This Decklist had a lot Evergreens that we played in a Devotion List , too. His list is very grindy and slow that beats Control, thanks to Cryptic Command and Aether Vial. I believe the Devotion Shell suits this idea a lot better, to get a chance against aggro and speed up the deck at all. Without the cards vial and cryptic the control matchup get worse, but for those matchups, to protect the shell it needs only some cheap counter like Dispel. At the moment, it come to the "idea folder" for devotion
P.S.: Can't wait for new Simic Cards in the next Standard Block
This was really useful stuff. I notice that your opinion on the white cards has basically done a total 180 versus a few months ago. I'm glad it works, and might adopt it.
The PWs threw me a bit, but what you're doing there makes good sense. I had a Garruk Relentless where you had been running Command since I feel the latter is too slow right now (though I do conceptually love the card). I think the Nissa VF is a very strong choice (I'm a fan of Koth elsewhere, and this hits a lot of the same beats), and am not sure it will pay to return to Witness even if control's dominance recedes.
Thanks for the insights.
Yes, my opinion aboutthe white board has changed, mostly because of the meta currently favoring a lot of graveyard nonsense like dredge and dredgevine, and also tribal aggro like humans and spirits. Basically decks that struggle against worship. If worship was not good I would probably not play white, but right now its great. Shoutout to xiao for getting me to play it. Going forward I am going to test stony silence despite still playing 3 walking ballista, I need a way to beat hardened scales and cannot rely on creeping corrosion.
For primal command, my argument for playing it has always been that it's the 16th sideboard card. It's too weak and slow, but against our absolute worst matchups it still does something really relavant, which is to buy a turn so we can beat down. It's basically never dead no matter the matchup, while the best that 5cmc garruk can immediately do is draw a few cards for 5 mana.
I played the reanimation surge list I brewed going 4/1 in league last night.
I managed to ride obstinate Baloth and thragtusk on my way through spirits, jund, and zoo. when it set up liliana, death's magesty short cutting into rune-scarred demon and primeval titan were pivitol in two of my games. also brought back thragtusk after my zoo opponent knocked it out. Jund doesn't like death's magesty off the top deck to reanimate primeval titan you just discarded to their liliana
I also beat harden scales. having reanimation helped because i was able to keep bringing back dead reclamation sage. game 2 i reanimated one i blocked with, milled another renaimated it further setting my opponent back, winning off zombies and sage.
game 3 I reanimated demon and ramped right into surge. My opponent seemed to have a slow clock building up game 3. So I ramped and comboed. first time playing against harden scales so I was expecting something fast like i saw in game 1, with ravager, steel overseer and worker comboing to make a 10/10 inkmoth on turn 5.
lost to tron 0-2. if karn 2 for 1 a land isn't bad enough, oblivion stone sends you back to turn 2 (2 land drops)
lot of my matches were a grind of creatures at I pointed out at the top, I'm wondering if worship would be more reliable. I've seen some other takes on primal surge using for it.
Thank you for testing.
At the moment, the deck got the same problem as thr most 3 card Combo. It need a lot space ,just make the deck clunky and the Comboparts are easy targets for disruption. Bellower and the Image are good by itself, but the Painter is a real problem. secondly i had no idea how to resolve this issue. Maybe in future i got a cool idea. For this reason i wrote above that this comes only in my idea folder
But, i believe that the Image has a great potential in devotion, too. I really love copy effects.
@dos_rogue
Your deck look strange but make sense if i look closer to it. But with Primal Surge i think mostly, why Primal Surge and not Tooth and Nail. less retrictions and 1 less Mana.
@dos_rogue
Your deck look strange but make sense if i look closer to it. But with Primal Surge i think mostly, why Primal Surge and not Tooth and Nail. less retrictions and 1 less Mana.
mostly out of preference. Primal Surge. Whether its surge, tooth and nail or craterhoof behemoth typically they are all in the same slot with devotion, run as a 1 or 2 of to be the game winning play.
despite the behemoth mana cost, with the combo wins you the game without using the attack step. so no need to worry about ensnaring bridge or settle the wreckage types of card stopping you from winning.
