My link should be below my signature. I ran them for a top 8 finish.
Good questions and very good analysis. In short, I think GB's mana base is clunky, if you are trying to run them down with Ezuri or dump your hand as fast as possible. The interesting thing I find is that GBs game plan is not primarily trying to dump enough dudes to go wide, but to chip away with Shaman damage. Thus, elfballing is more difficult with GB, but our game plan is not trying to Elfball all the time, but to switch from elfballing to beatdown. An example would be playing shaman when you only have two dudes on board. In the case with GW, you would want to go wide and drop many creatures with the mana dorks, but the thing that makes GB unique is its ability to shift focus to a Shaman chip and beatdown. This makes elfballing and consequently Ezuri over-run as one of the ways to win and not the way to win. That's where the beauty and versatility of GB comes into play.
In terms of GW winning or placing top 8 lists, I believe that is primarily in the American metagame. Ever since Shaman was spoiled, GB has been piloted to good finishes here in Japan. I think, maybe, culture plays a big roll in people's preferences in playstyle. An example would be when the Vizier combo was released into the metagame. America was all over the combo and fitting them into Elves, but here in Japan, it simply experimented and I don't find many players who fully embraced it. Of course, that could be my metagame here near Osaka.
I see your list now, thanks. I normally post from my phone and signatures are not seen through it which explains why I never saw it before.
It's a very impressive finish. I especially love the idea of 4 TKS and 3 TS against combo and control. I do have a few questions though. How do you fit TKS + TS in with 4 Shaman? In postboard do you remove chords + companies to make room or do you just forget about the curve and/or the non-elf to elf ratio?
I get what you're trying to say about GB considering I play it myself - recently went one week with 6 top 4 finishes in a row at different LGS'. Though I believe to have gotten lucky that week due to optimal matchups. To further explain, I've played through GB's slower but effective approach and I can safely say it's at a disadvantage when against fast decks.
I could see the combination of TS and TKS solving this problem but again, the curve seems problematic on paper.
Seeing a lot of talk about thought knot brewing. It's definitely a good card, but what exactly are we attempting to do with it? Are we using it to disrupt potential sweepers or combo? That seems to be the main "weakness" it could help with? If that's the case, does it come down quick enough to accomplish that? Turn 3 on the play may work, but turn 3 on the draw would likely be to late to stop a sweeper or combo card in many scenarios, especially post board where people are mulliganing into their sideboard cards.
Perhaps just some ignorance on my part, just curious what void people see this card filling in the deck.
Doesn't seem like something we'd want to Chord for, isn't an elf, and can't Company into it. Those seem like three pretty large strikes for a deck that assumes much of its power from synergy amongst those cards. Especially if we're going to be jamming 3-4 of them main. Admittedly I haven't play tested the card and am intrigued, hoping for some knowledge here.
I believe TKS' biggest strength is that it hits a broad meta. Most importantly, it disrupts decks that are almost guaranteed to cripple our strategy.
Yes it can't be played off company and most of the time you'd probably want to chord an ezuri; however, against those decks that are built to hate us, chording a TKS is not a bad play. Information is power and removing a key card is also power.
I'm with Mikeduges on not being 100% convinced but I have seen its potential. Tbh it's been particularly consistent for me in my GW shell. I would love to see it played alongside TS if Mikeduges convinces me enough =).
Ultimately I'd say try it out and form your own opinion. Have fun!
There's too much removal in the meta for Arbor and scryb ranger to be good imo. Here are other reasons why they're not optimal in Company Elves. Arbor is a land and since we run a low land count we often need each land we get - unless we get mana flooded of course. Scryb Ranger is much slower than its legacy counter part and you'll end up wishing it's something else instead. You should definitely test it though, maybe you'll have some success.
There's too much removal in the meta for Arbor and scryb ranger to be good imo. Here are other reasons why they're not optimal in Company Elves. Arbor is a land and since we run a low land count we often need each land we get - unless we get mana flooded of course. Scryb Ranger is much slower than its legacy counter part and you'll end up wishing it's something else instead. You should definitely test it though, maybe you'll have some success.
I agree with the dryad arbor. Ima try the fairy, maybe it will work. I though that it could be good with Elvish Archdruid
Keep in mind that you need to return a Forest to untap a creature. Generally we only run about 3-4 basic Forests and perhaps a copy of Temple Garden/Overgrown Tomb. Rest of the land base is nonbasics. Even then you need to have an Archdruid down since he's the one tapping for big amounts of mana plus something to sink all that mana into.
Seeing a lot of talk about thought knot brewing. It's definitely a good card, but what exactly are we attempting to do with it? Are we using it to disrupt potential sweepers or combo? That seems to be the main "weakness" it could help with? If that's the case, does it come down quick enough to accomplish that? Turn 3 on the play may work, but turn 3 on the draw would likely be to late to stop a sweeper or combo card in many scenarios, especially post board where people are mulliganing into their sideboard cards.
Perhaps just some ignorance on my part, just curious what void people see this card filling in the deck.
Doesn't seem like something we'd want to Chord for, isn't an elf, and can't Company into it. Those seem like three pretty large strikes for a deck that assumes much of its power from synergy amongst those cards. Especially if we're going to be jamming 3-4 of them main. Admittedly I haven't play tested the card and am intrigued, hoping for some knowledge here.
I agree entirely here. I think the space is much better filled with other things, particularly selfless spirits, rec sages, etc... (other sideboard cards in mainboard slots for game 1 utility)
I played tks to a top 8 finish. Basically, I used it to fight anger, bolts and the two decks we have a hard time with: shapeshifter variant and tron. It can also come against control, burn and creatureless combo. I put them in the sideboard and used them in tandem with discard. Now I am exploring options with counterspell. What it basically does is give us a transformational sideboard.
Not 100% convinced, but it worked before foe me, so now I'm trying it with UG.
Thanks for the info! I'm GB and on the thoughtseize plan to fight sweepers and combo. Sometimes it's good enough but having that extra info and disruption is what peaked my interest. The casting cost and potential lack of synergy are what keep giving me pause.
Highly interested in the counterspell idea. Seems like splashing for that could be good to protect our "combo", similar to how spell spierce worked for infect.
Going three color seems optimal (either GWU or GBU), wondering if blue has enough impactful cards to make straight GU an option. Phantasmal image, Spell Pierce, Dispel, Spreading Seas, Nissa, Hurkyl's Recall, Ceremonious Rejection, Swan Song, heck even Kira, Great Glass Spinner are cards that come to mind if we went straight GU. GU would seem to be on the "hold for the alpha strike with Ezuri plan with counter backup". I enjoy Shaman so much I'm not sure I could do it, just throwing ideas out there.
Seeing a lot of talk about thought knot brewing. It's definitely a good card, but what exactly are we attempting to do with it? Are we using it to disrupt potential sweepers or combo? That seems to be the main "weakness" it could help with? If that's the case, does it come down quick enough to accomplish that? Turn 3 on the play may work, but turn 3 on the draw would likely be to late to stop a sweeper or combo card in many scenarios, especially post board where people are mulliganing into their sideboard cards.
Perhaps just some ignorance on my part, just curious what void people see this card filling in the deck.
Doesn't seem like something we'd want to Chord for, isn't an elf, and can't Company into it. Those seem like three pretty large strikes for a deck that assumes much of its power from synergy amongst those cards. Especially if we're going to be jamming 3-4 of them main. Admittedly I haven't play tested the card and am intrigued, hoping for some knowledge here.
I agree entirely here. I think the space is much better filled with other things, particularly selfless spirits, rec sages, etc... (other sideboard cards in mainboard slots for game 1 utility)
I played tks to a top 8 finish. Basically, I used it to fight anger, bolts and the two decks we have a hard time with: shapeshifter variant and tron. It can also come against control, burn and creatureless combo. I put them in the sideboard and used them in tandem with discard. Now I am exploring options with counterspell. What it basically does is give us a transformational sideboard.
Not 100% convinced, but it worked before foe me, so now I'm trying it with UG.
Thanks for the info! I'm GB and on the thoughtseize plan to fight sweepers and combo. Sometimes it's good enough but having that extra info and disruption is what peaked my interest. The casting cost and potential lack of synergy are what keep giving me pause.
Highly interested in the counterspell idea. Seems like splashing for that could be good to protect our "combo", similar to how spell spierce worked for infect.
