At its core, this still is a Mono-Green Stompy thread. Based on your previous deck lists and your suggestion that I splash Red, you obviously believe splashing another color is necessary, and that's fine, but not all of us are on board with that approach. There is a great upside to having a consistent, painless mana base. While this is a competitive thread, I personally play budget decks, so adding a single fetchland and a single dual land literally doubles the price of my deck.
Boggart Ram-Gang does what I need without compromising mana consistency, pinging me for damage, or requiring me to drop big money to get creatures that are marginally better. As stated in a previous post, I see a lot of Burn and Affinity these days. A 3/3 with haste is exactly what I've needed on a number of occasions and for one more mana it can become a 6/3 6/6 with Aspect of Hydra or a 5/3 trampler with Rancor doing same-turn damage. I'm almost never sad to see a Ram-Gang in my hand. Don't get me wrong, I'm not saying Boggart Ram-Gang is for everyone or for every meta, but it fills a particular role very well. It is arguably better than Leatherback Baloth, Groundbreaker, or Dungrove Elder depending on the situation. As such, I think it is far better in Mono-Green Stompy than you gave it credit for in your previous post.
Bolt is only as common as you state because Burn is the most common deck in Modern. If it's a burn player using Bolt on my Ram-Gang instead of sending it to my face, it probably means that they're getting desperate and on track to lose anyway. To prevent Ram-Gang damage on a cleared field, the opponent still needs to have the mana open and removal in hand (and hope I don't have one of my 6 hexproof spells with extra mana to cast it). That's pretty unlikely if they just wiped the board. Honestly, I can't remember a time when my Experiment Ones survived a board wipe. My opponents almost always remove them before they get a second counter. Geist has fared better, but is a Path magnet, which is more popular around here than Bolt (unless you're a Burn player). As far as Rhonas or Scooze, they are good cards, but I don't run either because they are slower mana-wise than everything in my deck but my two Leatherbacks and they're outside my budget restrictions (though it looks like Scooze's price has dropped significantly since I originally put my deck together).
Regarding the Bushwhackers, you'll note from my signature that I already run 8-Whack as my alternate Modern deck, in which I run a play set of Burning-Tree Emissary. My new respect for haste based creatures came from developing a mono-Red, duel commander deck. It forced me to do the math and I was pretty surprised how far ahead same turn damage could put you.
On the argument about boggart ram-gang don't forget about wither. Citing the above angler, tarm, and thought not, if they do block it brings them down into a much smaller range of creature since wither applies -1/-1 counters. Now is it explosively great...no. But if they do decide to block and you have some burn to back it up, if you decided to splash in red, it can be a killer. Perma -3/-3 is killer to a lot the chunkier critters.
I think people thinking of running brg are running mono-green-manabase builds. Part of the appeal is that it keeps 3 devotion for Aspect - which means Aspect alone overwhelms Gurmag, tks, and all but the biggest Tarmos (and unlike using burn to finish, our creature actually survives!). Kicked Vines does too, while Blossoming Defense only gets up to a trade with Gurmag.
Is Tireless Tracker worth it in non-fetch builds? It seems like it doesn't do enough work when we can only get a maximum of one clue per turn (excluding the possibility of an opponent using Path to Exile on one of our cards).
Some people are saying that the unbanning of Jace, the Mind Sculptor is not a bad thing because we're a fast deck. Personally, I think this the wrong way of looking at things. Against a control deck running it, our creatures are going to get removed, or maybe even boardwiped. If our control opponent plays Supreme Verdict, then plays Jace the turn after, we're not winning that match.
Solutions are Display of Dominance (which is not limited to killing Jace; Liliana of the Veil is a good target, and the second ability could come in handy), a faster clock with cards like Boggart Ram-Gang and Groundbreaker (which I see many people have been talking about), or Heroic Intervention (which will prevent boardwipes altogether and help us keep a healthy board state.
