Went 3-3 in the last pptq I played in (almost identical list), lost both of my win and ins due to elementary errors (somehow forgot to untap a devoted druid to block against burn). I feel like I understand the ins and outs of my deck pretty well at this point, but I'm always looking for new angles and ideas so I can perform my very best. Thanks!
Your list seems pretty stock. The best improvement you can make depends on your meta. Do you have a read on what you can expect?
Thanks for the response! My gut says that the meta will likely be pretty normal, with mostly tier one decks apart from storm (which nobody in my area really plays but I should still have sb cards for just in case). There are a decent number of players who are known to play rock, and the same goes for burn. Other than that, it's a coin flip in regards to what I'll have to play against.
Maybe I'm missing something with Craterhoof, but if you want to Chord for Hoof it's 11 mana, which is the same cost as Chording for Ezuri + activation. The downside of Hoof is that if you are chording for it you have to have access to 11 mana whereas Ezuri only requires 6, which brings me to my next point. You have to Chord for Hoof during your main phase. Ezuri you can Chord for eot and then activate on your turn which only requires you to have 6 total. Elves is perfectly capable of producing 11 mana, but that usually means you are taking a few bodies out of combat.
Craterhoof will definitely end the game in a flashy way, but I don't think it deserves a spot over Ezuri. It also can't regenerate your elves.
-1st Place Tournament Report @Concealed Courtyard Hobby Shop (PH)-
Hello, friends! Just wanna share my 1st place finish last night in an 18 man promotional tournament. Elves is pretty much my pet deck ever since I started playing magic during the Onslaught/Legions/Scourge block. I picked it up again earlier this year (around January) after getting back to playing and exploring the modern format. I'm mostly on a G/B list since I prefer the additional reach given by Shaman of the Pack. I tried playing Abzan in a short time and found that it doesn't fit my play style. I didn't bother going straight G/W. So to cut to the chase, I brought a slightly standard G/B build yesterday:
Game 1 on the draw, I mulligan to six and kept an okay-ish hand with dorks, visionary and coco. My opponent was able to play Possibility Storm before I can coco for some finishers thanks to rituals. I played coco anyway thinking my chances of revealing another one on top is good but alas, I revealed a chord of calling which is pretty useless to cast from a possibility storm effect. Opponent tutored for Endless One thru the land card with transmute, cast it and revealed Emrakul from his deck. He played it and that's the end for me right there.
Game 2 on the play, I put elves in the battlefield but never exceeded three to four expecting board wipe. Opponent was able to fend off with anger of the gods and pyroclasm while he searches for his combo pieces. Too bad for him, I have reclamation sage waiting to ambush his possibility storm thru chord of calling. I'm trying to recall how I took care of possibility storm (thanks Driemer84 for catching that) but I'm sure I got rid of it in this game... Anyway, with no board wipes and removals in hand, my opponent succumbed to elf beats.
Game 3 on the draw, my opponent mulligans to five and stumbled on mana. I overrun him turn 4.
(1-0)
Round 2 vs U/R Pyromancer's Ascension Storm
Game 1 with me on the draw, opponent stormed off on turn 3. I cry
Game 2 on the play, I was able to thoughtseize his mana reducers and also able to blow out his pyromancer's ascension with abrupt decay. He slowed down but then proceeded to wipe my first wave of elves with anger of the gods but it's not enough. I beat him with another wave of elves + life loss from shaman of the pack.
Game 3 on the draw, I made a big mistake of not using nettle sentinel in conjunction with heritage druid's ability when I played Ezuri. That would give me exactly three untapped elves on my opponent's turn. I could have saved enough elves with regeneration because opponent top decked an anger. Next turn I could just beat him with elves and play shaman for the win. Opponent capitalized from this while I drew lands in the following turns. Opponent proceeded to combo off with two pyro ascensions in play killing me with lightning bolts and grapeshot.
(1-1)
Round 3 vs U/R Storm (sigh)
Game 1 on the play, I dumped my cards on the battlefield and presented lethal on turn 4. Before that, opponent tried playing a fourth land on turn 3 (after doing storm stuff) which I immediately called to his attention. Can't tell if it's by mistake or not. Opponent doesn't talk much and wasn't even listening to me when I politely asked him how many mana from rituals he already got. Once he realized he is a mana short, he conceded.
