Ashiok... where is Flickerwisp?
Flickerwisp is just insane in this deck. A must 4-of.
>Remove a land for 1 turn.
>Remove a blocker.
>Combo with Displacer for anti-removal.
>Save TKS and discard again.
>Reset Blade Splicer.
>Reset Thraben Inspector.
>3 damage with flying.
>And way more uses.
I like flickerwisp and this is one of my first builds, but where would you put it in the list? (i.e. what would you remove to play flickerwisp?) I think splicer and displacer are important, as is big thalia and mindcensor, so the curve is really stretched thin here.
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I like flickerwisp and this is one of my first builds, but where would you put it in the list? (i.e. what would you remove to play flickerwisp?) I think splicer and displacer are important, as is big thalia and mindcensor, so the curve is really stretched thin here.
As Metal_GuN said flickerwisp is a must 4 of. Arbiter is the back bone of the deck but flickerwisp is the MVP and engine of the deck. It is far more important then aven mindcensor, eldrazi displacer and big thalia. Not to say that those cards are not good but they come after flickerwisp.
I love and use displacer as well, you can have both. My suggestion is go to 2-3 displacers and 2-3 mindcensors to make the room for 4 wisps and the 4th splicer.
So I am thinking about buying into a version of Death and Taxes, and I have mostly been looking favorably upon BW Eldrazi and Taxes as my choice because I want to abuse Eldrazi Displacer. However I also do not have a standard decklist for UW that I have found for me to be able to test, and was wondering if: A. it is worth the try to see if I like it and B. whether there is a stock list for UW that I could use.
My LGS is very diverse, but with many decks trying to win with creatures (Lots of GDS players), or spells like Storm or Scapeshift (I am one of maybe 3 Tron players out of the 25 people so not many lands decks(U Tron is best Tron)) so I think white may be good for the ability to get boardwipes, or maybe I should go for BW for the major disruption. Can anyone help me with these questions and decisions?
So I am thinking about buying into a version of Death and Taxes, and I have mostly been looking favorably upon BW Eldrazi and Taxes as my choice because I want to abuse Eldrazi Displacer. However I also do not have a standard decklist for UW that I have found for me to be able to test, and was wondering if: A. it is worth the try to see if I like it and B. whether there is a stock list for UW that I could use.
My LGS is very diverse, but with many decks trying to win with creatures (Lots of GDS players), or spells like Storm or Scapeshift (I am one of maybe 3 Tron players out of the 25 people so not many lands decks(U Tron is best Tron)) so I think white may be good for the ability to get boardwipes, or maybe I should go for BW for the major disruption. Can anyone help me with these questions and decisions?
Land destruction in very good against all the decks you listed so Mono-white would be better suited (especially against scapeshift). I think the general way to think would be that BW is better the more small creatures decks and spell combo decks you face. Mono-white is better against land decks and bigger creature decks.
I personally go Mono-white because I like the mana better, love LDing people and personally think it is overall more consistent.
I don´t run rest in peace at all instead I play a 3 / 2 Split of Relic of progenitus and Cage. Cage comes in vs Living end
You may want to reconsider that plan as cage does not work against Living End. Their creatures do not enter the battlefield from the graveyard, they enter from exile, bypassing cage entirely.
As a Living End pilot, I feign horror every time my opponent casts a Grafdigger’s Cage, then explain the interaction to them while I Proceed to place 20+ power into play anyway.
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I like flickerwisp and this is one of my first builds, but where would you put it in the list? (i.e. what would you remove to play flickerwisp?) I think splicer and displacer are important, as is big thalia and mindcensor, so the curve is really stretched thin here.
As Metal_GuN said flickerwisp is a must 4 of. Arbiter is the back bone of the deck but flickerwisp is the MVP and engine of the deck. It is far more important then aven mindcensor, eldrazi displacer and big thalia. Not to say that those cards are not good but they come after flickerwisp.
I love and use displacer as well, you can have both. My suggestion is go to 2-3 displacers and 2-3 mindcensors to make the room for 4 wisps and the 4th splicer.
The main changes are the addition of flickerwisps. They were, in fact, very good! I had to make some cuts to fit the 4 of them + the blade splicer. I went down 2 big thalia, since she was more situationally good, 2 mindcensor, since he was only stellar when the main LD plan was going well, and one TKS due to curve considerations. In fact, I had tried one less displacer, but the card was so incredibly great that I had to put the fourth one back in. I basically almost always wanted to draw it.
The sideboard had 2 big changes: the addition of fragmentize, as a clean answer to artifact/enchantments that I think it was missing, and the addition of ratchet bomb to combat swarm decks like humans, that I was having problems with (but the card is so versatile that I'm sure I will bring it in in a lot of matchups). I really like the current configuration, and I will do some more testings before bringing out my conclusions.
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
I’m still around. I’m having some health stuff that taken priority (surgery in my face again) and I’m also moving into my new house. I’m going to return with some content in early December. I’m also going to have a dedicated studio in this house so I’m looking forward to dedicating resources and time taking my new content.
So you subbed out Dark Confidant for the Smuggler's Copter? Was the life loss a problem vs some of the matchups or do you just lack the confidants? (Wow, I could have made a horrible pun now that I'm thinking on this...)
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
So you subbed out Dark Confidant for the Smuggler's Copter? Was the life loss a problem vs some of the matchups or do you just lack the confidants? (Wow, I could have made a horrible pun now that I'm thinking on this...)
Haha, I tested both and copters worked better for me.
> Life loss was a problem on some matchups. Unlinke midrange decks, Eldrazi & Taxes stall with its displacer, flickerwisps and hand disruption instead of strong and cheap cards like scavenging ooze and tarmogoyf. So, while Jund doesnt have to worry about the life loss because they will draw very strong cards for 2 lifes, we have a problem when we draw a TKS and a Flickerwisp losing 7 life, + 2-3 lifes because of lands, etc...
>Flying. This deck wins a lot of matches because of the air attack with flickerwisp, and copter can block flier tokens or help 'wisps to finish the round.
Im thinking about 22 lands instead of 23, and playing 2 Thraben inspector. (-1 Plains -1 Blade Splicer, +2 Thraben inspector to the deck I posted just before). Thoughts?
So you subbed out Dark Confidant for the Smuggler's Copter? Was the life loss a problem vs some of the matchups or do you just lack the confidants? (Wow, I could have made a horrible pun now that I'm thinking on this...)
Haha, I tested both and copters worked better for me.
> Life loss was a problem on some matchups. Unlinke midrange decks, Eldrazi & Taxes stall with its displacer, flickerwisps and hand disruption instead of strong and cheap cards like scavenging ooze and tarmogoyf. So, while Jund doesnt have to worry about the life loss because they will draw very strong cards for 2 lifes, we have a problem when we draw a TKS and a Flickerwisp losing 7 life, + 2-3 lifes because of lands, etc...
>Flying. This deck wins a lot of matches because of the air attack with flickerwisp, and copter can block flier tokens or help 'wisps to finish the round.
Im thinking about 22 lands instead of 23, and playing 2 Thraben inspector. (-1 Plains -1 Blade Splicer, +2 Thraben inspector to the deck I posted just before). Thoughts?
I've seen a lot of people use thraben inspector and I think it's a meta call. Clue tokens give flexibility in when you get to draw a card, but offer slower card draw than something like Dark Confidant, which is why I'm running the later in my own listing. I'm thinking I may give Smuggler's Copter a shot in the deck to see how it works, as the deck usually runs 3-4 young thalia and 2-3 big sister thalia. Having a spare legendary in ones hand some games can be more of a curse than a boon, so having a way to filter it out can be good.
I've actually been thinking about trying Urborg, Tomb of Yawgmoth in the deck to help with mana fixing. Unfortunately, we really need a white version of that card. Maybe something like Elspeths tomb that turns all lands into plains? She deserves a memorial before some necromancer brings back the worlds first enchantment zombie planeswalker.
Also, I've been running Nephalia Academy against Grixis Death's shadow. They pack a lot of "pick apart your hand" type cards and it goes a long way in stopping that from being an effective strategy. The worst they do is timewalk you and with card draw engines it basically blanks them in some ways. my manabase is 23 lands and looks similar to your listing minus the shambling vents (I run Forbidding Watchtower and Nephalia Academy), full set of Concealed Courtyard, and one less Godless Shrine to make room for Urborg, Tomb of Yawgmoth. I'm probably going to go more toward white sources and cut the tomb for another dual land, though.
Also, to address peoples concerns over pulling Leonin Arbiter for Phyrexian Revoker, it is a meta call. Arbiter is best when the meta is fetchland heavy and there are a lot of threats that demand exiling. If the meta doesn't have a lot of fetches and people are not using a lot of Graveyard recursion, you can cut the arbiters for revokers and use Fatal push or other removal (if you go with Fatal Push you'll need the requisite zen fetches). Against dredge I'd say arbiters are needed because of the synergy with Path to Exile, and often you have to make cuts elsewhere to fit Rest in Peace. Also don't underestimate Hallowed Moonlight. It is surprisingly versatile as a sideboard option against Collected Company and decks that want to cheat things into play.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I like flickerwisp and this is one of my first builds, but where would you put it in the list? (i.e. what would you remove to play flickerwisp?) I think splicer and displacer are important, as is big thalia and mindcensor, so the curve is really stretched thin here.
As Metal_GuN said flickerwisp is a must 4 of. Arbiter is the back bone of the deck but flickerwisp is the MVP and engine of the deck. It is far more important then aven mindcensor, eldrazi displacer and big thalia. Not to say that those cards are not good but they come after flickerwisp.
I love and use displacer as well, you can have both. My suggestion is go to 2-3 displacers and 2-3 mindcensors to make the room for 4 wisps and the 4th splicer.
The main changes are the addition of flickerwisps. They were, in fact, very good! I had to make some cuts to fit the 4 of them + the blade splicer. I went down 2 big thalia, since she was more situationally good, 2 mindcensor, since he was only stellar when the main LD plan was going well, and one TKS due to curve considerations. In fact, I had tried one less displacer, but the card was so incredibly great that I had to put the fourth one back in. I basically almost always wanted to draw it.
The sideboard had 2 big changes: the addition of fragmentize, as a clean answer to artifact/enchantments that I think it was missing, and the addition of ratchet bomb to combat swarm decks like humans, that I was having problems with (but the card is so versatile that I'm sure I will bring it in in a lot of matchups). I really like the current configuration, and I will do some more testings before bringing out my conclusions.
Looks much better, glad I could help.
EDIT: also as I said I also love displacer as well but I run 3. I run 2 restos instead of thought-knot though. Generally I found I didn't want displacer in my opener and I didn't want duplicates in hand often so 3 was a better number for me. But if you are on the 4 TKS plan then 4 displacers might be the better way.
What do you guys think about Hex Parasite? Im E&T atm so I have access to the black. Seems good vs lili and with the humans deck Popping up it might have some value there too.
Edit: And if you have to put Vial on 4 for thought knot you can set it back to 3.
Have to try this card.
Worth a try but I don't see us being able to make the mana investment for bigger planeswalkers or even having many relevant matchups.
So I've been looking around and noticed some lists have included 1-2 Declaration in Stone in there sideboard. What match ups do you want it against and for those of you who have tried it, was it worth it?
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Commander - Master of the Drunkin' Arts:D(no longer together)
It's a good counter to Eldrazi, Storm, and Lingering Souls, and can be used against faster aggro strategies that can't generally pop a clue and play a threat in the same turn.
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Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
As Metal_GuN said flickerwisp is a must 4 of. Arbiter is the back bone of the deck but flickerwisp is the MVP and engine of the deck. It is far more important then aven mindcensor, eldrazi displacer and big thalia. Not to say that those cards are not good but they come after flickerwisp.
I love and use displacer as well, you can have both. My suggestion is go to 2-3 displacers and 2-3 mindcensors to make the room for 4 wisps and the 4th splicer.
My LGS is very diverse, but with many decks trying to win with creatures (Lots of GDS players), or spells like Storm or Scapeshift (I am one of maybe 3 Tron players out of the 25 people so not many lands decks(U Tron is best Tron)) so I think white may be good for the ability to get boardwipes, or maybe I should go for BW for the major disruption. Can anyone help me with these questions and decisions?
4 Caves of Koilos
3 Concealed Courtyard
2 Godless Shrine
4 Eldrazi Temple
4 Ghost Quarter
2 Shambling Vent
3 Plains
1 Swamp
Spells
4 Aether Vial
4 Path to Exile
2 Smuggler's Copter
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Tidehollow Sculler
4 Flickerwisp
4 Eldrazi Displacer
3 Wasteland Srangler
1 Blade Splicer
4 Thought-Knot Seer
2 Rest in Peace
1 Relic of Progenitus
2 Stony Silence
1 Blessed Alliance
2 Timely Reinforcements
1 Zealous Persecution
1 Orzhov Pontiff
1 Settle the Wreckage
1 Big Game Hunter
1 Sin Collector
2 Gonti, Lord of Luxury
Land destruction in very good against all the decks you listed so Mono-white would be better suited (especially against scapeshift). I think the general way to think would be that BW is better the more small creatures decks and spell combo decks you face. Mono-white is better against land decks and bigger creature decks.
I personally go Mono-white because I like the mana better, love LDing people and personally think it is overall more consistent.
You may want to reconsider that plan as cage does not work against Living End. Their creatures do not enter the battlefield from the graveyard, they enter from exile, bypassing cage entirely.
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// 4 Artifact
4 Aether Vial
// 30 Creature
4 Leonin Arbiter
2 Aven Mindcensor
4 Eldrazi Displacer
3 Thought-Knot Seer
3 Thalia, Guardian of Thraben
4 Blade Splicer
4 Thraben Inspector
4 Flickerwisp
2 Selfless Spirit
4 Path to Exile
// 22 Land
4 Field of Ruin
4 Ghost Quarter
4 Eldrazi Temple
10 Plains
// 3 Artifact
1 Pithing Needle
2 Ratchet Bomb
// 2 Creature
2 Mirran Crusader
// 4 Enchantment
2 Stony Silence
2 Rest in Peace
2 Gideon, Ally of Zendikar
// 4 Sorcery
2 Timely Reinforcements
2 Fragmentize
The sideboard had 2 big changes: the addition of fragmentize, as a clean answer to artifact/enchantments that I think it was missing, and the addition of ratchet bomb to combat swarm decks like humans, that I was having problems with (but the card is so versatile that I'm sure I will bring it in in a lot of matchups). I really like the current configuration, and I will do some more testings before bringing out my conclusions.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
I’m still around. I’m having some health stuff that taken priority (surgery in my face again) and I’m also moving into my new house. I’m going to return with some content in early December. I’m also going to have a dedicated studio in this house so I’m looking forward to dedicating resources and time taking my new content.
Thanks for the patience fam!
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
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-Tdog
RBW Mardu Pyro
X Eldrazi
Pauper:
X Affinity
G Stompy
As a new poster like me, you need to teach me about better rhetorical strategy on how to get feedback ;D
Anyways, I think I'm already over with the UW version. Mono-W rocks and I might entertain BW Eldrazi although the manabase worries me.
I've went 4-0 and 3-1 with Mono-W in the two FNM's I've played with it so that also contributes to why I like it
So you subbed out Dark Confidant for the Smuggler's Copter? Was the life loss a problem vs some of the matchups or do you just lack the confidants? (Wow, I could have made a horrible pun now that I'm thinking on this...)
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Haha, I tested both and copters worked better for me.
> Life loss was a problem on some matchups. Unlinke midrange decks, Eldrazi & Taxes stall with its displacer, flickerwisps and hand disruption instead of strong and cheap cards like scavenging ooze and tarmogoyf. So, while Jund doesnt have to worry about the life loss because they will draw very strong cards for 2 lifes, we have a problem when we draw a TKS and a Flickerwisp losing 7 life, + 2-3 lifes because of lands, etc...
>Flying. This deck wins a lot of matches because of the air attack with flickerwisp, and copter can block flier tokens or help 'wisps to finish the round.
Im thinking about 22 lands instead of 23, and playing 2 Thraben inspector. (-1 Plains -1 Blade Splicer, +2 Thraben inspector to the deck I posted just before). Thoughts?
I've seen a lot of people use thraben inspector and I think it's a meta call. Clue tokens give flexibility in when you get to draw a card, but offer slower card draw than something like Dark Confidant, which is why I'm running the later in my own listing. I'm thinking I may give Smuggler's Copter a shot in the deck to see how it works, as the deck usually runs 3-4 young thalia and 2-3 big sister thalia. Having a spare legendary in ones hand some games can be more of a curse than a boon, so having a way to filter it out can be good.
I've actually been thinking about trying Urborg, Tomb of Yawgmoth in the deck to help with mana fixing. Unfortunately, we really need a white version of that card. Maybe something like Elspeths tomb that turns all lands into plains? She deserves a memorial before some necromancer brings back the worlds first enchantment zombie planeswalker.
Also, I've been running Nephalia Academy against Grixis Death's shadow. They pack a lot of "pick apart your hand" type cards and it goes a long way in stopping that from being an effective strategy. The worst they do is timewalk you and with card draw engines it basically blanks them in some ways. my manabase is 23 lands and looks similar to your listing minus the shambling vents (I run Forbidding Watchtower and Nephalia Academy), full set of Concealed Courtyard, and one less Godless Shrine to make room for Urborg, Tomb of Yawgmoth. I'm probably going to go more toward white sources and cut the tomb for another dual land, though.
Also, to address peoples concerns over pulling Leonin Arbiter for Phyrexian Revoker, it is a meta call. Arbiter is best when the meta is fetchland heavy and there are a lot of threats that demand exiling. If the meta doesn't have a lot of fetches and people are not using a lot of Graveyard recursion, you can cut the arbiters for revokers and use Fatal push or other removal (if you go with Fatal Push you'll need the requisite zen fetches). Against dredge I'd say arbiters are needed because of the synergy with Path to Exile, and often you have to make cuts elsewhere to fit Rest in Peace. Also don't underestimate Hallowed Moonlight. It is surprisingly versatile as a sideboard option against Collected Company and decks that want to cheat things into play.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Looks much better, glad I could help.
EDIT: also as I said I also love displacer as well but I run 3. I run 2 restos instead of thought-knot though. Generally I found I didn't want displacer in my opener and I didn't want duplicates in hand often so 3 was a better number for me. But if you are on the 4 TKS plan then 4 displacers might be the better way.
Also may want to try shefet dunes
Worth a try but I don't see us being able to make the mana investment for bigger planeswalkers or even having many relevant matchups.
http://forums.mtgsalvation.com/showthread.php?t=392928
Modern - Mardu Death's Shadow(needs work)
DnT(mono white cause I had the cards)
Legacy - RUG Delver(almost foiled out)
RG Lands