Is there a reason why my tournament report from Saturday got ignored so easily?
I know that a small tournament report from a new player is not very interesting but I could really use some feedback on sideboarding.
I have read all sideboarding guide I could find but I am still really unsure especially on what to board out in certain MUs.
In fact, there is just one question in your entire post. Your report is welcome and I don't think there is something to add to it because it's a stablished deck that has not many things to do/replace.
short follow-up on my post from last page. I finally got to play E&T in a small tournament (4 rounds) and it feels great. I really like the deck for what it does and most of my questions have been answered by playing the deck.
So I decided to go with 22 lands and added a Thraben Inspector although it didn't feel that great when I played it. I am thinking of replacing it with a 3rd Dark Confidant because I feel like the deck needs the card draw.
For sideboard 1 Orzhov Pontiff was switched for 1 Zealous Persecution.
Games:
Sadly I didn't take many notes so I will keep this rather short. However, I would appreciate it if someone commented on my sideboard choice which felt supoptimal in some cases.
Match 1 1:2 against Grixis Azcanta Control. I really felt like I should have won this match as his threat density was really low.
Game 1: I get to lock him out with an early Arbiter + 2 GQ followed up with a Thought-Knot Seer. He scoops but at least I got to see Tasigur for sideboarding purposes.
SB: +3 Rest in Peace, +1 Gideon, -3 Wasteland Stanglers, -1 Thraben Inspector (I didn't know of Search fo Azcanta, so I didn't board in Anguished Unmaking)
Game 2: I keep a somewhat supoptimal with to few threats and get punished by his removal. He then proceeds to draw tons of cards and flip Search, which I can't keep up with. He wins by using a combination of 3 Bolts and 2 Snapcaster Mages.
SB: -1 Eldrazi Displacer +1 Anguished Unmaking (Really unsure if this was correct and if I should have moved Stranglers back because of Snapmage)
Game 3: I keep a decent hand with Arbiter + GQ, Tidehollow Sculler, Vial and 2 Flickerwisps. Arbiter + QG hits him hard but he manages to rebuilt and prevent Flickerwisp + Sculler via discard. I proceed to draw nothing but lands for 4 turns in a row while he gets off with Search for Azcanta. I really feel like I could have won this game by just drawing 1 RIP.
Match 2 2:1 against Eldrazi Tron. Tough MU, maybe the thoughest on this evening, but I still got there.
Game 1: He keeps a rather supoptimal hand with few lands and 1 Expedition Map, which gets shut down by my Arbiter. Afterwards I can fizzle his Dismember with Flickerwisp and lock him out into doing anything before I bring him to 4. At this point pathing is Matter Reshaper seals the deal.
SB: +1 Anguished Unmaking, +1 Blessed Alliance, -1 Thraben Inspecto, -1 Wasteland Strangler (My sidboard feels quite bad for this matchup)
Game 2: On the play he starts of with a Basiliks Collar on T1, Chalice on 1 on T2, and Endbringer on T3 (3 Eldrazi Temple are just absurd). I kept a really good hand with Arbiter + 2 QG which would have been great if he didn't have Endbringer. I try my luck to hit a Path for some turns but he manages to get this game.
SB: no changes
Game 3: Again I get a great hand with Arbiter, 2 Paths and 2 Flickerwips which help dealing with his Chalice on T2. The game drags on for a bit but I manage to GQ his tron piece and take down a Matter Reshaper. This cuts him of any relevant plays except for 1 Reality Smasher which gets tapped by Eldrazi Displacer for 2 turns to secure the win.
Match 3 2:0 against Burn. Both games were really close, but he failed to find that final burn spell to get me.
Game 1: On the play I get to go T1 Vial, T2 Sculler, T3 Sculler + Thalia which leaves him with nearly no options in hand. He still gets me down to 4 with Lava Spikes and Boros Charms but isn't fast enough with 2 Burn Spells missing.
SB: +2 Burrenton Forge-Tender, +2 Fatal Push, +1 Blessed Alliance, -2 Dark Confidant, -1 Thraben Inspector, -1 TKS, -1 Eldrazi Displacer (I was really unsure i removing 1 TKS and 1 Displacer was the right decision)
Game 2: I keep a 1-lander on the draw and hope to draw into a second land until T2 (which I do). Play Vial on T1 and Thalia + Forge-Tender on T2 is neckbreaking especially since I get to follow up with Sculler on T3. He still finds a way to get me to 6 and I need to sac Forge-Tender for a Boros Charm (in order to no die to Skullcrack) but he has a suprising Deflecting Palm bringing me to 4 followed up by Lava Spike on his turn. However, he didn't manage to find another burn spell on his next turn which is enough for me to close out the game.
Match 4 2:1 against Deaths Shadow. One of the better players at my LGS and the matchup is quite hard in my opinion.
Game 1: Again I get the nuts draw of Arbiter + 2 GQ and get him of the game for long enough to find the answers to his Shadows and Tasigurs. Flickerwip felt great as a 3/1 beater because of him fetching for 3 several times.
SB: +3 Rest in Peace, +1 Blessed Alliance +2 Fatal Push, -3 Wasteland Stanglers, -1 Thraben Inspector -2 Dark Confidand (Removing all the card draw felt wrong but anything else felt too good to cut)
Game 2: He dominates this game quite hard by having all the answers to my threats (several Terminates and Pushes) and discards 2 Paths of my hand. 1 Death's Shadow and 1 Gurmag Angler finish the job for him.
SB: no changes
Game 3: This game I manage to follow up a T1 Vial with a T2 RIP, which shuts down his Anglers, Tasigur and Snapcasters (he kept to 2 Snaps). With 2 Tidehollow Sculler I strip him of a Push and a Terminate, which leaves him without removal for several turns. He still manages to stall the board with 2 Death's Shadow later in the game but I proceed to draw an Eldrazi Displacer which is enough to remove hs blocker and win me the game.
Final thoughts: I am really in love with the BW version of Eldrazi & Taxes and hope to get to another tournament soon. Just gonna practice the Eldrazi Tron and Death's Shadow MU as those two are definitely the hardest for me.
Final questions: Should I get the 3rd Dark Confidant for the deck? I really think the card is great in the deck but I don't wanna spent money for a card which I don't need after all.
I wouldn't add more Bobs because the meta is shifting (again) to aggro. 2 is a fine number. Just a note (actually,a question): You're probably Ghost Quartering too much in control matchups, aren't you?
I wouldn't add more Bobs because the meta is shifting (again) to aggro. 2 is a fine number. Just a note (actually,a question): You're probably Ghost Quartering too much in control matchups, aren't you?
My local meta has not reflected this change yet, but in an aggro meta I would probably cut the 3rd confidant.
Judging when to Ghost Quarter is really hard especially when you got Arbiter on the board and could basically Strip Mine your opponent. However, in some games I did actually miss that extra mana from Ghost Quarter.
@Nadere03 try using “@“ to the group. Whether getting an individual person’s attention or even typing “@everyone”. Mostly everyone here is in mid-conversation and no one wants to overdue a page of feedback.
Also, it helps to really introduce yourself to the group and establish who you are and what help you need from the community. Everyone wants to help but it is a tax to fill out a reply to a report only to find someone else just said what you just did. People here are specialists in different parts of DNT and introducing your needs to them will get the right people responding.
Hi everyone! I'm new to modern and want to make my first deck Death & Taxes.
I'v been playing mostly standard since M15 came out, with a bit of EDH since then, however I have read and watched stuff about modern, mainly from Mtggoldfish and Channelfireball. In standard I mostly played either UB Control or some sort of janky / combo deck, but I want to move to modern bcs it seems to have soooo many cards that I can brew with.
For the deck I want to make, I'm still tinkering with some ideas, but I'm leaning towards a White Black control and blinking style deck. Using cards like Wasteland Strangler, Tidehollow Sculler and Eldrazi Displacer. As annoying as it is, I'm also trying to keep it as budget as possible, so no Aether Vials unfortunately. It would be really appreciated if you guys could suggest the best cards to use against certain deck, how some cards fare against aggro or control decks, ect.
