I'll be watching! I am trying to figure out exactly what version of list I want to be on for a large tournament the day after Revolt releases. I'm leaning towards a GW varient myself.
Good to know! I should be going on in about an hour and a half with catmix as my costreamer.
Hey Spider! Is it possible to get your list from last night, or even your updated list (if at all) going into the post ban season?
Hey Spider! Is it possible to get your list from last night, or even your updated list (if at all) going into the post ban season?
There's a huge tournament report with that list a couple pages back. It's also in my signature under my decks. I'll let everyone know once I've updated it and fit the new meta, but I don't know what that is yet.
Is there something I'm not getting when it comes to the deck lists in signatures? When I click the spoiler It all drops down and I can't see anything because I can't scroll in signatures.
Is there something I'm not getting when it comes to the deck lists in signatures? When I click the spoiler It all drops down and I can't see anything because I can't scroll in signatures.
You're not missing anything.
For those of us that used our signatures to hold useful information, a spoiler tag (or nested spoiler tags) was an eloquent way to do it. When people clicked on the spoiler tag, the page would expand lengthwise to display the information contained in that spoiler tag. Unfortunately, one of the MTGS updates almost a year ago permanently fixed the maximum length that signatures could be. Presumably, this was done to avoid unnecessary clutter, but it had the unfortunate consequence of simply cutting off long signatures.
A while ago, x1uo3yd tried to help me fix my signature, but I never quite got around to doing it. Spider (obviously) keeps lists in his signature, but you can't actually see them when they're expanded.
Someday, I hope that signature policy change gets reversed.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Got a rules and timing question for you Death and Taxes Veterans. It's related to Affinity, I was playing on Cockatrice and my opponent was arguing with me so I wanted to ask to make sure I had my line of play correct.
First of all it was a slow game for both decks but it could be relevant in the future so I'm curious.
Skip to the End step; two triggers to go on the stack, my flickerwisp returning his Opal and his Glimmervoid sac trigger. Since endstep triggers happen in APNAP (Active Player - Nonactive Player) order his trigger will be put on the stack last and therefore would resolve first and he would be forced to sac his glimmervoid.
Had I done this line of play on his turn, his Opal would have returned before glimmervoids trigger and wouldn't have been forced to sacrifice it, is this correct? I just want to be sure in case this comes up again, my opponent was arguing with me that he did not have to sacrifice his Glimmervoid.
I have a totally separate thing to ask, what do you all think of our Tron matchup, I only ask because everytime I play against them it's usually pretty close and since the banning of GGT and Probe I sense that Tron will grow to be even more popular. What do you guys usually tend to like against Tron? For context, I'm currently on Eldrazi and Taxes but I'm working on Monowhite Taxes (Catmix's Lingering Souls build) and I feel that would have a better tron matchup since it has to access to Tec Edge and Revoker.
Triggers are ordered in APNAP sequence. So you're the active player and your trigger goes on the stack, then -on top of it- your opponent's triggers is put on the stack. So the land is sacced before the Opal comes back. If you did it on yor opps turn it would have worked ONLY if you did it during EoT, so the flicker trigger happens on your turn and there is no conflict of triggers.
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Is there something I'm not getting when it comes to the deck lists in signatures? When I click the spoiler It all drops down and I can't see anything because I can't scroll in signatures.
You're not missing anything.
For those of us that used our signatures to hold useful information, a spoiler tag (or nested spoiler tags) was an eloquent way to do it. When people clicked on the spoiler tag, the page would expand lengthwise to display the information contained in that spoiler tag. Unfortunately, one of the MTGS updates almost a year ago permanently fixed the maximum length that signatures could be. Presumably, this was done to avoid unnecessary clutter, but it had the unfortunate consequence of simply cutting off long signatures.
A while ago, x1uo3yd tried to help me fix my signature, but I never quite got around to doing it. Spider (obviously) keeps lists in his signature, but you can't actually see them when they're expanded.
Someday, I hope that signature policy change gets reversed.
Oh right! My bad. I never went and actually checked it. You should be able to still click the deck tag and then click the magic online icon and it should open up a download with the text in a notepad. Sorry to make that so unwieldy. I'll try to figure out how to change that. I guess I may have to do spoilers with links say to mtggoldfish. In the meantime, here: https://www.mtggoldfish.com/deck/537579#online.
Got a rules and timing question for you Death and Taxes Veterans. It's related to Affinity, I was playing on Cockatrice and my opponent was arguing with me so I wanted to ask to make sure I had my line of play correct.
First of all it was a slow game for both decks but it could be relevant in the future so I'm curious.
Skip to the End step; two triggers to go on the stack, my flickerwisp returning his Opal and his Glimmervoid sac trigger. Since endstep triggers happen in APNAP (Active Player - Nonactive Player) order his trigger will be put on the stack last and therefore would resolve first and he would be forced to sac his glimmervoid.
Had I done this line of play on his turn, his Opal would have returned before glimmervoids trigger and wouldn't have been forced to sacrifice it, is this correct? I just want to be sure in case this comes up again, my opponent was arguing with me that he did not have to sacrifice his Glimmervoid.
I have a totally separate thing to ask, what do you all think of our Tron matchup, I only ask because everytime I play against them it's usually pretty close and since the banning of GGT and Probe I sense that Tron will grow to be even more popular. What do you guys usually tend to like against Tron? For context, I'm currently on Eldrazi and Taxes but I'm working on Monowhite Taxes (Catmix's Lingering Souls build) and I feel that would have a better tron matchup since it has to access to Tec Edge and Revoker.
I'm not sure exactly because I haven't run into this line on mtgo (which would definitively settle the issue), but does it even matter how the triggers are stacked? What I mean is does the "if" clause get checked more than once. If not the glimmervoid would get sac'ed anyways, but if it does check again during state-based actions after the flickerwisp trigger then it wouldn't be sacc'ed. Idk
I'm not sure exactly because I haven't run into this line on mtgo (which would definitively settle the issue), but does it even matter how the triggers are stacked? What I mean is does the "if" clause get checked more than once. If not the glimmervoid would get sac'ed anyways, but if it does check again during state-based actions after the flickerwisp trigger then it wouldn't be sacc'ed. Idk
It's very simple:
When two or more triggered abilities attempt to go on the stack at the same time they go on APNAP order. This stands for Active Player, Non-active Player. It means that those triggers that are controlled by the active player go on the stack in whatever order he or she wants, followed by those triggered abilities that are controlled by the non-active player in whatever order he or she wants. As items on the top of the stack resolve first, the triggered abilities controlled by the non-active player will resolve first.
Doing it in your turn:
So you control the flickerwisp ability, so yours is on the stack first, then the glimmervoid trigger gets stacked on top. When Glimmervoid's ability resolves flickerwisp's trigger is still on the stack, so the glimmervoid doesn't see any artifacts and gets sacced, then Opal enters the battlefield when wisp's ability resolves.
Doing it in your opponent's turn:
It gets ordered backwards, so if your flickerwisp entered the battlefield prior to the End Step of your opponent's turn, glimmervoid isn't sacrified cause wisp's ability resolves first and puts back the Opal into play. Now, if you play wisp EoT the void WILL be sacrified because the opal doesn't come back until the NEXT end step, which will happen in your turn.
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That actually isn't the rule that answers my question. I went and looked it up after I wrote my post.
603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition.)
The answer was yes it does check again, and the ability is countered.
Lodestone Golem is terrible (slow and taxes all your creatures) and you play no removal. Thorn of Amethyst is bad and unnecesary with Thalia and Vryn Wingmare and you have nothing besides Vryn that has actual evasion for a Sword to get through.
You also don't play Vial so SSG and sometimes Cavern are your only acceleration pieces which means that your deck will be really slow with so many 3/4-drops.
At first glance, it looks super slow without any acceleration from Vial and has a lot of symmetric taxes. And how do you deal with a Goyf, or basically any other bigger-than-a-bear threat?
Skip to the End step; two triggers to go on the stack, my flickerwisp returning his Opal and his Glimmervoid sac trigger. Since endstep triggers happen in APNAP (Active Player - Nonactive Player) order his trigger will be put on the stack last and therefore would resolve first and he would be forced to sac his glimmervoid.
Had I done this line of play on his turn, his Opal would have returned before glimmervoids trigger and wouldn't have been forced to sacrifice it, is this correct?
Doing it in your opponent's turn:
It gets ordered backwards, so if your flickerwisp entered the battlefield prior to the End Step of your opponent's turn, glimmervoid isn't sacrified cause wisp's ability resolves first and puts back the Opal into play. Now, if you play wisp EoT the void WILL be sacrified because the opal doesn't come back until the NEXT end step, which will happen in your turn.
603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing.
Hooray for teamwork! I think it's all sorted from the above info. The trickiest bit to worry about is probably that "intervening if clause" and just how exactly every thing does/doesn't trigger/stack.
Here's three scenarios:
(1). The last artifact (Opal) is Wisp'ed away some time during any of the End/Untap/Upkeep/Draw/Main/Combat/Main phases before we're moving into the Wisp player's End step. At the beginning of the End step, because there are no artifacts out, the Glimmervoid trigger event returns true, putting the ability (the *Glimmervoid artifact check*) on the stack. The beginning of the end step also puts Wisp's "beginning of the next end step" ability on the stack. The APNAP order means the *Glimmervoid artifact check* is on the stack above the end-of-turn *Wisp return*. That means the Opal is still in exile when Glimmervoid goes to resolve the artifact check. Glimmervoid is sacrificed.
(2). The last artifact (Opal) is Wisp'ed away some time during any of the End/Untap/Upkeep/Draw/Main/Combat/Main phases before we're moving into the Glimmervoid player's End step. At the beginning of the End step, because there are no artifacts out, the Glimmervoid trigger event returns true, putting the ability (the *Glimmervoid artifact check*) on the stack. The beginning of the end step also puts Wisp's "beginning of the next end step" ability on the stack. The APNAP order means the *Glimmervoid artifact check* is on the stack below the end-of-turn *Wisp return*. That means the Opal is on the field when Glimmervoid goes to resolve the artifact check. Glimmervoid is safe.
(3). Knowing the Glimmervoid is safe in situation #2, the Wisp player tries to leave Opal on the battlefield as we're moving into the Glimmervoid player's End step. At the beginning of the End step, because there are artifacts out, the Glimmervoid trigger event returns false, doing nothing (i.e. no *Glimmervoid artifact check* on the stack). With no *Glimmervoid artifact check* ability on the stack Wisp'ing away Opal would do nothing this turn. Glimmervoid is currently safe. (Note, however, that using Wisp now would lead to situation #1 on the Wisp player's next turn.)
The tricky thing is that thanks to the "intervening if" during the Glimmervoid player's turn, their Glimmervoid is safe for their entire turn no matter when the Wisp player decides to Wisp away Opal. The only way to kill that Glimmervoid during the Glimmer player's turn is to Wisp the artifact away before EoT (so the Glimmervoid trigger event puts the ability on the stack), let the *Wisp return* resolve putting Opal back on the field, then use a second Wisp to juggle the Opal back out before the *Glimmervoid artifact check* goes to resolve.
Well... all that or just give them the ol' razzle-dazzle.
I personally think RW Death And Taxes is in a really tough spot. I also think that the RW Prisons are doing a better "thing" in that color pool. Trust me, I wish that Magus of the Moon was strong enough to take the baton from Blood Moon but I think you would be better off testing in other color pools. If you love RW DNT, I think the list we are looking at is a but rougher around the edges and would need some tweaks to speak to the current Modern format a bit better. Please don't take that as an insult but more as somewhere who has worked very hard in the past to try and make RW work.
Fulminator Mage: believe it or not, this card might be well situated in the format. There is finally enough tools in the mana base to make that work as well! Between black getting Concealed Courtyard and Cavern of Souls (him and wisp are elementals), I would say that a deck that can retrieve them back from the yard via Sword of Light and Shadow (or whatever else works) could be interesting for testing.
My YouTube: I finally reached 100 followers and had to update the url which is now: Youtube.com/deathandcatmix
I appreciate all the help this forum and Twitch has offered me! I look forward to doing a stream early next week! For anyone interested, I streamed with @spiderspace last night and we piloted my newly acquired GW list (default-isa build).
For all of you who have joined the forum in the last 9 months or so, allow me to introduce myself.
For all of you old-timers, it's time for my annual "I've been cheating on D&T with another deck but I'm back!" post.
I've been playing D&T off and on for probably the past 2 years. I also dabble in aggressive white weenie decks as well as the occasional Enduring Ideal. I'm essentially a mono-white player, partly by choice and partly by budget. After a long 9 months of playing nothing but 1-drops, I'm ready to get back to doing some thinking while I play Magic.
Over the last week or so I've been trying to put myself through the D&T paces and build back up some muscle memory, and here's the 75 I've currently landed on:
I've been trying to catch back up on the forum, but there's so much information dedicated to the various multi-color versions nowadays that it's been tough to find what I'm looking for. Sadly, it looks like a lot of my favorite cards that I've run in the past (I'm looking at you, Judge's Familiar and Aven Mindcensor) have fallen out of favor, so I've got some catching up to do. Anyway, I've been having some moderate success in the tournament practice room of MTGO with the above list. I'll try to stay active on the forum to the extent I can. I'm also pulling a catmix/spiderspace and have started streaming a bit. I'll try to stream some D&T when I can. I figure it can't hurt to have even more content out there for us!
EDIT: Whoa, when did they finally start accepting AEther Vial as an appropriate spelling?! This is awesome!
I've been playing mono white like you and have been liking sefless spirit. We usually go over the top while stalling the ground, so having another flier has been better for me than spellskite. Not that much infect in my meta though. Not a fan of sundering growth either. I play fragmentize over it, but dispel is a better alternative. the proliferate plan just never lines up, and the colored mana comes up more often. It's great in hatebears, but I really have not been impressed with it. I'm interested in how spirit of the labrinth has been. I'm under the impression that it never does what you want, but I haven't tried it.
I have actually been considering switching to gw, for that Renegade Rallier. I'm big on the mana denial, and gosequarter return it and do it again just seems nasty. He is also very good with selfless spirit, and grabs all the major targets of removal. Not being able to play him with fetches seems less than Ideal, but with vial, it doesn't seem to difficult to trigger him.
as far as
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EDIT: Whoa, when did they finally start accepting AEther Vial as an appropriate spelling?! This is awesome!
MTGS card tags started accepting "Aether Vial" as opposed to "Æther Vial" when WotC stopped using the word "Æther" on its cards with the release of Kaladesh.
If you'll notice, all of the instances of "Æther" in Kaladesh are spelled "Aether". Even the Kaladesh Masterpiece version of Æther Vial is actually spelled "Aether Vial".
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Hey Spider! Is it possible to get your list from last night, or even your updated list (if at all) going into the post ban season?
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
There's a huge tournament report with that list a couple pages back. It's also in my signature under my decks. I'll let everyone know once I've updated it and fit the new meta, but I don't know what that is yet.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
For those of us that used our signatures to hold useful information, a spoiler tag (or nested spoiler tags) was an eloquent way to do it. When people clicked on the spoiler tag, the page would expand lengthwise to display the information contained in that spoiler tag. Unfortunately, one of the MTGS updates almost a year ago permanently fixed the maximum length that signatures could be. Presumably, this was done to avoid unnecessary clutter, but it had the unfortunate consequence of simply cutting off long signatures.
A while ago, x1uo3yd tried to help me fix my signature, but I never quite got around to doing it. Spider (obviously) keeps lists in his signature, but you can't actually see them when they're expanded.
Someday, I hope that signature policy change gets reversed.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
First of all it was a slow game for both decks but it could be relevant in the future so I'm curious.
- It's my turn; my opponent has an Ornithopter, Mox Opal and a Glimmervoid out.
- I have two lands and an Aether Vial on 3, I tap a Caves of Koilos to path his Ornithopter and then Vial in a Flickerwisp to exile his Mox Opal.
Skip to the End step; two triggers to go on the stack, my flickerwisp returning his Opal and his Glimmervoid sac trigger. Since endstep triggers happen in APNAP (Active Player - Nonactive Player) order his trigger will be put on the stack last and therefore would resolve first and he would be forced to sac his glimmervoid.
Had I done this line of play on his turn, his Opal would have returned before glimmervoids trigger and wouldn't have been forced to sacrifice it, is this correct? I just want to be sure in case this comes up again, my opponent was arguing with me that he did not have to sacrifice his Glimmervoid.
I have a totally separate thing to ask, what do you all think of our Tron matchup, I only ask because everytime I play against them it's usually pretty close and since the banning of GGT and Probe I sense that Tron will grow to be even more popular. What do you guys usually tend to like against Tron? For context, I'm currently on Eldrazi and Taxes but I'm working on Monowhite Taxes (Catmix's Lingering Souls build) and I feel that would have a better tron matchup since it has to access to Tec Edge and Revoker.
My Art Page
Oh right! My bad. I never went and actually checked it. You should be able to still click the deck tag and then click the magic online icon and it should open up a download with the text in a notepad. Sorry to make that so unwieldy. I'll try to figure out how to change that. I guess I may have to do spoilers with links say to mtggoldfish. In the meantime, here: https://www.mtggoldfish.com/deck/537579#online.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
I'm not sure exactly because I haven't run into this line on mtgo (which would definitively settle the issue), but does it even matter how the triggers are stacked? What I mean is does the "if" clause get checked more than once. If not the glimmervoid would get sac'ed anyways, but if it does check again during state-based actions after the flickerwisp trigger then it wouldn't be sacc'ed. Idk
It's very simple:
Doing it in your turn:
So you control the flickerwisp ability, so yours is on the stack first, then the glimmervoid trigger gets stacked on top. When Glimmervoid's ability resolves flickerwisp's trigger is still on the stack, so the glimmervoid doesn't see any artifacts and gets sacced, then Opal enters the battlefield when wisp's ability resolves.
Doing it in your opponent's turn:
It gets ordered backwards, so if your flickerwisp entered the battlefield prior to the End Step of your opponent's turn, glimmervoid isn't sacrified cause wisp's ability resolves first and puts back the Opal into play. Now, if you play wisp EoT the void WILL be sacrified because the opal doesn't come back until the NEXT end step, which will happen in your turn.
603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it resolves. If the condition isn’t true at that time, the ability is removed from the stack and does nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a card; this rule only applies to an “if” that immediately follows a trigger condition.)
The answer was yes it does check again, and the ability is countered.
Thorn of Amethyst is bad and unnecesary with Thalia and Vryn Wingmare and you have nothing besides Vryn that has actual evasion for a Sword to get through.
You also don't play Vial so SSG and sometimes Cavern are your only acceleration pieces which means that your deck will be really slow with so many 3/4-drops.
At first glance, it looks super slow without any acceleration from Vial and has a lot of symmetric taxes. And how do you deal with a Goyf, or basically any other bigger-than-a-bear threat?
Here's three scenarios:
(1). The last artifact (Opal) is Wisp'ed away some time during any of the End/Untap/Upkeep/Draw/Main/Combat/Main phases before we're moving into the Wisp player's End step. At the beginning of the End step, because there are no artifacts out, the Glimmervoid trigger event returns true, putting the ability (the *Glimmervoid artifact check*) on the stack. The beginning of the end step also puts Wisp's "beginning of the next end step" ability on the stack. The APNAP order means the *Glimmervoid artifact check* is on the stack above the end-of-turn *Wisp return*. That means the Opal is still in exile when Glimmervoid goes to resolve the artifact check. Glimmervoid is sacrificed.
(2). The last artifact (Opal) is Wisp'ed away some time during any of the End/Untap/Upkeep/Draw/Main/Combat/Main phases before we're moving into the Glimmervoid player's End step. At the beginning of the End step, because there are no artifacts out, the Glimmervoid trigger event returns true, putting the ability (the *Glimmervoid artifact check*) on the stack. The beginning of the end step also puts Wisp's "beginning of the next end step" ability on the stack. The APNAP order means the *Glimmervoid artifact check* is on the stack below the end-of-turn *Wisp return*. That means the Opal is on the field when Glimmervoid goes to resolve the artifact check. Glimmervoid is safe.
(3). Knowing the Glimmervoid is safe in situation #2, the Wisp player tries to leave Opal on the battlefield as we're moving into the Glimmervoid player's End step. At the beginning of the End step, because there are artifacts out, the Glimmervoid trigger event returns false, doing nothing (i.e. no *Glimmervoid artifact check* on the stack). With no *Glimmervoid artifact check* ability on the stack Wisp'ing away Opal would do nothing this turn. Glimmervoid is currently safe. (Note, however, that using Wisp now would lead to situation #1 on the Wisp player's next turn.)
The tricky thing is that thanks to the "intervening if" during the Glimmervoid player's turn, their Glimmervoid is safe for their entire turn no matter when the Wisp player decides to Wisp away Opal. The only way to kill that Glimmervoid during the Glimmer player's turn is to Wisp the artifact away before EoT (so the Glimmervoid trigger event puts the ability on the stack), let the *Wisp return* resolve putting Opal back on the field, then use a second Wisp to juggle the Opal back out before the *Glimmervoid artifact check* goes to resolve.
Well... all that or just give them the ol' razzle-dazzle.
Fulminator Mage: believe it or not, this card might be well situated in the format. There is finally enough tools in the mana base to make that work as well! Between black getting Concealed Courtyard and Cavern of Souls (him and wisp are elementals), I would say that a deck that can retrieve them back from the yard via Sword of Light and Shadow (or whatever else works) could be interesting for testing.
My YouTube: I finally reached 100 followers and had to update the url which is now: Youtube.com/deathandcatmix
I appreciate all the help this forum and Twitch has offered me! I look forward to doing a stream early next week! For anyone interested, I streamed with @spiderspace last night and we piloted my newly acquired GW list (default-isa build).
Again, I say Thanks,
-Catmix
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
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For all of you old-timers, it's time for my annual "I've been cheating on D&T with another deck but I'm back!" post.
I've been playing D&T off and on for probably the past 2 years. I also dabble in aggressive white weenie decks as well as the occasional Enduring Ideal. I'm essentially a mono-white player, partly by choice and partly by budget. After a long 9 months of playing nothing but 1-drops, I'm ready to get back to doing some thinking while I play Magic.
Over the last week or so I've been trying to put myself through the D&T paces and build back up some muscle memory, and here's the 75 I've currently landed on:
11 Plains
4 Ghost Quarter
4 Tectonic Edge
2 Horizon Canopy
2 Mutavault
Non-creatures
4 Path to Exile
4 AEther Vial
Creatures
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Spellskite
2 Phyrexian Revoker
4 Flickerwisp
4 Blade Splicer
3 Thalia, Heretic Cathar
2 Aven Mindcensor
3 Restoration Angel
1 Burrenton Forge-Tender
1 Grafdigger's Cage
1 Blessed Alliance
2 Rest in Peace
2 Spirit of the Labyrinth
2 Stony Silence
2 Kor Firewalker
1 Sundering Growth
1 Ghostly Prison
1 Dismember
1 Wrath of God
I've been trying to catch back up on the forum, but there's so much information dedicated to the various multi-color versions nowadays that it's been tough to find what I'm looking for. Sadly, it looks like a lot of my favorite cards that I've run in the past (I'm looking at you, Judge's Familiar and Aven Mindcensor) have fallen out of favor, so I've got some catching up to do. Anyway, I've been having some moderate success in the tournament practice room of MTGO with the above list. I'll try to stay active on the forum to the extent I can. I'm also pulling a catmix/spiderspace and have started streaming a bit. I'll try to stream some D&T when I can. I figure it can't hurt to have even more content out there for us!
EDIT: Whoa, when did they finally start accepting AEther Vial as an appropriate spelling?! This is awesome!
I have actually been considering switching to gw, for that Renegade Rallier. I'm big on the mana denial, and gosequarter return it and do it again just seems nasty. He is also very good with selfless spirit, and grabs all the major targets of removal. Not being able to play him with fetches seems less than Ideal, but with vial, it doesn't seem to difficult to trigger him.
as far as
If you'll notice, all of the instances of "Æther" in Kaladesh are spelled "Aether". Even the Kaladesh Masterpiece version of Æther Vial is actually spelled "Aether Vial".
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