I've been out of the loop a while, but has anyone toyed else around with Saheeli Rai ? I feel like she is so much better than Thassa ever was and puts immense pressure on our opponent if we untap with her. Copying lords, drawing cards, bouncing critters, going off with rejerey triggers, etc. We also get the blue/red fast land to go along with her.
to be honest, i'd rather just play cackling counterpart, and that card isn't even good...
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Modern U Merfolk U WUBRGPeopleGRBUW U Turbo Turns U UB Fae BU WBG Aristocrats GBW
4x Sea's Claim for 4x AEther Vial vs. decks with fragile mana that don't use Blue. Jund and Tron in particular.
Dispel = Death's Shadow, Burn, Infect, other CoCo
Spellskite = Death's Shadow, Burn, Infect over Kira
Nature's Claim = Out CoCo in vs. Affinity.
Relic of Progenitus = Against Living End (for Kira), Grixis Delver, has application vs. other decks like Pyro Storm.
The list itself looks all right, but I have a couple of issues with your sideboard plan. The first is that you never take out Vials against Tron - we need to go at maximum speed to cash in on the time that Seas effects buy us, and Vial helps us do that by deploying threats and Seas effects at the same time.
Secondly, you should really take a look at Natural State over Nature's Claim if Affinity's what you're scared of. That matchup is a race that's slanted in their favor, they feature no artifact over CMC3, and giving them life is bad. You are not a Tron deck, which has virtually unlimited inevitability.
Lastly, you have no creature interaction of any kind. You need either Vapor Snag or Dismember in your 75. Simic Charm could also be a consideration, but I'm wary of recommending it here because it increases your reliance on G and holding up 2-mana interaction is sometimes challenging for Merfolk.
Thanks for another great video! In game 3 when you attack with the 2 Harbinger. Did you not think about Path to Exile? I mean you would kill him the next turn anyway, so weren't you making an unnecessary risk?
I love your videos and your way of thinking. And I love the fact that you have a foiled Merfolk-deck! I'm working on mine too :-D
Good question. By attacking him I don't let him play Rest for the Weary to get out of range of dying. Not that it's very relevant.
If he draws path I'm pretty dead anyway if I don't attack, he'll be at a ton of life, I have to chump both swiftspears and basically I'm dead from there; I only have a mutavault. It's possible attacking and not attacking is neutral advantage. Maybe someone could make a better argument for leaving the creatures back to block.
4x Sea's Claim for 4x AEther Vial vs. decks with fragile mana that don't use Blue. Jund and Tron in particular.
Dispel = Death's Shadow, Burn, Infect, other CoCo
Spellskite = Death's Shadow, Burn, Infect over Kira
Nature's Claim = Out CoCo in vs. Affinity.
Relic of Progenitus = Against Living End (for Kira), Grixis Delver, has application vs. other decks like Pyro Storm.
The list itself looks all right, but I have a couple of issues with your sideboard plan. The first is that you never take out Vials against Tron - we need to go at maximum speed to cash in on the time that Seas effects buy us, and Vial helps us do that by deploying threats and Seas effects at the same time.
Secondly, you should really take a look at Natural State over Nature's Claim if Affinity's what you're scared of. That matchup is a race that's slanted in their favor, they feature no artifact over CMC3, and giving them life is bad. You are not a Tron deck, which has virtually unlimited inevitability.
Lastly, you have no creature interaction of any kind. You need either Vapor Snag or Dismember in your 75. Simic Charm could also be a consideration, but I'm wary of recommending it here because it increases your reliance on G and holding up 2-mana interaction is sometimes challenging for Merfolk.
That's good advice on Natural State. That's an easy enough change to make and it still hits things like Ensnaring Bridge or Engineered Explosives as well.
Seas I could probably go down 2 and just run 2. I could swap out Kira for them vs. Tron. Vs. Jund/Abzan I'd look at dropping the Vials for 2 Seas and 2 Relic probably.
That would give me 2 sideboard spots for Dismember. I'm not actually sure why I'd NEED creature interaction given the deck is around cantripping/CoCo with mass lords so it has a flood effect but I suppose Dismember could come in handy. There are uncommon threats like Platinum Angel and Magus of the Moat I suppose.
Because if you don't have creature interaction, decks that are faster than you and creature-based combos are going to mess you up. And several of those are in the current meta. I would have trimmed a Dispel and a Spellskite for the Dismembers, though, since they come in for similar matchups. Any situation where you're bringing in Seas effects is a "the more, the merrier" sort of deal.
Because if you don't have creature interaction, decks that are faster than you and creature-based combos are going to mess you up. And several of those are in the current meta. I would have trimmed a Dispel and a Spellskite for the Dismembers, though, since they come in for similar matchups. Any situation where you're bringing in Seas effects is a "the more, the merrier" sort of deal.
Spellskite is very useful vs. Burn, Infect and Zoo which are all decks I could see myself wanting help against. I'm not sure I'd want to trim a Spellskite. I need to test it more but I think CoCo has a lot of potential to speed the deck up as well, the ability to find and play 2 potential Lords will give you an instantly larger board.
I could still trim a Dispel for more creature removal for certain matches but against Melira Chord or Kiki-Chord Dispel is useful against Chord itself obviously or CoCo in the case of Abzan Company. Those are common creature based Combos and those decks often run Spellskite to protect their Combo from spot removal.
I could drop the Seas entirely but more Seas vs. Tron in particular would be very valuable.
Hey everybody. I've spent quite some time debating about hopping on the fishy train, lurking, and observing. I finally decided to jump on in. I've played some lower tier decks getting into Modern, and I'm feeling ready to commit to a top tier deck. I just finished picking up the last of the cards I needed, so I figured I'd hop on in and join the discussion. Nice to meet you all.
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@nikachu_ and anyone else, actually
I am a general fan of Remand in the deck. It has been very good to me, but that has been in a build with 4 Vapor Snag and 2 Remand main. I happen to agree that the meta has spead up a bit and 2-3 Tidebinder Mage in the main seems worth it, but I still plan to run 2 Snag and 2 counterspells.
Here is my question: If we go to 2 counterspells main and a lot more creatures, does it make sense to choose Spell Pierce because your focus is more aggressively taking over the board and you want to keep less mana up? If yes, do we still want Remand in the side, or should it be Negate as backup to Dispel, in order to hard counter non-creature spells? I feel like the creature-heavy build changes the way we use our counterspells.
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Standard
Tempo Modern
Eldrazi and Staxes
Whir Prison Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Thanks for another great video! In game 3 when you attack with the 2 Harbinger. Did you not think about Path to Exile? I mean you would kill him the next turn anyway, so weren't you making an unnecessary risk?
I love your videos and your way of thinking. And I love the fact that you have a foiled Merfolk-deck! I'm working on mine too :-D
Good question. By attacking him I don't let him play Rest for the Weary to get out of range of dying. Not that it's very relevant.
If he draws path I'm pretty dead anyway if I don't attack, he'll be at a ton of life, I have to chump both swiftspears and basically I'm dead from there; I only have a mutavault. It's possible attacking and not attacking is neutral advantage. Maybe someone could make a better argument for leaving the creatures back to block.
It's more likely that he's going to draw Path to Exile instead of Rest. A lot of Burn lists play 2-3 Kor Firewalker as their main lifegain tech for the mirror, which is why there are typically at least 3-4 Path in the board since it's the only way they can beat that card in the mirror. Rest for the Weary is almost never played in the board; it's a really odd choice and I have to imagine it's being played in the Firewalker slot. Every single sideboard I've seen has copies of Path >= Firewalker, and your opponent already played 1 Rest, so statistically it's a pretty safe bet that the chance of drawing Path is higher than drawing Rest.
Thus, in a neutral scenario, it's better to not attack and play around Path than to attack and try to play around Rest. If he draws Path, it does put you pretty far behind, but it's better than losing - he's still topdecking and you can still possibly draw another stabilizing card like Master of Waves before he finds a burn spell. If he draws Rest, all it does is possibly buy him one more draw step, assuming you don't draw something like another Master to pump your elementals, or a Dispel to counter his next draw.
Let's say we don't attack. So lets look at the two scenarios:
He draws Rest for the Weary, probably 1 copy left. My odds of winning here are something like 50% (this includes ending the game with a MoW next turn). Its a legit out to keep him in the game.
He draws Path to Exile, probably 3 copies left in the deck. My odds of winning from here are like 5% (this might be generous) I have a mutavault and 1 life vs a Swiftspear and 12 life. I need to make very serious top decks AND still hope to dodge my opponent's next 3 draws (at least).
So what I'm saying here is, even if you put all the outs to Path to Exile together, it's not enough incentive to hold my creatures back because I envision myself basically dead under all those circumstances. However I guarantee myself victory if he top decks his copy of Rest for the Weary.
Now statistics and probability are hard, so my math might be botched up. Someone could prove that 3-4 copies of path winning at 5% is better than 1-2 copies of Rest for the Weary winning at 50%
Hey everybody. I've spent quite some time debating about hopping on the fishy train, lurking, and observing. I finally decided to jump on in. I've played some lower tier decks getting into Modern, and I'm feeling ready to commit to a top tier deck. I just finished picking up the last of the cards I needed, so I figured I'd hop on in and join the discussion. Nice to meet you all.
Welcome to the school! Have you figured out what exactly you want to try as your 75 yet?
Slightly unrelated topic - I've been playing Fish at my LGS for our twice weekly Modern events and have done really well with it (mostly x-0 / x-1), but haven't been writing up reports for those because I don't think people put a lot of faith into FNM type event results for the most part, thus I tend to only write about stuff I play at competitive REL. It's not like I never lose, or that I'm not playing against decent decks / players, but my record at regular REL events with Fish has been overwhelmningly positive.
My point here isn't to brag or anything like that; I only bring this up because I've seen people on these forums say things like "people only post their good results so they look like they're better players than they really are", and I'm just curious to know if you all think that's true. What's your daily Fish life like? Do you guys play lots of FNM type stuff that goes unmentioned? What do you think your percentages look like there?
Thanks for the welcome!
My local meta is pretty diverse, but there's a lot of aggro running around. We've got 3 or 4 Burn decks, a few Dredge, one or two Jund, a GR Tron, a U-Tron, Infect, an Ad Nauseum, a few Bant Knightfall decks, a Lantern Control, a Pyromaster's Ascension, and a few other decks. I'm starting out with a build that's pretty much identical to Merfolk Joe's recommended list, and I'll tweak it here and there as I go, seeing how things go.
I, for one, enjoy reading reports of how people did even at locals, especially if they include thoughts about what worked, what didn't, misplays they made, how things could have gone better, etc. I've been watching Nikachu_'s videos, and I love how in depth they are. It's really helped give me a better insight into the kinds of things I should be thinking of when playing.
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MODERN GBCombo ElvesBG UExtra TurnsU UWCheeriosWU
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@nikachu_ and anyone else, actually
I am a general fan of Remand in the deck. It has been very good to me, but that has been in a build with 4 Vapor Snag and 2 Remand main. I happen to agree that the meta has spead up a bit and 2-3 Tidebinder Mage in the main seems worth it, but I still plan to run 2 Snag and 2 counterspells.
Here is my question: If we go to 2 counterspells main and a lot more creatures, does it make sense to choose Spell Pierce because your focus is more aggressively taking over the board and you want to keep less mana up? If yes, do we still want Remand in the side, or should it be Negate as backup to Dispel, in order to hard counter non-creature spells? I feel like the creature-heavy build changes the way we use our counterspells.
The most flexible maindeckable counterspells are Remand and Spell Pierce. I didn't mind Remand even in a fast meta, I like the cantrip. That being said, Spell Pierce is better in faster spell based decks. Remand is better vs control and midrange.
It's up to you what you want to use, if you want to use them at all. I've enjoyed either from time to time.
Okay, so the rest for the weary line is not a total free roll to next turn. At this point I don't know what the odds are of him winning. Its something like 50% minus some combination of % I kill him outright if I draw an islandwalk lord (6 left in the deck). MoW aren't outs because paying 4 mana doesn't let us attack with mutavault (we can only get in 18 damage when he is at 19 life). Dispel isn't a lock itself because of Rift Bolt and Lava Spike.
It's really a math thing but intuitively I feel my odds of winning are better if I took away that 40% or whatever if he draws his 1-2 Rest for the Weary than to play around 3-4 Path at 5% to win at best.
Hey everyone! Been lurking around this forum keeping up with discussions and I want to say it's been great help. I've been playing fish for a couple months and it's a really fun deck. This is a build I've been wanting to try out. I wanted to get your opinion on it. I mostly play at my LGS and I consists of different types of decks but i noticed a lot of them are mana dependent. Some of the decks in my local meta are burn, tron, 5 color good stuff, infect, black devotion, kiki chord, ad nauseam, dredge, BTL scapeshift elves, BW tokens and off course affinity (3 players playing it) So yeah here's my list with sideboard included any suggestions are welcomed. Thanks again everyone!
Spreading Seas is actually good in the main. I can't tell you how many games I've beaten Burn by just locking them out of colors. And they don't have much use for colorless mana, so oftentimes a Seas effect is a cantripping Stone Rain. You usually shouldn't jam it on T2 unless you're on the draw and saw them miss their 2nd land drop, but it can put in some work. Vapor Snag is also handy. I'd say the rest of the "bad cards" list is pretty accurate.
The main cards I love siding in against Burn are Dispel and Tidebinder Mage. Dispel is usually just a strict upgrade to Spell Pierce, which can sometimes feel bad in the midgame, and Tidebinder smoothens your curve out and really puts the kibosh on their guys (including Wild Nacatl).
Spreading Seas is actually good in the main. I can't tell you how many games I've beaten Burn by just locking them out of colors. And they don't have much use for colorless mana, so oftentimes a Seas effect is a cantripping Stone Rain. You usually shouldn't jam it on T2 unless you're on the draw and saw them miss their 2nd land drop, but it can put in some work. Vapor Snag is also handy. I'd say the rest of the "bad cards" list is pretty accurate.
The main cards I love siding in against Burn are Dispel and Tidebinder Mage. Dispel is usually just a strict upgrade to Spell Pierce, which can sometimes feel bad in the midgame, and Tidebinder smoothens your curve out and really puts the kibosh on their guys (including Wild Nacatl).
whats your opinion on cursecatcher, master of waves and kira in this matchup?
Spreading Seas is actually good in the main. I can't tell you how many games I've beaten Burn by just locking them out of colors. And they don't have much use for colorless mana, so oftentimes a Seas effect is a cantripping Stone Rain. You usually shouldn't jam it on T2 unless you're on the draw and saw them miss their 2nd land drop, but it can put in some work. Vapor Snag is also handy. I'd say the rest of the "bad cards" list is pretty accurate.
The main cards I love siding in against Burn are Dispel and Tidebinder Mage. Dispel is usually just a strict upgrade to Spell Pierce, which can sometimes feel bad in the midgame, and Tidebinder smoothens your curve out and really puts the kibosh on their guys (including Wild Nacatl).
whats your opinion on cursecatcher, master of waves and kira in this matchup?
cursecatcher is good. they operate on very little mana so making them play around him can give you an edge. put a lord in play and he has a chance to trade with a goblin guide.
master of waves is your trump card in the matchup. they have very few outs (path or bust) i'd play 6 if i could.
i take Kira out. she costs too much mana and incentivizes them to just point their burn spells at your face. you often are happy to have a fish take a bolt for you.
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Modern U Merfolk U WUBRGPeopleGRBUW U Turbo Turns U UB Fae BU WBG Aristocrats GBW
Slightly unrelated topic (edit - this is directed at everyone) - I've been playing Fish at my LGS for our twice weekly Modern events and have done really well with it (mostly x-0 / x-1), but haven't been writing up reports for those because I don't think people put a lot of faith into FNM type event results for the most part, thus I tend to only write about stuff I play at competitive REL. It's not like I never lose, or that I'm not playing against decent decks / players, but my record at regular REL events with Fish has been overwhelmningly positive.
My point here isn't to brag or anything like that; I only bring this up because I've seen people on these forums say things like "people only post their good results so they look like they're better players than they really are", and I'm just curious to know if you all think that's true. What's your daily Fish life like? Do you guys play lots of FNM type stuff that goes unmentioned? What do you think your percentages look like there?
Work prevents me from going to more than one tournament a week. I try to make it a relevant one. That means no Fnm, just Gpt, Pptq or any other type with higher entry fee.
