I would love to know more about his experiences with that list. Very intriguing.
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'500 match with death's shadow' from Lantto! Impressive numbers from himself piloting this deck. and guess what? the smaller percentage of winning is against elves and dredge. at the moment, he is 4-7 against us. to me, its very representative, since he's a great player. soo, we're in very good shape in this metagame. I am very excited to go to Grand Prix São Paulo. lets see if the metagame remains the same.
Can confirm his suspicions. Just by feel, Elves is favoured against Death's Shadow. We go so wide that not even a Lili, Last Hope can save them before we win the race.
Edit: Bit of research suggests its a 51man tournament, so who knows whether the glissa/ballista list is good or not.
Can you show me your list? Tested against a jund deck yesterday and never won a single game...my list is probably off.
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11:15, restate my assumptions: 1. Mathematics is the language of nature. 2. Everything around us can be represented and understood through numbers. 3. If you graph these numbers, patterns emerge. Therefore: There are patterns everywhere in nature. - Maximillian Cohen.
Red and Green Elves. Interesting. Top 8 at a Grand Prix.
Actually Jund elves. 4 Shamans and only 5 ways to make mana for them. I wonder if the list is accurate.
......
This is a Warp World deck with Elves to make the mana for it. This isn't really elves. No chords, ezuri, shaman. No, he just wants more permanents that can come down quickly to count towards warped world, the permanents produce mana (elves) and have relevant ETB triggers.
I'm a Long time stalker of this forum and wanted to thank you for all your posts and the mull primer your imput is incredibly helpful.
I wanted to ask why play the single tomb with no fetches ?
In my opinion ,for DS it wants to get to 7-9 life without our affecting our life total for three turns . (Shaman)...
Game one is dependent on a quick start and them not drawing pure removal
Post Sb is dependent on the number of wipes they board
I'm a Long time stalker of this forum and wanted to thank you for all your posts and the mull primer your imput is incredibly helpful.
I wanted to ask why play the single tomb with no fetches ?
In my opinion ,for DS it wants to get to 7-9 life without our affecting our life total for three turns . (Shaman)...
Game one is dependent on a quick start and them not drawing pure removal
Post Sb is dependent on the number of wipes they board
The reasoning behind the 1 Overgrown Tomb is that I want a 9th source to cast Thoughtseize at a reasonable time (T3). If you're playing GB, its such a pivotal card to be able to cast when you need to cast it that the Overgrown Tomb is absolutely necessary.
As for DSJ, they want to get to 5-7 as thats the only way they're punching through for lethal (and you don't take damage from lands in 95% of games). If they overextend on life loss, Shaman can routinely punish them for it and help us turn the corner immediately afterward. If they draw removal that's fine, our board against them is usually big enough.
In my area DSJ players have a lot of cards committed to the midrange matchups - that they often can't afford to pack too many sweepers. If you do see multiple sweepers, then bring in the Leads.
I'm a Long time stalker of this forum and wanted to thank you for all your posts and the mull primer your imput is incredibly helpful.
I wanted to ask why play the single tomb with no fetches ?
In my opinion ,for DS it wants to get to 7-9 life without our affecting our life total for three turns . (Shaman)...
Game one is dependent on a quick start and them not drawing pure removal
Post Sb is dependent on the number of wipes they board
The reasoning behind the 1 Overgrown Tomb is that I want a 9th source to cast Thoughtseize at a reasonable time (T3). If you're playing GB, its such a pivotal card to be able to cast when you need to cast it that the Overgrown Tomb is absolutely necessary.
As for DSJ, they want to get to 5-7 as thats the only way they're punching through for lethal (and you don't take damage from lands in 95% of games). If they overextend on life loss, Shaman can routinely punish them for it and help us turn the corner immediately afterward. If they draw removal that's fine, our board against them is usually big enough.
In my area DSJ players have a lot of cards committed to the midrange matchups - that they often can't afford to pack too many sweepers. If you do see multiple sweepers, then bring in the Leads.
That's what I expected , have you considered reflecting pool?
In my testing its performed amazingly
And the off chance at blue mana for spell skite or white for Sb is nice
1 follow up do you think Tajuru Preserver has a place in the 15 for the coming meta ?
I haven't considered Reflecting Pool at all - the criteria is as follows:
1) T1 Untapped source of Green
2) Adds black for added Thoughtseize mana
3) Deals the least amount of damage overall
These three lead me to Overgrown Tomb, followed by Llanowar Wastes.
Never been a fan of Tajuru Preserver but by all means if you have a heavy Eldrazi Tron and Living End presence, its worth considering.
Hey guys. I'm going to be streaming different versions of Elves on MTGO going forward starting tonight at 7pm Eastern at https://www.twitch.tv/baad007 and would love input on builds you guys wanna see played. Main goal is to figure out which build I end up playing in Roanoke for the SCG Invitational in June but would love to try out some things.
Standard BWZombiesBW
Modern BG Collected Company ElvesBG Watch at https://www.twitch.tv/baad007
Wed 7-10 Sat 7-10 Sun 6-10
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Hey guys. I'm going to be streaming different versions of Elves on MTGO going forward starting tonight at 7pm Eastern at https://www.twitch.tv/baad007 and would love input on builds you guys wanna see played. Main goal is to figure out which build I end up playing in Roanoke for the SCG Invitational in June but would love to try out some things.
Is it possible to watch the replays? Not sure I will be able to watch it live.
I would personally ally be interested I'm GB and Abzan builds.
Hey guys. I'm going to be streaming different versions of Elves on MTGO going forward starting tonight at 7pm Eastern at https://www.twitch.tv/baad007 and would love input on builds you guys wanna see played. Main goal is to figure out which build I end up playing in Roanoke for the SCG Invitational in June but would love to try out some things.
Is it possible to watch the replays? Not sure I will be able to watch it live.
I would personally ally be interested I'm GB and Abzan builds.
Not sure how to get it to record, but you didn't miss much last night as my Abzan build went full traitor and didn't give me the best hands. Ended up going 3-5 in matches last night.I'll try to get replays figured out and let you know when I get it figured out.
Edit: Figured it out. The videos will be archived going forward.
Standard BWZombiesBW
Modern BG Collected Company ElvesBG Watch at https://www.twitch.tv/baad007
Wed 7-10 Sat 7-10 Sun 6-10
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I tried similar versions of Abzan. 1-2 with 3 leads and 1 chord main and 2-3 with one with 3 chords and 1 lead main. I can post full lists when I get home. Like I said, I aim to try as many different builds as I can to get a feel for the cards I like and don't like.
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So with Cycling and especially that demon and the newly spoiled fetchable dual cyclying lands, I think we may see a huge uptick on living end and loam decks. For GB or Abzan builds how good were Leyline of the Voids out of the board against GY decks in the past?
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Quick FNM report, followed by some musings and deckbuilding!
Second time running Elves, once again on Abzan. Still don't have an optimal mana base, but the last few weeks were good to me so the Caverns and Pendelhaven are en route! Tried cutting the Nettles for 3 Copperhorn Scout and a 3rd Visionary. I'm pretty unsure on how to board out, so let me know if you have suggestions!
Round 1: Vs. Affinity (1-1-1)
Game 1 I lose the roll, then play the longest game of Elves vs. Robots ever. I draw into tons of dorks and an Archdruid and Heritage with 7 bodies on the table but no payoff. He gets a Plating on his Skirge and goes swinging. Gets himself up to the low 30s, and I finally manage to flip Ormendahl to stall him. He gets Inkmoth, trades with Ormendahl. I resolve the the worst CoCo ever (Llanowar, land, Chord, and the other 3 CoCos!). I get a Selfless Spirit to block his flying Plating-equipped guys, but he has mana to re-equip and that's game.
