It’s my 2nd time to bring the deck to a tournament. We had 52 players. I was expecting a heavy Tron, Eldrazi Tron and Burn meta so I’ve decided to go with the deck. I want to try Throne of the God-Pharaoh so I’ve decided to go with 61 cards. It only came up on the 6th round but it was a house.
Summary
RD 1 vs Burn (Boros) [2-1]
RD 2 vs Merfolk (Mono U) [2-1]
RD 3 vs Jund [0-2]
RD 4 vs Abzan [0-2]
RD 5 vs Amulet Titan [2-1]
RD 6 vs Titanshift [2-1]
Good for 12th place and packs. Was frustrated playing the BGx match ups and I was not expecting Jund. Will continue to get more reps.
So far Rivals of Ixalan hasn't spoiled any card that has potential in Elves. Really looking forward for Dominaria! Also, Elves vs Inventors will be the next (and last) Duel Decks. What reprint are you guys hoping for?
So far Rivals of Ixalan hasn't spoiled any card that has potential in Elves. Really looking forward for Dominaria! Also, Elves vs Inventors will be the next (and last) Duel Decks. What reprint are you guys hoping for?
Something that does well at going tall like an improved elvish vanguard or another mana sink that's decent would be great for redundancy or another plan of attack that survives damage based sweepers.
Maybe something a little more sticky to help attrition matches. I dunno what it would be, but probably something that leaves elf tokens behind on death or LTB.
There are also no strong tax/tempo cards like spellstutter sprite, kitesail freebooter, or spell queller to help the deck with combo. I don't think elves should have any of these effects mind you, because they would be flavor breaks. But something to give the deck better game against combo (whatever it is) on an elf body would be welcome.
So far Rivals of Ixalan hasn't spoiled any card that has potential in Elves. Really looking forward for Dominaria! Also, Elves vs Inventors will be the next (and last) Duel Decks. What reprint are you guys hoping for?
There are also no strong tax/tempo cards like spellstutter sprite, kitesail freebooter, or spell queller to help the deck with combo. I don't think elves should have any of these effects mind you, because they would be flavor breaks. But something to give the deck better game against combo (whatever it is) on an elf body would be welcome.
What about a 1/1 black elf for B that has brain maggot's effect? it would be similar enough to Deadbridge Shaman and flavourwise it would be ok i guess
I also think any form of powered-up (or pushed) eyeblight assassin would be awesome (something like giving -3/-3 or -4/-4 and a downside when ETB, like wasteland strangler, or upon activation)
Anyway, i see potential for new elves creatures to be printed in black because the color better deals with combo
Something like that would be pretty good, I just want more in tribe that deals with combo. Green and black are both allowed to do stuff with the graveyard. Heck even a 3 CMC GBB elf that returns crap from the GY would be great. Having to splash for weird stuff like burrenton forge-tender or selfless spirit just feels bad man. I like that our deck feels like a tool box, but I don't like that our tool box cards are feel bad when we draw them. I really enjoy that humans sideboard hate cards actually play into the tribe...that's awesome. I want elves to do the same.
Maybe even some discard on upkeep/hit effects like Nath of the Gilt-Leaf on a smaller body and lower cmc. I feel like anything 4 cmc or greater is going to have a super rough time pushing into the shell.
Hey guys! I have been playing a mono G build for a month or two, and I have been doing very well against the majority of decks in my experience. HOWEVER, I am consistently losing to Gx tron. I wanted to get some opinions on the idea of replacing a Lead the Stampede and Fracturing Gust with two Beast Withins to try and combat the deck. I also am debating on switching my 2 Heroic Intervention with Shaper's Sanctuary, but I am iffy since Heroic has saved games before.
http://tappedout.net/mtg-decks/21-11-17-mono-g-elves/ The list for reference. I am loving playing the deck for sure, but I am planing on switching to GB sometime soon. That said, not sure how soon (budget reasons), and I want to take advantage of what I have first.
