Wat does everybody think of Unsettled Mariner as another Thalia. This looks like it's a sweet addition for a similar effect and could maybe let us trim the Legendary Human, which is awkward in multiples, whereas this one is great in multiples.
Copying this with Phantasmal Image is also sweet vs removal heavy decks. It's a shame the copy can't protect itself.
disclaimer: haven't had a chance to proxy any new cards up in cockatrice or paper. all opinions are pure theorycrafting.
I want to love Bazaar Trademage as I have an irrational love for all things Serendib Efreet , but most times I think the effect simply reads "mill 3 cards" for us. As far as this card goes, I'm functionally hellbent (0 or 1 card in hand) most of the time so his megaloot doesn't seem like it will help all that much If it was just a 3/4 flier for 3, would we play it? I don't think so, especially when Restoration Angel offers the same body plus flash plus a blink effect for 1 mana more.
My concern with things like Ranger-Captain of Eos and Unsettled Mariner is that they help us in matchups where we already have somewhat of an edge. lots of times I'm boarding out things like freebooters and thalias and I see both of these new cards as being more creatures in the same vein as they are.
That said, I think they're both worth testing. I'm higher on Unsettled Mariner than the Ranger-Captain right now, mostly because it has CMC 2 and I don't like having too many three drops. If a nice 1 drop gets released over the next few sets then Ranger-Captain becomes more enticing but as it is now tutoring up a hierarch or champion doesn't seem all that thrilling when I could just run Militia Bugler in that slot and get the selection instead.
The sacrifice effect on Ranger-Captain of Eos is very subjective, but my initial hot take is that it at best can counter a terminus, delay some sweeper or Tron bomb for one turn, or force interaction at instant speed from the opponent. While these things are nice to have, it also requires a specific board state such that the opp doesn't get a chance to simply do the thing you delayed when they untap and kill you anyway.
Wat does everybody think of Unsettled Mariner as another Thalia. This looks like it's a sweet addition for a similar effect and could maybe let us trim the Legendary Human, which is awkward in multiples, whereas this one is great in multiples.
Copying this with Phantasmal Image is also sweet vs removal heavy decks. It's a shame the copy can't protect itself.
Thalia affects Abrupt Decay, this guy doesn't. Still, this should generally be better. Perhaps four of these and one or two Thalia.
I'm not sold on the idea to cut Thalias. Many decks don't target us but we want to prevent them from casting spells anyway. Infect, Storm, Phoenix, Tron, UW Control, etc...
This dude is just here to stop removal spells, while our deck is designed to overcome 1 for 1s on our creatures (we play 36, how many targeted interaction do they have ?). The cards that beat us are sweepers + prisons and big dumb threats. In those tricky spots, Thalia helps but the changeling does almost nothing.
My guess is that they've been cautious not to push Humans and they managed to design cards that are not good enough for the deck.
I have no doubts players will test those cards, and the changeling might be great in a Burn metagame, but I think it has better applications in other archetypes.
Private Mod Note
():
Rollback Post to RevisionRollBack
Pioneer - A bunch of stuff Modern - Humans Legacy - Grixis Phoenix / Death & Taxes
The changeling is very good, it has many other application over the obvious cursecatching.
But it's good cause it adds consistency to what we do well yet, not as a standalone threat.
Unsettled Mariner also taxes spells that targets you. So, in Storm that means Gifts costing 1 more to play, Grapeshot needing 1 mana for each copy, discard spells from random decks costing 1 more, Liiana's -2 costing 1 mana to use, Grim Lavamancer activations, Settle the Wreckage and Cryptic to tap the team, Valakut triggers from Scapeshift, Tron can't land a T3 Karn to take out a creature nor a card from our hand with this on the table...
The fact that it taxes spells and abilities targeted on our creatures AND on ourselves is what makes it good. I think we can go down to 3 Thalias and use the 2 flex slots to have at least 3 copies of it in the main. Maybe go down 1 Phantasmal Image to have the 4th one?
