Hmm i just shaved my last two Tuskers to go up to 12 one drops with hexdrinker addition.
But only having 4x two drops that evolve E1 to 3 precombat does suck. The trolls synergy with Avatar + his ability to keep him self safe does both things we want to do. Playhard and fast, or be hard to kill.
I feel that the right curve might be to drop down to 11 one drops, and Shave Steel leaf to 3, making room for 2x Barkhide Troll.
I think this pushes scooze out of maindeck. Sure, keep some in sideboard, but damn - adding resiliency and counters synergy to Kalonian Tusker really flips it up a few notches.
I would definitely keep Scooze in the maindeck. There are so many strong graveyard decks right now that you really need them, and even against non-gy decks it can be a very powerful card.
Also, I'm running a deck with 8 fetches for 4 Narnam Renegade. My other 1-drops are a playset of Dryad Militant and Experiment One. I would really like to implement Hexdrinker into my deck, but I'm not sure what to cut. I'm thinking about a 2/2 split with Renegade, what do you guys think? Experiment One still seems very strong, and I am not going to cut Dryad Militant for obvious reasons.
Also, I'm running a deck with 8 fetches for 4 Narnam Renegade. My other 1-drops are a playset of Dryad Militant and Experiment One. I would really like to implement Hexdrinker into my deck, but I'm not sure what to cut. I'm thinking about a 2/2 split with Renegade, what do you guys think? Experiment One still seems very strong, and I am not going to cut Dryad Militant for obvious reasons.
I'll be upfront with my personal bias against Narnam renegade. Up to now I haven't felt the opportunity cost was worth it for a card you will only see about 45% of games. But with the addition of Barkhide troll I am definitely a bit more open to giving it a try in a leaner shell eschewing 3 drops
E1 evolves on toughness too, Pelty only checks power. Notably, Narnam Renegade has more toughness than power and can boost E1 at times that it can’t boost Pelty.
I’ve been wondering more about ... if everything we play has counters on it, how long before we actually consider Inspiring Call? It’s removal defense and card draw all in one.
Also, at what point would we play Hardened Scales now? Most of our stuff is getting counters it seems like.
The problem with hardened is that early game it delays the plan for one turn, but if you wait too long to play it, no much benefit to gain. I only see it working in a mostly one drop critters shell - that way it works t2 without strategy hesitation. 3 drops are still possible, but very few.
However, HS is a pretty bad topdeck still.
E1 evolves on toughness too, Pelty only checks power. Notably, Narnam Renegade has more toughness than power and can boost E1 at times that it can’t boost Pelty.
I’ve been wondering more about ... if everything we play has counters on it, how long before we actually consider Inspiring Call? It’s removal defense and card draw all in one.
I think the biggest issue is going to be about timing. Get enough threats down and your opponent wipes you before this, not enough and at most your only +1. That and mana availability at the correct points to save and draw. 3 cc is sometimes hard to come by even if we go to a more 1 drop orientation.
Hmm i just shaved my last two Tuskers to go up to 12 one drops with hexdrinker addition.
But only having 4x two drops that evolve E1 to 3 precombat does suck. The trolls synergy with Avatar + his ability to keep him self safe does both things we want to do. Playhard and fast, or be hard to kill.
I feel that the right curve might be to drop down to 11 one drops, and Shave Steel leaf to 3, making room for 2x Barkhide Troll.
thats looking pretty solid the only difference i would make is - 1 eone for +1 hexdrinker (top decking eones is horrible and apart from turn 1 eone which is still the decks best opener, hexdrinker is a better cretre)
i would also be tempted to drop either 1 rancor or aspect for +1 vines, but that's personal preference
have you tried Force of Vigor out yet? if so hows it playing? (i've yet to trial it)
I think this pushes scooze out of main deck. Sure, keep some in sideboard, but damn - adding resiliency and counters synergy to Kalonian Tusker really flips it up a few notches.
the meta at the moment is very very gy heavy and scooze is essential to win in a number of matchups, if the meta ever switches back to jund, burn, mardu pyromancer then will be the time to mb troll over scooze i think.
im finding more and more that eone is the weakest one drop, narnam is the singly most powerful and dryad amazing because of the current meta. hexdrink is continually out classing eone as the only turn eone is better is turn 1 every turn after is worse, and if we get caught in a grindy game hexdrinker is the single best draw in the deck. kytheon is almost hexdrinker copy number 5, (but with legendary is only a 1 of) he can also stall out against decks like taxes and death shadow. loam lion is a cardive been pleasantly surprised with, normally a worse narnam 3 defence is becoming increasing relevant in modern. (blocks bloodghast, and zombie tokens, most of burns creatures and a fair few humans including thalia). it also gets e one to a 3/3 turn 2 so it's been a pretty solid inclusion. (also as im now running 4 defence it makes means loam lion can swing into thought knots which is fun.