Loving all the Walkers Anthony :). Trying to add a video of your game to the primer but having a hell of a time with linking videos...may have to do it after it’s up (as it’s going on two days trying to get videos to work....but this is my favorite of your lists thus far. Keep up the awesome work!
edit: tested the deck on mtgo, nope its pretty terrible.
Ha! Yeah...brews are always tough to start.
I played a deck when I was first testing out all the Garruk’s (when the legend rule changed) that played the combo of Garruk Caller of Beasts, Painter’s Servant, and Iona, Shield of Emeria...was kinda wonky and fun...servant turned everything Green, Garruk COB could then put her Directly into play...plus we are a deck that can hard-cast her.
Can’t say I tested it enough to tune it (2-3 card combos can be tough); but I did love playing it
I am wondering why nobody is mentioning or integrating abundant growth in their lists. I cannot since I rely on coco, but i feel like a more traditional devotion decks should include some of them with oath of nissa. It's possible the deck becomes too much "air", but i don't think so. Once you have one or two (or Oath), you just need to keep one permanent on board to net you mana. Note that a 1 mana investment is easy to integrate in your curve. Plus step one is to find Nykthos (and Burning=Tree) and this in conjunction with oath helps a lot. Plus it's hard to remove. I believe this card is almost always better than elvish visionary some people are playing since chump blocking to gain life, thus losing devotion, is generally a losing plan. Have you guys considered/tried it?
I have not played modern last month since i have not enjoyed standard as much for years. I used to be about 50 50 against dredge. Coco helps to play around conflagrate. I don't know how Creeping Chill impacts the matchup. I may have to move ooze to main deck or play more big toughness creatures like finks or courser. Anthony, don't dredge players bring anti hate cards like Nature's Claim in the dark against you, and then adding Worship may be risky? This card is narrow but if the stars align, it may be the truth yes.
I have played with Abundant Growth quite a bit in the past (before Oath was primted). Michael Jacobs used to run 2 (and at one point 3) as well. He liked the interaction with Witness and fetch lands (there is a link to his article in the new primer).
You are right that it does a lot of what can be great in Devotion. It replaces itself and “pays for itself” when Nykthos is on board. I of course tended to play it in Cloudstone Curio decks (where it could be looped with Utopia Sprawl or Oath to draw obscene amounts of cards) but non-Curio decks played it in the past as well.
I have tended to opt for Visionary recently mainly due to (a)!Garruk/Craterhoof overruns, (b) the popularity of Engineered Explosives (and for a time Chalice of the Void), and because (c) Oath of Nissa could “hit” Visionary, and when I played Kiora (for the same reason..she digs for creatures but not Enchantments). As a cantrip, Abundant Geowth is superior in Devotion. Visionary just tends to have a few more synergies with other cards that I’ve played.
Having said that, I do think Abundant Growth is a viable Devotion card and would absolutely play it in the right deck.
Re: Abundant Growth: Abundant Growth mostly got replaced by Oath of Nissa. It was a good card, but the deck only has so much room to spend its mana cantripping before it has to actually do things, and Abundant Growth doesn't offer enough to be worth it (while Oath digs in a Ponder-like way). Very few people are playing Elvish Visionary, either. It's not that these cards are bad; it's that the format feels a bit too fast for them.
Re: Dredge: This is one of those cases where Courser is better than Nissa VoZ, but those situations are the exception rather than the rule. As for the white cards like Worship and Rest in Peace, these are great. Unless they see the Temple Garden in game 1, they may not anticipate them in game 2, and nothing else you're playing demands enchantment removal. This leaves a higher chance of blindsiding them. Even if they do bring in enchantment removal, they don't have a lot of it, and will need to find it at the same rate you find your answers. These are definitely better than Sc. Ooze.
pulled another 3-0 and a split out with primal surge.
I tried something little different this week with the sideboard. I went in with 4 fleshbag marauder and it left a mark.
2-0 against colorless ELdrazi tron. Game 1 over aggroed and win more with primal surge combo with opponent at 4 life, could either attack next turn of just play primal surge. game 2 he didn't have much interaction so I managed to ramp into titan and wolf run for a win. Had 3 spheres in from the sideboard and 3 marauders from sideboard but didn't draw them or need them.
2-0 against merfolk. game 1 had multiple courser lined up to wall him off. got to a titan and got set up 10 lands with boseju and following turn surged. Surge been linging in my hand from opener.
game 2 in went 4 marauders. worked beautifully, I landed one and got reanimation from liliana for the same 1, then drew another, lilly ticked up to 4 and brought back maurader again, all while getting in with a zombie. I finally put down rune scarred demon for some real pressure and my opponent just scoops.
2-1 against boggles. this guy i was kind of expecting, hence the mauraders. game 1 I get completely hosed by a unblockable 11/7 or something lifelink, trample. game 2 in whent 2 reclaimation sage, 4 fleshbag mauraders. It went according to plan! Opened with 1 maurader and kocked out my opponents only boggle forcing him to dig for another one, but I sacrificed my arbor elf instead of marauder, which put a good clock on him with a 3/1. followed up by a champion of wits to make it 5 damage a turn. game 3 similar ordeal, landed an opening maurader to kill his creature, he pulls out 2nd boggle begins building, by then i've ramped into liliana and reanmate my maruader to take it out, he cracks a fetch for dryad arbor to sacrifice. but his 2nd boggle isn't being loaded up with tons of enchantments so I can block with arbor elf. get lilly to 3 again. he can't seem to draw an aura that will punch through before i reanimate maurader again and he conceeds.
round 4 could of been against death's shadow but was offered spliting and I took it. I think marauders might of given me a chance against it, but over all I think its a tougher match up. better equiped with cards in the main deck for hitting a devotion decks with 2 for 1s.
I think fleshbag marauder is a solid creature for devotion to use for knocking out opposing creatures. most devotion decks aren't using liliana, death's magesty like I am for short cutting, just getting him back with eternal witness gets good repeatable value out of him. Plus swaping a 1/1 arbor elf for a 3/1 can make a difference in turning up the pressure at critical moments.
For primal surge I really don't have any permanents that provide a fast answer to zoo decks and others that need to be answered with pyroclasm or bonfire of the damned.
I got two videos in there! I have two more to add (one in particular is giving me headaches); but I will post what I have ASAP.
______
Seeing all of these PrimeTimes at the SCG tourney makes me want to play it :). I have been playing my “Garruk Green” deck recently as the meta I’ve been playing in has been a little more linear while also having multiple control decks...so moving to a Craterhoof deck in my style was a better fit. I’ll post the list (somewhat a core list but with Garruk Caller of Beasts) after I get the Primer up.
The main board focuse(s) entirely on Craterhoof and Garruk Overruns. It functions somewhat similarly to the old Combo Elves in Legacy (quick Critical Mass...then Hoof ). It plays like a combo deck.
Garruk COB helps with Turn-3 Craterhoofs and the more “busted” draws...while also letting you “fill up” in the grinder match ups and against opponents with board wipes.
I would have liked to get a Kiora in there but am not yet certain what to cut (if anything can/should be cut).
______
Working on Primer Formatting now. Will post later when it is up and viewable to the public.
Do the Coiling Oracles perform that much better than Burning Tree Emissary to warrant them as the only blue cards in the deck?
You really do kinda want a critical mass of creatures (that’s why the card draw matters)...but it is tough playing a whole color for just Oracle (for a time I had two blue cards in the board and Spellskite that uses blue mana).
I like Duskwatch only because I can utilize him immediately (as often times you go on "Chains" where you have a ton of mana...but not being able to draw into planeswalkers hurts a little.
I’m open to ideas though. I will try out BtE tonight as well.
The only changes are the removal of the Coiling Oracles for a fourth copy of Oath of Nissa a Duskwatch Recruiterand a Flex spot. Thus far, the flexes I'm considering (and will test) are:
The sideboard I cant decide on mostly. I keep debating on if the Finks should be another Knight of Autumn and if worship should be another Leyline. My main deck concern is do I need a craterhoof over a prime time or do I keep the titans and stay on the Kessig backup plan with the Prime times?
I would cut the thrashing brontodon for a knight of autumn is that slot is your main deck 1 of answer for artifact/enchantment, you might as well go knight for the chance to get light gain if needed.
I would go with kitchen finks sideboard because burn, sligh and Zoo you need life gain and blockers. finks is the optimal choice for stopping their quick aggressive opening 1cc creatures they depend on.
In like i'm play rune-scarred demon not only wins me games just for being 6/6 in the air, but he carrys over kessig wolf run very frequently and wins the game in 1 turn.
A Combo between Woodland Bellower + Painter's Servant + Phantasmal Image
(hint: Bellower search only green creatures )
Jeff Hoogland played this Combo with Cryptic Command and Aether Vial to protect his Combo
https://www.youtube.com/watch?v=trjc2LYJ70g
1 Botanical Sanctum
2 Breeding Pool
4 Coiling Oracle
4 Cryptic Command
4 Eternal Witness
1 Flooded Grove
3 Forest
1 Hellraiser Goblin
1 Hinterland Harbor
3 Island
1 Kessig Wolf Run
4 Misty Rainforest
1 Mountain
4 Painter's Servant
4 Phantasmal Image
2 Primal Command
1 Scalding Tarn
3 Search for Tomorrow
1 Steam Vents
1 Stomping Ground
4 Summoner's Pact
2 Wooded Foothills
4 Woodland Bellower
2 Firespout
3 Lightning Bolt
2 Nature's Claim
3 Negate
2 Obstinate Baloth
2 Relic of Progenitus
P.S.: Can't wait for new Simic Cards in the next Standard Block
P.P.S.: Congrats to askrzypczak and your thoughts
Yes, my opinion aboutthe white board has changed, mostly because of the meta currently favoring a lot of graveyard nonsense like dredge and dredgevine, and also tribal aggro like humans and spirits. Basically decks that struggle against worship. If worship was not good I would probably not play white, but right now its great. Shoutout to xiao for getting me to play it. Going forward I am going to test stony silence despite still playing 3 walking ballista, I need a way to beat hardened scales and cannot rely on creeping corrosion.
For primal command, my argument for playing it has always been that it's the 16th sideboard card. It's too weak and slow, but against our absolute worst matchups it still does something really relavant, which is to buy a turn so we can beat down. It's basically never dead no matter the matchup, while the best that 5cmc garruk can immediately do is draw a few cards for 5 mana.
I managed to ride obstinate Baloth and thragtusk on my way through spirits, jund, and zoo. when it set up liliana, death's magesty short cutting into rune-scarred demon and primeval titan were pivitol in two of my games. also brought back thragtusk after my zoo opponent knocked it out. Jund doesn't like death's magesty off the top deck to reanimate primeval titan you just discarded to their liliana
I also beat harden scales. having reanimation helped because i was able to keep bringing back dead reclamation sage. game 2 i reanimated one i blocked with, milled another renaimated it further setting my opponent back, winning off zombies and sage.
game 3 I reanimated demon and ramped right into surge. My opponent seemed to have a slow clock building up game 3. So I ramped and comboed. first time playing against harden scales so I was expecting something fast like i saw in game 1, with ravager, steel overseer and worker comboing to make a 10/10 inkmoth on turn 5.
lost to tron 0-2. if karn 2 for 1 a land isn't bad enough, oblivion stone sends you back to turn 2 (2 land drops)
lot of my matches were a grind of creatures at I pointed out at the top, I'm wondering if worship would be more reliable. I've seen some other takes on primal surge using for it.
edit: tested the deck on mtgo, nope its pretty terrible.
At the moment, the deck got the same problem as thr most 3 card Combo. It need a lot space ,just make the deck clunky and the Comboparts are easy targets for disruption. Bellower and the Image are good by itself, but the Painter is a real problem. secondly i had no idea how to resolve this issue. Maybe in future i got a cool idea. For this reason i wrote above that this comes only in my idea folder
But, i believe that the Image has a great potential in devotion, too. I really love copy effects.
@dos_rogue
Your deck look strange but make sense if i look closer to it. But with Primal Surge i think mostly, why Primal Surge and not Tooth and Nail. less retrictions and 1 less Mana.
mostly out of preference. Primal Surge. Whether its surge, tooth and nail or craterhoof behemoth typically they are all in the same slot with devotion, run as a 1 or 2 of to be the game winning play.
despite the behemoth mana cost, with the combo wins you the game without using the attack step. so no need to worry about ensnaring bridge or settle the wreckage types of card stopping you from winning.
Ha! Yeah...brews are always tough to start.
I played a deck when I was first testing out all the Garruk’s (when the legend rule changed) that played the combo of Garruk Caller of Beasts, Painter’s Servant, and Iona, Shield of Emeria...was kinda wonky and fun...servant turned everything Green, Garruk COB could then put her Directly into play...plus we are a deck that can hard-cast her.
Can’t say I tested it enough to tune it (2-3 card combos can be tough); but I did love playing it
I have played with Abundant Growth quite a bit in the past (before Oath was primted). Michael Jacobs used to run 2 (and at one point 3) as well. He liked the interaction with Witness and fetch lands (there is a link to his article in the new primer).
You are right that it does a lot of what can be great in Devotion. It replaces itself and “pays for itself” when Nykthos is on board. I of course tended to play it in Cloudstone Curio decks (where it could be looped with Utopia Sprawl or Oath to draw obscene amounts of cards) but non-Curio decks played it in the past as well.
I have tended to opt for Visionary recently mainly due to (a)!Garruk/Craterhoof overruns, (b) the popularity of Engineered Explosives (and for a time Chalice of the Void), and because (c) Oath of Nissa could “hit” Visionary, and when I played Kiora (for the same reason..she digs for creatures but not Enchantments). As a cantrip, Abundant Geowth is superior in Devotion. Visionary just tends to have a few more synergies with other cards that I’ve played.
Having said that, I do think Abundant Growth is a viable Devotion card and would absolutely play it in the right deck.
Re: Abundant Growth: Abundant Growth mostly got replaced by Oath of Nissa. It was a good card, but the deck only has so much room to spend its mana cantripping before it has to actually do things, and Abundant Growth doesn't offer enough to be worth it (while Oath digs in a Ponder-like way). Very few people are playing Elvish Visionary, either. It's not that these cards are bad; it's that the format feels a bit too fast for them.
Re: Dredge: This is one of those cases where Courser is better than Nissa VoZ, but those situations are the exception rather than the rule. As for the white cards like Worship and Rest in Peace, these are great. Unless they see the Temple Garden in game 1, they may not anticipate them in game 2, and nothing else you're playing demands enchantment removal. This leaves a higher chance of blindsiding them. Even if they do bring in enchantment removal, they don't have a lot of it, and will need to find it at the same rate you find your answers. These are definitely better than Sc. Ooze.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I tried something little different this week with the sideboard. I went in with 4 fleshbag marauder and it left a mark.
2-0 against colorless ELdrazi tron. Game 1 over aggroed and win more with primal surge combo with opponent at 4 life, could either attack next turn of just play primal surge. game 2 he didn't have much interaction so I managed to ramp into titan and wolf run for a win. Had 3 spheres in from the sideboard and 3 marauders from sideboard but didn't draw them or need them.
2-0 against merfolk. game 1 had multiple courser lined up to wall him off. got to a titan and got set up 10 lands with boseju and following turn surged. Surge been linging in my hand from opener.
game 2 in went 4 marauders. worked beautifully, I landed one and got reanimation from liliana for the same 1, then drew another, lilly ticked up to 4 and brought back maurader again, all while getting in with a zombie. I finally put down rune scarred demon for some real pressure and my opponent just scoops.
2-1 against boggles. this guy i was kind of expecting, hence the mauraders. game 1 I get completely hosed by a unblockable 11/7 or something lifelink, trample. game 2 in whent 2 reclaimation sage, 4 fleshbag mauraders. It went according to plan! Opened with 1 maurader and kocked out my opponents only boggle forcing him to dig for another one, but I sacrificed my arbor elf instead of marauder, which put a good clock on him with a 3/1. followed up by a champion of wits to make it 5 damage a turn. game 3 similar ordeal, landed an opening maurader to kill his creature, he pulls out 2nd boggle begins building, by then i've ramped into liliana and reanmate my maruader to take it out, he cracks a fetch for dryad arbor to sacrifice. but his 2nd boggle isn't being loaded up with tons of enchantments so I can block with arbor elf. get lilly to 3 again. he can't seem to draw an aura that will punch through before i reanimate maurader again and he conceeds.
round 4 could of been against death's shadow but was offered spliting and I took it. I think marauders might of given me a chance against it, but over all I think its a tougher match up. better equiped with cards in the main deck for hitting a devotion decks with 2 for 1s.
I think fleshbag marauder is a solid creature for devotion to use for knocking out opposing creatures. most devotion decks aren't using liliana, death's magesty like I am for short cutting, just getting him back with eternal witness gets good repeatable value out of him. Plus swaping a 1/1 arbor elf for a 3/1 can make a difference in turning up the pressure at critical moments.
For primal surge I really don't have any permanents that provide a fast answer to zoo decks and others that need to be answered with pyroclasm or bonfire of the damned.
I got two videos in there! I have two more to add (one in particular is giving me headaches); but I will post what I have ASAP.
______
Seeing all of these PrimeTimes at the SCG tourney makes me want to play it :). I have been playing my “Garruk Green” deck recently as the meta I’ve been playing in has been a little more linear while also having multiple control decks...so moving to a Craterhoof deck in my style was a better fit. I’ll post the list (somewhat a core list but with Garruk Caller of Beasts) after I get the Primer up.
4x Arbor Elf
3x Birds of Paradise
4x Elvish Visionary
3x Coiling Oracle
3x Strangleroot Geist
1x Fauna Shaman
1x Walking Ballista
1x Acidic Slime
2x Craterhoof Behemoth
2x Genesis Hydra
4x Utopia Sprawl
3x Oath of Nissa
Planeswalker
4x Garruk Wildspeaker
1x Vivien Reid
3x Garruk, Caller of Beasts
Land
8x Green Fetch Land
7x Forest
1x Breeding Pool
1x Temple Garden
4x Nykthos, Shrine to Nyx
3x Knight of Autumn
2x Scavenging Ooze
2x Spellskite
1x Damping Sphere
2x Thalia, Guardian of Thraben
1x Linvala, Keeper of Silence
2x Worship
2x Walking Ballista
* The board is still in progress... *
The main board focuse(s) entirely on Craterhoof and Garruk Overruns. It functions somewhat similarly to the old Combo Elves in Legacy (quick Critical Mass...then Hoof ). It plays like a combo deck.
Garruk COB helps with Turn-3 Craterhoofs and the more “busted” draws...while also letting you “fill up” in the grinder match ups and against opponents with board wipes.
I would have liked to get a Kiora in there but am not yet certain what to cut (if anything can/should be cut).
______
Working on Primer Formatting now. Will post later when it is up and viewable to the public.
You really do kinda want a critical mass of creatures (that’s why the card draw matters)...but it is tough playing a whole color for just Oracle (for a time I had two blue cards in the board and Spellskite that uses blue mana).
I have thought about cards like:
1. Nest Invader
2. Wistful Selkie
3. Carven Caryatid
4. Merfolk Branchwalker
5. Satyr Wayfinder
But each had their own downsides...and if I went to 3-CMC you get into Tireless Tracker, Courser, etc. territory.
I’m just waiting for them to print a GG “draw a card” variant!
Some other options I'm thinking about as potential 1-of's include:
1. Fauna Shaman
2. Duskwatch Recruiter
I like Duskwatch only because I can utilize him immediately (as often times you go on "Chains" where you have a ton of mana...but not being able to draw into planeswalkers hurts a little.
I’m open to ideas though. I will try out BtE tonight as well.
I may try this as well:
4x Arbor Elf
3x Birds of Paradise
4x Elvish Visionary
3x Strangleroot Geist
1x Duskwatch Recruiter
1x Fauna Shaman
1x Walking Ballista
1x Acidic Slime
1x Flex Creature
2x Craterhoof Behemoth
2x Genesis Hydra
4x Utopia Sprawl
4x Oath of Nissa
Planeswalker
4x Garruk Wildspeaker
1x Vivien Reid
3x Garruk, Caller of Beasts
Land
8x Green Fetch Land
7x Forest
1x Temple Garden
1x Horizon Canopy
4x Nykthos, Shrine to Nyx
3x Knight of Autumn
2x Scavenging Ooze
2x Spellskite
1x Damping Sphere
2x Thalia, Guardian of Thraben
1x Linvala, Keeper of Silence
2x Worship
2x Walking Ballista
The only changes are the removal of the Coiling Oracles for a fourth copy of Oath of Nissa a Duskwatch Recruiterand a Flex spot. Thus far, the flexes I'm considering (and will test) are:
1. Hornet Queen
2. Ghalta, Primal Hunger
3. Regal Force
4. Primeval Titan
5. Wolfbriar Elemental
That may end up being too may 5+ drops though...so it may have to end up being a 2-4 drop to keep the curve where I want it.
4 Arbor Elf
2 Birds of Paradise
1 Duskwatch Recruiter
2 Elvish Visionary
3 Eternal Witness
1 Huntmaster of the Fells
3 Primeval Titan
1 Scavenging Ooze
4 Strangleroot Geist
1 Thrashing Brontodon
1 Walking Ballista
3 Oath of Nissa
4 Utopia Sprawl
Planeswalker (6)
4 Garruk Wildspeaker
2 Nissa, Vital Force
Sorcery (3)
3 Primal Command
Land (21)
1 Cinder Glade
7 Forest
1 Kessig Wolf Run
4 Nykthos, Shrine to Nyx
2 Stomping Ground
2 Temple Garden
4 Wooded Foothills
2 Ancient Grudge
1 Blasphemous Act
1 Caldera Hellion
1 Fracturing Gust
1 Huntmaster of the Fells
1 Kitchen Finks
2 Knight of Autumn
1 Leyline of Sanctity
1 Scavenging Ooze
2 Thalia, Guardian of Thraben
1 Thrun, the Last Troll
1 Worship
The sideboard I cant decide on mostly. I keep debating on if the Finks should be another Knight of Autumn and if worship should be another Leyline. My main deck concern is do I need a craterhoof over a prime time or do I keep the titans and stay on the Kessig backup plan with the Prime times?
I would go with kitchen finks sideboard because burn, sligh and Zoo you need life gain and blockers. finks is the optimal choice for stopping their quick aggressive opening 1cc creatures they depend on.
-----------------------
On an off note: going with devotion, I think we need to work restoration angel into the build some where. (maybe even feridar soveriegn so we can blink garruk.) but angel flying with kessig wolf run can just steal game wins. plus you extend knight of autumn, kitchen finks and so on.
In like i'm play rune-scarred demon not only wins me games just for being 6/6 in the air, but he carrys over kessig wolf run very frequently and wins the game in 1 turn.
I’ll provide my two cents when I get back; but I wanted to wish you the best of luck immediately!