Unsettled Mariner also taxes spells that targets you. So, in Storm that means Gifts costing 1 more to play, Grapeshot needing 1 mana for each copy, discard spells from random decks costing 1 more, Liiana's -2 costing 1 mana to use, Grim Lavamancer activations, Settle the Wreckage and Cryptic to tap the team, Valakut triggers from Scapeshift, Tron can't land a T3 Karn to take out a creature nor a card from our hand with this on the table...
The fact that it taxes spells and abilities targeted on our creatures AND on ourselves is what makes it good. I think we can go down to 3 Thalias and use the 2 flex slots to have at least 3 copies of it in the main. Maybe go down 1 Phantasmal Image to have the 4th one?
That's along the lines i was thinking. Great summary.
The only major removalspell that's not affected is Abrupt Decay, true. As an Abzan player (too) i can say that most copies have been replaced with Assassin's Trophy. So chances you'll face those a lot are slim.
Unsettled Mariner also taxes spells that targets you. So, in Storm that means Gifts costing 1 more to play, Grapeshot needing 1 mana for each copy, discard spells from random decks costing 1 more, Liiana's -2 costing 1 mana to use, Grim Lavamancer activations, Settle the Wreckage and Cryptic to tap the team, Valakut triggers from Scapeshift, Tron can't land a T3 Karn to take out a creature nor a card from our hand with this on the table...
The fact that it taxes spells and abilities targeted on our creatures AND on ourselves is what makes it good. I think we can go down to 3 Thalias and use the 2 flex slots to have at least 3 copies of it in the main. Maybe go down 1 Phantasmal Image to have the 4th one?
That's along the lines i was thinking. Great summary.
The only major removalspell that's not affected is Abrupt Decay, true. As an Abzan player (too) i can say that most copies have been replaced with Assassin's Trophy. So chances you'll face those a lot are slim.
With the number of three-CMC planeswalkers and this new thing, Abrupt Decay will make a come-back. It's already started. Still, it'll be two or three copies in the 75 and BGx is not currently that popular, so there's no real concern here; play the little fellow anyway.
i wonder if we can build humans in bant colors only: the losses of freebooter and mantis rider are so bad that not even access to collected company, path to exile and better sideboard can equal?
i wonder if we can build humans in bant colors only: the losses of freebooter and mantis rider are so bad that not even collected company and better sideboard can equal?
btw, we could make a splash for a color, but i personally like the manabase
Dropping the best card in the deck in Mantis Rider for a card that's been generally awful in my experience in Collected Company is not where I would want to be. Additionally, you're going to be taking a ton more damage from that manabase as well. Can't count the number of times where I won games at a life total where having to fetch once would have equated to a loss. Finally, I have always questioned various spirits decks running Collected Company along with Aether Vial, so I'd do that here, too.
Maybe the question to ask here isn't "can this be done?" (of course, it can) - the question is "what does the removal of my best aggressive creature and a decent disruptive creature for a card that maybe gets two random things in my top 6 cards while having to take more damage from my lands solve for me?"
i think a better sideboard plan and access to the best removal spell in modern shouldn't be underestimated. Also CoCo, despite your bad experience with it, is a hell of a card.
i would trade a bit of life for a shell that runs out of gas less often, i don't know if collected company is the way (it seems better than militia bugler, at least), i wonder if the cycle lands will be enough (by the way, i would gladly run 8 of them).
aether vial+collected company is a nonbo that has reasons to exist especially in spirits, maybe it could work in humans too (even though there aren't as many interactions on the stack). in case, this bant build could also run only CoCo without vial.
I know there are pros and cons, i'm talking about a different build (a bit off the path now, but if you remember the bant list was more prominent when humans first came out)
I guess "try it out" would be my answer then. I don't see how that sideboard is really much better if you're moving Thalia there and just having RIP. We can run plenty of other gy hate that comes down earlier than RIP without distorting the manabase.
that said, if i were to go to a three color list I think I like this take on it more than bant because it still has access to mantis riders, but I don't think either option is all that much better than the five color ones. ymmv
my second attempt follows your suggestion of not dropping mantis rider and has the non-fetches manabase (which is not painless but has a lot of card draw), what do you think?
my second attempt follows your suggestion of not dropping mantis rider and has the non-fetches manabase (which is not painless but has a lot of card draw), what do you think?
You’re basically trading Thalia and Flex Spot for CoCo and some lands in the main deck. I don’t like that at all. More lands and more noncreatures (CoCo) means worst odds of hitting 2+ creatures with CoCo. And 21 lands is not enough for CoCo. I know you have Hierarch, but Abzan Company is playing full playsets of Bird and Hierarch to run a reliable turn 3-4 CoCo. Also, Humans need Thalia to disrupt opponent’s early turns.
Remember when Humans was just a fringe deck? And suddenly it was super good? The difference between before and after was the release of Freebooter and Unclaimed Territory. The flying disruptive Human made a huge difference to tackle all sorts of matchups, particularly Midrange and Combo, decks that prey upon Aggro if you agree with the metagame clock. And the gold land meant we could run 12 (with Ziggurat and Cavern), to reliably go 5 colors and play the best Humans in Magic. You see, Humans *need* gold lands to curve out, and you only run 8 in your deck. What if you only have Canopy/Razorverge and Botanical Sanctum/Waterlogged Grove? Freebooter will be a dead card for you, while it may be the best card in this matchup at that time. And if you get Blooming March instead of a UG land, than both Phantasmal Image and Meddling Mage will be dead in your hand. I know Freebooter is sometimes dead in our hand with the current deck list, but it doesn’t happen often with 12 gold lands. It will happen far more often with your line up (most of the time we can produce 5 colors with very few lands, while you will be stuck with 3 colors production a lot more often).
I’m absolutely and irrevocably certain that going back to CoCo would be a mistake. CoCo is a good card in decks that don’t play fair, like Vizier Combo or Allies that can win on turn 3 (yup, Allies can do that with Hada Freeblade, Harabaz Druid, Akoum Battlesinger + CoCo to get any Ally + Jwari Shapeshifter or an other Battlesinger = 21 damage). Humans is the most fair deck of Modern right now, and it can’t aggressively use CoCo to explode and win on the spot.
I feel like it works well enough in Spirits because at least there you have the potential to find a Drogskol Captain or Spell Queller etc which could interact with the stack. Humans doesn't really have that ability (outside of Venser), so the cost/benefit simply isn't there for me.
I guess I would restate my question: what problems are you running into that Collected Company solves? I can't really think of any time in recent memory where this type of build would have mattered while at the same time not really tilting a bunch of good to great matchups away from favorable.
Maybe coco is the wrong answer to a right question: i feel the deck tends to often run out of gas quickly, it feels the only problem of the deck as it's the only "flaw" that makes it lose games, maybe more cycling lands is the way to go? I'd trade a bit of manageable pain with more gas, at the point that im thinking running also waterlogged grove
Also: in the current meta i miss a solid sideboard card in rest in peace
Maybe coco is the wrong answer to a right question: i feel the deck tends to often run out of gas quickly, it feels the only problem of the deck as it's the only "flaw" that makes it lose games, maybe more cycling lands is the way to go? I'd trade a bit of manageable pain with more gas, at the point that im thinking running also waterlogged grove
Also: in the current meta i miss a solid sideboard card in rest in peace
Ultimately, I think what you're describing is a feature of almost all aggressive decks; the longer the game goes the less chance for us to win. You can mitigate this if your meta demands it, of course.
For running out of gas, I think that adding some amount of Militia Bugler, Ranger-Captain of Eos, and new Canopies might be something I personally would do. Chaining those two creatures via more copies or Phantasmal Image is a good way to increase your board while not losing a card (in most situations, at least). If you're leaning on fewer tribal lands you could even throw in some spicy 1 drop targets like Giver of Runes or Burrenton Forge-Tender (I'm sure there's others as well) for the Ranger-Captain of Eos. in my extremely limited testing with him, I've found that grabbing a Noble or Champion is fine, however.
For gy hate I'd be leaning on something like Grafdigger's Cage or Tormod's Crypt or Ravenous Trap or 3+ Leyline of the Void (if you don't value your sideboard slots all that much). I like that all of these options come down before Rest In Peace would and can effectively do the same thing. Our two drop slot is so critical that I just don't want to spend my second turn playing RIP.
Maybe it doesn’t make sense in the specific cases you have in mind, but one of the way to not run out of gas is to slow down opponents, to prevent them from running you out of said gas before you effectively win. One of the best way to do that, and a card that is often overlooked, is Thalia, Heretic Cathar, particularly on the play. Forcing lands to enter tapped will screw opponent’s curve. For example, against Tron, not only they can’t tap for 7 mana until a turn later than usual, but when they can finally tap lands to cast Wurmcoil Engine, it will ETB tapped, giving you another extra turn before they get that blocker and the life that come with it.
Also, if you really want more gas, as in pure cards (and not pseudo advantage, like Big Thalia), you can add Bob to you your deck list. Others have done so before. But IMHO, you shouldn’t need more than one or two extra cards in any matchup, and Bugler or Ranger-Captain can take care of that, along with Horizon Canopy.
Finally, it may well be possible that Unsettled Mariner will fix your problem just right. If you run out of gas due to removals, delaying them (with the help of Baby Thalia) may just be enough to deal the extra points of damage to win the game.
There’s a new Jeskai Humans deck that is posting good scores on MTGO.
Frankly, I don’t like the manabase, but the deck has main deck Lightning Bolt for some reach and interaction. What do you guys think?
I don't think this is the way to go. Lightning bolt does provide reach, but you could very well be playing Zoo by that time.
Also like said before. The disruptive cards that are added to the human tribe have been very very good and made humans what it is today.
I guess we have to accept that with the rise of the Human archetype in the last few years we got a little less support. But we can certainly tune to the current meta and we absolutely should include some form of strong grave hate to take care of Phoenix and carious dredge decks.
Apart from that, Unsettled Mariner is the very best card to support our strategy from recent printings.
Yixlid Jailer is not a Human... But isn’t it a good graveyard hate? We can name Wizard with Cavern or Territory, and still use the land to cast Meddling Mage and Reflector Mage.
I know Leyline of the Void and Grafdigger’s Cage are often used for that role. But one is a dead card if we draw it after turn 1, and none have a 2/1 body...
disclaimer: haven't had a chance to proxy any new cards up in cockatrice or paper. all opinions are pure theorycrafting.
I want to love Bazaar Trademage as I have an irrational love for all things Serendib Efreet , but most times I think the effect simply reads "mill 3 cards" for us. As far as this card goes, I'm functionally hellbent (0 or 1 card in hand) most of the time so his megaloot doesn't seem like it will help all that much If it was just a 3/4 flier for 3, would we play it? I don't think so, especially when Restoration Angel offers the same body plus flash plus a blink effect for 1 mana more.
My concern with things like Ranger-Captain of Eos and Unsettled Mariner is that they help us in matchups where we already have somewhat of an edge. lots of times I'm boarding out things like freebooters and thalias and I see both of these new cards as being more creatures in the same vein as they are.
That said, I think they're both worth testing. I'm higher on Unsettled Mariner than the Ranger-Captain right now, mostly because it has CMC 2 and I don't like having too many three drops. If a nice 1 drop gets released over the next few sets then Ranger-Captain becomes more enticing but as it is now tutoring up a hierarch or champion doesn't seem all that thrilling when I could just run Militia Bugler in that slot and get the selection instead.
The sacrifice effect on Ranger-Captain of Eos is very subjective, but my initial hot take is that it at best can counter a terminus, delay some sweeper or Tron bomb for one turn, or force interaction at instant speed from the opponent. While these things are nice to have, it also requires a specific board state such that the opp doesn't get a chance to simply do the thing you delayed when they untap and kill you anyway.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
This dude is just here to stop removal spells, while our deck is designed to overcome 1 for 1s on our creatures (we play 36, how many targeted interaction do they have ?). The cards that beat us are sweepers + prisons and big dumb threats. In those tricky spots, Thalia helps but the changeling does almost nothing.
My guess is that they've been cautious not to push Humans and they managed to design cards that are not good enough for the deck.
I have no doubts players will test those cards, and the changeling might be great in a Burn metagame, but I think it has better applications in other archetypes.
But it's good cause it adds consistency to what we do well yet, not as a standalone threat.
The fact that it taxes spells and abilities targeted on our creatures AND on ourselves is what makes it good. I think we can go down to 3 Thalias and use the 2 flex slots to have at least 3 copies of it in the main. Maybe go down 1 Phantasmal Image to have the 4th one?
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
That's along the lines i was thinking. Great summary.
The only major removalspell that's not affected is Abrupt Decay, true. As an Abzan player (too) i can say that most copies have been replaced with Assassin's Trophy. So chances you'll face those a lot are slim.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
I'm looking at a list like this:
4 Champion of the Parish
4 Thalia's Lieutenant
4 Meddling Mage
4 Unsettled Mariner
4 Phantasmal Image
4 Reflector Mage
1 Eternal Witness
4 Collected Company
3 Path to Exile
3 Aether Vial
3 Waterlogged Grove
4 cavern of souls
4 Windswept Heath
1 Misty Rainforest
1 Temple Garden
1 Breeding Pool
1 Hallowed Fountain
1 Island
1 Forest
1 Plains
4 Thalia, Guardian of Thraben
2 Collector Ouphe
3 Knight of Autumn
3 Rest in Peace
3 Damping Sphere
btw, we could make a splash for a color, but i personally like the manabase
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
Dropping the best card in the deck in Mantis Rider for a card that's been generally awful in my experience in Collected Company is not where I would want to be. Additionally, you're going to be taking a ton more damage from that manabase as well. Can't count the number of times where I won games at a life total where having to fetch once would have equated to a loss. Finally, I have always questioned various spirits decks running Collected Company along with Aether Vial, so I'd do that here, too.
Maybe the question to ask here isn't "can this be done?" (of course, it can) - the question is "what does the removal of my best aggressive creature and a decent disruptive creature for a card that maybe gets two random things in my top 6 cards while having to take more damage from my lands solve for me?"
i would trade a bit of life for a shell that runs out of gas less often, i don't know if collected company is the way (it seems better than militia bugler, at least), i wonder if the cycle lands will be enough (by the way, i would gladly run 8 of them).
aether vial+collected company is a nonbo that has reasons to exist especially in spirits, maybe it could work in humans too (even though there aren't as many interactions on the stack). in case, this bant build could also run only CoCo without vial.
I know there are pros and cons, i'm talking about a different build (a bit off the path now, but if you remember the bant list was more prominent when humans first came out)
4 champion of the parish
4 meddling mage
4 kitesail freeboter
4 thalia's lieutenant
4 phantasmal image
4 mantis rider
4 reflector mage
3 collected company
4 cavern of souls
4 unclaimed territory
2 blooming marsh
1 botanical sanctum
2 razorverge thicket
4 horizon canopy
4 waterlogged grove
3 thalia, guardian of thraben
3 knight of autumn
2 collector ouphe
3 damping sphere
2 kambal, consul of allocation
2 auriok champion
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
that said, if i were to go to a three color list I think I like this take on it more than bant because it still has access to mantis riders, but I don't think either option is all that much better than the five color ones. ymmv
https://www.mtgtop8.com/event?e=22231&d=350563&f=MO
4 champion of the parish
4 meddling mage
4 kitesail freebooter
4 thalia's lieutenant
4 phantasmal image
4 mantis rider
4 reflector mage
3 collected company
4 cavern of souls
4 unclaimed territory
2 blooming marsh
1 botanical sanctum
2 razorverge thicket
4 horizon canopy
4 waterlogged grove
3 thalia, guardian of thraben
3 knight of autumn
2 collector ouphe
3 damping sphere
2 kambal, consul of allocation
2 auriok champion
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
Remember when Humans was just a fringe deck? And suddenly it was super good? The difference between before and after was the release of Freebooter and Unclaimed Territory. The flying disruptive Human made a huge difference to tackle all sorts of matchups, particularly Midrange and Combo, decks that prey upon Aggro if you agree with the metagame clock. And the gold land meant we could run 12 (with Ziggurat and Cavern), to reliably go 5 colors and play the best Humans in Magic. You see, Humans *need* gold lands to curve out, and you only run 8 in your deck. What if you only have Canopy/Razorverge and Botanical Sanctum/Waterlogged Grove? Freebooter will be a dead card for you, while it may be the best card in this matchup at that time. And if you get Blooming March instead of a UG land, than both Phantasmal Image and Meddling Mage will be dead in your hand. I know Freebooter is sometimes dead in our hand with the current deck list, but it doesn’t happen often with 12 gold lands. It will happen far more often with your line up (most of the time we can produce 5 colors with very few lands, while you will be stuck with 3 colors production a lot more often).
