Maindeck looks solid.
I'm a big fan of Elves of Deep Shadow. I'm not 100% with Jeff Hoogland's opinions but I think he's right with playing 12 manadorks. Also they help you cast your black speels from the SB.
I only play 2 copies of Ezuri as I feel he's sometimes too clunky but I think 3 copies are super ok. I play one Scavenging Ooze in this spot.
For the sideboard I think a second Ooze is nice to have. On the other hand I'm not fully sold on Relic of Progenitus. In my meta there're a lot of Storm, Un-Storm, Tron and Amulet Titan play so I really like having at least 2x Damping Sphere in the board. Against Dredge and other Combodecks I play 2x Surigcal Extraction.
I hope you do well at the RPTQ
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
Perhaps this has been discussed, but what would people think about sideboarding or mainboarding a few copies of Eldrazi Monument? When standard elves were a thing (a while ago at this point) it was good sweeper protection and a win-con in one card, and with Dwynen's elite it should be easy to feed.
Perhaps this has been discussed, but what would people think about sideboarding or mainboarding a few copies of Eldrazi Monument? When standard elves were a thing (a while ago at this point) it was good sweeper protection and a win-con in one card, and with Dwynen's elite it should be easy to feed.
Why would you pay 5 mana to assure UW control players that Terminus is indeed a very powerful card? I think they're confident enough as it is.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
It hasn't been updated in a while. I haven't played Elves in a tournament in quite a while, but I play test at home like crazy. The whole 75 is foil and I just got 4 foil Cavern of Souls (glad I waited) and I literally don't know where to fit them in. I'm assuming the Blooming Marshes?
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
It hasn't been updated in a while. I haven't played Elves in a tournament in quite a while, but I play test at home like crazy. The whole 75 is foil and I just got 4 foil Cavern of Souls (glad I waited) and I literally don't know where to fit them in. I'm assuming the Blooming Marshes?
I don't like Westvale Abbey but that depends on the meta. Also I don't like some sideboard cards like Heroic Intervention and Essence Warden. Otherwise it's a pretty "stock" list you cant go wrong with.
The fetch/shock package is a substitute for Gilt-Leaf Palace. For now I never had problems with two basics but I play elves only when my playgroup is testing or "just for fun".
###
I have to change topic once again... The posted list with Beast Whisperer boggles my mind. Yesterday I brewed up following list after watching a video of "LegenVD" on youtube.
So... let me break down some choices:
-Beast Whisperer: Keycard which functions as a poormans Glimpse of Nature on a stick. BW can be abused into oblivion and win the game on the spot. More later.
-Nettle Sentinel: also a keycard for you combo to produce "infinite" green mana with one Heritage Druid.
-Elvish Visionary: cantrip to find combopieces.
-No spells: when you start drawing with BW every creature is a re-draw. If you're generating tons of mana you could slam all CoCos in the world but sometimes you need to draw a creature to go off.
For now I only goldfished the deck so don't expect this is 100% corret or even good in any sense
Basicly resolving a Beast Whisperer is game. You can go-off in the same turn when you have enough mana open, Elvish Archdruid or Nettle Sentinel+Heritage Druid. In this spot it feels like a "Storm" deck. You play a dude, draw a card and search your library for Shaman of the Pack. "But why just don't play Chord of Calling?" Because Chord can be countered and shaman not (in case you have the cavern!). Also you have a plan B by playing the fair game and play/draw natural into your Shamans. If the Shaman plan A and B don't work you also can win the next turn by attacking with just about 10.000.000.000 green people.
The lack of Collected Company is strange and I'm sure you lose a lot of win% against UWx/BGx. With Company you can turn close games or comeback after sweepers. Not sure if BW need to much setup...
Maybe I'll test the deck at a FNM in two weeks. I'll let you know!
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
Long time no chat. I took a break from magic after winning the PPTQ, but I've been thinking about the deck for the last couple of weeks leading into the RPTQ this weekend.
Notable differences:
- No Lead the Stampede Mainboard: I find in my testing I am boarding this card out every match-up. The format is insanely linear at the moment and this card just ends up being too slow accordingly. Moving two to the sideboard for the grindier matchups.
- 2 Dismember/2 Scooze Mainboard: Dismember has overperformed against a variety of creature decks. I know we are typically favoured against most creature decks, but boy oh boy are there a lot in modern at the moment. Helps kill problem creatures such as Steel Overseer/Spell Queller/Thing in the Ice. I haven't got the same praise for scooze, but it seems better than Lead in the mainboard to offset nonsense graveyard stuff going on in the format.
- Changed Manabase: To mainly support less painful dismembers over time, I've brought in the 4 x Blooming Marsh and changed my manabase. 1 Less canopy, no Westvale, 1 less forest and 1 less cavern.
Sideboard is still a work in progress. I'm pretty firm on 2 Rec, 4 LOTV but the rest is up for discussion.
@BartHenryksson This deck is really sweet! I tried it in a modo competitive league and went 4-1. I'm going to stick with what I know for the RPTQ though.
Couple of thoughts re this variant:
- Objectively, what is the mainboard better against? We have both Coco and Chord + Bullets in the sideboard to go both faster and grindier. Which begs the question, which decks is the 60 better against?
- Sideboarding: My thoughts are that you bring in Coco in place of Cradle when you expect your creatures to die. And chord package instead of Beast Whisperers when you need a narrow answer to a specific archtype/deck.
Thank you for the reply and awesome you tested the deck
What matches did you play and how was Beast Whisperer for you?
- Objectively, what is the mainboard better against? We have both Coco and Chord + Bullets in the sideboard to go both faster and grindier. Which begs the question, which decks is the 60 better against?
That's the point. The Whisperer-List is good vs any fair strategy - the Coco-list too. The Coco list is even stronger vs Control decks or any other removal.dec... maybe Beast Whisperer can steal some games but in the end it could be too cute.
- Sideboarding: My thoughts are that you bring in Coco in place of Cradle when you expect your creatures to die. And chord package instead of Beast Whisperers when you need a narrow answer to a specific archtype/deck.
That make sense! I often feel Chord of Calling is one of those cards you board out the most because your opponent will likely board more removal.
Wish you much success for the RPTQ!
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
what are your thoughts on nettle sentinel VS elves of deep shadow in GB elves(coco/lead)?
since GB elves is more aggro it is relevant with the 1 power more? Beside that the elves of deep shadow gives more consistency.
want to take elves on a bigger local tournament in an unknown meta
I like playing Elves of Deep Shadow over Nettle Sentinel in the BG version because you have a higher chance of playing Archdruid on turn 2 or Company on turn 3 and you have more manadoeks in general. Also Elves of Deep Shadow support Shaman of the Pack and your sideboard plan if you're playing Thoughtseize, etc.
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Modern: 5c Humans//Devoted Company
Legacy: Maverick
Pauper: UB Delver
Glad to see Beast Whisperer getting jammed. I think there’s some potential there.
I like the idea of Elves of Deep Shadow in that it provides some great consistency, and helps ensure your 3 and 4 drops are played ahead of curve. I also like it for helping cast Shaman of the Pack and SB cards. There’s been many a time I’ve wanted to double-Shaman and I couldn’t for lack of B. Still, it looks clunky with Elvish Clancaller, and I could see Nettle Sentinel being more explosive with Whisperer. I dunno which is better. That’s tough.
And what about the one-of Gnarlroot Trapper? Is everyone unanimously off of that?
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MODERN: BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG EDH: BRGKARRTHUS, TYRANT OF JUNDGRB
I took the GP Portland list and changed some spots like adding the 4th Elvish Clancaller and cutting 1 Lead the Stampede. Even though I expected a lot of graveyard decks I had no Scavenging Ooze in the mainboard because I wanted to focus on the "combo" part game one with Beast Whipserer. I can't remember all cards I boarded between matches - I took Dana Fishers sideboardguide and modified it. You can find it on the elves subreddit.
Oh yeah... the manabase is *****ty. I have no Gilt-Leaf Palace but the fetch/shock manabase did the job ok.
Round 1 vs Dredge
G1: oh boy there is the first graveyard deck and my opponent is doing dredge stuff. He puts a lot of power on the board and swings for lethal.
G2: I can land a turn two Elvish Archdruid and turn three Best Whisperer and go off. BW drew me maybe 10 cards, Shaman of the Pack for 11 and then flipping Westvale Abbey and swing for lethal. Wow.
G3: My opp is stuck on one land and I resolve a company with double Shaman. GG.
1-0
Round 2 vs Spirits
G1: Opp played 2-3 Spell Queller and many lords wich was enough.
G2: I build up a good board with three lords but his airforce was pretty strong. I tried go all-in because it would be lethal unblocked and I would be dead on the backswing if he finds another lord. Opp blocks everything wich wasn't necessary and loses his lords. So now I'm back in the game and even another lord don't kill me. He finds nothing and I swing for the win.
G3: Opp stuck on two lands and I play go off with Beast Whisperer.
2-0
Round 3 vs 8-Rack
G1: I have to mulligan to 6 and don't know what I'm against. He starts with discard into The Rack into Liliana of the Veil. Somehow I steal the game with 2 dorks and Archdruid.
G2: I have to mulligan again because no-lander. 6 cards show me land and double Heritage Druid... I think this is better than going down to 5... Long story short he has enough removal and lands Lili on an empty board.
G3: Again no manadork in hand but a solid 7. I keep and we both have slow starts. He plays The Rack and pressure my lifetotal. I can kill him with a two turn clock or attack and Shaman of the Pack. I drew a land and put all on the two turn clock. He finds noch mass removal but plays 2x Rack and Shrieking Affliction... GG
2-1
Round 4 vs. BG Rock
G1: He starts with tapland into field of ruin and bob. He has no interaction and I go off with Beast Whisperer+Heritage Druid.
G2: T1 discard Archdruid and I play Heritage druid, float 3 mana and play Ooze, eat my Archdruid. On his turn he finds no land and push my Ooze and passes. I go off with a lot of mana, Collected Company into double Shaman of the Pack. It wasn't lethal but opp scoops due tilt.
3-1
Round 5 vs Hollow1
G1: I got beat up by the menace dude...
G2: Turn 1 Grim Lavamancer keeps me in check and I never get a foot on the ground.
3-2
Round 6 vs Jund:
G1: Blackcleave Cliffs into Bolt... oh no. But I can recover and he plays a Bob and Goyf. Assassin's Trophy blows up Archdruid, giving me an additional land and I go off with Heritage Druid and 4 Clancaller.
G2: My opp plays turn 2 Cage into Turn 3 Ooze. My board looks solid and I have the decision to either decay the cage or the Ooze. I decay the Ooze because it can keep him in the game. Opp play a tapped land on his fourth turn. I swing for a good amount of damage and opp falls down to two. Turn 5 he plays his Damnation wich he couldn't play due his tapped land turn 4. I topdeck a Shaman of the Pack, play my Elvish Mystic in hand, slam Shaman, drain 2. GG #betterluckythangood
4-2
Round 7 vs GW Hatebears:
G1: Turn two Mirran Crusader is tough... but I missplayed pretty hard and lost. I cast Beast Whisperer and pass the turn. He swings for a lot with Crusader. I play Archdruid and miss my BW trigger ... cast another creature and this time I don't miss it. Drew Llanowar Elves this one would saved me because I had one more blocker but had no mana left.
G2: super tilt. Keep one lander with double Elves of Deep Shadow. Loose 6 life because I never drew another land. Mirran Crusader hammers the nail into the coffin.
4-3
At first I was super tilted... 5-2 and I would enter the prices... But after coming back home it felt good to pilot Elves again. Beast Whisperer is a real card! Not sure if it's better to play Nettle Sentinel and Elvish Visionary but I think Beast Whisperer will be an a staple in modern elves. It's really powerful!
I had a lot issues with my sideboard. Don't play Nissa, Vital Force it's a trap card. She is better in BG Rock or other decks with more lands.
For me Elves is a pretty strong deck! Also it's a good deck to start modern, "cheap" to build, easy to learn and hard to master.
Hi guys, my first post actually! GB Elves got me into Modern, am having a lot of fun tinkering to make Beast Whisperer work.
I've been messing around with this build. It's a very "pure" take on the BW win condition, even cutting the Ezuri as backup.
Most of the times when I went off with the deck it was because of Heritage+Nettle. At least 1 Chord felt vital for when I couldn't produce any black for Shaman. Nykthos I put it mostly as a back-up for when I couldn't tap anymore with Heritage. Maybe too pure of a build.. no CoCo because it doesn't get BW, always felt bad when I had to put it on the bottom. Am trying SP to grab BW, but honestly I'm using it more as a hail mary and losing because of it. The one Forest and Swamp is a personal preference because of the dominance of Field of Ruin in my local playgroup.
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Modern - G/B Elves | R/W Burn
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I'm a big fan of Elves of Deep Shadow. I'm not 100% with Jeff Hoogland's opinions but I think he's right with playing 12 manadorks. Also they help you cast your black speels from the SB.
I only play 2 copies of Ezuri as I feel he's sometimes too clunky but I think 3 copies are super ok. I play one Scavenging Ooze in this spot.
For the sideboard I think a second Ooze is nice to have. On the other hand I'm not fully sold on Relic of Progenitus. In my meta there're a lot of Storm, Un-Storm, Tron and Amulet Titan play so I really like having at least 2x Damping Sphere in the board. Against Dredge and other Combodecks I play 2x Surigcal Extraction.
I hope you do well at the RPTQ
Legacy: Maverick
Pauper: UB Delver
I saw some list popping up without Collected Company
One guy finished 2nd place at a bigger local tournament with about 150+ players.
4x Elvish Mystic
4x Llanowar Elves
4x Heritage Druid
4x Nettle Sentinel
3x Elvish Clancaller
4x Elvish Visionary
4x Elvish Archdruid
1x Ezuri, Renegade Leader
1x Shaman of the Pack
4x Beast Whisperer
1x Manamorphose
2x Lead the Stampede
3x Growing Rites of Itlimoc
Lands:
4x Cavern of Souls
4x Gilt-Leaf Palace
4x Horizon Canopy
1x Nykthos, Shrine to Nyx
4x Forest
1x Eidolon of Rhetoric
1x Selfless Spirit
1x Shalai, Voice of Plenty
1x Necrotic Ooze
1x Phyrexian Negator
3x Chord of Calling
4x Collected Company
2x Reclamation Sage
1x Shaman of the Pack
(I think Phyrexian Negator is Phyrexian Revoker and it's a typo... otherwise this list makes even less sense)
Also you can see a similiar deck in the lates upload of Seth Manfield playing BG Rock against Evles on TCGPlayer.
https://www.youtube.com/watch?v=koJzUgofxgI
Maybe the creator of the deck is in this forum and can tell us what is the idea of this build?
Legacy: Maverick
Pauper: UB Delver
Why would you pay 5 mana to assure UW control players that Terminus is indeed a very powerful card? I think they're confident enough as it is.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
4 Blooming Marsh
4 Gilt-Leaf Palace
4 Horizon Canopy
4 Forest
1 Westvale Abbey
1 Pendelhaven
4 Llanowar Elves
4 Heritage Druid
4 Nettle Sentinel
4 Elvish Mystic
4 Dwynen's Elite
4 Elvish Clancaller
4 Elvish Archdruid
4 Shaman of the Pack
3 Ezuri, Renegade Leader
4 Collected Company
4 Damping Sphere
2 Fracturing Gust
2 Reclamation Sage
2 Scavenging Ooze
2 Shaper's Sanctuary
2 Heroic Intervention
1 Essence Warden
It hasn't been updated in a while. I haven't played Elves in a tournament in quite a while, but I play test at home like crazy. The whole 75 is foil and I just got 4 foil Cavern of Souls (glad I waited) and I literally don't know where to fit them in. I'm assuming the Blooming Marshes?
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I don't like Westvale Abbey but that depends on the meta. Also I don't like some sideboard cards like Heroic Intervention and Essence Warden. Otherwise it's a pretty "stock" list you cant go wrong with.
Foiled out elves is spicy! I'd rather cut Westvale Abbey and some basics. My configuration for now is:
4x Blooming Marsh
4x Cavern of Souls
1x Pendlehaven
1x Misty Rainforest
1x Wooded Foothills
1x Windswept Heath
2x Overgrown Tomb
2x Forest
2x Horizon Canopy
The fetch/shock package is a substitute for Gilt-Leaf Palace. For now I never had problems with two basics but I play elves only when my playgroup is testing or "just for fun".
###
I have to change topic once again... The posted list with Beast Whisperer boggles my mind. Yesterday I brewed up following list after watching a video of "LegenVD" on youtube.
ElveStorm
4x Elvish Mystic
4x Llanowar Elves
2x Elves of Deep Shadow
4x Heritage Druid
4x Dwynen's Elite
4x Nettle Sentinel
4x Elvish Clancaller
4x Elvish Visionary
4x Elvish Archdruid
4x Shaman of the Pack
4x Beast Whisperer
4x Blooming Marsh
4x Cavern of Souls
1x Pendlehaven
1x Misty Rainforest
1x Wooded Foothills
1x Windswept Heath
2x Overgrown Tomb
2x Forest
2x Horizon Canopy
So... let me break down some choices:
-Beast Whisperer: Keycard which functions as a poormans Glimpse of Nature on a stick. BW can be abused into oblivion and win the game on the spot. More later.
-Nettle Sentinel: also a keycard for you combo to produce "infinite" green mana with one Heritage Druid.
-Elvish Visionary: cantrip to find combopieces.
-No spells: when you start drawing with BW every creature is a re-draw. If you're generating tons of mana you could slam all CoCos in the world but sometimes you need to draw a creature to go off.
For now I only goldfished the deck so don't expect this is 100% corret or even good in any sense
Basicly resolving a Beast Whisperer is game. You can go-off in the same turn when you have enough mana open, Elvish Archdruid or Nettle Sentinel+Heritage Druid. In this spot it feels like a "Storm" deck. You play a dude, draw a card and search your library for Shaman of the Pack. "But why just don't play Chord of Calling?" Because Chord can be countered and shaman not (in case you have the cavern!). Also you have a plan B by playing the fair game and play/draw natural into your Shamans. If the Shaman plan A and B don't work you also can win the next turn by attacking with just about 10.000.000.000 green people.
The lack of Collected Company is strange and I'm sure you lose a lot of win% against UWx/BGx. With Company you can turn close games or comeback after sweepers. Not sure if BW need to much setup...
Maybe I'll test the deck at a FNM in two weeks. I'll let you know!
Legacy: Maverick
Pauper: UB Delver
Long time no chat. I took a break from magic after winning the PPTQ, but I've been thinking about the deck for the last couple of weeks leading into the RPTQ this weekend.
@FoodChainGoblins here's where I am at now with my thinking, a few things have changed since August in Modern and as such this is my current decklist:
https://www.manatraders.com/buy-mtgo-cards/custom-deck/393836
Notable differences:
- No Lead the Stampede Mainboard: I find in my testing I am boarding this card out every match-up. The format is insanely linear at the moment and this card just ends up being too slow accordingly. Moving two to the sideboard for the grindier matchups.
- 2 Dismember/2 Scooze Mainboard: Dismember has overperformed against a variety of creature decks. I know we are typically favoured against most creature decks, but boy oh boy are there a lot in modern at the moment. Helps kill problem creatures such as Steel Overseer/Spell Queller/Thing in the Ice. I haven't got the same praise for scooze, but it seems better than Lead in the mainboard to offset nonsense graveyard stuff going on in the format.
- Changed Manabase: To mainly support less painful dismembers over time, I've brought in the 4 x Blooming Marsh and changed my manabase. 1 Less canopy, no Westvale, 1 less forest and 1 less cavern.
Sideboard is still a work in progress. I'm pretty firm on 2 Rec, 4 LOTV but the rest is up for discussion.
Couple of thoughts re this variant:
- Objectively, what is the mainboard better against? We have both Coco and Chord + Bullets in the sideboard to go both faster and grindier. Which begs the question, which decks is the 60 better against?
- Sideboarding: My thoughts are that you bring in Coco in place of Cradle when you expect your creatures to die. And chord package instead of Beast Whisperers when you need a narrow answer to a specific archtype/deck.
What matches did you play and how was Beast Whisperer for you?
That's the point. The Whisperer-List is good vs any fair strategy - the Coco-list too. The Coco list is even stronger vs Control decks or any other removal.dec... maybe Beast Whisperer can steal some games but in the end it could be too cute.
That make sense! I often feel Chord of Calling is one of those cards you board out the most because your opponent will likely board more removal.
Wish you much success for the RPTQ!
Legacy: Maverick
Pauper: UB Delver
I like playing Elves of Deep Shadow over Nettle Sentinel in the BG version because you have a higher chance of playing Archdruid on turn 2 or Company on turn 3 and you have more manadoeks in general. Also Elves of Deep Shadow support Shaman of the Pack and your sideboard plan if you're playing Thoughtseize, etc.
Legacy: Maverick
Pauper: UB Delver
Elves made a top 8 finish at GP Portland!
4x Elvish Mystic
4x Llanowar Elves
3x Elves of Deep Shadow
4x Heritage Druid
4x Dwynen's Elite
2x Ezuri, Renegade Leader
3x Elvish Clancaller
4x Elvish Archdruid
4x Shaman of the Pack
2x Beast Whisperer
4x Lead the Stampede
Lands:
3x Blooming Marsh
4x Gilt-Leaf Palace
4x Cavern of Souls
4x Forest
2x Horizon Canopy
1x Westvale Abbey
2x Damping Sphere
2x Scavenging Ooze
2x Reclamation Sage
2x Thoughtseize
2x Surgical Extraction
2x Phyrexian Revoker
2x Assassin's Trophy
1x Fracturing Gust
List looks really cool with the 2x Beast Whisperer. What do you think?