Game 2 I open with Forest - Llanowar with turn-2 Stony and Fracturing Gust for backup. He proceeds to drop a Memnite, Opal, Citadel, Ravager, eat Opal, Opal, Skirge. Suddenly Stony doesn't look so hot. I play it, having no better options than to try to survive until I can Gust. He eats his board and drops it on Skirge. Two turns later, I manage to wipe his entire board with Gust (taking Stony along with it of course), going up from I think 3 to 11, and the rest is a cakewalk.
Game 3 we start on turns, but it's clear neither can win within 2-3 turns so we draw.
Round 2 vs. UR Prowess (2-0)
Easy matches. He wasn't familiar with Elves and had a pretty budged homebrew build, so his only real out was me getting flooded or screwed. I did have to mull my first opener (6 lands and my 1-of Rec Sage), but he never had much of a chance.
In: 2 Finks to gum up the board, 1 Forge-Tender and 1 Spirit to stave off boardwipes (rightly suspecting Anger SB, as his list is a little slower than the stock UR Prowess builds)
Out: ???
Round 3 vs. Eldrazi Tron (2-0)
I'd played this guy for fun after my first Elves tournament and he topdecked All is Dust for the win while I represented lethal in 3 ways on my next turn (including flipping Ormendahl). I win the roll, and this time, the tables turn. That was his only game ever vs. Elves so he doesn't really know the lines. He gets a turn-2 Reshaper while I go dork into Spirit. He lands Chalice on 2 (big mistake) and we both stall out while we swing back and forth. Eventually I draw into CoCo, casting at his EoT with a decent number of dorks out and proceed to hit Archdruid/Ezuri. He Dismembers the Ezuri, but the 4 life he loses puts him at dead on my next swing.
In: 1 Glissa, the Traitor (secret tech lol!), 1 Rec Sage, 2 Lead, 1 Bestiary (remembering the All is Dust from before)
Out: 1 Spirit (it stops literally none of his removal), 1 Visionary, 1 Copperhorn, 1 Chord, 1 CoCo (again not wanting too many because of Cage)
Game 2 he keeps a greedy 1-lander with Map. I keep a dork into Archdruid hand with Chord and CoCo as payoff. I vomit hand and Lead to fill back up, hitting 4 creatures. He doesn't draw his 2nd land until far too late.
Round 4 vs. (another) Affinity (1-2)
Lose the roll, proceed to lose a long game to Skirge beats with Overseer backup, drawing 3 dorks, one Archdruid, a Heritage, and 7 lands.
Game 2, he does almost an identical opening to Match 1 Game 2, with double Opal and Ravager and everything, but with a Pest instead of a Skirge. I end up clogging the board so he sacs his side and dumps 8 counters onto an Inkmoth. At that point Heritage gives me enough mana to Fracturing Gust him out of the game. He just scoops right there.
Game 3, I once again draw the nuts with Heritage, Dwynen's, Stony, Gust, Dork, and 2 lands. Turn 1 he vomits hand onto the field, ending with a Skirge. I Heritage-Go. He expects to play his Master of Etherium, but instead topdecks a Cranial Plating. The nuts. The one topdeck that will crush me. I abandon the Stony plan and go Dwynen's knowing my only hope is that he misses lethal and I can use the two lands + Heritage taps to Gust him. He ends up able to hit me for exact (11).
So 2-1-1 record, with lots of variance on display. Robots can be a rough matchup, and my opponents' good hands were just on fire. I got super lucky drawing my hate, but if they were on the play, they had just enough velocity to get out ahead of it. I can't believe that I drew my 1-of Gust in 3 of my 4 post-board games vs. Affinity; it's easy to cast on turn 3 since they often don't/can't really commit to disrupting your acceleration (unless they have Whipflare, which is a possibility). For now I feel like it's easily earned its place in my board; I'll probably throw in a Creeping Corrosion as well, but it's worth noting that Corrosion wouldn't have helped me where Gust could have since they could let it resolve, activate a manland in response to Ravager's trigger, and then move the counters. (I think; am I correct on that?)
I should also note that my sub-optimal mana base really hurt me here; shocking myself directly lost me my last game (would have been at 2 and able to Gust him otherwise), so I feel like that upgrade will help a lot.
The Eldrazi Tron matchup feels super good to me. They bank on Chalice, but we have so much velocity and enough outs that it doesn't really phase me. I imagine that getting Caverns in will help a ton.
I only got to use Copperhorn Scout's ability once, and it wasn't relevant at the time. Part of that was just that I had a hard time sticking mana sinks. On that note, I may go up to a third Ezuri, since the Ezuri mortality rate was extraordinary.
On a final note, I'm harboring a suspicion that running Abzan is a little bit of a trap. That is, it can do great things, but I'm starting to think that I may be better served running some broader sideboard pieces and saving a lot on life. On top of the Robots, this store also a fair amount of burn, plus some Merfolk and Revolt Zoo, so lots of decks pressuring your life total. Spirit and Forge-Tender are great cards, but even if our opponent can pull off a wipe, I feel like other sideboard tools like Thoughtseize and Lead/Bestiary are enough to get us back in the game anyways. A couple Abrupt Decay would I think also do wonders, although BG on a noncreature spell isn't trivial. All that said, if Path is important in your meta, I can totally understand Abzan being the right play.
Anyways, I had an absolute blast with this deck once again. I'm convinced this will be one of my go-to decks for a long time to come, hence finally finishing the mana base. (Finding a great deal on Caverns and Palace sure helped!) I still don't have any Horizon Canopies, but... I'm OK with that for now. Can only do so much at once, and I'm still down two Goyfs for my other decks. Between the painless mana fixing of Cavern/Palace in G/B and the extra resilience against Chalice, this feels like a really solid list.
Here's the list I ran last night for those interested:
And the new deck, in G/B with a retooled mana base. (I'm not sure what the consensus is on the right number/configuration of lands, but I feel like the 9 turn-1 black sources for Thougtseize rule is a good one.)
Depending on the next few games there, I may pull the Finks for other tech. I haven't seen many decks where blocking is a thing; just Burn really. In their place, maybe a Creeping Corrosion and another Fracturing Gust. Like I said, I'm not certain on the land configuration, but I'm hoping to avoid self-damage and hedge against both Chalice and Blood Moon (hence the fetches).
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
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Legacy
GBW Natural Order ElvesGBW
Can confirm his suspicions. Just by feel, Elves is favoured against Death's Shadow. We go so wide that not even a Lili, Last Hope can save them before we win the race.
Edit: Bit of research suggests its a 51man tournament, so who knows whether the glissa/ballista list is good or not.
Standard: XDon't play.X
Legacy: BUReanimatorUB
Vintage: URBWGDBRU
Red and Green Elves. Interesting. Top 8 at a Grand Prix.
Actually Jund elves. 4 Shamans and only 5 ways to make mana for them. I wonder if the list is accurate.
......
This is a Warp World deck with Elves to make the mana for it. This isn't really elves. No chords, ezuri, shaman. No, he just wants more permanents that can come down quickly to count towards warped world, the permanents produce mana (elves) and have relevant ETB triggers.
OMG.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Top 8 at a GP side event**** - Shizuoka was a standard GP
@Heresy
My list is a page back. Regular Jund is fairly knife edge but DSJund is a breeze.
I'm a Long time stalker of this forum and wanted to thank you for all your posts and the mull primer your imput is incredibly helpful.
I wanted to ask why play the single tomb with no fetches ?
In my opinion ,for DS it wants to get to 7-9 life without our affecting our life total for three turns . (Shaman)...
Game one is dependent on a quick start and them not drawing pure removal
Post Sb is dependent on the number of wipes they board
The reasoning behind the 1 Overgrown Tomb is that I want a 9th source to cast Thoughtseize at a reasonable time (T3). If you're playing GB, its such a pivotal card to be able to cast when you need to cast it that the Overgrown Tomb is absolutely necessary.
As for DSJ, they want to get to 5-7 as thats the only way they're punching through for lethal (and you don't take damage from lands in 95% of games). If they overextend on life loss, Shaman can routinely punish them for it and help us turn the corner immediately afterward. If they draw removal that's fine, our board against them is usually big enough.
In my area DSJ players have a lot of cards committed to the midrange matchups - that they often can't afford to pack too many sweepers. If you do see multiple sweepers, then bring in the Leads.
That's what I expected , have you considered reflecting pool?
In my testing its performed amazingly
And the off chance at blue mana for spell skite or white for Sb is nice
1 follow up do you think Tajuru Preserver has a place in the 15 for the coming meta ?
1) T1 Untapped source of Green
2) Adds black for added Thoughtseize mana
3) Deals the least amount of damage overall
These three lead me to Overgrown Tomb, followed by Llanowar Wastes.
Never been a fan of Tajuru Preserver but by all means if you have a heavy Eldrazi Tron and Living End presence, its worth considering.
BWZombiesBW
Modern
BG Collected Company ElvesBG
Watch at https://www.twitch.tv/baad007
Wed 7-10 Sat 7-10 Sun 6-10
Legacy
GBW Natural Order ElvesGBW
Is it possible to watch the replays? Not sure I will be able to watch it live.
I would personally ally be interested I'm GB and Abzan builds.
Not sure how to get it to record, but you didn't miss much last night as my Abzan build went full traitor and didn't give me the best hands. Ended up going 3-5 in matches last night.I'll try to get replays figured out and let you know when I get it figured out.
Edit: Figured it out. The videos will be archived going forward.
BWZombiesBW
Modern
BG Collected Company ElvesBG
Watch at https://www.twitch.tv/baad007
Wed 7-10 Sat 7-10 Sun 6-10
Legacy
GBW Natural Order ElvesGBW
BWZombiesBW
Modern
BG Collected Company ElvesBG
Watch at https://www.twitch.tv/baad007
Wed 7-10 Sat 7-10 Sun 6-10
Legacy
GBW Natural Order ElvesGBW
Seems bad, but you never know.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Gaea's Herald costs 1 less and is an elf and isn't seeing play, don't see how this does.
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Modern
BG Collected Company ElvesBG
Watch at https://www.twitch.tv/baad007
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Legacy
GBW Natural Order ElvesGBW
And yes some bad hands.
I thought some of the 6's you ditched were ok, Syreals primer is a great read for tips .
Other than that I followed most of your lines ,
I would highly suggest changing your banners
I could not see your first card or any of the opponent info.
Thanks for streaming I look forward Too more.
Second time running Elves, once again on Abzan. Still don't have an optimal mana base, but the last few weeks were good to me so the Caverns and Pendelhaven are en route! Tried cutting the Nettles for 3 Copperhorn Scout and a 3rd Visionary. I'm pretty unsure on how to board out, so let me know if you have suggestions!
Game 1 I lose the roll, then play the longest game of Elves vs. Robots ever. I draw into tons of dorks and an Archdruid and Heritage with 7 bodies on the table but no payoff. He gets a Plating on his Skirge and goes swinging. Gets himself up to the low 30s, and I finally manage to flip Ormendahl to stall him. He gets Inkmoth, trades with Ormendahl. I resolve the the worst CoCo ever (Llanowar, land, Chord, and the other 3 CoCos!). I get a Selfless Spirit to block his flying Plating-equipped guys, but he has mana to re-equip and that's game.
In: 2 Stony, 1 Fracturing Gust, 1 Rec Sage, 1 Revoker
Out: 1 Chord, 2 CoCo (I rightly suspected Cage post-board), 1 Visionary, 1 Copperhorn Scout
Game 2 I open with Forest - Llanowar with turn-2 Stony and Fracturing Gust for backup. He proceeds to drop a Memnite, Opal, Citadel, Ravager, eat Opal, Opal, Skirge. Suddenly Stony doesn't look so hot. I play it, having no better options than to try to survive until I can Gust. He eats his board and drops it on Skirge. Two turns later, I manage to wipe his entire board with Gust (taking Stony along with it of course), going up from I think 3 to 11, and the rest is a cakewalk.
Game 3 we start on turns, but it's clear neither can win within 2-3 turns so we draw.
Round 2 vs. UR Prowess (2-0)
Easy matches. He wasn't familiar with Elves and had a pretty budged homebrew build, so his only real out was me getting flooded or screwed. I did have to mull my first opener (6 lands and my 1-of Rec Sage), but he never had much of a chance.
In: 2 Finks to gum up the board, 1 Forge-Tender and 1 Spirit to stave off boardwipes (rightly suspecting Anger SB, as his list is a little slower than the stock UR Prowess builds)
Out: ???
Round 3 vs. Eldrazi Tron (2-0)
I'd played this guy for fun after my first Elves tournament and he topdecked All is Dust for the win while I represented lethal in 3 ways on my next turn (including flipping Ormendahl). I win the roll, and this time, the tables turn. That was his only game ever vs. Elves so he doesn't really know the lines. He gets a turn-2 Reshaper while I go dork into Spirit. He lands Chalice on 2 (big mistake) and we both stall out while we swing back and forth. Eventually I draw into CoCo, casting at his EoT with a decent number of dorks out and proceed to hit Archdruid/Ezuri. He Dismembers the Ezuri, but the 4 life he loses puts him at dead on my next swing.
In: 1 Glissa, the Traitor (secret tech lol!), 1 Rec Sage, 2 Lead, 1 Bestiary (remembering the All is Dust from before)
Out: 1 Spirit (it stops literally none of his removal), 1 Visionary, 1 Copperhorn, 1 Chord, 1 CoCo (again not wanting too many because of Cage)
Game 2 he keeps a greedy 1-lander with Map. I keep a dork into Archdruid hand with Chord and CoCo as payoff. I vomit hand and Lead to fill back up, hitting 4 creatures. He doesn't draw his 2nd land until far too late.
Round 4 vs. (another) Affinity (1-2)
Lose the roll, proceed to lose a long game to Skirge beats with Overseer backup, drawing 3 dorks, one Archdruid, a Heritage, and 7 lands.
In: 2 Stony, 1 Fracturing Gust, 1 Rec Sage, 1 Revoker
Out: 1 Chord, 2 CoCo (I rightly suspected Cage post-board), 1 Visionary, 1 Copperhorn Scout
Game 2, he does almost an identical opening to Match 1 Game 2, with double Opal and Ravager and everything, but with a Pest instead of a Skirge. I end up clogging the board so he sacs his side and dumps 8 counters onto an Inkmoth. At that point Heritage gives me enough mana to Fracturing Gust him out of the game. He just scoops right there.
Game 3, I once again draw the nuts with Heritage, Dwynen's, Stony, Gust, Dork, and 2 lands. Turn 1 he vomits hand onto the field, ending with a Skirge. I Heritage-Go. He expects to play his Master of Etherium, but instead topdecks a Cranial Plating. The nuts. The one topdeck that will crush me. I abandon the Stony plan and go Dwynen's knowing my only hope is that he misses lethal and I can use the two lands + Heritage taps to Gust him. He ends up able to hit me for exact (11).
So 2-1-1 record, with lots of variance on display. Robots can be a rough matchup, and my opponents' good hands were just on fire. I got super lucky drawing my hate, but if they were on the play, they had just enough velocity to get out ahead of it. I can't believe that I drew my 1-of Gust in 3 of my 4 post-board games vs. Affinity; it's easy to cast on turn 3 since they often don't/can't really commit to disrupting your acceleration (unless they have Whipflare, which is a possibility). For now I feel like it's easily earned its place in my board; I'll probably throw in a Creeping Corrosion as well, but it's worth noting that Corrosion wouldn't have helped me where Gust could have since they could let it resolve, activate a manland in response to Ravager's trigger, and then move the counters. (I think; am I correct on that?)
I should also note that my sub-optimal mana base really hurt me here; shocking myself directly lost me my last game (would have been at 2 and able to Gust him otherwise), so I feel like that upgrade will help a lot.
The Eldrazi Tron matchup feels super good to me. They bank on Chalice, but we have so much velocity and enough outs that it doesn't really phase me. I imagine that getting Caverns in will help a ton.
I only got to use Copperhorn Scout's ability once, and it wasn't relevant at the time. Part of that was just that I had a hard time sticking mana sinks. On that note, I may go up to a third Ezuri, since the Ezuri mortality rate was extraordinary.
On a final note, I'm harboring a suspicion that running Abzan is a little bit of a trap. That is, it can do great things, but I'm starting to think that I may be better served running some broader sideboard pieces and saving a lot on life. On top of the Robots, this store also a fair amount of burn, plus some Merfolk and Revolt Zoo, so lots of decks pressuring your life total. Spirit and Forge-Tender are great cards, but even if our opponent can pull off a wipe, I feel like other sideboard tools like Thoughtseize and Lead/Bestiary are enough to get us back in the game anyways. A couple Abrupt Decay would I think also do wonders, although BG on a noncreature spell isn't trivial. All that said, if Path is important in your meta, I can totally understand Abzan being the right play.
Anyways, I had an absolute blast with this deck once again. I'm convinced this will be one of my go-to decks for a long time to come, hence finally finishing the mana base. (Finding a great deal on Caverns and Palace sure helped!) I still don't have any Horizon Canopies, but... I'm OK with that for now. Can only do so much at once, and I'm still down two Goyfs for my other decks. Between the painless mana fixing of Cavern/Palace in G/B and the extra resilience against Chalice, this feels like a really solid list.
Here's the list I ran last night for those interested:
4 Heritage Druid
4 Llanowar Elves
4 Elvish Mystic
3 Copperhorn Scout
3 Elvish Visionary
4 Dwynen's Elite
1 Selfless Spirit
1 Reclamation Sage
4 Shaman of the Pack
4 Elvish Archdruid
2 Ezuri, Renegade Leader
1 Eternal Witness
3 Chord of Calling
4 Collected Company
Lands: 18
5 Forest
2 Overgrown Tomb
2 Temple Garden
4 Verdant Catacombs
4 Wooded Foothills
1 Westvale Abbey
1 Burrenton Forge-Tender
2 Selfless Spirit
1 Phyrexian Revoker
2 Stony Silence
1 Reclamation Sage
1 Elvish Champion
1 Glissa, the Traitor
2 Kitchen Finks
1 Lifecrafter's Bestiary
2 Lead the Stampede
1 Fracturing Gust
And the new deck, in G/B with a retooled mana base. (I'm not sure what the consensus is on the right number/configuration of lands, but I feel like the 9 turn-1 black sources for Thougtseize rule is a good one.)
4 Llanowar Elves
4 Elvish Mystic
3 Copperhorn Scout
3 Elvish Visionary
4 Dwynen's Elite
1 Reclamation Sage
4 Shaman of the Pack
4 Elvish Archdruid
3 Ezuri, Renegade Leader
1 Eternal Witness
3 Chord of Calling
4 Collected Company
Lands: 18
3 Forest
1 Pendelhaven
4 Gilt-Leaf Palace
2 Blooming March
1 Overgrown Tomb
3 Verdant Catacombs
3 Cavern of Souls
1 Westvale Abbey
4 Thougtseize
1 Phyrexian Revoker
2 Abrupt Decay
1 Reclamation Sage
1 Glissa, the Traitor
2 Kitchen Finks
1 Lifecrafter's Bestiary
2 Lead the Stampede
1 Fracturing Gust
Depending on the next few games there, I may pull the Finks for other tech. I haven't seen many decks where blocking is a thing; just Burn really. In their place, maybe a Creeping Corrosion and another Fracturing Gust. Like I said, I'm not certain on the land configuration, but I'm hoping to avoid self-damage and hedge against both Chalice and Blood Moon (hence the fetches).
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon