I agree. I like the direction green is going in Eldraine but I think the most interesting card is Once Upon a Time even though it's definitely too inconsistent.
I'm not totally sure why Wildwood Tracker couldn't just be perma 2/2 if you have a non-Human. That would make it much better for us but still highly questionable.
Pendelhaven has a near-zero opportunity cost, but can randomly be relevant. Drawing a late Experiment One against an opposing Wrenn And Six etc. It's fine against decks full of Lava Dart and Gut Shot as well. More 1/1 creatures justifies more copies. I was playing 2 when I ran a single Pelt Collector in addition. Turn 1 Experiment One into Turn 2 Pendelhaven activation then Rancor is a fine attack.
I'm staying almost mono-basics for the time. Stranding opponents with Field Of Ruin rather than the basic color fixing they want has been borderline free Stone Rain levels of powerful.
The new beast seems sweet! I think I'm going to want 2 SB, maybe 1 MD (if I stay on 22 land, which is the current plan.)
Haste is huge, it always trades up, it still pressures life totals while clearing Planeswalkers. It is at it's best against the Path To Exile decks and Assassin's Trophy decks so 4 CMC is more realistic.
I've been pining for a card like Wicked Wolf for a long time, a green Flametongue Kavu analog. This doesn't quite cut it for us, I don't think.
Really happy to see Green so pushed in the last couple sets. We were getting 0-1 playables per set for so long.
Is Pendelhaven a card that's been flowing under the radar? It seems really really good and it does appear to have a near zero drawback to it. Shouldn't every deck run atleast 1 copy of Pendelhaven or is there some draw back that I'm not seeing? I guess it gets destroyed to stuff like Field of Ruin?
I agree that pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
I agree that pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
Would an optimal fetch-less build be something like this then?
This list looks pretty decent even though I would not play Tranquil Thicket as coming into play tapped can really hurt you. I would prefer Hashep Oasis or normal forest.
So it looks like we will be getting a GGG Legendary in eldrane. This could be huge! Rhonas was almost playable and Steel Leaf has already proven itself.
Imagine the potential of steel leaf only that it can have a bigger power budget as a lendary. Fingers crossed we might be getting a 1x or 2x upgrade.
I agree that
pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
Would an optimal fetch-less build be something like this then?
Yeah that's pretty solid. The only changes I would make would be canopy lands over thickets when budget allows and maybe drop eones for rancora but that will be down to your own meta. Otherwise looks very solid. ( I also agree with 4 swipe as it's pretty much as good as dismember in the current stoneforge and burn meta.
So... does Yorvo bump Steel Leaf from decks running Steel Leaf?
Yorvo's a GGG Giant, 0/0 printed, enters with 4 +1/+1 counters on him. Every time a green creature enters the battlefield under your control put a +1/+1 counter on Yorvo; then if that creature has more power than Yorvo, but another +1/+1 counter on Yorvo.
So in our deck it'll usually be attacking as a 5/5 or possibly even a 6/6 on turn 4...
I think legendary rule makes you not want it as a 4-of, but I would think it replaces at least one Steelie.
you read wrong, is better than that "Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then, if Yorvo's power is greater than that creature's power, put another +1/+1 counter on Yorvo".
So basically every creature enters on the battlefield gives him 2 +1/+1
Huh, been a while since I showed my mug 'round these parts, and the deck changed quite a bit Given the fact that each update seems to take it deeper and deeper into +1/+1 town, would Hardened Scales merit consideration these days?
I think for decks running three drops he replaces 1 steel leaf, if you have a high +1 counter synagy maybe 2 but no more. Not having evasion or native protection is a big downside. But the native counters make him at least a 1 of.
Syr Faren, the Hengehammer (uncommon)
GG
Legendary Creature - Human Knight
2/2
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +x/+x until end of turn, where X is Syr Faren's power.
A base 2/2 for 2 ain't great but wow on doubling up our power boosts from Savage Swipe and Aspect and Rancor and Vines.
Think this is more along the lines of flavors that don't do the counters-synergy thing - no EOne/Pelty.
Syr Faren, the Hengehammer (uncommon)
GG
Legendary Creature - Human Knight
2/2
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +x/+x until end of turn, where X is Syr Faren's power.
A base 2/2 for 2 ain't great but wow on doubling up our power boosts from Savage Swipe and Aspect and Rancor and Vines.
Think this is more along the lines of flavors that don't do the counters-synergy thing - no EOne/Pelty.
Syr Faren seems risk but the payoff is big! We can easily kill T3 if the opponent has no removal. T1: Any drop 1 T2: Syr Faren T3: Any two spells that give him 6+ power, attack T3 for 8 + 10 + 2(T2) = 20.
These 2 spells can be:
Rancor + 4 Vines of Vastwood +6
Rancor + Aspect of Hidra +6
Vines of Vastwood + Aspect of Hidra +7
Vines of Vastwood + Savage Swipe +6 + creature removal
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
I agree. I like the direction green is going in Eldraine but I think the most interesting card is Once Upon a Time even though it's definitely too inconsistent.
I'm not totally sure why Wildwood Tracker couldn't just be perma 2/2 if you have a non-Human. That would make it much better for us but still highly questionable.
Is Pendelhaven a card that's been flowing under the radar? It seems really really good and it does appear to have a near zero drawback to it. Shouldn't every deck run atleast 1 copy of Pendelhaven or is there some draw back that I'm not seeing? I guess it gets destroyed to stuff like Field of Ruin?
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Would an optimal fetch-less build be something like this then?
2 Experiment One
4 Pelt Collector
4 Hexdrinker
4 Dryad Militant
2 Scavenging Ooze
2 Wildborn Preserver
4 Avatar of the Resolute
4 Strangleroot Geist
3 Barkhide Troll
2 Blossoming Defense
4 Vines of Vastwood
Sorceries (4)
4 Savage Swipe
Lands (21)
2 Treetop Village
2 Tranquil Thicket
17 Forest
Imagine the potential of steel leaf only that it can have a bigger power budget as a lendary. Fingers crossed we might be getting a 1x or 2x upgrade.
Yeah that's pretty solid. The only changes I would make would be canopy lands over thickets when budget allows and maybe drop eones for rancora but that will be down to your own meta. Otherwise looks very solid. ( I also agree with 4 swipe as it's pretty much as good as dismember in the current stoneforge and burn meta.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Yorvo's a GGG Giant, 0/0 printed, enters with 4 +1/+1 counters on him. Every time a green creature enters the battlefield under your control put a +1/+1 counter on Yorvo; then if that creature has more power than Yorvo, but another +1/+1 counter on Yorvo.
So in our deck it'll usually be attacking as a 5/5 or possibly even a 6/6 on turn 4...
I think legendary rule makes you not want it as a 4-of, but I would think it replaces at least one Steelie.
So basically every creature enters on the battlefield gives him 2 +1/+1
edit:sorry translation wrong! u right
great sinergy with strangleroot geist and avatar of the resolute
if you want run an hardened scales build i suggest you a green black splash withwinding constrictor
Too bad he's legendary. Might be good at least as a one-of, replacing a steel leaf or a baloth for those still using baloths.
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Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Syr Faren, the Hengehammer (uncommon)
GG
Legendary Creature - Human Knight
2/2
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +x/+x until end of turn, where X is Syr Faren's power.
A base 2/2 for 2 ain't great but wow on doubling up our power boosts from Savage Swipe and Aspect and Rancor and Vines.
Think this is more along the lines of flavors that don't do the counters-synergy thing - no EOne/Pelty.
Syr Faren seems risk but the payoff is big! We can easily kill T3 if the opponent has no removal.
T1: Any drop 1
T2: Syr Faren
T3: Any two spells that give him 6+ power, attack T3 for 8 + 10 + 2(T2) = 20.
These 2 spells can be:
Needs to be tested. Maybe just one, because a 2/2 is not really good if we have no pump spell.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread