For instance 4 Magus of the Moon are just worse for us then 8-10 LD lands. Harsh Mentor would be great against affinity and devoted druid combo but not sure it would be more effective then big Thalia or wasteland strangler. The Nalaars are also just worse then lingering souls in most cases so would be better in my opinion to just run Catmix's lingering taxes list.
Dont play 4 Magus, don't play Alesha, don't play simian spirit guide. Everyone does that in their red lists and its no good. Harsh mentor is better than ThaliaHC vs. affinity and druid combo. P&K and lingering souls aren't super comparable beyond the fact that they make 2 1/1 flying creatures.
Played the above linked mono white Eldrazi list to a 2-0-1 finish tonight, going to time against Hollow One funny enough. The deck feels great and very consistent while still having access to displacer shenanigans which is the main draw to playing temple IMO. One element I did notice is that closing games against creature heavy decks can be tricky due to the reduced number of flyers compared to mono white and the lack of processors. There were a few times where my opponent couldn't get through a wall of Thalia's and golems but I likewise couldn't attack through their Goyf or giant Tireless tracker until finding a flickerwisp or displacer. It's probably a meta call but I definitely wouldn't cut smugglers copter as the ability to get in for damage in the air in those situations is crucial.
That said, if you're on BW but struggling against the copious blood moons in the meta, the deck is a solid consideration.
I beat Junk and Saheeli combo and went to time against hollow one
Hi taxers. Long time lurker, first time poster. I've had a little more time to play in paper lately, so I thought I'd introduce myself and share a tournament report. I've been on a monowhite build for the past six months, and I've been enjoying it greatly.
I want to thank @deathandcatmix, @SpiderSpace, @CharonsObol and the other D&T luminaries on this thread. You guys are great.
On with the tournament report...here is the list I played at FNM tonight:
Game 1 - WIN- I opened vial into arbiter into GQ. I was able to use flickerwisp shenanigans to keep his electromancer exiled during his turn. Clock was slow, but managed to get there.
IN: Everything but the revokers and the relic-warders.
OUT: All the non-disruptive creatures: thraben inspector, blade splicers, etc.
Game 2 - LOSS - I kept a hand with 2 colorless lands, vial, path, sunlance, and some 2/3 drops. Unfortunately I was not able to draw a plains and was overrun with goblins.
Game 3 - WIN - Slow clock, but a lot of hate. Vial, cage, RiP, eidolon. He was not able to answer eidolon and I got there.
Round 2 vs ??? on the draw
This guy is normally on lantern control, he was on something different tonight that I was unable to identify game one.
Game 1 - WIN - Opponent floods out pretty badly and I beat him down with fliers. I see green and white lands, some wooded foothills, multiple sakura-tribe elders and renegade ralliers used to ramp. I put him on naya titanshift or some GW value town thing.
I don't sideboard because I don't really know what he's doing.
IN: 4 relic warder, grafdigger's cage, relic, RiP
OUT: 4 blade splicer, 3 thraben inspector - he has a lot of stuff clogging up the ground so my goal game three is to beat him down with flyers while not getting cursed or combo'd.
Game 3 - WIN - I got cage out and a bunch of flyers. I am prepared with relic warder when he goes for the curse.
Round 3 vs sultai control on the play
This guy is usually on some kind of GBx strategy. I find out he is on sultai today.
Game 1 - LOSS - I keep a great hand of 2 land, vial, thalia, splicer, path, resto. Opp opens on creeping tar pit, then goes Jace, Vryn's Prodigy into removal + thoughtseize into Ashiok, Nightmare Weaver into damnation. I can't keep up with the planewalkers and scoop it up. In retrospect, I think my mistake this game was not pathing jace before it flipped.
I'm still not sure if shaving the paths was correct or not.
Game 2 - LOSS - This is a grindy game, but he draws gas and I draw 3 plains. Oh well.
Round 4 vs Affinity on the play
I feel bad because opponent is a nice guy and mulls to 5 both games.
Game 1 - WIN - This is a weird game, because despite starting on 5 cards opponent has a steel overseer that I am unable to answer and all the crappy robots are getting scary. I draw 3 wisps and a resto this game, so I am able to keep it together by knocking counters off his guys and racing in the air.
IN: Everything but the graveyard hate and the eidolon.
OUT: 4 thraben inspector, 4 arbiter, 1 Thalia HC, 2 Thalia
Game 2 - WIN - I have 2 land, vial, 2 relic warder, splicer, path in my opener. Opponent mulls to 5 and wasn't able to get anything going.
Thoughts on this build
Jury is still out on field of ruin vs tec edge. There is a lot of three color midrange and not a lot of two color control in my meta, so field is probably better in this context.
I've been thinking about trying to find room for a couple selfless spirits and/or a couple eldrazi displacers in the 75. Flyers are how I win and board wipes are how I lose, so may go +2 SS and -1 Thalia HC -1 mindcensor next week.
I've been really happy with this sideboard, not considering any changes there for the time being.
I'm quite surprise about nobody talking about the card from Rivals that I am most interested in for D&T. I'm talking about Baffling End
Right now, I'm going to try it instead of Fiend Hunter. Yes, we missed the trigger trick of the independent trigger and targeting CMC>3 but this card exile the creature forever and I find kinda difficult to think about a situation where our rival wants to break the enchantment in order to obtain a Dino that we could eat easily with the golem token, big Thalia or Resto.
Why on earth would we want to fight our own creatures to make this good and then be destroyed by opposing ghost quarters? If you'd like to test a land as mana sink, you'd might play Westvale Abbey
Hi taxers. Long time lurker, first time poster. I've had a little more time to play in paper lately, so I thought I'd introduce myself and share a tournament report. I've been on a monowhite build for the past six months, and I've been enjoying it greatly.
I want to thank @deathandcatmix, @SpiderSpace, @CharonsObol and the other D&T luminaries on this thread. You guys are great.
On with the tournament report...here is the list I played at FNM tonight:
Game 1 - WIN- I opened vial into arbiter into GQ. I was able to use flickerwisp shenanigans to keep his electromancer exiled during his turn. Clock was slow, but managed to get there.
IN: Everything but the revokers and the relic-warders.
OUT: All the non-disruptive creatures: thraben inspector, blade splicers, etc.
Game 2 - LOSS - I kept a hand with 2 colorless lands, vial, path, sunlance, and some 2/3 drops. Unfortunately I was not able to draw a plains and was overrun with goblins.
Game 3 - WIN - Slow clock, but a lot of hate. Vial, cage, RiP, eidolon. He was not able to answer eidolon and I got there.
Round 2 vs ??? on the draw
This guy is normally on lantern control, he was on something different tonight that I was unable to identify game one.
Game 1 - WIN - Opponent floods out pretty badly and I beat him down with fliers. I see green and white lands, some wooded foothills, multiple sakura-tribe elders and renegade ralliers used to ramp. I put him on naya titanshift or some GW value town thing.
I don't sideboard because I don't really know what he's doing.
IN: 4 relic warder, grafdigger's cage, relic, RiP
OUT: 4 blade splicer, 3 thraben inspector - he has a lot of stuff clogging up the ground so my goal game three is to beat him down with flyers while not getting cursed or combo'd.
Game 3 - WIN - I got cage out and a bunch of flyers. I am prepared with relic warder when he goes for the curse.
Round 3 vs sultai control on the play
This guy is usually on some kind of GBx strategy. I find out he is on sultai today.
Game 1 - LOSS - I keep a great hand of 2 land, vial, thalia, splicer, path, resto. Opp opens on creeping tar pit, then goes Jace, Vryn's Prodigy into removal + thoughtseize into Ashiok, Nightmare Weaver into damnation. I can't keep up with the planewalkers and scoop it up. In retrospect, I think my mistake this game was not pathing jace before it flipped.
I'm still not sure if shaving the paths was correct or not.
Game 2 - LOSS - This is a grindy game, but he draws gas and I draw 3 plains. Oh well.
Round 4 vs Affinity on the play
I feel bad because opponent is a nice guy and mulls to 5 both games.
Game 1 - WIN - This is a weird game, because despite starting on 5 cards opponent has a steel overseer that I am unable to answer and all the crappy robots are getting scary. I draw 3 wisps and a resto this game, so I am able to keep it together by knocking counters off his guys and racing in the air.
IN: Everything but the graveyard hate and the eidolon.
OUT: 4 thraben inspector, 4 arbiter, 1 Thalia HC, 2 Thalia
Game 2 - WIN - I have 2 land, vial, 2 relic warder, splicer, path in my opener. Opponent mulls to 5 and wasn't able to get anything going.
Thoughts on this build
Jury is still out on field of ruin vs tec edge. There is a lot of three color midrange and not a lot of two color control in my meta, so field is probably better in this context.
I've been thinking about trying to find room for a couple selfless spirits and/or a couple eldrazi displacers in the 75. Flyers are how I win and board wipes are how I lose, so may go +2 SS and -1 Thalia HC -1 mindcensor next week.
I've been really happy with this sideboard, not considering any changes there for the time being.
Anyways, thanks for reading. Cheers!
Great job! Congrats for your results. You should try Endless Sands. Could be great against sultai.
I'm quite surprise about nobody talking about the card from Rivals that I am most interested in for D&T. I'm talking about Baffling End
Right now, I'm going to try it instead of Fiend Hunter. Yes, we missed the trigger trick of the independent trigger and targeting CMC>3 but this card exile the creature forever and I find kinda difficult to think about a situation where our rival wants to break the enchantment in order to obtain a Dino that we could eat easily with the golem token, big Thalia or Resto.
What are your thoughts about it?
What? Why? Silkwrap was always there and never playable because journey to nowhere was better and has possibility to be abused for value. My guess is that the only playable card is Slaughter the Strong
Both Silkwrap and Journey to Nowhere are different from Baffling because with them the rival can recover the same creature we exiled if he/she breaks the enchantment. That's why I think this new one could be interesting.
For example: We exile a Tarmo, a Shadow, a Mantis Rider and he recovers a 3/3 trample Dino. Good trade for us.
Both Silkwrap and Journey to Nowhere are different from Baffling because with them the rival can recover the same creature we exiled if he/she breaks the enchantment. That's why I think this new one could be interesting.
For example: We exile a Tarmo, a Shadow, a Mantis Rider and he recovers a 3/3 trample Dino. Good trade for us.
Oh I see... I assumed that he'd gain his creature back too. But I see your point. Deserve a look into =)
I have been tinkering with a mono white version of this deck and there always a few spots that I am not crazy about.I have also done quite well these past 4 fnms 4-0,3-1 the last 3 times. I was wondering if anyone has tried any of these cards before. I know they may be a little more janky but I think it definitely catch the opponent off guard.
Just need to point this out!! Path to Meddle is a great card for the potential Red Splash. It hits lingering souls and other annoying x/s. It can be flickered while setting up to add value after flipped.
This along with red snapcaster is worth thinking about for the red mage hopefuls.
I remember a while back you were streaming a DnT version running Tocatli Honor Guard and eschewing the traditional ETB plan. What were the results of your experiment? I keep finding myself wanting to build a Wisp-less Vryn Wingmare heavy version of Taxes, but I don't know the meta well enough to have any idea whether losses would be because the deck is terrible or just that I'm terrible.
Also, are we anticipating UG Merfolk to see a significant uptick post-Rivals? My heart says no, but my head says I might need to play a different deck until the Merfolk wave subsides. Thoughts?
I remember a while back you were streaming a DnT version running Tocatli Honor Guard and eschewing the traditional ETB plan. What were the results of your experiment? I keep finding myself wanting to build a Wisp-less Vryn Wingmare heavy version of Taxes, but I don't know the meta well enough to have any idea whether losses would be because the deck is terrible or just that I'm terrible.
Also, are we anticipating UG Merfolk to see a significant uptick post-Rivals? My heart says no, but my head says I might need to play a different deck until the Merfolk wave subsides. Thoughts?
That was a Mono White Hatebears-build and if memory serves correctly, it ended up 3 - 1. The video is on Catmix's YT Channel.
@johnkorean hey! The maths of torpor Plan was pretty good and I even tested tocatli as an sb Card. I also tested a dedicated hatebear list as well. I currently am off it (not sure if that’s correct).
As previously mentioned, I have it all archived on twitch//youtube.
UG Merfolk will still need to prove itself to most Merfolk players. They can be more stubborn than us with changing a deck that they feel is already sculpted to “max” potential.
Why on earth would we want to fight our own creatures to make this good and then be destroyed by opposing ghost quarters? If you'd like to test a land as mana sink, you'd might play Westvale Abbey
Just having a bit of fun, mate ... an army of 4/4 first-striking Golems muahaha
Has anyone talked about this new card Slaughter the Strong coming out in Rivals? I think it has some really strong sideboard potential in multiple D&T builds.
