I am not exactly sure what you mean? As our deck is already playing some form of a Experiment One and Pelt Collector split. The Problem with this type of effect is, that 8 of them in a deck are usually too much as we also need to evolve them. That's why almost no one plays the full 8 copies.
If you are trying to say that Pelt Collector is better than experiment, then I must point out that Experiment also gets evolved by Hexdrinker. And which of the 2 cards to prefer is probably just a matter of opinion as each of them has different advantages and disadvantages. Thats why you will see some people opt for Pelts and some for Experiments.
Still learning the ins and outs of the new list, have a pretty even split record against most decks. The new Jeskai Ascendancy / Emry, Lurker Of The Loch deck has been harsh, and Amulet Titan is a real struggle because of Field Of The Dead. Humans and other creature-centric match-ups have been a breeze.
Sideboarding has been very difficult, as removing too many cards neuters the strategy. Looking forward to testing it more without any changes. Every SB card has earned it's place.
Any one had a chance of testing once upon a time yet. I'm still waiting for my foil copies to come in.
It would probably fit an old school list from a decade+ ago (before modern existed..) with things to pitch them to like Bounty of the Hunt. As is, its ONLY going to be good turn 1 in this deck IMO. Every other use would just be when you're desperate or have literally nothing else to do it seems like.
Also, it seems like its primary use would be to let you use it as a land substitute that can also get a creature if you don't need another land. Considering this is not really a deck that is skimping on land (say <=16) I'm not even sure its principal function would work out that well.
The sideboard is focused on beating tron, urza, and titan primarily. I'm concerned about the Jund match-up but I don't think it's too bad naturally. I wanted to run Syr Faren, the Hedgehammer and that was originally the Scavenging Ooze but I took out a rancor for a 21st land for Questing Beast. The Dryad Arbor is a bit of a meme that a friend and I joked about so I am playing it for that reason. If you see something you think should be different go ahead and give a recommendation or if you have a question about something in the deck feel free to ask.
Any one had a chance of testing once upon a time yet. I'm still waiting for my foil copies to come in.
Also, it seems like its primary use would be to let you use it as a land substitute that can also get a creature if you don't need another land. Considering this is not really a deck that is skimping on land (say <=16) I'm not even sure its principal function would work out that well.
That is interesting. I know some old casual-legacy Lowland Stompy decks often ran Land Grant, for that reason - it’s a nonland that can be free cast to become a land (and put a card in grave for delving a Hooting Mandrills, and cast a green spell for Talara’s Battalion or Nettle Sentinel...) I wonder if it finds a place in that sort of deck, where it is another way that deck can fluff its grave and reduce its land count...
Any one had a chance of testing once upon a time yet. I'm still waiting for my foil copies to come in.
Also, it seems like its primary use would be to let you use it as a land substitute that can also get a creature if you don't need another land. Considering this is not really a deck that is skimping on land (say <=16) I'm not even sure its principal function would work out that well.
That is interesting. I know some old casual-legacy Lowland Stompy decks often ran Land Grant, for that reason - it’s a nonland that can be free cast to become a land (and put a card in grave for delving a Hooting Mandrills, and cast a green spell for Talara’s Battalion or Nettle Sentinel...) I wonder if it finds a place in that sort of deck, where it is another way that deck can fluff its grave and reduce its land count...
But that’s not so sensible in the modern build.
There is the question about how toolbox we are and the ability to freebie a spell turn 1 isn't insignificant. Arent some of the more recent decks running only 18ish lands? Low land count in that case plus the ability to pull something to play for whats in your hand could be very useful.
Any one had a chance of testing once upon a time yet. I'm still waiting for my foil copies to come in.
Also, it seems like its primary use would be to let you use it as a land substitute that can also get a creature if you don't need another land. Considering this is not really a deck that is skimping on land (say <=16) I'm not even sure its principal function would work out that well.
That is interesting. I know some old casual-legacy Lowland Stompy decks often ran Land Grant, for that reason - it’s a nonland that can be free cast to become a land (and put a card in grave for delving a Hooting Mandrills, and cast a green spell for Talara’s Battalion or Nettle Sentinel...) I wonder if it finds a place in that sort of deck, where it is another way that deck can fluff its grave and reduce its land count...
But that’s not so sensible in the modern build.
There is the question about how toolbox we are and the ability to freebie a spell turn 1 isn't insignificant. Arent some of the more recent decks running only 18ish lands? Low land count in that case plus the ability to pull something to play for whats in your hand could be very useful.
I think if something inconsistent like this worked in practice, we'd all be running Revenge of the Hunted which is insane when it hits (or even Blessings of Nature). The fact that no one even considers it is telling IMO -- and no one wants to run those cards more than me I bet
Yeah but those are not free spells and they are pump spells not as utility as once upon is. The two miracle spells depend on targets already in play to get the utility out of them rather than cards in the deck, that and on there own the CMC of them is horrible if you haven't manipulated them to the 1 mana cost miracle. At least once upon is base CMC 2 which is more doable and if you need to dig for either side its playable. Not perfect but playable
I haven't played for the last couple of weeks as unfortunately I'm quite busy.
So the last list I've played was to test Syr Faren, the Hengehammer. So the list is kinda mashed together with cards and ideas I though work well with him.
But this is my most current list I played on MTGO:
I should also mention that I am currently not willing to spend the money for some Modern Horizon Cards which would probably improve the deck a lot, like the last 2 Hexdrinkers, more Canopy lands, Collector Ouphe and so on.
I like Mandrills in builds with fetches - because they get another card or two in the graveyard making delve happen sooner. But to me, Mandrills+Narnam+Fetches is an all-or-nothing package. Either you're playing the fetches to enable Narnam and Mandrills, or you're not in which case neither one is quite good enough (Narnam doesn't Revolt reliably enough, Mandrills doesn't accelerate off Delve to enter play early enough).
Hi guys ! Going to plain the deck again, and was wondering what is our plan against valakut ? Just race them, or do we have something good in the sideboard?
if there are plenty of valakut in your fnm, you can try withcbane orb if you're mono green. You still have to worry about primeval titan, but the orb prevents valakut from killing you until they find a way to get rid of the orb.
I dont think Witchbane Orb is a good call. It costs 4, they can already kill you if you are on draw. If you on the play you can easily stumble with mana to cast 4-drop on t4 and they again kill you. Beast Within perhaps closest to good side option vs Titanshift. It can kill a titan, destroy Prismatic Omen or destroy their 6th mountain to fizzle the combo
But generally a card that gives them a 3/3 isnt very synergistic with our deck Tectonic Edge probably isnt worth a slot as it only slows them down by a turn and too slow vs Tron
So not strictly modern relevent but new format (pioneer ) looks like this deck is a direct port, with the exception of strangleroot and vine (and with the most recent sets both have viable alternatives.) We also loosing village which hurts and hexdrinker but thats only just been added so easy come, easy go.
So not strictly modern relevent but new format (pioneer ) looks like this deck is a direct port, with the exception of strangleroot and vine (and with the most recent sets both have viable alternatives.) We also loosing village which hurts and hexdrinker but thats only just been added so easy come, easy go.
Stompy in every format!!!
Other than Blossoming Defense I'm not totally sure there's a viable replacement for Vine so I think it is an overall downgrade there. Also, no fetchlands means no Narnam Renegade.
Defence is a solid vine replacement. No narnams but between millantant, eone, pelt and prowler we should be fine. That's the thing every deck archtype porting from other formats is going to be worse we just come off alsot better in this exchange that almost any other deck. Especially considering that the power level is going to be gernely lower that modern. I suspect that aspect based mono g stompy is going to end up being one the if not the main aggro archtype. (Probably along side mono red and mono w)
So not strictly modern relevent but new format (pioneer ) looks like this deck is a direct port, with the exception of strangleroot and vine (and with the most recent sets both have viable alternatives.) We also loosing village which hurts and hexdrinker but thats only just been added so easy come, easy go.
I love Rhonas’ Last Stand and wish more decks made use of it. But in our deck I think we have to choose whether we are building for big-play Aspect of Hydra or not. And if we are (and I think we are) we don’t want to be spending effectively 4 green mana putting a permanent with zero devotion onto the board.
If you are trying to say that Pelt Collector is better than experiment, then I must point out that Experiment also gets evolved by Hexdrinker. And which of the 2 cards to prefer is probably just a matter of opinion as each of them has different advantages and disadvantages. Thats why you will see some people opt for Pelts and some for Experiments.
Here's what I'm playing...
4 Experiment One
4 Hexdrinker
4 Pelt Collector
3 Questing Beast
4 Steel Leaf Champion
4 Strangleroot Geist
4 Vines Of Vastwood
13 Forest
2 Nurturing Peatland
1 Pendelhaven
1 Treetop Village
4 Waterlogged Grove
1 Collector Ouphe
1 Dismember
2 Faerie Macabre
2 Fog
2 Force Of Vigor
2 Gut Shot
1 Krosan Grip
1 Scavenging Ooze
2 Stubborn Denial
1 Unified Will
Sideboarding has been very difficult, as removing too many cards neuters the strategy. Looking forward to testing it more without any changes. Every SB card has earned it's place.
It would probably fit an old school list from a decade+ ago (before modern existed..) with things to pitch them to like Bounty of the Hunt. As is, its ONLY going to be good turn 1 in this deck IMO. Every other use would just be when you're desperate or have literally nothing else to do it seems like.
Also, it seems like its primary use would be to let you use it as a land substitute that can also get a creature if you don't need another land. Considering this is not really a deck that is skimping on land (say <=16) I'm not even sure its principal function would work out that well.
4 Experiment One
3 Narnam Renegade
4 Strangleroot Geist
2 Dryad Militant
1 Scavenging Ooze
3 Hexdrinker
4 Barkhide Troll
4 Avatar of the Resolute
1 Questing Beast
3 Steel Leaf Champion
2 Rancor
Land
6 Forest
2 Temple Garden
2 Treetop Village
4 Windswept Heath
4 Wooded Foothills
2 Waterlogged Grove
1 Dryad Arbor
Instant
4 Vines of Vastwood
4 Aspect of Hydra
1 Gaddock Teeg
2 Collector Ouphe
1 Pithing Needle
3 Damping Sphere
2 Feed the Clan
3 Path to Exile
3 Force of Vigor
The sideboard is focused on beating tron, urza, and titan primarily. I'm concerned about the Jund match-up but I don't think it's too bad naturally. I wanted to run Syr Faren, the Hedgehammer and that was originally the Scavenging Ooze but I took out a rancor for a 21st land for Questing Beast. The Dryad Arbor is a bit of a meme that a friend and I joked about so I am playing it for that reason. If you see something you think should be different go ahead and give a recommendation or if you have a question about something in the deck feel free to ask.
That is interesting. I know some old casual-legacy Lowland Stompy decks often ran Land Grant, for that reason - it’s a nonland that can be free cast to become a land (and put a card in grave for delving a Hooting Mandrills, and cast a green spell for Talara’s Battalion or Nettle Sentinel...) I wonder if it finds a place in that sort of deck, where it is another way that deck can fluff its grave and reduce its land count...
But that’s not so sensible in the modern build.
I think if something inconsistent like this worked in practice, we'd all be running Revenge of the Hunted which is insane when it hits (or even Blessings of Nature). The fact that no one even considers it is telling IMO -- and no one wants to run those cards more than me I bet
So the last list I've played was to test Syr Faren, the Hengehammer. So the list is kinda mashed together with cards and ideas I though work well with him.
But this is my most current list I played on MTGO:
2x Nurturing Peatland
2x Treetop Village
16x Forest
Spells:
4x Aspect of Hydra
3x Rancor
2x Savage Swipe
4x Vines of Vastwood
Creatures:
4x Experiment One
2x Hexdrinker
2x Pelt Collector
4x Dryad Militant
4x Avatar of the Resolute
2x Barkhide Troll
4x Strangleroot Geist
3x Syr Faren, the Hengehammer
2x Hooting Mandrills
2x Dismember
1x Life Goes On
2x Shapers' Sanctuary
3x Scavenging Ooze
2x Unravel the Aether
2x Manglehorn
3x Damping Sphere
I should also mention that I am currently not willing to spend the money for some Modern Horizon Cards which would probably improve the deck a lot, like the last 2 Hexdrinkers, more Canopy lands, Collector Ouphe and so on.
if there are plenty of valakut in your fnm, you can try withcbane orb if you're mono green. You still have to worry about primeval titan, but the orb prevents valakut from killing you until they find a way to get rid of the orb.
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Please come visit us at the Emeria Titan control thread
Beast Within perhaps closest to good side option vs Titanshift. It can kill a titan, destroy Prismatic Omen or destroy their 6th mountain to fizzle the combo
But generally a card that gives them a 3/3 isnt very synergistic with our deck
Tectonic Edge probably isnt worth a slot as it only slows them down by a turn and too slow vs Tron
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Stompy in every format!!!
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Other than Blossoming Defense I'm not totally sure there's a viable replacement for Vine so I think it is an overall downgrade there. Also, no fetchlands means no Narnam Renegade.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Probable replacements are Barkhide Troll, Kalonian Tusker, Blossoming Defense, Hashep Oasis, Memorial to Unity, Gingerbread Cabin, Rhonas's Last Stand, Kessig Prowler
I think with losing so much trample Rhonas the Indomitable becomes more important.
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!