I’m absolutely and irrevocably certain that going back to CoCo would be a mistake. CoCo is a good card in decks that don’t play fair, like Vizier Combo or Allies that can win on turn 3 (yup, Allies can do that with Hada Freeblade, Harabaz Druid, Akoum Battlesinger + CoCo to get any Ally + Jwari Shapeshifter or an other Battlesinger = 21 damage). Humans is the most fair deck of Modern right now, and it can’t aggressively use CoCo to explode and win on the spot.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I feel like it works well enough in Spirits because at least there you have the potential to find a Drogskol Captain or Spell Queller etc which could interact with the stack. Humans doesn't really have that ability (outside of Venser), so the cost/benefit simply isn't there for me.
I guess I would restate my question: what problems are you running into that Collected Company solves? I can't really think of any time in recent memory where this type of build would have mattered while at the same time not really tilting a bunch of good to great matchups away from favorable.
Also: in the current meta i miss a solid sideboard card in rest in peace
Elves || GSpirits G || Spirits || Fish
Pauper
GElvesG || CAffinityC
Commander
G Roon (and the Hidden Realms) G
Ultimately, I think what you're describing is a feature of almost all aggressive decks; the longer the game goes the less chance for us to win. You can mitigate this if your meta demands it, of course.
Also, if you really want more gas, as in pure cards (and not pseudo advantage, like Big Thalia), you can add Bob to you your deck list. Others have done so before. But IMHO, you shouldn’t need more than one or two extra cards in any matchup, and Bugler or Ranger-Captain can take care of that, along with Horizon Canopy.
Finally, it may well be possible that Unsettled Mariner will fix your problem just right. If you run out of gas due to removals, delaying them (with the help of Baby Thalia) may just be enough to deal the extra points of damage to win the game.
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
Frankly, I don’t like the manabase, but the deck has main deck Lightning Bolt for some reach and interaction. What do you guys think?
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.
I don't think this is the way to go. Lightning bolt does provide reach, but you could very well be playing Zoo by that time.
Also like said before. The disruptive cards that are added to the human tribe have been very very good and made humans what it is today.
I guess we have to accept that with the rise of the Human archetype in the last few years we got a little less support. But we can certainly tune to the current meta and we absolutely should include some form of strong grave hate to take care of Phoenix and carious dredge decks.
Apart from that, Unsettled Mariner is the very best card to support our strategy from recent printings.
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
I know Leyline of the Void and Grafdigger’s Cage are often used for that role. But one is a dead card if we draw it after turn 1, and none have a 2/1 body...
1st, GP Toronto Sunday Super Series 2016 : Ally Company RWBG
Top 8, PPTQ Shadows over Innistrad : Boros Humans WR.
Use a hypergeometric calculator for your deckbuilding maths,
and use TopDecked to manage your decks and collection on your Apple or Android device.