4 Grove of the Burnwillows
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Ghost Quarter
1 Forest
1 Eye of Ugin
5 CREATURES
3 Wurmcoil Engine
1 Spellskite
1 Emrakul, the Aeons Torn
12 INSTANTS and SORC.
4 Ancient Stirrings
4 Sylvan Scrying
4 Pyroclasm
23 OTHER SPELLS
4 Karn Liberated
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
3 Oblivion Stone
2 Ugin, the Spirit Dragon
2 Relic of Progenitus
14(need to think about the 15th card) SIDEBOARD
3 Nature's Claim-Burn, Affinity, Bloom, Twin
2 Choke-Blue based decks
1 Boil- Same reason as above
1 Thragtusk or Wurmcoil Engine- for burn
1 Sundering Titan- Flex spot
1 Spellskite- Flex spot
1 Relic of Progenitus- having 2 in the MD isn't enough
1 Topor Orb- no ETBs plese
2 Rending Volley or Combust- twin hate
1 Witchbane Orb- infectious
No, it's a poison counter. I'm not sure there is such a thing as a curse counter. The "curses" that Witchbane Orb gets rid of cards like Cruse of the Bloody Tome and Curse of the Pierced Heart. Basically none of them are playable in Modern.
The only card that removes poison counters is Leeches, which isn't even Modern legal. I suppose Karn sort of gets rid of them in that he removes them when he restarts the game.
[card]if so, what could i use to replace the slot of the witchbane orb?[/quote]Try Spellskite.
A case could be made for Curse of Death's Hold, given the similar Night of Souls' Betrayal sees some sideboard use, and I've seen Curse of Echoes as super-secret-tech for grixis mirrors, but yeah, other than niche sideboard play, they're pretty much all garbage.
Against Infect the best you can do in my opinion is just jam in as many spellskites as possible and redirect every pumpspell they throw on their creatures. other than that they just rush you too fast.
Also i found the 4th Wurmcoil to never to be really necessary. When Playing against Burn they usually Skullcrack the lifegain or use a Destructive Revelry. Against Zoo and other "fair" decks it is usually hit by Path to Exile or similar fairly fast. I prefer using utility cards for that slot.
okay i thought that the witchbane orb would alleviate the poison counters of infect. thanks for the info.
I would not put the 4th wurmcoil engine in my SB. I think i would cut one Chromantic Star and put in 1 more copy of spellskite in my MD and one more in my SB? hmm what about grafdigger's cage?
Grafdigger's Cage is a pretty good card for sideboard imo. While it actively does less than the Relic of progenitus, the key fact that "Creatures can't enter the battlefield from decks or graveyards" is nice to have against CoCo and Reanimator Shenanigans. Keep in mind though that the cards can still be used for delve!
You could also cut a relic of your MD depending on your meta. In my experience the 4th Wurmcoil tends to clog up the hand quite a bit. I run 3 Wurmcoils and Ulamog instead. While Ulamog also gets hit by path to exile he does something right when you cast him. And you can have Ulamog out as early as turn 4 which is pretty huge. Also it poses another "Have an answer on your turn or lose the game" threat, which wurmcoil just isn't.
This is the list I've got right now, but I'm not sure whether Ghostly Prison or Choke is better. Thoughts?
Your mainboard is nearly identical to mine. (I'm at -1 plains +1 Brushland) I really like Ghostly Prison. It does work against Twin and Affinity, as well as any other aggro decks. Choke is alright, but I really only like it against Twin, Grixis, and Scapeshift. Since we don't need that much help against grixis, I guess it comes down to which you see more of, twin or scapeshift. I'm guessing Twin in most cases, which is why I choose Prison.
A case could be made for Curse of Death's Hold, given the similar Night of Souls' Betrayal sees some sideboard use, and I've seen Curse of Echoes as super-secret-tech for grixis mirrors, but yeah, other than niche sideboard play, they're pretty much all garbage.
Well the more important thing is that they're terrible against us. Curse of Death's Hold might be good against some decks, but I don't think our Wurmcoil Engines being 5/5s is going to help the opponent out much.
in our local meta there are a lot of burn and infect, but there are also UR-Twin and affinity that is why my side board is like this i've also thinking about this side board list though tentative. I've already posted my 60 card deck, here but in my list there are 4 chromatic stars i wanna cut that down to 3 and replace it with one copy of Ulamog or one more spellskite what do you think guys?
Don't cut the stars or spheres, they're a vital part of our manabase. Relic of Progenitus is far less imporant to the deck's gameplan than the eggs. I personally don't see the need for Ulamog, at least in the main deck, especially when your meta is full of fast decks. Spellskite is a solid choice for burn, twin, and infect, and given your meta, I wouldn't run fewer than 2 in the maindeck, and 3-4 total in the 75.
This is the list I've got right now, but I'm not sure whether Ghostly Prison or Choke is better. Thoughts?
Your mainboard is nearly identical to mine. (I'm at -1 plains +1 Brushland) I really like Ghostly Prison. It does work against Twin and Affinity, as well as any other aggro decks. Choke is alright, but I really only like it against Twin, Grixis, and Scapeshift. Since we don't need that much help against grixis, I guess it comes down to which you see more of, twin or scapeshift. I'm guessing Twin in most cases, which is why I choose Prison.
how does single target removal fair vs. wide boardwipe (like pyroclasm) in those 4 slots?
right now I'm running 4 dismember in my deck. I'm thinking I can tone it down to disfigure and still have a good game 1, but I have had burn, affinity, and infect games that have just hosed me and I've wished my spot had pyroclasm. How ever I also was hurting myself pretty hard with dismembers. So i'm not completely ready to blame my losses on lack of pyroclasm.
Maybe you guys have some insight i'm missing?
I like Path to Exile a lot more than Pyroclasm. Affinity is the only matchup that I really want Pyroclasm over Path, and I'd say they're about even against Burn, Infect, and Merfolk. Path is so much more useful against Twin, Amulet Bloom, Grixis Control, Jund, and Zoo. Using Disfigure over Dismember is better in the matchups where you would want Pyroclasm and worse in the ones where you would want Path.
I'm not a fan of MD paths or clasms right now, but I still like RG a lot better than GW. Your SB options are a lot better, and having access to 4 Clasms in your 75 (and Volleys and potentially Boils) is key.
In other news, I think that Ulamog2's a pretty clean upgrade over Ulamog1 and even Sundering, and see him being a key 1-of in Tron in the future. Turning Eye+Tron into 2 uncounterable Karn activations in a turn is backbreaking. His attack trigger may not be as relevant as Annihilator, but his cast trigger is worth the 8-10 mana alone. Very strong card.
It can be cast on turn 4, cost 1 less then the first, exile 1 more permanent, I liked it. And the fact that it doesn't shuffles the graveyard back in the library doesn't do so much difference, cause the 99% of what kills it is path to exile, that doesn't do it shuffle.
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Modern
B 8rackB G Aggro Elves G UW Ad NauseamBR G Gr Tron R U U Tron U B Monoblack Vampires B BGR Jund BGR
New Ulamog is replacing Emmie as my !-0f Eldrazi. Not because i think it wins any bigger, but either one basically wins on the spot, and it is just so freaking cool. comes down sooner, pseudo-wipe, oh my goodness I want one!
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20 LANDS
4 Grove of the Burnwillows
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Ghost Quarter
1 Forest
1 Eye of Ugin
5 CREATURES
3 Wurmcoil Engine
1 Spellskite
1 Emrakul, the Aeons Torn
12 INSTANTS and SORC.
4 Ancient Stirrings
4 Sylvan Scrying
4 Pyroclasm
23 OTHER SPELLS
4 Karn Liberated
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
3 Oblivion Stone
2 Ugin, the Spirit Dragon
2 Relic of Progenitus
14(need to think about the 15th card) SIDEBOARD
3 Nature's Claim-Burn, Affinity, Bloom, Twin
2 Choke-Blue based decks
1 Boil- Same reason as above
1 Thragtusk or Wurmcoil Engine- for burn
1 Sundering Titan- Flex spot
1 Spellskite- Flex spot
1 Relic of Progenitus- having 2 in the MD isn't enough
1 Topor Orb- no ETBs plese
2 Rending Volley or Combust- twin hate
1 Witchbane Orb- infectious
+1 Nature's Claim
atleast +1 Spellskite (I would take out the thragtusk or wurmcoil for that)
Just one question: How does Witchbane Orb help against infect? Do i miss something on the ruling here?
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
The only card that removes poison counters is Leeches, which isn't even Modern legal. I suppose Karn sort of gets rid of them in that he removes them when he restarts the game.
[card]if so, what could i use to replace the slot of the witchbane orb?[/quote]Try Spellskite.
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
Also i found the 4th Wurmcoil to never to be really necessary. When Playing against Burn they usually Skullcrack the lifegain or use a Destructive Revelry. Against Zoo and other "fair" decks it is usually hit by Path to Exile or similar fairly fast. I prefer using utility cards for that slot.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
I would not put the 4th wurmcoil engine in my SB. I think i would cut one Chromantic Star and put in 1 more copy of spellskite in my MD and one more in my SB? hmm what about grafdigger's cage?
4 Karn Liberated
2 Ugin, the Spirit Dragon
Artifacts
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
Instants/Sorceries
4 Ancient Stirrings
4 Sylvan Scrying
4 Path to Exile
Creatures
3 Wurmcoil Engine
2 Spellskite
1 Emrakul, the Aeons Torn
4 Urza's Mine
4 Urza's Tower
4 Urza's Power Plant
1 Forest
2 Ghost Quarter
1 Eye of Ugin
3 Brushland
1 Plains
3 Timely Reinforcements
4 Nature's Claim
1 Spellskite
3 Relic of Progenitus
2 Torpor Orb
2 Ghostly Prison
This is the list I've got right now, but I'm not sure whether Ghostly Prison or Choke is better. Thoughts?
You could also cut a relic of your MD depending on your meta. In my experience the 4th Wurmcoil tends to clog up the hand quite a bit. I run 3 Wurmcoils and Ulamog instead. While Ulamog also gets hit by path to exile he does something right when you cast him. And you can have Ulamog out as early as turn 4 which is pretty huge. Also it poses another "Have an answer on your turn or lose the game" threat, which wurmcoil just isn't.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Your mainboard is nearly identical to mine. (I'm at -1 plains +1 Brushland) I really like Ghostly Prison. It does work against Twin and Affinity, as well as any other aggro decks. Choke is alright, but I really only like it against Twin, Grixis, and Scapeshift. Since we don't need that much help against grixis, I guess it comes down to which you see more of, twin or scapeshift. I'm guessing Twin in most cases, which is why I choose Prison.
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
3 Nature's Claim
2 Rending Volley
2 Topor Orb
2 Grafdigger's Cage
2 Choke
1 Boil
1 Spellskite
1 Ghost Quarter
1 Thragtusk
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
I notice path to exile sits in what I think would be pyroclasm spot?
how does single target removal fair vs. wide boardwipe (like pyroclasm) in those 4 slots?
right now I'm running 4 dismember in my deck. I'm thinking I can tone it down to disfigure and still have a good game 1, but I have had burn, affinity, and infect games that have just hosed me and I've wished my spot had pyroclasm. How ever I also was hurting myself pretty hard with dismembers. So i'm not completely ready to blame my losses on lack of pyroclasm.
Maybe you guys have some insight i'm missing?
Modern
Value Town
Amulet Titan
Legacy
4C Loam
My Peasant Cube
http://cubetutor.com/viewcube/11667
We are back!
Modern
B 8rack B
G Aggro Elves G
U W Ad Nauseam BR
G Gr Tron R
U U Tron U
B Monoblack Vampires B
BGR Jund BGR
In other news, I think that Ulamog2's a pretty clean upgrade over Ulamog1 and even Sundering, and see him being a key 1-of in Tron in the future. Turning Eye+Tron into 2 uncounterable Karn activations in a turn is backbreaking. His attack trigger may not be as relevant as Annihilator, but his cast trigger is worth the 8-10 mana alone. Very strong card.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Modern
B 8rack B
G Aggro Elves G
U W Ad Nauseam BR
G Gr Tron R
U U Tron U
B Monoblack Vampires B
BGR Jund BGR