.
The Jeskai match is tough, but not nearly as difficult as UW proper. They're much more vulnerable to Blood Moon, and their burn is less important than most of what it's replacing (counters, card selection, and sometimes Terminus). Bolting the Arbor Elf might be the right play, but the Overgrowth list is going to climb the mana ladder anyways.
I really love Treasure Map, but I wonder if it's too slow, and too low impact versus other turn 2 plays that can swing the game (Planeswalkers, and Choke). It's certainly worth testing, though.
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https://www.youtube.com/watch?v=eC7BJ_vD1lQ
Meryn is a streamer with nice content. The Deck is calling Armageddon Combo and is building around Natural Affinity. Once all lands are creatures (yes even from our opponent), it will be just destroyed with Pyroclasm or Volcanic Fallout. The lands you own just survive with Nissa +1/+1 Counters , Garruk Final , Sarkhan Vol +1 ability or we just search new ones with the Primal Titan. For my taste it is a bit half hearted in a devotion shell. Imo it is something to brew for our Planeswalker "grind to win" fans among us.
7 Forest
4 Garruk Wildspeaker
1 Hanweir Battlements
1 Kozilek's Return
3 Lightning Bolt
2 Mountain
4 Natural Affinity
4 Nissa, Voice of Zendikar
2 Nykthos, Shrine to Nyx
4 Oath of Nissa
3 Primeval Titan
4 Pyroclasm
2 Sarkhan Vol
2 Stomping Ground
4 Utopia Sprawl
1 Vivien Reid
3 Volcanic Fallout
4 Windswept Heath
4 Wooded Foothills
4 Blood Moon
2 Bonfire of the Damned
2 Choke
2 Fracturing Gust
3 Madcap Experiment
2 Platinum Emperion
4x Arbor Elf
4x Birds of Paradise
4x Elvish Visionary
2x Eternal Witness
1x Tireless Tracker (flex)
1x Acidic Slime
4x Walking Ballista
Enchantment
4x Utopia Sprawl
4x Oath of Nissa
Planeswalker
3x Garruk Wildspeaker
3x Kiora, Master of the Depths
1x Nissa, Vital Force
1x Vivian Ried
1x Primal Command
2x Assassin’s Trophy
Land
8x Green Fetch
1x Breading Pool
2x Overgrown Tomb
6x Forest
4x Nykthos, Shrine to Nyx
1x After Primer Up
*I’ve also been playing a Devoted Druid combo version too given its recent successes (so i could talk about it from experience) but I’m not 100% sold we aren’t. Just a worse version of The “Normal” Devoted/Vizier deck*
I can’t really say that any one version is better than the other (between my Combo Walker version, the Craterhoof Version, or the more Interactive Version above...if I’m being honest with myself; they pretty much all do the same thing...they just win in a different way.
They all share approximately 48 of the same cards...the only real change is the win-conditions and a few support cards built around those win conditions. They all have the same core which ramps and draws into one or more mana-sinks (Ballista, Wave, Hydra, Curio Loops, Command Loops, etc.) so really they are just variations on the same concept over and over). The only differences lie in if (a) the win-conditions can be interactive in nature, (b) if the few open “support” slots are geared toward speed or interaction. In sum, however, the decks I play are quite similar to one another in their construction.
In honesty, I hadn’t noticed it until I compared the Walker Curio Combo one I love (probably my favorite...a few pages back), the Ballista one I’ve been playing recently, and the Craterhoof-focused one I made for the small tourney a few weeks ago...
Adding the new art Witness and the Tooth and Nail video from MtgGoldfish today and will have it up this evening/morning (my god it gets late quick working on this thing.)
Most Decks got a "Core Set" and had "Flex Slots". Devotion had imho far more steps and/or routes to build and that is fantastic. Devotion is one of the most flexible decktype for a constructed build in modern.
also if your walking balista heavy shouldn't you have Rosheen Meanderer in there some where?
Did you mean the right Deck? That isn't disruptiv. This Deck is very high on Value and build a quick threatening boardbuild (ok the sideboard it is very disruptiv)
http://tcdecks.net/deck.php?id=28603&iddeck=235208
Imho , there is still a high disruptiv Meta.( http://mtgtop8.com/format?f=MO ).The top 2 Aggro-builds Humans and Spirits are using interactiv disruption. UW Control is the best control deck (to lock you from the game out is a sort of interaction, too) . The rise of Dredge is for sure a solitair deck, like the most Combo builds. A toolbox build is very strong with Ooze Mainboard with noninteractiv builds that using the graveyard.
The user here are very capable to help by any problems with devotion. We need only more information.
Humans and spirits are problems as long as we dont beat them at their own game. There is alot of linear gameplay, that I think we can move towards our own version of linear gameplay too. My biggest choice right now is between focusing on druid combo out of the coco value deck, or going more all in on ruric thar. (maybe even both as a deck swap strat)
1 Craterhoof Behemoth
1 Kitchen Finks
1 Vizier of Remidies
2 Devoted Druid
1 Walking Ballista
1 Rhonas, the Indomitable
1 Woodland Bellower
2 Fauna Shaman
2 Strangleroot Geist
3 Birds of Paradise
4 Eternal Witness
4 Arbor Elf
4 Burning-Tree Emissary
2 Knight of the Reliquary
2 Summoner's Pact
4 Utopia Sprawl
1 Kessig Wolf Run
2 Stomping Ground
2 Temple Garden
4 Forest
4 Nykthos, Shrine to Nyx
4 Windswept Heath
4 Wooded Foothills
1 Bojuka Bog
2 Fracturing Gust
1 Cunning Sparkmage
2 Ruric Thar, the Unbowed
3 Fulminator Mage
1 Ghost Quarter
1 Scavenging Ooze
2 Tireless Tracker
It is very very rough right now, and I used disruptiv's deck as a model for the idea. Since the format is getting weird, I think this might be a great chance to abuse green devo as we do excell in this type of format.
I was looking at this again and realized natural affinity that can power out Ghalta, Primal Hunger.
isn't Xenagos, the Reveler more relevant to that concept as well?
seems more useful in build up to armageddon and in the post armageddon board state than garruk wildspeaker
also what about Rhonas the Indomitable, he survives the armageddon. plus maybe he turns on Flamewake Phoenixfor post armageddon.
You're right. It need only 5 Forest + Natural Affinity and Ghalta to get him out.
Xenagos, the Reveler is great if he is out, as well as Garruk. Turn 4-5 they help both to combo off.
Turn 2: Land , Utopia Sprawl and Arbor Elf , Xenagos or Garruk
Turn 3: Land, Play Ability - play the Combo - Destroy all Lands
Sadly, Arbor Elf will be dying and also our own lands.
The other Planeswalker give +1/+1 effects for our own lands. In these case the final is very reasonable by Garruk and did him a bit better.
And turn all lands into 5/5 trample is very funny , too. Even the enemy can block with his own 2/2 lands. Now i want both
In my brew (maybeboarded) list i had Arlinn Kord. pumping the team and build tokens, too.
Rhonas the Indomitable and Flamewake Phoenix are both great. My concern is the beginning phase to protect our planeswalker. The other concern that i didn't get the puzzle pieces for the combo. i prefer more support cards in the early game.
Overall, i'm surprised how hard it is to improve this idea.
More Planeswalker? Maybe Wildfire if we got 2-3 Planeswalker out? Tutors like Wargate or Bring to Light (very Mana intensiv and unfriendly) or Blood Sun (don't hurt our own Manabase, draw card, and disturb the Opponent)
i brew already a list, but i'm still unhappy with it so far. My most favorite plan at the moment , is Gruul Superfriends with the Combo and use the Parts as disruption, too.
Any new Idea is welcome
Yeah, you're right. After Natural Affinity , i will be using an additional move (if possible)Nissa, Voice of Zendikar +1 Ability or that from Sarkhan Vol , after that: Pyroclasm or anything that deals 2 Damage to each creature. My Lands survive , but not that from the Opponent. Sure it need a little time, but 1 more land to destroy is also good.
The decklist that i posted is not from me. You can enjoy 4 Matches in the youtube link that i posted or here is the same video https://www.twitch.tv/videos/337324577
i hoped an devotion shell could be helped. Even , if not: maybe with the next ravnica set is a sweet gruul effect to improve this idea or someone wish to troll his friends/local-meta. The most cards from this list are devotion staples.
thats you in the stream?
4 Arbor Elf
4 Birds of Paradise
1 Eternal Witness
3 Tireless Tracker
1 Xenagos, God of Revels
1 Acidic Slime
1 Primeval Titan
1 Hornet Queen
1 Emrakul, the Aeons Torn
Spells
2 Primal Command
4 Tooth and Nail
4 Utopia Sprawl
4 Overgrowth
3 Blood Moon
4 Garruk Wildspeaker
7 Forest
1 Mountain
1 Nykthos, Shrine to Nyx
1 Kessig Wolf Run
1 Stomping Ground
1 Temple Garden
2 Verdant Catacombs
4 Windswept Heath
4 Wooded Foothills
1 Chameleon Colossus
1 Dragonlord Atarka
3 Lightning Bolt
1 Obstinate Baloth
1 Ruric Thar, the Unbowed
2 Worship
3 Stony Silence
3 Rest in Peace
The 75 needs some work, but the deck felt great overall. Overgrowth, in particular, was pretty incredible, and enabled a number of T3 and T4 Tooth and Nails. I beat Jeskai Control, BG Rock, Boggles, Dredge, and Amulet Titan.
I didn't reinvent the wheel, but a couple of thoughts: I wasn't loving the blue splash that I sometimes see in devotion lists, and it made a card that a deck like this can leverage well in Blood Moon, much more iffy. In general, I think Garruk is more consistent than Kiora. She has a higher ceiling, but especially with the addition of Overgrowth, Garruk has a higher floor. Because Blood Moon generally comes out against decks like Burn, Dredge, Hollow One, KCI, Affinity, etc, I felt pretty comfortable adding a sideboard only splash of white for the hate enchantment suite.
I'll be running it back, maybe tonight, but possible changes include Ballista -> Hornet Queen, and replacing Worship (I don't have that many creatures) in the board.
What is the hornet queen there for?
Tooth and Nail player here, can I ask a few questions?
How good has the white splash been for you?
How do you do against Jeskai? That matchup seems pretty terrible to me.
I've been wondering if Treasure Map/Treasure Cove is good in tooth and nail. The midgame scry engine seems good as the deck has a lot of air, and the flip side both ramps and refills the hand.
https://www.youtube.com/watch?v=pwupO-f4wl8
Maybe it is for someone useful.
Have fun with watching it
Edit:
Mono-Green Devotion by TCGplayer(Corbin) from 02.12.2018
https://www.youtube.com/watch?v=Q8hBR7Y2Sx8
Nothing Special but always nice to watch
I dig the white splash. The white hate enchantments are some of the best sideboard action in the format, and they don't cost us very much to play. These cards are coming in against fairly linear decks, and Blood Moon and (sometimes) Tireless Tracker are pretty clean side outs.
The Jeskai match is tough, but not nearly as difficult as UW proper. They're much more vulnerable to Blood Moon, and their burn is less important than most of what it's replacing (counters, card selection, and sometimes Terminus). Bolting the Arbor Elf might be the right play, but the Overgrowth list is going to climb the mana ladder anyways.
I really love Treasure Map, but I wonder if it's too slow, and too low impact versus other turn 2 plays that can swing the game (Planeswalkers, and Choke). It's certainly worth testing, though.