Anyone feel underwhelmed with white in Kaladesh? Still waiting on that one drop we want...
Yes, but that's normal. In general, it's a bit unrealistic to expect many Modern-playable cards in a Standard set. In particular, this set focuses most on artifacts, meaning it's not surprising that there isn't as much attention devoted to the colours. Moreover, I feel like R&D really held back from pushing the Fabricate mechanic too much, which in a lot of ways is a good thing. If there were any slightly stronger fabricate creatures in the set, those could easily be modern playable (imagine a more flexible version of P&K).
In terms of white 1-drop's, there's one that seems quite powerful, but relies on artifacts and is just pretty specific.
I'd love to play this deck but I don't have any Vials
How gimped is the deck without them and are there any changes I could make?
Sorry to say that, if you don't have vial you can't play the deck, simple as that.
You can still play the deck but you lose out on the best draws which involve playing a vial turn 1.
I'd probably play a mono white list with resto, 4 judges familiar and 4 dryad militants, or something similar and then trade up for the vials.
alright guys finally figured out how to post my decklist in my signature. been testing with kambal for about a week now card is perfect for eldrazi and taxes. just wondering will e&t ever get it's own primer or is everyone content with keeping all the variants under one roof? btw feel free to level criticism my way on the list. still hammering out the SB.
There was discussion about splitting E&T and the mono white/other versions when this primer was updated. The majority of participants wanted to keep it all together.
I'd love to play this deck but I don't have any Vials
How gimped is the deck without them and are there any changes I could make?
The people saying that is not possible are not totally wrong, because is damn hard, but it's not impossible. I cannot afford to buy them at their price nor I have the courage to pay that kind of money to those cards, something that doesn't matter now, but the thing is that I have been playing this deck for over a year with almost every card but the Vials.
Because I play without them, I have to change a little bit my approach to the strategy, like playing with Flickerwisp without the vials makes them way weaker, but it makes me use them more aggressively, usually getting blockers out of the way. Also I play a WB Lingering Taxes list, abusing the power of Lingering Souls, using also Blade Splicer, Restoration Angel to make an army of tokens sometimes, and top that with a singleton Sorin. As it has been said, the deck loses the best draws and more consistency, but is possible to play without them and win. I have played a ton of tournments since about a year ago when I made the change from the mono white to the WB and have won a lot of games and some tournments.
Again, I agree with everyone that says that is way worse without the Vials, but I still have a lot of fun playing this deck and sometimes people sideboard incorrectly against me which actually helps, so it might not be the best option, but it still possible.
I ended up going 1-2-1. Really long, rough matches.
Match 1: vs. Jeskai Control, loss 0-2
I honestly don't know how to work against decks like this. Everything I played just got bolted or Electrolyzed away, even with Thalia. It doesn't help that I didn't get a Vial on either match, either. But if I did, I think I would have been much better off.
Match 2: vs. Kiki Chord, draw 1-1-1
This match took FOREVER. I don't remember which round was which anymore, but the third round ended in a draw because I had him locked down so bad, but I couldn't attack because the taxers locking him down would have died. He also Pithing Needle'd my Aether Vial and I had no Flickerwisp to get rid of it. Feels bad.
Match 3: vs. Gruul Zoo, win 2-0
He was running a variant that had Monastery Swiftspear and Kiln Fiend, neither of which were super threatening when you can just bounce them away.
Match 4: vs. Izzet Breach, loss 1-2
I wasn't aware that this was a Breach deck because it never showed up until game 3.
Game 1: He played Vedalken Shackles and played it very well, taking my creatures and threatening to use them as blockers. I had to do some fancy tricks with Reflector Mage and Flickerwisp to work around it, but it didn't matter-- he ended up outpacing me with my own creatures. Felt really bad.
Game 2: Brought in Spellskite and Phyrexian Revoker. Never saw either. But it didn't matter, because I more or less had the perfect hand that mowed him down and wouldn't let him keep anything.
Game 3: We were deadlocked-- I didn't get a Vial, and anything I would play would die or get Remanded. This deadlock went on for about 12 turns, then he dropped Through the Breach into Emrakul, the Aeons Torn. I had no idea that the deck was meant to do that. Super harsh.
Observations:
- This deck is pretty hilarious against aggro and combo decks. The look on the Kiki-Chord player's face for a lot of the game was golden.
- This deck has a very hard time against other control decks. Even with a Selfless Spirit or Eiganjo Castle out, it didn't feel like enough to keep my hatebears alive.
