Bridge was only a problem game1 before I was able to board any responses to it. Post-board it didn't do anything. Second game the mass lifegain was the problem. I kept a hand with 2 spell pierces assuming they'd help, but he didn't play a single non-creature until he had enough mana to pay for them. I couldn't kill him before turn5 while holding mana up to counter, and that was the turn I was milled out on.
Hey, im relatively new to Merfolk and i've got a question regarding Hurkyl's recall.
Today i played PPTQ at my local store, and faced against 2 affinities right from the start. I managed to win one of them. But what it seemed odd to me is that i lost the game where i had 2x hurkyl's recall in my hand. He just kept coming back. Truth is, i was drawing poorly too, but still, 2 recalls are a lot. My question is, where is the right time to fire off a recall? Right before you get lethaled? Should i keep it in my hand for the last resort? Or should i fire it off EOT so his glimmervoids blow up? Should i save it for ravager or overseer counters? Or should i use it to gain tempo? I know the card is very situational but are there any general guidelines?
It reminded me of your Shoal list and i somehow expect this kind of disruption to be good again. What do you think? Obviously less all in than the Delver list!
ugh, somehow I don't feel like playing Shoal in a heavy BGx meta. Otherwise I could consider it.
I'm sure this has been covered here before, but the primer doesn't go into enough depth; how the hell do you sideboard the mirror? I just got matched against another merfolk, and we had completely different sideboard strategies, and I need to know what we're supposed to do. Do spreading seas come out because they have primarily islands already, or do they stay in to cantrip and hit mutas? LoAs, in? out? or are we better off just switching in a generic 2/2 body in the form of tidebinder? Primer says counters are bad, but I left in pierces and hit vial with it...which is pretty relevant.
Well, didn't you forget the most important thing when you ask for advice?
Give us your decklist! Without your current list we can hardly suggest anything. I could say board in all 4 Dismember all 4 Vapor Snags and also put your Thoughtseizes and Anger of Gods in there. Guess what, you won#t have them in your sideboard xD.
Why would I need a decklist? I gave specific questions. Are Seas/LoAs good to keep in, or should they go out? Would tidebinder replacing LoA be the right call? As for thoughtseize and anger, now you're just being a dick for the sake of being a dick. You don't need a decklist to answer general questions. But if you don't want to respond, don't. I'm sure there are plenty other people who know what the deck looks like already that can give general guidelines.
User received an infraction for flaming.
-ktkenshinx-
Well, didn't you forget the most important thing when you ask for advice?
Give us your decklist! Without your current list we can hardly suggest anything. I could say board in all 4 Dismember all 4 Vapor Snags and also put your Thoughtseizes and Anger of Gods in there. Guess what, you won#t have them in your sideboard xD.
Why would I need a decklist? I gave specific questions. Are Seas/LoAs good to keep in, or should they go out? Would tidebinder replacing LoA be the right call? As for thoughtseize and anger, now you're just being a dick for the sake of being a dick. You don't need a decklist to answer general questions. But if you don't want to respond, don't. I'm sure there are plenty other people who know what the deck looks like already that can give general guidelines.
No, CobTyrannon is right. Just because you're mainboard MAY be similar to a stock list, what matters is what's in your Sideboard. You could have anywhere between 0-6 cards that we could suggest you bring in, which determines how many cards you need to side OUT.
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Evil Beware!....We have waffles.
"In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks." Calvin & Hobbes Quotes
Calvin : You can't just turn on creativity like a faucet. You have to be in the right mood.
Hobbes : What mood is that?
Calvin : Last-minute panic.
Decks I'm playing:
Modern: U Merfolk
Standard: I dislike Standard ATM
The one being a "dick" is you, who wants people to make a BIIIG effort in writing an essay about sideboarding while doing absolutely nothing(like providing his list) yourself.
If you want to delude yourself into thinking that telling someone to side in anger in merfolk isn't being a dick, well you can live in your imaginary world. Ill be over here in the real world where nobody asked anyone to write an essay(strawman). I asked a very specific question with a very specific answer but I can see you'd rather continue to be a dick than try to be helpful. As for why nobody else responded it's because you responded immediately flagrantly being a colossal dick, and others didn't want to get involved. Except for your friend who felt the need to go out of his way to defend you being a massive dick. So kindly, stop being a dick, and if you don't want to be helpful, you can just not talk instead...
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Infraction for flaming -ktkenshinx-
The one being a "dick" is you, who wants people to make a BIIIG effort in writing an essay about sideboarding while doing absolutely nothing(like providing his list) yourself.
If you want to delude yourself into thinking that telling someone to side in anger in merfolk isn't being a dick, well you can live in your imaginary world. Ill be over here in the real world where nobody asked anyone to write an essay(strawman). I asked a very specific question with a very specific answer but I can see you'd rather continue to be a dick than try to be helpful. As for why nobody else responded it's because you responded immediately flagrantly being a colossal dick, and others didn't want to get involved. Except for your friend who felt the need to go out of his way to defend you being a massive dick. So kindly, stop being a dick, and if you don't want to be helpful, you can just not talk instead...
I would say COB is right because it depends on your board. We don't know if you have cards better than LoA or Seas in your SB.
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Cunning Spark Mage? $0.10
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
I would say COB is right because it depends on your board. We don't know if you have cards better than LoA or Seas in your SB.
If he had simply asked, I would have been more than happy to post a list. But he felt the need to be a dick about it, and then continue being a dick afterwards. So I no longer care what he thinks.
Reminder to stay civil and not flame other users. If you see someone flaming you or someone else, report it and do not respond/flame back. Let staff handle it.
With regards to the new counterspell, I'll say what I said on reddit:
This is hilariously terrible in comparison to Hurkyl's aggainst affinity. By the time we can reasonably hold up a counter against affinity there's a good chance they've spewed their hand. Hurkyl's allows us to establish a board state the first 2-3 turns and then completely reset theirs and put them under a quick clock and take the game. With any sort of clock Hurkyl's is a game winning spell against affinity, this is at best a mild improvement to our normal gameplan against them.
If you want *more* affinity hate it might be somewhat okay, but even that seems iffy and would need some testing. Aside from affinity it only hits Tron and a couple fringe decks effectively (remember eldrazi runs 4 caverns which would make the card entirely dead the majority of the time, it'd be questionable to even bring it in against them). I don't think we can affort to run that many narrow cards in the board. It also can't really take our counterspell slot because it doesn't hit the decks we want those against (control and especially combo). Incredibly unlikely this even comes close to making the cut.
Good points, but against the Eldrazies, I would argue that it does help! You can spreading sea/sea's claim their caverns, and it's not like Bant Eldrazi is an easy match-up right now.
It's not exactly a hard matchup. I don't feel particularly favored in the matchup but from what I've heard, Eldrazi doesn't even particularly like their chances so we're probably slightly favored. Also what would we even take out against them for it? All our creatures are relevent and we definitely want to keep in the occassional mainboard creature cuts like Reejerey and Harbinger (cursecatcher is below average here, but still often a relevent body and importantly a turn 1/vial on 1 play). Spreading seas is also great in the matchup so that's not a cut. They are a midrangey deck, but not in the same sense as Jund where we'd want to take out vial. The only thing it'd be potentially better than is our mainboard removal if we are running vapor snag (Dismember would likely be better if you run that). And even then valor snag is still a solid card against them and we'd be substituting it with a card with higher potential upside but a solid chance to be completely dead due to cavern (and us not having a seas effect). Honestly, I'd rather just have the vapor snag personally. Even if that's incorrect and it's an improvement on vapor snag it's an incredibly minor one. That still leaves the card in a place where Eldrazi isn't an actual *reason* to run it like Tron would be.
Pptq today. After 6 rounds I was sixth and in top8.
Won against Burn in QF and lost to Burn in SF (my meta is the reason why I have 4 Harbinger and 2 Tidebinder in the main).
The whole thing was won by Jeskai Control by the same guy who just 12-3ed the last GP.
I am also really happy that UR land is in my future (Moonfolk is still the dream, if I can find a good list; Electrickery does a lot vs Boggles, Elves, Affinity, Soul Sisters..., not to mention Bolt, Moon, Razorfin Hunter for Legacy), there are also nice cards for my standard deck, maybe some vehicles become playable (Legendary Aquarium or Boat), Fox is great for many decks (mimics Finks for decks that have no w/g mana, like ours, and of course an engine for Emerge and Delirium decks), nice spoiler season.
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Today i played PPTQ at my local store, and faced against 2 affinities right from the start. I managed to win one of them. But what it seemed odd to me is that i lost the game where i had 2x hurkyl's recall in my hand. He just kept coming back. Truth is, i was drawing poorly too, but still, 2 recalls are a lot. My question is, where is the right time to fire off a recall? Right before you get lethaled? Should i keep it in my hand for the last resort? Or should i fire it off EOT so his glimmervoids blow up? Should i save it for ravager or overseer counters? Or should i use it to gain tempo? I know the card is very situational but are there any general guidelines?
Thanks
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
The kind of the thing we do not want to stay under radar. Can you imagine a Merfolk winning world cup? lol hate everywhere
Just finished 3rd of a PPTQ with the 8 seas versions.
Here is my list i'll write the report tomorrow !