I consider Fnm results irrelevant because any player can sign in for free and try to win a foil (nothing wrong with that, just some matches can be vs Standard decks or casual brew, which is not useful for data).
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http://tappedout.net/mtg-decks/simic-fish-1/
Quick sideboard explanation (w.i.p) -
4x Sea's Claim for 4x AEther Vial vs. decks with fragile mana that don't use Blue. Jund and Tron in particular.
Dispel = Death's Shadow, Burn, Infect, other CoCo
Spellskite = Death's Shadow, Burn, Infect over Kira
Nature's Claim = Out CoCo in vs. Affinity.
Relic of Progenitus = Against Living End (for Kira), Grixis Delver, has application vs. other decks like Pyro Storm.
to be honest, i'd rather just play cackling counterpart, and that card isn't even good...
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
The list itself looks all right, but I have a couple of issues with your sideboard plan. The first is that you never take out Vials against Tron - we need to go at maximum speed to cash in on the time that Seas effects buy us, and Vial helps us do that by deploying threats and Seas effects at the same time.
Secondly, you should really take a look at Natural State over Nature's Claim if Affinity's what you're scared of. That matchup is a race that's slanted in their favor, they feature no artifact over CMC3, and giving them life is bad. You are not a Tron deck, which has virtually unlimited inevitability.
Lastly, you have no creature interaction of any kind. You need either Vapor Snag or Dismember in your 75. Simic Charm could also be a consideration, but I'm wary of recommending it here because it increases your reliance on G and holding up 2-mana interaction is sometimes challenging for Merfolk.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
If he draws path I'm pretty dead anyway if I don't attack, he'll be at a ton of life, I have to chump both swiftspears and basically I'm dead from there; I only have a mutavault. It's possible attacking and not attacking is neutral advantage. Maybe someone could make a better argument for leaving the creatures back to block.
That's good advice on Natural State. That's an easy enough change to make and it still hits things like Ensnaring Bridge or Engineered Explosives as well.
Seas I could probably go down 2 and just run 2. I could swap out Kira for them vs. Tron. Vs. Jund/Abzan I'd look at dropping the Vials for 2 Seas and 2 Relic probably.
That would give me 2 sideboard spots for Dismember. I'm not actually sure why I'd NEED creature interaction given the deck is around cantripping/CoCo with mass lords so it has a flood effect but I suppose Dismember could come in handy. There are uncommon threats like Platinum Angel and Magus of the Moat I suppose.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Spellskite is very useful vs. Burn, Infect and Zoo which are all decks I could see myself wanting help against. I'm not sure I'd want to trim a Spellskite. I need to test it more but I think CoCo has a lot of potential to speed the deck up as well, the ability to find and play 2 potential Lords will give you an instantly larger board.
I could still trim a Dispel for more creature removal for certain matches but against Melira Chord or Kiki-Chord Dispel is useful against Chord itself obviously or CoCo in the case of Abzan Company. Those are common creature based Combos and those decks often run Spellskite to protect their Combo from spot removal.
I could drop the Seas entirely but more Seas vs. Tron in particular would be very valuable.
very cool to see you slinging some cardboard! thanks for sharing
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
MODERN
GBCombo ElvesBG
UExtra TurnsU
UWCheeriosWU
EDH
RGURiku of Two ReflectionsRGU (Combo / Creature Toolbox)
BWKarlov of the Ghost CouncilWB (Control / Aggro)
GWSelvala, Explorer ReturnedWG (Goodstuff)
RUWNarset, Enlightened MasterWUR (Superfriends)
I am a general fan of Remand in the deck. It has been very good to me, but that has been in a build with 4 Vapor Snag and 2 Remand main. I happen to agree that the meta has spead up a bit and 2-3 Tidebinder Mage in the main seems worth it, but I still plan to run 2 Snag and 2 counterspells.
Here is my question: If we go to 2 counterspells main and a lot more creatures, does it make sense to choose Spell Pierce because your focus is more aggressively taking over the board and you want to keep less mana up? If yes, do we still want Remand in the side, or should it be Negate as backup to Dispel, in order to hard counter non-creature spells? I feel like the creature-heavy build changes the way we use our counterspells.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Let's say we don't attack. So lets look at the two scenarios:
He draws Rest for the Weary, probably 1 copy left. My odds of winning here are something like 50% (this includes ending the game with a MoW next turn). Its a legit out to keep him in the game.
He draws Path to Exile, probably 3 copies left in the deck. My odds of winning from here are like 5% (this might be generous) I have a mutavault and 1 life vs a Swiftspear and 12 life. I need to make very serious top decks AND still hope to dodge my opponent's next 3 draws (at least).
So what I'm saying here is, even if you put all the outs to Path to Exile together, it's not enough incentive to hold my creatures back because I envision myself basically dead under all those circumstances. However I guarantee myself victory if he top decks his copy of Rest for the Weary.
Now statistics and probability are hard, so my math might be botched up. Someone could prove that 3-4 copies of path winning at 5% is better than 1-2 copies of Rest for the Weary winning at 50%
Thanks for the welcome!
My local meta is pretty diverse, but there's a lot of aggro running around. We've got 3 or 4 Burn decks, a few Dredge, one or two Jund, a GR Tron, a U-Tron, Infect, an Ad Nauseum, a few Bant Knightfall decks, a Lantern Control, a Pyromaster's Ascension, and a few other decks. I'm starting out with a build that's pretty much identical to Merfolk Joe's recommended list, and I'll tweak it here and there as I go, seeing how things go.
I, for one, enjoy reading reports of how people did even at locals, especially if they include thoughts about what worked, what didn't, misplays they made, how things could have gone better, etc. I've been watching Nikachu_'s videos, and I love how in depth they are. It's really helped give me a better insight into the kinds of things I should be thinking of when playing.
MODERN
GBCombo ElvesBG
UExtra TurnsU
UWCheeriosWU
EDH
RGURiku of Two ReflectionsRGU (Combo / Creature Toolbox)
BWKarlov of the Ghost CouncilWB (Control / Aggro)
GWSelvala, Explorer ReturnedWG (Goodstuff)
RUWNarset, Enlightened MasterWUR (Superfriends)
It's up to you what you want to use, if you want to use them at all. I've enjoyed either from time to time.
It's really a math thing but intuitively I feel my odds of winning are better if I took away that 40% or whatever if he draws his 1-2 Rest for the Weary than to play around 3-4 Path at 5% to win at best.
4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey
3 Master of Waves
3 Harbinger of the tides
1 Kira, Great Glass-Spinner
Spells (14)
4 Aether Vial
4 Spreading Seas
3 Sea's Claim
2 Spell pierce
1 Vapor Snag
11 Island
4 Mutavault
2 Cavern of Souls
1 Wanderwine Hub
1 Oboro, Palace in the Clouds
4 Hurkyl's Recall
2 Relic of Progenitus
2 Tectonic Edge
2 Tidebinder Mage
2 Negate
2 Dispel
1 Kira, Great Glass-Spinner
Death & Taxes
Fish
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Bad MD
Spreading Seas
Merrow Rejerey
Dismember
Vapor Snag
Bad SB
Hurkyl's Recall
Gut shot
Relic of Progenitus
The main cards I love siding in against Burn are Dispel and Tidebinder Mage. Dispel is usually just a strict upgrade to Spell Pierce, which can sometimes feel bad in the midgame, and Tidebinder smoothens your curve out and really puts the kibosh on their guys (including Wild Nacatl).
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
whats your opinion on cursecatcher, master of waves and kira in this matchup?
cursecatcher is good. they operate on very little mana so making them play around him can give you an edge. put a lord in play and he has a chance to trade with a goblin guide.
master of waves is your trump card in the matchup. they have very few outs (path or bust) i'd play 6 if i could.
i take Kira out. she costs too much mana and incentivizes them to just point their burn spells at your face. you often are happy to have a fish take a bolt for you.
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
Work prevents me from going to more than one tournament a week. I try to make it a relevant one. That means no Fnm, just Gpt, Pptq or any other type with higher entry fee.
I consider Fnm results irrelevant because any player can sign in for free and try to win a foil (nothing wrong with that, just some matches can be vs Standard decks or casual brew, which is not useful for data).