- Geist of Saint Traft is golden in this deck. I should get another in here.
- Kitchen Finks would have felt very nice with Eldrazi Displacer. May have to look into them.
- I don't know if I'm so crazy about running UW Spirits and Taxes. Yes, it runs my favorite cards in the game, but in practice, it is a lot rougher than I thought. I may go BW Eldrazi and Taxes overall, and just go back to having my Spirits Tribal deck be its own thing, because that deck is a monster in its own right. Being able to do hand disruption would have been very, very nice, so having Thought-Knot Seer and Tidehollow Sculler access to Thoughtseize or Inquisition of Kozilek would be fantastic.
My build was a bit similar to yours and I beat Jeskai Nahiri (2-0), abzan (2-0) and jund (2-1) last sunday. Jeskai was very easy to me. Take a look at my signature to see my current list.
Control matchups was easy, unless they have Lingering Souls, which is very hard to handle
The Kiki Chord deck had Lingering Souls and Pia and Kiran Nalaar. That was really hard to work around.
Having Splicers and Resto in the deck along with a second Faerie Conclave seems like a good setup. Maybe I'm just not playing my version very well. I don't know. I should mention that the Jeskai Control deck I faced wasn't a Nahiri deck-- instead his wincons revolved around Geist of Saint Traft and Gideon, Ally of Zendikar.
The Kiki Chord deck had Lingering Souls and Pia and Kiran Nalaar. That was really hard to work around
That's why I do love monoW and BW variants. Despite the fact that the UW have some awesome options.
Double lingering souls and thopters are huge pain. So having mass removal in the main is priceless on a long distance.
Zealous persecution, Orzhov pontiff preside and couple of EngEx postside will deal all your problems. Also they are good against other creature decks: Elves, fishfolks, affinity, be tokenizer, soul sisters and so on.
Ps
Russian Modern Championship. Playing against an Infect deck. He won a dice roll.
T2 agent
T3 Mook attack, agent
T4 double attack, agent (are u f.n kidding me ?!) I'm at 7 poison now
My t4 - Orzhov Pontiff. Seeing his face was priceless.
What do you think of the balance of two vs three drops should be in the different variants? I'm seeing lots of people running 12+ three drops and I personally think this is wrong but they're doing well with it. I played a list with 10 last night with middling results. Opinions?
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Your success in playing dnt/hatebears is determined largely by your ability to read and prepare for the meta that you will be playing in. Furthermore, it has an absolutely brutal learning curve. Expect to lose; a lot.
The Kiki Chord deck had Lingering Souls and Pia and Kiran Nalaar. That was really hard to work around
That's why I do love monoW and BW variants. Despite the fact that the UW have some awesome options.
Double lingering souls and thopters are huge pain. So having mass removal in the main is priceless on a long distance.
Zealous persecution, Orzhov pontiff preside and couple of EngEx postside will deal all your problems. Also they are good against other creature decks: Elves, fishfolks, affinity, be tokenizer, soul sisters and so on.
Ps
Russian Modern Championship. Playing against an Infect deck. He won a dice roll.
T2 agent
T3 Mook attack, agent
T4 double attack, agent (are u f.n kidding me ?!) I'm at 7 poison now
My t4 - Orzhov Pontiff. Seeing his face was priceless.
BW sure does have pontiff and zealous. Until Kaladesh comes down, W/u has better mana and long game plan imo. I'll be back to W/b when new fast lands will be legal
@dsmonsta I run 4 Selfless Spirit with 11~12 as total of 2cmc. It is surprising me very well
Yeah, I think I'm absolutely going W/B when Kaladesh comes. Do you think I could get by replacing Godless Shrines with Concealed Courtyard? I know Shambling Vents isn't the best land option, but the option of getting some lifegain may be useful... I think?
0-2 Vs. Jeskai Nahiri
Game 1 he had no relevant cards after I thought-knot seer'd his hand when he was at 3 life. He top decks a supreme verdict and I can't get in the last 3 points of damage. Second game I think I mulliganed and just never had a way to deal with his t4 nahiri
2-0 Vs. 4-Color Zoo
This was some weird zoo deck with strangleroot geists and loam lions and kird apes. First game I think I just held him off until I landed a wall of resurgence and eldrazi displacer to stop his ghor-clan rampager shenanigans. Second game I drop prison early and that was that.
2-1 Vs. UB Fairies
I won the first game almost not knowing what I was even playing because he just played a bunch of discard and counterspells, so I thought it might be grixis control or esper draw-go. He just ended up taking a ton of damage before doing anything proactive, and I just chipped his health away. Second Game I lost as he just had an answer to every thing and had and early blitter blossom. Third Game I had turn one Vial and just destroyed him with displacer and pontiff (it was brutal).
2-1 Vs. RW Planeswalker Prison
Game one I had 2 early vials and he played blood moon and I just played my creatures as normal and he died. Game 2 I had vial but he dropped turn 2 stony silence and I could not crawl out of the advantages from his planeswalkers. Game three he had a hand with alot of planeswalkers and I had thalia. He eventually got Gideon Jura down with the help of a simian spirit guide when I had thalia and a thought-knot seer in play. He plus'd Gideon to 8 loyalty, but I vialed in flicker wisp on his main phase to reset it to 6 and just killed it on my next turn. He never recovered.
2-0 Vs. Affinity
Game one he mulliganed to 5 and I think I mull'd to 6. he played turn one signal pest I had turn 1 vial. He followed up with steel over seer and an inkmoth nexus. My hand was skite mangara and thalia and some lands. I played thalia turn 2. He plays a second inkmoth nexus and activates his other one to put counters on his team. He hits me twice after I play mangara turn three so I have like 7 infect or so. I kill over seer and stabilize with some timely flicker wisps which trade with his nexuses. The game goes super long as i have thalia and 2 skites and he has 2 etched champions so no one is making attacks. I eventually draw into some pontiff displacer shenanigans to clear his board and ride it to victory. Second game I have double revoker ratchet bomb and a vial in my hand. I lead with vial into ratchet bomb. He hits me once with plating plus vault skirge which I wisp my next turn to separate. He blasts my wisp and i vial in revoker on plating. His hand had nothing else so he changes strategy to throwing counters on an inkmoth nexus I path that and play a second revoker naming arcbound ravager. He plays ghirapur aether grid, and all this time I've had my ratchet bomb sitting on 2. he kills the revoker naming plating and I blow the bomb killing everything but the grid and some lands and vial in a revoker I had been sandbagging naming grid. I protect the revoker and finish him off.
Was really happy with the list. Thanks Death and Catmix. Pontif made faeries very winnable. Almost to the point where I felt bad. Affinity is easy with revoker and skite. As for Jeskai, I'm not sure I played completely correct, but I felt like I hit the bad side of variance both games I played.
Revoker- I really like revoker in this list because it is less about tempoing the opponent out, and more about controlling the board. I really dislike leonin arbiter because it is either the best card or the worst card, and sometimes that is not even determined by the matchup, but simply how you and your opponents' hands play out. Revoker always does something when it's going to do something. When it does nothing in the matchup, it is clear to board it out. It really helps the affinity matchup allowing you to clear up sideboard space, and makes the tron matchup have a lot more play.
I was only running two walls so I think it is correct not to dedicate too much deck space to create synergy with it. The 4 flagstones were definitely enough. They have a lower opportunity cost than blinkmoth because they produce white mana and they also help to fetch out the black splash making the manabase a lot less painful. Blinkmoth on its own just isn't as good as vault, and that is the slot it is really competing with.
The Manabase design is all Deathandcatmix though, and I was really happy with it.
Thank you for the recap of the league. I'm glad you gave my list a shot! Jeskai can be extremely favorable with a bit of practice. Game one is still easy to lose but the sb of swords, sin collector, and rip are uasually enough to make havoc on them. Start by chopping paths. Enough of out creatures act as removal and the only creature they cast that we care about is Emmy. And he doesn't care about path.
As for the rest of the league, it looks like it went according to plan.
I would love to hear your feedback on Mangara in the list. I've been testing him for about two weeks now and additional input is relevant.
Another heads up as far as changes go! I have been preparing for shifting the deck forward when we get KLD.
Cards that we be added to the list for testing:
Mana- inventor's fair, aether hub, cavern of souls. Dropping vault/blinkmoth. As we get closer to the metrics, the dropped lands have been less critical for function. Adding hub and caverns increase our output against counters and requirements for less than desired mana choices. Hub will be colorless for displacer while always viable to create a colored mana early for Thalia or Wisp. Fair even as a one of can help grindy games. Gaining life is easy in. Y traditional list and searching up a skysoverign, sword, or batterskull after board seems great.
Spells- cataclysmic gear hulk, skysoverign, copter. I think these will be role players most definitely. More artifacts for inventors fair, hard to kill at sorcery speed, and card advantage. The gearhulk seems like the best answer against affinity, lantern, and Kiki decks that we didn't know we wanted.
Again thanks for running the list and the feedback!
I'll be streaming in about an hour for anyone who wants to test or talk spoilers.
-catmix
Gearhulk costs 5 right? It could be a good substitution for people playing wrath of god in their sideboard for matches like Elves and Merfolk where you aren't planning on binning your lands as quickly. Too bad its not a golem for that sweet sweet first strike.
I don't Use Phyrexian Revoker much and was wondering what cards that it could hit in the main-board of many match-ups beside the ones Lili, and Nahiri. I'm Clearly missing something about the card.
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Yes, but that's normal. In general, it's a bit unrealistic to expect many Modern-playable cards in a Standard set. In particular, this set focuses most on artifacts, meaning it's not surprising that there isn't as much attention devoted to the colours. Moreover, I feel like R&D really held back from pushing the Fabricate mechanic too much, which in a lot of ways is a good thing. If there were any slightly stronger fabricate creatures in the set, those could easily be modern playable (imagine a more flexible version of P&K).
In terms of white 1-drop's, there's one that seems quite powerful, but relies on artifacts and is just pretty specific.
You can still play the deck but you lose out on the best draws which involve playing a vial turn 1.
I'd probably play a mono white list with resto, 4 judges familiar and 4 dryad militants, or something similar and then trade up for the vials.
There was discussion about splitting E&T and the mono white/other versions when this primer was updated. The majority of participants wanted to keep it all together.
The people saying that is not possible are not totally wrong, because is damn hard, but it's not impossible. I cannot afford to buy them at their price nor I have the courage to pay that kind of money to those cards, something that doesn't matter now, but the thing is that I have been playing this deck for over a year with almost every card but the Vials.
Because I play without them, I have to change a little bit my approach to the strategy, like playing with Flickerwisp without the vials makes them way weaker, but it makes me use them more aggressively, usually getting blockers out of the way. Also I play a WB Lingering Taxes list, abusing the power of Lingering Souls, using also Blade Splicer, Restoration Angel to make an army of tokens sometimes, and top that with a singleton Sorin. As it has been said, the deck loses the best draws and more consistency, but is possible to play without them and win. I have played a ton of tournments since about a year ago when I made the change from the mono white to the WB and have won a lot of games and some tournments.
Again, I agree with everyone that says that is way worse without the Vials, but I still have a lot of fun playing this deck and sometimes people sideboard incorrectly against me which actually helps, so it might not be the best option, but it still possible.
What I decided on:
2-drop
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Selfless Spirit
3-drop
4 Spell Queller
4 Reflector Mage
4 Flickerwisp
3 Eldrazi Displacer
2 Thalia, Heretic Cathar
1 Geist of Saint Traft
Artifacts (4)
4 Aether Vial
Instants (4)
4 Path to Exile
4 Seachrome Coast
2 Glacial Fortress
2 Adarkar Wastes
4 Ghost Quarter
1 Tectonic Edge
1 Sea Gate Wreckage
1 Eiganjo Castle
1 Faerie Conclave
1 Moorland Haunt
3 Plains
3 Island
2 Ghostly Prison
2 Leyline of Sanctity
2 Phyrexian Revoker
2 Eidolon of Rhetoric
2 Spellskite
2 Rest in Peace
2 Kataki, War's Wage
1 Worship
I ended up going 1-2-1. Really long, rough matches.
Match 1: vs. Jeskai Control, loss 0-2
I honestly don't know how to work against decks like this. Everything I played just got bolted or Electrolyzed away, even with Thalia. It doesn't help that I didn't get a Vial on either match, either. But if I did, I think I would have been much better off.
Match 2: vs. Kiki Chord, draw 1-1-1
This match took FOREVER. I don't remember which round was which anymore, but the third round ended in a draw because I had him locked down so bad, but I couldn't attack because the taxers locking him down would have died. He also Pithing Needle'd my Aether Vial and I had no Flickerwisp to get rid of it. Feels bad.
Match 3: vs. Gruul Zoo, win 2-0
He was running a variant that had Monastery Swiftspear and Kiln Fiend, neither of which were super threatening when you can just bounce them away.
Match 4: vs. Izzet Breach, loss 1-2
I wasn't aware that this was a Breach deck because it never showed up until game 3.
Game 1: He played Vedalken Shackles and played it very well, taking my creatures and threatening to use them as blockers. I had to do some fancy tricks with Reflector Mage and Flickerwisp to work around it, but it didn't matter-- he ended up outpacing me with my own creatures. Felt really bad.
Game 2: Brought in Spellskite and Phyrexian Revoker. Never saw either. But it didn't matter, because I more or less had the perfect hand that mowed him down and wouldn't let him keep anything.
Game 3: We were deadlocked-- I didn't get a Vial, and anything I would play would die or get Remanded. This deadlock went on for about 12 turns, then he dropped Through the Breach into Emrakul, the Aeons Torn. I had no idea that the deck was meant to do that. Super harsh.
Observations:
- This deck is pretty hilarious against aggro and combo decks. The look on the Kiki-Chord player's face for a lot of the game was golden.
- This deck has a very hard time against other control decks. Even with a Selfless Spirit or Eiganjo Castle out, it didn't feel like enough to keep my hatebears alive.
- Geist of Saint Traft is golden in this deck. I should get another in here.
- Kitchen Finks would have felt very nice with Eldrazi Displacer. May have to look into them.
- I don't know if I'm so crazy about running UW Spirits and Taxes. Yes, it runs my favorite cards in the game, but in practice, it is a lot rougher than I thought. I may go BW Eldrazi and Taxes overall, and just go back to having my Spirits Tribal deck be its own thing, because that deck is a monster in its own right. Being able to do hand disruption would have been very, very nice, so having Thought-Knot Seer and Tidehollow Sculler access to Thoughtseize or Inquisition of Kozilek would be fantastic.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
Control matchups was easy, unless they have Lingering Souls, which is very hard to handle
welp went 2-0 with all decks, it was e&t vs. puresteel paladin. lantern control vs. bogles, and mono u tron vs. skred red.
Having Splicers and Resto in the deck along with a second Faerie Conclave seems like a good setup. Maybe I'm just not playing my version very well. I don't know. I should mention that the Jeskai Control deck I faced wasn't a Nahiri deck-- instead his wincons revolved around Geist of Saint Traft and Gideon, Ally of Zendikar.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
That's why I do love monoW and BW variants. Despite the fact that the UW have some awesome options.
Double lingering souls and thopters are huge pain. So having mass removal in the main is priceless on a long distance.
Zealous persecution, Orzhov pontiff preside and couple of EngEx postside will deal all your problems. Also they are good against other creature decks: Elves, fishfolks, affinity, be tokenizer, soul sisters and so on.
Ps
Russian Modern Championship. Playing against an Infect deck. He won a dice roll.
T2 agent
T3 Mook attack, agent
T4 double attack, agent (are u f.n kidding me ?!) I'm at 7 poison now
My t4 - Orzhov Pontiff. Seeing his face was priceless.
DnT! I'm a power-load
DnT! Watch me Explode
BW sure does have pontiff and zealous. Until Kaladesh comes down, W/u has better mana and long game plan imo. I'll be back to W/b when new fast lands will be legal
@dsmonsta I run 4 Selfless Spirit with 11~12 as total of 2cmc. It is surprising me very well
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
Streaming in an hour (2pm mst).
Planning on talking spoilers, playing a session or league and potential rotation builds.
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
4 Phyrexian Revoker
4 Spellskite
4 Thalia, Guardian of Thraben
2 Mangara of Corondor
4 Thought-Knot Seer
2 Orzhov Pontiff
4 Flickerwisp
4 Eldrazi Displacer
2 Wall of Resurgence
Spells
4 Æther Vial
4 Path to Exile
Lands
2 Vault of the Archangel
2 Godless Shrine
3 Caves of Koilos
4 Ghost Quarter
4 Tectonic Edge
4 Flagstones of Trokair
3 Plains
2 Sin Collector
2 Ratchet Bomb
3 Rest in Peace
3 Burrenton Forge-Tender
2 Sword of Fire and Ice
0-2 Vs. Jeskai Nahiri
Game 1 he had no relevant cards after I thought-knot seer'd his hand when he was at 3 life. He top decks a supreme verdict and I can't get in the last 3 points of damage. Second game I think I mulliganed and just never had a way to deal with his t4 nahiri
2-0 Vs. 4-Color Zoo
This was some weird zoo deck with strangleroot geists and loam lions and kird apes. First game I think I just held him off until I landed a wall of resurgence and eldrazi displacer to stop his ghor-clan rampager shenanigans. Second game I drop prison early and that was that.
2-1 Vs. UB Fairies
I won the first game almost not knowing what I was even playing because he just played a bunch of discard and counterspells, so I thought it might be grixis control or esper draw-go. He just ended up taking a ton of damage before doing anything proactive, and I just chipped his health away. Second Game I lost as he just had an answer to every thing and had and early blitter blossom. Third Game I had turn one Vial and just destroyed him with displacer and pontiff (it was brutal).
2-1 Vs. RW Planeswalker Prison
Game one I had 2 early vials and he played blood moon and I just played my creatures as normal and he died. Game 2 I had vial but he dropped turn 2 stony silence and I could not crawl out of the advantages from his planeswalkers. Game three he had a hand with alot of planeswalkers and I had thalia. He eventually got Gideon Jura down with the help of a simian spirit guide when I had thalia and a thought-knot seer in play. He plus'd Gideon to 8 loyalty, but I vialed in flicker wisp on his main phase to reset it to 6 and just killed it on my next turn. He never recovered.
2-0 Vs. Affinity
Game one he mulliganed to 5 and I think I mull'd to 6. he played turn one signal pest I had turn 1 vial. He followed up with steel over seer and an inkmoth nexus. My hand was skite mangara and thalia and some lands. I played thalia turn 2. He plays a second inkmoth nexus and activates his other one to put counters on his team. He hits me twice after I play mangara turn three so I have like 7 infect or so. I kill over seer and stabilize with some timely flicker wisps which trade with his nexuses. The game goes super long as i have thalia and 2 skites and he has 2 etched champions so no one is making attacks. I eventually draw into some pontiff displacer shenanigans to clear his board and ride it to victory. Second game I have double revoker ratchet bomb and a vial in my hand. I lead with vial into ratchet bomb. He hits me once with plating plus vault skirge which I wisp my next turn to separate. He blasts my wisp and i vial in revoker on plating. His hand had nothing else so he changes strategy to throwing counters on an inkmoth nexus I path that and play a second revoker naming arcbound ravager. He plays ghirapur aether grid, and all this time I've had my ratchet bomb sitting on 2. he kills the revoker naming plating and I blow the bomb killing everything but the grid and some lands and vial in a revoker I had been sandbagging naming grid. I protect the revoker and finish him off.
Was really happy with the list. Thanks Death and Catmix. Pontif made faeries very winnable. Almost to the point where I felt bad. Affinity is easy with revoker and skite. As for Jeskai, I'm not sure I played completely correct, but I felt like I hit the bad side of variance both games I played.
I was only running two walls so I think it is correct not to dedicate too much deck space to create synergy with it. The 4 flagstones were definitely enough. They have a lower opportunity cost than blinkmoth because they produce white mana and they also help to fetch out the black splash making the manabase a lot less painful. Blinkmoth on its own just isn't as good as vault, and that is the slot it is really competing with.
The Manabase design is all Deathandcatmix though, and I was really happy with it.
Thank you for the recap of the league. I'm glad you gave my list a shot! Jeskai can be extremely favorable with a bit of practice. Game one is still easy to lose but the sb of swords, sin collector, and rip are uasually enough to make havoc on them. Start by chopping paths. Enough of out creatures act as removal and the only creature they cast that we care about is Emmy. And he doesn't care about path.
As for the rest of the league, it looks like it went according to plan.
I would love to hear your feedback on Mangara in the list. I've been testing him for about two weeks now and additional input is relevant.
Another heads up as far as changes go! I have been preparing for shifting the deck forward when we get KLD.
Cards that we be added to the list for testing:
Mana- inventor's fair, aether hub, cavern of souls. Dropping vault/blinkmoth. As we get closer to the metrics, the dropped lands have been less critical for function. Adding hub and caverns increase our output against counters and requirements for less than desired mana choices. Hub will be colorless for displacer while always viable to create a colored mana early for Thalia or Wisp. Fair even as a one of can help grindy games. Gaining life is easy in. Y traditional list and searching up a skysoverign, sword, or batterskull after board seems great.
Spells- cataclysmic gear hulk, skysoverign, copter. I think these will be role players most definitely. More artifacts for inventors fair, hard to kill at sorcery speed, and card advantage. The gearhulk seems like the best answer against affinity, lantern, and Kiki decks that we didn't know we wanted.
Again thanks for running the list and the feedback!
I'll be streaming in about an hour for anyone who wants to test or talk spoilers.
-catmix
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube