Some very valid points Kathal, people always underestimate how important it is that Goyf is a 2 drop.
So 2 or 3 Flayers?
And what do you guys think about 2x Mishra's Bauble to enable him faster (as well as growing Goyf and supporting a 1x Traverse)?
I think 2 or 3 flayers will almost be matchup dependent. I think keeping the threat density higher is best. Again he just does so much for the deck. I would LOVE to run bauble but I am SERIOUSLY hard pressed to find room for them! I REALLY like Spell Snare right now and I'm operating fine at 20 land + 1x Traverse Perhaps with more practice if I find flayer is connecting and helping see more cards I could go lower... I'm curious if going down to 3 snaps is viable.
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Modern: MONKEY GROW & Amulet Titan Legacy: RG Lands EDH: Merieke Ri Berit Esper Good stuff
More seriously, in the RUG version I'm kinda wondering if Risk Factor could replace electrolyze? Adds reach for days if opponent doesn't want us to have card advantage and vice versa.
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Modern: MONKEY GROW & Amulet Titan Legacy: RG Lands EDH: Merieke Ri Berit Esper Good stuff
Electrolyze and Risk Factor do two very different things.
The fact that it can hit creatures is the reason we run Electrolyze, not to deal damage to opponents.
I get that, but isn't it a better card when lingering souls or affinity is good? As a removal spell right now I'd want to argue it's too slow and doesn't hit for 3. Or is it just ALOT better because it gets paired with a blocker most of the time? I haven't played with electrolyze long enough to know.
Yes it's definitely better in a meta with lingering souls or Affinity. Combining it with Bolt is one of the few options RUG has to 'cleanly' deal with x/5 threats though, it's solid as a stabilizer against swarm decks like Humans and Sniping an opposing Snapcaster against control basically negates the value it provided.
All that said I do agree that it's not really well positioned right now, but instead of playing Risk Factor (that just doesn't really fit our game plan imo) I would much rather play another Spell Snare, an Abrade, maybe even Pillar of Flame/Magma Spray.
If I were to run a 2:1 split then definitely 2 Vapor Snags and 1 Electrolyze.
Modern is super fast and agressive and Snag is actually quite solid against all those 'cheat creatures out your graveyard' decks (bouncing Amalgam, Hollow One, Delve Threats etc. can buy 2+ crucial turns).
I would, however, not play a 2:1 split of these at all but prefer a 1:1 split and the play another 1x like mentioned in the my post above.
@ObnixilisNate
Yeah, Abrade seems actually pretty solid mainboard currently. It's great against Aether Vial decks, Affinity, Ancient Stirrings decks and rarely a dead card in other MUs.
Plus it likely frees up at least one spot in most of our side boards. I'm moving over to the rug version from sultai due to what I THINK has better side board cards right now.
I'll hopefully get to play on Monday again but my list will be a little refined to attack an unconventional meta. Half of the players are budget builders so I run into like green stompy and goblins. I also have mill, sramios, and ub control.
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Modern: MONKEY GROW & Amulet Titan Legacy: RG Lands EDH: Merieke Ri Berit Esper Good stuff
Totally agree, assuming abrades in the MD I'm here right now competitively in the SB but I want to change some cards. Any recommendations I what's good/bad right now?
I don't see Hazoret being any good in our list. We play counterspells, we want to have cards in hand. We can't turn him on consistently.
I'd say play at least 2x Ancient Grudge, card is way too good when it's good.
Damping Sphere is a no go with Snapcaster and our cantrips.
Have you considered Alpine Moon for the Tron MU (also good against RG Valakut and Colonnades from UW control)? it's a lot less clunky than Fulminator Mages.
2 main board abrade, 2 sb grudge plus witness and snap feels like over kill.
Hazoret has become kerenos
Copy that on the sphere... Good looking out.
I did consider alpine moon. Would you run 2? 3? As a means to make sure we can find it in those match ups?
On that note should I consider a discard outlet in the deck?
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Modern: MONKEY GROW & Amulet Titan Legacy: RG Lands EDH: Merieke Ri Berit Esper Good stuff
2 main board abrade, 2 sb grudge plus witness and snap feels like over kill. I think a seal of pirmordium plus abrade should be ok
Hazoret has become kerenos
Copy that on the sphere... Good looking out.
I did consider alpine moon. Would you run 2? 3? As a means to make sure we can find it in those match ups?
On that note should I consider a discard outlet in the deck?
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Modern: MONKEY GROW & Amulet Titan Legacy: RG Lands EDH: Merieke Ri Berit Esper Good stuff
Ah didn't know you play 2x mainboard Abrades. Wanna post your current list?
Keranos is solid. Have you considered Ral, Izzet Viceroy. Last I've seen Blue Moon opted to play him. Seems nice to have both a way of CA, killing big creatures (against decks like Jund, although they not very common these days) and a game winning ultimate.
And I'd say the number of Alpine Moons depends on how prevalent Valakut and Tron are in your meta, if they're big go with the 3x, if not 2x seems fine.
I haven't found a discard outlet that's really worth it yet. It'd be nice to have something to pitch excess Vials or 'wrong' answers to but there's just nothing really worth a slot to me.
Hey whats going on? new here currently building Eternal command because I came into some goyfs and vials for cheap! Hoping someone could point me in the right direction and maybe share some Lists... There does not seam to be too much info out there on this deck so i am glad I found this. Anyway I play casually at home and the occasional FNM and looking for something to transition in out from Jeskai control and it seems like a great fit.
Hey Mad, nice to have you hear!
There's not a lot of buzz around Eternal Command anymore since it hasn't put up any big results in a while and also didn't really receive substantial upgrades in a long time.
IMO it's still a solid deck, especially for FNM level where you can plan your metagame a little better. More importantly though, it's a blast to play!
The traditional version is RUG, although people have been brewing with BUG quite a bit as well recently. I personally still prefer the RUG version, thanks to Bolt it has a way better tempo game, BUG offers actual hard removal for big creatures though.
I suggest you just read over the primer and like last 2 pages of this thread and then feel welcome to ask any further questions you might have!
I don't think Growth Spiral is what our deck is looking for. Yes being able to turn 3 Cryptic is nice, but the card doesn't interact with our opponent nor does it apply pressure or creates CA. We already run Vials for a tempo boost.
Incubation//Incongruity looked way more promising at first sight but then I ran the numbers through a hypergeometric calculator and to consistently hit with Incubation we would need to up our creature count quite a bit. Here's the numbers calculated for at least one creature in the top 4 cards of a 60 card deck (which is not a 100% realistic, but a solid approximation):
Not being able to hit lands really hurts this one because not hitting a creature is just aweful here.
I do think there is some room to brew with this and come up with a more creature heavy version of Eternal Command that uses I//I while also making a better use of Vial, I just haven't found the right creatures to go with yet. Maybe a 1x Kiki+ 4x Bounding Krasis + 2x Architects of Will + 2-3x Traverse the Ulvenwald. Seems pretty janky and the mana is aweful but Krasis into Cryptic into Kiki could be just enough to hold off some of these uninteractive aggressive decks like Dredge or Hollow One. I don't know.
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So 2 or 3 Flayers?
And what do you guys think about 2x Mishra's Bauble to enable him faster (as well as growing Goyf and supporting a 1x Traverse)?
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
Murmuring Bosk
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
The fact that it can hit creatures is the reason we run Electrolyze, not to deal damage to opponents.
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
All that said I do agree that it's not really well positioned right now, but instead of playing Risk Factor (that just doesn't really fit our game plan imo) I would much rather play another Spell Snare, an Abrade, maybe even Pillar of Flame/Magma Spray.
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
Modern is super fast and agressive and Snag is actually quite solid against all those 'cheat creatures out your graveyard' decks (bouncing Amalgam, Hollow One, Delve Threats etc. can buy 2+ crucial turns).
I would, however, not play a 2:1 split of these at all but prefer a 1:1 split and the play another 1x like mentioned in the my post above.
@ObnixilisNate
Yeah, Abrade seems actually pretty solid mainboard currently. It's great against Aether Vial decks, Affinity, Ancient Stirrings decks and rarely a dead card in other MUs.
I'll hopefully get to play on Monday again but my list will be a little refined to attack an unconventional meta. Half of the players are budget builders so I run into like green stompy and goblins. I also have mill, sramios, and ub control.
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
3x huntmaster of the fells
3x Fulminator Mage
3x Surgical Extraction
1x pulse of murasa
1x ancient grudge
1x damping sphere
2x anger of the gods
Of note: Abrade can also shoot our own vials to pump Goyf. Lol!
.
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
I'd say play at least 2x Ancient Grudge, card is way too good when it's good.
Damping Sphere is a no go with Snapcaster and our cantrips.
Have you considered Alpine Moon for the Tron MU (also good against RG Valakut and Colonnades from UW control)? it's a lot less clunky than Fulminator Mages.
2 main board abrade, 2 sb grudge plus witness and snap feels like over kill.
Hazoret has become kerenos
Copy that on the sphere... Good looking out.
I did consider alpine moon. Would you run 2? 3? As a means to make sure we can find it in those match ups?
On that note should I consider a discard outlet in the deck?
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
2 main board abrade, 2 sb grudge plus witness and snap feels like over kill. I think a seal of pirmordium plus abrade should be ok
Hazoret has become kerenos
Copy that on the sphere... Good looking out.
I did consider alpine moon. Would you run 2? 3? As a means to make sure we can find it in those match ups?
On that note should I consider a discard outlet in the deck?
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
Keranos is solid. Have you considered Ral, Izzet Viceroy. Last I've seen Blue Moon opted to play him. Seems nice to have both a way of CA, killing big creatures (against decks like Jund, although they not very common these days) and a game winning ultimate.
And I'd say the number of Alpine Moons depends on how prevalent Valakut and Tron are in your meta, if they're big go with the 3x, if not 2x seems fine.
I haven't found a discard outlet that's really worth it yet. It'd be nice to have something to pitch excess Vials or 'wrong' answers to but there's just nothing really worth a slot to me.
The other temur groups have been gushing over faithless looting. Having played it in monkey grow it's a damn good card.
I'll happily play three to turn off cavern in the other aether vial decks to turn on our decks counters.
I'll post up my list later tonight.
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
U/B Faeries
U/B Tezzerator
There's not a lot of buzz around Eternal Command anymore since it hasn't put up any big results in a while and also didn't really receive substantial upgrades in a long time.
IMO it's still a solid deck, especially for FNM level where you can plan your metagame a little better. More importantly though, it's a blast to play!
The traditional version is RUG, although people have been brewing with BUG quite a bit as well recently. I personally still prefer the RUG version, thanks to Bolt it has a way better tempo game, BUG offers actual hard removal for big creatures though.
I suggest you just read over the primer and like last 2 pages of this thread and then feel welcome to ask any further questions you might have!
Incubation//Incongruity looked way more promising at first sight but then I ran the numbers through a hypergeometric calculator and to consistently hit with Incubation we would need to up our creature count quite a bit. Here's the numbers calculated for at least one creature in the top 4 cards of a 60 card deck (which is not a 100% realistic, but a solid approximation):
15 creatures: 77.6%
16 creatures: 80.1%
17 creatures: 82.4%
18 creatures: 84.4%
19 creatures: 86.3%
20 creatures: 88.0%
21 creatures: 89.5%
22 creatures: 90.8%
23 creatures: 92.0%
24 creatures: 93.1%
25 creatures: 94.1%
Not being able to hit lands really hurts this one because not hitting a creature is just aweful here.
I do think there is some room to brew with this and come up with a more creature heavy version of Eternal Command that uses I//I while also making a better use of Vial, I just haven't found the right creatures to go with yet. Maybe a 1x Kiki+ 4x Bounding Krasis + 2x Architects of Will + 2-3x Traverse the Ulvenwald. Seems pretty janky and the mana is aweful but Krasis into Cryptic into Kiki could be just enough to hold off some of these uninteractive aggressive decks like Dredge or Hollow One. I don't know.