Can't see sin prodder being good in dredgevine. You aren't wanting to cast 3 drops much less ones that eat removal and can't come back. The whole point of the deck us reusable resources
Hmm, I'm not opposed to it. Which new cards specifically? Most of the madness stuff I saw didn't really fit as well. The prized amalgam seems like it might be good.
Yeah, I was basically considering Amalgam and maybe some Neonates to help getting things to the graveyard.
Btw, I only realized you were playing the combo too after I've already posted haha. How are you feeling about Vexing Devil on your list?
Btw, I tried Golgari Thug for a while and it felt a bit unimpressive. Even with the combo on my list I just prefered to mill more cards with Stinkweed Imp and Golgari Grave Troll.
Greetings everyone, I have a few matches that I recorded. One is currently uploaded on YouTube. I'll be playing some more games and if they're quality, I'll upload them as well. Be on the lookout for some new videos this coming week
Youtube link is in the signature below!
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Hmm, I'm not opposed to it. Which new cards specifically? Most of the madness stuff I saw didn't really fit as well. The prized amalgam seems like it might be good.
Yeah, I was basically considering Amalgam and maybe some Neonates to help getting things to the graveyard.
Btw, I only realized you were playing the combo too after I've already posted haha. How are you feeling about Vexing Devil on your list?
Btw, I tried Golgari Thug for a while and it felt a bit unimpressive. Even with the combo on my list I just prefered to mill more cards with Stinkweed Imp and Golgari Grave Troll.
The vexing devils are pretty awesome. It is a good early aggression tool and is a cheap mana cost to get vine on the board. He works well with golgari thug as a chump blocker to replay it. Devil is a little less viable now that I took out varolz. He used to be a great scavenge target.
I like the options having a thug provides. I actually dont run the grave troll. I tried it out and while I like his dredge numbers, I feel like stinkweed & thug are a more viable option as I can hard cast them if I need to depending on how the game is going. I'll likely never cast a grave troll and even if I did it isn't that great of a card on the battlefield.
Hmm, I'm not opposed to it. Which new cards specifically? Most of the madness stuff I saw didn't really fit as well. The prized amalgam seems like it might be good.
Yeah, I was basically considering Amalgam and maybe some Neonates to help getting things to the graveyard.
Btw, I only realized you were playing the combo too after I've already posted haha. How are you feeling about Vexing Devil on your list?
Btw, I tried Golgari Thug for a while and it felt a bit unimpressive. Even with the combo on my list I just prefered to mill more cards with Stinkweed Imp and Golgari Grave Troll.
The vexing devils are pretty awesome. It is a good early aggression tool and is a cheap mana cost to get vine on the board. He works well with golgari thug as a chump blocker to replay it. Devil is a little less viable now that I took out varolz. He used to be a great scavenge target.
I like the options having a thug provides. I actually dont run the grave troll. I tried it out and while I like his dredge numbers, I feel like stinkweed & thug are a more viable option as I can hard cast them if I need to depending on how the game is going. I'll likely never cast a grave troll and even if I did it isn't that great of a card on the battlefield.
With the new additions to the deck, you don't want Golgari Thug. It under performs in combat and only dredges 4 cards deep. We want to dredge as deep as possible, which is why GGT is seeing so much play recently.
Hello
I am new to this thread, and am super interested in this deck, but i have no idea where to begin.
I would like to know what the shell of the deck is and the routes i can go with it.
I'd prefer playing jund with prized amalgam.
Thank you
Just a heads-up that the Neonate list is still feeling very strong for me on Cockatrice. Quite explosive; relatively consistent. Still fiddling with the mana.
If you change out the 4 Wild Guess for 4 Insolent Neonite, you actually have a pretty good deck on your hands. You don't need RR for anything either, so you can swap out the blood crypt too. The deck runs nicely, and is much more consistent now that you can sometimes hold SSG back for unburial rites (rather than for wild guess). It's just a bit better than dredging a 4/3 into play aggressively.
If anyone has a primer or somewhere to discuss that list, let me know. I'd be interested in developing it further!
I'm digging up an old quote here, but I wanted to let you know that I am 2-1 in a league with exactly this list (-4 Wild Guess, +4 Insolent Neonate). I beat Jund 2-0, lost to Tron 0-2, and beat tron (oarsman!!) 2-1. The latter was not playing any Relics, it seemed.
The Blood Crypt needs to stay so that you can play BBBG1 and Life from the Loam -> Raven's Crime x3 for a turn or two.
The sideboard needs work. Other than Conflagrate and Vengeful Pharoah, there is nothing to address Scavenging Ooze.
Ooze is def an issue for me too. I'm finding ground seal to be great once you side into a more controlling build g2 but it def doesn't work with the unburial build lol.
Has anyone ever tried running Conflagrate main? From my own experiemce with the deck and considering Creamy's vids we often seem to have a problem with discarding everything we want. Sometimes it costs us a turn to only be able to discard 2 things of of Faithless Looting and we either have a dredger stuck in our hand or said dredger in the yard, but action cards in the hand. T2 Conflagrate discarding 2 to 4 important pieces seems insane; and fairly likely at that.
Thoughts?
I'm using one mainboard. The card is situational, sometimes you can kill an annoying creature/planeswalker or even finish the game with it, but the majority of games, even with conflagrate in your grave, you don't use it. Also the card is *****ty in your hand and you can't discard it using Lotleth Troll.
I'm sticking to one mainboard just to have the option on my grave (is good to have options).
@creamy99 Would you mind to post your deck ? I would like to start playing Dredgevine and since I've been watching your videos lately, I think is a good point to start. I have tried to find out your deck from your videos but some of them are quite difficult to see. I would suggest you to write your deck in the description, for those people who like your playstyle
PS: Sorry for my bad English, I'm not a native English speaker
@creamy99 Would you mind to post your deck ? I would like to start playing Dredgevine and since I've been watching your videos lately, I think is a good point to start. I have tried to find out your deck from your videos but some of them are quite difficult to see. I would suggest you to write your deck in the description, for those people who like your playstyle
PS: Sorry for my bad English, I'm not a native English speaker
Hey man, I have two separate playlists on YouTube. One is before SOI, and one is after. The one Post SOI release can be found here: New Dredgevine playlist
I have a few more videos to upload, which I'll do so at some point over the next few days. I'll make a deck tech video at some point too. As far as hard to see, I record in 720p, 30 FPS. I have no trouble viewing the new videos. In the old videos, I was still getting software worked out, but everything should be good now
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I played in a GPT over the weekend and I figured I'd post a tournament report. I was originally going to play Affinity because I'm much better at playing it and it's a better deck overall but I already have my byes for GPLA (I won a GPT with Affinity already) and my friend needed to borrow a modern deck so I loaned him Affinity and picked up Dredgevine.
This is my first time playing Dredgevine in an actual tournament (I've played it on cockatrice and with friends a few times but nothing more than that) so I wasn't sure how things were going to go and I don't know if I am sideboarding correctly but that's what practice is for anyway.
I didn't think Dredgers were super necessary considering I can dig for them and once you get one you can always get more. I decided to play a bunch of different dredgers because loam is great with bloodghast and hitting land drops or having ***** to discard with Looting or Neonate, Darkblast is solid removal, and I opted to play a 2/1 split of Stinkweed and Grave-Troll because Stinkweed can be case along with a one-drop to trigger Vengevine much more consistently and I like it as an evasive attacker or insane blocker whereas Grave-Troll is almost never cast. I like having a lot of removal game one because I feel like aggro matchups are very difficult otherwise and it means I don't need to side removal in game two. I tested two Amalgams and liked that many, I didn't have a need for blue mana in playtesting so I did not include any sources. Anyway on to the games!
ROUND 1
First game and my opponent is playing some cards that usually don't see any modern play like Sylvan Caryatid, Witchstalker, and Troll Ascetic. I get him to 4 with lethal guaranteed next turn and he lands a Worship. Suddenly all the bad hexproof cards make sense and I concede to go to game 2.
I sided in Slaughter Games, Golgari Charm, and Thoughtseize cutting Prized Amalgam and a few other cards (I don't remember).
Game two I land a turn four Slaughter Games naming Worship, I look through his deck see some tormod's crypts as the hate and then see some other janky things. I end up drawing another Slaughter Games and I name Sun Titan. I am not really getting damage in because he has a bunch of sylvan caryatids in play and so I keep passing each turn while he uses Gavony Township to make his guys get bigger and bigger. The game ends up taking forever until near the end of the round because neither of us has good attacks. Eventually I start bashing in when I get enough dudes but he has sigarda, host of herons beating in each turn and while I do manage to get him to 4, he eventually gets in for lethal.
0-1
ROUND 2
I see a turn one Noble Hierarch and put him on Infect. I bash in with gravecrawlers and bloodghasts each turn (which gets him to four life) but I never draw green mana and even though I have abrupt decay in hand, I lose to a pumped Blighted Agent.
Game two, I control the board with my removal and win easily.
Game three he has the nuts turn 3 win with spellskite back up and I get crushed.
0-2
ROUND 3
Another infect guy, he draws really poorly and an uneventful two wins occurs. Sided the same as the first time I played against infect.
1-2
ROUND 4
I play against UB Faeries and end up wrecking him game one (blew him out when he tried to champion a faerie with mistblind clique by abrupt decaying his only possible target).
Game one he ramps fast, uses Ulamog to exile Vengevine and Stinkweed Imp, and proceeds to win.
Game two I side in Fulminator Mages, Thoughtseizes, and a Lave Axe. He misses a land drop and never catches up on tempo as I hit him with Vines and Bloodghasts.
Game three is more back and forth but I manage to get in there for lethal the turn before he lands an Ulamog.
3-2
ROUND 6
Infect yet again, he pulls off a quick win and apparently one Abrupt Decay isn't enough to save me.
I sideboard the same as the last two games.
Game two I play removal spell after removal spell, Ancient Grudge nails his Spellskite and I win quickly.
Game three I am stuck on two lands forever. I golgari charm on my turn to kill his Blighted Agent but he has a Mutagenic Growth. He floods out but manages to get some poison in before I draw abrupt decay. He lands an Inkmoth Nexus and a Spellskite before I finally hit my third land drop so I can smash down a Fulminator Mage. He attacks with his inkmoth and instead of sacrificing my mage, I take the poison, then he lands another Inkmoth Nexus. I attack with my Fulminator Mage and he guesses I have a bolt or a trick so he takes the damage. Main Phase 2 I land a second Mage. He attacks in with both Nexuses and I still don't sacrifice my Mages and take the damage bringing me to 6 poison. Next turn I cast two dudes to bring back our favorite Vine and then I swing with the mages and my Vine. One mage gets blocked by the kite and they take four bringing them down to 8 life. My board is two gravecrawlers, two mages, and the Vengevine. I pass turn and he realizes he needs to win this turn. He has the two nexuses, spellskite, a crap load of lands (one pendelhaven), and three cards in hand. He attacks with the Nexuses, no blocks, he casts a pump spell on a Nexus and I sac a Fulminator to kill it, he responds by casting vines of vastwood on it and I respond again by sacing a mage to kill it. He pendelhaven pumps the other nexus and brings me to 8 poison. I have 8 power on board to his 8 life but he has the Spellskite in play and I need to win this turn. I pray to the topdeck gods and they deliver as I topdeck the ancient grudge to kill the spellskite.
4-2
I'm pretty jazzed about going 4-2 on my first tournament and I was pretty scared after losing my first two rounds.
I think I sided pretty well in most games but it is hard to say for sure and I forgot a lot of my sideboarding choices. I really liked how I sided for infect (maybe I shouldn't be cutting Rotting Rats but I don't know what else to cut?) and it seemed to be pretty effective. Generally I like siding some number of dredgers out games two and three because dredge is less good when you are siding in cards that don't do anything when they are put into the graveyard (like Slaughter Games, Thoughtseize, and Fulminator Mage) but I could be wrong.
Now to the changes in the decklist, I know my list is different than most (less Dredgers and WAY more Abrupt Decays) but it was what I wanted to play. After playing 6 rounds I realize I should be playing more dredgers but I do like having four abrupt decay main, even in matchups where they do nothing I can always discard them with faithless looting or insolent neonate. Even though everyone seems to be hyping up Prized Amalgam, it underperformed for me. It always felt too slow and it just didn't seem necessary. Perhaps this is because I should be playing four to maximize the power it provides but I'm not sure if that is the problem. The problem isn't my lack of blue mana either because I never had a chance/reason to cast it during all six rounds. Currently I am thinking off cutting both Amalgams for two other cards. Originally I was going to add one stinkweed and one grave-troll to replace them but I realized that my zombie count goes down quite a bit which makes it harder to cast gravecrawler from the yard. Because of this conundrum, I think I am going to add one grave-troll and one Shambling Shell because it still costs 3 mana, it is a zombie for gravecrawler, it can save Vengevine from bolt, and it can go back to the yard if I ever really need to dredge and I cannot find a way to.
Hope this wasn't too boring and let me know if you disagree with my deck choices or sideboarding choices or anything really and I can answer any questions you may have but then again I've only played six rounds haha.
@creamy99 Would you mind to post your deck ? I would like to start playing Dredgevine and since I've been watching your videos lately, I think is a good point to start. I have tried to find out your deck from your videos but some of them are quite difficult to see. I would suggest you to write your deck in the description, for those people who like your playstyle
PS: Sorry for my bad English, I'm not a native English speaker
Hey man, I have two separate playlists on YouTube. One is before SOI, and one is after. The one Post SOI release can be found here: New Dredgevine playlist
I have a few more videos to upload, which I'll do so at some point over the next few days. I'll make a deck tech video at some point too. As far as hard to see, I record in 720p, 30 FPS. I have no trouble viewing the new videos. In the old videos, I was still getting software worked out, but everything should be good now
Thank you! Can't wait to see your deck tech ^^. Keep on recording good gameplays!
http://mtgtop8.com/event?e=12203&d=270127
hello all id like to point out that this morning I saw an dredgevine list on mtg top 8. Who would have guessed its legion273 and his list I find alittle interesting and would like some help analyzing it since he does very well with dredge. The link is above.
most notably have two cavern main
List looks solid, I like the Cavern´s, as I thought about including one or two Rainbow lands anyway.
But his fetchlands seem weird to me, shouldn´t Verdant Catacombs be the best one for him, as it finds every shock and all the basics? Maybe a budget concern.
I don't think it's a budget issue. Pizzap has been playing that list for a long, long time on MODO. He had a full playset a few months back.
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Hey, all. I've been lurking this thread and playing a list on Untap, and am loving it (I've got the Neonate deck, I'll post it later). I've been trying to figure out a sideboard and was just wondering: has anyone had a chance to try Blood Moon in this deck? 3 mana is pretty expesive, but it could do work vs Tron/etc, and if we plan around it and search out our basics it wouldn't hurt too much.
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Hey guys, I've been on a bit of a hot streak at the two LGS' I usually play at, so I figured I'd post my most recent list.
There is a lot of infect at my LGS', so I run the darkblast main, but for a larger event I think I'd like to run a Gnaw to the bone mainboard instead and move darkblast to the side.
Common competitors include: BG Infect, UG Infect, GR Tron (haven't seen these guys lately), UG Tron, Zoo, WUR Thopter-sword, Burn, Jund/Junk, Living End, Soul Sisters (haven't seen this much lately), Bogles, Scapeshift, and Merfolk. So I generally play against most of the Tier 1/2 decks, although I haven't had a chance to play against Melira Coco with dredge it is around occasionally.
I don't feel like formatting the deck list so I'm just attaching a picture of my spreadsheet.
ATTACHMENTS
Dredge List
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Yeah, I was basically considering Amalgam and maybe some Neonates to help getting things to the graveyard.
Btw, I only realized you were playing the combo too after I've already posted haha. How are you feeling about Vexing Devil on your list?
Btw, I tried Golgari Thug for a while and it felt a bit unimpressive. Even with the combo on my list I just prefered to mill more cards with Stinkweed Imp and Golgari Grave Troll.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Youtube link is in the signature below!
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
The vexing devils are pretty awesome. It is a good early aggression tool and is a cheap mana cost to get vine on the board. He works well with golgari thug as a chump blocker to replay it. Devil is a little less viable now that I took out varolz. He used to be a great scavenge target.
I like the options having a thug provides. I actually dont run the grave troll. I tried it out and while I like his dredge numbers, I feel like stinkweed & thug are a more viable option as I can hard cast them if I need to depending on how the game is going. I'll likely never cast a grave troll and even if I did it isn't that great of a card on the battlefield.
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
I am new to this thread, and am super interested in this deck, but i have no idea where to begin.
I would like to know what the shell of the deck is and the routes i can go with it.
I'd prefer playing jund with prized amalgam.
Thank you
Here's what I'm at so far:
4 Gravecrawler
4 Bloodghast
4 Prized Amalgam
4 Vengevine
ENABLERS
4 Faithless Looting
4 Insolent Neonate
4 Lotleth Troll
DREDGERS
4 Golgari-Grave Troll
4 Stinkweed Imp
FLEX
2 Lightning Axe
1 Life from the Loam
1 Rotting Rats
4 Blackcleave Cliffs
4 Bloodstained Mire
4 Verdant Catacombs
3 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Forest
1 Swamp
1 Ghost Quarter
4 Natural State
3 Ancient Grudge
2 Faerie Macabre
2 Gnaw to the Bone
2 Darkblast
2 Lightning Axe
I'm digging up an old quote here, but I wanted to let you know that I am 2-1 in a league with exactly this list (-4 Wild Guess, +4 Insolent Neonate). I beat Jund 2-0, lost to Tron 0-2, and beat tron (oarsman!!) 2-1. The latter was not playing any Relics, it seemed.
The Blood Crypt needs to stay so that you can play BBBG1 and Life from the Loam -> Raven's Crime x3 for a turn or two.
The sideboard needs work. Other than Conflagrate and Vengeful Pharoah, there is nothing to address Scavenging Ooze.
I'm using one mainboard. The card is situational, sometimes you can kill an annoying creature/planeswalker or even finish the game with it, but the majority of games, even with conflagrate in your grave, you don't use it. Also the card is *****ty in your hand and you can't discard it using Lotleth Troll.
I'm sticking to one mainboard just to have the option on my grave (is good to have options).
PS: Sorry for my bad English, I'm not a native English speaker
I have a few more videos to upload, which I'll do so at some point over the next few days. I'll make a deck tech video at some point too. As far as hard to see, I record in 720p, 30 FPS. I have no trouble viewing the new videos. In the old videos, I was still getting software worked out, but everything should be good now
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
This is my first time playing Dredgevine in an actual tournament (I've played it on cockatrice and with friends a few times but nothing more than that) so I wasn't sure how things were going to go and I don't know if I am sideboarding correctly but that's what practice is for anyway.
Here was my list:
4x Bloodghast
1x Golgari Grave-Troll
4x Gravecrawler
4x Insolent Neonate
4x Lotleth Troll
2x Prized Amalgam
1x Rotting Rats
4x Satyr Wayfinder
2x Stinkweed Imp
4x Vengevine
Noncreature Spells (10)
4x Faithless Looting
1x Life from the Loam
4x Abrupt Decay
1x Darkblast
4x Blackcleave Cliffs
1x Blood Crypt
2x Bloodstained Mire
2x Forest
1x Mountain
2x Overgrown Tomb
1x Stomping Ground
2x Swamp
1x Urborg, Tomb of Yawgmoth
3x Verdant Catacombs
1x Wooded Foothills
2x Ancient Grudge
2x Fulminator Mage
2x Gnaw to the Bone
2x Golgari Charm
1x Lightning Axe
2x Rakdos Charm
2x Slaughter Games
2x Thoughtseize
I didn't think Dredgers were super necessary considering I can dig for them and once you get one you can always get more. I decided to play a bunch of different dredgers because loam is great with bloodghast and hitting land drops or having ***** to discard with Looting or Neonate, Darkblast is solid removal, and I opted to play a 2/1 split of Stinkweed and Grave-Troll because Stinkweed can be case along with a one-drop to trigger Vengevine much more consistently and I like it as an evasive attacker or insane blocker whereas Grave-Troll is almost never cast. I like having a lot of removal game one because I feel like aggro matchups are very difficult otherwise and it means I don't need to side removal in game two. I tested two Amalgams and liked that many, I didn't have a need for blue mana in playtesting so I did not include any sources. Anyway on to the games!
ROUND 1
First game and my opponent is playing some cards that usually don't see any modern play like Sylvan Caryatid, Witchstalker, and Troll Ascetic. I get him to 4 with lethal guaranteed next turn and he lands a Worship. Suddenly all the bad hexproof cards make sense and I concede to go to game 2.
I sided in Slaughter Games, Golgari Charm, and Thoughtseize cutting Prized Amalgam and a few other cards (I don't remember).
Game two I land a turn four Slaughter Games naming Worship, I look through his deck see some tormod's crypts as the hate and then see some other janky things. I end up drawing another Slaughter Games and I name Sun Titan. I am not really getting damage in because he has a bunch of sylvan caryatids in play and so I keep passing each turn while he uses Gavony Township to make his guys get bigger and bigger. The game ends up taking forever until near the end of the round because neither of us has good attacks. Eventually I start bashing in when I get enough dudes but he has sigarda, host of herons beating in each turn and while I do manage to get him to 4, he eventually gets in for lethal.
0-1
ROUND 2
I see a turn one Noble Hierarch and put him on Infect. I bash in with gravecrawlers and bloodghasts each turn (which gets him to four life) but I never draw green mana and even though I have abrupt decay in hand, I lose to a pumped Blighted Agent.
I sideboard out 4 bloodghast, Life from the Loam, both Prized Amalgams, Golgari Grave-Troll, and Rotting Rats. I side in Golgari Charm, Ancient Grudge, Fulminator Mage, Thoughtseize, and Lightning Axe.
Game two, I control the board with my removal and win easily.
Game three he has the nuts turn 3 win with spellskite back up and I get crushed.
0-2
ROUND 3
Another infect guy, he draws really poorly and an uneventful two wins occurs. Sided the same as the first time I played against infect.
1-2
ROUND 4
I play against UB Faeries and end up wrecking him game one (blew him out when he tried to champion a faerie with mistblind clique by abrupt decaying his only possible target).
Game two I sided in golgari charm and Fulminator Mage and maybe Thoughtseize but I don't remember.
I crush him again.
2-2
ROUND 5
Eldrazi Tron with eldrazi mimic, matter reshaper, endless one, reality smasher, oblivion sower, and Ulamog, the ceaseless hunger
Game one he ramps fast, uses Ulamog to exile Vengevine and Stinkweed Imp, and proceeds to win.
Game two I side in Fulminator Mages, Thoughtseizes, and a Lave Axe. He misses a land drop and never catches up on tempo as I hit him with Vines and Bloodghasts.
Game three is more back and forth but I manage to get in there for lethal the turn before he lands an Ulamog.
3-2
ROUND 6
Infect yet again, he pulls off a quick win and apparently one Abrupt Decay isn't enough to save me.
I sideboard the same as the last two games.
Game two I play removal spell after removal spell, Ancient Grudge nails his Spellskite and I win quickly.
Game three I am stuck on two lands forever. I golgari charm on my turn to kill his Blighted Agent but he has a Mutagenic Growth. He floods out but manages to get some poison in before I draw abrupt decay. He lands an Inkmoth Nexus and a Spellskite before I finally hit my third land drop so I can smash down a Fulminator Mage. He attacks with his inkmoth and instead of sacrificing my mage, I take the poison, then he lands another Inkmoth Nexus. I attack with my Fulminator Mage and he guesses I have a bolt or a trick so he takes the damage. Main Phase 2 I land a second Mage. He attacks in with both Nexuses and I still don't sacrifice my Mages and take the damage bringing me to 6 poison. Next turn I cast two dudes to bring back our favorite Vine and then I swing with the mages and my Vine. One mage gets blocked by the kite and they take four bringing them down to 8 life. My board is two gravecrawlers, two mages, and the Vengevine. I pass turn and he realizes he needs to win this turn. He has the two nexuses, spellskite, a crap load of lands (one pendelhaven), and three cards in hand. He attacks with the Nexuses, no blocks, he casts a pump spell on a Nexus and I sac a Fulminator to kill it, he responds by casting vines of vastwood on it and I respond again by sacing a mage to kill it. He pendelhaven pumps the other nexus and brings me to 8 poison. I have 8 power on board to his 8 life but he has the Spellskite in play and I need to win this turn. I pray to the topdeck gods and they deliver as I topdeck the ancient grudge to kill the spellskite.
4-2
I'm pretty jazzed about going 4-2 on my first tournament and I was pretty scared after losing my first two rounds.
I think I sided pretty well in most games but it is hard to say for sure and I forgot a lot of my sideboarding choices. I really liked how I sided for infect (maybe I shouldn't be cutting Rotting Rats but I don't know what else to cut?) and it seemed to be pretty effective. Generally I like siding some number of dredgers out games two and three because dredge is less good when you are siding in cards that don't do anything when they are put into the graveyard (like Slaughter Games, Thoughtseize, and Fulminator Mage) but I could be wrong.
Now to the changes in the decklist, I know my list is different than most (less Dredgers and WAY more Abrupt Decays) but it was what I wanted to play. After playing 6 rounds I realize I should be playing more dredgers but I do like having four abrupt decay main, even in matchups where they do nothing I can always discard them with faithless looting or insolent neonate. Even though everyone seems to be hyping up Prized Amalgam, it underperformed for me. It always felt too slow and it just didn't seem necessary. Perhaps this is because I should be playing four to maximize the power it provides but I'm not sure if that is the problem. The problem isn't my lack of blue mana either because I never had a chance/reason to cast it during all six rounds. Currently I am thinking off cutting both Amalgams for two other cards. Originally I was going to add one stinkweed and one grave-troll to replace them but I realized that my zombie count goes down quite a bit which makes it harder to cast gravecrawler from the yard. Because of this conundrum, I think I am going to add one grave-troll and one Shambling Shell because it still costs 3 mana, it is a zombie for gravecrawler, it can save Vengevine from bolt, and it can go back to the yard if I ever really need to dredge and I cannot find a way to.
Hope this wasn't too boring and let me know if you disagree with my deck choices or sideboarding choices or anything really and I can answer any questions you may have but then again I've only played six rounds haha.
GB Midrange HomebrewBG
Modern
Affinity X
EDH
Jarad, Golgari Lich LordBG
Thank you! Can't wait to see your deck tech ^^. Keep on recording good gameplays!
hello all id like to point out that this morning I saw an dredgevine list on mtg top 8. Who would have guessed its legion273 and his list I find alittle interesting and would like some help analyzing it since he does very well with dredge. The link is above.
most notably have two cavern main
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
BGRDredgevineBGR
UWRJeskai ControlUWR
Pauper:
GMono-Green AggroG
MTGO Username: creamy99
Twitch Stream: www.twitch.tv/coachcreamy
YouTube: www.youtube.com/user/Cherokee3210
Check it out for the latest testing, gameplay, and dailies!
There is a lot of infect at my LGS', so I run the darkblast main, but for a larger event I think I'd like to run a Gnaw to the bone mainboard instead and move darkblast to the side.
Common competitors include: BG Infect, UG Infect, GR Tron (haven't seen these guys lately), UG Tron, Zoo, WUR Thopter-sword, Burn, Jund/Junk, Living End, Soul Sisters (haven't seen this much lately), Bogles, Scapeshift, and Merfolk. So I generally play against most of the Tier 1/2 decks, although I haven't had a chance to play against Melira Coco with dredge it is around occasionally.
I don't feel like formatting the deck list so I'm just attaching a picture of my spreadsheet.