Going three color seems optimal (either GWU or GBU), wondering if blue has enough impactful cards to make straight GU an option. Phantasmal image, Spell Pierce, Dispel, Spreading Seas, Nissa, Hurkyl's Recall, Ceremonious Rejection, Swan Song, heck even Kira, Great Glass Spinner are cards that come to mind if we went straight GU. GU would seem to be on the "hold for the alpha strike with Ezuri plan with counter backup". I enjoy Shaman so much I'm not sure I could do it, just throwing ideas out there.
Seeing a lot of talk about thought knot brewing. It's definitely a good card, but what exactly are we attempting to do with it? Are we using it to disrupt potential sweepers or combo? That seems to be the main "weakness" it could help with? If that's the case, does it come down quick enough to accomplish that? Turn 3 on the play may work, but turn 3 on the draw would likely be to late to stop a sweeper or combo card in many scenarios, especially post board where people are mulliganing into their sideboard cards.
Perhaps just some ignorance on my part, just curious what void people see this card filling in the deck.
Doesn't seem like something we'd want to Chord for, isn't an elf, and can't Company into it. Those seem like three pretty large strikes for a deck that assumes much of its power from synergy amongst those cards. Especially if we're going to be jamming 3-4 of them main. Admittedly I haven't play tested the card and am intrigued, hoping for some knowledge here.
I agree entirely here. I think the space is much better filled with other things, particularly selfless spirits, rec sages, etc... (other sideboard cards in mainboard slots for game 1 utility)
I played tks to a top 8 finish. Basically, I used it to fight anger, bolts and the two decks we have a hard time with: shapeshifter variant and tron. It can also come against control, burn and creatureless combo. I put them in the sideboard and used them in tandem with discard. Now I am exploring options with counterspell. What it basically does is give us a transformational sideboard.
Not 100% convinced, but it worked before foe me, so now I'm trying it with UG.
Thanks for the info! I'm GB and on the thoughtseize plan to fight sweepers and combo. Sometimes it's good enough but having that extra info and disruption is what peaked my interest. The casting cost and potential lack of synergy are what keep giving me pause.
Highly interested in the counterspell idea. Seems like splashing for that could be good to protect our "combo", similar to how spell spierce worked for infect.
Going three color seems optimal (either GWU or GBU), wondering if blue has enough impactful cards to make straight GU an option. Phantasmal image, Spell Pierce, Dispel, Spreading Seas, Nissa, Hurkyl's Recall, Ceremonious Rejection, Swan Song, heck even Kira, Great Glass Spinner are cards that come to mind if we went straight GU. GU would seem to be on the "hold for the alpha strike with Ezuri plan with counter backup". I enjoy Shaman so much I'm not sure I could do it, just throwing ideas out there.
I agree entirely here. I think the space is much better filled with other things, particularly selfless spirits, rec sages, etc... (other sideboard cards in mainboard slots for game 1 utility)
I played tks to a top 8 finish. Basically, I used it to fight anger, bolts and the two decks we have a hard time with: shapeshifter variant and tron. It can also come against control, burn and creatureless combo. I put them in the sideboard and used them in tandem with discard. Now I am exploring options with counterspell. What it basically does is give us a transformational sideboard.
Not 100% convinced, but it worked before foe me, so now I'm trying it with UG.
Thanks for the info! I'm GB and on the thoughtseize plan to fight sweepers and combo. Sometimes it's good enough but having that extra info and disruption is what peaked my interest. The casting cost and potential lack of synergy are what keep giving me pause.
Highly interested in the counterspell idea. Seems like splashing for that could be good to protect our "combo", similar to how spell spierce worked for infect.
Going three color seems optimal (either GWU or GBU), wondering if blue has enough impactful cards to make straight GU an option. Phantasmal image, Spell Pierce, Dispel, Spreading Seas, Nissa, Hurkyl's Recall, Ceremonious Rejection, Swan Song, heck even Kira, Great Glass Spinner are cards that come to mind if we went straight GU. GU would seem to be on the "hold for the alpha strike with Ezuri plan with counter backup". I enjoy Shaman so much I'm not sure I could do it, just throwing ideas out there.
Seeing a lot of talk about thought knot brewing. It's definitely a good card, but what exactly are we attempting to do with it? Are we using it to disrupt potential sweepers or combo? That seems to be the main "weakness" it could help with? If that's the case, does it come down quick enough to accomplish that? Turn 3 on the play may work, but turn 3 on the draw would likely be to late to stop a sweeper or combo card in many scenarios, especially post board where people are mulliganing into their sideboard cards.
Perhaps just some ignorance on my part, just curious what void people see this card filling in the deck.
Doesn't seem like something we'd want to Chord for, isn't an elf, and can't Company into it. Those seem like three pretty large strikes for a deck that assumes much of its power from synergy amongst those cards. Especially if we're going to be jamming 3-4 of them main. Admittedly I haven't play tested the card and am intrigued, hoping for some knowledge here.
I agree entirely here. I think the space is much better filled with other things, particularly selfless spirits, rec sages, etc... (other sideboard cards in mainboard slots for game 1 utility)
I played tks to a top 8 finish. Basically, I used it to fight anger, bolts and the two decks we have a hard time with: shapeshifter variant and tron. It can also come against control, burn and creatureless combo. I put them in the sideboard and used them in tandem with discard. Now I am exploring options with counterspell. What it basically does is give us a transformational sideboard.
Not 100% convinced, but it worked before foe me, so now I'm trying it with UG.
Thanks for the info! I'm GB and on the thoughtseize plan to fight sweepers and combo. Sometimes it's good enough but having that extra info and disruption is what peaked my interest. The casting cost and potential lack of synergy are what keep giving me pause.
Highly interested in the counterspell idea. Seems like splashing for that could be good to protect our "combo", similar to how spell spierce worked for infect.
Going three color seems optimal (either GWU or GBU), wondering if blue has enough impactful cards to make straight GU an option. Phantasmal image, Spell Pierce, Dispel, Spreading Seas, Nissa, Hurkyl's Recall, Ceremonious Rejection, Swan Song, heck even Kira, Great Glass Spinner are cards that come to mind if we went straight GU. GU would seem to be on the "hold for the alpha strike with Ezuri plan with counter backup". I enjoy Shaman so much I'm not sure I could do it, just throwing ideas out there.
There are a couple of people on here that run a Sultai list with success. I believe they came to the conclusion that Oracle is not worth running over Visionary.
For those running TKS. Wouldn't boreal Druid be a better option than nettle Sentinel? I already think boreal is just as good as nettle without have mandatory colorless
The Fauna Shaman is a flex spot I'm testing out; I couldn't find a better 2cmc Elf that perfects my curve. 11 Sources of white and 11 sources of colorless ensures I never have a problem with mana. Overall I'm pretty happy with the list, I'm tempted to take it to Cash Modern Monday to test it out.
Edit: Wastes is actually 3rd forest.
That's hot! I haven't been able to play Elves in a while. Really getting me pumped for my next trip to the LGS!
Don't think I've commented in a little while, but so far still having the most fun with black so been sticking to it. Been playing with the deck below. Anyone else having fun with Throne?
I've played around with it the last few times I've gone to my local shop. I really like what it does and want to continue testing. Just haven't played enough games to know if it's for real or just fun. Really glad to see more people testing it though!
Hey team. Back on the Druid combo and firmly think it's the place to be for the upcoming Modern season from a GW Elves perspective. I've backpedalled on my initial assessment and now strongly rate the ability to goldfish faster and stretch targeted removal. Sideboard slots suffer a little as cards like Scooze and Selfless are relegated to the board but overall very happy with the deck.
Below is a little sideboard guide I wrote on the plane today for the top ten decks I expect to face during the upcoming PPTQ Season. Feel free to ask me any questions!
Don't think I've commented in a little while, but so far still having the most fun with black so been sticking to it. Been playing with the deck below. Anyone else having fun with Throne?
I've played around with it the last few times I've gone to my local shop. I really like what it does and want to continue testing. Just haven't played enough games to know if it's for real or just fun. Really glad to see more people testing it though![/quote]
I'm really enjoying it as a 2 of so far it feels like a strong card to me early or late. It can be a bad topdeck but it's nice to burn my opponent every turn and adds up fast
Can someone explain the vizer/druid combo in the elf deck to me? I get the infinite mana part, but what do you do with it? I'ts not like we have Glimpse of nature to draw and play our entire deck....What am I missing?
You run Ezuri as your mana sink. Once the combo is assembled you have 9 outlets to find Ezuri.
- 4 Chord
- 4 Ezuri
- 1 Eternal Witness
Eternal Witness is great as it can return the Chord of Calling that you may have needed to find Vizier at the end of your last turn to your hand and combo off from there.
A decent list came 9th at the SCG team event which is more or less similar to my own.
You run Ezuri as your mana sink. Once the combo is assembled you have 9 outlets to find Ezuri.
- 4 Chord
- 4 Ezuri
- 1 Eternal Witness
Eternal Witness is great as it can return the Chord of Calling that you may have needed to find Vizier at the end of your last turn to your hand and combo off from there.
A decent list came 9th at the SCG team event which is more or less similar to my own.
You can't run 4 Ezuri, he's a legendary creature and you have 8 ways to find him... (coco + chord), you don't need to have him always on the board. You just need to put him on the good moment, or to bait the opponent putting him in play
I see your list now, thanks. I normally post from my phone and signatures are not seen through it which explains why I never saw it before.
It's a very impressive finish. I especially love the idea of 4 TKS and 3 TS against combo and control. I do have a few questions though. How do you fit TKS + TS in with 4 Shaman? In postboard do you remove chords + companies to make room or do you just forget about the curve and/or the non-elf to elf ratio?
I get what you're trying to say about GB considering I play it myself - recently went one week with 6 top 4 finishes in a row at different LGS'. Though I believe to have gotten lucky that week due to optimal matchups. To further explain, I've played through GB's slower but effective approach and I can safely say it's at a disadvantage when against fast decks.
I could see the combination of TS and TKS solving this problem but again, the curve seems problematic on paper.
I believe TKS' biggest strength is that it hits a broad meta. Most importantly, it disrupts decks that are almost guaranteed to cripple our strategy.
Yes it can't be played off company and most of the time you'd probably want to chord an ezuri; however, against those decks that are built to hate us, chording a TKS is not a bad play. Information is power and removing a key card is also power.
I'm with Mikeduges on not being 100% convinced but I have seen its potential. Tbh it's been particularly consistent for me in my GW shell. I would love to see it played alongside TS if Mikeduges convinces me enough =).
Ultimately I'd say try it out and form your own opinion. Have fun!
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth
And, wich one is better Lead the stampede or Eldritch evolution ???
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RGWUOmnath, Locus of Creation
1RWBKaalia of the Vast
There's too much removal in the meta for Arbor and scryb ranger to be good imo. Here are other reasons why they're not optimal in Company Elves. Arbor is a land and since we run a low land count we often need each land we get - unless we get mana flooded of course. Scryb Ranger is much slower than its legacy counter part and you'll end up wishing it's something else instead. You should definitely test it though, maybe you'll have some success.
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth
I agree with the dryad arbor. Ima try the fairy, maybe it will work. I though that it could be good with Elvish Archdruid
And, wich one is better Lead the stampede or Eldritch evolution ???
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EDH decks
RGWUOmnath, Locus of Creation
1RWBKaalia of the Vast
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW
Thanks for the info! I'm GB and on the thoughtseize plan to fight sweepers and combo. Sometimes it's good enough but having that extra info and disruption is what peaked my interest. The casting cost and potential lack of synergy are what keep giving me pause.
Highly interested in the counterspell idea. Seems like splashing for that could be good to protect our "combo", similar to how spell spierce worked for infect.
Going three color seems optimal (either GWU or GBU), wondering if blue has enough impactful cards to make straight GU an option. Phantasmal image, Spell Pierce, Dispel, Spreading Seas, Nissa, Hurkyl's Recall, Ceremonious Rejection, Swan Song, heck even Kira, Great Glass Spinner are cards that come to mind if we went straight GU. GU would seem to be on the "hold for the alpha strike with Ezuri plan with counter backup". I enjoy Shaman so much I'm not sure I could do it, just throwing ideas out there.
Here I was hoping we'd stay under the radar and remain hidden op.
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth
You could use Coiling Oracle instead of Elvish Visionary it's good. But Shaman of the Pack is too strong, I can't play without him <3
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I tend to agree on Shaman. I enjoy Shaman too much to ever go GU.
Why not Sultai BUG ?
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There are a couple of people on here that run a Sultai list with success. I believe they came to the conclusion that Oracle is not worth running over Visionary.
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth
Yeah, that definitely makes sense! I like it
That's hot! I haven't been able to play Elves in a while. Really getting me pumped for my next trip to the LGS!
I've played around with it the last few times I've gone to my local shop. I really like what it does and want to continue testing. Just haven't played enough games to know if it's for real or just fun. Really glad to see more people testing it though!
Below is a little sideboard guide I wrote on the plane today for the top ten decks I expect to face during the upcoming PPTQ Season. Feel free to ask me any questions!
GW Druid Combo Elves for Modern Season 2017
Creatures - 34
=======
4 Elvish Mystic
3 Llanowar Elves
3 Heritage Druid
3 Nettle Sentinel
4 Dwynen's Elite
3 Elvish Visionary
4 Elvish Archdruid
4 Ezuri, Renegade Leader
4 Devoted Druid
1 Vizier of Remedies
1 Eternal Witness
Instants/Sorceries - 8
===========
4 Collected Company
4 Chord of Calling
Lands - 18
=======
4 Forest
4 Razorverge Thicket
3 Horizon Canopy
4 Cavern of Souls
1 Temple Garden
1 Pendelhaven
1 Windswept Heath
Sideboard - 15
===========
3 Path to Exile
3 Rest In Peace
1 Selfless Spirit
1 Chameleon Colossus
1 Reclamation Sage
1 Scavenging Ooze
2 Fracturing Gust
1 Phyrexian Revoker
1 Burrenton Forge-Tender
1 Eidolon of Rhetoric
Grixis DS
+3 Path
+2 RIP
+1 Selfless Spirit
+1 Chameleon Colossus
+1 Scavenging Ooze
+1 Burrenton Forge-Tender
-4 Chord
-4 Druid
-1 Vizier
Affinity
+3 Path
+1 Rec Sage
+2 Fracturing Gust
+1 Phyrexian Revoker
-3 Visionary
-3 Nettle
-1 Dwynen's Elite
Eldrazi Tron
+3 Path
+1 Rec Sage
+1 Revoker
-3 Visionary
-2 Nettle
Titanshift
+1 Selfless Spirit
+1 BFT
+1 Rec Sage
-3 Visionary
Burn
+3 Path
+1 Rec Sage
+1 Burrenton
+1 Selfless
+1 Scooze
-3 Visionary
-2 Archdruid
-1 Ewit
-1 Ezuri
Dredge
+3 RIP
+1 Scooze
+1 Selfless
+1 BFT
-3 Visionary
-3 Nettle
UW Control
+1 Selfless
+1 Scooze
+1 Rec Sage
+1 Phyrexian Revoker
-3 Nettle
-1 Chord
Counters Company
+3 Path
+1 Revoker
+1 Scooze
-3 Nettle
-2 Visionary
Storm
+3 RIP
+1 Scooze
+1 Eidolon of Rhetoric
+1 Selfless Spirit
+3 Path
-3 Visionary
-3 Nettle
-2 Archdruid
-1 Ewit
Hatebears
+3 Path
+1 Rec Sage
+1 Revoker
-2 Visionary
-3 Nettle
I've played around with it the last few times I've gone to my local shop. I really like what it does and want to continue testing. Just haven't played enough games to know if it's for real or just fun. Really glad to see more people testing it though![/quote]
I'm really enjoying it as a 2 of so far it feels like a strong card to me early or late. It can be a bad topdeck but it's nice to burn my opponent every turn and adds up fast
and then the opponent Fogs
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- 4 Chord
- 4 Ezuri
- 1 Eternal Witness
Eternal Witness is great as it can return the Chord of Calling that you may have needed to find Vizier at the end of your last turn to your hand and combo off from there.
A decent list came 9th at the SCG team event which is more or less similar to my own.
You can't run 4 Ezuri, he's a legendary creature and you have 8 ways to find him... (coco + chord), you don't need to have him always on the board. You just need to put him on the good moment, or to bait the opponent putting him in play
Vintage Powered Cube
Remaining Good Cards Cube
Worst Cards Cube
EDH decks
RGWUOmnath, Locus of Creation
1RWBKaalia of the Vast