Yeah, I've been chatting with the pilot of that list. He actually won 4 Tron mirrors and 1 GDS for that 5-0, lol. I'm still not a fan of Newgin, and that list has far too few early interactive spells. Gonna have a real tough time with Dredge for example.
Hola all, I tested for a few hours tonight on mtgo, going 9-3 overall. I didn't like newugin and I cut him immediately, I went with this list as a starting point:
So the Colossus was LOL moment, I'm sure it should be Witchbane Orb or a Chalice. The deck is so good now, decision trees, it makes me feel like I'm playing a new arch type. I have won many games off of Lattice + Karn, it's crazy. I beat Storm on T3 by landing new karn, and nabbing trinisphere. I'm not sure what the correct 75 is but, it's nice to be grinding modern again.
Hola all, I tested for a few hours tonight on mtgo, going 9-3 overall. I didn't like newugin and I cut him immediately, I went with this list as a starting point:
So the Colossus was LOL moment, I'm sure it should be Witchbane Orb or a Chalice. The deck is so good now, decision trees, it makes me feel like I'm playing a new arch type. I have won many games off of Lattice + Karn, it's crazy. I beat Storm on T3 by landing new karn, and nabbing trinisphere. I'm not sure what the correct 75 is but, it's nice to be grinding modern again.
Glad to see you testing it. Your list looks a bit wonky though - only 57 cards and no Sylvan Scryings?
no they are there i just forgot to add them, it’s -1 relic , +3 scrying.
it was 3am when i submitted that list. Not too sure about Ensnaring Bridge but this did happen:
Vs Hardened Scales
T1: Map
T2 Crack Map Find last Tron Piece
T3 Play New Karn, Opponent proceeds to sac everything in response and makes a 7/7 Inkmoth. I -2 Karn and wish up Bridge. I Cast Bridge, opponent concedes immediately.
So I tend to test in the practice mode before committing newish decks to a league. I haven't lost today, and here is a smapling of what I've beaten:
Grishoalbrand = Tutored Bridge, Game over. Vannifer= Tron things Edlrazi Taxes= Wish gets around Arbitor, wish'd for Ballistas and Stones. Storm= I am on the play, they go T2 Baral, I go T3 Karn -2 get Trinisphere, they concede Mono Blue Tron= They no longer any reason to play this, mono green is the more consistent shell, we have inevitably Affinity= Karn shuts down the deck hard, if they can't pressure him you get to do gross things Hardened Scales Affinity = Same as above but harder, however Karn + Bridge has been good here since they try and grow things "Big". You have many options on how to attack this deck now. Went from hard to good.
Another Interaction that came up: + New Karn, make opponents Damping Sphere a 2/2, cast ballista, kill sphere, unlock tron. Opponent paused wondering about what they just saw. Izzet Phoenix= we were already favored, but this new configuration give us more tools, and Bride is huge here.
Small sampling but notably, it's the first time I feel like we have game against anything. Burn felt very bad, and merfolk was rough. It's why I want a Witchbane Orb out of the SB. Ya, I can safely commit to testing this in the leagues and have 0 regrets about ordering the news Karns and Wish SB. Sb'ing is so flexible now, we will always bring cards we can't see with Karn. It's early in my testing, but there's a lot of potential.
Added: Beauty of New Karn is that we will always have a T4 relevant play. The curve is better and we always get something out of him. Lattice combo is strong enough to auto include and while it's not always my go to win condition, if the games go long enough we are favorites. I like how the deck can now play like normal Tron, and "interact" better. That's huge, it makes the deck more versatile.
I'm concerned with cutting dismember/spacial contortion. Opponent drops a Gaddock Teeg on turn 2 and its even worse with this list. This is near and dear to me as my local plays a bunch of Boggles.
Seems like we still have the same problems: early hand disruption, fast T3 or worse decks, finding answers to hate.
It'd be nice to see a some fresh blood in GxTron though so I'm excited to see where this goes.
Just got back from an FNM that was one of the most exciting I've played in years, thanks to Blast Zone and Karn the Great Creator. I started skeptical, but it was amazing having so much more game against everything I played.
2-1 against Infect, thanks to careful coordination of Blast Zone, Karn for Sorcerous Spyglass, then Lattice after end-of-turn board wipe. Of note, I had Ulamog in hand with the ten mana open to cast him, and it still wasn't the best play that last turn thanks to the KGC/Lattice lock. Gross.
2-0 against Jund Shadow, because Blast Zone laughs at Death's Shadow, Monastery Swiftspear, and Soul Scar Mage.
1-2 against GB Rock; even with loads of Assassin's Trophy, Field of Ruin, Fulminator Mage, and Surgical Extraction, it was still extremely close, basically coming down to missing a land drop for several turns in both of the games I lost. My opponent shared the sentiment, and was also blown away by how much Karn brought to the table. He even commented on how much more fun and exciting it was than the classic Tron builds to play against.
2-1 against Humans, who have no answers for a game one Ensnaring Bridge at one (soon to be zero) besides Noble Hierarch and a prayer. Damping Sphere carried him far enough in the second game with a good clock for him to get the win. The third game I fought through two Damping Spheres, three Mantis Riders, and three Meddling Mages among other things to have exactly enough mana to crack O-Stone during his attack when I was at three life...with an online Tower and a Blast Zone set to two. He dropped Mage naming Ugin, then the Thalia. I end-of-turn Blasted, then promptly dropped KGC and fetched Lattice. At this point there was a small crowd watching, and audible "ooo"s from them when I announced this and my opponent asked, "What does Lattice do?"
2-1 against UW Control. The game he won, he had a good tempo plan with plenty of Fields and Cryptics (bounce land, draw) with a JtMS out after I mulled pretty hard. The other games, Tron did Tron things (now with more Lattice).
It's hard for me to stress how much I underestimated the ability to toolbox for cards like Ensnaring Bridge, Sorcerous Spyglass, and Lattice could turn matches around. I haven't felt this positive for a significant deck change since Newlamog was printed, and Ugin prior to that. Everyone I played enjoyed it, and there were always people watching and being blown away as well.
To be fair, this was just a single FNM, and there were cards that never came in, like Trinisphere and Witchbane Orb. Importantly, I just never felt like I needed them, and I never had to worry about drawing them as dead cards. The new Karn is low curve, which helps so much when you don't have Tron online but still need options. He keeps you in the match, or he ends it on the spot faster than anything else we play (even the other planeswalkers and Eldrazi).
Blast Zone is absolutely fantastic in a deck that generates lots of mana, needs cheap interaction, can fetch lands, hates Stony Silence, and has access to Crucible. There were two games where I ran out of Forests (once against GB, once against UW), but the next fetch wasn't relevant. The points we make up from Blast Zone versus losing the fifth Forest feels very worth it.
I know I'm ranting, but I'm just in awe (practically disbelief) about how positive of an impact these WAR cards have had on this deck. To everyone who was backing the wishboard build from the beginning, you were definitely right. It's very hard for me to imagine this not being a significantly better build against an open field.
Sounds like a good time. Great Creator is certainly tons of fun and breathes new life into the deck, but I wonder how you arrived at the conclusion that it's a significantly better build against the field. I've been testing it a lot and I did a comparison here with a GC list pretty close to yours, and came to the opposite conclusion:
In a lot of the writeups in which I see people singing the praises of the wishboard, I see very little if any discussion about the cuts they had to make in order to accommodate it. Most of the lists I've seen drop all the spot removal and Thought-Knot Seers, for example, and this creates a set of holes that the wishboard can't adequately cover. Or at the very least, that it doesn't improve upon compared to a traditional list containing those cards. I still haven't seen a GC list that offers us more percentage points against the field than a traditional one, and frankly, barring significant metagame changes, I don't think one exists.
All this said, it's pretty close. It's close enough to as good that a lot of people will do it anyway, because like I said, the card and its toolbox aspect is very fun, and it's been so long since this deck has gotten anything to be excited about. So I do expect to see at least some people playing it going forward. And there is one scenario where I could see it being "correct" to play a Great Creator build, and this is if London sticks - Tron will be considered to be one of the very best decks, so there will be a lot of mirrors, and Great Creator is a mirror breaking card to a certain extent. But even then, when you consider how much of the field it would be (not that much), it might be a stretch.
man you said what i was thinking. losing removal like “contortion” and wail hurts a bit but im also camp that we are just scratching the surface of an ideal 75 with karn. It’s very possible we keep the wish board to 4-6 slots. Lattice is really good, i cant stress how quick that ends a game. if you look at the recent 5-0 list it ran 3 tks, maybe we should do the same? its refreshing though to have something to try and innovate with
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Standard Arena: Eh? Gruul or Die
Modern: Decks I'm playing right now: G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record) C Eldrazi Tron (9-5) UG Infect RW Burn
I'm concerned with cutting dismember/spacial contortion. Opponent drops a Gaddock Teeg on turn 2 and its even worse with this list. This is near and dear to me as my local plays a bunch of Boggles.
Seems like we still have the same problems: early hand disruption, fast T3 or worse decks, finding answers to hate.
It'd be nice to see a some fresh blood in GxTron though so I'm excited to see where this goes.
We generally do decently well against hand disruption decks as long as they cannot disrupt our lands (e.g. BGx Midrange, Humans, Mardu). Even when they can disrupt our lands, they need BG Midrange levels (8 LD effects) to have a roughly 50/50 shot against us.
Karn, the Great Creator makes our Game 1s against Turn 3 combo decks better, although since he needs the Turn 3 Tron to get out combo hate fast enough, he may improve our match-ups against Turn 3 decks surprisingly little. Oh well, since he's decent against the entire field given a good enough wishboard, any percentage rise is good enough, right?
Finding answers to hate fast enough is always going to be a problem, although Blast Zone does its part to be cheap and consistent enough anti-hate, lowering the curve and upping the chance to find cheap anti-hate with Karn GC is a wise strategy (Karn GC dodges anti-search and pops Chalice of the Void to boot), and there are reasons why Karn GC builds don't tend to drop the number of Nature's Claims in the sideboard too low.
man you said what i was thinking. losing removal like “contortion” and wail hurts a bit but im also camp that we are just scratching the surface of an ideal 75 with karn. It’s very possible we keep the wish board to 4-6 slots. Lattice is really good, i cant stress how quick that ends a game. if you look at the recent 5-0 list it ran 3 tks, maybe we should do the same? its refreshing though to have something to try and innovate with
The problem with that one is there's no Thragtusks.
What do you do against Grixis Shadow with no Thragtusks (and no Dismembers!)? You're relying so heavily on going GC into Bridge and hoping they don't have counters or artifact destruction, of which they have plenty post-board.
You have a similar problem against Burn. You have the ability to steal game 1's with your wishboard if you can get on the board fast enough (not a given by any means), but relying on that in post-board games is extremely shaky considering how much artifact destruction they bring in.
Thragtusk is an important card against Dredge as well, plus most GC lists (that one included) are shaving graveyard hate to fit everything in so this matchup almost always gets worse.
I wonder about the BG matchup as well. Thragtusk is our best sideboard card there. I guess you could argue that Great Creator makes up for the loss of Tusk because it's a low-curve card but the problem is it doesn't impact the board the turn it comes down. A lot of the time it's going to draw you a card (probably a good one, to be fair) and then just get eaten by one of their beaters. Maybe this one is close to a wash; I'd need to test it more.
I could go on but I wanna stress again that I don't think it matters which cards you take out to accommodate the wishboard. I think you lose some percentage points no matter what. There's a reason why this deck has looked the same for 2+ years - because it already has everything it needs against the field, and the wishboard doesn't improve on that.
man you said what i was thinking. losing removal like “contortion” and wail hurts a bit but im also camp that we are just scratching the surface of an ideal 75 with karn. It’s very possible we keep the wish board to 4-6 slots. Lattice is really good, i cant stress how quick that ends a game. if you look at the recent 5-0 list it ran 3 tks, maybe we should do the same? its refreshing though to have something to try and innovate with
The problem with that one is there's no Thragtusks.
What do you do against Grixis Shadow with no Thragtusks (and no Dismembers!)? You're relying so heavily on going GC into Bridge and hoping they don't have counters or artifact destruction, of which they have plenty post-board.
You have a similar problem against Burn. You have the ability to steal game 1's with your wishboard if you can get on the board fast enough (not a given by any means), but relying on that in post-board games is extremely shaky considering how much artifact destruction they bring in.
Thragtusk is an important card against Dredge as well, plus most GC lists (that one included) are shaving graveyard hate to fit everything in so this matchup almost always gets worse.
I wonder about the BG matchup as well. Thragtusk is our best sideboard card there. I guess you could argue that Great Creator makes up for the loss of Tusk because it's a low-curve card but the problem is it doesn't impact the board the turn it comes down. A lot of the time it's going to draw you a card (probably a good one, to be fair) and then just get eaten by one of their beaters. Maybe this one is close to a wash; I'd need to test it more.
I could go on but I wanna stress again that I don't think it matters which cards you take out to accommodate the wishboard. I think you lose some percentage points no matter what. There's a reason why this deck has looked the same for 2+ years - because it already has everything it needs against the field, and the wishboard doesn't improve on that.
I largely agree with this. KGC has shifted MU points around, but overall my winrate doesn't feel that much different. It just feels like a threat, and just like sometimes a 4th Wurmcoil, a 4th O-Stone, a 3rd Ulamog, a 3rd Ugin, or 1 World Breaker feels good, sometimes KGC feels good. It doesn't feel like I'm suddenly winning a bunch of unfavored matchups, but some unfavored matchups are less unfavored, some favored matchups are more favored, some unfavored matchups are more unfavored, and some favored matchups are less favored. It's a neat tool to have access to depending on how the meta shapes up, but it doesn't feel that different.
In terms of vs. BGx specifically, I like KGC. A lot of games postboard you'll just never get to 5 mana thanks to multiple Fulminators, and at least you can cast KGC and fetch up a Crucible or Bridge or something and soak up some damage. I'd obviously rather have both KGC and Thrag, but I've found more than a couple games where I just never have a chance to cast Thragtusk until like turn 7 (or have trouble hitting my 7th land drop to cast him), and I think KGC being a little lower to the ground is helpful here.
I haven't drawn Ugin yet because it took a minute to get them, but I am liking Karn. It's a tiny number of games, but having 4 copies main of my single sb Needle won me a game 1 I should have lost against UW because I was able to get it and name Colonnade not one turn later
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I like the list a lot, it feels very "clean" (for lack of a better word). It maintains 2 Ballista and 3 Wurmcoil, while only really cutting an Ulamog, a Breaker and 2 O-Stone. It also has a pretty minimal wishboard, as the SB still contains 2 Thrags, 2 TKS, 2 Claim, a Deglamer, and a Relic that I imagine comes in the MD a non-zero number of games.
Karn seems really great for Tron, but it is great too against Tron. I saw several times turn 2-3 liquimetal coating with karn (RED PRISON) versus Tron. They are now even or maybe favored. It helps Tron but helps too a lot of opponents of Tron. You play oblivion stone turn 4? Great... Opponents plays new karn and gg. But without new karn, some opponents are now harder as bevore, so Tron needs to nuke with own karns, bevore get nuked from opponents karn
Lol yes well fortunately very few decks in the format can actually utilize it. Red Prison is one of them but that deck still has fundamental issues that Karn doesn't solve so I don't see it being a large part of the meta anytime soon.
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3 Wurmcoil Engine
2 Ulamog, the Ceaseless Hunger
1 Walking Ballista
Planeswalkers:(10)
4 Karn Liberated
4 Karn, the Great Creator
2 Ugin, the Spirit Dragon
Artifacts: (17)
4 Chromatic Star
4 Chromatic Sphere
4 Expedition Map
3 Oblivion Stone
2 Relic of Progenitus
4 Ancient Stirrings
4 Sylvan Scrying
Mana: (19)
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
4 Forest
1 Ghost Quarter
1 Blast Zone
1 Sanctum of Ugin
2 Surgical Extraction
3 Nature's Claim
1 Grafdigger's Cage
1 Sorcerous Sypglass
1 Torpor Orb
1 Crucible of Worlds
1 Ensnaring Bridge
1 Oblivion Stone
1 Trinisphere
1 Mycosynth Lattice
1 Blightsteel Colossus
1 Walking Ballista
So the Colossus was LOL moment, I'm sure it should be Witchbane Orb or a Chalice. The deck is so good now, decision trees, it makes me feel like I'm playing a new arch type. I have won many games off of Lattice + Karn, it's crazy. I beat Storm on T3 by landing new karn, and nabbing trinisphere. I'm not sure what the correct 75 is but, it's nice to be grinding modern again.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
it was 3am when i submitted that list. Not too sure about Ensnaring Bridge but this did happen:
Vs Hardened Scales
T1: Map
T2 Crack Map Find last Tron Piece
T3 Play New Karn, Opponent proceeds to sac everything in response and makes a 7/7 Inkmoth. I -2 Karn and wish up Bridge. I Cast Bridge, opponent concedes immediately.
Affinity anything feels great now.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
Grishoalbrand = Tutored Bridge, Game over.
Vannifer= Tron things
Edlrazi Taxes= Wish gets around Arbitor, wish'd for Ballistas and Stones.
Storm= I am on the play, they go T2 Baral, I go T3 Karn -2 get Trinisphere, they concede
Mono Blue Tron= They no longer any reason to play this, mono green is the more consistent shell, we have inevitably
Affinity= Karn shuts down the deck hard, if they can't pressure him you get to do gross things
Hardened Scales Affinity = Same as above but harder, however Karn + Bridge has been good here since they try and grow things "Big". You have many options on how to attack this deck now. Went from hard to good.
Another Interaction that came up: + New Karn, make opponents Damping Sphere a 2/2, cast ballista, kill sphere, unlock tron. Opponent paused wondering about what they just saw.
Izzet Phoenix= we were already favored, but this new configuration give us more tools, and Bride is huge here.
Small sampling but notably, it's the first time I feel like we have game against anything. Burn felt very bad, and merfolk was rough. It's why I want a Witchbane Orb out of the SB. Ya, I can safely commit to testing this in the leagues and have 0 regrets about ordering the news Karns and Wish SB. Sb'ing is so flexible now, we will always bring cards we can't see with Karn. It's early in my testing, but there's a lot of potential.
Added: Beauty of New Karn is that we will always have a T4 relevant play. The curve is better and we always get something out of him. Lattice combo is strong enough to auto include and while it's not always my go to win condition, if the games go long enough we are favorites. I like how the deck can now play like normal Tron, and "interact" better. That's huge, it makes the deck more versatile.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
I'm concerned with cutting dismember/spacial contortion. Opponent drops a Gaddock Teeg on turn 2 and its even worse with this list. This is near and dear to me as my local plays a bunch of Boggles.
Seems like we still have the same problems: early hand disruption, fast T3 or worse decks, finding answers to hate.
It'd be nice to see a some fresh blood in GxTron though so I'm excited to see where this goes.
3 Wurmcoil Engine
2 Ulamog, the Ceaseless Hunger
1 Walking Ballista
Planeswalkers:
4 Karn Liberated
4 Karn, the Great Creator
2 Ugin, the Spirit Dragon
Artifacts:
4 Chromatic Star
4 Chromatic Sphere
4 Expedition Map
3 Oblivion Stone
2 Relic of Progenitus
4 Ancient Stirrings
4 Sylvan Scrying
Mana
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
4 Forest
1 Ghost Quarter
1 Blast Zone
1 Sanctum of Ugin
3 Thragtusk
3 Nature's Claim
1 Grafdigger's Cage
1 Sorcerous Sypglass
1 Crucible of Worlds
1 Ensnaring Bridge
1 Walking Ballista
1 Trinisphere
1 Mycosynth Lattice
1 Relic of Progenitus
1 Witchbane Orb
2-1 against Infect, thanks to careful coordination of Blast Zone, Karn for Sorcerous Spyglass, then Lattice after end-of-turn board wipe. Of note, I had Ulamog in hand with the ten mana open to cast him, and it still wasn't the best play that last turn thanks to the KGC/Lattice lock. Gross.
2-0 against Jund Shadow, because Blast Zone laughs at Death's Shadow, Monastery Swiftspear, and Soul Scar Mage.
1-2 against GB Rock; even with loads of Assassin's Trophy, Field of Ruin, Fulminator Mage, and Surgical Extraction, it was still extremely close, basically coming down to missing a land drop for several turns in both of the games I lost. My opponent shared the sentiment, and was also blown away by how much Karn brought to the table. He even commented on how much more fun and exciting it was than the classic Tron builds to play against.
2-1 against Humans, who have no answers for a game one Ensnaring Bridge at one (soon to be zero) besides Noble Hierarch and a prayer. Damping Sphere carried him far enough in the second game with a good clock for him to get the win. The third game I fought through two Damping Spheres, three Mantis Riders, and three Meddling Mages among other things to have exactly enough mana to crack O-Stone during his attack when I was at three life...with an online Tower and a Blast Zone set to two. He dropped Mage naming Ugin, then the Thalia. I end-of-turn Blasted, then promptly dropped KGC and fetched Lattice. At this point there was a small crowd watching, and audible "ooo"s from them when I announced this and my opponent asked, "What does Lattice do?"
2-1 against UW Control. The game he won, he had a good tempo plan with plenty of Fields and Cryptics (bounce land, draw) with a JtMS out after I mulled pretty hard. The other games, Tron did Tron things (now with more Lattice).
It's hard for me to stress how much I underestimated the ability to toolbox for cards like Ensnaring Bridge, Sorcerous Spyglass, and Lattice could turn matches around. I haven't felt this positive for a significant deck change since Newlamog was printed, and Ugin prior to that. Everyone I played enjoyed it, and there were always people watching and being blown away as well.
To be fair, this was just a single FNM, and there were cards that never came in, like Trinisphere and Witchbane Orb. Importantly, I just never felt like I needed them, and I never had to worry about drawing them as dead cards. The new Karn is low curve, which helps so much when you don't have Tron online but still need options. He keeps you in the match, or he ends it on the spot faster than anything else we play (even the other planeswalkers and Eldrazi).
Blast Zone is absolutely fantastic in a deck that generates lots of mana, needs cheap interaction, can fetch lands, hates Stony Silence, and has access to Crucible. There were two games where I ran out of Forests (once against GB, once against UW), but the next fetch wasn't relevant. The points we make up from Blast Zone versus losing the fifth Forest feels very worth it.
I know I'm ranting, but I'm just in awe (practically disbelief) about how positive of an impact these WAR cards have had on this deck. To everyone who was backing the wishboard build from the beginning, you were definitely right. It's very hard for me to imagine this not being a significantly better build against an open field.
https://docs.google.com/document/d/1qtB_hHSIApnRkTO3a17PNzzBpiNcc2sRdjth3nZgOt0/edit?usp=sharing
In a lot of the writeups in which I see people singing the praises of the wishboard, I see very little if any discussion about the cuts they had to make in order to accommodate it. Most of the lists I've seen drop all the spot removal and Thought-Knot Seers, for example, and this creates a set of holes that the wishboard can't adequately cover. Or at the very least, that it doesn't improve upon compared to a traditional list containing those cards. I still haven't seen a GC list that offers us more percentage points against the field than a traditional one, and frankly, barring significant metagame changes, I don't think one exists.
All this said, it's pretty close. It's close enough to as good that a lot of people will do it anyway, because like I said, the card and its toolbox aspect is very fun, and it's been so long since this deck has gotten anything to be excited about. So I do expect to see at least some people playing it going forward. And there is one scenario where I could see it being "correct" to play a Great Creator build, and this is if London sticks - Tron will be considered to be one of the very best decks, so there will be a lot of mirrors, and Great Creator is a mirror breaking card to a certain extent. But even then, when you consider how much of the field it would be (not that much), it might be a stretch.
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
We generally do decently well against hand disruption decks as long as they cannot disrupt our lands (e.g. BGx Midrange, Humans, Mardu). Even when they can disrupt our lands, they need BG Midrange levels (8 LD effects) to have a roughly 50/50 shot against us.
Karn, the Great Creator makes our Game 1s against Turn 3 combo decks better, although since he needs the Turn 3 Tron to get out combo hate fast enough, he may improve our match-ups against Turn 3 decks surprisingly little. Oh well, since he's decent against the entire field given a good enough wishboard, any percentage rise is good enough, right?
Finding answers to hate fast enough is always going to be a problem, although Blast Zone does its part to be cheap and consistent enough anti-hate, lowering the curve and upping the chance to find cheap anti-hate with Karn GC is a wise strategy (Karn GC dodges anti-search and pops Chalice of the Void to boot), and there are reasons why Karn GC builds don't tend to drop the number of Nature's Claims in the sideboard too low.
The problem with that one is there's no Thragtusks.
What do you do against Grixis Shadow with no Thragtusks (and no Dismembers!)? You're relying so heavily on going GC into Bridge and hoping they don't have counters or artifact destruction, of which they have plenty post-board.
You have a similar problem against Burn. You have the ability to steal game 1's with your wishboard if you can get on the board fast enough (not a given by any means), but relying on that in post-board games is extremely shaky considering how much artifact destruction they bring in.
Thragtusk is an important card against Dredge as well, plus most GC lists (that one included) are shaving graveyard hate to fit everything in so this matchup almost always gets worse.
I wonder about the BG matchup as well. Thragtusk is our best sideboard card there. I guess you could argue that Great Creator makes up for the loss of Tusk because it's a low-curve card but the problem is it doesn't impact the board the turn it comes down. A lot of the time it's going to draw you a card (probably a good one, to be fair) and then just get eaten by one of their beaters. Maybe this one is close to a wash; I'd need to test it more.
I could go on but I wanna stress again that I don't think it matters which cards you take out to accommodate the wishboard. I think you lose some percentage points no matter what. There's a reason why this deck has looked the same for 2+ years - because it already has everything it needs against the field, and the wishboard doesn't improve on that.
Same reason I've been playing with the new KCI variants: I'm degenerate and I love Tron but want something new.
In terms of vs. BGx specifically, I like KGC. A lot of games postboard you'll just never get to 5 mana thanks to multiple Fulminators, and at least you can cast KGC and fetch up a Crucible or Bridge or something and soak up some damage. I'd obviously rather have both KGC and Thrag, but I've found more than a couple games where I just never have a chance to cast Thragtusk until like turn 7 (or have trouble hitting my 7th land drop to cast him), and I think KGC being a little lower to the ground is helpful here.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
https://www.mtggoldfish.com/deck/1879166#paper
Modern: Decks I'm playing right now:
G Mono Green Tron (34-10-3 paper record, only SCG/Regionals/PPTQ record)
C Eldrazi Tron (9-5)
UG Infect
RW Burn
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW