I'd be down with working on a primer to incorporate the multiple deck ideas and strategies/sequencing for each, though I'm not so great with the "coding" aspect. I only just joined and made my first thread. If nothing else, I could write it all and pass it your way....
I'd really like to see a decklist when your done! I like the reliability of the prism, but I'd like to know how else you're going to ramp. Lotus bloom/reshape seems like a viable resource, too.
With explore I really only netted 0 with it because I'd use a bounceland to cast. That said, I've ripped a win from explore more times than I can count.
One thing I've notices is that I've noticed on Cockatrice is there is an uptake of Chalice of the Void. Granted the deck needs its own one drops *like Amulet of Vigor*. However, given the nature of getting an Amulet out early, could this deck benefit from boarding Chalice? The reason I bring it up is because with Simian Spirit Guide, the deck could put it out as soon as Turn 1, or set it to higher numbers (like for 2 on Turn 2) sooner than most other decks in Modern.
NOTE: I've also renamed the thread until the OP and/or the Amulet players decide on an alternative
I've always considered the deck's name to be Kangaroo (like how in Legacy there's the Inquisition) because it's crazy bounce/Karoo lands and a violent creature. My vote still rests on that name.
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Vive, vale. Siquid novisti rectius istis,
candidus inperti; si nil, his utere mecum.
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I ended up with 4 Prism for many reasons:
> they don't get bolted
> you can grab them with Ancient stirrings (so now Stirring gets you ramp in Amulet/Prism or land - found it pretty nice and therefore up to 4 copies)
> still leads into turn 3 Titan with a 6 cards hand (Land Land B-Land Amulet Prism Titan, or Land B-Land Amulet Prism Azusa/Journey Titan)
> they work decent in multiples and help fix your mana/pay for pacts
Drawback is that we need to tweak the manabase to support Sunburst better (still fixing that bit). Cavern comes out because i don't think we can afford it mainboard anyway. I think I will want more lifegain (maybe swap that Radiant fountain for another Kabira Crossroads, because I have a feeling aggro will really be horrible. Affinity in particular
This list is still rough so please don't destroy me I'm just trying to keep playing my favourite deck!
I'm not good at formatting, so I'll just say that my list is similar to yours. I've goldfished on Cockatrice to the following results. Please keep in mind that this doesn't involve any interaction from the opponent (disruption/counters/land destruction).
-1 Azusa, -1 Journey, -1 Gruul Turf, -1 Temple of Mystery, -1 Kabira
+2 Simian Spirit Guide, +1 Grove of the Burnwillows, +1 Pact of Negation, +1 Island
EDIT1: I should make clear that the number of mulligans isn't how many games I've mulliganed, but how many times throughout the 80 goldfish sessions.
EDIT2: With the banning of Splinter Twin and uprise of aggro decks, a turn 4 Primeval Titan often isn't good enough against Burn/Zoo/Affinity. I'm considering main-decking Thragtusk to combat this and, to do so, some space needs to be made in the main deck. The following pieces are in question:
Slaughter Pact
This is extremely good against Splinter Twin and doubles as a win condition with Hive Mind. But, I think its value is mainly for the first reason. If this gets cut, Golgari Rot Farm can also be replaced with a different land as black will no longer be required.
Simian Spirit Guide
This piece makes turn 2/3/4 Titan more likely, but you often only need 1 (sometimes). Cutting this for a Thragtusk makes sense.
Long time lurker first time poster, Went to FNM on the most recent Friday to try out the new Amulet Titan Deck, went 3-1, I am just looking to post my deck and explain the match ups I had and what changes were amazing and which i felt were underwhelming.
So these are the changes I made from the previous builds of "Amulet Bloom" I cut the Hiveminds because I believe this deck's main job now is to consistently drop a threat on turn 3 or 4, not trying to cheat out free wins with Hivemind/Pacts.
-4 Summer Blooms, -2 Hiveminds - 1 Pact of Negation, -1 Cavern of Souls
+1 Azusa, lost but seeking, +3 Explore, +2 Journey of Discovery, +1 Ancient Stirrings +1 Ghost Qaurter
I felt the side board needed a bit of changing as well, Just moved a Cavern of souls from the Main to the side, and added a Ghost quarter to the mainboard.
Now, on to my matches!
Round 1 UR Delver/Prowless
I ended up playing against a friend of mine who I personally felt I had one of the worst match ups in the room UR Delver/Aggro, Game 1 was very slow from my end, he had 2 remands for turn 4 and turn 5 titan then mana leaked it turn 6. I was facing down lethal the next turn, if he had a bolt it was game over, but I had one turn and I was able to stick a titan and stabilize thanks to Radiant Fountain/Vensuza, from there I won the following turn with titan double striking as an 8/6.
-2 Journey of Discovery -1 Slaughter Pact -1 Ghost Quarter -1 Khalni Garden -1 Primetime -1 Pact of Negation
+2 Pyroclam +2 Swan Song +1 Cavern of Souls +1 Bojuka Bog +1 Thragtusk
Game two went just fine and smoothly, was able to get a titan out on turn 4 and he couldn't answer it once it hit the board and I won handily. I was able to clear his board of Swiftspear and a delver on turn two thanks to Pyroclasm as well, didnt see any other side board cards that game, I did have a swan song in hand as well, he just had no counter magic.
Round 2 Tron
Game 1 I was on the play again and had to mulligan a great hand for lack of an untapped land. Kept my next 6 with 2 Amulets in hand, I found a third thanks for a turn 2 ancient stirrings and proceeded to turn 3 swing at him for 48 dmg with 3, 8/6 Double striking haste titans.
Game 2 as a much slower paced game from both sides, he Natures claimed my turn 1 Amulet, and would have had Tron turn 3 but I had one of my ghost quarters in my opening hand. he played Oblivion stone and sat on that and cracked it after I was able to drop a titan and Azusa, but with out an amulet I was only able to get a Tolari west to fetch a titan next turn. He tried again to get tron but I had my other Ghost quarter ready. Eventually he was able to play Karn with 7 lands and exiled my Titan. I drew amulet from turn and played another titan and killed him. Ghost Quarter was an all star in this match up, going up from 1 Sided to 1 Main/Side is great,
Round 3 Esper Gifts
Game 1, This match up was the worst for me, Mulliganed another perfect 7 for lack of an untapped land, kept my 6 and went on with life, he won the dice roll and was able to grab my amulet out of my hand with an IoK, then followed that up with a turn 3 Lily I had no answer for, got the ultimate off lost half my lands, and had about 8 Spirit tokens in the air. Needless to say, I got destroyed.
-2 Journey of Discovery, -1 Slaughters Pact, -1 Radiant Fountain, -1 Ghost Quarter -1 Ancient Stirrings, -1 Serum Visions, -1 Pact of Negation, -1 Explore, -1 Sleight of Hand
+3 Leyline of Sanctity, +2 Pyroclasm +2 Swan Songs +1 Cavern of Souls +1 Bojuka Bog +1 Engineered Explosives
Game 2 started off terribly for me, Kept a hand with out Amulet but with some Decent Acceleration, Azusa, Explore, Titan and some Bouncelands and untapped lands, he started off with IoK getting Azusa, then turn 2 Thoughtseize snagging my explore, then a turn 3 Duress hitting nothing. So all I had left in hand on my turn 4 was Titan and lands. He had ghost quarter early to get my Simic growth Chamber. and after I finally landed a titan with out an amulet out, it wasn't that great of a threat, he end of turned Gifts getting Iona and unburial rites and failing to find the other two, so he brought her back declaring green, I had one turn to deal with it, but couldn't and he untapped and pathed my Titan. Felt bad man.
Round 4 Esper Mill
Game 1 went great for him, I had everything I needed but could not find a titan by the time he milled me out. so I scooped when I saw my last titan hit the yard.
-2 Journey of Discovery, -1 Ancient Stirrings -1 Serum Visions -1 Slaughter Pact
+3 Leyline of Sanctity, + 2 Swan songs
Game 2 went great for me, won on turn 2, Had double Amulet and Azusa, Titan, 2 Bouncelands and 1 Untapped land. 10/6 Double Strike, Haste Titan won me game two pretty quick.
Game 3 I dropped 2 Leyline's from my opening hand, and he couldn't do anything after that point and I was able to win a slower game.
So I ended 3-1, which was alright for the decks first tournament since the changes.
Things I liked
- Explore's were great, I liked the additional land a turn great and the draw helped dig through the deck
- Ghost Quarter Main over Cavern of Souls, with an additional Ghost Quarter in the side. Was really strong going up against tron, will help in the future against Tron/Eldrazi
- 3 Azusa, Lost but Seeking, I might try a 4th, since I just recently got my 4th, she's the heart of the deck and if she lives into turn 3 with an amulet and bounce land, thats a titan.
Things I did not like
- Journey of Discovery, To slow and felt underwhelming whenever I casted it, it was already the first card I usually sided out in any match up. I probably will be trying a few different versions, but I'll say now I do not recommend running any number of this card.
All in all, I had a great tournament and enjoyed playing the New version of Bloom, felt great tilting players with turn 3/4 Titan's for the win! Also, if anyone has any questions about the deck feel free to ask! And since this is my first post, any constrictive Criticism is welcomed!
@ Inukato - nice effort. Against gifts in round 3, if you leave the slaughter pact in, you can tutor it up with tolaria west with your attack trigger from the titan. I tend to leave the slaughter pact in, because Iona is pretty good (assuming you knew it was a gifts deck at that point).
Out of interest, if you drop the Journey of Discovery, will you keep 2 basics? As far as I can tell, the island isn't that good (no hive mind to cast), so a 2nd basic forest seems better. But, if you go down to 1 basic, you can just have the cavern and quarter main. Is that worth considering?
Did you end up in any counter-spell wars vs Gifts? I just wondered if the 2nd Pact of Negation was missed at all?
How many times did you play Explore in those match-ups?
Your deck seems like it might need an alternative win in G1. It's quite easy to see how a deck can go path / snapcaster / path and have you on the back foot (especially if they manage to counter 1 titan at some stage). As a result, is it worth considering swapping the double-strike land for a kessig wolf run? I know that seems a bit nuts, but it turns plant tokens and Azusa's into kings!
I was going to suggest dropping Journey for the 4th Azusa (I can't see a world where Journey is better), but you've already suggested that!
I know the I should have left the Slaughter Pact in, that was my mistake, but I had terrible draws up until that point, and I was kicking myself for siding out the slaughter pacts at that point.
I am not to sure as of yet, I will be testing out a few of the different suggestions/Ideas some of the other players have suggested in this thread, and yes I would be considering that option, I also like the idea of dropping blue together so I can add Oath of Nissa.
No, the only time I was able to counter a meaningful spell was against UR deck and Esper Mill, countering a Path of Exile and a remand.
I casted atleast once a game if not more in every match-up.
I am really interested trying out the Retreat/Sakura Tribe-Scout version with Kessig wolf run, I haven't tested it yet, but I am looking for ward to it.
Why are people running a journey of discovery over the fourth Azusa. Can someone please explain this to me? The other mode doesn't seem worth the downgrade. Is it in order to play both journey and Azusa in a single turn when possible?
Blargenspargle: I think that the red green vesion of valakut that came top 8 in some big tournament was quite close to titan bloom, only slower. It wants to pump out a lot of lands, and only play sakura tribe elder and titan.
If you get 4 mana and 3 lands in play with an amulet you can cast scapeshift, get 3 bounce lands and play a titan.
If you somehow manage a blue landbase and have 5 lands in play and cast scapeshift with an amulet in play you can get 4 bounce land and tolaria vest, transmute it, fetch a titan and play it. If you have 6 lands one of the lands you fetch can be cavern of souls vs counterspells. If you get 7 lands when playing scapeshift you winn with valakut.
I am shure my decklist can optemises: But many Azuza, Courser of Kruphix, and Oracle of Mundaya + bouncelands + scry lands means that you can dig quite far after your combo cards.
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Here's where I'm at with the deck post-ban. Scapeshift is still amazing (was better pre-ban but oh well), and the existence of eldrazi means that sooner or later the deck will just get a bunch of mana and cast one (not to mention tutoring w/eye). I've been using journey of discovery because it does let you have t3 titan on a much higher basis than explore (mostly through value plays not the coolness from before). Cheers!
I have been playtesting this list to reasonable success and goldfishing with it alot.
I think the best cards to replace summer bloom to ensure a T3 titan at least, is either through Sakura tribe scout or with Penrad prism.
Putting together a list as shown below:
2 Azusa, Lost but Seeking
4 Primeval Titan
4 Pentad Prism
4 Ancient Stirrings
3 Sakura-Tribe Scout
1 Pact of Negation
4 Serum Visions
1 Slaughter Pact
4 Summoner's Pact
4 Amulet of Vigor
1 Engineered Explosives
1 Boros Garrison
1 Cavern of Souls
2 Mana Confluence
1 Forest
4 Gemstone Mine
1 Golgari Rot Farm
3 Gruul Turf
1 Khalni Garden
1 Kabira Crossroads (tapped, but provide W for pentad prism)
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
3 Tolaria West
1 Vesuva
2 Hive Mind
1 Sunhome, Fortress of the Legion
Sideboard
1 Ghost Quarter
2 Dismember
2 Seal of Primordium
3 Pyroclasm
1 Pact of Negation
3 Leyline of Sanctity
2 Obstinate Baloth
1 Chromatic Lantern
Other possible sideboard cards:
1 Sigarda, Host of Heron (Junk/Jund/Eldrazi) for discard effects
additional counterspells like swan song, negate if control rises
additional Ghost Quarter if tron rises
additional Chromatic Lantern if blood moon is rampant
Utilizing sakura-tribe scout can also give us more reason to play swan songs/dismember because we can flash in a land to pay for mana and give our opponents a good surprise.
Try it! Let's continue to find out the right fit in the mainboard to revive amulet again (:
I have been playtesting this list to reasonable success and goldfishing with it alot.
I think the best cards to replace summer bloom to ensure a T3 titan at least, is either through Sakura tribe scout or with Penrad prism.
Putting together a list as shown below:
2 Azusa, Lost but Seeking
4 Primeval Titan
4 Pentad Prism
4 Ancient Stirrings
3 Sakura-Tribe Scout
1 Pact of Negation
4 Serum Visions
1 Slaughter Pact
4 Summoner's Pact
4 Amulet of Vigor
1 Engineered Explosives
1 Boros Garrison
1 Cavern of Souls
2 Mana Confluence
1 Forest
4 Gemstone Mine
1 Golgari Rot Farm
3 Gruul Turf
1 Khalni Garden
1 Kabira Crossroads (tapped, but provide W for pentad prism)
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
3 Tolaria West
1 Vesuva
2 Hive Mind
1 Sunhome, Fortress of the Legion
Sideboard
1 Ghost Quarter
2 Dismember
2 Seal of Primordium
3 Pyroclasm
1 Pact of Negation
3 Leyline of Sanctity
2 Obstinate Baloth
1 Chromatic Lantern
Other possible sideboard cards:
1 Sigarda, Host of Heron (Junk/Jund/Eldrazi) for discard effects
additional counterspells like swan song, negate if control rises
additional Ghost Quarter if tron rises
additional Chromatic Lantern if blood moon is rampant
Utilizing sakura-tribe scout can also give us more reason to play swan songs/dismember because we can flash in a land to pay for mana and give our opponents a good surprise.
Try it! Let's continue to find out the right fit in the mainboard to revive amulet again (:
I actually really like the idea of being able to play mind games with the opponent by flashing in land for countermagic or creature removal.
Sakura-tribe scout really shines when you are going to combo off for the win by doing a primetime chain into slayers stronghold and a bounce land putting slayers back into your hand to give all 4 titans haste.
@daviusminimus
I played in a tourney yesterday, got knocked out in the semifinals vs merfolk. A brief summary is as follows:
r1)
2-0 v Suicide Zoo. Ironically, both games I mulled to 6. In the first game I scapeshifted to 15 mana (tron ftw) to cast Emrakul at 2 life and win. G2 a turn 3 titan took care of business.
r2)
2-0 vs Jund.
G1 I got a t1 amulet into t2 azusa into t3 Ugin and ulted it 2 turns later. G2 I opened with triple amulet and dropped Emmy t3.
r3)
1-2 v Merfolk
G1 I got an Ulamog online to get rid of his spreading seas and stop him islandwalking in for the win, g2 he tossed out quad-spreading seas and I was way too slow to do anything. G3 I got out a titan t4 with amulet out, ran through my library, and promptly realized stronghold was in my hand (and I was out of Land drops). He killed me next turn.
For now, I'm just sticking to Sakura tribe scout a and explore. I've won two LGS tournaments with it, and I still do the turn three wins. That being said I did add stony silence to sideboard, and I added a EE in the main deck.
Been following the deck since shortly before the ban. Once the banned happened I started testing to checkout the viability of it. I went 3-1 last night in my local Modern. A note, in most of my testing my deck was -1 Scout -1 Explosives +2 Simian Spirit Guides, but the SSGs didn't get here in time. I also threw my sideboard together right before so it's not great.
Round 1 vs Aggro Elves, 2-0
Game 1 - A double Amulet draw leads to a turn 3 double striking 10/6 titan which eats his only blocker before he scoops.
SB: +1 Firespout, +1 Pyroclasm, +1 Forest, -2 Hivemind, -1 Pact of Negation. I take out the Hivemind combo figuring it's likely he can pay for pact.
Game 2 - He mulls to 6 and keeps a sketchy hand and I durdle for a while and kill him.
Round 2 vs UR Delver, 2-0
Game 1 - I get a dream draw and turn 3 Hivemind, which gets countered. I follow up with a turn 4 titan which gets Vapor Snagged. I eventually reply it enough to kill him.
SB: +2 Swan Song, +3 Seal, +1 Forest, -1 Slaughter Pact, -1 Mana Confluence, -1 Pentid Prism, -1 Scout, -1 Serum Visions, -1 ?. I forget the last card I took out. I brought in Blood Moon hate.
Game 2 - I don't remember this game as well except it came down to a race which Radiant Fountain and EE clinched the win.
Round 3 vs Naya Company (with 7 moon effects main), 1-2
Game 1 - Mull to 6 with a good hand but it needs a bounce land which I find too late and he just beats me down.
SB: +1 Firespout, +1 Pyroclasm, +3 Seal, +1 Forest, -2 Pact of Negation, -1 Mana Confluence, -2 Hivemind, -1 Serum Visions.
Game 2 - He lands an early Magus of the Moon, which I let live a few turns while I play karoo lands with a Slaughter Pact in my hand. When I'm ready I kill it and play Titan. It gets pathed. The game comes down to me playing titan, getting EE to kill two guys and a Khalni Garden to chump to survive to the next turn and win.
Game 3 - He plays a turn 3 Magus with me having played two seals. I don't find a Prism or way to kill Magus before I die.
Round 4 vs Soul Sisters, 2-1
Game 1 - He gets a turn 2 6/6 flying lifelink and I can't race it or get EE in time.
SB: +1 Firespout, +1 Pyroclasm, +1 Forest, -2 Pact of Negation, -1 Mana Confluence
Game 2 - I Firespout away his guys and run him out of Paths with Titans fetching Tolaria Wests.
Game 3 - I turn 4 Hivemind kill him.
All in all I think the deck is still solid, and I got plenty of turn 3 and 4 kills. Pentid Prism was very good and while it didn't come up, it does add a layer of protection again Blood Moon. I never got to play a scout so I'm not sure on those.
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I'd be down with working on a primer to incorporate the multiple deck ideas and strategies/sequencing for each, though I'm not so great with the "coding" aspect. I only just joined and made my first thread. If nothing else, I could write it all and pass it your way....
I'd really like to see a decklist when your done! I like the reliability of the prism, but I'd like to know how else you're going to ramp. Lotus bloom/reshape seems like a viable resource, too.
With explore I really only netted 0 with it because I'd use a bounceland to cast. That said, I've ripped a win from explore more times than I can count.
if anything it gives the deck some new options for grindy games, being able to bounce and reuse those lands.
I've always considered the deck's name to be Kangaroo (like how in Legacy there's the Inquisition) because it's crazy bounce/Karoo lands and a violent creature. My vote still rests on that name.
candidus inperti; si nil, his utere mecum.
~~~~~
I'm not good at formatting, so I'll just say that my list is similar to yours. I've goldfished on Cockatrice to the following results. Please keep in mind that this doesn't involve any interaction from the opponent (disruption/counters/land destruction).
80 sessions
Turn X Primeval Titan / Hive Mind
Turn 2 - 0 (0%)
Turn 3 - 24 (30%)
Turn 4 - 42 (52.5%)
Turn 5 - 8 (10%)
Turn 6+ - 6 (7.5%)
Mulligans - 41
My list is different as below:
-1 Azusa, -1 Journey, -1 Gruul Turf, -1 Temple of Mystery, -1 Kabira
+2 Simian Spirit Guide, +1 Grove of the Burnwillows, +1 Pact of Negation, +1 Island
EDIT1: I should make clear that the number of mulligans isn't how many games I've mulliganed, but how many times throughout the 80 goldfish sessions.
EDIT2: With the banning of Splinter Twin and uprise of aggro decks, a turn 4 Primeval Titan often isn't good enough against Burn/Zoo/Affinity. I'm considering main-decking Thragtusk to combat this and, to do so, some space needs to be made in the main deck. The following pieces are in question:
Slaughter Pact
This is extremely good against Splinter Twin and doubles as a win condition with Hive Mind. But, I think its value is mainly for the first reason. If this gets cut, Golgari Rot Farm can also be replaced with a different land as black will no longer be required.
Simian Spirit Guide
This piece makes turn 2/3/4 Titan more likely, but you often only need 1 (sometimes). Cutting this for a Thragtusk makes sense.
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3 Gruul Turf
1 Selesnya Sanctuary
1 Slayers' Stronghold
1 Boros Garrison
1 Vesuva
1 Radiant Fountain
1 Khalni Garden
4 Gemstone Mine
1 Sunhome, Fortress of the Legion
1 Mana Confluence
1 Forest
1 Island
1 Ghost Quarter
1 Tendo Ice Bridge
1 Golgari Rot Farm
4 Simic Growth Chamber
3 Tolaria West
4 Primeval Titan
3 Azusa, Lost but Seeking
Spells
4 Amulet of Vigor
4 Ancient Stirrings
4 Serum Visions
4 Summoner's Pact
1 Slaughter Pact
1 Pact of Negation
3 Sleight of Hand
3 Explore
2 Journey of Discovery
3 Leyline of Sanctity
2 Thragtusk
1 Hornet Queen
1 Melira, Sylvok Outcast
2 Pyroclasm
2 Swan Song
1 Engineered Explosives
1 Cavern of Souls
1 Bojuka Bog
1 Ghost Quarter
So these are the changes I made from the previous builds of "Amulet Bloom" I cut the Hiveminds because I believe this deck's main job now is to consistently drop a threat on turn 3 or 4, not trying to cheat out free wins with Hivemind/Pacts.
-4 Summer Blooms, -2 Hiveminds - 1 Pact of Negation, -1 Cavern of Souls
+1 Azusa, lost but seeking, +3 Explore, +2 Journey of Discovery, +1 Ancient Stirrings +1 Ghost Qaurter
I felt the side board needed a bit of changing as well, Just moved a Cavern of souls from the Main to the side, and added a Ghost quarter to the mainboard.
Now, on to my matches!
Round 1 UR Delver/Prowless
I ended up playing against a friend of mine who I personally felt I had one of the worst match ups in the room UR Delver/Aggro, Game 1 was very slow from my end, he had 2 remands for turn 4 and turn 5 titan then mana leaked it turn 6. I was facing down lethal the next turn, if he had a bolt it was game over, but I had one turn and I was able to stick a titan and stabilize thanks to Radiant Fountain/Vensuza, from there I won the following turn with titan double striking as an 8/6.
-2 Journey of Discovery -1 Slaughter Pact -1 Ghost Quarter -1 Khalni Garden -1 Primetime -1 Pact of Negation
+2 Pyroclam +2 Swan Song +1 Cavern of Souls +1 Bojuka Bog +1 Thragtusk
Game two went just fine and smoothly, was able to get a titan out on turn 4 and he couldn't answer it once it hit the board and I won handily. I was able to clear his board of Swiftspear and a delver on turn two thanks to Pyroclasm as well, didnt see any other side board cards that game, I did have a swan song in hand as well, he just had no counter magic.
Round 2 Tron
Game 1 I was on the play again and had to mulligan a great hand for lack of an untapped land. Kept my next 6 with 2 Amulets in hand, I found a third thanks for a turn 2 ancient stirrings and proceeded to turn 3 swing at him for 48 dmg with 3, 8/6 Double striking haste titans.
-1 Radiant Fountain, -1 Khalni Garden -1 Slaughter Pact
+1 Ghost Quarter, +1 Bojuka Bog, +1 Hornet Queen
Game 2 as a much slower paced game from both sides, he Natures claimed my turn 1 Amulet, and would have had Tron turn 3 but I had one of my ghost quarters in my opening hand. he played Oblivion stone and sat on that and cracked it after I was able to drop a titan and Azusa, but with out an amulet I was only able to get a Tolari west to fetch a titan next turn. He tried again to get tron but I had my other Ghost quarter ready. Eventually he was able to play Karn with 7 lands and exiled my Titan. I drew amulet from turn and played another titan and killed him. Ghost Quarter was an all star in this match up, going up from 1 Sided to 1 Main/Side is great,
Round 3 Esper Gifts
Game 1, This match up was the worst for me, Mulliganed another perfect 7 for lack of an untapped land, kept my 6 and went on with life, he won the dice roll and was able to grab my amulet out of my hand with an IoK, then followed that up with a turn 3 Lily I had no answer for, got the ultimate off lost half my lands, and had about 8 Spirit tokens in the air. Needless to say, I got destroyed.
-2 Journey of Discovery, -1 Slaughters Pact, -1 Radiant Fountain, -1 Ghost Quarter -1 Ancient Stirrings, -1 Serum Visions, -1 Pact of Negation, -1 Explore, -1 Sleight of Hand
+3 Leyline of Sanctity, +2 Pyroclasm +2 Swan Songs +1 Cavern of Souls +1 Bojuka Bog +1 Engineered Explosives
Game 2 started off terribly for me, Kept a hand with out Amulet but with some Decent Acceleration, Azusa, Explore, Titan and some Bouncelands and untapped lands, he started off with IoK getting Azusa, then turn 2 Thoughtseize snagging my explore, then a turn 3 Duress hitting nothing. So all I had left in hand on my turn 4 was Titan and lands. He had ghost quarter early to get my Simic growth Chamber. and after I finally landed a titan with out an amulet out, it wasn't that great of a threat, he end of turned Gifts getting Iona and unburial rites and failing to find the other two, so he brought her back declaring green, I had one turn to deal with it, but couldn't and he untapped and pathed my Titan. Felt bad man.
Round 4 Esper Mill
Game 1 went great for him, I had everything I needed but could not find a titan by the time he milled me out. so I scooped when I saw my last titan hit the yard.
-2 Journey of Discovery, -1 Ancient Stirrings -1 Serum Visions -1 Slaughter Pact
+3 Leyline of Sanctity, + 2 Swan songs
Game 2 went great for me, won on turn 2, Had double Amulet and Azusa, Titan, 2 Bouncelands and 1 Untapped land. 10/6 Double Strike, Haste Titan won me game two pretty quick.
Game 3 I dropped 2 Leyline's from my opening hand, and he couldn't do anything after that point and I was able to win a slower game.
So I ended 3-1, which was alright for the decks first tournament since the changes.
Things I liked
- Explore's were great, I liked the additional land a turn great and the draw helped dig through the deck
- Ghost Quarter Main over Cavern of Souls, with an additional Ghost Quarter in the side. Was really strong going up against tron, will help in the future against Tron/Eldrazi
- 3 Azusa, Lost but Seeking, I might try a 4th, since I just recently got my 4th, she's the heart of the deck and if she lives into turn 3 with an amulet and bounce land, thats a titan.
Things I did not like
- Journey of Discovery, To slow and felt underwhelming whenever I casted it, it was already the first card I usually sided out in any match up. I probably will be trying a few different versions, but I'll say now I do not recommend running any number of this card.
All in all, I had a great tournament and enjoyed playing the New version of Bloom, felt great tilting players with turn 3/4 Titan's for the win! Also, if anyone has any questions about the deck feel free to ask! And since this is my first post, any constrictive Criticism is welcomed!
I know the I should have left the Slaughter Pact in, that was my mistake, but I had terrible draws up until that point, and I was kicking myself for siding out the slaughter pacts at that point.
I am not to sure as of yet, I will be testing out a few of the different suggestions/Ideas some of the other players have suggested in this thread, and yes I would be considering that option, I also like the idea of dropping blue together so I can add Oath of Nissa.
No, the only time I was able to counter a meaningful spell was against UR deck and Esper Mill, countering a Path of Exile and a remand.
I casted atleast once a game if not more in every match-up.
I am really interested trying out the Retreat/Sakura Tribe-Scout version with Kessig wolf run, I haven't tested it yet, but I am looking for ward to it.
My friend was suggesting that we should name it "Amulet, Lost but Exploring" since we're adding in Explore, lol
With the above deck could we replace serum vision with oath of Nissa. sunholm, Fortress of the legion with Kessels, wolf run. And that way we could try to add the valakut combo to the deck?
I mean the only combo we have left is amulet + titan = double fetch + attack. You can not transmute into pacts for the 4x titan train.
Something like this:
3 Azusa, Lost but Seeking
2 Courser of Kruphix
2 Oracle of Mul Daya
4 Primeval Titan
Spells
4 Amulet of Vigor
3 Oath of Nissa
3 Ancient Stirrings
4 Explore
4 Scapeshift
4 Summoner's Pact
4 Gruul Turf
2 Selesnya Sanctuary
1 Boros Garrison
1 Vesuva
1 Kessig Wolf Run
1 Slayers' Stronghold
4 Stomping Ground
3 Mountain
2 Valakut, the Molten Pinnacle
1 Forest
4 Temple of Abandon
3 Treetop Village
If you get 4 mana and 3 lands in play with an amulet you can cast scapeshift, get 3 bounce lands and play a titan.
If you somehow manage a blue landbase and have 5 lands in play and cast scapeshift with an amulet in play you can get 4 bounce land and tolaria vest, transmute it, fetch a titan and play it. If you have 6 lands one of the lands you fetch can be cavern of souls vs counterspells. If you get 7 lands when playing scapeshift you winn with valakut.
I am shure my decklist can optemises: But many Azuza, Courser of Kruphix, and Oracle of Mundaya + bouncelands + scry lands means that you can dig quite far after your combo cards.
4 Amulet of Vigor
4 Ancient Stirrings
1 Ulamog, the Ceaseless Hunger
3 Azusa, Lost but Seeking
1 Boros Garrison
1 Emrakul, the Aeons Torn
1 Eye of Ugin
1 Forest
4 Gemstone Mine
3 Gruul Turf
4 Primeval Titan
2 Selesnya Sanctuary
1 Kozilek, the Great Distortion
3 Scapeshift
4 Serum Visions
4 Simic Growth Chamber
4 Journey of Discovery
1 Slayers' Stronghold
3 Summoner's Pact
1 Sunhome, Fortress of the Legion
1 Tolaria West
1 Radiant Fountain
1 Urza's Tower
1 Khalni Garden
1 Urza's Power Plant
1 Cavern of Souls
1 Ugin, the Spirit Dragon
1 Urza's Mine
2 Vesuva
Sideboard
1 Bojuka Bog
1 Ghost Quarter
2 Chalice of the Void
1 Summoner's Pact
1 Thrun, the Last Troll
1 Swan Song
3 Seal of Primordium
1 Terastodon
1 Gaddock Teeg
1 Melira, Sylvok Outcast
2 Thragtusk
Primers
4C Walkers
I have been playtesting this list to reasonable success and goldfishing with it alot.
I think the best cards to replace summer bloom to ensure a T3 titan at least, is either through Sakura tribe scout or with Penrad prism.
Putting together a list as shown below:
2 Azusa, Lost but Seeking
4 Primeval Titan
4 Pentad Prism
4 Ancient Stirrings
3 Sakura-Tribe Scout
1 Pact of Negation
4 Serum Visions
1 Slaughter Pact
4 Summoner's Pact
4 Amulet of Vigor
1 Engineered Explosives
1 Boros Garrison
1 Cavern of Souls
2 Mana Confluence
1 Forest
4 Gemstone Mine
1 Golgari Rot Farm
3 Gruul Turf
1 Khalni Garden
1 Kabira Crossroads (tapped, but provide W for pentad prism)
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
3 Tolaria West
1 Vesuva
2 Hive Mind
1 Sunhome, Fortress of the Legion
Sideboard
1 Ghost Quarter
2 Dismember
2 Seal of Primordium
3 Pyroclasm
1 Pact of Negation
3 Leyline of Sanctity
2 Obstinate Baloth
1 Chromatic Lantern
Other possible sideboard cards:
1 Sigarda, Host of Heron (Junk/Jund/Eldrazi) for discard effects
additional counterspells like swan song, negate if control rises
additional Ghost Quarter if tron rises
additional Chromatic Lantern if blood moon is rampant
Utilizing sakura-tribe scout can also give us more reason to play swan songs/dismember because we can flash in a land to pay for mana and give our opponents a good surprise.
Try it! Let's continue to find out the right fit in the mainboard to revive amulet again (:
I actually really like the idea of being able to play mind games with the opponent by flashing in land for countermagic or creature removal.
Sakura-tribe scout really shines when you are going to combo off for the win by doing a primetime chain into slayers stronghold and a bounce land putting slayers back into your hand to give all 4 titans haste.
I played in a tourney yesterday, got knocked out in the semifinals vs merfolk. A brief summary is as follows:
r1)
2-0 v Suicide Zoo. Ironically, both games I mulled to 6. In the first game I scapeshifted to 15 mana (tron ftw) to cast Emrakul at 2 life and win. G2 a turn 3 titan took care of business.
r2)
2-0 vs Jund.
G1 I got a t1 amulet into t2 azusa into t3 Ugin and ulted it 2 turns later. G2 I opened with triple amulet and dropped Emmy t3.
r3)
1-2 v Merfolk
G1 I got an Ulamog online to get rid of his spreading seas and stop him islandwalking in for the win, g2 he tossed out quad-spreading seas and I was way too slow to do anything. G3 I got out a titan t4 with amulet out, ran through my library, and promptly realized stronghold was in my hand (and I was out of Land drops). He killed me next turn.
After my testing, I'm making the following changes:
-1 kozilek, the great distortion, +1 ugin, the spirit dragon
-1 journey of discovery, +1 azusa, lost but seeking
(in SB) -1 summoner's pact, +1 sigarda, host of herons
Primers
4C Walkers
No, it is worse.
4 Primeval Titan
1 Sakura Tribe Scout
4 Ancient Stirrings
2 Pact of Negation
4 Serum Visions
1 Slaughter Pact
4 Summoner's Pact
4 Amulet of Vigor
1 Engineered Explosives
4 Pentid Prism
2 Hivemind
1 Boros Garrison
1 Mana Confluence
1 Forest
4 Gemstone Mine
1 Golgari Rot Farm
3 Gruul Turf
1 Khalni Garden
1 Radiant Fountain
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
1 Sunhome, Fortress of the Legion
1 Temple of Mystery
3 Tolaria West
2 Vesuva
1 Sakura Tribe Scout
2 Obstinate Baloth
3 Seal of Primordium
1 Pyroclasm
2 Swan Song
3 Leyline of Sanctity
1 Forest
1 Ghost Quarter
1 Firespout
Round 1 vs Aggro Elves, 2-0
Game 1 - A double Amulet draw leads to a turn 3 double striking 10/6 titan which eats his only blocker before he scoops.
SB: +1 Firespout, +1 Pyroclasm, +1 Forest, -2 Hivemind, -1 Pact of Negation. I take out the Hivemind combo figuring it's likely he can pay for pact.
Game 2 - He mulls to 6 and keeps a sketchy hand and I durdle for a while and kill him.
Round 2 vs UR Delver, 2-0
Game 1 - I get a dream draw and turn 3 Hivemind, which gets countered. I follow up with a turn 4 titan which gets Vapor Snagged. I eventually reply it enough to kill him.
SB: +2 Swan Song, +3 Seal, +1 Forest, -1 Slaughter Pact, -1 Mana Confluence, -1 Pentid Prism, -1 Scout, -1 Serum Visions, -1 ?. I forget the last card I took out. I brought in Blood Moon hate.
Game 2 - I don't remember this game as well except it came down to a race which Radiant Fountain and EE clinched the win.
Round 3 vs Naya Company (with 7 moon effects main), 1-2
Game 1 - Mull to 6 with a good hand but it needs a bounce land which I find too late and he just beats me down.
SB: +1 Firespout, +1 Pyroclasm, +3 Seal, +1 Forest, -2 Pact of Negation, -1 Mana Confluence, -2 Hivemind, -1 Serum Visions.
Game 2 - He lands an early Magus of the Moon, which I let live a few turns while I play karoo lands with a Slaughter Pact in my hand. When I'm ready I kill it and play Titan. It gets pathed. The game comes down to me playing titan, getting EE to kill two guys and a Khalni Garden to chump to survive to the next turn and win.
Game 3 - He plays a turn 3 Magus with me having played two seals. I don't find a Prism or way to kill Magus before I die.
Round 4 vs Soul Sisters, 2-1
Game 1 - He gets a turn 2 6/6 flying lifelink and I can't race it or get EE in time.
SB: +1 Firespout, +1 Pyroclasm, +1 Forest, -2 Pact of Negation, -1 Mana Confluence
Game 2 - I Firespout away his guys and run him out of Paths with Titans fetching Tolaria Wests.
Game 3 - I turn 4 Hivemind kill him.
All in all I think the deck is still solid, and I got plenty of turn 3 and 4 kills. Pentid Prism was very good and while it didn't come up, it does add a layer of protection again Blood Moon. I never got to play a scout so I'm not sure on those.