Legacy: Maverick
Pauper: UB Delver
I like the idea of Elves of Deep Shadow in that it provides some great consistency, and helps ensure your 3 and 4 drops are played ahead of curve. I also like it for helping cast Shaman of the Pack and SB cards. There’s been many a time I’ve wanted to double-Shaman and I couldn’t for lack of B. Still, it looks clunky with Elvish Clancaller, and I could see Nettle Sentinel being more explosive with Whisperer. I dunno which is better. That’s tough.
And what about the one-of Gnarlroot Trapper? Is everyone unanimously off of that?
BRGJUNDGRB---BRHOLLOW ONERB---BGELVESGB---BRGLIVING ENDGRB---GWBOGLESWG
EDH:
BRGKARRTHUS, TYRANT OF JUNDGRB
what are you side in against burn and spirits?
Hey!
Depends on your sideboard. Vs Spirits I board +2 Abrupt Decay -2 Lead the Stampede. Against Burn +2 Scavenging Ooze +2 Reclamation Sage -3 Lead the Stampede -1 Ezuri, Renegade Leader.
Legacy: Maverick
Pauper: UB Delver
4x Elvish Mystic
4x Llanowar Elves
3x Elves of Deep Shadow
4x Heritage Druid
4x Dwynen's Elite
2x Ezuri, Renegade Leader
4x Elvish Clancaller
4x Elvish Archdruid
4x Shaman of the Pack
2x Beast Whisperer
3x Lead the Stampede
Lands:
4x Blooming Marsh
4x Cavern of Souls
2x Forest
2x Overgrown Tomb
1x Misty Rainforest
1x Wooded Foothills
1x Windswept Heath
2x Horizon Canopy
1x Westvale Abbey
2x Damping Sphere
2x Scavenging Ooze
2x Reclamation Sage
2x Thoughtseize
2x Surgical Extraction
1x Nissa, Vital Force
1x Choke
2x Abrupt Decay
1x Fracturing Gust
I took the GP Portland list and changed some spots like adding the 4th Elvish Clancaller and cutting 1 Lead the Stampede. Even though I expected a lot of graveyard decks I had no Scavenging Ooze in the mainboard because I wanted to focus on the "combo" part game one with Beast Whipserer. I can't remember all cards I boarded between matches - I took Dana Fishers sideboardguide and modified it. You can find it on the elves subreddit.
Oh yeah... the manabase is *****ty. I have no Gilt-Leaf Palace but the fetch/shock manabase did the job ok.
Round 1 vs Dredge
G1: oh boy there is the first graveyard deck and my opponent is doing dredge stuff. He puts a lot of power on the board and swings for lethal.
G2: I can land a turn two Elvish Archdruid and turn three Best Whisperer and go off. BW drew me maybe 10 cards, Shaman of the Pack for 11 and then flipping Westvale Abbey and swing for lethal. Wow.
G3: My opp is stuck on one land and I resolve a company with double Shaman. GG.
1-0
Round 2 vs Spirits
G1: Opp played 2-3 Spell Queller and many lords wich was enough.
G2: I build up a good board with three lords but his airforce was pretty strong. I tried go all-in because it would be lethal unblocked and I would be dead on the backswing if he finds another lord. Opp blocks everything wich wasn't necessary and loses his lords. So now I'm back in the game and even another lord don't kill me. He finds nothing and I swing for the win.
G3: Opp stuck on two lands and I play go off with Beast Whisperer.
2-0
Round 3 vs 8-Rack
G1: I have to mulligan to 6 and don't know what I'm against. He starts with discard into The Rack into Liliana of the Veil. Somehow I steal the game with 2 dorks and Archdruid.
G2: I have to mulligan again because no-lander. 6 cards show me land and double Heritage Druid... I think this is better than going down to 5... Long story short he has enough removal and lands Lili on an empty board.
G3: Again no manadork in hand but a solid 7. I keep and we both have slow starts. He plays The Rack and pressure my lifetotal. I can kill him with a two turn clock or attack and Shaman of the Pack. I drew a land and put all on the two turn clock. He finds noch mass removal but plays 2x Rack and Shrieking Affliction... GG
2-1
Round 4 vs. BG Rock
G1: He starts with tapland into field of ruin and bob. He has no interaction and I go off with Beast Whisperer+Heritage Druid.
G2: T1 discard Archdruid and I play Heritage druid, float 3 mana and play Ooze, eat my Archdruid. On his turn he finds no land and push my Ooze and passes. I go off with a lot of mana, Collected Company into double Shaman of the Pack. It wasn't lethal but opp scoops due tilt.
3-1
Round 5 vs Hollow1
G1: I got beat up by the menace dude...
G2: Turn 1 Grim Lavamancer keeps me in check and I never get a foot on the ground.
3-2
Round 6 vs Jund:
G1: Blackcleave Cliffs into Bolt... oh no. But I can recover and he plays a Bob and Goyf. Assassin's Trophy blows up Archdruid, giving me an additional land and I go off with Heritage Druid and 4 Clancaller.
G2: My opp plays turn 2 Cage into Turn 3 Ooze. My board looks solid and I have the decision to either decay the cage or the Ooze. I decay the Ooze because it can keep him in the game. Opp play a tapped land on his fourth turn. I swing for a good amount of damage and opp falls down to two. Turn 5 he plays his Damnation wich he couldn't play due his tapped land turn 4. I topdeck a Shaman of the Pack, play my Elvish Mystic in hand, slam Shaman, drain 2. GG #betterluckythangood
4-2
Round 7 vs GW Hatebears:
G1: Turn two Mirran Crusader is tough... but I missplayed pretty hard and lost. I cast Beast Whisperer and pass the turn. He swings for a lot with Crusader. I play Archdruid and miss my BW trigger ... cast another creature and this time I don't miss it. Drew Llanowar Elves this one would saved me because I had one more blocker but had no mana left.
G2: super tilt. Keep one lander with double Elves of Deep Shadow. Loose 6 life because I never drew another land. Mirran Crusader hammers the nail into the coffin.
4-3
At first I was super tilted... 5-2 and I would enter the prices... But after coming back home it felt good to pilot Elves again. Beast Whisperer is a real card! Not sure if it's better to play Nettle Sentinel and Elvish Visionary but I think Beast Whisperer will be an a staple in modern elves. It's really powerful!
I had a lot issues with my sideboard. Don't play Nissa, Vital Force it's a trap card. She is better in BG Rock or other decks with more lands.
For me Elves is a pretty strong deck! Also it's a good deck to start modern, "cheap" to build, easy to learn and hard to master.
Legacy: Maverick
Pauper: UB Delver
4x Elvish Mystic
4x Llanowar Elves
3x Nettle Sentinel
4x Heritage Druid
4x Dwynen's Elite
2x Ezuri, Renegade Leader
4x Elvish Visionary
4x Elvish Archdruid
4x Shaman of the Pack
2x Beast Whisperer
4x Collected Company
3x Chord of Calling
My oppinion is: if we can generate 7 mana we should win the game without Chord of Calling. I would add another two Beast Whisperer and the 4th Nettle Sentinel and cut the Chord of Calling.
Legacy: Maverick
Pauper: UB Delver
I've been messing around with this build. It's a very "pure" take on the BW win condition, even cutting the Ezuri as backup.
4x Elvish Mystic
4x Llanowar Elves
2x Elves of the Deep Shadow
4x Heritage Druid
4x Nettle Sentinel
4x Dwynen's Elite
4x Elvish Archdruid
4x Shaman of the Pack
4x Beast Whisperer
4x Summoner's Pact
3x Lead the Stampede
1x Chord of Calling
LANDS 18
4x Cavern of Souls
4x Gilt-Leaf Palace
4x Blooming Marsh
2x Overgrown Tomb
1x Pendelhaven
1x Nykthos, Shrine to Nyx
1x Forest
1x Swamp
Most of the times when I went off with the deck it was because of Heritage+Nettle. At least 1 Chord felt vital for when I couldn't produce any black for Shaman. Nykthos I put it mostly as a back-up for when I couldn't tap anymore with Heritage. Maybe too pure of a build.. no CoCo because it doesn't get BW, always felt bad when I had to put it on the bottom. Am trying SP to grab BW, but honestly I'm using it more as a hail mary and losing because of it. The one Forest and Swamp is a personal preference because of the dominance of Field of Ruin in my local playgroup.