Btw I'm actually new to MTG Salvation, so soz about not linking card names or whatever it is xD. Again suggestions and stuff are appreciated!
If you want to run the cards you listed in a fairly budget deck, you can also look at BW Eldrazi Processor. It's more control-oriented and plays main deck graveyard hate with Relic, which can be really strong in the right meta. It's like a mix of Eldrazi & Taxes and Skred Red.
Hey guys, I've been looking at D&T decks for a while now, but there are quite a few different variations. I've mostly seen Mono W, Mono White Eldrazi, and BW Eldrazi. I am sure I've missed some different variations. Currently mono white is most accessible to me and noticed this most recent list:
This is the deck I'm looking at at the moment, I'm considering using Angel of Jubilation or Sorin, Solemn Visitor since they both can tax the opponent and buff all of my creatures. Btw there is no Path to Exile since I don't own any and its a bit expensive, however if the investment is worth it I might buy some.
I really like the BW Eldrazi Processor idea, however I think for now I'll be sticking to this jumble of cards that I have. If this deck doesn't do very well or I'm not entirely comfortable playing it, I'll look back to the Processors.
A played a my first few games with it online today, and I can agree on there being too many 3 drops. I also found that I often drew too many lands, so I'm going to take out a Shambling Vent, as suggested. I hadn't actaully even thought of Thraben Inspector, that would be a great card to blink.
I originally thought since I'm going to try and blink Blade Splicer a lot then Sorin, Solemn Visitor or Angel of Jubilation would work well, but again after a few games I can't see it run exactly as first thought out. I'll also start off with 3 Path to Exiles and see how it goes.
Speaking of meta, the number of modern Dnt/EnT decks on MTGO seems to have dropped quite a bit in the recent weeks. I wonder why
Probably because of 5C humans for two reasons:
1- It's really hard to beat
2- we share Thalia and Aether Vial with the same deck. So it's possible that is easy to shift into 5C humans
The 5C Humans thing:
I think 5C Humans was hard to beat before understanding how to knock them off balance. Humans have a very weak mana base and only a few potent threats. The question you really have to ask is are you willing to adjust your deck to beat them or do you want to force yourself to out maneuver them? Sadly, as always with creature match ups, you can't have both. I have gone both routes and can hopefully shed light on how to beat them.
Adjusting the your deck:
Humans has a hard time with larger creatures and creatures that "kill" stuff. The best main deck threats I have seen against them in my testing are: Thalia, Heretic Cathar, Blade Splicer, Fiend Hunter and Restoration Angel. Having creatures that can gang block or trade with their resources. Great back up plans for when they stumble is aggressively using Big Thalia and Leonin Arbiter to punish awkward mana and sequencing.
Afterwards the biggest adjustment would be balancing the SB. Cards that work wonders are: Tocatli Honor Guard, Sunlance, Dec Stone/Journey to Nowhere, and Sword of Light and Shadow. While its obvious that Tocatli is a Non-Bo with most DNT builds, the upside she provides against Humans is essentially an unlossable match up if drawn. Their entire deck relies on "ETB". I have tested her a ton and removing blade splicer and bringing her in against them is remarkable. After the SB strategy, you probably don't leave too many "ETB" that matter. Resto is still great and wisp still flies and trades with Mantis Rider. The other options mentioned are also great but very draw dependent against them.
Adjusting your play style against Humans:
I would not fault anyone for having a "bad" match up against Humans. I would say we all said the same thing about Death Shadow when it first rolled around. That match up can still get great blow out lines but feels less difficult than it did in the past. The key cards to try and out maneuver are: Reflector Mage, Mayor of Avenbrook*, and Mantis Rider.
Saving removal for those three idiots or looking to ambush block them is the most important. Believe it or not, the remaining cards in their deck are a bit of a joke once you start paying more attention to these cards. Seriously!!!
Sidenotes:
Check your vial! If you can redeploy a card from R Mage, it can make them stumble enough!
SB some Removal! This format is all about creature combat. If you are losing here, its because you don't have enough dudes and removal spells in main and sb.
Play the flying game! Trust me, if you can clog the ground up enough, you will over take the game in the air!!!
Don't worry about Meddling Mage shutting down Path to Exile. Your deck will end answers to Mage. Let the Paths sit in hand and use them to take down the real threats. Don't use them hastily out of fear of never using them again!
You got this, guys! Its not as bad as it seems. Just needs some practice and alternate planning to overcome the decks newness and appeal!
I've run against 5c humans, too, but it wasn't a big deal. A strong creature deck, yes, but it felt like merfolk or weaker.
Maybe it's because I play the WB E&T version: just exiled their threats with path/sculler/TKS and abused of the -3/-3 from wasteland strangler to kill other threats. The flickerwisp + strangler combo is almost lethal against them: killing 2 creatures while putting a 3/1 flier and a 3/2 blocker is insane.
Also, Zealous Persecution and Orzhov Pontiff from the sideboard was good.
On a side note, I was able to flicker Orzhov Pontiff with Eldrazi Displacer 2 times (2 temples + 2 other lands) the same turn I vialed pontiff in. -3/-3 to all of my opponent's board was insane
@deathandcatmix Thanks for replying! Help me out here,but sunlance can target only noble, kitesail and mayor. What do you do when they have any combinations of Champion of the Parish and Thalia's Lieutenant?
@about5Chumnas I played a lot of games where my big concerns were double anthem, in other multiple combinations of Thalia's Lieutenant or Mayor of Avabruck. Also, Big Thalia.
Hey everyone! I'm currently building a mono-white death and taxes build and I wanted your opinion. I've been reading your posts and I watched CatMix's streams on Youtube (I hope your recovering well!) and I think that my build look solid on papers but that's all in theory. Here's my build:
My meta is a lot of jeskai, Grixis Death Shadow, Eldraton and a sprinkle of everything else. I have one Hero of Bladehold mainboard simply because it's a pet card of mine and I think that it might a a good finisher. I have two Smuggler's Copter MB because I'm usually a Control player and I need to draw cards. I'm not sure about my sideboard. Auriok Champion seems to be good against aggro and death shadows, Mirran Crusaders against GBx and Midcensor for any Chord decks. Beside that, I just threw what I usually side in white deck.
I also have most of what I need for a UW DnT build but I feel that the mana denial strategy of the mono-white build should be better in my meta.
I like the build. I don't play the Hero so I can't say anything about her.
The only thing I would change in the side are the needles for revokers. They are creatures that can hit, not affected by Thalia, can be put by vial and could change his target by Resto, flicker and displacer if you play it in the future.
Inspector kinda mitigated that, but not quite the way it should. While vial hands are tempo-ish, Thraben hands are Grindy, the 1 power being too lackluster to impact the game on a tempo fashion.
Inspector hands are a little more grindy, but Inspector is a one-drop (play the creature), a two-drop (crack the clue), and a three-drop (play the creature and crack the clue). It's a flexible card on the curve, which allows you to maximize your mana efficiency in the early game. It swings for 1. It becomes an attractive flicker target in the late game. Opponents don't want to waste removal on it, but sometimes they have to. It's grindy, but it wins games.
I understand the new tech now is smuggler copter, which I'm not a huge fan of at first impression, but I might change my mind.
Copter is awesome. Opponents have to answer it with removal immediately or else they will lose to it. Allowing D&T players to filter for the relevant taxes in any given matchup is a mistake.
So my goal during my last brewing sessions has always been centered around making the early game of the deck more consistent and not so draw/play, vial/non-vial dependant. That's when Kytheon comes in, playing 4 mutavaults maindeck and 4 thraben inspector allowed for some turn 3 Kytheon flip ( T1 kytheon, T2 muta + 2drop or T1 Kyhteon, T2 double thraben). So far I havn't been disapointed by Kytheon, at least not in the 1 drop slot. He puts on the beats early against combo decks, flips easely against them, it's a resilient must kill threat in many match ups and actually a decent top deck late game thanks to his indestructability ability.
When they spoiled the first flip enchantement in Ixalan, I prayed the white one would be like Kytheon and it did. Since then I have been thinking about a lot of possible interractions with the card Legion's Landing. But since I havn't been testing that much, so far all I can say about the card is that it interacts ok+ with flickerwisp, IMO playing it maindeck liberates one slot in the sb for burn, it allows to go more all in on the kytheon strategy, but makes vial a little worse.
Here's my decklist, I've only played 3 or 4 games in 2-mans (won them all) and tweaked the list in between every game
The Sideboard is a mess and needs some work. The land choice is quite a mess too, I play Shefet Dunes for the colorless, because the deck used to play 4 tectonic edge but now I prefer manlands and windbrisk height over it and I wanted to keep the untapped white sources high enough to increase chances of a T3 flip.
I would love to get some advise/opinions on this DnT take and if there is interest I'll keep you guys informed informed about my playtesting.
Your version of D&T is trying to go wide quickly. Unfortunately, this is also the first version of mono-white D&T that I've seen with a vulnerability to Blood Moon, having only four(!) Plains. If you want to keep going wide, I recommend looking at a black splash for Lingering Souls. It gives you four flying bodies for five mana and you're already probably losing games to Blood Moon anyway. You should also check out Honor of the Pure for some additional power; it will increase your clock by a lot. For sweeper protection, you should look at Smuggler's Copter (which survives sorcery-speed sweepers, provided you've been attacking and not blocking; although this has anti-synergy with your overarching strategy) and Selfless Spirit (which is probably better for your deck).
I'm going to be honest in saying I wouldn't play your list without heavy modifications. I actually like strategies that go wide; I used to play an Abzan D&T list that ran both Lingering Souls and Voice of Resurgance. Your list, however, is trying to do too many things at once. The 2/2 Wall of Resurgence/Blade Splicer split is surprising, because it should probably be four of either one. Wall of Resurgence makes the best use of your manlands, but Blade Splicer puts an extra point of power on the board for the same mana cost. In an aggressive metagame, Wall of Resurgence makes a good defensive choice, but I'd rather be running Blade Splicer for the current metagame. I don't like the vulnerability to Blood Moon; one of the major advantages of mono-white is that it doesn't auto-lose to Blood Moon. Your utility land suite doesn't include Tectonic Edge which probably isn't the right choice given your deck is designed to take advantage of a very low mana curve. Finally, I think you've got too many one-drops. Even with the ability to flip Kytheon and activate Windbrisk Heights, the power level of your cards is going to be lower than a lot of aggro strategies in the format, which means you'll lose a lot of races by emphasizing your aggro game over your control game.
There's nothing inherently wrong with a strategy that goes wide, but you need to clean up some of the rough edges in this list.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
[/quote] This has always been available, because Darksteel Citadel has been a card for a while. [/quote]
Yep, but the Cataracts are better because you can side in Stony Silence and the land is not annulled.
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In fact, there is just one question in your entire post. Your report is welcome and I don't think there is something to add to it because it's a stablished deck that has not many things to do/replace.
My local meta has not reflected this change yet, but in an aggro meta I would probably cut the 3rd confidant.
Judging when to Ghost Quarter is really hard especially when you got Arbiter on the board and could basically Strip Mine your opponent. However, in some games I did actually miss that extra mana from Ghost Quarter.
Also, it helps to really introduce yourself to the group and establish who you are and what help you need from the community. Everyone wants to help but it is a tax to fill out a reply to a report only to find someone else just said what you just did. People here are specialists in different parts of DNT and introducing your needs to them will get the right people responding.
Welcome to the forum and much love, fam!
-catmix
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
I'v been playing mostly standard since M15 came out, with a bit of EDH since then, however I have read and watched stuff about modern, mainly from Mtggoldfish and Channelfireball. In standard I mostly played either UB Control or some sort of janky / combo deck, but I want to move to modern bcs it seems to have soooo many cards that I can brew with.
For the deck I want to make, I'm still tinkering with some ideas, but I'm leaning towards a White Black control and blinking style deck. Using cards like Wasteland Strangler, Tidehollow Sculler and Eldrazi Displacer. As annoying as it is, I'm also trying to keep it as budget as possible, so no Aether Vials unfortunately. It would be really appreciated if you guys could suggest the best cards to use against certain deck, how some cards fare against aggro or control decks, ect.
Btw I'm actually new to MTG Salvation, so soz about not linking card names or whatever it is xD. Again suggestions and stuff are appreciated!
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/651723-bw-eldrazi-processor
https://www.mtggoldfish.com/archetype/modern-death-and-taxes-34549#paper
I was wondering if this is a good starting point for someone who is new to D&T, or would you recommend another starting point with the deck?
Thanks.
4x Blade Splicer
3x Eldrazi Displacer
4x Flickerwisp
3x Leonin Arbiter
4x Tidehollow Sculler
4x Wasteland Strangler
3x Concealed Courtyard
4x Ghost Quarter
3x Plains
4x Shambling Vent
2x Swamp
3x Tectonic Edge
4x Fatal Push
2x Settle the Wreckage
4x Inquisition of Kozilek
This is the deck I'm looking at at the moment, I'm considering using Angel of Jubilation or Sorin, Solemn Visitor since they both can tax the opponent and buff all of my creatures. Btw there is no Path to Exile since I don't own any and its a bit expensive, however if the investment is worth it I might buy some.
I really like the BW Eldrazi Processor idea, however I think for now I'll be sticking to this jumble of cards that I have. If this deck doesn't do very well or I'm not entirely comfortable playing it, I'll look back to the Processors.
I originally thought since I'm going to try and blink Blade Splicer a lot then Sorin, Solemn Visitor or Angel of Jubilation would work well, but again after a few games I can't see it run exactly as first thought out. I'll also start off with 3 Path to Exiles and see how it goes.
Thx for the feedback!
OUT
- 1x Wasteland Strangler
- 2x Aven Mindcensor
- 3x Dismember
- 1x Shambling Vent
IN
- 3x Path to Exile
- 4x Thraben Inspector
1- It's really hard to beat
2- we share Thalia and Aether Vial with the same deck. So it's possible that is easy to shift into 5C humans
The 5C Humans thing:
I think 5C Humans was hard to beat before understanding how to knock them off balance. Humans have a very weak mana base and only a few potent threats. The question you really have to ask is are you willing to adjust your deck to beat them or do you want to force yourself to out maneuver them? Sadly, as always with creature match ups, you can't have both. I have gone both routes and can hopefully shed light on how to beat them.
Adjusting the your deck:
Humans has a hard time with larger creatures and creatures that "kill" stuff. The best main deck threats I have seen against them in my testing are: Thalia, Heretic Cathar, Blade Splicer, Fiend Hunter and Restoration Angel. Having creatures that can gang block or trade with their resources. Great back up plans for when they stumble is aggressively using Big Thalia and Leonin Arbiter to punish awkward mana and sequencing.
Afterwards the biggest adjustment would be balancing the SB. Cards that work wonders are: Tocatli Honor Guard, Sunlance, Dec Stone/Journey to Nowhere, and Sword of Light and Shadow. While its obvious that Tocatli is a Non-Bo with most DNT builds, the upside she provides against Humans is essentially an unlossable match up if drawn. Their entire deck relies on "ETB". I have tested her a ton and removing blade splicer and bringing her in against them is remarkable. After the SB strategy, you probably don't leave too many "ETB" that matter. Resto is still great and wisp still flies and trades with Mantis Rider. The other options mentioned are also great but very draw dependent against them.
Adjusting your play style against Humans:
I would not fault anyone for having a "bad" match up against Humans. I would say we all said the same thing about Death Shadow when it first rolled around. That match up can still get great blow out lines but feels less difficult than it did in the past. The key cards to try and out maneuver are: Reflector Mage, Mayor of Avenbrook*, and Mantis Rider.
Saving removal for those three idiots or looking to ambush block them is the most important. Believe it or not, the remaining cards in their deck are a bit of a joke once you start paying more attention to these cards. Seriously!!!
Sidenotes:
You got this, guys! Its not as bad as it seems. Just needs some practice and alternate planning to overcome the decks newness and appeal!
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
Maybe it's because I play the WB E&T version: just exiled their threats with path/sculler/TKS and abused of the -3/-3 from wasteland strangler to kill other threats. The flickerwisp + strangler combo is almost lethal against them: killing 2 creatures while putting a 3/1 flier and a 3/2 blocker is insane.
Also, Zealous Persecution and Orzhov Pontiff from the sideboard was good.
On a side note, I was able to flicker Orzhov Pontiff with Eldrazi Displacer 2 times (2 temples + 2 other lands) the same turn I vialed pontiff in. -3/-3 to all of my opponent's board was insane
@about5Chumnas I played a lot of games where my big concerns were double anthem, in other multiple combinations of Thalia's Lieutenant or Mayor of Avabruck. Also, Big Thalia.
https://tappedout.net/mtg-decks/22-12-17-GhO-death-and-taxes/
My meta is a lot of jeskai, Grixis Death Shadow, Eldraton and a sprinkle of everything else. I have one Hero of Bladehold mainboard simply because it's a pet card of mine and I think that it might a a good finisher. I have two Smuggler's Copter MB because I'm usually a Control player and I need to draw cards. I'm not sure about my sideboard. Auriok Champion seems to be good against aggro and death shadows, Mirran Crusaders against GBx and Midcensor for any Chord decks. Beside that, I just threw what I usually side in white deck.
I also have most of what I need for a UW DnT build but I feel that the mana denial strategy of the mono-white build should be better in my meta.
The only thing I would change in the side are the needles for revokers. They are creatures that can hit, not affected by Thalia, can be put by vial and could change his target by Resto, flicker and displacer if you play it in the future.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
Copter is awesome. Opponents have to answer it with removal immediately or else they will lose to it. Allowing D&T players to filter for the relevant taxes in any given matchup is a mistake.
Your version of D&T is trying to go wide quickly. Unfortunately, this is also the first version of mono-white D&T that I've seen with a vulnerability to Blood Moon, having only four(!) Plains. If you want to keep going wide, I recommend looking at a black splash for Lingering Souls. It gives you four flying bodies for five mana and you're already probably losing games to Blood Moon anyway. You should also check out Honor of the Pure for some additional power; it will increase your clock by a lot. For sweeper protection, you should look at Smuggler's Copter (which survives sorcery-speed sweepers, provided you've been attacking and not blocking; although this has anti-synergy with your overarching strategy) and Selfless Spirit (which is probably better for your deck).
I'm going to be honest in saying I wouldn't play your list without heavy modifications. I actually like strategies that go wide; I used to play an Abzan D&T list that ran both Lingering Souls and Voice of Resurgance. Your list, however, is trying to do too many things at once. The 2/2 Wall of Resurgence/Blade Splicer split is surprising, because it should probably be four of either one. Wall of Resurgence makes the best use of your manlands, but Blade Splicer puts an extra point of power on the board for the same mana cost. In an aggressive metagame, Wall of Resurgence makes a good defensive choice, but I'd rather be running Blade Splicer for the current metagame. I don't like the vulnerability to Blood Moon; one of the major advantages of mono-white is that it doesn't auto-lose to Blood Moon. Your utility land suite doesn't include Tectonic Edge which probably isn't the right choice given your deck is designed to take advantage of a very low mana curve. Finally, I think you've got too many one-drops. Even with the ability to flip Kytheon and activate Windbrisk Heights, the power level of your cards is going to be lower than a lot of aggro strategies in the format, which means you'll lose a lot of races by emphasizing your aggro game over your control game.
There's nothing inherently wrong with a strategy that goes wide, but you need to clean up some of the rough edges in this list.
This has always been available, because Darksteel Citadel has been a card for a while.
For the current metagame, take Catmix's mono-white list and adjust to your metagame and playstyle preferences.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
Yep, but the Cataracts are better because you can side in Stony Silence and the land is not annulled.