Thanks for these pointers. I see that you are either on a GW build. I run a BG build. I only have Shaper's Sanctuary in my SB. I do plan to run an Abzan toolbox list (w/out the combo) but I want to work on my reps on my current build first.
I do understand taking out the combo elements on your deck vs DS, Jund and Abzan but is taking out Chord optimal? I mean, you want to get your silver bullets right?
5C Humans are turning up more frequently in my LGS. I've had a number of games with it and I'm surprised to say that even though I feel slightly favored on Game 1 (Game 2 is 50/50 since they bring removal and goddamn Izzet Staticaster) the match up always had me at wit's end. Most games end really close. Aside from their side board, the card I really hate is Mantis Rider. I've had 8 games with Humans and won 5. 3 losses were all thanks to Mantis Rider hitting me unopposed. What a pain. Anyway, that's all I can say for now. Just sharing my thoughts.
Was browsing through the new cards for Rivals of Ixalan and I was wondering if would be worth messing around with(warning spoiler below):
Ghalta, Primal Hunger
12/12 trample for 10GG, costs X less where X is the total power of creatures you control.
Obviously the deck would need to be tweaked, but with 4 collected company and 3-4 lead the stampede we could potentially get this out on T2 (yes it's crazy hard to do and requires nettle, nettle, heritage on t2 and a lead in hand... But what is interesting about it is that dwynen's elite and lord off coco drop 6 power by themselves onto the battlefield, which reduces this in half...and that's a very common line. I'm not thinking we cast this turn 2, but maybe turn 3/4 and combat some of the bigger dudes. For control, they have to either have a non damage based sweeper or expend resources on this instead of our engine. It's legendary, so probably no more than 2
I've had great results with a 1x westvale abbey to date, and this seems like a similar strat except I get to keep my board (yes I'm comparing a creature to a land but work with me here).
Anyway, I haven't seen it mentioned yet, but this is an easy t3 play for us and gives the deck another angle.
Went 5-2 with GBw Elves yesterday. 70ish people made 7 rounds with a cut to top 8. Wanted to share one moment I had that seems to get a rise out of anyone who hears it. Skip to Round 3, Game 2.
Also don't feel its needed to post my deck list. I have played the game 60 for a year or 2 and I have posted it many times. Just a stardard Shaman list with 4x chords and no Lead the stampede. I play GBw with 4x of every card except 2x Ezuri and 2x Horizon Canopy. Sideboard changes based on meta.
Round 1: Jeskai Control (2-1)
Lost game 1. Perfect example of if a new player exhausts every resource they have on killing every creature. They will win sometimes. Plus triple Spell Queller.
Won game 2: Faster, held back cards to rebuild after verdict.
Won game 3: MVP Shapers' Sanctuary
Round 2: Jund (2-1)
Won game 1: He must have been new to jund or elves. Hes on the play, He casts Inquisition, sees that I kept a 1-lander with one mana dork. Risky on the blind but I was on the draw with a pair of visionaries. Well he picks the chord of calling. I play my land and play the dork. He then plays a tapped land and passes. Than i untap and draw. Play land, cast Visionary, Nettle sentinel. He says at EOT, bolt Nettle Sentinel... So he had a bolt... Confused but I never actually asked him why. He could have punished me for keeping a risky hand.
Lost game 2: He Jund me out, 4 spot removals with Goyf and Rabblemaster.
Won game 3: Turn one Shapers' Sanctuary was MVP. Although he did later abrupt decay ezuri instead of the Shapers. I told him after. He said he forgot he could.
Round 3: Living End (0-2)
Lost game 1: Tried to out race him. He was pretty cocky about how this was an auto win. If i play smart I can win. But game 1, I need to out race him and I didnt.
Lost game 2: This is the game I really wanted to share with other elf players. It was nuts but he deserved the win. I play slow since my hand wasn't explosive. Got 5 power on the board. He had missed a land drop so on turn 4, he tapped out to go for living end. Waited for it to enter the stack. He asked, if it resolved. I said ill respond by Chording for 2. Put Tajura Preserver on the board. He reads it, makes a face and exiles simian spirit guide and dismembers it... I conceded on the spot. Maybe poor sportsmanship but that was pretty tilting. I said goodgame and shook his hand.
Round 4: Abzan (0-2)
Lost game 1: I have always felt i'm favored overall. To me, it's a worse Jund deck. But I feel I had just to my own deck with RNG. After having a very strong start of many dorks, Nettles, Heritage, Ect, I ran out of gas. We were both in a stale mate. His Liliana was up ticking every turn but didn't matter. Drew a company and casted in sorcery speed so maybe I would his a Visionary to draw me another card or an Archdruid to start putting on pressure. I hit 1 Shaman of the pack. By this point putting him to 4 but he had a wall of spirits and many goyfs and Grim Flayers. After he didn't play a single spot removal, he Ult'd Lily and cleared half my board. I kept the side where if i top'd deck an ezuri or Shaman I would still win. But I never did. I showed him after he won game 1, The last 5 cards on the bottom had 3 Companies in it.
Lost game 2: Mul'd to 4.
Round 5: Rakdos Brew (2-0)
Won game 1: Surprised me with mainboard Anger. Rebuild after couple lucky draws of company.
Won Game 2: Fine magic, just i was aggressive and he didn't draw Anger.
Round 6: Ad Nauseam (2-0)
Won game 1: Had the turn 3 kill. Swung on turn 2 with Nettle Sentinel. Than dropped my hand. Top'd a second Archdruid swinging for more than 18.
Won game 2: He misplayed and killed himself.
Round 7: Grixis Death Shadow (2-0)
Won game 1: First die roll I won all day. He had a Gurmag out for a while and one picking off my dudes but I drew into a Shaman which put him low enough to where I could just swing.
Won game 2: Turn 3 Chameleon went unblocked for a bit, swinging for 8. He was at 3 and i swung for with the 4/4 and he ambushed with a Snapcaster to block. second mainphase I cast Shaman and won.
Card with a "S" next to it are Staples and never change. If they don't have an S, Either the card is taken out from time to time for something else or the number of copies changes from 1 to 2. Changes depends on where I go for an event.
I am considering taking Elves to my local GP in a month, however I don't know if I am quite sold on taking this deck yet. How are you guys finding this deck in the meta currently? The deck seems blisteringly fast and too much for many decks to deal with, however at the same time Humans has become popular making Anger/KReturn/Pyroclasm ETC popular choices and the Storm matchup sounds poor.
@Larriepogi
I honestly think it's fine. I feel playing Ezuri/Shaman, There isn't a lot I need to remove but of course there are games where a removal will mean the difference. I don't think playing 2-3 is wrong. I personally wouldn't ever side in 3 spot removal for the sake of keeping companies good and keeping the critical mass flowing. I never take out more than 2 Chords, Ill loose the flexibility of either killing my opponent or putting them in an awkward spot with Shaman.
@caller_of_the_claw
Hard to say exactly. It does depend on the match. At least 1 Chord comes out every time I bring in 2 or more NonCoCo hits. Then I'll shave less needed stuff from the mainboard. Because I play 4x of each card. Cutting 1 out of 4 cards always works out just fine. I never take a cut from the 8 dorks or Heritage.
I felt Throne of the God-Pharaoh is a card worth building around and I just don't want too. Not needed in my opinion but is nice to brew with.
@Davidc89
A lot of players would agree. I never cut more than 1. I sometimes just cut one to open a spot but most times I cut for the same CMC so ill cut a nettle for a Forge-Tender.
@Orzhova
Yeah man. The elves core overall that all elf list play is feels good in the meta. I currently play GB just because I feel it has 2 terrible matches. The rare RG Tron and rare Living End match. Seriously, I feel every match I have a decent chance or an easy win. Shaman is super favored against Deathshadow. K-Command is rough but it's fine. It's a strong 2-for-1. Hopefully that won't loop it with snapcaster. Pyroclasm is not played at all in all the metas' i have seen but I hope it doesn't make a return. Anger of the Gods is always going to be there. Forge-Tender/Selfless Spirit, Slow play to rebuild or hold up a Company. I don't respect mainboard angers unless it's ponza. And storm match is alright too. Mul for a fast hand or a hand with something to interrupt them. Bring in dismember and a creature like Rhetoric. I honestly feel favored against storm. I have a great storm player to practice against.
I agree with Retswerd here. RG Breach/Scapeshift is horrible too IMO. Plus, if you really want to improve your Storm match-up, you can always put Thoughtseize or Duress in your sideboard.
@MagikMaker
Short answer is, we are faster.
Abzan/Jund: We are favored 60/40 in my opinion. Some abzan/Jund players will disagree. It's fine. Game one, they are a deck with some threats and a lot of spot removal. Abuse our 2-for-1 like Visionary, Dwynen's elite, and Companies and you will win most games. Jund has this unique ability though, the phrase Jund-Them-Out, sometimes you can't win on the draw. Their deck is designed to curve out perfectly and sometimes does. Game two, Respect their mass removal and abuse more 2-for-1 like Shapers' and bring in Chameleon Colossus for Jund. Note: Always bring 1 Reclamation Sage in. Some jund lists play Night of Soul's Betrayal. Abzan won't cause of Souls.
Jeskai: Still a very hard match but for me, Still fine. Mainboard they are full of 1-for-1. Difference is, they also play counterspells. Mul for Caverns and abuse 2-for-1.
Tron: Tron? RG tron we are not favored at all. E-Tron we are just faster. I bring in Tajura Preserver for all is dust and Revoker for oblivion stone or Ugin. Sadly Ugin is an auto loss game 1. The rest, you can fight through. The more removal tron has, the less threats and the more time you have. Gx Tron I still feel very favored. Just don't play into their mass removal. Don't let yourself get into the top deck mode cause they will win. Horizon Canopies are great for this reason.
Scapeshift: Yeah I was going to comment earlier. That too is not a favored match. But Game one, our speed will win the game. Game 2/3, Aven Mindcenser, Rhetoric, Forge-Tender
Also Selfless Spirit comes in for all of these matches as well.
Most certainly do not mulligan for cavern against jeskai or uw control. We want as many cards as possible in these matchups to beat their removal. We don't need extra tech to beat counterspells on creatures. They want to counter our cocos anyway. What we need to be able to do is play to beat t4 supreme verdict, either by racing it, holding up ezuri regens, or grinding it out. The more cards we have, the better.
RG Tron with maindeck pyroclasm is definitely not favorable, but luckily that deck sees far less play than every other tron variant. Red isn't the color for tron in the meta atm. Against every other tron variant, we are heavily favored. GW elves more so, but it's still the case with gb. Neither ugin nor o stone can happen till t4. Our average draws will win t3 or t4. Play draw can be relevant, but we'll be fast enough majority of the time.
Scapeshift is another matchup that can be swung with maindeck board clears, but most lists only run 1-2. In the average g1, they wont have it. After g1, like you said, mindcensor, forge tender, and spirit shore up these issues. For these reasons, I wouldn't say scapeshift is a bad matchup. Sometimes they have it, but most of the time they don't.
Caller of the Claw is an elf, but that is about it. It won't help with Anger of the Gods because Anger exiles, and with other wipes it will just give you some 2/2 Bears that can't be pumped or regen'd by Ezuri, and don't work with Heritage or Archdruid to make mana.
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Summary
RD 1 vs Burn (Boros) [2-1]
RD 2 vs Merfolk (Mono U) [2-1]
RD 3 vs Jund [0-2]
RD 4 vs Abzan [0-2]
RD 5 vs Amulet Titan [2-1]
RD 6 vs Titanshift [2-1]
Good for 12th place and packs. Was frustrated playing the BGx match ups and I was not expecting Jund. Will continue to get more reps.
https://www.mtggoldfish.com/deck/visual/874535
For the Jund and Abzan match-ups:
Out: 3x Elvish Visionary, 1x Throne of the God-Pharaoh and 1x Llanowar Elves
In: 3x Shaper's Sanctuary and 2x Scavenging Ooze
Something that does well at going tall like an improved elvish vanguard or another mana sink that's decent would be great for redundancy or another plan of attack that survives damage based sweepers.
Maybe something a little more sticky to help attrition matches. I dunno what it would be, but probably something that leaves elf tokens behind on death or LTB.
There are also no strong tax/tempo cards like spellstutter sprite, kitesail freebooter, or spell queller to help the deck with combo. I don't think elves should have any of these effects mind you, because they would be flavor breaks. But something to give the deck better game against combo (whatever it is) on an elf body would be welcome.
Something like that would be pretty good, I just want more in tribe that deals with combo. Green and black are both allowed to do stuff with the graveyard. Heck even a 3 CMC GBB elf that returns crap from the GY would be great. Having to splash for weird stuff like burrenton forge-tender or selfless spirit just feels bad man. I like that our deck feels like a tool box, but I don't like that our tool box cards are feel bad when we draw them. I really enjoy that humans sideboard hate cards actually play into the tribe...that's awesome. I want elves to do the same.
Maybe even some discard on upkeep/hit effects like Nath of the Gilt-Leaf on a smaller body and lower cmc. I feel like anything 4 cmc or greater is going to have a super rough time pushing into the shell.
http://tappedout.net/mtg-decks/21-11-17-mono-g-elves/ The list for reference. I am loving playing the deck for sure, but I am planing on switching to GB sometime soon. That said, not sure how soon (budget reasons), and I want to take advantage of what I have first.
I do understand taking out the combo elements on your deck vs DS, Jund and Abzan but is taking out Chord optimal? I mean, you want to get your silver bullets right?
Ghalta, Primal Hunger
12/12 trample for 10GG, costs X less where X is the total power of creatures you control.
Obviously the deck would need to be tweaked, but with 4 collected company and 3-4 lead the stampede we could potentially get this out on T2 (yes it's crazy hard to do and requires nettle, nettle, heritage on t2 and a lead in hand... But what is interesting about it is that dwynen's elite and lord off coco drop 6 power by themselves onto the battlefield, which reduces this in half...and that's a very common line. I'm not thinking we cast this turn 2, but maybe turn 3/4 and combat some of the bigger dudes. For control, they have to either have a non damage based sweeper or expend resources on this instead of our engine. It's legendary, so probably no more than 2
I've had great results with a 1x westvale abbey to date, and this seems like a similar strat except I get to keep my board (yes I'm comparing a creature to a land but work with me here).
Anyway, I haven't seen it mentioned yet, but this is an easy t3 play for us and gives the deck another angle.
thoughts?
Also don't feel its needed to post my deck list. I have played the game 60 for a year or 2 and I have posted it many times. Just a stardard Shaman list with 4x chords and no Lead the stampede. I play GBw with 4x of every card except 2x Ezuri and 2x Horizon Canopy. Sideboard changes based on meta.
Lost game 1. Perfect example of if a new player exhausts every resource they have on killing every creature. They will win sometimes. Plus triple Spell Queller.
Won game 2: Faster, held back cards to rebuild after verdict.
Won game 3: MVP Shapers' Sanctuary
Round 2: Jund (2-1)
Won game 1: He must have been new to jund or elves. Hes on the play, He casts Inquisition, sees that I kept a 1-lander with one mana dork. Risky on the blind but I was on the draw with a pair of visionaries. Well he picks the chord of calling. I play my land and play the dork. He then plays a tapped land and passes. Than i untap and draw. Play land, cast Visionary, Nettle sentinel. He says at EOT, bolt Nettle Sentinel... So he had a bolt... Confused but I never actually asked him why. He could have punished me for keeping a risky hand.
