Ah, I'm pretty new to mtg. So I thought that the green mana costs could be reduced by Goreclaw. Without that, I can see why Goreclaw does not fit well. And Gigantosaurus definitely does not fit now that I know this.
Hungering Hydra does look like it would be slow now that I think about it. If you are trying to end games by turn 4, he's a two cost 1/1 on turn 2 that can't take damage to improve. So you'd have to wait for turn 3 to make him a 2/2 and he wouldn't be able to attack until turn 4, where if you're lucky he gets blocked by an 1/x to become a 3/3. That's not much for an Avatar of the Resolute to take advantage of and a long wait to do so.
I could see Runic Armasaur working well with the draw focused deck that tries to pull out Nanram Renegade's. But I don't have the mana to build this deck, so I may not have much use for it yet.
Went to face to face Vancouver open. 160 competing.
Went 4-3-1
Beating eldrazi taxes, GDS x2, GB rock. Drew with eldrazi stompy. Lost to humans and KCI x2.
Deck felt great. KCI was just as miserable as I expected, but on the bright side if it keeps doing this well the ancient stirrings might be gone by next year.
Hey guys. Finally back after a little break from MTG. I changed up the G/W Stompy to something a little more fun to play while I am gathering cards needed for Bogles. Played this deck last night at my local. It was a ton of fun, and a lot of people were interested in how the deck was working. 28 people for the tournament and 5 rounds with a top cut.
I managed to get Ghalta out several times, and it was pretty awesome. If I could get a somewhat decent board by turn 3, he is attacking on turn 4. I also managed to close someone out with 3 Aspect of hydra on an unblocked Geist. It was a ton of fun, and I will hopefully play better next week. As always, I am open to suggestions and deck fixes, and will try to answer any questions about this deck.
@thatmarkguy it was a typo. I could get him out on 4 and attack on 5. I will try to get a tourney report posted next week. Once I get a few more matches in, O can start giving better info.
Played in a tournament last Thursday. Managed to go 3-2 and finish 10th out of 26th. Deck didn't run as well as it should and I had some really bad match ups. Soul Sisters and 8 Whack gave me some trouble. Here is what I was running.
Still working on a sideboard for it. I was thinking of cutting 2x Vines for 2x Blossoming Defense and replacing the Baloths with Kalonian Tuskers. Any help is always appreciated.
How was Ghalta performing?
It feels like a bad card to me because it mostly is a win-more, what was your experience with it?
Also you play a lot of 3-drops in your main, 7 feels like too much for 21 lands.
Which sideboard cards did you use, and what decks did you play against?
Ghalta was pretty awesome and very easy to play for 2. I would usually side out 1 or 2 depending on what I was playing against. I will probably drop the Baloths in favor of Tuskers this week when I play. I dont have my cards in front of me, by my sideboard is roughly this:
2x Feed the Clan
2x Back to Nature
1x Grafdiggers Cage
2x Scavenging Ooze
2x Relic of Progenitus
2x Pithing Needle
2x Choke
1x Damping Sphere (Adding another this week. Not sure what to take out)
1x Creeping Corrosion
I played against 2 UW Spirits, 8 Whack, Soul Sisters, and Burn. I managed to take the Soul Sisters deck from about 40 life to 0 with Ghalta and Steel Leaf. 8 Whack opened better than I did both games, and I couldnt get out of the gate quick enough before I was overrun. Spirits wasnt too bad, bot of my opponents opened up bad, allowing me to kill them pretty quickly. Spell Queller was a constant pain, but I managed to play around it.
Just curious, why no Talara's Battalion in Stompy? 4/3 trampler seems great and we will most likely be playing at least 1 low-cost green spell per turn to ensure it can come out. Couldnt find much about this one.
Also, what about Garruk's Companion? Is the 2 toughness really that much different than the 3 in Kalonian Tusker? Trample feels big for just the trade off of 1 toughness. What am I missing?
Talara's Battalion is not played for a number of reasons: you cannot cast it turn 2, which is very important. The only 1 mana spells we want to play before this are Experiment One, Dryad Militant, and Rancor, maybe Dismember. (Or Narnam Renegade if you play that.) That is not much, and having 4 mana available is definitely not something to rely on. So if you don't have any of these cards to go alongside it, you cannot play it. That said, other minor points are: having 3 toughness and thus dying to Lightning Bolt, and having 1 devotion.
For Garruk's Companion: it is a strictly worse Avatar of the Resolute. This does not make the card automatically bad, but it's something to keep in mind. Most people play 10 2-drops, Avatar of the Resolute, Strangleroot Geist and 2 Scavenging Ooze. In my opinion, if you want to add another 2-drop, it's better to play a 3rd Ooze.
Most people don't play Kalonian Tusker at all, but it really depends on your list. If you run less 3-drops and 1-drops, you can play either one of them on top of the 10 standard 2-drops. In that regard, most people choose to play Tusker since it outlives a lot more removal spells/damage from popular creatures (I've written a bit about this in the primer, just underneath the basic list), even though it's definitely the worst creature in our list.
Other than that, I've seen a list of a Stompy deck that made a top 8 that has some strange card choices: 18 lands, only Forests, 4 Tuskers, NO Oozes main or side, 3 Basilisk Collar main, and 3 Melira, Sylvok Outcast side.
Although I'd say that some of these are clear suboptimal choices, I haven't written anything or talked about Basilisk Collar before. Just to make sure, what do you guys think about this card? I'd say that playing fetches and Narnam Renegade is a lot better than adding equipment to our deck, but maybe for people on a budget?
Just saw some lists here and there is no Company list recently.
What is your toughts about this card?
Also, why people don't run fetches? Looks like a good way to thin the deck.
With the possibility of:
- Switching the Boggart Ram-Gangs for Leatherback Baloths, if you want size over speed.
- Switching any number of the vines and blossoming defense, depending on preference.
- Adding a couple Hashep Oasis instead of a couple of forests for some versatility.
How have people been doing against decks like Elves? I feel like the wider they go the harder it is to push anything through. Prey Upon works okay but I feel like its been auto-lose for me.
How have people been doing against decks like Elves? I feel like the wider they go the harder it is to push anything through. Prey Upon works okay but I feel like its been auto-lose for me.
What I've been doing is try to dodge it in FNM. Elves is bad matchup.. they are often faster.
Even after sideboard, the match is still in favor of them. I don't bring this deck if there are many elves players in our lgs.
In mono green. I have tried Ulvenwald Tracker, but it's not very effective.
Splash lists will probably be able to handle elves better, since they can have better sideboard cards.
I think Gaddock Teeg is better against a lot of decks than Damping Sphere. It stops every Tron card except for Oblivion Stone and Wurmcoil Engine, and helps put in damage as well. (I have to say that I have not tested Damping Sphere in a white splash version against Tron, so this is purely theoretical.)
That aside, how have both Hooting Mandrills and Selesnya Charm worked? I haven't tested them myself (I run a mono-green fetch build with 2 Horizon Canopy). Does our own graveyard hate make it hard to cast Hooting Mandrills? And isn't Path to Exile better to run mainboard, or is the pump useful enough?
Another couple questions:
How is/was Blossoming Defense? Did you miss the extra power in Vines of Vastwood, or was the 1 cmc better?
Do you think Hooting Mandrills is good enough in a build with 8 fetches and 2 Horizon Canopy? I'm thinking of adding a singleton mainboard, but Im not sure yet. I also do not want to cut down on Dryad Militant, since that card is just so good against a number of decks.
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Hungering Hydra does look like it would be slow now that I think about it. If you are trying to end games by turn 4, he's a two cost 1/1 on turn 2 that can't take damage to improve. So you'd have to wait for turn 3 to make him a 2/2 and he wouldn't be able to attack until turn 4, where if you're lucky he gets blocked by an 1/x to become a 3/3. That's not much for an Avatar of the Resolute to take advantage of and a long wait to do so.
I could see Runic Armasaur working well with the draw focused deck that tries to pull out Nanram Renegade's. But I don't have the mana to build this deck, so I may not have much use for it yet.
Thanks for the feedback. This thread is great!
edit: formatting
Went 4-3-1
Beating eldrazi taxes, GDS x2, GB rock. Drew with eldrazi stompy. Lost to humans and KCI x2.
Deck felt great. KCI was just as miserable as I expected, but on the bright side if it keeps doing this well the ancient stirrings might be gone by next year.
4x Experiment One
4x Dryad Militant
4x Avatar of the Resolute
4x Strangleroot Geist
4x Steel Leaf Champion
4x Leatherback Baloth
3x Ghalta, Primal Hunger
4x Aspect of Hydra
4x Vines of Vastwood
Enchantment
4x Rancor
Land
19x Forest
2x Treetop Village
I managed to get Ghalta out several times, and it was pretty awesome. If I could get a somewhat decent board by turn 3, he is attacking on turn 4. I also managed to close someone out with 3 Aspect of hydra on an unblocked Geist. It was a ton of fun, and I will hopefully play better next week. As always, I am open to suggestions and deck fixes, and will try to answer any questions about this deck.
GMono Green StompyG
GWBoglesGW
GMono Green StompyG
GWBoglesGW
4x Dryad Militant
4x Experiment One
4x Strangleroot Geist
4x Steel Leaf Champion
3x Leatherback Baloth
3x Ghalta, Primal Hunger
4x Avatar of the Resolute
4x Aspect of Hydra
4x Vines of Vastwood
2x Dismember
Enchantment
4x Rancor
2x Treetop Village
19x Forest
Still working on a sideboard for it. I was thinking of cutting 2x Vines for 2x Blossoming Defense and replacing the Baloths with Kalonian Tuskers. Any help is always appreciated.
GMono Green StompyG
GWBoglesGW
It feels like a bad card to me because it mostly is a win-more, what was your experience with it?
Also you play a lot of 3-drops in your main, 7 feels like too much for 21 lands.
Which sideboard cards did you use, and what decks did you play against?
2x Feed the Clan
2x Back to Nature
1x Grafdiggers Cage
2x Scavenging Ooze
2x Relic of Progenitus
2x Pithing Needle
2x Choke
1x Damping Sphere (Adding another this week. Not sure what to take out)
1x Creeping Corrosion
I played against 2 UW Spirits, 8 Whack, Soul Sisters, and Burn. I managed to take the Soul Sisters deck from about 40 life to 0 with Ghalta and Steel Leaf. 8 Whack opened better than I did both games, and I couldnt get out of the gate quick enough before I was overrun. Spirits wasnt too bad, bot of my opponents opened up bad, allowing me to kill them pretty quickly. Spell Queller was a constant pain, but I managed to play around it.
GMono Green StompyG
GWBoglesGW
Also, what about Garruk's Companion? Is the 2 toughness really that much different than the 3 in Kalonian Tusker? Trample feels big for just the trade off of 1 toughness. What am I missing?
For Garruk's Companion: it is a strictly worse Avatar of the Resolute. This does not make the card automatically bad, but it's something to keep in mind. Most people play 10 2-drops, Avatar of the Resolute, Strangleroot Geist and 2 Scavenging Ooze. In my opinion, if you want to add another 2-drop, it's better to play a 3rd Ooze.
Most people don't play Kalonian Tusker at all, but it really depends on your list. If you run less 3-drops and 1-drops, you can play either one of them on top of the 10 standard 2-drops. In that regard, most people choose to play Tusker since it outlives a lot more removal spells/damage from popular creatures (I've written a bit about this in the primer, just underneath the basic list), even though it's definitely the worst creature in our list.
Other than that, I've seen a list of a Stompy deck that made a top 8 that has some strange card choices: 18 lands, only Forests, 4 Tuskers, NO Oozes main or side, 3 Basilisk Collar main, and 3 Melira, Sylvok Outcast side.
Although I'd say that some of these are clear suboptimal choices, I haven't written anything or talked about Basilisk Collar before. Just to make sure, what do you guys think about this card? I'd say that playing fetches and Narnam Renegade is a lot better than adding equipment to our deck, but maybe for people on a budget?
What is your toughts about this card?
Also, why people don't run fetches? Looks like a good way to thin the deck.
Maybe something like this:
4 Windswept Heath
1 Pendelhaven
1 Nykthos, Shrine to Nyx
10 Forest
4 Llanowar Elves
4 Elvish Mystic
4 Kalonian Tusker
4 Strangleroot Geist
4 Leatherback Baloth
4 Steel Leaf Champion
2 Rhonas the Indomitable
2 Ghalta, Primal Hunger
4 Aspect of Hydra
4 Collected Company
2 Tireless Tracker
2 Dismember
2 Kitchen Finks
2 Heroic Intervention
2 Natural State
2 Vines of Vastwood
3 Damping Sphere
http://magic.tcgplayer.com/db/print.asp?ID=3096
As far as Collected Company lists, this is what I would probably run:
3x Avatar of the Resolute
3x Birds of Paradise
4x Boggart Ram-Gang
4x Groundbreaker
4x Noble Hierarch
1x Rhonas the Indomitable
1x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
4x Aspect of Hydra
2x Blossoming Defense
4x Collected Company
2x Vines of Vastwood
20x Forest
With the possibility of:
- Switching the Boggart Ram-Gangs for Leatherback Baloths, if you want size over speed.
- Switching any number of the vines and blossoming defense, depending on preference.
- Adding a couple Hashep Oasis instead of a couple of forests for some versatility.
And a sideboard of something like:
1x Act of Aggression
2x Apostle's Blessing
1x Creeping Corrosion
3x Dismember
2x Kitchen Finks
2x Natural State
1x Reclamation Sage
2x Scavenging Ooze
1x Unravel the Aether
Or whatever fits your meta, of course.
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
What I've been doing is try to dodge it in FNM. Elves is bad matchup.. they are often faster.
Even after sideboard, the match is still in favor of them. I don't bring this deck if there are many elves players in our lgs.
In mono green. I have tried Ulvenwald Tracker, but it's not very effective.
Splash lists will probably be able to handle elves better, since they can have better sideboard cards.
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Against KCI, Rest in Peace helps a lot, although the main card you need to destroy is Krark-Clan Ironworks. Against Ensnaring Bridge I would normally say run Natural State, but since you want to be able to remove KCI as well, just play something like Deglamer/Unravel the Aether (it also dodges Chalice of the Void better and removes Wurmcoil Engine). I myself run a single Creeping Corrosion in sb, but I don't think it's good enough against KCI, since they can go off in response and it costs 4 mana AND they can just recur with Scrap Trawler.
I think Gaddock Teeg is a good card against them, as long as we can protect him from Pyrite Spellbombs and Lightning Bolts.
I don't think Damping Sphere is that bad against KCI, especially in combination with other sb cards. I only now see that you also run 2 Stony Silence, so I'd say you have quite a lot against them (although you still need some Deglamer/Unravel the Aether).
That aside, how have both Hooting Mandrills and Selesnya Charm worked? I haven't tested them myself (I run a mono-green fetch build with 2 Horizon Canopy). Does our own graveyard hate make it hard to cast Hooting Mandrills? And isn't Path to Exile better to run mainboard, or is the pump useful enough?
How is/was Blossoming Defense? Did you miss the extra power in Vines of Vastwood, or was the 1 cmc better?
Do you think Hooting Mandrills is good enough in a build with 8 fetches and 2 Horizon Canopy? I'm thinking of adding a singleton mainboard, but Im not sure yet. I also do not want to cut down on Dryad Militant, since that card is just so good against a number of decks.