As for TNN Tron, it was always a fringe option, but it's only gotten a lot worse since Ugin. Ugin provides a threat that costs less mana, less colored mana, and is fetchable via Stirrings. If you do run it, don't run Blightsteel - Xenagos+Emrakul is sufficient, and Blightsteel always dies to Path. If you really want another target, just play Ulamog who costs les (especially off Eye) and does something relevant when you cast it.
It doesn't have to be either/or. If I'm cutting Blightsteel anyway, I can go down to 3 T&N and put my 2 Ugins back in. That gives me 13 payoff cards, with 6 planeswalkers, 3 wurmcoils, 1 Emrakul, and 3 T&N.
I'm still not sure about Explore vs. Pyroclasm. By taking out O-Stones for T&N, I am definitely slanting my deck to be more aggressive. On the one hand, Explore helps me do that more quickly and consistently. On the other hand, after taking out O-Stone, Pyroclasm is really my only protection against aggro decks, and maybe I need to hedge a bit so I don't just punt those game ones.
The other option is playing GW over GR. I don't own Grove of the Burnwillows anyway, so there's no real mana advantage to one color over the other. That gives me the third option of playing Path to Exile instead of either Pyroclasm or Explore. I'd have to change around my sideboard a bit, but that might honestly benefit as well, since white has some great sideboard options.
As for TNN Tron, it was always a fringe option, but it's only gotten a lot worse since Ugin. Ugin provides a threat that costs less mana, less colored mana, and is fetchable via Stirrings. If you do run it, don't run Blightsteel - Xenagos+Emrakul is sufficient, and Blightsteel always dies to Path. If you really want another target, just play Ulamog who costs les (especially off Eye) and does something relevant when you cast it.
It doesn't have to be either/or. If I'm cutting Blightsteel anyway, I can go down to 3 T&N and put my 2 Ugins back in. That gives me 13 payoff cards, with 6 planeswalkers, 3 wurmcoils, 1 Emrakul, and 3 T&N.
I'm still not sure about Explore vs. Pyroclasm. By taking out O-Stones for T&N, I am definitely slanting my deck to be more aggressive. On the one hand, Explore helps me do that more quickly and consistently. On the other hand, after taking out O-Stone, Pyroclasm is really my only protection against aggro decks, and maybe I need to hedge a bit so I don't just punt those game ones.
The other option is playing GW over GR. I don't own Grove of the Burnwillows anyway, so there's no real mana advantage to one color over the other. That gives me the third option of playing Path to Exile instead of either Pyroclasm or Explore. I'd have to change around my sideboard a bit, but that might honestly benefit as well, since white has some great sideboard options.
Cutting O-Stones is a bad idea, as well as GQs. As good as Ugin is, his merits over O-Stone are still questionable, and while I've seen Tron builds w/o Clasm, I've never seen them without O-Stones. Also, no GQs is a big no-no. We're in perhaps the best meta for them, and removing a whole form of interaction that comes from running 8 land tutors is questionable at best, even if you want GG on 9 for TNN.
In short, I'd -4 Explore -2 Forest +4 O-Stone +2 GQ and call it a day.
Also, moving all Relics and Skites to the SB in favor of TNN is somewhat questionable. The number of payoff cards in your build isn't "13", it's "26" when you include Eye, Maps, Scryings, and Stirrings. Not to mention you're now running 12 cyclers, so you're talking about 26/48 hits - that's over half your deck.
Part of Tron's appeal is that you get to run a couple late-game cards and turn your early-game cards into them once things are going well. While I'm not completely dismissing the TNN build as a whole, running an extra dead draw (Xenagos) and taking out cards that interact with your Goryo's/Living End/Splinter Twin opponents (which are all terrible MUs for us, unlike the ones Clasm hits), seems marginal at best. Good luck with it, though.
I think calling cyclers, land tutors, or even Eye of Ugin "payoffs" isn't really accurate. They can get you your payoffs, sometimes through multiple steps or a good topdeck off a chromatic, but that doesn't make them actually the payoffs themselves.
You're definitely right about the Ghost Quarters. I wanted to make sure I had enough green sources to hit 7GG, but I think I'll be fine with just 2 forests and 4 Karplusans (and 8 chromatics).
You may be right that my Explore / Pyroclasm / Path debate was missing the obvious answer of Oblivion Stone the whole time. Part of the issue is that I don't have O-Stones, and I don't want to buy them right now at inflated prices. As I play with Perilous Vault, I realize more and more how different 9 mana is from 8, and how much it sucks to exile a Wurmcoil Engine. Do you think it would be worth running 3 Perilous Vaults and a Relic over the 4 Explores, in lieu of O-Stones?
