1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I prefer Eidolon because of the four toughness. Storm cannot eliminate it with bolt, anger, suns...
It's true that Canonist arrives one turn earlier but I have never needed an Eidolon in T2. Until now, T3 is fast enough to hose Storm, Ad Nauseam and Living End.
I'm running Relic of Progenitus since it can feed the processors used in the BW build. I'm also running War's Wage for Affinity matchups, but I may swap those out completely for another sideboard card if affinity doesn't show up more often in my meta. Ratchet Bomb vs Settle the Wreckage has been going on as an internal debate at the moment as well as sweepers.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I've thought about Crucible in DnT. Might be worth it for some obscene land destruction. Anyone who's tried it?
According to someone at my LGS one of the people who play regularly have a crucible in their deck, though it's more of a pure LD deck than a death and taxes build. I definitely think it could work.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Concerning the Eidolon/Cannonist debate, how does Kambal factor in the equation for BW builds? Its less of a hard counter but applicable in more matchups.
The trouble I see with him is that he has too low of toughness to survive against possible removal spells. When something directly punishes an opponent instead of shutting them down it puts you in the role of a bull fighter waving the red cloth. If you have a way to take advantage of the baiting he is good. If the intent is to get multiple drains than he is probably not that good.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm curious with bolt coming back if Filigree Familiar would be a nice replacement for Kitchen Finks. You still get the life gain, but if your opponent knocks it off you get the card advantage too.
Is Aven Mindcensor to support Leonin? Is it needed in the mainboard?
Kinjalli's Sunwing was geared towards the current standard meta to deal with the low to the ground aggro decks and to survive all of the turn 1 plays the format has outside of a revolt Fatal Push or wayward Harsh Scrutiny. In modern it lacks the extra protection against turn 1 plays since the format has lightning bolt and easy enablers for revolt, plus Path to Exile. So, that leaves us with analyzing if it is worth it based on the merit it trades one power for pseudo evasion, along with only targeting creatures and not just lands.
You have a higher potential damage over the course of the game from playing Kinjalli's Sunwing if it comes down turn 3 as Serra Avenger doesn't come down until turn 4. Avenger lets you keep 2 mana open turn 4 to play another creature. Avenger interacts more favorably with Aether Vial on 2. Sunwing is a vial on 3 card.
I kind of like Avenger more due to her being compatible with a 2 counter Vial, but it's going to depend on what your creature lineup looks like.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I've been thinking about the White Circle to beat humans, UWx Control and mirrors. It makes me wonder how surprised my opponents will be hahaha. Also, it may be good against random Soul Sisters and Tokens. Thoughts?
I've been thinking about the White Circle to beat humans, UWx Control and mirrors. It makes me wonder how surprised my opponents will be hahaha. Also, it may be good against random Soul Sisters and Tokens. Thoughts?
My issue with protection enchantments is the mana investment and how narrow they are. In most cases I think more spot removal or sweepers would hold greater value in the board. Having to invest 1-3 mana a turn depending on the board state to blank a few creatures seems miserable when you could just run o-rings, dec in stone or journey instead. They cover more match ups and are more versatile.
I have been wondering the same thing against humans. Is it worth having Dusk/Dawn in the side or would settle the wreakage be better?
Settle the wreckage and dusk/dawn are situational against that deck. As they don't have to attack with everything and the may have lots under 3 power. There is no best answer as both can be played around, so maybe 1 of each is the answer (or a 2-1 split).
I feel you’re playing green I think it’s a mistake not to have e witness somewhere in the 75. Blinking it with resto or flickerwisp to keep getting back the same path to exile is backbreaking against the creature matchups and it gives you a lot of grind against the midrange matchups.
EDIT: actually with double green you probably can’t cast it off 8 green sources, nm
I sort of like Lifebane Zombie against the humans build. Overall, if humans are what you are worried about eldrazi taxes or a similar "just kill everything" sort of build will work. Just don't over use any one specific card to avoid getting shutdown by Meddling mage and you're good. Honestly, it's just that one card that makes the entire deck hard to deal with. Inquisition of Kozilek will help in the proactive game and having a mix of Path to Exile and Fatal push always helps.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
New poster. I'v been playing DnT for a short while now but I've been read this thread for couple of months now and I've watched bunch of games with different variations of the deck. It has been a pleasure to see such a friendly and high quality discussion here!
Currently, I've been dabbling with mono-W (small colorless splash, budget so no Canopies) and most recently with UW. Could you comment on both lists? Meta is my small local game-store, so that may explain some of the tech.
Any constructive comments are welcomed, really Haven't tested UW yet much at all but my first impression with UW (and other second/third colors) is that the deck becomes much more inconsistent. So, in general I'm at the moment more happy with the mono-W (with the small colorless splash).
Idk if I can agree with dusk/dawn being useless against 5C humans. The whole idea of the deck is to play your hand and then pump the team with Lieutenant or mayor. This usually puts their team over 2 power. I haven't faced the match up often but it seems like their plan. Am I missing something beyond the freebooter?
you dont have to tell me what arbiter does. there just aren't many decks at the top of the meta where arbiter shines against. shadow of course, but besides that? titanshift numbers have been dropping, it does too little vs storm, especially when they play the fetchless manabase (then they have only gifts for searching), it does little vs etron, nothing vs humans, nothing vs affinity and most control players play uw with only a small number of fetches.
also people (me included) have tested d&t without arbiters in the past and it works in the right meta. for pretty much any card in our deck there is a meta where its better to replace it. the question is just if it will be the right meta this weekend.
I agree on the meta deck card selection but on the arbiter and etron issue I (like others) disagree with you. Arbiter can be a free win against etron. I would say that map is even the thing you care about least of the things arbiter shuts down vs etron. You want to keep them below 7 (preferably below 5) mana and not giving them lands with path or quarter is a necessity.
Etron has the inevitability and we are not that fast of a clock so we have to rely on arbiter/LD to slow them down allowing time for our pressure to actually close out the game.
titanshift numbers have been dropping, it does too little vs storm, especially when they play the fetchless manabase (then they have only gifts for searching), it does little vs etron, nothing vs humans, nothing vs affinity and most control players play uw with only a small number of fetches.
haha nice joke ! Etron is bye for titanshift, human too (i'm 10-1 vs human in comp league), affinity is 50/50... just agree that storm is bad
Hey! New poster here, curious to get some feedback!
I saw a video with field of ruin in modern and got interested in playing a deck full of strip mine effects, so to speak. I made a list of death and taxes whose backbone is 4x field of ruin, 4x ghost quarter, 4x leonin arbiter and 4x aven mindcensor. Initially I filled the rest of the list with a B/W eldrazi and taxes approach, playing tidehollow sculler, wasteland strangler, displacer and TKS. However, the mana was very awkward with no fetchlands and 12 colorless sources. I moved away from black to stay full white, but still wanted to play some eldrazi. Here is the current list that I've been testing on Cockatrice:
I want to clarify upfront that the sideboard is just a bunch of cards that I threw together, rather than something careful planned out. I wanted to ask here: has anyone tried/discussed a similar list of land hate? (I really enjoy stripmining people).
So, the awkwardness of this list all comes to the eldrazi, honestly. I really like displacer and TKS, but TKS is a tad overcosted for the deck, and displacer doesn't have many things to blink. I'm open to suggestions of improvement.
As another option that I intend to test, I'm thinking about moving away from the eldrazi and going G/W. That way I gain access to CoCo, Ramunap Excavator and Knight of the Reliquary, not to mention utility lands in Township and horizon canopy. My only issue with that is playing a 2 colored deck with 8 colorless sources. Not to mention the difficulty of playing fetchlands with 4 leonin arbiter in the deck. What do you guys think?
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Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Ashiok... where is Flickerwisp?
Flickerwisp is just insane in this deck. A must 4-of.
>Remove a land for 1 turn.
>Remove a blocker.
>Combo with Displacer for anti-removal.
>Save TKS and discard again.
>Reset Blade Splicer.
>Reset Thraben Inspector.
>3 damage with flying.
>And way more uses.
As another option that I intend to test, I'm thinking about moving away from the eldrazi and going G/W. That way I gain access to CoCo, Ramunap Excavator and Knight of the Reliquary, not to mention utility lands in Township and horizon canopy. My only issue with that is playing a 2 colored deck with 8 colorless sources. Not to mention the difficulty of playing fetchlands with 4 leonin arbiter in the deck. What do you guys think?
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I prefer Eidolon because of the four toughness. Storm cannot eliminate it with bolt, anger, suns...
It's true that Canonist arrives one turn earlier but I have never needed an Eidolon in T2. Until now, T3 is fast enough to hose Storm, Ad Nauseam and Living End.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
According to someone at my LGS one of the people who play regularly have a crucible in their deck, though it's more of a pure LD deck than a death and taxes build. I definitely think it could work.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The trouble I see with him is that he has too low of toughness to survive against possible removal spells. When something directly punishes an opponent instead of shutting them down it puts you in the role of a bull fighter waving the red cloth. If you have a way to take advantage of the baiting he is good. If the intent is to get multiple drains than he is probably not that good.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm curious with bolt coming back if Filigree Familiar would be a nice replacement for Kitchen Finks. You still get the life gain, but if your opponent knocks it off you get the card advantage too.
Is Aven Mindcensor to support Leonin? Is it needed in the mainboard?
Settle the Wreckage seems ideal as a sideboard option. Any downside?
And finally what about rolling one Thalia, Heretic Cathar and three Kinjalli's Sunwing instead of Serra Avenger?
You have a higher potential damage over the course of the game from playing Kinjalli's Sunwing if it comes down turn 3 as Serra Avenger doesn't come down until turn 4. Avenger lets you keep 2 mana open turn 4 to play another creature. Avenger interacts more favorably with Aether Vial on 2. Sunwing is a vial on 3 card.
I kind of like Avenger more due to her being compatible with a 2 counter Vial, but it's going to depend on what your creature lineup looks like.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
My issue with protection enchantments is the mana investment and how narrow they are. In most cases I think more spot removal or sweepers would hold greater value in the board. Having to invest 1-3 mana a turn depending on the board state to blank a few creatures seems miserable when you could just run o-rings, dec in stone or journey instead. They cover more match ups and are more versatile.
Settle the wreckage and dusk/dawn are situational against that deck. As they don't have to attack with everything and the may have lots under 3 power. There is no best answer as both can be played around, so maybe 1 of each is the answer (or a 2-1 split).
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EDIT: actually with double green you probably can’t cast it off 8 green sources, nm
My own deck also runs all four Tidehollow Sculler as well, so I can usually just wreck their hand to the point of oblivion between them and the Inquisition of Kozilek. Then it's just a game of killing anything that gets through the cracks with Wasteland Strangler comboed with eldrazi Displacer and Flickerwisp.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
New poster. I'v been playing DnT for a short while now but I've been read this thread for couple of months now and I've watched bunch of games with different variations of the deck. It has been a pleasure to see such a friendly and high quality discussion here!
Currently, I've been dabbling with mono-W (small colorless splash, budget so no Canopies) and most recently with UW. Could you comment on both lists? Meta is my small local game-store, so that may explain some of the tech.
11 Plains
3 Shefet Dunes
4 Ghost Quarter
4 Tectonic Edge
1 Sea Gate Wreckage
Creatures (27)
4 Thraben Inspector
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
1 Selfless Spirit
4 Blade Splicer
4 Flickerwisp
2 Eldrazi Displacer
1 Thalia, Heretic Cathar
3 Restoration Angel
4 Aether Vial
4 Path to Exile
2 Smuggler's Copter
2 Burrenton Forge-Tender
1 Selfless Spirit
2 Phyrexian Revoker
2 Eidolon of Rhetoric
1 Mirran Crusader
2 Sunlance
2 Fragmentize
1 Grafdigger's Cage
2 Rest in Peace
4 Adarkar Wastes
4 Hallowed Fountain
4 Seachrome Coast
1 Island
2 Plains
4 Ghost Quarter
3 Tectonic Edge
1 Moorland Haunt
Creature (29)
4 Mausoleum Wanderer
3 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Meddling Mage
2 Blade Splicer
4 Flickerwisp
3 Reflector Mage
4 Spell Queller
3 Restoration Angel
4 Aether Vial
4 Path to Exile
2 Burrenton Forge-Tender
1 Dismember
1 Eidolon of Rhetoric
1 Grafdigger's Cage
2 Meddling Mage
1 Mirran Crusader
1 Reflector Mage
2 Rest in Peace
1 Selfless Spirit
1 Settle the Wreckage
2 Stony Silence
Any constructive comments are welcomed, really Haven't tested UW yet much at all but my first impression with UW (and other second/third colors) is that the deck becomes much more inconsistent. So, in general I'm at the moment more happy with the mono-W (with the small colorless splash).
I agree on the meta deck card selection but on the arbiter and etron issue I (like others) disagree with you. Arbiter can be a free win against etron. I would say that map is even the thing you care about least of the things arbiter shuts down vs etron. You want to keep them below 7 (preferably below 5) mana and not giving them lands with path or quarter is a necessity.
Etron has the inevitability and we are not that fast of a clock so we have to rely on arbiter/LD to slow them down allowing time for our pressure to actually close out the game.
haha nice joke ! Etron is bye for titanshift, human too (i'm 10-1 vs human in comp league), affinity is 50/50... just agree that storm is bad
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
I saw a video with field of ruin in modern and got interested in playing a deck full of strip mine effects, so to speak. I made a list of death and taxes whose backbone is 4x field of ruin, 4x ghost quarter, 4x leonin arbiter and 4x aven mindcensor. Initially I filled the rest of the list with a B/W eldrazi and taxes approach, playing tidehollow sculler, wasteland strangler, displacer and TKS. However, the mana was very awkward with no fetchlands and 12 colorless sources. I moved away from black to stay full white, but still wanted to play some eldrazi. Here is the current list that I've been testing on Cockatrice:
// 4 Artifact
4 Aether Vial
// 30 Creature
4 Leonin Arbiter
4 Aven Mindcensor
4 Eldrazi Displacer
4 Thought-Knot Seer
3 Thalia, Guardian of Thraben
2 Thalia, Heretic Cathar
3 Blade Splicer
2 Selfless Spirit
4 Thraben Inspector
// 4 Instant
4 Path to Exile
4 Field of Ruin
4 Ghost Quarter
4 Eldrazi Temple
10 Plains
// 2 Artifact
2 Pithing Needle
// 5 Creature
2 Mirran Crusader
2 Containment Priest
1 Kataki, War's Wage
// 4 Enchantment
2 Stony Silence
2 Rest in Peace
// 2 Planeswalker
2 Gideon, Ally of Zendikar
2 Timely Reinforcements
So, the awkwardness of this list all comes to the eldrazi, honestly. I really like displacer and TKS, but TKS is a tad overcosted for the deck, and displacer doesn't have many things to blink. I'm open to suggestions of improvement.
As another option that I intend to test, I'm thinking about moving away from the eldrazi and going G/W. That way I gain access to CoCo, Ramunap Excavator and Knight of the Reliquary, not to mention utility lands in Township and horizon canopy. My only issue with that is playing a 2 colored deck with 8 colorless sources. Not to mention the difficulty of playing fetchlands with 4 leonin arbiter in the deck. What do you guys think?
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Flickerwisp is just insane in this deck. A must 4-of.
>Remove a land for 1 turn.
>Remove a blocker.
>Combo with Displacer for anti-removal.
>Save TKS and discard again.
>Reset Blade Splicer.
>Reset Thraben Inspector.
>3 damage with flying.
>And way more uses.
That is an entirely different deck.