Right? The card choices seem so out-of-the-box I can't decide if the person was just hellbent on doing things their way, or if there's some savage genius here I am too dull to comprehend. I'm glad I'm not alone in being baffled.
EDIT: I guess I should add that while most of the top-8 decks for the event seem normal, there is what appears to be a mono-red deck built from almost all standard-legal cards, so . . . maybe the event wasn't all that competitive?
I had a discussion with a viewer yesterday about another bizairre UW list that won a PPTQ. The list was dubious at best with only 8 white sources and other problems in addition to it. How did it win? Luck. It was a small tournament, 5 rounds, with less than 40 players. The guy won the first 3 rounds and was capable of double drawing into top 8. It was that guy's day and he won the top 8.
In other cases people can do well for the first few rounds and their friends can conceded to them to get into top 8. There are so many tournament reports where half or a third of the field of a 12 player event are all friends. Because collusion and variance are so high in small events, I never take the results seriously. I don't even bother to look at the lists.
As an example, I could win a 50 player or less tournament with 4x Griselbrands in my sideboard. Sure they are dead cards, but so are 4x Hurkyl's Recall if I never play vs Affinity. In small events you play vs very few decks and the same players in the top 8 so you use a lot less of your entire 75. Also if your list is flawed it won't get punished playing a mere 6 matches. It will get punished by going through 12 rounds of players.
My benchmark for taking events seriously is either a 200 player event or 9 rounds plus top 8. It's a lot less likely to run that hot and much harder to collude to victory (the event is much more open and you're less likely to be paired vs your friends). The larger the field the more likely there are talented players there that rise to top 8, unless your small LGS is full of pro tour regulars.
Not to suck the fun out of analyzing lists, I'm just warning to not look into strange lists too deeply. There is a more obvious answer to their victory.
coming up on GP Indy i am starting to get a little nervous about dredge. it is EVERYWHERE online but just starting to seep into the paper meta. i have a sinking feeling that this might be a breakout event for that deck.
i am thinking about moving toward 2 grafdigger's cage and 1 relic in the side. is this a mistake?
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Modern U Merfolk U WUBRGPeopleGRBUW U Turbo Turns U UB Fae BU WBG Aristocrats GBW
Grafdigger's Cage is certainly not a mistake if you expect lots of Dredge (and the fact that it puts in work against Abzan Company, Elves, and Jeskai Nahiri is certainly helpful), but the question is how to make room for it. I would go 1 Cage/2 Relics if I only have 3 slots for graveyard hate, but it might be to your interest to open up a 4th if you're really worried about it.
The metagame update is here, folks, and it's brought a couple of surprises, namely that Eldrazi are back on the Tier 1 map (which is good news for us, as I find our matchup against them to be pretty nice). I'll edit the Matchups and Sideboarding section accordingly.
Aside from conflagrate, I don't care much for the dredge match up. Remand, relic, and harbinger are great. Sure they can have some nut run out but thats like any deck in modern.
The interesting thing about Phantasmal Image is that it plays less like a one of and more like the 2nd or 5th version of everything else. Playing more than 1 is rather risky, as it doesn't synergize with Kira and can be dead. However, the main idea with phantasmal image is to have vial on 2 and cast a MoW. It gives you that protection for the tokens while being able to leave vial on 2 for your late game silvergills. Also, MoW can't be targetted by everything, so Image copying it has extra resiliency. The Tidebinder/Harbinger split is a nod to an open meta. Harbinger is so good vs. affinity and fine vs. so many other decks. I was able to hang in a game by lining up Harbinger + Phantasmal. I would play 2 Harbinger except for how great Tidebinder is against mana dorks, and because I like to hedge whenever I'm in doubt. I'd say that Harbinger is the 59th card and Tidebinder the 60th, so they're more there because of the resiliency of the deck and that the exact choices vary.
1-of Vapor Snag is tough. A year or so ago I played 4. It's weakness vs. the Snapcaster decks (besides targeting your own guys)is balanced by its being an ideal tempo card. Dismember takes the 2-of slot because of the prevalence of cards like Kalitas or even Siege Rhino in the grindy BGx decks. Those are attrition battles, so you need to be able to remove their card for good rather than buying some tempo.
I've been a proponent of maindeck Relic since Martin Juza's article on CFB. It's never dead. It's clunky vs. aggressive decks like Infect or Burn, but it even slows down Become Immense, so again, not dead. Its value vs. Snap, Goyf, and Dredge (shooting up in popularity) is obvious, but what's overlooked is specifically how it disrupts the game plan. It turns off Junds ability to clock us quickly with Goyfs, which lets us hang around in games and get down more Master of Waves. It disrupts Snapcasters, which are the main way that blue decks can keep up with our abundance of threats and our Silvergills. As a one of, it's not expected to swing the entire matchup. But it does mean that there's a whole additional game in the match where you have an opportunity to draw an effective card.
1-ofs are a personal preference, but I would contend that the deck is more balanced with 1-ofs as they compliment a resilient game plan while often making opponents overreact in sideboarding.
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YMTC: We need a spikey red enchantment. My creations:
RR
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
I`m trying a main deck with 5 interactions: 2 dismember, 1 vapor snag and 2 spell pierce. Looks like a solid arsenal. The only bad thing about it, is that I had to cut 1 land, going back to 19 again
Thanks for the comments, Realize. I'm understanding the philosophy behind the 1-ofs a bit more, though I still find it a bit unusual (I'm personally a fan of max consistency for aggro/tempo, especially in the mainboard).
As far as the 19 lands, the debate has been raging for a while, but I usually point to the fact that 20-land lists have had more overall success. I think 19 lands is something to consider if you run more cantrips than the basic 8 in Silvergill Adept and Spreading Seas, but otherwise I would pack the 20th (and regardless of whether you choose 19 or 20, I recommend having at least 14 sources of U mana).
I think this is what I would take to a GP or a similar event. However, I don't feel comfortable running only 19 lands. Do y'all have any advice on what to cut for the 20th land? I was thinking of -1 Kira MD, + 1 Island MD, - 1 Hurkyl's Recall/Tectonic Edge SB, + 2 Kira SB. Or I can cut a Grafdigger's Cage or Relic, but I feel like Dredge is getting big. I'm basically trying to make a good list that's sort of the jack of all trades with a SB that cross covers for multiple matchups. If I was going to a 4 round FNM, I would tune more specifically for the local meta but at a GP, it's so wide open.
I would suggest cutting a Tidebinder for the 20th land, then cut a Tectonic Edge for the Tidebinder. Unless you know your meta is going to be a lot of Tron, G/B/x decks or control decks, I don't feel like you need the full 4. You cold also cut a Master of Waves. Just my 2 cents.
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Evil Beware!....We have waffles.
"In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks." Calvin & Hobbes Quotes
Calvin : You can't just turn on creativity like a faucet. You have to be in the right mood.
Hobbes : What mood is that?
Calvin : Last-minute panic.
Decks I'm playing:
Modern: U Merfolk
Standard: I dislike Standard ATM
2-0 vs. USA control (this guy topped last week)
He was just too slow. And he had Islands.
2-1 vs. R/W Humans
The game I lost I kept a 4-lander with 3 Mutas, a Vial, Cursecatcher and Spreading Seas. Could never get any synergy going and kept having to trade just to drag it out. Lesson learned.
2-1 vs. Kikki-Chord
Game 3 I'm on the play, so T1 Vial. He plays a BoP. I cast Tidebinder to tap it down and vial in my Cursecatcher. He plays a 2nd BoP, so on T3 I play a 2nd Tidebinder. Slowed him down just enough. Spell Pierce came huge game 1 stopping Nahiri.
2-1 vs. Mono White HateBears
G2 Flicker Wisp, Path, Sunlance and Ghostly Prison shut me down. G3 I was able to go T1 Vial, T2 Lord & Cursecatcher. T3 Lord & Phimage. Having mulled to 5 he scooped.
Kinda surprised to see 2 Human decks, but I certainly did not mind. Cloning Selfless Spirit is funny. Especially when your opponent has Engineered Explosives in play.
Every time Spell Pierce came up I was happy to see it and never brought in my 2 Negates.
After being firmly in the Vapor Snag camp for months I have fulled embraced Dismember. So good.
Was running 4x Phimage and 0x Harbingers (2x Tidebinder in SB). I never once drew a Phimaged and wished it were Harbinger or Tidebinder. That said, since I am running the 4x Phimage I think I'm gonna drop my 2x Kira (or move to SB) and squeeze some Harbingers back in. Especially since I'm running zero removal main.
Planning to roll with something similar at a PPTQ Saturday.
There are some nods to Petr Sochurek's updated list. I know 3 Master of Waves sticks out like a sore thumb, but I'm seriously considering bumping it down to 2 and replacing it with a Phantasmal Image or another interactive spell. The metagame at the stores I play at are a tad too aggressive/Non-midrange (Plenty of Aggro, Combo, Big Mana decks. Not a lot of Jund,Junk, Mardu, Jeskai but some) oriented and I just kept dying with multiple Master of Waves in hand; they simply cost too much mana and take my full turn. That being said, the field here is pretty diverse. I do like full set of Reejerey a lot. It helps get your creatures to a place where your opponent is locked out of swinging and then you can turn the corner (vs aggressive decks). Spell Pierce is probably something I would play at the GP level, but never around here (maybe not even at a local GP though).
Monday: Grishoalbrand, Bubble Hulk, BW Creature Combo Thing with Rally the Ancestors? (Zak Elsik plays in my area lets go with that), BW Tokens
Wednesday: UG Hardened Scales?, Kiki Chord, Naya Bushwhacker Zoo, Kiki Chord
Notes:
Still not amazingly comfortable with my Bushwhacker Zoo matchup. Could I just play more Harbingers/Tidebinders? We both kind of traded off having bad hands games 1 and 3 and drew pretty normally game 2 where I got there. Vial seems very important.
This came up and I shipped it. Not sure about it though:
Dispel, Tidebinder mage, Silvergill Adept, Lord of Atlantis, Vapor Snag, Island, Cursecatcher
I shipped it on the basis of if I didn't draw a second blue source it was going to be difficult to stave off even the average draw of the Zoo deck. I was on the draw.
The 6 I drew was not very exciting:
3 Island, Cursecatcher, Merrow Reejerey, Vapor Snag. It got there though because I drew straight 2 drops off the top (one being Tidebinder Mage).
I beat Worship with Vapor Snag: Loss of Life isn't damage. He was pretty surprised because he thought I was dead.
Aside from conflagrate, I don't care much for the dredge match up. Remand, relic, and harbinger are great. Sure they can have some nut run out but thats like any deck in modern.
If you expect a lot of Dredge and Abzan Company it's not bad idea. I have feeling that 2x Relics are enough though but I don't face so much Abzan Company and I think Dredge is good matchup for us anyway.
i was under the impression that this was a pretty bad matchup for us. i keep getting creamed online. what's the secret? remand only seems good against the conflagrate. they don't really cast spells...
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Modern U Merfolk U WUBRGPeopleGRBUW U Turbo Turns U UB Fae BU WBG Aristocrats GBW
If they dredge well, its a pretty hard matchup. I've played against a lot of versions and the Jund Dredgevine version with Amalgam, Neonate, Gravecrawler, and Lotleth Troll is by far the scariest version. There's also a BUG version with Hedron Crab, but Neonate is probably just better (especially vs us since we don't just have natural islandwalk). Its next to impossible to beat multiple early Vengevines. Your draws need to line up pretty well and if you stumble you're definitely dead. That being said, that deck can also draw/dredge horrendously and we have Relic post board so we still have plenty of game.
There are also some more "resilient" versions of dredge that play Haunted Dead, but those aren't even close to as fast and I'm not worried about it.
One of my opponents at the shop played Deadly Allure and I got smashed because I went from having a game ending islandwalk clock to losing the game because I had to block his stupid Gravecrawlers. Not sure how common that card is, but its pretty savage vs us.
i've seen very few vengevines these days. it's always neonate ditching a grave-troll and dredging it, flip a narcomoeba, trigger 2 prized amalgams. or something similar.
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Modern U Merfolk U WUBRGPeopleGRBUW U Turbo Turns U UB Fae BU WBG Aristocrats GBW
Aside from conflagrate, I don't care much for the dredge match up. Remand, relic, and harbinger are great. Sure they can have some nut run out but thats like any deck in modern.
If you expect a lot of Dredge and Abzan Company it's not bad idea. I have feeling that 2x Relics are enough though but I don't face so much Abzan Company and I think Dredge is good matchup for us anyway.
i was under the impression that this was a pretty bad matchup for us. i keep getting creamed online. what's the secret? remand only seems good against the conflagrate. they don't really cast spells...
I also forgot to mention Vapor Snag. This card interacts beautifully, it's basically spot removal. The Dredgevine deck is unbeatable (or probably just hard) but I have only faced it once. The other version needs to have a lucky dredge to overpower us, it's quite slow. It's possible I've only played vs idiots and I haven't faced a real pilot but even on paper I'm not particularly concerned.
I won the friday night yesterday with 14 players and 19 lands....but I liked the +1 land / -1 Tidebinder main deck idea....I'm running 2 tidebinder main deck, but not facing enough red/green decks =( hes a Grizzly Bear most of time for me; the problem of it is I`m not confortable with less than 28 creatures....in my noob mind, If I run 27 it would be a big loss of power
4-1-0 (or 4-0-1 ? Never remember where the draw number goes lol)
Game 1 - Against Mono Blue Infinite Turns (1-1)
Never saw this deck before...I took him down to 9 life when he start the infinite plays...I never saw that so I waited a loooong game 1, about 35min. Game 2 I won pretty quicly and not enough time for game 3 (draw)
Game 2 - Against Jeskai Nahiri (2-0)
Cavern of souls was primer game 1, he used a few spot removals, but 2 Mutavault on play plus a lord gave me the game. Game 2 he was mana screwed with no red sources and I won fast
Game 3 - Against Merfolk (2-0)
Nothing much to say...I hate the mirror match, its basic who draws better and faster, plus NIKACHUS videos and THIS FORUM gave me a much better skill than my opponent, so I won very easily
Game 4 - Against RG Tron (2-0)
Game 1 very fast with Vial turn 1 and multiple lords. Game 2 Seas Claim totally destroyed him.
Game 5 - Naya Zoo and my friend. He gave the game to me, so an easy win =)
Notes:
Tidebinder Mage was bad....never see value from him
Spell Pierce main deck was great. No one was expecting it
19 lands is weird...not sure. I would love go back to 20 but no idea what to cut
Thats it =) sorry for the terrible english, not native language
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EDIT: I guess I should add that while most of the top-8 decks for the event seem normal, there is what appears to be a mono-red deck built from almost all standard-legal cards, so . . . maybe the event wasn't all that competitive?
In other cases people can do well for the first few rounds and their friends can conceded to them to get into top 8. There are so many tournament reports where half or a third of the field of a 12 player event are all friends. Because collusion and variance are so high in small events, I never take the results seriously. I don't even bother to look at the lists.
As an example, I could win a 50 player or less tournament with 4x Griselbrands in my sideboard. Sure they are dead cards, but so are 4x Hurkyl's Recall if I never play vs Affinity. In small events you play vs very few decks and the same players in the top 8 so you use a lot less of your entire 75. Also if your list is flawed it won't get punished playing a mere 6 matches. It will get punished by going through 12 rounds of players.
My benchmark for taking events seriously is either a 200 player event or 9 rounds plus top 8. It's a lot less likely to run that hot and much harder to collude to victory (the event is much more open and you're less likely to be paired vs your friends). The larger the field the more likely there are talented players there that rise to top 8, unless your small LGS is full of pro tour regulars.
Not to suck the fun out of analyzing lists, I'm just warning to not look into strange lists too deeply. There is a more obvious answer to their victory.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
i am thinking about moving toward 2 grafdigger's cage and 1 relic in the side. is this a mistake?
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
1-of Vapor Snag is tough. A year or so ago I played 4. It's weakness vs. the Snapcaster decks (besides targeting your own guys)is balanced by its being an ideal tempo card. Dismember takes the 2-of slot because of the prevalence of cards like Kalitas or even Siege Rhino in the grindy BGx decks. Those are attrition battles, so you need to be able to remove their card for good rather than buying some tempo.
I've been a proponent of maindeck Relic since Martin Juza's article on CFB. It's never dead. It's clunky vs. aggressive decks like Infect or Burn, but it even slows down Become Immense, so again, not dead. Its value vs. Snap, Goyf, and Dredge (shooting up in popularity) is obvious, but what's overlooked is specifically how it disrupts the game plan. It turns off Junds ability to clock us quickly with Goyfs, which lets us hang around in games and get down more Master of Waves. It disrupts Snapcasters, which are the main way that blue decks can keep up with our abundance of threats and our Silvergills. As a one of, it's not expected to swing the entire matchup. But it does mean that there's a whole additional game in the match where you have an opportunity to draw an effective card.
1-ofs are a personal preference, but I would contend that the deck is more balanced with 1-ofs as they compliment a resilient game plan while often making opponents overreact in sideboarding.
Whenever a player taps a nonbasic land, [Card] deals 2 damage to them.
-or-
R
Whenever a player would gain life, flip a coin. If heads, that player loses that much life instead. If tails sacrifice [card] and that player gains that life as per usual.
Fires Rf Salvation
As far as the 19 lands, the debate has been raging for a while, but I usually point to the fact that 20-land lists have had more overall success. I think 19 lands is something to consider if you run more cantrips than the basic 8 in Silvergill Adept and Spreading Seas, but otherwise I would pack the 20th (and regardless of whether you choose 19 or 20, I recommend having at least 14 sources of U mana).
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
4 AEther Vial
Creature:
4 Cursecatcher
2 Harbinger of the Tides
2 Kira, Great Glass-Spinner
4 Lord of Atlantis
4 Master of Waves
4 Master of the Pearl Trident
3 Merrow Reejerey
4 Silvergill Adept
2 Tidebinder Mage
4 Spreading Seas
Instant:
2 Dismember
2 Spell Pierce
Land:
2 Cavern of Souls
10 Island
1 Minamo, School at Water's Edge
4 Mutavault
1 Oboro, Palace in the Clouds
1 Wanderwine Hub
4 Tectonic Edge
4 Hurkyl's Recall
2 Gut Shot
2 Grafdigger's Cage
1 Relic of Progenitus
1 Dispel
1 Spell Pierce
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless
Evil Beware!....We have waffles.
"In my opinion, we don't devote nearly enough scientific research to finding a cure for jerks." Calvin & Hobbes Quotes
Calvin : You can't just turn on creativity like a faucet. You have to be in the right mood.
Hobbes : What mood is that?
Calvin : Last-minute panic.
Decks I'm playing:
Modern: U Merfolk
Standard: I dislike Standard ATM
2-0 vs. USA control (this guy topped last week)
He was just too slow. And he had Islands.
2-1 vs. R/W Humans
The game I lost I kept a 4-lander with 3 Mutas, a Vial, Cursecatcher and Spreading Seas. Could never get any synergy going and kept having to trade just to drag it out. Lesson learned.
2-1 vs. Kikki-Chord
Game 3 I'm on the play, so T1 Vial. He plays a BoP. I cast Tidebinder to tap it down and vial in my Cursecatcher. He plays a 2nd BoP, so on T3 I play a 2nd Tidebinder. Slowed him down just enough. Spell Pierce came huge game 1 stopping Nahiri.
2-1 vs. Mono White HateBears
G2 Flicker Wisp, Path, Sunlance and Ghostly Prison shut me down. G3 I was able to go T1 Vial, T2 Lord & Cursecatcher. T3 Lord & Phimage. Having mulled to 5 he scooped.
Kinda surprised to see 2 Human decks, but I certainly did not mind. Cloning Selfless Spirit is funny. Especially when your opponent has Engineered Explosives in play.
Every time Spell Pierce came up I was happy to see it and never brought in my 2 Negates.
After being firmly in the Vapor Snag camp for months I have fulled embraced Dismember. So good.
Was running 4x Phimage and 0x Harbingers (2x Tidebinder in SB). I never once drew a Phimaged and wished it were Harbinger or Tidebinder. That said, since I am running the 4x Phimage I think I'm gonna drop my 2x Kira (or move to SB) and squeeze some Harbingers back in. Especially since I'm running zero removal main.
http://tappedout.net/mtg-decks/merfolk-0811/
Planning to roll with something similar at a PPTQ Saturday.
There are some nods to Petr Sochurek's updated list. I know 3 Master of Waves sticks out like a sore thumb, but I'm seriously considering bumping it down to 2 and replacing it with a Phantasmal Image or another interactive spell. The metagame at the stores I play at are a tad too aggressive/Non-midrange (Plenty of Aggro, Combo, Big Mana decks. Not a lot of Jund,Junk, Mardu, Jeskai but some) oriented and I just kept dying with multiple Master of Waves in hand; they simply cost too much mana and take my full turn. That being said, the field here is pretty diverse. I do like full set of Reejerey a lot. It helps get your creatures to a place where your opponent is locked out of swinging and then you can turn the corner (vs aggressive decks). Spell Pierce is probably something I would play at the GP level, but never around here (maybe not even at a local GP though).
Monday: Grishoalbrand, Bubble Hulk, BW Creature Combo Thing with Rally the Ancestors? (Zak Elsik plays in my area lets go with that), BW Tokens
Wednesday: UG Hardened Scales?, Kiki Chord, Naya Bushwhacker Zoo, Kiki Chord
Notes:
Still not amazingly comfortable with my Bushwhacker Zoo matchup. Could I just play more Harbingers/Tidebinders? We both kind of traded off having bad hands games 1 and 3 and drew pretty normally game 2 where I got there. Vial seems very important.
This came up and I shipped it. Not sure about it though:
Dispel, Tidebinder mage, Silvergill Adept, Lord of Atlantis, Vapor Snag, Island, Cursecatcher
I shipped it on the basis of if I didn't draw a second blue source it was going to be difficult to stave off even the average draw of the Zoo deck. I was on the draw.
The 6 I drew was not very exciting:
3 Island, Cursecatcher, Merrow Reejerey, Vapor Snag. It got there though because I drew straight 2 drops off the top (one being Tidebinder Mage).
I beat Worship with Vapor Snag: Loss of Life isn't damage. He was pretty surprised because he thought I was dead.
Modern UMerfolkU
Legacy UMerfolkU
Standard XWhatever's GoodX
i was under the impression that this was a pretty bad matchup for us. i keep getting creamed online. what's the secret? remand only seems good against the conflagrate. they don't really cast spells...
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
There are also some more "resilient" versions of dredge that play Haunted Dead, but those aren't even close to as fast and I'm not worried about it.
One of my opponents at the shop played Deadly Allure and I got smashed because I went from having a game ending islandwalk clock to losing the game because I had to block his stupid Gravecrawlers. Not sure how common that card is, but its pretty savage vs us.
Modern UMerfolkU
Legacy UMerfolkU
Standard XWhatever's GoodX
U Merfolk U
WUBRGPeopleGRBUW
U Turbo Turns U
UB Fae BU
WBG Aristocrats GBW
1 Wanderwine Hub
9 Island
4 Mutavault
1 Oboro
1 Minamo
4 Cursecatcher
4 Lord of Atlantis
4 Master of Pearl Trident
4 Master of Waves
2 Tidebinder Mage
2 Harbinger of Tides
1 Kira, Glass Spinner
4 Silvergill Adept
3 Merrow Reejerey
4 Spreading Seas
2 Dismember
1 Vapor Snag
2 Spell Pierce
2 Dispel
2 Negate
1 Tidebinder Mage
2 Relic of Progenitus
1 Kira, Glass Spinner
3 Hurkyls Recall
4-1-0 (or 4-0-1 ? Never remember where the draw number goes lol)
Game 1 - Against Mono Blue Infinite Turns (1-1)
Never saw this deck before...I took him down to 9 life when he start the infinite plays...I never saw that so I waited a loooong game 1, about 35min. Game 2 I won pretty quicly and not enough time for game 3 (draw)
Game 2 - Against Jeskai Nahiri (2-0)
Cavern of souls was primer game 1, he used a few spot removals, but 2 Mutavault on play plus a lord gave me the game. Game 2 he was mana screwed with no red sources and I won fast
Game 3 - Against Merfolk (2-0)
Nothing much to say...I hate the mirror match, its basic who draws better and faster, plus NIKACHUS videos and THIS FORUM gave me a much better skill than my opponent, so I won very easily
Game 4 - Against RG Tron (2-0)
Game 1 very fast with Vial turn 1 and multiple lords. Game 2 Seas Claim totally destroyed him.
Game 5 - Naya Zoo and my friend. He gave the game to me, so an easy win =)
Notes:
Tidebinder Mage was bad....never see value from him
Spell Pierce main deck was great. No one was expecting it
19 lands is weird...not sure. I would love go back to 20 but no idea what to cut
Thats it =) sorry for the terrible english, not native language