i'm in love with the 9 protection + pump spells mb it just feels extremely good to swing in and not have to care what your opponents going to try (give or take a settle)
Selfless Spirit has been a surprisingly good sb with a heavy white splash and greater aggro tilt.
the only difference i might make to sb is more aggressive gy hate, as at the moment i dealing with bridge vines with a mix of militants, paths and pithing needles but its a huge struggle if they combo off, and scooze is only good if they wiff a little or try to play fair magic.
if anyone wanted to experiment with this build the weakest slots are eone and avatar but i dont think theres better options for now.
i know this is pretty drastically different from other builds hear but please still share any ideas you have
also @tokaok with your current build your going to take more damage from fetching and shocking yourself that would would from just paying the 4 life from dismember, with 15 mb black sources you might as well run push as your mb removal and sb assassin trophy as a catch all. also Abrupt Decay is pretty solid.
i'm in love with the 9 protection + pump spells mb it just feels extremely good to swing in and not have to care what your opponents going to try (give or take a settle)
If only the new Autumn Veil was a little more generous with its hexproof to the player..
Season of Growth feels like an improved Lifecrafter's Bestiary. Costs one less to cast. It scry and draw without anymore additional mana investment. Maybe a single main or as a sideboard card against grindy matchups?
It could work but I feel like it wants a more bogles or heroic build with lots of targeted spell. Maybe in a more midrangy build
The card that I think could make it in is Rotting Regisaur in builds running a black splash. With a rancor attached this is insanely powerful and should close games out extremely fast. The downside isn't really a downside as by turn 3-4 were in top deck mode anyway.
also @tokaok with your current build your going to take more damage from fetching and shocking yourself that would would from just paying the 4 life from dismember, with 15 mb black sources you might as well run push as your mb removal and sb assassin trophy as a catch all. also Abrupt Decay is pretty solid.
I Agree, as i said at the begining of that post you are refering too, im dont think fetches are worth it in stompy at the moment. narnam is good, but not good enough for all work required to warp for it. perhaps next time revolt shows up and we get another comparable one drop
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trolls a strict upgrade on tusker, so 2 of in devotion builds that still run it. but i dont think its included over anything else.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
But only having 4x two drops that evolve E1 to 3 precombat does suck. The trolls synergy with Avatar + his ability to keep him self safe does both things we want to do. Playhard and fast, or be hard to kill.
I feel that the right curve might be to drop down to 11 one drops, and Shave Steel leaf to 3, making room for 2x Barkhide Troll.
Maybe something like this:
04 Experiment One
04 Dryad Militant
03 Hexdrinker
04 Strangleroot Geist
04 Avatar of the Resolute
02 Barkhide Troll
02 Scavenging Ooze
03 Steel Leaf Champion
04 Aspect of Hydra
04 Rancor
03 Vines of Vastwood
02 Dismember
Lands x 21
14 Forest
04 Blooming Marsh
02 Treetop Village
01 Nurturing Peatland
02 Damping Sphere
02 Dismember
02 Pithing Needle
02 Surgical Extraction
02 Gut Shot
01 Deglamer
02 Force of Vigor
02 Veil of Summer
The counter is nice for Avatar of the Resolute
Also, I'm running a deck with 8 fetches for 4 Narnam Renegade. My other 1-drops are a playset of Dryad Militant and Experiment One. I would really like to implement Hexdrinker into my deck, but I'm not sure what to cut. I'm thinking about a 2/2 split with Renegade, what do you guys think? Experiment One still seems very strong, and I am not going to cut Dryad Militant for obvious reasons.
At its not because of the crazy GY bull***** going on right now. If anything he is too slow vs Hoogak/Altar.
I'll be upfront with my personal bias against Narnam renegade. Up to now I haven't felt the opportunity cost was worth it for a card you will only see about 45% of games. But with the addition of Barkhide troll I am definitely a bit more open to giving it a try in a leaner shell eschewing 3 drops
04 Experiment One
04 Dryad Militant
04 Hexdrinker
04 Narnam Renegade
04 Strangleroot Geist
04 Avatar of the Resolute
04 Barkhide Troll
Spells x 13
04 Aspect of Hydra
04 Rancor
03 Vines of Vastwood
02 Dismember
04 Forest
04 Verdant Catacombs
04 Wooded Foothills
01 Overgrown Tomb
04 Blooming Marsh
02 Nurturing Peatland
02 Damping Sphere
02 Dismember
02 Pithing Needle
02 Surgical Extraction
02 Gut Shot
01 Deglamer
01 Force of Vigor
01 Unravel the Aether
02 Veil of Summer
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Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Also, at what point would we play Hardened Scales now? Most of our stuff is getting counters it seems like.
I’ve been wondering more about ... if everything we play has counters on it, how long before we actually consider Inspiring Call? It’s removal defense and card draw all in one.
The problem with hardened is that early game it delays the plan for one turn, but if you wait too long to play it, no much benefit to gain. I only see it working in a mostly one drop critters shell - that way it works t2 without strategy hesitation. 3 drops are still possible, but very few.
However, HS is a pretty bad topdeck still.
Have you considered On Thin Ice at all?
thats looking pretty solid the only difference i would make is - 1 eone for +1 hexdrinker (top decking eones is horrible and apart from turn 1 eone which is still the decks best opener, hexdrinker is a better cretre)
i would also be tempted to drop either 1 rancor or aspect for +1 vines, but that's personal preference
have you tried Force of Vigor out yet? if so hows it playing? (i've yet to trial it)
the meta at the moment is very very gy heavy and scooze is essential to win in a number of matchups, if the meta ever switches back to jund, burn, mardu pyromancer then will be the time to mb troll over scooze i think.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
is become more selesnya zoo but its still stompy just stompy enough that i'll post here
4x Dryad Militant
4x Hexdrinker
4x Narnam Renegade
3x Experiment One
1x Kytheon, Hero of Akros
3x Loam Lion
2x Scavenging Ooze
4x Strangleroot Geist
3x Avatar of the Resolute
3x Forest
3x Horizon Canopy
4x Misty Rainforest
2x Temple Garden
4x Windswept Heath
4x Wooded Foothills
Instant (9)
4x Blossoming Defense
3x Dromoka's Command
2x Vines of Vastwood
3x Rancor
2x Collector Ouphe
3x Gaddock Teeg
3x Knight of Autumn
3x Path to Exile
2x Pithing Needle
2x Selfless Spirit
im finding more and more that eone is the weakest one drop, narnam is the singly most powerful and dryad amazing because of the current meta. hexdrink is continually out classing eone as the only turn eone is better is turn 1 every turn after is worse, and if we get caught in a grindy game hexdrinker is the single best draw in the deck. kytheon is almost hexdrinker copy number 5, (but with legendary is only a 1 of) he can also stall out against decks like taxes and death shadow. loam lion is a cardive been pleasantly surprised with, normally a worse narnam 3 defence is becoming increasing relevant in modern. (blocks bloodghast, and zombie tokens, most of burns creatures and a fair few humans including thalia). it also gets e one to a 3/3 turn 2 so it's been a pretty solid inclusion. (also as im now running 4 defence it makes means loam lion can swing into thought knots which is fun.
i'm in love with the 9 protection + pump spells mb it just feels extremely good to swing in and not have to care what your opponents going to try (give or take a settle)
Selfless Spirit has been a surprisingly good sb with a heavy white splash and greater aggro tilt.
the only difference i might make to sb is more aggressive gy hate, as at the moment i dealing with bridge vines with a mix of militants, paths and pithing needles but its a huge struggle if they combo off, and scooze is only good if they wiff a little or try to play fair magic.
if anyone wanted to experiment with this build the weakest slots are eone and avatar but i dont think theres better options for now.
i know this is pretty drastically different from other builds hear but please still share any ideas you have
also @tokaok with your current build your going to take more damage from fetching and shocking yourself that would would from just paying the 4 life from dismember, with 15 mb black sources you might as well run push as your mb removal and sb assassin trophy as a catch all. also Abrupt Decay is pretty solid.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
If only the new Autumn Veil was a little more generous with its hexproof to the player..
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
The card that I think could make it in is Rotting Regisaur in builds running a black splash. With a rancor attached this is insanely powerful and should close games out extremely fast. The downside isn't really a downside as by turn 3-4 were in top deck mode anyway.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
I Agree, as i said at the begining of that post you are refering too, im dont think fetches are worth it in stompy at the moment. narnam is good, but not good enough for all work required to warp for it. perhaps next time revolt shows up and we get another comparable one drop