What is our opinion about Guttural Response? I have seen this card and immediately thought about all the times a Wurmcoil Engine got bounced, Remanded, Mana Leaked etc. etc.
I think in the sideboard this might be a cute against Blue decks that bounce stuff. Also: Nobody expects counterspells in Red/Green.
I'm currently trying to come up with something "unconventional" in GR Tron because i feel that people in my local meta start playing decks specifically against mine (And it's the only one i own so far) by playing stuff like the Cascade Balance deck, a Bounce Control deck, stuff like that and it really starts to bug me.
Autumn's Veil is definitely the better card! THanks for that, i will check it out.
About Defense Grid: Yeah, i love it aswell. However i feel like 2 of them is absolutely the maximum for my sideboard.
About the Bounce Control Deck: I haven't played against it again so far. The thing with that deck is that they also use some 3 Toughness Creatures which survive Pyroclasm and they can bounce lands aswell. So basically what he does is: Bounce my Lands back, build up his own board and poke me to death since we can only get 1 Land per turn. Super annoying.
Last sunday just won my first tournament with RG Tron, did 5-1.
Round 1: 2-0 Bogles
Round 2: 2-1 Tooth n' Nails
Round 3: 0-2 Burn
Round 4: 2-1 Living End
Semifinals: 2-1 Tooth n' Nails
Finals: 2-1 Affinity U (it's was supposed to be 2-0 for me, but I've made 2 huge mistakes on game 2).
How did the Playset Pyroclasm turn out for you? I play 3 in my MD at the moment and feel like that is more than enough to wipe the board. Were they necessary?
Also what about the Dismember and Platinum Angel in your Sideboard? I can see the Angel being MVP in some scenarios, but so vulnerable to all sort of removal (Dismember, Terminate, K-Command, Grudge etc. etc.)
Thanks
The pyroclasm was very useful for me against my meta, it was sweet against Bogles, Tooth n' Nails, and helped a lot against Burn (that I lost cause I couldn't make tron in 10 turns). I choose the playset cause there was Collected Elves and Infect too.
Dismember was useful against Living End and Affinity, but would be great too against infect, elves, twin...
Platinum Angel just come in play against affinity in the last game, and the opponent just conceided. I think it would help against a lot of other matchups.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
B 8rackB G Aggro Elves G UW Ad NauseamBR G Gr Tron R U U Tron U B Monoblack Vampires B BGR Jund BGR
Platinum isn't a good choice against Affinity. They play Ancient Grudge in SB.
That statement seems very general to me. From what i have seen they don't play as much artefact hate in their SB compared to decks like ours or Grixis Twin. Also i think they rather race our tron and threats than stall the game with hate.
Platinum isn't a good choice against Affinity. They play Ancient Grudge in SB.
But they have to draw that Ancient Grudge to use it. I mean, one might as well say that Stony Silence isn't good against us because we play Nature's Claim in the sideboard.
In casual this might be a thing. Or in a U/B Control Deck featuring Ashiok. Also we don't know yet what else will be there for Eldrazi in BfZ, so maybe this guy will be MVP, maybe it will be a bulk mythic
The affinity version that I was playing against was mono blue, with no other colors splash, that's why I used Platinum Angel. No galvanic blast, no ancient grudge...
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
B 8rackB G Aggro Elves G UW Ad NauseamBR G Gr Tron R U U Tron U B Monoblack Vampires B BGR Jund BGR
Get some energy food and something to drink prepared.
But seriously: Do your best at taking mulligans and sideboard decisions. Always count the spells that you need in a certain matchup, and how soon you can cast them. And expect some unfriendly opponents! You play Tron, some players of BGx or UWx will show their bad opinion about it.
After meddling a bit with it, what are your thoughts on Silent Arbiter?
I found it be come in pretty handy in my local meta (Very few grixis lists which is probably the reason why it's good here) but i would like to know your opinion on it. It doesn't die to Bolt or Abrupt Decay. Kolaghan's command and artifact hate still get it of course.
Also: What are you thoughts of a "Toolbox" approach to the sideboard? Having useful artefacts like Defense GRid, Grafdigger's Cage and such as a 1-of. I feel that by using cantrips and stirrings we can normally get what we need somewhat reliably. I had this idea due to lack of space in my sb for all the cards i want to jam in there. Cards with similar effects of course add up.
So, time for a tournament report. The day's a bit of a blur because I didn't get much sleep, but then again I did really well so I guess my brain was working okay.
Round 1: UR Twin (2-0)
I can't remember much of anything about this game outside of me coming close to losing when I got greedy by searching out a Spellskite instead of Emrakul when I had the chance, forcing me to leave myself open to the combo when actually getting Emrakul (as the Spellskite got Spell Snare'd). They didn't have it (I think they had a Twin in hand, but I had destroyed their creature pieces before), but that still could've been bad. I actually forgot to write down my sideboarding, but I'm pretty sure it was something like -4 Karn Liberated -1 Ugin, the Spirit Dragon -4 Pyroclasm +3 Rending Volley +4 Nature's Claim +1 Mindslaver +1 Boil
Round 2: Grixis Twin (2-0)
They actually screw over their own manabase with a Blood Moon in one game, as it cuts themselves off of Black, which is bad when they start drawing Black cards. I just hold out until I have enough Tron lands to crack the Oblivion Stone to destroy the Blood Moon and then cast Emrakul next turn. Actually, all four rounds so far were decided by me casting Emrakul. The card's crazy good against Twin.
This was running Geist of Saint Traft maindeck and I didn't see any Sphinx's Revelations, so I'm pretty sure this is midrange (they did have Cliques, Snapcasters, and Restoration Angels). At any rate, they're just not able to put me under enough pressure before I grind them out with my Karns and Ugin.
Sideboard: -3 Chromatic Sphere -1 Oblivion Stone -2 Pyroclasm -3 Spellskite +3 Nature's Claim +1 Relic of Progenitus +3 Rending Volley +1 Boil +1 Mindslaver
(the Relic was brought in sort of as a "just in case" move; it didn't really end up being relevant)
Round 4: BGW Elves (2-0)
My opponent actually literally said "crap" when they saw my opening was Urza's Power Plant. I beat them pretty handily, though admittedly I did need the 2x Pyroclasm to sweep them out in game 1 after they Chord of Calling'd into a second Elvish Archdruid in response.
Sideboard: -1 Spellskite +1 Life from the Loam
Rounds 5 and 6 were ID'd.
I'm seed #3 for the Top 8. As everyone with a higher seed than me lost in the quarterfinals, I'm on the play for all of these.
Quarterfinals: Grixis Twin (2-1)
This was the same person I played in Round 2 (see round 2 for sideboarding). Nothing too much interesting here (they combo'd out on me Game 1), but it was fun to topdeck the Urza's Tower required to cast Emrakul right when I wanted it.
Semifinals: URBW Delver (2-0)
I win the first game without them even dealing damage to me. Game 2 is a longer affair where a luckily topdeck'd Feed the Clan is what saves me just long enough for my Wurmcoil Engines to do their work.
As a side note, I was VERY lucky that this was the person who won their round in the quarterfinals. They were up against a Burn list that had a ridiculous amount of anti-artifact hate in the sideboard; I know that because a friend of mine playing Affinity went up against them. I was terrified of that matchup, so I'm glad I didn't have to deal with it.
Sideboard: -1 Emrakul, the Aeons Torn -3 Spellskite -4 Karn Liberated +4 Relic of Progenitus +3 Nature's Claim +1 Feed the Clan
In retrospect I might not have needed the Nature's Claims, as they obviously wouldn't be bringing in Blood Moon in a 4-color deck, but the lifegain did help save me in Game 2.
FINALS: GBW Elves (1-2)
Same person as round 4. Unfortunately, I don't do as well this time. Game 1 they win by getting out THREE Shamans of the Pack. Game 2 they try to Beast Within an Urza's land, and what do I draw next turn by Life from the Loam. Frustratingly, I overlook the fact that I can win by casting Ugin and +2ing him when they're at 3 life, but I do it the next turn (I wasn't really in danger either--I had an Oblivion Stone in play).
Game 3 is very frustrating. They're on the play. I get turn 3 Tron into Karn and take out their Nykthos. They tap it and their three Elves (via Heritage Druid) to cast a Collected Company, which gives them a Shaman of the Pack and Ezuri. Then they have another Nykthos, allowing them to activate Ezuri and swing for the win, one turn before I would have cast an Ugin or Oblivion Stone to wipe them out. Argh...
Makes me wonder if maybe I should replace one of my Relics with a Grafdigger's Cage. Yeah, Collected Company decks are usually good for us, but normally the only decks you'd bring in all three Relics in against are decks that Grafdigger's Cage are good against (Grixis Delver is one exception, but three Relics is still decent).
EDIT: You probably want my actual decklist! Here goes:
Originally I played 2 Boils, but after getting whalloped by Amulet twice in the previous Pre-PTQ I went to, I decided to put in a Mindslaver, as that seemed good in that matchup, while being decent against Twin as well (though in the games against Twin where I drew it, it ended up being unnecessary).
It doesn't have to be either/or. If I'm cutting Blightsteel anyway, I can go down to 3 T&N and put my 2 Ugins back in. That gives me 13 payoff cards, with 6 planeswalkers, 3 wurmcoils, 1 Emrakul, and 3 T&N.
I'm still not sure about Explore vs. Pyroclasm. By taking out O-Stones for T&N, I am definitely slanting my deck to be more aggressive. On the one hand, Explore helps me do that more quickly and consistently. On the other hand, after taking out O-Stone, Pyroclasm is really my only protection against aggro decks, and maybe I need to hedge a bit so I don't just punt those game ones.
The other option is playing GW over GR. I don't own Grove of the Burnwillows anyway, so there's no real mana advantage to one color over the other. That gives me the third option of playing Path to Exile instead of either Pyroclasm or Explore. I'd have to change around my sideboard a bit, but that might honestly benefit as well, since white has some great sideboard options.
For reference, right now I'm considering this:
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
4 Karplusan Forest
4 Forest
1 Eye of Ugin
1 Boseiju, Who Shelters All
Engine (24)
4 Chromatic Star
4 Chromatic Sphere
4 Expedition Map
4 Ancient Stirrings
4 Sylvan Scrying
4 Explore
4 Karn Liberated
2 Ugin, the Spirit Dragon
3 Wurmcoil Engine
"I Win" Package (5)
3 Tooth and Nail
1 Xenagos, God of Revels
1 Emrakul, the Aeons Torn
3 Relic of Progenitus
2 Spellskite
4 Nature's Claim
2 Rending Volley
4 Pyroclasm
In short, I'd -4 Explore -2 Forest +4 O-Stone +2 GQ and call it a day.
Also, moving all Relics and Skites to the SB in favor of TNN is somewhat questionable. The number of payoff cards in your build isn't "13", it's "26" when you include Eye, Maps, Scryings, and Stirrings. Not to mention you're now running 12 cyclers, so you're talking about 26/48 hits - that's over half your deck.
Part of Tron's appeal is that you get to run a couple late-game cards and turn your early-game cards into them once things are going well. While I'm not completely dismissing the TNN build as a whole, running an extra dead draw (Xenagos) and taking out cards that interact with your Goryo's/Living End/Splinter Twin opponents (which are all terrible MUs for us, unlike the ones Clasm hits), seems marginal at best. Good luck with it, though.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
You're definitely right about the Ghost Quarters. I wanted to make sure I had enough green sources to hit 7GG, but I think I'll be fine with just 2 forests and 4 Karplusans (and 8 chromatics).
You may be right that my Explore / Pyroclasm / Path debate was missing the obvious answer of Oblivion Stone the whole time. Part of the issue is that I don't have O-Stones, and I don't want to buy them right now at inflated prices. As I play with Perilous Vault, I realize more and more how different 9 mana is from 8, and how much it sucks to exile a Wurmcoil Engine. Do you think it would be worth running 3 Perilous Vaults and a Relic over the 4 Explores, in lieu of O-Stones?
I think in the sideboard this might be a cute against Blue decks that bounce stuff. Also: Nobody expects counterspells in Red/Green.
I'm currently trying to come up with something "unconventional" in GR Tron because i feel that people in my local meta start playing decks specifically against mine (And it's the only one i own so far) by playing stuff like the Cascade Balance deck, a Bounce Control deck, stuff like that and it really starts to bug me.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
About Defense Grid: Yeah, i love it aswell. However i feel like 2 of them is absolutely the maximum for my sideboard.
About the Bounce Control Deck: I haven't played against it again so far. The thing with that deck is that they also use some 3 Toughness Creatures which survive Pyroclasm and they can bounce lands aswell. So basically what he does is: Bounce my Lands back, build up his own board and poke me to death since we can only get 1 Land per turn. Super annoying.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Round 1: 2-0 Bogles
Round 2: 2-1 Tooth n' Nails
Round 3: 0-2 Burn
Round 4: 2-1 Living End
Semifinals: 2-1 Tooth n' Nails
Finals: 2-1 Affinity U (it's was supposed to be 2-0 for me, but I've made 2 huge mistakes on game 2).
2 Forest
4 Grove of the Burnwillows
1 Ghost Quarter
1 Eye of Ugin
4 Urza’s Mine
4 Urza’s Tower
4 Urza’s Power Plant
Creatures
2 Spellskite
1 Emrakul, the Aeons Torn
3 Wurmcoil Engine
4 Ancient Stirrings
4 Sylvan Scrying
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
4 Pyroclasm
1 Relic of Progenitus
Planeswalkers
4 Karn Liberated
1 Ugin, the Spirit Dragon
2 Rending Volley
4 Nature’s Claim
1 Sundering Titan
2 Boil
2 Relic of Progenitus
1 Dismember
1 Torpor Orb
1 Platinum Angel
1 Pithing Needle
Modern
B 8rack B
G Aggro Elves G
U W Ad Nauseam BR
G Gr Tron R
U U Tron U
B Monoblack Vampires B
BGR Jund BGR
How did the Playset Pyroclasm turn out for you? I play 3 in my MD at the moment and feel like that is more than enough to wipe the board. Were they necessary?
Also what about the Dismember and Platinum Angel in your Sideboard? I can see the Angel being MVP in some scenarios, but so vulnerable to all sort of removal (Dismember, Terminate, K-Command, Grudge etc. etc.)
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
The pyroclasm was very useful for me against my meta, it was sweet against Bogles, Tooth n' Nails, and helped a lot against Burn (that I lost cause I couldn't make tron in 10 turns). I choose the playset cause there was Collected Elves and Infect too.
Dismember was useful against Living End and Affinity, but would be great too against infect, elves, twin...
Platinum Angel just come in play against affinity in the last game, and the opponent just conceided. I think it would help against a lot of other matchups.
Modern
B 8rack B
G Aggro Elves G
U W Ad Nauseam BR
G Gr Tron R
U U Tron U
B Monoblack Vampires B
BGR Jund BGR
That statement seems very general to me. From what i have seen they don't play as much artefact hate in their SB compared to decks like ours or Grixis Twin. Also i think they rather race our tron and threats than stall the game with hate.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
New spoiler today, in Zendikar vs. Eldrazi Duel deck
http://magic.wizards.com/en/articles/archive/arcana/duel-decks-zendikar-vs-eldrazi-packaging-2015-07-29
So, what do you guys think? Personally, I see it rather lackluster for being a mythical Eldrazi...
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Modern
B 8rack B
G Aggro Elves G
U W Ad Nauseam BR
G Gr Tron R
U U Tron U
B Monoblack Vampires B
BGR Jund BGR
But seriously: Do your best at taking mulligans and sideboard decisions. Always count the spells that you need in a certain matchup, and how soon you can cast them. And expect some unfriendly opponents! You play Tron, some players of BGx or UWx will show their bad opinion about it.
doesn't even have annihilator. most likely not worth using.
After meddling a bit with it, what are your thoughts on Silent Arbiter?
I found it be come in pretty handy in my local meta (Very few grixis lists which is probably the reason why it's good here) but i would like to know your opinion on it. It doesn't die to Bolt or Abrupt Decay. Kolaghan's command and artifact hate still get it of course.
Also: What are you thoughts of a "Toolbox" approach to the sideboard? Having useful artefacts like Defense GRid, Grafdigger's Cage and such as a 1-of. I feel that by using cantrips and stirrings we can normally get what we need somewhat reliably. I had this idea due to lack of space in my sb for all the cards i want to jam in there. Cards with similar effects of course add up.
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
Round 1: UR Twin (2-0)
I can't remember much of anything about this game outside of me coming close to losing when I got greedy by searching out a Spellskite instead of Emrakul when I had the chance, forcing me to leave myself open to the combo when actually getting Emrakul (as the Spellskite got Spell Snare'd). They didn't have it (I think they had a Twin in hand, but I had destroyed their creature pieces before), but that still could've been bad. I actually forgot to write down my sideboarding, but I'm pretty sure it was something like -4 Karn Liberated -1 Ugin, the Spirit Dragon -4 Pyroclasm +3 Rending Volley +4 Nature's Claim +1 Mindslaver +1 Boil
Round 2: Grixis Twin (2-0)
They actually screw over their own manabase with a Blood Moon in one game, as it cuts themselves off of Black, which is bad when they start drawing Black cards. I just hold out until I have enough Tron lands to crack the Oblivion Stone to destroy the Blood Moon and then cast Emrakul next turn. Actually, all four rounds so far were decided by me casting Emrakul. The card's crazy good against Twin.
Sideboard: -4 Karn Liberated -1 Ugin, the Spirit Dragon -2 Chromatic Sphere -4 Pyroclasm +3 Relic of Progenitus +3 Nature's Claim +3 Rending Volley +1 Boil +1 Mindslaver
Round 3: UWR Midrange/Control (2-0)
This was running Geist of Saint Traft maindeck and I didn't see any Sphinx's Revelations, so I'm pretty sure this is midrange (they did have Cliques, Snapcasters, and Restoration Angels). At any rate, they're just not able to put me under enough pressure before I grind them out with my Karns and Ugin.
Sideboard: -3 Chromatic Sphere -1 Oblivion Stone -2 Pyroclasm -3 Spellskite +3 Nature's Claim +1 Relic of Progenitus +3 Rending Volley +1 Boil +1 Mindslaver
(the Relic was brought in sort of as a "just in case" move; it didn't really end up being relevant)
Round 4: BGW Elves (2-0)
My opponent actually literally said "crap" when they saw my opening was Urza's Power Plant. I beat them pretty handily, though admittedly I did need the 2x Pyroclasm to sweep them out in game 1 after they Chord of Calling'd into a second Elvish Archdruid in response.
Sideboard: -1 Spellskite +1 Life from the Loam
Rounds 5 and 6 were ID'd.
I'm seed #3 for the Top 8. As everyone with a higher seed than me lost in the quarterfinals, I'm on the play for all of these.
Quarterfinals: Grixis Twin (2-1)
This was the same person I played in Round 2 (see round 2 for sideboarding). Nothing too much interesting here (they combo'd out on me Game 1), but it was fun to topdeck the Urza's Tower required to cast Emrakul right when I wanted it.
Semifinals: URBW Delver (2-0)
I win the first game without them even dealing damage to me. Game 2 is a longer affair where a luckily topdeck'd Feed the Clan is what saves me just long enough for my Wurmcoil Engines to do their work.
As a side note, I was VERY lucky that this was the person who won their round in the quarterfinals. They were up against a Burn list that had a ridiculous amount of anti-artifact hate in the sideboard; I know that because a friend of mine playing Affinity went up against them. I was terrified of that matchup, so I'm glad I didn't have to deal with it.
Sideboard: -1 Emrakul, the Aeons Torn -3 Spellskite -4 Karn Liberated +4 Relic of Progenitus +3 Nature's Claim +1 Feed the Clan
In retrospect I might not have needed the Nature's Claims, as they obviously wouldn't be bringing in Blood Moon in a 4-color deck, but the lifegain did help save me in Game 2.
FINALS: GBW Elves (1-2)
Same person as round 4. Unfortunately, I don't do as well this time. Game 1 they win by getting out THREE Shamans of the Pack. Game 2 they try to Beast Within an Urza's land, and what do I draw next turn by Life from the Loam. Frustratingly, I overlook the fact that I can win by casting Ugin and +2ing him when they're at 3 life, but I do it the next turn (I wasn't really in danger either--I had an Oblivion Stone in play).
Game 3 is very frustrating. They're on the play. I get turn 3 Tron into Karn and take out their Nykthos. They tap it and their three Elves (via Heritage Druid) to cast a Collected Company, which gives them a Shaman of the Pack and Ezuri. Then they have another Nykthos, allowing them to activate Ezuri and swing for the win, one turn before I would have cast an Ugin or Oblivion Stone to wipe them out. Argh...
Makes me wonder if maybe I should replace one of my Relics with a Grafdigger's Cage. Yeah, Collected Company decks are usually good for us, but normally the only decks you'd bring in all three Relics in against are decks that Grafdigger's Cage are good against (Grixis Delver is one exception, but three Relics is still decent).
EDIT: You probably want my actual decklist! Here goes:
3 Spellskite
3 Wurmcoil Engine
4 Karn Liberated
1 Ugin, the Spirit Dragon
4 Ancient Stirrings
4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
4 Oblivion Stone
4 Pyroclasm
4 Sylvan Scrying
2 Forest
1 Ghost Quarter
4 Grove of the Burnwillows
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Boil
1 Feed the Clan
1 Life from the Loam
4 Nature's Claim
1 Mindslaver
4 Relic of Progenitus
3 Rending Volley