Game 2 with me on the draw, opponent mulligans to six and I punished him with thoughtseize on my first turn. I saw two removals, anger of the gods, baral and two lands. I took baral. I then played elves cautiously while opponent wasn't able to find the third land or a mana reducer or a ritual which is very unlucky for him. I won with elf beats and shaman of the pack
(2-1)
Round 4 vs Ad Nauseam
Game 1 on the play, I overrun on turn 3 but he got angel's grace. He failed to combo on his 3rd turn and I overrun again on turn 4.
Game 2 on the draw, same thing happened except I made an embarrassing mistake of targeting a suspended Lotus Bloom with reclamation sage that resolved from a coco.
(3-1)
At this point I'm pretty much secured in the top 8 so me and my round 5 opponent decided to ID (he's on Valakut, yikes)
Quarterfinals vs Grixis Death Shadow
Game 1 on the play, my hand was stripped left and right by my opponent. Any elf I got to play was promptly killed. I wasn't able to recover or draw any coco to race. Sucks.
Game 2 on the play, I was able to cast Shapers' Sanctuary successfully on turn 1 which proved to be amazing in these matchups. Opponent as usual has tons of removal for every elf I play but I was able to dig deep into a Chameleon Colossus thanks to the sanctuary. Unluckily for me, I don't have enough mana to cast it on the same turn I drew it. Worse, my opponent was able to catch it with a thoughtseize on his next turn. He passed the turn, I cracked a fetch land, shuffled my deck and my opponent cuts it. On my next turn, I drew into the other chameleon colossus in my deck. Me and my opponent laughed it off. I played the colossus, passed the turn presenting lethal next turn if my opponent has no answer (he has a Gurmag Angler and Tasigur on play). I'm on 9 life. He's at 5. He drew a fatal push and conceded.
Game 3 on the draw, opponent and I went back and forth. Me playing elf threats, him removing them one by one. As usual, I don't commit to the board with more than 3 or four elves expecting Flaying Tendrils anytime. I also dismembered a 4/4 death's shadow during the process. It ended up with opponent making a mistake of casting k-command, dealing 2 damage to ezuri while I have five mana open (one dork included). I don't blame him though, we've been playing for quite some time. That move proved to be his undoing since I drew into a shaman of the pack on the next turn with him on 3 life (he has two 10/10 death's shadows on the battlefield so overrun is not an option). gg
Semifinals vs R/G Ponza
Game 1 on the play, I do elf things but got slowed down a bit by anger of the gods. Opponent then capitalized with this and ramped into an Inferno Titan. Ouch
Game 2 on the play, I do elf things again with heroic intervention waiting on hand. I was able to overrun my opponent on turn 5.
Game 3 on the draw, opponent stumbles on threats but fended off my elves anyway with lightning bolts and using Beast Within on his lands. I was presenting lethal around the 7th or 8th turn when my opponent top decked a Slagstorm. I floated mana from the dying dorks, let the spell resolve, then proceeded to cast coco. I got shaman of the pack and dwynen's elite. Next turn I drew a lord which is just enough to to win the game with elf beats.
Finals vs Ad Nauseam
Same guy from round 4. Same things happened. Sadly, the finals is very uneventful since my opponent doesn't have much interaction with my elves aside from fog effects and Gideon of the Trials. I'm pretty sure he just drew badly.
And that's my report. I hope you guys liked it. I won a free pass and a 1st round bye in an upcoming major tournament next month. I also got a promo playmat with the hobby shop's logo and some sweet booster pack pulls. Definitely my best tourney performance so far. Cheers!
How did you nab the Possibility Storm with Chord of Calling for Rec Sage? If Storm was down, then Chord for 3 would turn into Chord for 0 or Collected Company. If you Chord in response to Possibility Storm being cast than Rec Sage would etb with no target.
How did you nab the Possibility Storm with Chord of Calling for Rec Sage? If Storm was down, then Chord for 3 would turn into Chord for 0 or Collected Company. If you Chord in response to Possibility Storm being cast than Rec Sage would etb with no target.
Regardless, congrats on the nice finish!
Thanks for pointing that out. Now I feel dumb and embarrassed lol. I even said on game 1 that storm makes chord useless. I'm trying to recall how I took out possibility storm. I'm very sure I got rid of it on game 2.
Some questions:
Wasn't Relic too slow when you needed GY hate? There a few options you can go for (Ooze, Leyline of the Void, Loaming Shaman), why Relic?
How was Shaper's Sanctuary?
How'd you find your removal suite of Abrupt + Dismember? I feel like if I'm gonna pay black, might as well play the "best" removal of the format: Fatal Push.
forgive me I just started the journey with this deck but how often Ezuri is killed on the spot, Needled, revoked or Spyglassed? I know hoof is hella expensive but with itlimoc I guess it is just an extra way towards the win I guess, not only a flashy one and it only takes one spot
forgive me I just started the journey with this deck but how often Ezuri is killed on the spot, Needled, revoked or Spyglassed? I know hoof is hella expensive but with itlimoc I guess it is just an extra way towards the win I guess, not only a flashy one and it only takes one spot
It's not about being killed on the spot. Hoof cost 8 to Summon and Ezuri+ activation is 8. So you can essentially summon an Ezuri and activate for the same cost. You can also CoCo or cord on end step to activate Ezuri multiple times if you have the mana to make sure you have and a clear shot, but don't have Mana+ active in one turn. Also Hoof only helps once. Ezuri can also be cord in to help with regenerate if needed and get hit off of Coco if needed.
Hoof is a fun 1x splash to surprise your opponent but usually Ezuri is easier to use and more flexible. The benefit of hoof is if your Ezuri gets surgical extraction also and you still have a threat. Most also have Westvale Abby as a backup.
If spyglass and needle are a major threat try to main board at least 1x reclamation sage and a couple artifact destroy in side
Some questions:
Wasn't Relic too slow when you needed GY hate? There a few options you can go for (Ooze, Leyline of the Void, Loaming Shaman), why Relic?
How was Shaper's Sanctuary?
How'd you find your removal suite of Abrupt + Dismember? I feel like if I'm gonna pay black, might as well play the "best" removal of the format: Fatal Push.
Thanks bro. Try to drop by Concealed Courtyard on fridays or saturdays when they are having modern pods. Place looks great. To answer your questions, yes, leyline of the void is much better than relic but i'll need to side 3 of it since double black isn't something i can cast consistently. Scooze feels slower than relic actually and loaming shaman isn't that flexible for me. Relic ultimately gives more options for me + card draw which compliments the grindy aspect of gb elves. Shapers' sanctuary on turn 1 is brutal against a majority of midrange/control decks (jund, junk, grixis, jeskai, mardu). I prefer it now over lead the stampede since i tend to board in more non-creature spells in those grindy games. I prefer dismember over fatal push because it hits eldrazis. Abrupt decay is a catch all card that i always bring in unknown metas. Hope i cleared everything
I have been playing G/W and abzan lists since the printing of Vizier of remedies.
(Brag i was the first to display the combo at GP level) before that i played slot og different Elves lists.
Control decks seems to be on a rise in my meta so i switched to B/G Elves pretty stock list.
18 lands
33 creature ( Ooze as only non elf)
8 spells 2 chord 2 lead
1 Thrones
I went 4-0.
Game 1 B/W taxes 2-0
This is just an insanely good MU
Game 2, jeskai control 2-0
Coco and lead made the difference.
Game 3, colorless control 2-1
I know the opponent, this is often a bad MU. Lost to All is dust
Game 4. Lantern control 2-1
Lost game one, bridge and pithing needle witchbane orb,collective brutality
Game two, i won with Throne and nettle. My opponent made a big mistake, he shud have used codex shredder to put brutality on top and kill my Heritage druid.
Game 3. Good elf Ball and i have shaman in hand to finish him after he plays bridge.
I want to talk about GB Elves for the moment, and I will try to keep it short.
The central idea of GB Elves is amassing a critical # of elves so Heritage/Archdruid can ramp into a big board for Ezuri/Shaman. It's a combo deck at heart.
Scenario 1: Targeted removal
Still good for maintaining a board of elves. You'll still need card advantage in your deck. You know those matchups where they bolt dorks so Heritage can't get online? Not a problem anymore.
Scenario 2: Mass removal
You're facing UW control and they just Supreme Verdict'd you on turn 4, erasing how ever many elves you had. So a bunch of 1/1 elf tokens pop onto the board. Now, Chord in an Ezuri or Shaman with your fresh elf tokens and swing next turn. You had 2 lands and 4 elves on turn 3 or 4 right?
I understand that Prowess of the Fair doesn't work against anger or path. Side it out in those matchups. At the very worst you can chump block for days, you keep your elf count up, and its a tribal elf. Tribal elf means that heritage can tap it, Shaman/Archdruid "X" counts it as an elf, and Ezuri can regenerate it(enjoy the look on his face when the judge tells him that Ezuri can regenerate elves, even if its an enchantment.
PS: I don't have Chord yet, I'm kind of budgeted(but I'll try to get it online as soon as I finish this reply), so take the lands with a grain of salt. With that said, any shapeshifter is good in tribal decks.
PPS: I have to test before I can make a sideboard but I would imagine it will have Thoughtseize, Chameleon Colossus, and Beast Within at the least. Essence Warden and PotF may or may not be enough against burn.
The strike I have against Prowess is how it doesn't fit into the curve. Its 2 cmc and black; it won't come down easy off your heritage starts, and will often trip you up. I noticed that you cut dwynen's elite for it, which is a questionable choice; elite is one of the best cards against attrition strats because its an inferent 2 for 1, and the synergy with heritage is obvious and powerful. I feel like this list has been watered down to deal specifically with control lists. The prowesses could be sideboarded, but even then I wouldnt go with 4. If you were to meet a proactive deck like e tron, affinity or storm, the prowesses would be dead draws.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
No, its been watered down to deal with removal and creature based decks which are more common. I would venture to say Shadow is the most common deck. And they have a very difficult time dealing with enchantments as opposed to creatures. I mean you have a deck that uses Chord, SotP, and Ezuri. A mass of token elves is not a bad thing.
What's your definition of watered down? The only major change is CoCo to PotF, and that's because I can't afford a set of CoCo for now.
And I think out of that list, Verdant Rebirth is probably the one that's most overlooked. Probably forgot a few. Haven't tried Shaper's, Copperhorn, or Nissa yet, but I've heard good things.
Your list seems pretty stock. The best improvement you can make depends on your meta. Do you have a read on what you can expect?
For The Rock, Colossus is MVP, so is Scavenging Ooze and Elvish Champion. You could bring in a couple of Paths, RIP, Selfless Spirit and 1 Rec Sage.
For burn, Rec Sage, Ooze, Kor Firewalker, BFT. I don't like paths vs burn since they don't have a really big creature that we can't handle.
I suggest trimming a Rec Sage or a Selfless Spirit for Phyrexian Revoker. That thing does a lot of work against Planeswalkers and some other stuff.
I'm intrigued by this version with chordable Craterhoof and Itlimoc. Anybody tried it?
http://www.tcdecks.net/deck.php?id=25275&iddeck=198400
Exactly.
Maybe I'm missing something with Craterhoof, but if you want to Chord for Hoof it's 11 mana, which is the same cost as Chording for Ezuri + activation. The downside of Hoof is that if you are chording for it you have to have access to 11 mana whereas Ezuri only requires 6, which brings me to my next point. You have to Chord for Hoof during your main phase. Ezuri you can Chord for eot and then activate on your turn which only requires you to have 6 total. Elves is perfectly capable of producing 11 mana, but that usually means you are taking a few bodies out of combat.
Craterhoof will definitely end the game in a flashy way, but I don't think it deserves a spot over Ezuri. It also can't regenerate your elves.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Hello, friends! Just wanna share my 1st place finish last night in an 18 man promotional tournament. Elves is pretty much my pet deck ever since I started playing magic during the Onslaught/Legions/Scourge block. I picked it up again earlier this year (around January) after getting back to playing and exploring the modern format. I'm mostly on a G/B list since I prefer the additional reach given by Shaman of the Pack. I tried playing Abzan in a short time and found that it doesn't fit my play style. I didn't bother going straight G/W. So to cut to the chase, I brought a slightly standard G/B build yesterday:
4 Elvish Mystic
4 Llanowar Elves
4 Dwynen's Elite
4 Elvish Archdruid
2 Ezuri, Renegade Leader
4 Collected Company
3 Chord of Calling
4 Heritage Druid
4 Nettle Sentinel
4 Elvish Visionary
4 Shaman of the Pack
1 Growing Rites of Itlimoc
4 Gilt-leaf Palace
4 Blooming Marsh
3 Windswept Heath
2 Cavern of Souls
1 Westvale Abbey
1 Overgrown Tomb
3 Forest
2 Chameleon Colossus
3 Shaper's Sanctuary
2 Reclamation Sage
2 Thoughtseize
1 Dismember
1 Abrupt Decay
1 Tajuru Preserver
2 Relic of Progenitus
1 Heroic Intervention
Round 1 vs U/R Possibility Storm
Game 1 on the draw, I mulligan to six and kept an okay-ish hand with dorks, visionary and coco. My opponent was able to play Possibility Storm before I can coco for some finishers thanks to rituals. I played coco anyway thinking my chances of revealing another one on top is good but alas, I revealed a chord of calling which is pretty useless to cast from a possibility storm effect. Opponent tutored for Endless One thru the land card with transmute, cast it and revealed Emrakul from his deck. He played it and that's the end for me right there.
Game 2 on the play, I put elves in the battlefield but never exceeded three to four expecting board wipe. Opponent was able to fend off with anger of the gods and pyroclasm while he searches for his combo pieces.
Too bad for him, I have reclamation sage waiting to ambush his possibility storm thru chord of calling.I'm trying to recall how I took care of possibility storm (thanks Driemer84 for catching that) but I'm sure I got rid of it in this game... Anyway, with no board wipes and removals in hand, my opponent succumbed to elf beats.Game 3 on the draw, my opponent mulligans to five and stumbled on mana. I overrun him turn 4.
(1-0)
Round 2 vs U/R Pyromancer's Ascension Storm
Game 1 with me on the draw, opponent stormed off on turn 3. I cry
Game 2 on the play, I was able to thoughtseize his mana reducers and also able to blow out his pyromancer's ascension with abrupt decay. He slowed down but then proceeded to wipe my first wave of elves with anger of the gods but it's not enough. I beat him with another wave of elves + life loss from shaman of the pack.
Game 3 on the draw, I made a big mistake of not using nettle sentinel in conjunction with heritage druid's ability when I played Ezuri. That would give me exactly three untapped elves on my opponent's turn. I could have saved enough elves with regeneration because opponent top decked an anger. Next turn I could just beat him with elves and play shaman for the win. Opponent capitalized from this while I drew lands in the following turns. Opponent proceeded to combo off with two pyro ascensions in play killing me with lightning bolts and grapeshot.
(1-1)
Round 3 vs U/R Storm (sigh)
Game 1 on the play, I dumped my cards on the battlefield and presented lethal on turn 4. Before that, opponent tried playing a fourth land on turn 3 (after doing storm stuff) which I immediately called to his attention. Can't tell if it's by mistake or not. Opponent doesn't talk much and wasn't even listening to me when I politely asked him how many mana from rituals he already got. Once he realized he is a mana short, he conceded.
Game 2 with me on the draw, opponent mulligans to six and I punished him with thoughtseize on my first turn. I saw two removals, anger of the gods, baral and two lands. I took baral. I then played elves cautiously while opponent wasn't able to find the third land or a mana reducer or a ritual which is very unlucky for him. I won with elf beats and shaman of the pack
(2-1)
Round 4 vs Ad Nauseam
Game 1 on the play, I overrun on turn 3 but he got angel's grace. He failed to combo on his 3rd turn and I overrun again on turn 4.
Game 2 on the draw, same thing happened except I made an embarrassing mistake of targeting a suspended Lotus Bloom with reclamation sage that resolved from a coco.
(3-1)
At this point I'm pretty much secured in the top 8 so me and my round 5 opponent decided to ID (he's on Valakut, yikes)
Quarterfinals vs Grixis Death Shadow
Game 1 on the play, my hand was stripped left and right by my opponent. Any elf I got to play was promptly killed. I wasn't able to recover or draw any coco to race. Sucks.
Game 2 on the play, I was able to cast Shapers' Sanctuary successfully on turn 1 which proved to be amazing in these matchups. Opponent as usual has tons of removal for every elf I play but I was able to dig deep into a Chameleon Colossus thanks to the sanctuary. Unluckily for me, I don't have enough mana to cast it on the same turn I drew it. Worse, my opponent was able to catch it with a thoughtseize on his next turn. He passed the turn, I cracked a fetch land, shuffled my deck and my opponent cuts it. On my next turn, I drew into the other chameleon colossus in my deck. Me and my opponent laughed it off. I played the colossus, passed the turn presenting lethal next turn if my opponent has no answer (he has a Gurmag Angler and Tasigur on play). I'm on 9 life. He's at 5. He drew a fatal push and conceded.
Game 3 on the draw, opponent and I went back and forth. Me playing elf threats, him removing them one by one. As usual, I don't commit to the board with more than 3 or four elves expecting Flaying Tendrils anytime. I also dismembered a 4/4 death's shadow during the process. It ended up with opponent making a mistake of casting k-command, dealing 2 damage to ezuri while I have five mana open (one dork included). I don't blame him though, we've been playing for quite some time. That move proved to be his undoing since I drew into a shaman of the pack on the next turn with him on 3 life (he has two 10/10 death's shadows on the battlefield so overrun is not an option). gg
Semifinals vs R/G Ponza
Game 1 on the play, I do elf things but got slowed down a bit by anger of the gods. Opponent then capitalized with this and ramped into an Inferno Titan. Ouch
Game 2 on the play, I do elf things again with heroic intervention waiting on hand. I was able to overrun my opponent on turn 5.
Game 3 on the draw, opponent stumbles on threats but fended off my elves anyway with lightning bolts and using Beast Within on his lands. I was presenting lethal around the 7th or 8th turn when my opponent top decked a Slagstorm. I floated mana from the dying dorks, let the spell resolve, then proceeded to cast coco. I got shaman of the pack and dwynen's elite. Next turn I drew a lord which is just enough to to win the game with elf beats.
Finals vs Ad Nauseam
Same guy from round 4. Same things happened. Sadly, the finals is very uneventful since my opponent doesn't have much interaction with my elves aside from fog effects and Gideon of the Trials. I'm pretty sure he just drew badly.
And that's my report. I hope you guys liked it. I won a free pass and a 1st round bye in an upcoming major tournament next month. I also got a promo playmat with the hobby shop's logo and some sweet booster pack pulls. Definitely my best tourney performance so far. Cheers!
Regardless, congrats on the nice finish!
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Congratulations, brother! Way to represent Elves!
Some questions:
Wasn't Relic too slow when you needed GY hate? There a few options you can go for (Ooze, Leyline of the Void, Loaming Shaman), why Relic?
How was Shaper's Sanctuary?
How'd you find your removal suite of Abrupt + Dismember? I feel like if I'm gonna pay black, might as well play the "best" removal of the format: Fatal Push.
forgive me I just started the journey with this deck but how often Ezuri is killed on the spot, Needled, revoked or Spyglassed? I know hoof is hella expensive but with itlimoc I guess it is just an extra way towards the win I guess, not only a flashy one and it only takes one spot
It's not about being killed on the spot. Hoof cost 8 to Summon and Ezuri+ activation is 8. So you can essentially summon an Ezuri and activate for the same cost. You can also CoCo or cord on end step to activate Ezuri multiple times if you have the mana to make sure you have and a clear shot, but don't have Mana+ active in one turn. Also Hoof only helps once. Ezuri can also be cord in to help with regenerate if needed and get hit off of Coco if needed.
Hoof is a fun 1x splash to surprise your opponent but usually Ezuri is easier to use and more flexible. The benefit of hoof is if your Ezuri gets surgical extraction also and you still have a threat. Most also have Westvale Abby as a backup.
If spyglass and needle are a major threat try to main board at least 1x reclamation sage and a couple artifact destroy in side
(Brag i was the first to display the combo at GP level) before that i played slot og different Elves lists.
Control decks seems to be on a rise in my meta so i switched to B/G Elves pretty stock list.
18 lands
33 creature ( Ooze as only non elf)
8 spells 2 chord 2 lead
1 Thrones
I went 4-0.
Game 1 B/W taxes 2-0
This is just an insanely good MU
Game 2, jeskai control 2-0
Coco and lead made the difference.
Game 3, colorless control 2-1
I know the opponent, this is often a bad MU. Lost to All is dust
Game 4. Lantern control 2-1
Lost game one, bridge and pithing needle witchbane orb,collective brutality
Game two, i won with Throne and nettle. My opponent made a big mistake, he shud have used codex shredder to put brutality on top and kill my Heritage druid.
Game 3. Good elf Ball and i have shaman in hand to finish him after he plays bridge.
Congratulations! Please do post your list when you get the chance.
EDIT: Didn't read the part where you describe your list
The central idea of GB Elves is amassing a critical # of elves so Heritage/Archdruid can ramp into a big board for Ezuri/Shaman. It's a combo deck at heart.
That's two points I made, now here's two cards: Prowess of the Fair + Chord of Calling
Scenario 1: Targeted removal
Still good for maintaining a board of elves. You'll still need card advantage in your deck. You know those matchups where they bolt dorks so Heritage can't get online? Not a problem anymore.
Scenario 2: Mass removal
You're facing UW control and they just Supreme Verdict'd you on turn 4, erasing how ever many elves you had. So a bunch of 1/1 elf tokens pop onto the board. Now, Chord in an Ezuri or Shaman with your fresh elf tokens and swing next turn. You had 2 lands and 4 elves on turn 3 or 4 right?
I understand that Prowess of the Fair doesn't work against anger or path. Side it out in those matchups. At the very worst you can chump block for days, you keep your elf count up, and its a tribal elf. Tribal elf means that heritage can tap it, Shaman/Archdruid "X" counts it as an elf, and Ezuri can regenerate it(enjoy the look on his face when the judge tells him that Ezuri can regenerate elves, even if its an enchantment.
With those 2 cards in mind I came up with this.
4 Elvish Mystic
4 Llanowar Elves
4 Heritage Druid
4 Essence Warden
4 Elvish Visionary
4 Elvish Archdruid
4 Shaman of the Pack
3 Ezuri, Renegade Leader
1 Nullmage Shepherd
4 Prowess of the Fair
3 Lead the Stampede
3 Chord of Calling
Lands(18)
4 Gilt-Leaf Palace
4 Blossoming Marsh
1 Pendelhaven
1 Mutavault
1 Llanowar Wastes
6 Forest
1 Swamp
PS: I don't have Chord yet, I'm kind of budgeted(but I'll try to get it online as soon as I finish this reply), so take the lands with a grain of salt. With that said, any shapeshifter is good in tribal decks.
PPS: I have to test before I can make a sideboard but I would imagine it will have Thoughtseize, Chameleon Colossus, and Beast Within at the least. Essence Warden and PotF may or may not be enough against burn.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
What's your definition of watered down? The only major change is CoCo to PotF, and that's because I can't afford a set of CoCo for now.
Here's a list of cards I've tested:
1 Intruder Alarm
1 Beck
1 Imperious Perfect
1 Shared Discovery
1 Paradoxical Outcome
1 Thousand-Year Elixir
1 Lifecrafter's Bestiary
1 Verdant Rebirth
1 Fecundity
1 Dwynen's Elite
1 Joraga Warcaller
1 Bramblewood Paragon
1 Rishkar, Peema Renegade
1 Garruk Wildspeaker
1 Genesis Wave
1 Throne of the God-Pharaoh
And I think out of that list, Verdant Rebirth is probably the one that's most overlooked. Probably forgot a few. Haven't tried Shaper's, Copperhorn, or Nissa yet, but I've heard good things.
Here's a question: If you're running a Chord deck, is Hunting Triad better than Lead the Stampede?