Lost game 2: He Jund me out, 4 spot removals with Goyf and Rabblemaster.
Won game 3: Turn one Shapers' Sanctuary was MVP. Although he did later abrupt decay ezuri instead of the Shapers. I told him after. He said he forgot he could.
Round 3: Living End (0-2)
Lost game 1: Tried to out race him. He was pretty cocky about how this was an auto win. If i play smart I can win. But game 1, I need to out race him and I didnt.
Lost game 2: This is the game I really wanted to share with other elf players. It was nuts but he deserved the win. I play slow since my hand wasn't explosive. Got 5 power on the board. He had missed a land drop so on turn 4, he tapped out to go for living end. Waited for it to enter the stack. He asked, if it resolved. I said ill respond by Chording for 2. Put Tajura Preserver on the board. He reads it, makes a face and exiles simian spirit guide and dismembers it... I conceded on the spot. Maybe poor sportsmanship but that was pretty tilting. I said goodgame and shook his hand.
Round 4: Abzan (0-2)
Lost game 1: I have always felt i'm favored overall. To me, it's a worse Jund deck. But I feel I had just to my own deck with RNG. After having a very strong start of many dorks, Nettles, Heritage, Ect, I ran out of gas. We were both in a stale mate. His Liliana was up ticking every turn but didn't matter. Drew a company and casted in sorcery speed so maybe I would his a Visionary to draw me another card or an Archdruid to start putting on pressure. I hit 1 Shaman of the pack. By this point putting him to 4 but he had a wall of spirits and many goyfs and Grim Flayers. After he didn't play a single spot removal, he Ult'd Lily and cleared half my board. I kept the side where if i top'd deck an ezuri or Shaman I would still win. But I never did. I showed him after he won game 1, The last 5 cards on the bottom had 3 Companies in it.
Lost game 2: Mul'd to 4.
Round 5: Rakdos Brew (2-0)
Won game 1: Surprised me with mainboard Anger. Rebuild after couple lucky draws of company.
Won Game 2: Fine magic, just i was aggressive and he didn't draw Anger.
Round 6: Ad Nauseam (2-0)
Won game 1: Had the turn 3 kill. Swung on turn 2 with Nettle Sentinel. Than dropped my hand. Top'd a second Archdruid swinging for more than 18.
Won game 2: He misplayed and killed himself.
Round 7: Grixis Death Shadow (2-0)
Won game 1: First die roll I won all day. He had a Gurmag out for a while and one picking off my dudes but I drew into a Shaman which put him low enough to where I could just swing.
Won game 2: Turn 3 Chameleon went unblocked for a bit, swinging for 8. He was at 3 and i swung for with the 4/4 and he ambushed with a Snapcaster to block. second mainphase I cast Shaman and won.
1x Burrenton Forge-Tender (S)
2x Shapers' Sanctuary (S)
1x Spellskite (S)
1x Phyrexian Revoker (S)
1x Selfless Spirit (S)
1x Scavenging Ooze (S)
1x Tajuru Preserver
2x Reclamtion Sage (S)
1x Aven Mindcensor (S)
1x Eidolon of Rhetoric (S)
1x Chameleon Colossus
1x Fracturing Gust
I honestly think it's fine. I feel playing Ezuri/Shaman, There isn't a lot I need to remove but of course there are games where a removal will mean the difference. I don't think playing 2-3 is wrong. I personally wouldn't ever side in 3 spot removal for the sake of keeping companies good and keeping the critical mass flowing. I never take out more than 2 Chords, Ill loose the flexibility of either killing my opponent or putting them in an awkward spot with Shaman.
@caller_of_the_claw
Hard to say exactly. It does depend on the match. At least 1 Chord comes out every time I bring in 2 or more NonCoCo hits. Then I'll shave less needed stuff from the mainboard. Because I play 4x of each card. Cutting 1 out of 4 cards always works out just fine. I never take a cut from the 8 dorks or Heritage.
I felt Throne of the God-Pharaoh is a card worth building around and I just don't want too. Not needed in my opinion but is nice to brew with.
@Davidc89
A lot of players would agree. I never cut more than 1. I sometimes just cut one to open a spot but most times I cut for the same CMC so ill cut a nettle for a Forge-Tender.
@Orzhova
Yeah man. The elves core overall that all elf list play is feels good in the meta. I currently play GB just because I feel it has 2 terrible matches. The rare RG Tron and rare Living End match. Seriously, I feel every match I have a decent chance or an easy win. Shaman is super favored against Deathshadow. K-Command is rough but it's fine. It's a strong 2-for-1. Hopefully that won't loop it with snapcaster. Pyroclasm is not played at all in all the metas' i have seen but I hope it doesn't make a return. Anger of the Gods is always going to be there. Forge-Tender/Selfless Spirit, Slow play to rebuild or hold up a Company. I don't respect mainboard angers unless it's ponza. And storm match is alright too. Mul for a fast hand or a hand with something to interrupt them. Bring in dismember and a creature like Rhetoric. I honestly feel favored against storm. I have a great storm player to practice against.
Short answer is, we are faster.
Abzan/Jund: We are favored 60/40 in my opinion. Some abzan/Jund players will disagree. It's fine. Game one, they are a deck with some threats and a lot of spot removal. Abuse our 2-for-1 like Visionary, Dwynen's elite, and Companies and you will win most games. Jund has this unique ability though, the phrase Jund-Them-Out, sometimes you can't win on the draw. Their deck is designed to curve out perfectly and sometimes does. Game two, Respect their mass removal and abuse more 2-for-1 like Shapers' and bring in Chameleon Colossus for Jund. Note: Always bring 1 Reclamation Sage in. Some jund lists play Night of Soul's Betrayal. Abzan won't cause of Souls.
Jeskai: Still a very hard match but for me, Still fine. Mainboard they are full of 1-for-1. Difference is, they also play counterspells. Mul for Caverns and abuse 2-for-1.
Tron: Tron? RG tron we are not favored at all. E-Tron we are just faster. I bring in Tajura Preserver for all is dust and Revoker for oblivion stone or Ugin. Sadly Ugin is an auto loss game 1. The rest, you can fight through. The more removal tron has, the less threats and the more time you have. Gx Tron I still feel very favored. Just don't play into their mass removal. Don't let yourself get into the top deck mode cause they will win. Horizon Canopies are great for this reason.
Scapeshift: Yeah I was going to comment earlier. That too is not a favored match. But Game one, our speed will win the game. Game 2/3, Aven Mindcenser, Rhetoric, Forge-Tender
Also Selfless Spirit comes in for all of these matches as well.
Most certainly do not mulligan for cavern against jeskai or uw control. We want as many cards as possible in these matchups to beat their removal. We don't need extra tech to beat counterspells on creatures. They want to counter our cocos anyway. What we need to be able to do is play to beat t4 supreme verdict, either by racing it, holding up ezuri regens, or grinding it out. The more cards we have, the better.
RG Tron with maindeck pyroclasm is definitely not favorable, but luckily that deck sees far less play than every other tron variant. Red isn't the color for tron in the meta atm. Against every other tron variant, we are heavily favored. GW elves more so, but it's still the case with gb. Neither ugin nor o stone can happen till t4. Our average draws will win t3 or t4. Play draw can be relevant, but we'll be fast enough majority of the time.
Scapeshift is another matchup that can be swung with maindeck board clears, but most lists only run 1-2. In the average g1, they wont have it. After g1, like you said, mindcensor, forge tender, and spirit shore up these issues. For these reasons, I wouldn't say scapeshift is a bad matchup. Sometimes they have it, but most of the time they don't.