Maindeck
14 Island
1 Oboro, Palace in the Clouds
1 Minamo, School at Water’s Edge
4 Mutavault
4 Cursecatcher
4 Silvergill Adept
4 Harbinger of the Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey
4 Master of Waves
4 Aether Vial
4 Spreading Seas
4 Sea’s Claim
Sideboard :
2 Tectonic Edge
4 Hurkyl's Recall
3 Dispel
4 Vapor Snag
2 Negate
Why would I need a decklist? I gave specific questions. Are Seas/LoAs good to keep in, or should they go out? Would tidebinder replacing LoA be the right call? As for thoughtseize and anger, now you're just being a dick for the sake of being a dick. You don't need a decklist to answer general questions. But if you don't want to respond, don't. I'm sure there are plenty other people who know what the deck looks like already that can give general guidelines.
User received an infraction for flaming.
-ktkenshinx-
Ceremonious Rejection (U) - instant
Counter target colorless spell
Good new side for us against affinity, eldrazi, tron
Death & Taxes
Fish
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
No, CobTyrannon is right. Just because you're mainboard MAY be similar to a stock list, what matters is what's in your Sideboard. You could have anywhere between 0-6 cards that we could suggest you bring in, which determines how many cards you need to side OUT.
Evil Beware!....We have waffles.
"In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks." Calvin & Hobbes Quotes
Calvin : You can't just turn on creativity like a faucet. You have to be in the right mood.
Hobbes : What mood is that?
Calvin : Last-minute panic.
Decks I'm playing:
Modern: U Merfolk
Standard: I dislike Standard ATM
If you want to delude yourself into thinking that telling someone to side in anger in merfolk isn't being a dick, well you can live in your imaginary world. Ill be over here in the real world where nobody asked anyone to write an essay(strawman). I asked a very specific question with a very specific answer but I can see you'd rather continue to be a dick than try to be helpful. As for why nobody else responded it's because you responded immediately flagrantly being a colossal dick, and others didn't want to get involved. Except for your friend who felt the need to go out of his way to defend you being a massive dick. So kindly, stop being a dick, and if you don't want to be helpful, you can just not talk instead...
I would say COB is right because it depends on your board. We don't know if you have cards better than LoA or Seas in your SB.
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
If he had simply asked, I would have been more than happy to post a list. But he felt the need to be a dick about it, and then continue being a dick afterwards. So I no longer care what he thinks.
Carry on!
This is hilariously terrible in comparison to Hurkyl's aggainst affinity. By the time we can reasonably hold up a counter against affinity there's a good chance they've spewed their hand. Hurkyl's allows us to establish a board state the first 2-3 turns and then completely reset theirs and put them under a quick clock and take the game. With any sort of clock Hurkyl's is a game winning spell against affinity, this is at best a mild improvement to our normal gameplan against them.
If you want *more* affinity hate it might be somewhat okay, but even that seems iffy and would need some testing. Aside from affinity it only hits Tron and a couple fringe decks effectively (remember eldrazi runs 4 caverns which would make the card entirely dead the majority of the time, it'd be questionable to even bring it in against them). I don't think we can affort to run that many narrow cards in the board. It also can't really take our counterspell slot because it doesn't hit the decks we want those against (control and especially combo). Incredibly unlikely this even comes close to making the cut.
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
It's not exactly a hard matchup. I don't feel particularly favored in the matchup but from what I've heard, Eldrazi doesn't even particularly like their chances so we're probably slightly favored. Also what would we even take out against them for it? All our creatures are relevent and we definitely want to keep in the occassional mainboard creature cuts like Reejerey and Harbinger (cursecatcher is below average here, but still often a relevent body and importantly a turn 1/vial on 1 play). Spreading seas is also great in the matchup so that's not a cut. They are a midrangey deck, but not in the same sense as Jund where we'd want to take out vial. The only thing it'd be potentially better than is our mainboard removal if we are running vapor snag (Dismember would likely be better if you run that). And even then valor snag is still a solid card against them and we'd be substituting it with a card with higher potential upside but a solid chance to be completely dead due to cavern (and us not having a seas effect). Honestly, I'd rather just have the vapor snag personally. Even if that's incorrect and it's an improvement on vapor snag it's an incredibly minor one. That still leaves the card in a place where Eldrazi isn't an actual *reason* to run it like Tron would be.
Won against Burn in QF and lost to Burn in SF (my meta is the reason why I have 4 Harbinger and 2 Tidebinder in the main).
The whole thing was won by Jeskai Control by the same guy who just 12-3ed the last GP.
I am also really happy that UR land is in my future (Moonfolk is still the dream, if I can find a good list; Electrickery does a lot vs Boggles, Elves, Affinity, Soul Sisters..., not to mention Bolt, Moon, Razorfin Hunter for Legacy), there are also nice cards for my standard deck, maybe some vehicles become playable (Legendary Aquarium or Boat), Fox is great for many decks (mimics Finks for decks that have no w/g mana, like ours, and of course an engine for Emerge and Delirium decks), nice spoiler season.