Burn :
- Out : You shave one of each Threat except Wurmcoil. Side out your dismembers also
- In : Side in Tusk and claims. Orbs of wardings can also be a powerhouse
All TKS should come in here as well, over any copies of O-Stone and Ulamog that might be left. Spatial Contortion can do work as well, as well as any additional copies of Walking Ballista.
Affi :
- Out :1 Karn/ 1-2 Wurmcoil / 2 Ugin
- In : 3 claims + yout ballista if you have any in your SB.
I would ditch any copies of Ulamog before siding out any copies of Karn; the ability to play it a turn faster trumps everything else here for me. Sometimes they will bring in Blood Moon to try to slow us down, which also makes Ulamog considerably worse.
Jund :
- Out : 2 ballista / 1 WB
- In : Tusk / crucible of worlds / Emrakul. Relics might be ok too.
I would bring in any copies of Relic before considering bringing in any more Eldrazi titans.
Ugin is probably less live than Wurmcoil; at least there's a chance to race and pull ahead on life with the latter.
Eldratron :
- Out : Ugin
- In : Tusk
Would only consider also pulling maindeck Relics for any copies of Seal of Primordium you might have.
Mirror
- Out : Ugin / Wurmcoil / Dismember
- In : Cruicible / Tks
If you have maindeck Relics, pull those before you pull out the Wurmcoils. At least if you stick Tron before they do, you have a threat that can keep them off Karn if they don't immediately exile it. Cards like Nature's Claim and Warping Wail can be okay when you're on the draw as well.
UW
- Out : 1 Ugin / 2 Dismember / 1 Ballista
- In : Tusk & Claims
Since UW has Path (and not JtMS), as well as a healthy amount of mana disruption, I would prioritize TKS over Wurmcoils here.
Humans :
- Out : 1 Karn / Relics
- In : Tusks
Any copies of Spatial Contortion and Walking Ballista from your sideboard should come in.
Boggle :
- Out : 2 Wurmcoil / 1 Ballista
- In : 3 Claims
Pretty much this.
Mardu Pyromancer :
- Out : 2 Dismember /
- In : Claims / Relics
Any copies of Walking Ballista should come in if you have any.
BIG BOLD DISCLAIMER: eikichi92ii, you are consistently one of the best performers on here, and I have a lot of respect for what you're doing with the deck. Congrats to you! When I mention differences or additions I would have made to your sideboard choices, it's simply based off of my own experiences in those matches, and is in no way meant to invalidate your choices. I welcome any feedback you or anyone else would give in response as well.
@thenarus would you add the 3rd ballista to the main board? or keep it in the side? i love your list a lot.
Thanks! If I were making the decision right this moment, I would have it in the side. The only place I would feel comfortable pulling it back into the main 60 would be for a Relic or a Wurmcoil, and both of those have really earned their spots as of late (BBE Jund is more popular and powerful where I am than the Jace-based control builds). Ballista is way better against Affinity, Humans, and most Company lists (and of course Infect if you ever see it). Those four sideboard slots can then flex depending on what you think you'll be seeing the most of, or are most afraid of facing.
My favorite standby options for the four sideboard slots in mono-green:
-Warping Wail (up to two; great against Scapeshift and Ponza, and generally useful against all kinds of decks)
-Spatial Contortion (up to two; best removal spell we play that isn't Dismember)
-remaining copies of Walking Ballista (probably just one, but man is this card good)
-last copy of Relic of Progenitus (never really dead, useful to counter opposing Surgical Extractions, shrinks Tarmogoyfs)
-last copy of Thought-Knot Seer (never underestimate how important hand disruption is for any green-based Tron build)
-last copy of Oblivion Stone (can be used at instant speed, great against decks that disrupt your mana base, but worse against Stony Silence)
-single copy of All is Dust (can be used a turn earlier than O-Stone and Ugin, triggers Sanctum, but is worthless against Affinity, Lantern, and any Tron. Helps reduce Emrakul, the Promised End's mana cost if you want to run that, and diversifies sweepers against Meddling Mage)
-Pithing Needle (up to two; surprisingly versatile in many matches, but since we typically want it as early as possible, playing only one makes it a bit weaker)
-Surgical Extraction (up to two, though right now I don't really prefer it. This is better in the GB builds with Thoughtseize and Brutality)
-a single copy of Grafdigger's Cage (though I'd almost always prefer all four Relics before even a single Cage; it's still nice against Company decks if they somehow resurge, and a one-mana way to hold off dredge and flashback that also makes Echoing Truth harder to open us up can be nice)
-Seal of Primordium (up to two copies; really just depends on how much I feel like respecting Chalice of the Void on a given day)
-Witchbane Orb (up to two; great silver bullet against a lot of decks that combo off to kill us, as well as Burn and (lol) Mill)
Cards I don't care to run in my 75 (just my own perferences here):
-Any other Eldrazi titans (we're already decently top-heavy; I'd play a third Ulamog tCE over any copies of any versions of Emrakul or Kozilek. Emmy tPE is in several lists, but I've had the variance in both its cost and its trigger trip me up in the past)
-Sundering Titan (really needs Cavern of Souls to be effective against many of the decks we'd want to bring it in against; Newlamog is just more powerful in general without relying on other cards to have a powerful effect)
-Fourth Wurmcoil (most people seem to agree here; we just have better diverse threats to run, especially since this is the only threat we pack without a cast or ETB trigger)
-Ravenous Trap (can be a blowout, or it can sit stranded in your hand without a way to cast it in mono-green)
-Scavenger Grounds (don't want to cut into my green-producing lands for an additional graveyard hate effect, even if it's fetchable)
-Orbs of Warding (one more mana than Witchbane Orb kills this for me; it's very often a turn too slow without Tron online, and we have other ways to handle swarm creatures. I'd only consider this in a meta infested with Mardu Pyromancer and Gifts Storm)
Hey everyone, went to a bar last night hosting a small modern night and ended up going 5 - 1 and won some packs. Not bad for a little $5 tourney but my one loss was the most brutal beating I have received in some time playing GB Tron.
How on God's green Earth do we beat Grishoalbrand combo?
I felt like a six-year-old kid trying to wrestle his dad. I brought in 2 rest in peace and two thoughtseize. I keep 2 rest in peace in the sideboard even though I don't have any Plains in my deck. I use the stars and spheres to mana fix should it come up and hope for the best.
I hit none of my sideboard hate in my opening hand but I had a turn 3 karn and had a wurmcoil engine so I kept. Never saw turn 3 as he comboed off on my second end step.
The way that deck keeps drawing and refilling its life at instant speed is unreal.
Rest in Peace trips up a lot of what we can play (World Breaker, Wurmcoil Engine, and Chromatic Star), and with no Plains in your deck, your ability to curve out well with it early isn't good. You might consider more Relics and/or Grafdigger's Cages instead. This is one of the better matches for Surgical Extraction (can really blow them out, and it combines well with the other discard you're playing), and one of the best ones for multiple copies of Pithing Needle (for Griselbrand, and especially Borborygmos Enraged).
Also, sorry for what looks like a double post; my first post took way too long, so when I responded to Vegita1998, it fell in following my previous one.
Mirror
- Out : Ugin / Wurmcoil / Dismember
- In : Cruicible / Tks
If you have maindeck Relics, pull those before you pull out the Wurmcoils. At least if you stick Tron before they do, you have a threat that can keep them off Karn if they don't immediately exile it. Cards like Nature's Claim and Warping Wail can be okay when you're on the draw as well.
I don't know if I agree with the removal of Relic of Progenitus. It's a very good way to deal with them recurring Ghost Quarter (via Life from the Loam or Crucible). Also, according to MTG Goldfish, 40% of Tron decks are running Surgical Extraction in the sideboard and Relic of Progenitus will save you from it (simply tap it targeting yourself, then remove the land they are targeting with the Surgical Extraction).
Boggle :
- Out : 2 Wurmcoil / 1 Ballista
- In : 3 Claims
Pretty much this.
This confuses me. I've found Wurmcoil Engine to be a good card against Bogles. Yes, they have flying enchantments to bypass it and a few Paths to Exile, but if they don't have those then it's a stellar blocker that, to not have their creature die, forces them to get a power of 6+ and have first strike. Okay, that in itself isn't that hard, but you can chump block for three turns with it and its tokens, likely to be enough to find something more relevant. They need a Rancor to be able to damage you through the Wurmcoil Engine, and even there you're preventing 6 damage with it. And even if they have Gryff's Boon, Wurmcoil Engine can at least attack for 6 damage to gain life and slow their clock.
Okay, Wurmcoil Engine isn't the best card in the matchup, but it's good enough that I'm scratching my head as to why you'd remove Wurmcoil Engine over Relic of Progenitus, which is useless for doing anything other than stopping them from getting Rancor back, and even that is weakened by the fact they will bring in Stony Silence. Dismember is another card I think would be better to remove, as most of the time it can't target their threat.
Most of the other Tron players where I play haven't been packing Surgicals (except, ironically, Eldrazi Tron), but I have put Relic to good use against it in the past. A few of us do play the lone Crucible in the board though, so what you're saying has merit. Conveniently, the way the numbers work out for this particular line would allow for both Relics and Wurmcoils to stay in.
You're definitely right about Relic being worse against Bogles than Wurmcoils. Dismember can be a role player to snipe Kor Spiritdancers or Gaddock Teeg post-board, so it does have its uses in the match.
MVPs were definitely Thought-Knot Seer, Walking Ballista and Spatial Contortion. Those cards did a ton of work!
I can not remember the order of decks i played, but i remember what i played against:
Jeskai Breach (Draw)
Mardu Pyromancer (Win)
Burn (Loss)
Merfolk (Win)
Jeskai Control (Win)
Abzan/"Selesnya Black" Creature Stuff (Win)
UR Moon with Kiki-Jiki (Loss)
Esper Reanimator (Win)
If you have any questions feel free to ask, i will try to remember as good as i can. I was pretty trashed after that day and got home around 3AM on a monday. Sitting dead at work now
Actually pretty well!
Obviously Urza's Factory is Plan B or even C but it's nice to have a backup which can turn a Landtutor in either a clock for your opponent or endless chumpblockers against Shadows, Anglers, Goyfs.
After you get 2-3 tokens on an empty board the clock is really something to respect. I the Jeskai Control player even had to Path 2 tokens in order to survive. Having a Land that basically gives you 2/2 Flash creatures is decent.
I would rather play the factory than a 2nd Ghost Quarter or 5th Forest.
Should world breaker get dumped? I'm running one but never search for it off of sanctum. I know people are always quick to toss him under the bus but I feel he might now be competing for spots with walking ballista or relic of progenitus
Should world breaker get dumped? I'm running one but never search for it off of sanctum. I know people are always quick to toss him under the bus but I feel he might now be competing for spots with walking ballista or relic of progenitus
World Breaker is still worth a single slot, I think. It's a trump card in a few matches, namely anything with aggressive flyers (Affinity) or denial that doesn't exile. There are also some mean tricks you can pull with it, like cracking an O-Stone to reuse its cast trigger, or in extreme cases to sacrifice lands targeted by other things (like Spreading Seas or Crumble to Dust). It's also considerably easier to cast through and at the same time deal with a Blood Moon.
If I were to consider replacing it, another copy of Ulamog or Ballista would be my first choices to replace it. That said, I appreciate the reach and recursion abilities enough to want the first Breaker over more copies of either of the aforementioned cards. Your expected meta should be the real reason one way or the other.
Hi everyone! I’m a rg tron player for along time and i just got back from a long break from mtg. I’m just wondering is rg tron still a good deck vs the current meta today? I’ve been reading the posts of earlier of mono green tron and gb tron, with recent changes of jace and bbe being back. People tell me to use eldrazi tron right now but i still like my stable gx tron since it’s been around in modern for a long time.
Hi everyone! I’m a rg tron player for along time and i just got back from a long break from mtg. I’m just wondering is rg tron still a good deck vs the current meta today? I’ve been reading the posts of earlier of mono green tron and gb tron, with recent changes of jace and bbe being back. People tell me to use eldrazi tron right now but i still like my stable gx tron since it’s been around in modern for a long time.
Yeah RG is actually fine now. Wasn't for a while (too much deaths shadow) but now we seem to be back to business as usual. RG boasting better general %s against burn and affinity goes a long way. Humans isn't a huge fan of pyroclasm either (although is able to snag them out of your hand so be careful).
Right now we're in a spot where any colour splash would be reasonable. I like RG right now. About four months ago I would have said BG. I'm still not totally sold on mono G but that's me. It's still very much viable because its Tron.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Been playing a lot of b/g tron lately. 6 of my last 7 outings I finished 1 or 2 places below prizes, finishing with records of 2-1, or 3-2, or 4-2 with bad tie breakers ect ect. Games that go to draws because opponents won't concede are very frustrating too. Buuutttt anyone that plays competitive for a long stretch of time has to expect a rough streak here and there.
Thinking it is time to switch over to mono green tron. lots of field of ruin, need the basics. won't need chromatic star or black source for dismember either. collective brutality has been good, winning me games against vizier company combo and even u/r breach decks. But I still can't beat burn, even with collective brutality and wurmcoil in the same game. thinking thought-knot seer is the way to go for hand disruption.
Walking ballista is amazing, was thinking of going up to 3 copies and dropping the last relic of progenitus. been going back and forth between 3 or 4 copies of oblivion stone and I don't seem to notice a difference with that. think I'll stay at 4 for extra insurance against blood moon and the like. ulamog should definitely be at 2 copies. still can't beat hatebears
Been playing a lot of b/g tron lately. 6 of my last 7 outings I finished 1 or 2 places below prizes, finishing with records of 2-1, or 3-2, or 4-2 with bad tie breakers ect ect. Games that go to draws because opponents won't concede are very frustrating too. Buuutttt anyone that plays competitive for a long stretch of time has to expect a rough streak here and there.
Thinking it is time to switch over to mono green tron. lots of field of ruin, need the basics. won't need chromatic star or black source for dismember either. collective brutality has been good, winning me games against vizier company combo and even u/r breach decks. But I still can't beat burn, even with collective brutality and wurmcoil in the same game. thinking thought-knot seer is the way to go for hand disruption.
Walking ballista is amazing, was thinking of going up to 3 copies and dropping the last relic of progenitus. been going back and forth between 3 or 4 copies of oblivion stone and I don't seem to notice a difference with that. think I'll stay at 4 for extra insurance against blood moon and the like. ulamog should definitely be at 2 copies. still can't beat hatebears
Sound like you need some pyroclasms in your life!
=)
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern: G Tron, Vannifar, Jund, Druid/Vizier combo, Humans, Eldrazi Stompy (Serum Powder), Amulet, Grishoalbrand, Breach Titan, Turns, Eternal Command, As Foretold Living End, Elves, Cheerios, RUG Scapeshift
Should world breaker get dumped? I'm running one but never search for it off of sanctum. I know people are always quick to toss him under the bus but I feel he might now be competing for spots with walking ballista or relic of progenitus
Heavens, no. It's arguably your best card in the control matchups which have become more difficult lately, particularly UW, where Wurmcoil is basically a blank. It's awesome in the mirror and against Boggles. Great against Affinity and Blood Moon too, as noted. When the meta skews a certain way I like having access to 2 of them.
Been playing a lot of b/g tron lately. 6 of my last 7 outings I finished 1 or 2 places below prizes, finishing with records of 2-1, or 3-2, or 4-2 with bad tie breakers ect ect. Games that go to draws because opponents won't concede are very frustrating too. Buuutttt anyone that plays competitive for a long stretch of time has to expect a rough streak here and there.
Thinking it is time to switch over to mono green tron. lots of field of ruin, need the basics. won't need chromatic star or black source for dismember either. collective brutality has been good, winning me games against vizier company combo and even u/r breach decks. But I still can't beat burn, even with collective brutality and wurmcoil in the same game. thinking thought-knot seer is the way to go for hand disruption.
Walking ballista is amazing, was thinking of going up to 3 copies and dropping the last relic of progenitus. been going back and forth between 3 or 4 copies of oblivion stone and I don't seem to notice a difference with that. think I'll stay at 4 for extra insurance against blood moon and the like. ulamog should definitely be at 2 copies. still can't beat hatebears
Yeah, Burn is just tough no matter what color combination or sideboard cards you play. Even with Collective Brutality, you're still not a favorite to beat their really strong draws. If you really wanna go deep you could play Feed the Clan but the sideboard slots are precious. I'm playing Mono-green right now and even with 3 TKS, 4 Thragtusk and 3 Nature's Claim it's still unfavorable. Thought-Knot is fine but still too slow a lot of the time.
In general I really like Mono-green though. I feel like the consistency you get from having so many basics (I'm on the 5 Forest plan), just being able to cast the maximum amount of your spells through all the hate that currently exists is more valuable than potential power upgrades from having other colors. Particularly in the matchups where your opponent is both Pathing and Field of Ruining/GQing you, ie UW and Hatebears. And obviously vs Blood Moon.
Jeeeeeez. What do we have to do for a Tron land reprint?
Hope for them to be in Dominaria? But also, they're $3 cards, why do they need a reprint? I picked up a Japanese BB set of 12 for like $80 last summer. Urza lands aren't an availability problem.
All TKS should come in here as well, over any copies of O-Stone and Ulamog that might be left. Spatial Contortion can do work as well, as well as any additional copies of Walking Ballista.
I would ditch any copies of Ulamog before siding out any copies of Karn; the ability to play it a turn faster trumps everything else here for me. Sometimes they will bring in Blood Moon to try to slow us down, which also makes Ulamog considerably worse.
I would bring in any copies of Relic before considering bringing in any more Eldrazi titans.
Ugin is probably less live than Wurmcoil; at least there's a chance to race and pull ahead on life with the latter.
Would only consider also pulling maindeck Relics for any copies of Seal of Primordium you might have.
If you have maindeck Relics, pull those before you pull out the Wurmcoils. At least if you stick Tron before they do, you have a threat that can keep them off Karn if they don't immediately exile it. Cards like Nature's Claim and Warping Wail can be okay when you're on the draw as well.
Since UW has Path (and not JtMS), as well as a healthy amount of mana disruption, I would prioritize TKS over Wurmcoils here.
Any copies of Spatial Contortion and Walking Ballista from your sideboard should come in.
Pretty much this.
Any copies of Walking Ballista should come in if you have any.
BIG BOLD DISCLAIMER: eikichi92ii, you are consistently one of the best performers on here, and I have a lot of respect for what you're doing with the deck. Congrats to you! When I mention differences or additions I would have made to your sideboard choices, it's simply based off of my own experiences in those matches, and is in no way meant to invalidate your choices. I welcome any feedback you or anyone else would give in response as well.
Thanks! If I were making the decision right this moment, I would have it in the side. The only place I would feel comfortable pulling it back into the main 60 would be for a Relic or a Wurmcoil, and both of those have really earned their spots as of late (BBE Jund is more popular and powerful where I am than the Jace-based control builds). Ballista is way better against Affinity, Humans, and most Company lists (and of course Infect if you ever see it). Those four sideboard slots can then flex depending on what you think you'll be seeing the most of, or are most afraid of facing.
My favorite standby options for the four sideboard slots in mono-green:
-Warping Wail (up to two; great against Scapeshift and Ponza, and generally useful against all kinds of decks)
-Spatial Contortion (up to two; best removal spell we play that isn't Dismember)
-remaining copies of Walking Ballista (probably just one, but man is this card good)
-last copy of Relic of Progenitus (never really dead, useful to counter opposing Surgical Extractions, shrinks Tarmogoyfs)
-last copy of Thought-Knot Seer (never underestimate how important hand disruption is for any green-based Tron build)
-last copy of Oblivion Stone (can be used at instant speed, great against decks that disrupt your mana base, but worse against Stony Silence)
-single copy of All is Dust (can be used a turn earlier than O-Stone and Ugin, triggers Sanctum, but is worthless against Affinity, Lantern, and any Tron. Helps reduce Emrakul, the Promised End's mana cost if you want to run that, and diversifies sweepers against Meddling Mage)
-Pithing Needle (up to two; surprisingly versatile in many matches, but since we typically want it as early as possible, playing only one makes it a bit weaker)
-Surgical Extraction (up to two, though right now I don't really prefer it. This is better in the GB builds with Thoughtseize and Brutality)
-a single copy of Grafdigger's Cage (though I'd almost always prefer all four Relics before even a single Cage; it's still nice against Company decks if they somehow resurge, and a one-mana way to hold off dredge and flashback that also makes Echoing Truth harder to open us up can be nice)
-Seal of Primordium (up to two copies; really just depends on how much I feel like respecting Chalice of the Void on a given day)
-Witchbane Orb (up to two; great silver bullet against a lot of decks that combo off to kill us, as well as Burn and (lol) Mill)
Cards I don't care to run in my 75 (just my own perferences here):
-Any other Eldrazi titans (we're already decently top-heavy; I'd play a third Ulamog tCE over any copies of any versions of Emrakul or Kozilek. Emmy tPE is in several lists, but I've had the variance in both its cost and its trigger trip me up in the past)
-Sundering Titan (really needs Cavern of Souls to be effective against many of the decks we'd want to bring it in against; Newlamog is just more powerful in general without relying on other cards to have a powerful effect)
-Fourth Wurmcoil (most people seem to agree here; we just have better diverse threats to run, especially since this is the only threat we pack without a cast or ETB trigger)
-Ravenous Trap (can be a blowout, or it can sit stranded in your hand without a way to cast it in mono-green)
-Scavenger Grounds (don't want to cut into my green-producing lands for an additional graveyard hate effect, even if it's fetchable)
-Orbs of Warding (one more mana than Witchbane Orb kills this for me; it's very often a turn too slow without Tron online, and we have other ways to handle swarm creatures. I'd only consider this in a meta infested with Mardu Pyromancer and Gifts Storm)
Rest in Peace trips up a lot of what we can play (World Breaker, Wurmcoil Engine, and Chromatic Star), and with no Plains in your deck, your ability to curve out well with it early isn't good. You might consider more Relics and/or Grafdigger's Cages instead. This is one of the better matches for Surgical Extraction (can really blow them out, and it combines well with the other discard you're playing), and one of the best ones for multiple copies of Pithing Needle (for Griselbrand, and especially Borborygmos Enraged).
Also, sorry for what looks like a double post; my first post took way too long, so when I responded to Vegita1998, it fell in following my previous one.
This confuses me. I've found Wurmcoil Engine to be a good card against Bogles. Yes, they have flying enchantments to bypass it and a few Paths to Exile, but if they don't have those then it's a stellar blocker that, to not have their creature die, forces them to get a power of 6+ and have first strike. Okay, that in itself isn't that hard, but you can chump block for three turns with it and its tokens, likely to be enough to find something more relevant. They need a Rancor to be able to damage you through the Wurmcoil Engine, and even there you're preventing 6 damage with it. And even if they have Gryff's Boon, Wurmcoil Engine can at least attack for 6 damage to gain life and slow their clock.
Okay, Wurmcoil Engine isn't the best card in the matchup, but it's good enough that I'm scratching my head as to why you'd remove Wurmcoil Engine over Relic of Progenitus, which is useless for doing anything other than stopping them from getting Rancor back, and even that is weakened by the fact they will bring in Stony Silence. Dismember is another card I think would be better to remove, as most of the time it can't target their threat.
Most of the other Tron players where I play haven't been packing Surgicals (except, ironically, Eldrazi Tron), but I have put Relic to good use against it in the past. A few of us do play the lone Crucible in the board though, so what you're saying has merit. Conveniently, the way the numbers work out for this particular line would allow for both Relics and Wurmcoils to stay in.
You're definitely right about Relic being worse against Bogles than Wurmcoils. Dismember can be a role player to snipe Kor Spiritdancers or Gaddock Teeg post-board, so it does have its uses in the match.
I played in a local tournament yesterday. Made it to 18th place of 139 players with 5-2-1.
I can't recall the exact matches and how i sideboarded off the top of my head, sorry. This was the list i played:
4 Urza's Powerplant
4 Urza's Tower
1 Urza's Factory
4 Forest
1 Ghost Quarter
1 Sanctum of Ugin
4 Karn Liberated
2 Ugin, the Spirit Dragon
2 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine
3 Walking Ballista
3 Thought-Knot Seer
1 World Breaker
4 Chromatic Sphere
4 Expedition Map
3 Oblivion Stone
4 Ancient Stirrings
4 Sylvan Scrying
2 Pithing Needle
3 Thragtusk
3 Relic of Progenitus
2 Warping Wail
3 Nature's Claim
2 Spatial Contortion
MVPs were definitely Thought-Knot Seer, Walking Ballista and Spatial Contortion. Those cards did a ton of work!
I can not remember the order of decks i played, but i remember what i played against:
Jeskai Breach (Draw)
Mardu Pyromancer (Win)
Burn (Loss)
Merfolk (Win)
Jeskai Control (Win)
Abzan/"Selesnya Black" Creature Stuff (Win)
UR Moon with Kiki-Jiki (Loss)
Esper Reanimator (Win)
If you have any questions feel free to ask, i will try to remember as good as i can. I was pretty trashed after that day and got home around 3AM on a monday. Sitting dead at work now
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
GXTronGX
RWxBurnRWx
Obviously Urza's Factory is Plan B or even C but it's nice to have a backup which can turn a Landtutor in either a clock for your opponent or endless chumpblockers against Shadows, Anglers, Goyfs.
After you get 2-3 tokens on an empty board the clock is really something to respect. I the Jeskai Control player even had to Path 2 tokens in order to survive. Having a Land that basically gives you 2/2 Flash creatures is decent.
I would rather play the factory than a 2nd Ghost Quarter or 5th Forest.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
World Breaker is still worth a single slot, I think. It's a trump card in a few matches, namely anything with aggressive flyers (Affinity) or denial that doesn't exile. There are also some mean tricks you can pull with it, like cracking an O-Stone to reuse its cast trigger, or in extreme cases to sacrifice lands targeted by other things (like Spreading Seas or Crumble to Dust). It's also considerably easier to cast through and at the same time deal with a Blood Moon.
If I were to consider replacing it, another copy of Ulamog or Ballista would be my first choices to replace it. That said, I appreciate the reach and recursion abilities enough to want the first Breaker over more copies of either of the aforementioned cards. Your expected meta should be the real reason one way or the other.
Yeah RG is actually fine now. Wasn't for a while (too much deaths shadow) but now we seem to be back to business as usual. RG boasting better general %s against burn and affinity goes a long way. Humans isn't a huge fan of pyroclasm either (although is able to snag them out of your hand so be careful).
Right now we're in a spot where any colour splash would be reasonable. I like RG right now. About four months ago I would have said BG. I'm still not totally sold on mono G but that's me. It's still very much viable because its Tron.
Thinking it is time to switch over to mono green tron. lots of field of ruin, need the basics. won't need chromatic star or black source for dismember either. collective brutality has been good, winning me games against vizier company combo and even u/r breach decks. But I still can't beat burn, even with collective brutality and wurmcoil in the same game. thinking thought-knot seer is the way to go for hand disruption.
Walking ballista is amazing, was thinking of going up to 3 copies and dropping the last relic of progenitus. been going back and forth between 3 or 4 copies of oblivion stone and I don't seem to notice a difference with that. think I'll stay at 4 for extra insurance against blood moon and the like. ulamog should definitely be at 2 copies. still can't beat hatebears
Sound like you need some pyroclasms in your life!
=)
Heavens, no. It's arguably your best card in the control matchups which have become more difficult lately, particularly UW, where Wurmcoil is basically a blank. It's awesome in the mirror and against Boggles. Great against Affinity and Blood Moon too, as noted. When the meta skews a certain way I like having access to 2 of them.
Yeah, Burn is just tough no matter what color combination or sideboard cards you play. Even with Collective Brutality, you're still not a favorite to beat their really strong draws. If you really wanna go deep you could play Feed the Clan but the sideboard slots are precious. I'm playing Mono-green right now and even with 3 TKS, 4 Thragtusk and 3 Nature's Claim it's still unfavorable. Thought-Knot is fine but still too slow a lot of the time.
In general I really like Mono-green though. I feel like the consistency you get from having so many basics (I'm on the 5 Forest plan), just being able to cast the maximum amount of your spells through all the hate that currently exists is more valuable than potential power upgrades from having other colors. Particularly in the matchups where your opponent is both Pathing and Field of Ruining/GQing you, ie UW and Hatebears. And obviously vs Blood Moon.
Hope for them to be in Dominaria? But also, they're $3 cards, why do they need a reprint? I picked up a Japanese BB set of 12 for like $80 last summer. Urza lands aren't an availability problem.
Antiquities with different artworks is the way to go my dudes!
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG