If it was good enough then I'd try it but as far as being bad idt it's bad. Even if we t1 swiftspear, she gets a t2 +2/+2 so she's got better toughness but hits just as good as spike jester on t2 and after that we are usually half way if not more than half way out of a hand so she is getting worse and worse as far as her power is concerned and jester stays at 3 power. No I'm not saying he's better than swiftspear nor worth a shot but I was curious if it would allow us to play grenade bc if it did, I would do some testing
hey guys, after thinking about whether choosing between cindervines or destructive revelry, i asked myself.... do we really need enchantment removal ... ?
So I'm going boros burn and putting smash to smithereens instead of Cindervines/destructive Revelry.
Worship : still manageable (Very hard but its possible), just have to destroy all their creatures or win before turn 4, still possible (and its a 1-2of max in their sideboard...)
Just have to close our eyes and dodge Leyline or boggles... (insert bird box meme here)
Yeah I agree, I don't think enchantment removal is that necessary right now. Splashing a third colour is not worth it if it only for a sideboard splash.
So Gut Shot is not added to enable Skewer? I'm just trying to nail down my list. it would make people puke on here, it's very meta, but Skewer is just so good, I wanted to see where people are landing with it
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What are you cutting to make room for Gut Shot? I think it would be an extraordinarily bad idea to cut a good burn spell for Gut Shot.
I do not believe anything needs to be swapped in just to make Skewer playable. It's playable already.
In regards to enchantment removal, you can look at relevant enchantments in my last "burn hate" post. Leyline it's barely played these days (something like 2.5% of decks). I am still happy to play Smash over drev.
What are you cutting to make room for Gut Shot? I think it would be an extraordinarily bad idea to cut a good burn spell for Gut Shot.
I do not believe anything needs to be swapped in just to make Skewer playable. It's playable already.
In regards to enchantment removal, you can look at relevant enchantments in my last "burn hate" post. Leyline it's barely played these days (something like 2.5% of decks). I am still happy to play Smash over drev.
I figured, I just wanted to be sure. I've been on a Tron kick, I'm out of practice. I wouldn't cut a 'good' Burn spell. My meta is light on creature decks, I could cut a couple Blaze and never miss them
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Why are people trying to forces crap cards in to enable skewer? Our deck is BURN. Almost every card in the deck enables it so why would we add a non 3 dng 1 Mana burn spell like gut shot? The card is trash and will always be trash for us. At least that's my opinion
I've played 36 games since adding 4 Skewer the Critics. I've tried to log what happened when I saw them. Here's the casting turn:
0
8
10
3
2
0
2
1
Here's the count of ways I triggered it (or didn't):
3CMC - 2
Boros Charm - 4
Eidolon Trigger - 1
Fetch - 1
Goblin Guide - 3
Lava Spike - 2
Lightning Bolt - 2
Not cast - 3
Rift Bolt - 11
I've been able to play 20 test games on MTGO with 4 copies of Skewer, and it has seemed good enough to me. I've had minimal awkwardness with the card, and I'm fairly sold on 4 copies of it. Of note, I had 1 game where I started with 3 copies of Skewer in hand, and cast them all by turn 4.
I haven’t been able to play in a few months or playtest at all. What’s the verdict on skewer? Worth the four copies? I was thinking about cutting 2 helix, 1 searing blaze, 1 lavamancer
I think it's easily a 4-of staple. I think it's pretty easy to turn on and any flex slot card can be moved to the side to make room (Helix, Grim, Blaze, Skullcrack).
moctzal: Thanks for those numbers! I'll combine them with what I have.
Played 2 more leagues today, and got a 3-2 and a 5-0, that makes 13-2 over 3 leagues (first league was a 5-0 as well).
Notably, I won a game vs Grixis Death Shadow that no 2 cmc card would have won, I was able to cast Skewer for lethal after Rift Bolt came off suspend, resolved, Helix was countered, and Skewer finished the game with 3 lands in play.
26 more games with Skewer x 4. I'm all but sold now, as I've only had cast it for 3 mana twice. I'm fairly confident that it's consistent enough to play 4 copies:
Hey folks. I'm curious where our decisions rested with cinder vines vs destructive revelry? Forgetting the argument for a sec about should we splash green, let's assume we do. You know... For science
DRev is faster, instant speed, costs less. More applicable to fast matchups.
Cinder Vines is good vs KCI, and longer matches - crazily enough mini eidolon 5-8 vs UW control.
I think DRev is still the better call but let's debate
I'm not totally sure either way. I'm leaning towards Cindervines because it can also be used as soft combo hate. However, it can also be interacted with. I'm not as convinced about it being hate versus control because we're already favored versus control, but we could use help against combo decks faster than us. I haven't played any games where I've needed to bring it in.
I've been testing Skewer the Critics and it's amazing how consistent it makes the deck. Having 4 more 1-mana bolts really opens up to winning a turn sooner than expected. Currently have roughly an 80% win rate in my latest large batch of testing with this:
I don't think cindervines is playable. 3cmc drev is terrible and I don't think that the pseudo-pyrostatic pillar is worth it.
My thought exactly. If we are to play enchantment hate in the side, we want it as soon as possible (and/or with added damage). I know Cindervines is technically played on turn 2, but you can't crack it until you get that third mana and so it doesn't allow me to get rid of cards like Leyline of sanctity until turn 3. Destructive revelry does it with one less mana, and that's usually one less turn for my bolts to sit in my hand. (It's also instant speed)
Now we have to ask the same eternal question : do we really need enchantment removal ? if no, then we can consider being just RW instead of RW/g by putting smash to smithereens in our sideboard (
which enchantment is played right now that is causing us some trouble ?
Leyline : is it still played ?
Worship : it might be played as a 1-2of in the sideboard of humans or spirit ... i still wouldnt side in my disenchant for that
boggles : we are loosing that match anyway, the disenchant wont help that much. just board in skullcrack/deflecting palm and hope to get lucky
I've been forgoing enchantment removal and haven't missed it at all. The only scary enchantment to me is Leyline which I have only seen in very fringe matchups. I'd say skip it.
Now we have to ask the same eternal question : do we really need enchantment removal ? if no, then we can consider being just RW instead of RW/g by putting smash to smithereens in our sideboard (
which enchantment is played right now that is causing us some trouble ?
Leyline : is it still played ?
Worship : it might be played as a 1-2of in the sideboard of humans or spirit ... i still wouldnt side in my disenchant for that
boggles : we are loosing that match anyway, the disenchant wont help that much. just board in skullcrack/deflecting palm and hope to get lucky
The answer to your questions can be found here. About 5-6% of decks in the sample played Worship. About 2-3% played Leyline. Daybreak Coronet is in about 2% of decks. At a glance, I see no reason for Burn to care about enchantments right now and I haven't felt that Burn should care about enchantments for quite some time. I've been on Smash for a while now.
So I'm going boros burn and putting smash to smithereens instead of Cindervines/destructive Revelry.
Worship : still manageable (Very hard but its possible), just have to destroy all their creatures or win before turn 4, still possible (and its a 1-2of max in their sideboard...)
Just have to close our eyes and dodge Leyline or boggles... (insert bird box meme here)
I do not believe anything needs to be swapped in just to make Skewer playable. It's playable already.
In regards to enchantment removal, you can look at relevant enchantments in my last "burn hate" post. Leyline it's barely played these days (something like 2.5% of decks). I am still happy to play Smash over drev.
I figured, I just wanted to be sure. I've been on a Tron kick, I'm out of practice. I wouldn't cut a 'good' Burn spell. My meta is light on creature decks, I could cut a couple Blaze and never miss them
I've been able to play 20 test games on MTGO with 4 copies of Skewer, and it has seemed good enough to me. I've had minimal awkwardness with the card, and I'm fairly sold on 4 copies of it. Of note, I had 1 game where I started with 3 copies of Skewer in hand, and cast them all by turn 4.
Turn Cast:
Spectacle Triggers:
moctzal: Thanks for those numbers! I'll combine them with what I have.
Notably, I won a game vs Grixis Death Shadow that no 2 cmc card would have won, I was able to cast Skewer for lethal after Rift Bolt came off suspend, resolved, Helix was countered, and Skewer finished the game with 3 lands in play.
26 more games with Skewer x 4. I'm all but sold now, as I've only had cast it for 3 mana twice. I'm fairly confident that it's consistent enough to play 4 copies:
Turn Cast:
Spectacle Triggers:
DRev is faster, instant speed, costs less. More applicable to fast matchups.
Cinder Vines is good vs KCI, and longer matches - crazily enough mini eidolon 5-8 vs UW control.
I think DRev is still the better call but let's debate
4 Goblin Guide
4 Monastery Swiftspear
2 Grim Lavamancer
4 Eidolon of the Great Revel
Slams
4 Lightning Bolt
1 Shard Volley
4 Boros Charm
2 Searing Blaze
2 Lightning Helix
2 Skullcrack
4 Lava Spike
4 Rift Bolt
4 Skewer the Critics
Dunks
3 Arid Mesa
3 Bloodstained Mire
2 Scalding Tarn
3 Wooded Foothills
3 Mountain
2 Sacred Foundry
3 Inspiring Vantage
3 Path to Exile
4 Smash to Smithereens
4 Rest in Peace
2 Skullcrack
2 Searing Blaze
I don't think cindervines is playable. 3cmc drev is terrible and I don't think that the pseudo-pyrostatic pillar is worth it.
Hello Bro, can u share your list with side???
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
which enchantment is played right now that is causing us some trouble ?
Leyline : is it still played ?
Worship : it might be played as a 1-2of in the sideboard of humans or spirit ... i still wouldnt side in my disenchant for that
boggles : we are loosing that match anyway, the disenchant wont help that much. just board in skullcrack/deflecting palm and hope to get lucky
This is what I've been playing:
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
Instant (15)
4 Boros Charm
4 Lightning Bolt
2 Lightning Helix
3 Searing Blaze
2 Skullcrack
4 Lava Spike
4 Rift Bolt
4 Skewer the Critics
Land (19)
3 Arid Mesa
4 Bloodstained Mire
3 Inspiring Vantage
3 Mountain
2 Sacred Foundry
4 Wooded Foothills
2 Relic of Progenitus
3 Path to Exile
4 Smash to Smithereens
1 Searing Blaze
2 Skullcrack
1 Searing Blood
2 Exquisite Firecraft
The answer to your questions can be found here. About 5-6% of decks in the sample played Worship. About 2-3% played Leyline. Daybreak Coronet is in about 2% of decks. At a glance, I see no reason for Burn to care about enchantments right now and I haven't felt that Burn should care about enchantments for quite some time. I've been on Smash for a while now.