Good lord, that's so neat. I wonder how I never considered that before =S
I guess ancient grudge and nature's claim (and now Broken Bond) all have such decent value that I never really thought to dip into anything else.
Interesting!
I'm current running a 3/2 Abrade/Claim split in the SB, and I can't recommend it enough, Abrade be might be the best red SB card available in the current meta, it's good enough that I would not be surprised to see people running it MB.
It's one of the few cards that can deal with both Hollow One and Flameblade Adept, murders pretty much everything in Humans, Affinity and Elves, both Storm creatures, still has value against midrange decks by killing Oozes, Bob, BBE and Trackers, kills Chalice on 1, Damping Sphere... I could go on for a while on why I love this card so much.
Good lord, that's so neat. I wonder how I never considered that before =S
I guess ancient grudge and nature's claim (and now Broken Bond) all have such decent value that I never really thought to dip into anything else.
Interesting!
I'm current running a 3/2 Abrade/Claim split in the SB, and I can't recommend it enough, Abrade be might be the best red SB card available in the current meta, it's good enough that I would not be surprised to see people running it MB.
It's one of the few cards that can deal with both Hollow One and Flameblade Adept, murders pretty much everything in Humans, Affinity and Elves, both Storm creatures, still has value against midrange decks by killing Oozes, Bob, BBE and Trackers, kills Chalice on 1, Damping Sphere... I could go on for a while on why I love this card so much.
It does seem like a pretty great option. Personally I don't feel the need to stray from Mono G for online but RG seems popular in this thread. Care to post your list?
Cool, fairly standard then, but how has the Emrakul been for you? I've tried the card in spurts many times since it came out but its never been able to hold down a spot in the list. I have one in my sideboard right now and it won me a key game against Storm, but hasn't done much else. It seems real nice against Valakut and Ad Nauseam as well, and I suppose Ironworks combo but I'm not seeing much of those decks right now. Maybe it's worth the SB slot just for those cases, but maindeck seems really ambitious to me.
Cool, fairly standard then, but how has the Emrakul been for you? I've tried the card in spurts many times since it came out but its never been able to hold down a spot in the list. I have one in my sideboard right now and it won me a key game against Storm, but hasn't done much else. It seems real nice against Valakut and Ad Nauseam as well, and I suppose Ironworks combo but I'm not seeing much of those decks right now. Maybe it's worth the SB slot just for those cases, but maindeck seems really ambitious to me.
It's a bit of a pet card of mine. Possibly suboptimal compared to second Ulamog, but I like having three different top-end targets for Sanctum (World Breaker, Ulamog, Emrakul) each better in different situaion.
I think my favorite thing about Emrakul TPE is that it's immune to Path. The mindlaver trigger is less consistent in hindering the opponent than Ulamog's double-vindicate, but the creature itself is ridiculously hard to deal with once it hits the battlefield.
Emrakul hast turned Games in my favor that I should've lost. The Cast Trigger is super relevant - you can catch a suspended Ancestral Vision on 1 counter for example, because it says "target player draws three cards", or catch a Liliana of the Veil ultimate and target her controller. I recommend testing
So I was at FNM the other night. I got matched up against Storm, should be a brutal beating, right? Well, I still lost because I took out the wrong threats, but I was trying Damping Sphere in the side just for fun, I won game 2, and 3 was SUPER close. I know people bring it in against us, but having a few lower cost threats (Ballista?) that can go live without Tron, and Sphere can actually give us game against Storm. Idk how good it will be, but I'm definitely trying more. I rarely go to FNM without playing Storm.
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So I was at FNM the other night. I got matched up against Storm, should be a brutal beating, right? Well, I still lost because I took out the wrong threats, but I was trying Damping Sphere in the side just for fun, I won game 2, and 3 was SUPER close. I know people bring it in against us, but having a few lower cost threats (Ballista?) that can go live without Tron, and Sphere can actually give us game against Storm. Idk how good it will be, but I'm definitely trying more. I rarely go to FNM without playing Storm.
That seems a bit unnecessary to me. We already have access to a lot of good cards for the matchup in our 75 that don't hamper our own gameplan in the process and that are good in other matchups such as Relic, Grafdigger's Cage, Dismember, Spatial Contortion, Thought-Knot Seer, Surgical Extraction, Warping Wail, Emrakul etc. I don't really see the logic in playing Sphere considering they can still bounce/destroy it and it makes it a lot harder for us to win. Seems a lot more appealing to get Tron, take their key card with TKS and hold up disruption while you beat down, and can close out the game with Ulamog/Emrakul.
So I was at FNM the other night. I got matched up against Storm, should be a brutal beating, right? Well, I still lost because I took out the wrong threats, but I was trying Damping Sphere in the side just for fun, I won game 2, and 3 was SUPER close. I know people bring it in against us, but having a few lower cost threats (Ballista?) that can go live without Tron, and Sphere can actually give us game against Storm. Idk how good it will be, but I'm definitely trying more. I rarely go to FNM without playing Storm.
That seems a bit unnecessary to me. We already have access to a lot of good cards for the matchup in our 75 that don't hamper our own gameplan in the process and that are good in other matchups such as Relic, Grafdigger's Cage, Dismember, Spatial Contortion, Thought-Knot Seer, Surgical Extraction, Warping Wail, Emrakul etc. I don't really see the logic in playing Sphere considering they can still bounce/destroy it and it makes it a lot harder for us to win. Seems a lot more appealing to get Tron, take their key card with TKS and hold up disruption while you beat down, and can close out the game with Ulamog/Emrakul.
Oh, I'm not saying it's the best way, I just thought it was neat, people were siding it against Tron and I slip it in. I really don't like TKS just on an emotional level, and I was just seeing if it would work.....although I have to say, they know how, and TO play around grave hate, they were not at all ready for that.
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Well I think this is as good a time as any to post this. Tron has been my main deck in Modern for years, but I just started actually recording match data last October, after playing Eldrazi Tron for most of 2017. I've got over 700 matches in the MTGO Competitive leagues recorded now, with an overall win rate of over 61%, which I'm pretty happy with. I know the format well and generally play well, but I have lost plenty of games by not taking optimal lines, as is inevitable as magic is complex and difficult. I think with tighter play I can definitely gain at least another %, as this deck is obviously super powerful and has game against almost everything, which is what my data shows. I think there is a popular perception that it's a deck with only really great and really bad matchups, and while that's true on the fringes, in my experience the large majority of the matchups in the middle are even to positive, including classical bad matchups such as Burn and Storm. Assuming you have a reasonable sideboard and understand how to play the matchup, of course. Here is the data:
Now, 700+ matches is not that many, I know. I'd like to have double that to get a better idea of the tier 2 matchups, but this is certainly a good start. Also don't pay too much attention to the tier rankings. Tiers in Modern shift all the time and I'm not gonna be bothered to switch it all around that often.
Some notes:
Gx Tron mirror: 21-11, 65.6%. I think variance is playing a bit of a role here cause that seems a bit too high for a mirror match. But I also think you should mulligan aggressively for a good hand and sideboarding can be tricky so I think I have an edge here regardless. EDIT: Like clockwork, I played 3 mirrors tonight and lost all in quick succession. Now 60%.
Jund: 12-10, 54.5%. I think this should be 60% or higher. Just after BBE was unbanned and the deck was really popular I had a crazy string of bad variance against it and lost like 6 matches in a row.
Mardu Pyromancer: 19-2, 90.4%. I talked about this here recently. It's the best matchup in the format. At this point though I'm not even excited to get paired against it because I'm due for some variance. 90%+ doesn't really feel sustainable.
Ponza: 13-8, 62%. This one is hilarious to me. Before playing the games I would have certainly thought this is one of Tron's worst matchups. But the fact is that outside of all the land destruction it's just a really bad midrange deck that often can't put pressure on quickly enough. It tends to be close, but all you need to do is survive long enough to pop O-Stone and play Thragtusk and Wurmcoil. It is miserable to play against, but I don't think it's a bad matchup. It really makes me wonder why people play the deck other than the meme factor.
Infect: 3-10, 28%. Historically Tron's worst matchup ever and not much has changed. This is actually the one main chink in the armor for Tron right now as Infect is starting to creep out of the woodwork a bit lately and the current lists are not remotely equipped to handle it. Hopefully it's a flash in the pan or I might have to look at dusting off the Spellskites.
Other really bad matchups - Grishoalbrand, Ironworks, Cheerios: Grishoalbrand you can fight with GY hate but you really need a fast TKS to break up their Breach or multiple Karns exiling their lands or something. Plus they have Blood Moon. Cheerios sometimes you can just Dismember/Spatial their one guy and you win, but beyond that you can't really interact. Ironworks is super hard to interact with and they almost always go off turn 4 if not 3, even through hate. On the plus side all these decks see very little play. I've only played 4 matches against each of these decks in the past 7 months, or 1.7% of the matches combined.
On Damping Sphere: I've gone back and forth on this card. When it was first spoiled I was unperturbed, then after playing against a bit I got a bit wary, but now I'm back to being unperturbed. My win rate hasn't really changed after almost a month of it being in the format, and I'm not particularly concerned about it going forward. Just one more thing to keep in mind.
I'm planning on grinding the deck for the foreseeable future, so the document will be updated regularly for those interested.
I think that's all for now. Thanks for reading, and I'd love to hear feedback!
That's some nice info! Looking forward to see how you fare against other archetypes as well.
A few weeks ago, I tooled around with my monogreen build to accommodate two each of Nature's Claim and Broken Bond in the sideboard. With Damping Sphere becoming legal, along with the popularity of decks like KCI, Affinity, and Bogles, I thought this might help. In practical matches, though, four slots for dedicated artifact and enchantment hate felt a bit cumbersome. Broken Bond was there especially to try to claw some tempo back if the opponent was on a mana denial plan, but this simply didn't happen enough for me to care.
Fast forward one week, and I decided to play a GR list that coincidentally matched a successful maindeck list card for card (2 Forest, 3 Grove, 2 Pyroclasm, 2 Abrade). Abrade is very live right now, and is great against the most played decks. Clasm is great or worthless, but right now it's much more often the former.
I initially switched the singleton Crucible out of my side for a Grafdigger's Cage, but in practice the Crucible is just better in that slot. The red splash already helps against the Company decks, and with fewer basics, I would rather have Crucible to stymie mana denial plans. I don't feel like any of the other red sideboard cards are optimal right now, and I'm very familiar with lines involving Wail, Relic, Claim, TKS, and Thragtusk out of the board.
Since going back to GR, I haven't dropped a set to Humans, Hollow One, or Affinity over the past two weeks. I did screw up against Esper Gifts by leaving in Wurmcoils instead of O-Stones post-board, but I won't make that mistake again. I also lost to Jund off the bad side of variance in mulls and draws, but that's the only other set I lost. If any of you are on the fence about GR again, you might be pleasantly surprised about how well it can handle the current meta.
I have been a bit inactive here because i switched to UR/Jeskai Breach for a while.
I participated in the Modern main event at MKM Series Hamburg (393 Players total) and finished 19th with 8-2. I might not recall all the MUs in exact order but i think this is it:
I'm also pretty happy about the result. First time to have such a "run" with the deck and i have been playing it for years now.
Thought-Knots did some work before against Combo Decks and they are still decently sized blockers against aggro. Game 1 they are very hard to remove for Burn, they eat a Bolt from the hand and block forever.
Unfortunately i played against no control deck...
The RW Taxes MU was over super fast.
Game 1 he goes Thalia into Arbiter and plays a Ghost Quarter. He Quartered in my Draw Step and i could pay for Arbiter. I got a forest, Stripmined him back. Played Karn next Turn ate his only other land and he scooped.
Boarded in:
2 Nature's Claim
2 Pithing Needle
Took out:
2 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
1 Spatial Contortion
I figured he would be bringing in Blood Moons/Magus of the Moons and Stony Silences so i took out the Colorless requirements as well as a huge mana creature. Pithing Needle was just to turn off the Ghost Quarter/Arbiter Synergy.
Game 2
He goes Turn 2 Stony Silence and i had a Forest with Nature's Claim in hand. Dealt with a Thalia by pinging her with Ballista. He had no further gas and just scooped when i dropped turn 5 Ugin.
Against BW (Eldrazi) Taxes i think Stony Silence is one of the biggest threats. Also Displacer and Path make Wurmcoil Engine very unappealing, it is also still hard to cast if you do not get to Tron. Thragtusk stalls wells, can't be flickered to push through damage and is easier on the curve.
Against BW (Eldrazi) Taxes i think Stony Silence is one of the biggest threats. Also Displacer and Path make Wurmcoil Engine very unappealing, it is also still hard to cast if you do not get to Tron. Thragtusk stalls wells, can't be flickered to push through damage and is easier on the curve.
for an unknown meta, i think your deck is perfect. gonna try running it on friday. kinda meh about standard right now (not finding a deck that fits my style)
R1: affinity. lost game 1 but destroyed him games 2 and 3. i love oblivion stone.
R2: mono black. won 2-0. he never got past 2 lands both games. :/
R3: jeskai control. won 2-0. he is a burn player that was trying to "read the meta" at regionals. everyone told him not to.
R4: rg scapeshift. won game 1. lost game 2 (didn't blow up ostone. played thraggy instead). won game 3 cause he didn't see the win he had in his hand.
UW control, game 3 came down to me baiting his first field of ruin with a tron piece that I had a double of in hand and surgical extracting it. The pyromancer game 1 I mulliganed to 4, keeping tron and dismember, drew 2 straight wurmcoils. Against Burn he exposed his stomping ground early and I was able to karn it away and have a wurmcoil with nature's claim on D with him stuck on mana. Storm, there was a turn that I thought about cracking my relic but decided not to (there were only cantrips in the yard) and it got wiped away and I lost that turn. Against jund I kept a sketchy hand game 3 and running fulminators kept me disrupted. Against infect, game 1 and 3 he got me to 9 infect but couldn't quite get there and I took over with ballista, karn, and ugin. Last jund match, I did not expect the damping sphere game 2 and I never got to 7 mana (stupid timely fulminator).
Pretty stock list, Urza's Factory won me 3 games (blocking infect and goyfs ftw), and horizon canopy is a nice late game dead map cantrip. I play 1 ugin main and 1 emrakul in the side (for control matchups). I also play 3 O-stone and 1 All Is Dust (for the humans MU). I put Choke in my sideboard but never brought it in. Wish it was something more relevant.
UW control, game 3 came down to me baiting his first field of ruin with a tron piece that I had a double of in hand and surgical extracting it. The pyromancer game 1 I mulliganed to 4, keeping tron and dismember, drew 2 straight wurmcoils. Against Burn he exposed his stomping ground early and I was able to karn it away and have a wurmcoil with nature's claim on D with him stuck on mana. Storm, there was a turn that I thought about cracking my relic but decided not to (there were only cantrips in the yard) and it got wiped away and I lost that turn. Against jund I kept a sketchy hand game 3 and running fulminators kept me disrupted. Against infect, game 1 and 3 he got me to 9 infect but couldn't quite get there and I took over with ballista, karn, and ugin. Last jund match, I did not expect the damping sphere game 2 and I never got to 7 mana (stupid timely fulminator).
Pretty stock list, Urza's Factory won me 3 games (blocking infect and goyfs ftw), and horizon canopy is a nice late game dead map cantrip. I play 1 ugin main and 1 emrakul in the side (for control matchups). I also play 3 O-stone and 1 All Is Dust (for the humans MU). I put Choke in my sideboard but never brought it in. Wish it was something more relevant.
Solid finish. It's crazy to me how close the Jund matchup has become since BBE was unbanned, and Damping Sphere makes it tougher given their speed and card advantage engines. I'm just above 50/50 now (15-13), whereas historically it's been an easy breezy 65/35.
Choke is pretty narrow, yeah, but didn't you want it against UW Control? That's the ideal matchup for it. It's also fine against Storm. It can be slow but almost half their lands (8/17) are Islands.
I would have brought it in game 3 but it is a nonbo with spreading seas, making our own lands not untap.
Not sure what to replace with, maybe the 4th ostone or a crucible to fight fulminator.
And jund depends on how much disruption they have honestly. If they snag a timely map or o stone, it’s hard to win but late game our topdecks are infinitely better.
Good lord, that's so neat. I wonder how I never considered that before =S
I guess ancient grudge and nature's claim (and now Broken Bond) all have such decent value that I never really thought to dip into anything else.
Interesting!
I'm current running a 3/2 Abrade/Claim split in the SB, and I can't recommend it enough, Abrade be might be the best red SB card available in the current meta, it's good enough that I would not be surprised to see people running it MB.
It's one of the few cards that can deal with both Hollow One and Flameblade Adept, murders pretty much everything in Humans, Affinity and Elves, both Storm creatures, still has value against midrange decks by killing Oozes, Bob, BBE and Trackers, kills Chalice on 1, Damping Sphere... I could go on for a while on why I love this card so much.
http://tappedout.net/mtg-decks/modern-gx-tron-1/
I've been on the same 75 for a few weeks now, though I do swap some cards between MB and SB occasionally.
It's a bit of a pet card of mine. Possibly suboptimal compared to second Ulamog, but I like having three different top-end targets for Sanctum (World Breaker, Ulamog, Emrakul) each better in different situaion.
I think my favorite thing about Emrakul TPE is that it's immune to Path. The mindlaver trigger is less consistent in hindering the opponent than Ulamog's double-vindicate, but the creature itself is ridiculously hard to deal with once it hits the battlefield.
Oh, I'm not saying it's the best way, I just thought it was neat, people were siding it against Tron and I slip it in. I really don't like TKS just on an emotional level, and I was just seeing if it would work.....although I have to say, they know how, and TO play around grave hate, they were not at all ready for that.
https://docs.google.com/spreadsheets/d/1ysFDPLK2vAYUwj0zgcAAekmtwAlxrJypwg8PU-VqD3E/edit?usp=sharing
Now, 700+ matches is not that many, I know. I'd like to have double that to get a better idea of the tier 2 matchups, but this is certainly a good start. Also don't pay too much attention to the tier rankings. Tiers in Modern shift all the time and I'm not gonna be bothered to switch it all around that often.
Some notes:
Gx Tron mirror: 21-11, 65.6%. I think variance is playing a bit of a role here cause that seems a bit too high for a mirror match. But I also think you should mulligan aggressively for a good hand and sideboarding can be tricky so I think I have an edge here regardless. EDIT: Like clockwork, I played 3 mirrors tonight and lost all in quick succession. Now 60%.
Jund: 12-10, 54.5%. I think this should be 60% or higher. Just after BBE was unbanned and the deck was really popular I had a crazy string of bad variance against it and lost like 6 matches in a row.
Mardu Pyromancer: 19-2, 90.4%. I talked about this here recently. It's the best matchup in the format. At this point though I'm not even excited to get paired against it because I'm due for some variance. 90%+ doesn't really feel sustainable.
Ponza: 13-8, 62%. This one is hilarious to me. Before playing the games I would have certainly thought this is one of Tron's worst matchups. But the fact is that outside of all the land destruction it's just a really bad midrange deck that often can't put pressure on quickly enough. It tends to be close, but all you need to do is survive long enough to pop O-Stone and play Thragtusk and Wurmcoil. It is miserable to play against, but I don't think it's a bad matchup. It really makes me wonder why people play the deck other than the meme factor.
Infect: 3-10, 28%. Historically Tron's worst matchup ever and not much has changed. This is actually the one main chink in the armor for Tron right now as Infect is starting to creep out of the woodwork a bit lately and the current lists are not remotely equipped to handle it. Hopefully it's a flash in the pan or I might have to look at dusting off the Spellskites.
Other really bad matchups - Grishoalbrand, Ironworks, Cheerios: Grishoalbrand you can fight with GY hate but you really need a fast TKS to break up their Breach or multiple Karns exiling their lands or something. Plus they have Blood Moon. Cheerios sometimes you can just Dismember/Spatial their one guy and you win, but beyond that you can't really interact. Ironworks is super hard to interact with and they almost always go off turn 4 if not 3, even through hate. On the plus side all these decks see very little play. I've only played 4 matches against each of these decks in the past 7 months, or 1.7% of the matches combined.
On Damping Sphere: I've gone back and forth on this card. When it was first spoiled I was unperturbed, then after playing against a bit I got a bit wary, but now I'm back to being unperturbed. My win rate hasn't really changed after almost a month of it being in the format, and I'm not particularly concerned about it going forward. Just one more thing to keep in mind.
I'm planning on grinding the deck for the foreseeable future, so the document will be updated regularly for those interested.
I think that's all for now. Thanks for reading, and I'd love to hear feedback!
A few weeks ago, I tooled around with my monogreen build to accommodate two each of Nature's Claim and Broken Bond in the sideboard. With Damping Sphere becoming legal, along with the popularity of decks like KCI, Affinity, and Bogles, I thought this might help. In practical matches, though, four slots for dedicated artifact and enchantment hate felt a bit cumbersome. Broken Bond was there especially to try to claw some tempo back if the opponent was on a mana denial plan, but this simply didn't happen enough for me to care.
Fast forward one week, and I decided to play a GR list that coincidentally matched a successful maindeck list card for card (2 Forest, 3 Grove, 2 Pyroclasm, 2 Abrade). Abrade is very live right now, and is great against the most played decks. Clasm is great or worthless, but right now it's much more often the former.
I initially switched the singleton Crucible out of my side for a Grafdigger's Cage, but in practice the Crucible is just better in that slot. The red splash already helps against the Company decks, and with fewer basics, I would rather have Crucible to stymie mana denial plans. I don't feel like any of the other red sideboard cards are optimal right now, and I'm very familiar with lines involving Wail, Relic, Claim, TKS, and Thragtusk out of the board.
Since going back to GR, I haven't dropped a set to Humans, Hollow One, or Affinity over the past two weeks. I did screw up against Esper Gifts by leaving in Wurmcoils instead of O-Stones post-board, but I won't make that mistake again. I also lost to Jund off the bad side of variance in mulls and draws, but that's the only other set I lost. If any of you are on the fence about GR again, you might be pleasantly surprised about how well it can handle the current meta.
I have been a bit inactive here because i switched to UR/Jeskai Breach for a while.
I participated in the Modern main event at MKM Series Hamburg (393 Players total) and finished 19th with 8-2. I might not recall all the MUs in exact order but i think this is it:
RW Taxes (2-0)
Elves (2-1)
Affinity (0-2)
Sultai Midrange (2-0)
UR Breach (0-2)
Jeskai Prowess/Burn/Stuff, really weird deck. (2-1)
Goblins (2-0)
Kiki Chord (2-0)
Affinity (2-1)
Affinity (2-1)
Here's the list for reference:
4 Urza's Power Plant
4 Urza's Tower
4 Forest
1 Urza's Factory
2 Ghost Quarter
1 Sanctum of Ugin
4 Karn Liberated
2 Ugin, the Spirit Dragon
2 Ulamog, the ceaseless hunger
1 World Breaker
2 Thought-Knot Seer
4 Walking Ballista
2 Wurmcoil Engine
4 Sylvan Scrying
4 Chromatic Star
4 Chromatic Sphere
4 Expedition Map
3 Oblivion Stone
1 Spatial Contortion
2 Nature's Claim
1 Seal of Primordium
3 Thragtusk
2 Relic of Progenitus
1 Spatial Contortion
1 Witchbane Orb
2 Pithing Needle
3 Warping Wail
I played 61 Cards MD because i had no idea what to cut and i really wanted that Spatial Contortion in there against all kinds of aggro decks.
MVCs were definitely Walking Ballista and Urza's Factory. Factory alone won me 3 Matches.
If you have questions about specific MUs please ask, i think i can recall what happened in most of them.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Thought-Knots did some work before against Combo Decks and they are still decently sized blockers against aggro. Game 1 they are very hard to remove for Burn, they eat a Bolt from the hand and block forever.
Unfortunately i played against no control deck...
The RW Taxes MU was over super fast.
Game 1 he goes Thalia into Arbiter and plays a Ghost Quarter. He Quartered in my Draw Step and i could pay for Arbiter. I got a forest, Stripmined him back. Played Karn next Turn ate his only other land and he scooped.
Boarded in:
2 Nature's Claim
2 Pithing Needle
Took out:
2 Thought-Knot Seer
1 Ulamog, the Ceaseless Hunger
1 Spatial Contortion
I figured he would be bringing in Blood Moons/Magus of the Moons and Stony Silences so i took out the Colorless requirements as well as a huge mana creature. Pithing Needle was just to turn off the Ghost Quarter/Arbiter Synergy.
Game 2
He goes Turn 2 Stony Silence and i had a Forest with Nature's Claim in hand. Dealt with a Thalia by pinging her with Ballista. He had no further gas and just scooped when i dropped turn 5 Ugin.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
I think i would board like:
In:
2 Nature's Claim
2 Thragtusk
Out:
2 Wurmcoil Engine
1 Ulamog, the Ceaseless Hunger
1 Walking Ballista
Against BW (Eldrazi) Taxes i think Stony Silence is one of the biggest threats. Also Displacer and Path make Wurmcoil Engine very unappealing, it is also still hard to cast if you do not get to Tron. Thragtusk stalls wells, can't be flickered to push through damage and is easier on the curve.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
for an unknown meta, i think your deck is perfect. gonna try running it on friday. kinda meh about standard right now (not finding a deck that fits my style)
R1: affinity. lost game 1 but destroyed him games 2 and 3. i love oblivion stone.
R2: mono black. won 2-0. he never got past 2 lands both games. :/
R3: jeskai control. won 2-0. he is a burn player that was trying to "read the meta" at regionals. everyone told him not to.
R4: rg scapeshift. won game 1. lost game 2 (didn't blow up ostone. played thraggy instead). won game 3 cause he didn't see the win he had in his hand.
so i went 4-0. won a cavern of souls. <3
U/W Control (2-1)
Mardu Pyromancer (2-0)
Boggles (2-1)
Burn (2-1)
Affinity (2-0)
Storm (1-2)
Jund (1-2)
Infect (2-1)
Jund (0-2)
UW control, game 3 came down to me baiting his first field of ruin with a tron piece that I had a double of in hand and surgical extracting it. The pyromancer game 1 I mulliganed to 4, keeping tron and dismember, drew 2 straight wurmcoils. Against Burn he exposed his stomping ground early and I was able to karn it away and have a wurmcoil with nature's claim on D with him stuck on mana. Storm, there was a turn that I thought about cracking my relic but decided not to (there were only cantrips in the yard) and it got wiped away and I lost that turn. Against jund I kept a sketchy hand game 3 and running fulminators kept me disrupted. Against infect, game 1 and 3 he got me to 9 infect but couldn't quite get there and I took over with ballista, karn, and ugin. Last jund match, I did not expect the damping sphere game 2 and I never got to 7 mana (stupid timely fulminator).
Pretty stock list, Urza's Factory won me 3 games (blocking infect and goyfs ftw), and horizon canopy is a nice late game dead map cantrip. I play 1 ugin main and 1 emrakul in the side (for control matchups). I also play 3 O-stone and 1 All Is Dust (for the humans MU). I put Choke in my sideboard but never brought it in. Wish it was something more relevant.
Choke is pretty narrow, yeah, but didn't you want it against UW Control? That's the ideal matchup for it. It's also fine against Storm. It can be slow but almost half their lands (8/17) are Islands.
Not sure what to replace with, maybe the 4th ostone or a crucible to fight fulminator.
And jund depends on how much disruption they have honestly. If they snag a timely map or o stone, it’s hard to win but late game our topdecks are infinitely better.