Just played FNM with the standard list + Groundbreaker/Dungrove/Thrun. Ground breaker felt great when it connected with Aspect but I was getting absolutely destroyed with removal spells, especially against burn. I'm thinking about mainboarding Blossoming Defense in place Of Aspect of Hydra, dropping Groundbreaker/Baloth for 2x Rhonas and another Elder, dropping 1 Treetop village in place of another forest (for elder), and then I guess I'll keep one Baloth.
All I had for lifegain was Feed the Clan but I'll definitely be sideboarding at least 2x Life Goes On for Burn matchups because good lord was that brutal.
I did land a Vines on a doubly pumped InkMoth Nexus which the player very much did not expect, but I still want at least 2x Melira, Sylvok Outcast in sideboard for that matchup because I lost to infect twice. Probably another Dismember as well.
Another cool interaction I liked against Burn/infect was dropping Geist and then using Prey Upon to trade and force the undying trigger.
I hate to lose those incredibly satisfying Aspect plays but there were several times where I had a hand full of pump cards and a graveyard full of creatures who never had a chance to fight. I think I'd rather focus on increasing my resiliency/consistency rather than waiting around for Aspect to be relevant. Plus with less 3 drop devotion synergy, Aspect gets a lot less potent.
Excited to get Rhonas as well, I can see why he's valued so highly now.
I think you're devoting too many sideboard slots for very few matchups. I've been against Burn, and I've been the Burn player. I know how it feels, but going overboard with lifegain is not the way to go. When I play against Burn, I just make sure I have a spare copy of Aspect of Hydra in my hand, ready to be fired off. It destroys Burn; I can confidently say that from both sides of the matchup. If you want to gain more life, I would consider playing more copies of Scavenging Ooze, and saving them for when the graveyard is full. That way, you don't need to worry about your creatures being removed because they will be reinvested into lifegain and counters. Melira, Sylvok Outcast is too narrow of a card. You need an answer to infect that also applies to other matchups. Maybe you can play a few copies of Gut Shot. It will kill their Noble Hierarch and every single one of their other creatures, or it will force them to waste a spell protecting their card when it's not attacking. The reason I say Gut Shot is a better choice is because it's also an amazing card against Affinity, which a deck that you should be much more concerned about (and much more likely to face) at a tournament. Blossoming Defense is a solid card, but I wouldn't take out Aspect of Hydra completely. There are times when you need to race your opponent, and this will be the card that makes you win a turn earlier than you normally would.
or maybe even boardwiped. If our control opponent plays Supreme Verdict, then plays Jace the turn after, we're not winning that match.
A relevant Experiment One survives, albeit weakened. A counterless Strangleroot Geist survives. A Treetop Village survives. Rhonas survives. Our Rancor returns to us.
This deck is more boardwipe resilient than most creature decks, even before game 2 when we’ve sided in those Heroic Interventions.
Display of Dominance was brought up in the old Stompy thread and shot down as being too narrow. With Jace being unbanned, it's definitely worth discussing again, but it still seems narrow. Wouldn't Pithing Needle still be better in the sideboard as it also can disable planeswalkers and can hit a much broader set of threats against other decks?
It’s RG Ponza, only without the sweepers red usually supplies if it gets behind against aggro. I don’t get it. It seems an extreme meta call to maindeck Cloudthreshers as really the only creature removal, and I wonder if it did well in that event because Lingering Souls and Delver of Secrets decks lined up against him.
I need everyone's help with the primer!
I'm about to start with matchups, but since Jace and BBE got unbanned, a large part of the meta will be shifting. What should I do regarding the decks that are about to change?
And can you all help me with advice when it comes to specific decks in general? How difficult is the matchup, what are cards that we need to look out for, which cards to board out/specific interactions to know?
The worst matchups I've had so far was a deck that played ensnaring bridge, intruder alert, and steward of solidarity. He would just play his entire hand until my 2+ creatures couldn't attack, forced my geist to go undying which evolved my E1, and there was nothing i could do. He drew and played until he got the steward out and created infinite tokens.
I haven't played Affinity yet but I imagine I'll be reaching for my sideboard and have half of it dedicated to cheap/broad artifact/enchantment removal: Deglamor/Unravel The Aether (2x of each in case one gets removed) 1x Manglehorn, and 2x pithing needle.
The other half of my sideboard is devoted to lifegain, removal, and 2x Heroic Intervention to add additional immunity to boardwipes for the already hexproof-heavy deck I run.
I'm still considering replacing all removal with Beast Within...its more expensive, and with a downside, but it works against everything. For now I mainboard 2x dismember and sideboard 2x gutshot with 2x natures way.
Thanks, but I was asking more about the most popular decks, so that players can see which matchups are good and which are bad etc. Some people that post here have a lot of experience against certain decks, and I need that when I write parts of the primer.
Also, I think that 5 artifact hate cards in your sideboard is a bit much, especially since you haven't even played against affinity yet. What does your local meta look like? I would also still like to see your list, because it's hard to make comments about your deck when I don't know what it looks like or what your meta is.
Thanks, but I was asking more about the most popular decks, so that players can see which matchups are good and which are bad etc. Some people that post here have a lot of experience against certain decks, and I need that when I write parts of the primer.
Also, I think that 5 artifact hate cards in your sideboard is a bit much, especially since you haven't even played against affinity yet. What does your local meta look like? I would also still like to see your list, because it's hard to make comments about your deck when I don't know what it looks like or what your meta is.
You're going to need to ask people who know their decks well to know the matchups. I would tell you about the Burn matchup because I play it but I don't consider myself to be enough of an expert with the deck.
I think you should go to the Tier 1 section of MTG Salvation and visit each deck, and ask people in those forums to visit this forum and write what they think of the matchup. Since there are quite a few experts in each forum, you should be getting some pretty good advice.
I can visit other forums too if you want some help, since I don't want to impose all this work on you.
The worst matchups I've had so far was a deck that played ensnaring bridge, intruder alert, and steward of solidarity. He would just play his entire hand until my 2+ creatures couldn't attack, forced my geist to go undying which evolved my E1, and there was nothing i could do. He drew and played until he got the steward out and created infinite tokens.
I haven't played Affinity yet but I imagine I'll be reaching for my sideboard and have half of it dedicated to cheap/broad artifact/enchantment removal: Deglamor/Unravel The Aether (2x of each in case one gets removed) 1x Manglehorn, and 2x pithing needle.
The other half of my sideboard is devoted to lifegain, removal, and 2x Heroic Intervention to add additional immunity to boardwipes for the already hexproof-heavy deck I run.
I'm still considering replacing all removal with Beast Within...its more expensive, and with a downside, but it works against everything. For now I mainboard 2x dismember and sideboard 2x gutshot with 2x natures way.
Dude, you're making WAY too many drastic changes to your deck just because of a handful of decks. There's a concept in Magic you should be aware about called diminishing returns. Ideally in a game, you don't want to draw too many copies of the same card, you want diversity. Just look at any card in the deck and ask yourself if you would like drawing all copies of it. I can guarantee that there isn't a single card in your deck that you want to draw all copies of.
Don't go too heavy on artifact removal. Against affinity, I like 2 copies of Creeping Corrosion (I've only resolved it once against Affinity, and my opponent conceded). A handful of artifact removal and Beast Within should do the trick. Remember, you don't need to kill every single artifact you see, you simply won't be able to. Just focus on taking out the key cards that make Affinity powerful and they will be left with a handful of Ornithopter and Memnite that just don't do anything against you.
Another concept you should be aware of is called over-sideboarding. If you sideboard too many cards after a game, your deck will be diluted and you won't actually have any creatures to play.
Display of Dominance was brought up in the old Stompy thread and shot down as being too narrow. With Jace being unbanned, it's definitely worth discussing again, but it still seems narrow. Wouldn't Pithing Needle still be better in the sideboard as it also can disable planeswalkers and can hit a much broader set of threats against other decks?
Pithing Needle does seem a little bit better. I'm already running it, and now that I think about it, it deals with Jace permanently, since they can always draw a second one. However, it goes beyond just killing Jace.
But I thought about it more and the only other big card that also gets hit by Display of Dominance is Liliana of the Veil, which also gets hit by Pithing Needle.
So yeah, my bad. It was just an idea.
Related to the same topic, should we be increasing the number of Pithing Needles we play? With Jace being more popular, it seems like a wise decision, but I would really hate to draw multiple copies of that card.
or maybe even boardwiped. If our control opponent plays Supreme Verdict, then plays Jace the turn after, we're not winning that match.
A relevant Experiment One survives, albeit weakened. A counterless Strangleroot Geist survives. A Treetop Village survives. Rhonas survives. Our Rancor returns to us.
This deck is more boardwipe resilient than most creature decks, even before game 2 when we’ve sided in those Heroic Interventions.
I understand what you've been saying, and the deck does seem pretty resilient, but experience says otherwise. My opponent knows about these interactions, and they will do what they can to get those cards off the table with Path to Exile and stuff before they land Supreme Verdict.
I would argue that there are many other creature decks that deal with boardwipes better than we do. Humans has disruption that can get rid of the boardwipes from the opponent's hand or play Meddling Mage to stop it from being played, or Thalia, Guardian of Thraben to buy a turn. Several decks have the option of playing Chord of Calling and finding Selfless Spirit with it.
Our deck doesn't have that kind of tech. Sure, there will be a few games where one or two of our cards survive, but that's it.
Against Grixis Shadow, I've been playing Great Sable Stag. If it isn't taken by discard, their only way of killing it is with Lightning Bolt, which they don't run very many copies of. It's unblockable against them while also being an excellent chump blocker. And guess what? It doesn't get targeted by Jace. I'm all for 3 copies in the sideboard for black-based decks.
@amicdeep Always check in from time to time to see how your stompy deck was evolving. I can see why Jace meta would hurt stompy more than most, and once you fall behind can't really grind out vs it. Hexproof/Haste would help a lot as only trample can help pile through jace as is. Bounce / board wipe very strong against +1/+1 counters strategy. Maybe its an idea to try green "ball of lightning" again: Groundbreaker. Upping thrun also seems wise.
Either the meta will shift and answers will be had or I see Jace rebanned in 3-4 months (once Master 25 sales dry up )
But this really isn't a jace meta yet. Jace is a good card yes, but its slow in comparison to a lot of decks. Until some midrange deck can use him effectively against a good chunk of the meta matchups, don't freak out. Also there are answers that were not around when he was initially created.
As I've said before the card we need to be more careful about is blood braid. Its pretty much a COCO but for spells other than just creatures. Its either a roadblock and another roadblock, or a roadblock and a removal. Don't think of the 3/2 body as small thing, think of it as more as a total converted cc of 7 max spells that can ruin your day.
Your advice on the Burn matchup would be greatly appreciated, Max!
Also, even though visiting all the tier 1 forums would give us a lot of information, I was more thinking of our own experience when playing against the decks. I myself love Stompy, but I don't play with it very often, so I can't really write about current matchups (I played it a lot 2 years ago, and a lot has changed since then).
But from our side of the table, which decks do you guys love to play against, and which are a complete nightmare?
I know that Tron used to be a very good matchup, and Soul Sisters is the absolute worst.
The worst matchups I've had so far was a deck that played ensnaring bridge, intruder alert, and steward of solidarity. He would just play his entire hand until my 2+ creatures couldn't attack, forced my geist to go undying which evolved my E1, and there was nothing i could do. He drew and played until he got the steward out and created infinite tokens.
I haven't played Affinity yet but I imagine I'll be reaching for my sideboard and have half of it dedicated to cheap/broad artifact/enchantment removal: Deglamor/Unravel The Aether (2x of each in case one gets removed) 1x Manglehorn, and 2x pithing needle.
The other half of my sideboard is devoted to lifegain, removal, and 2x Heroic Intervention to add additional immunity to boardwipes for the already hexproof-heavy deck I run.
I'm still considering replacing all removal with Beast Within...its more expensive, and with a downside, but it works against everything. For now I mainboard 2x dismember and sideboard 2x gutshot with 2x natures way.
Dude, you're making WAY too many drastic changes to your deck just because of a handful of decks. There's a concept in Magic you should be aware about called diminishing returns. Ideally in a game, you don't want to draw too many copies of the same card, you want diversity. Just look at any card in the deck and ask yourself if you would like drawing all copies of it. I can guarantee that there isn't a single card in your deck that you want to draw all copies of.
Don't go too heavy on artifact removal. Against affinity, I like 2 copies of Creeping Corrosion (I've only resolved it once against Affinity, and my opponent conceded). A handful of artifact removal and Beast Within should do the trick. Remember, you don't need to kill every single artifact you see, you simply won't be able to. Just focus on taking out the key cards that make Affinity powerful and they will be left with a handful of Ornithopter and Memnite that just don't do anything against you.
Another concept you should be aware of is called over-sideboarding. If you sideboard too many cards after a game, your deck will be diluted and you won't actually have any creatures to play.
Admittedly, I'm a newer player and some of the terminology is lost on me, but I tune my sideboard based on what is effective against the most amount of decks, which cards I end up actually sideboarding in, and how often I draw the cards I need against decks that are a bad matchup.
The reason I don't use creeping corrosion/back to nature is because for the cost, there's spells that I can do more with, and more than once. Sure if I land Creeping Corrosion, Affinity will concede, but what are the chances of drawing 1 of 2 I sideboard in? And what about against Wurmcoils? Now, If I run Deglamor/Unravel, I can be effective (and effective earlier) against both enchantment control and affinity and wurmcoil/other artifact threat decks, even dodging Welding Jar.
I do think I might be 1-2 slots too specific, so I just traded out a deglamor for a Beast Within, and well as an Unravel for Natural state (dodging chalice of the void while still being relevant).
As to the idea of over sideboarding, how unlikely am I to even draw a card I've sideboarded if I don't move 6 or so? I heard somewhere that even moving a 4-of in only gives you a 60% chance of ever drawing it, and that you shouldn't mulligan for your sideboard either.
I hope I don't come across as argumentative, and I am constantly tuning my sideboard and completely open to replies. But some of the other cards I've seen in sideboards, I've never needed...and I've always wished I had more of the others.
Also, can anyone explain what I should trade out for the Bow of Nylea? I like the card but can't find any real reason to use it over my current sideboard.
Boggart Ram-Gang does what I need without compromising mana consistency, pinging me for damage, or requiring me to drop big money to get creatures that are marginally better. As stated in a previous post, I see a lot of Burn and Affinity these days. A 3/3 with haste is exactly what I've needed on a number of occasions and for one more mana it can become a
6/36/6 with Aspect of Hydra or a 5/3 trampler with Rancor doing same-turn damage. I'm almost never sad to see a Ram-Gang in my hand. Don't get me wrong, I'm not saying Boggart Ram-Gang is for everyone or for every meta, but it fills a particular role very well. It is arguably better than Leatherback Baloth, Groundbreaker, or Dungrove Elder depending on the situation. As such, I think it is far better in Mono-Green Stompy than you gave it credit for in your previous post.Bolt is only as common as you state because Burn is the most common deck in Modern. If it's a burn player using Bolt on my Ram-Gang instead of sending it to my face, it probably means that they're getting desperate and on track to lose anyway. To prevent Ram-Gang damage on a cleared field, the opponent still needs to have the mana open and removal in hand (and hope I don't have one of my 6 hexproof spells with extra mana to cast it). That's pretty unlikely if they just wiped the board. Honestly, I can't remember a time when my Experiment Ones survived a board wipe. My opponents almost always remove them before they get a second counter. Geist has fared better, but is a Path magnet, which is more popular around here than Bolt (unless you're a Burn player). As far as Rhonas or Scooze, they are good cards, but I don't run either because they are slower mana-wise than everything in my deck but my two Leatherbacks and they're outside my budget restrictions (though it looks like Scooze's price has dropped significantly since I originally put my deck together).
Regarding the Bushwhackers, you'll note from my signature that I already run 8-Whack as my alternate Modern deck, in which I run a play set of Burning-Tree Emissary. My new respect for haste based creatures came from developing a mono-Red, duel commander deck. It forced me to do the math and I was pretty surprised how far ahead same turn damage could put you.
EDIT: Aspect makes the Ram-Gang 6/6 not 6/3.
Budget Modern: GStompyG | R8-WhackR
Some people are saying that the unbanning of Jace, the Mind Sculptor is not a bad thing because we're a fast deck. Personally, I think this the wrong way of looking at things. Against a control deck running it, our creatures are going to get removed, or maybe even boardwiped. If our control opponent plays Supreme Verdict, then plays Jace the turn after, we're not winning that match.
Solutions are Display of Dominance (which is not limited to killing Jace; Liliana of the Veil is a good target, and the second ability could come in handy), a faster clock with cards like Boggart Ram-Gang and Groundbreaker (which I see many people have been talking about), or Heroic Intervention (which will prevent boardwipes altogether and help us keep a healthy board state.
I think you're devoting too many sideboard slots for very few matchups. I've been against Burn, and I've been the Burn player. I know how it feels, but going overboard with lifegain is not the way to go. When I play against Burn, I just make sure I have a spare copy of Aspect of Hydra in my hand, ready to be fired off. It destroys Burn; I can confidently say that from both sides of the matchup. If you want to gain more life, I would consider playing more copies of Scavenging Ooze, and saving them for when the graveyard is full. That way, you don't need to worry about your creatures being removed because they will be reinvested into lifegain and counters.
Melira, Sylvok Outcast is too narrow of a card. You need an answer to infect that also applies to other matchups. Maybe you can play a few copies of Gut Shot. It will kill their Noble Hierarch and every single one of their other creatures, or it will force them to waste a spell protecting their card when it's not attacking. The reason I say Gut Shot is a better choice is because it's also an amazing card against Affinity, which a deck that you should be much more concerned about (and much more likely to face) at a tournament.
Blossoming Defense is a solid card, but I wouldn't take out Aspect of Hydra completely. There are times when you need to race your opponent, and this will be the card that makes you win a turn earlier than you normally would.
A relevant Experiment One survives, albeit weakened. A counterless Strangleroot Geist survives. A Treetop Village survives. Rhonas survives. Our Rancor returns to us.
This deck is more boardwipe resilient than most creature decks, even before game 2 when we’ve sided in those Heroic Interventions.
Budget Modern: GStompyG | R8-WhackR
I'm about to start with matchups, but since Jace and BBE got unbanned, a large part of the meta will be shifting. What should I do regarding the decks that are about to change?
And can you all help me with advice when it comes to specific decks in general? How difficult is the matchup, what are cards that we need to look out for, which cards to board out/specific interactions to know?
EDIT: Added info on Tireless Tracker and added Ghalta, Primal Hunger to sideboard options.
I haven't played Affinity yet but I imagine I'll be reaching for my sideboard and have half of it dedicated to cheap/broad artifact/enchantment removal: Deglamor/Unravel The Aether (2x of each in case one gets removed) 1x Manglehorn, and 2x pithing needle.
The other half of my sideboard is devoted to lifegain, removal, and 2x Heroic Intervention to add additional immunity to boardwipes for the already hexproof-heavy deck I run.
I'm still considering replacing all removal with Beast Within...its more expensive, and with a downside, but it works against everything. For now I mainboard 2x dismember and sideboard 2x gutshot with 2x natures way.
Also, I think that 5 artifact hate cards in your sideboard is a bit much, especially since you haven't even played against affinity yet. What does your local meta look like? I would also still like to see your list, because it's hard to make comments about your deck when I don't know what it looks like or what your meta is.
You're going to need to ask people who know their decks well to know the matchups. I would tell you about the Burn matchup because I play it but I don't consider myself to be enough of an expert with the deck.
I think you should go to the Tier 1 section of MTG Salvation and visit each deck, and ask people in those forums to visit this forum and write what they think of the matchup. Since there are quite a few experts in each forum, you should be getting some pretty good advice.
I can visit other forums too if you want some help, since I don't want to impose all this work on you.
Dude, you're making WAY too many drastic changes to your deck just because of a handful of decks. There's a concept in Magic you should be aware about called diminishing returns. Ideally in a game, you don't want to draw too many copies of the same card, you want diversity. Just look at any card in the deck and ask yourself if you would like drawing all copies of it. I can guarantee that there isn't a single card in your deck that you want to draw all copies of.
Don't go too heavy on artifact removal. Against affinity, I like 2 copies of Creeping Corrosion (I've only resolved it once against Affinity, and my opponent conceded). A handful of artifact removal and Beast Within should do the trick. Remember, you don't need to kill every single artifact you see, you simply won't be able to. Just focus on taking out the key cards that make Affinity powerful and they will be left with a handful of Ornithopter and Memnite that just don't do anything against you.
Another concept you should be aware of is called over-sideboarding. If you sideboard too many cards after a game, your deck will be diluted and you won't actually have any creatures to play.
Pithing Needle does seem a little bit better. I'm already running it, and now that I think about it, it deals with Jace permanently, since they can always draw a second one. However, it goes beyond just killing Jace.
But I thought about it more and the only other big card that also gets hit by Display of Dominance is Liliana of the Veil, which also gets hit by Pithing Needle.
So yeah, my bad. It was just an idea.
Related to the same topic, should we be increasing the number of Pithing Needles we play? With Jace being more popular, it seems like a wise decision, but I would really hate to draw multiple copies of that card.
I understand what you've been saying, and the deck does seem pretty resilient, but experience says otherwise. My opponent knows about these interactions, and they will do what they can to get those cards off the table with Path to Exile and stuff before they land Supreme Verdict.
I would argue that there are many other creature decks that deal with boardwipes better than we do. Humans has disruption that can get rid of the boardwipes from the opponent's hand or play Meddling Mage to stop it from being played, or Thalia, Guardian of Thraben to buy a turn. Several decks have the option of playing Chord of Calling and finding Selfless Spirit with it.
Our deck doesn't have that kind of tech. Sure, there will be a few games where one or two of our cards survive, but that's it.
Either the meta will shift and answers will be had or I see Jace rebanned in 3-4 months (once Master 25 sales dry up )
As I've said before the card we need to be more careful about is blood braid. Its pretty much a COCO but for spells other than just creatures. Its either a roadblock and another roadblock, or a roadblock and a removal. Don't think of the 3/2 body as small thing, think of it as more as a total converted cc of 7 max spells that can ruin your day.
Also, even though visiting all the tier 1 forums would give us a lot of information, I was more thinking of our own experience when playing against the decks. I myself love Stompy, but I don't play with it very often, so I can't really write about current matchups (I played it a lot 2 years ago, and a lot has changed since then).
But from our side of the table, which decks do you guys love to play against, and which are a complete nightmare?
I know that Tron used to be a very good matchup, and Soul Sisters is the absolute worst.
Admittedly, I'm a newer player and some of the terminology is lost on me, but I tune my sideboard based on what is effective against the most amount of decks, which cards I end up actually sideboarding in, and how often I draw the cards I need against decks that are a bad matchup.
The reason I don't use creeping corrosion/back to nature is because for the cost, there's spells that I can do more with, and more than once. Sure if I land Creeping Corrosion, Affinity will concede, but what are the chances of drawing 1 of 2 I sideboard in? And what about against Wurmcoils? Now, If I run Deglamor/Unravel, I can be effective (and effective earlier) against both enchantment control and affinity and wurmcoil/other artifact threat decks, even dodging Welding Jar.
I do think I might be 1-2 slots too specific, so I just traded out a deglamor for a Beast Within, and well as an Unravel for Natural state (dodging chalice of the void while still being relevant).
As to the idea of over sideboarding, how unlikely am I to even draw a card I've sideboarded if I don't move 6 or so? I heard somewhere that even moving a 4-of in only gives you a 60% chance of ever drawing it, and that you shouldn't mulligan for your sideboard either.
I hope I don't come across as argumentative, and I am constantly tuning my sideboard and completely open to replies. But some of the other cards I've seen in sideboards, I've never needed...and I've always wished I had more of the others.
Also, can anyone explain what I should trade out for the Bow of Nylea? I like the card but can't find any real reason to use it over my current sideboard.