It's a cheap and powerful board wipe against anything with big bodies or crazy boards that will almost never affect us as much as our opponent. Kills Death's Shadow and Gurmag Angler in that matchup, kills a ton of stuff in any Living End deck, takes care of a lot of the bigger threats from Tron, and we will almost always be able to keep most of our own creatures and at least will be able to pick the ones we want most. Basically any two of our most important bears, or a single Thought-Knot Seer or even Vial in a Flickerwisp to save a second Seer at the cost of the Wisp itself. I guess you can't run Reality Smasher but that's the only real limitation this puts on your deck I can think of.
I could be totally wrong but to me this just seems like something that will always affect certain opponents a ton and us very little. I'll definitely be experimenting with it soon.
Has anyone talked about this new card Slaughter the Strong coming out in Rivals? I think it has some really strong sideboard potential in multiple D&T builds.
It's a cheap and powerful board wipe against anything with big bodies or crazy boards that will almost never affect us as much as our opponent. Kills Death's Shadow and Gurmag Angler in that matchup, kills a ton of stuff in any Living End deck, takes care of a lot of the bigger threats from Tron, and we will almost always be able to keep most of our own creatures and at least will be able to pick the ones we want most. Basically any two of our most important bears, or a single Thought-Knot Seer or even Vial in a Flickerwisp to save a second Seer at the cost of the Wisp itself. I guess you can't run Reality Smasher but that's the only real limitation this puts on your deck I can think of.
I could be totally wrong but to me this just seems like something that will always affect certain opponents a ton and us very little. I'll definitely be experimenting with it soon.
I really see no reason in playing it instead of wrath of God or Dusk//Dawn. What I don't like in slaughter is it does almost nothing to go wide decks, where we really need the wipe, and there will be a LOT of situations where it will not take care of what we really want. See, for the creatures you mentioned, Dusk Dawn is more effective, as it does not destroy almost all our board (excluding big eldrazi), and keeping a Thalia/leonine and letting them keep a TKS/tassigur/goyf/Baral+goblin, really bothers me... I have had little to no success in playing selective board wipes and always go back to wrath. Also, several of these wipers does absolutely nothing to afinity, a match I always want my wipers online. The only one I still want to evaluate is Bontus, which is an unconditional 3 Mana wipe, and with vials and 1cc spells (path/push/vial) the following recharge turn may not be totally wasted.
Does anyone have a Phyrexian Revoker guide for modern or a link to one? I love the deck, and want to start playing a more hateful version with Revoker, but am worried about Revoker's barrier to entry! Thanks in advance!
Does anyone have a Phyrexian Revoker guide for modern or a link to one? I love the deck, and want to start playing a more hateful version with Revoker, but am worried about Revoker's barrier to entry! Thanks in advance!
I don´t have a guide but I could tell you which matches I side in:
- Affinity: God card against the big bad machine. You can eat mostly everything (opal, ravager, overseer, giraphur...)
- Burn: You could use revoker against Lavamancer or any of the fetch lands.
- Eldrazi Tron: Ballista, Endbringer (also map but much less important than the other two)
- Tron: We want like 12 revokers for this match. Karn, Ugin, Map, Oblivion Stone
- Jund/Abzan: Both Liliana
- UW Control: Their planeswalkers
- Ad Nauseam: Lotus Bloom, Pentad Prism and Lightning Storm
- Lantern: Opal, Codex Shredder, Phyxis, Planeswalker that could enter from the side.
- Eldrazi Taxes and mirror: Maybe Eldrazi Displacer
- Vizier: Devoted Druid, Walking Ballista, Rhonas, Viscera Seer, Duskwatch Recruiter
- Elves: Ezuri and Archdruid
I think that's all. Maybe I'm missing something...
Dont play 4 Magus, don't play Alesha, don't play simian spirit guide. Everyone does that in their red lists and its no good. Harsh mentor is better than ThaliaHC vs. affinity and druid combo. P&K and lingering souls aren't super comparable beyond the fact that they make 2 1/1 flying creatures.
That said, if you're on BW but struggling against the copious blood moons in the meta, the deck is a solid consideration.
I beat Junk and Saheeli combo and went to time against hollow one
Golden Guardian
I want to thank @deathandcatmix, @SpiderSpace, @CharonsObol and the other D&T luminaries on this thread. You guys are great.
On with the tournament report...here is the list I played at FNM tonight:
4 Thraben Inspector
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
2 Aven Mindcensor
4 Blade Splicer
4 Flickerwisp
1 Thalia, Heretic Cathar
4 Restoration Angel
4 Aether Vial
4 Path to Exile
2 Smuggler's Coptor
Lands
1 Eiganjo Castle
4 Field of Ruin
4 Ghost Quarter
4 Horizon Canopy
9 Plains
1 Tectonic Edge
3 Burrenton Forge-Tender
1 Eidolon of Rhetoric
4 Leonin Relic-Warder
2 Phyrexian Revoker
1 Grafdigger's Cage
1 Relic of Progenitus
1 Sunlance
1 Declaration in Stone
1 Rest in Peace
Round 1 vs UR storm on the play
Game 1 - WIN- I opened vial into arbiter into GQ. I was able to use flickerwisp shenanigans to keep his electromancer exiled during his turn. Clock was slow, but managed to get there.
IN: Everything but the revokers and the relic-warders.
OUT: All the non-disruptive creatures: thraben inspector, blade splicers, etc.
Game 2 - LOSS - I kept a hand with 2 colorless lands, vial, path, sunlance, and some 2/3 drops. Unfortunately I was not able to draw a plains and was overrun with goblins.
Game 3 - WIN - Slow clock, but a lot of hate. Vial, cage, RiP, eidolon. He was not able to answer eidolon and I got there.
Round 2 vs ??? on the draw
This guy is normally on lantern control, he was on something different tonight that I was unable to identify game one.
Game 1 - WIN - Opponent floods out pretty badly and I beat him down with fliers. I see green and white lands, some wooded foothills, multiple sakura-tribe elders and renegade ralliers used to ramp. I put him on naya titanshift or some GW value town thing.
I don't sideboard because I don't really know what he's doing.
Game 2 - LOSS - I see a little more of opponent's deck. He is on abzan colors. I see collected company and a saffi eriksdotter, so I'm watching out for a combo there when opponent goes curse of misfortunes into overwhelming splendor. I am very surprised and I scoop soon after.
IN: 4 relic warder, grafdigger's cage, relic, RiP
OUT: 4 blade splicer, 3 thraben inspector - he has a lot of stuff clogging up the ground so my goal game three is to beat him down with flyers while not getting cursed or combo'd.
Game 3 - WIN - I got cage out and a bunch of flyers. I am prepared with relic warder when he goes for the curse.
Round 3 vs sultai control on the play
This guy is usually on some kind of GBx strategy. I find out he is on sultai today.
Game 1 - LOSS - I keep a great hand of 2 land, vial, thalia, splicer, path, resto. Opp opens on creeping tar pit, then goes Jace, Vryn's Prodigy into removal + thoughtseize into Ashiok, Nightmare Weaver into damnation. I can't keep up with the planewalkers and scoop it up. In retrospect, I think my mistake this game was not pathing jace before it flipped.
IN: 2 revoker, relic, RiP
OUT: 2 path, 1 thalia HC, 1 mindcensor
I'm still not sure if shaving the paths was correct or not.
Game 2 - LOSS - This is a grindy game, but he draws gas and I draw 3 plains. Oh well.
Round 4 vs Affinity on the play
I feel bad because opponent is a nice guy and mulls to 5 both games.
Game 1 - WIN - This is a weird game, because despite starting on 5 cards opponent has a steel overseer that I am unable to answer and all the crappy robots are getting scary. I draw 3 wisps and a resto this game, so I am able to keep it together by knocking counters off his guys and racing in the air.
IN: Everything but the graveyard hate and the eidolon.
OUT: 4 thraben inspector, 4 arbiter, 1 Thalia HC, 2 Thalia
Game 2 - WIN - I have 2 land, vial, 2 relic warder, splicer, path in my opener. Opponent mulls to 5 and wasn't able to get anything going.
Thoughts on this build
Jury is still out on field of ruin vs tec edge. There is a lot of three color midrange and not a lot of two color control in my meta, so field is probably better in this context.
I've been thinking about trying to find room for a couple selfless spirits and/or a couple eldrazi displacers in the 75. Flyers are how I win and board wipes are how I lose, so may go +2 SS and -1 Thalia HC -1 mindcensor next week.
I've been really happy with this sideboard, not considering any changes there for the time being.
Anyways, thanks for reading. Cheers!
Right now, I'm going to try it instead of Fiend Hunter. Yes, we missed the trigger trick of the independent trigger and targeting CMC>3 but this card exile the creature forever and I find kinda difficult to think about a situation where our rival wants to break the enchantment in order to obtain a Dino that we could eat easily with the golem token, big Thalia or Resto.
What are your thoughts about it?
Why on earth would we want to fight our own creatures to make this good and then be destroyed by opposing ghost quarters? If you'd like to test a land as mana sink, you'd might play Westvale Abbey
Great job! Congrats for your results. You should try Endless Sands. Could be great against sultai. What? Why? Silkwrap was always there and never playable because journey to nowhere was better and has possibility to be abused for value. My guess is that the only playable card is Slaughter the Strong
For example: We exile a Tarmo, a Shadow, a Mantis Rider and he recovers a 3/3 trample Dino. Good trade for us.
Fiendslayer Paladin just a hexproof for against burn and lifelink is nice
Gisela, the Broken Blade just seems like a powerful finisher, just a shame its not 3/4 instead but it can block thoughtknot
Masako the Humorless great in a mirror match and catching someone off guard after swinging out
Michiko Konda, Truth Seeker just seems interesting
Archangel of Tithes, stop decks for going wide like humans
This along with red snapcaster is worth thinking about for the red mage hopefuls.
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
I remember a while back you were streaming a DnT version running Tocatli Honor Guard and eschewing the traditional ETB plan. What were the results of your experiment? I keep finding myself wanting to build a Wisp-less Vryn Wingmare heavy version of Taxes, but I don't know the meta well enough to have any idea whether losses would be because the deck is terrible or just that I'm terrible.
Also, are we anticipating UG Merfolk to see a significant uptick post-Rivals? My heart says no, but my head says I might need to play a different deck until the Merfolk wave subsides. Thoughts?
That was a Mono White Hatebears-build and if memory serves correctly, it ended up 3 - 1. The video is on Catmix's YT Channel.
As previously mentioned, I have it all archived on twitch//youtube.
UG Merfolk will still need to prove itself to most Merfolk players. They can be more stubborn than us with changing a deck that they feel is already sculpted to “max” potential.
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
Just having a bit of fun, mate ... an army of 4/4 first-striking Golems muahaha
It's a cheap and powerful board wipe against anything with big bodies or crazy boards that will almost never affect us as much as our opponent. Kills Death's Shadow and Gurmag Angler in that matchup, kills a ton of stuff in any Living End deck, takes care of a lot of the bigger threats from Tron, and we will almost always be able to keep most of our own creatures and at least will be able to pick the ones we want most. Basically any two of our most important bears, or a single Thought-Knot Seer or even Vial in a Flickerwisp to save a second Seer at the cost of the Wisp itself. I guess you can't run Reality Smasher but that's the only real limitation this puts on your deck I can think of.
I could be totally wrong but to me this just seems like something that will always affect certain opponents a ton and us very little. I'll definitely be experimenting with it soon.
I don´t have a guide but I could tell you which matches I side in:
- Affinity: God card against the big bad machine. You can eat mostly everything (opal, ravager, overseer, giraphur...)
- Burn: You could use revoker against Lavamancer or any of the fetch lands.
- Eldrazi Tron: Ballista, Endbringer (also map but much less important than the other two)
- Tron: We want like 12 revokers for this match. Karn, Ugin, Map, Oblivion Stone
- Jund/Abzan: Both Liliana
- UW Control: Their planeswalkers
- Ad Nauseam: Lotus Bloom, Pentad Prism and Lightning Storm
- Lantern: Opal, Codex Shredder, Phyxis, Planeswalker that could enter from the side.
- Eldrazi Taxes and mirror: Maybe Eldrazi Displacer
- Vizier: Devoted Druid, Walking Ballista, Rhonas, Viscera Seer, Duskwatch Recruiter
- Elves: Ezuri and Archdruid
I think that's all. Maybe I'm missing something...
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube