I wanted to go fast, because, if you're not first you're last.
But seriously, I wanted to pick up the speed vs Eldrazi. I'm not sure if it's good enough vs Affinity but I think we can just race them. If either have got the nuts they'd win regardless.
The deck now screws with their land, cantrips, and goes wide for the unblockable win.
If we can get any kind of board presence, Mirror Entity can go over anything an Eldrazi player has, or we can swarm with Elementals... and because of Banneret we can do this sooner and that's what's important.
You can empty your hand T3 so I put Day's Undoing in the 2 remaining spell slots but those could be Spell Pierce or Path to Exile. If they have any kind of answer I want to be able to start over so... Game 1 is hard aggro plan - Game 2 can be an interaction game.
It's an idea. I bought the cards and pick them up tomorrow. Try it before you knock it.
I'd like to know what you've tested against. Stonybrook Banneret I can rationalize (it packs its own islandwalk, which is nice, and T3 Master of Waves with a decent board presence sounds delicious), but a mana sink on a deck that tends to spend its mana up to the hilt that requires you to splash W as insult to injury is something I am deeply skeptical of. Day's Undoing is more or less just a bad card - it's been put through its paces in a variety of decks (including ones with similar playstyles to ours), and it just never panned out. I tried playing it in Delver - it was not good. And that's a deck with offensive instants.
As for the Reflector Mage list... that's the Michael Majors list from his TCGplayer article. He got creamed when he took that to a decent-sized tournament, and for good reason. Master of Waves is one of our best cards right now, and the W splash reduces our consistency. That league result is neat, but I wouldn't touch that decklist with a 10-foot pole.
I've always flirted with the possibility of playing Merfolk with Disrupting Shoal, but I've never gone through with it, mainly because of the presence of BGX in the meta. I guess I could sideboard in conventional counterspells to deal with that... How do you feel the BGX matchup is with the Shoal version? I'm loath to compromise what is in my experience a pretty positive and relevant matchup for points elsewhere, unless it does something like fix our Affinity problem (does it? You tell me).
DShoal is definitely not the greatest against BGx.. but it's still decent value to counter a lily, goyf, or bob we're otherwise not sufficiently prepared to handle. It definitely improves our G1 against affinity by a lot. The ability to counter their first big 2-mana bomb really lets us pull ahead. Similar story with burn and infect, though we don't need the help that badly there. The best shoal is actually the one you never cast. What shoal really does is give you a lot of extra safety, thus enabling you take what would otherwise be overly aggressive high-risk high-reward plays.
I definitely don't play enough Modern to make the claim that DShoal is actually good in a reasonable, non-eldrazi, meta. I figure whatever I might be losing due to running DShoal instead of something better is made up for in playstyle comfort/fun.
My concern is podless pod, I have so much experience against living end as I have said before I have no fear about the match up. Podless can just be a no-fer if we don't get interaction or just mull into oblivion trying to get said interaction.
Yep, if RG is the Eldrazi flavor of the month, Relic of Progenitus is looking mighty good. I never took mine out of my sideboard (Abzan Company and Living End are a pain without them), and I definitely won't do so now.
Yeah, I'm kind of surprised at how meager a showing we had. I'd expect more people in Day 2 based on the forum accounts alone. I guess the Day 2 meta was chock-full of Affinity to keep us down? Or did we just not get the draws we needed to take down the Eldrazi menace?
I don't know why, but people here tend to think too positive about our Winrates in general.
I am a relatively new player, and play mostly limited. But what you say is a feature of most "deck" threads and articles. Ever noticed how whenever someone posts an article about a modified deck or brew it's (almost) ALWAYS "well positioned against the current meta".
People love their decks and interpret results favorably. The only way (IMHO) to tell that a given deck actually good/well positioned is to do hundreds of test games in a round-robin gauntlet with top players. Like basically the pro teams do. Note that this is useless to most people because... how many modern decks do you own? 2? 4? I mean, for testing you can proxy or use 'trice or something, but when it comes to a paper or MTGO touranment, you actually have to own the cards.
The rest of us are probably better off just picking a reasonable deck or two and learning it inside and out.
If we see Elves, Lantern Control, and Affinity, that's a problem, no matter what metagame it is. Living End has always been pretty positive in my experience (I rarely drop a game, let alone a match). Abzan Company is pretty 50/50 (I used to think it was good, then I realized how tough it can be if we can't secure evasion). I don't know about anyone else, but my sideboard still has counterspells - I rely on tempo tools to race the Eldrazi (bonus points if they're good against Affinity), so I have plenty of room to pack hate for a lot of the non-Eldrazi decks out there.
GP Detroit day 2 - I got wrecked. Some of it was bad play, some of it poor deck construction and some of it was just bad luck. Finished 8-7.
0-2 vs. R/G Eldrazi
0-2 vs. R/G Eldrazi
1-2 vs. U/W Eldrazi
1-2 vs. Jund
2-0 vs. U/W Eldrazi
1-2 vs. Junk
The bad play I mostly attribute to my lack of knowledge and experience. I only had 1 or 2 bone headed plays in 15 rounds where I felt like I should have known better. Most of my mistakes came from poor threat analysis and not understanding how other decks operate. Considering that I've only been playing competitive modern for about 2 weeks that was to be expected and I feel like I learned a ton from the experience.
Deck construction largely falls under the same category of inexperience. I will readily admit that rothgar (and others) were right about the importance of Relic. In my EIGHT Eldrazi matchups I did very well against colorless and W/U, but the 2 R/G decks I saw destroyed me with Kozileks Return. I had no answer. I also missed it against Groyo and Jund/Junk. I also definitely felt the need for a 4th MoW. Merrow Reejery on the other hand often felt too slow for the meta. There were a couple of times he shined, but I'll probably cut him back to 2. Phantasmal Image was very hit and miss. He had some big swings for me, both copying my own creatures and Eldrazi... but he was also a liability in a few matchups. With Eldrazi Displacer, Drowner of Hope or Pia & Kiran on the board it was a dead card in my hand. Love him...but he's probably cut for something less shiny but more stable.
I also seemed to struggle with my mana base by running 2x Ghost Quarter in my 20 lands. Not sure how much was just bad luck considering I had a couple of games where I went 10+ turns without seeing a 3rd (or 4th) land, but I think I'd rather run more Seas than rely on GQ (especially when it slows down casting MoW). Which btw I think a strong argument can be made for Sea's Claim being as good as Spreading Seas in the current meta. When on the play or when dealing with Tron and Man lands Spreading Seas was fine, but when 40% of the meta can play a TKS or 4/4 Endless One on T2 (with Mimics to boot) the cantrip be damned - become an Island! I might experiment with a mix of 3/2 or 2/3 Seas and see what happens.
Kira was definitely worth putting back in. Unfortunately I only got to play her a couple of times, but being able to protect my board and fly in for 2 was awesome when it happened. As expected saw a ton of Paths, Dismembers & Bolts. Not to mention Displacers, Drowners, Pia & Kiran, etc. etc. Not sure if I would keep both in Mainboard, but 2 in the 75 seems right with so much creature removal floating around.
Since I'm being controversial... I'd have rather had Spell Pierce than Negate. Again, I had some mana issues but there were a number of times I had to chose between playing a creature and holding mana open. I struggled to do both. Spell Pierce would have helped immensely in building an early board state and keeping the pressure on.
Vapor Snag vs. Dismember was kinda mixed, but I seemed to move away from Dismember as the GP went on. Paying 4 life was painful, but mostly that was just me committing to keep a high creature count and not wanting to cut Seas or Vials vs. all the friggin Eldrazi and I was usually trying to squeeze in my 2 Gut Shots. Worship is also a very real thing. I had complete control of the board one game but couldn't draw any of my 3 Snags and eventually got hit with Rift. I was a sad panda.
I mostly played around TKS and Reality Smasher rather than trying to remove them. TKS was played tight - mostly for blocks if Islandwalk wasn't active and targeting Smasher was card disadvantage. It was really only brutal when the Mimics were swinging in for 5 too, so dealing with them prevented a lot of issues. Will likely drop both Dismembers (or maybe just keep 1) and add a 4th Snag to the 75.
Like I said, bad luck also contributed. 2 matches I went 10+ turns without the land I needed to win game 3. Couldn't find a snag vs Worship. And after getting Jund down to 1 life not only could I not find a Snag or Gut Shot but he went 5 turns flipping lands off Dark Confidant.
Overall I truly didn't feel outclassed in any single match except for the Groyo combo. Even with 2 Relics that's a crap shoot. I have no doubt that a more experienced and skilled player could be successful in this meta. I definitely feel like with what I learned that if I had an opportunity to do it again that I could shave at least 2-3 losses off and I'm not even particularly good.
I have noticed when I asked about CoCo combo on here some weeks ago - ppl claimed that we had a good matchup - that was not my personal experience at all. Similarly I raised concerns about eldrazi - I was about 30% against that deck - but everyone was like - we can 'hang' with Eldrazi'..
In my testing of eldrazi decks I noticed that Junk CoCo Melira combo was a deck that was favoured against eldrazi. That combined with Affinity and of course eldrazi is the reason not to play Merfolk atm at something like a GP.
The R/G decks I faced did a decent job of slowing me down. Twice my Vial got blown up by Natural State and even cast as a Pyroclasm the Return can cause problems. One time I even had 2 Lords in play - opponent cast Kozileks Return... then Gut Shot 1 Lord. I lost 5 creatures.
They also ramped pretty damn fast, so I dunno where this talk about killing them quickly comes from. It's not like the R/G eldrazi player is just sitting on his hands waiting to cast a Endless One for 7.
Chalice of the Void doesn't care about Ricochet Trap Chalice on 0, Cursecatcher, Relic, Harbingers and Tidebinders. If they cant answer the chalice we don't need any real counter magic plus our guys can outgrow their guys. Its about extending just enough to make them living end, and then do it again. Its a resources game, just countering living end isn't the path to victory because you are leaning too heavily on it. A hand with chalice and relic is a super good hand even if it is a 5 card hand. We always get cursecatcher back from living end unless they go out of their way to use a faerie macabre on it. We can exile our own graveyard for gnaw to the bone and similar effects. We have alot of game against living end that isn't counter related at all.
Podless Pod has Abrupt Decay which is what seperates the two decks for me. None of the cards I mentioned can hold up against Abrupt Decay which Living End can't run. If LE casts beast within or Anger of the Gods or anything else our counters are live to protect our chalice. The same is not true for Abrupt Decay in CoCo. I never feel good about that matchup, doesn't matter how good my hand is, I never feel like I'm gonna win and am always surprised when I do.
Thanks for the report, and sorry that the variance monster came to bite you at the worst possible time. It happens, but it's frustrating every time. Regarding the notes... RG Eldrazi didn't strike me as more dangerous than WU at first, but it seems I may need to revisit that opinion. A well-timed sweeper (and this one has instant speed) can be painful, and we're a bit slim on the counterspells of late. That said, I would hope a well-placed Dispel out of the sideboard with Relic of Progenitus backup would help keep it under control.
Regarding the matchups... I still have 4 counterspells and 2 Relics in my SB, which make Living End feel pretty good postboard. Another is that I've had a ton of reps against the matchup (some people in my meta are fond of it), so I know exactly what I want to do. Which isn't to say I haven't lost - I did, especially when I was developing my gameplan. But now, it feels like I win much more than I lose.
Infect is pretty dicey without Chalice of the Void - I'd say my build tops out at about 50/50 against them (I run lots of Snags and Harbingers, and I bring in Dispel and Tidebinder Mage out of the board). That said, if they're drawing hot and you're not, you're toast. I'm definitely favored against Burn because of those same cards (plus having 0 Dismember mainboard) - I wouldn't say heavily (like I expect to 2-0 them), but I would say definitively (like I expect to win).
So attended GP Melbourne on the weekend - bowed out 5-4 day 1 :(.
Losses were Affinity (couldn't quite seal the deal in the tiebreaker), UW Drazi (again, tiebreaker), nuts draw Jund and something else that I can't recall.
Ended up 1-3 after 4 rounds then had the dream comeback, couldn't quite clench day 2 unfortunately.
So frustrating because I know had I mulled to an earlier vial a couple of losses would have gone alot differently....then again had I done so I may not have had the threats to get the job done...
All in all a fun weekend! Walked away with 4 playmats (2 signed by Ryan yee and rk Post) and a box of oath boosters from side events
David Mines is a local lad though so very happy he took out top prize...despite the fact he was playing a dirty dirty deck ><
Side note is I found the RG Eldrazi MU to be quite fun, very interactive and if you manage to lock them out of either colour it is rather hilarious
Thanks for the report, and sorry that the variance monster came to bite you at the worst possible time. It happens, but it's frustrating every time. Regarding the notes... RG Eldrazi didn't strike me as more dangerous than WU at first, but it seems I may need to revisit that opinion. A well-timed sweeper (and this one has instant speed) can be painful, and we're a bit slim on the counterspells of late. That said, I would hope a well-placed Dispel out of the sideboard with Relic of Progenitus backup would help keep it under control.
Regarding the matchups... I still have 4 counterspells and 2 Relics in my SB, which make Living End feel pretty good postboard. Another is that I've had a ton of reps against the matchup (some people in my meta are fond of it), so I know exactly what I want to do. Which isn't to say I haven't lost - I did, especially when I was developing my gameplan. But now, it feels like I win much more than I lose.
Infect is pretty dicey without Chalice of the Void - I'd say my build tops out at about 50/50 against them (I run lots of Snags and Harbingers, and I bring in Dispel and Tidebinder Mage out of the board). That said, if they're drawing hot and you're not, you're toast. I'm definitely favored against Burn because of those same cards (plus having 0 Dismember mainboard) - I wouldn't say heavily (like I expect to 2-0 them), but I would say definitively (like I expect to win).
You can't counter Return out of the GY because it's not cast. You have to remove the GY.
I play 3 chalice, 4 is too many and 2 isn't enough. I've kept it this way for weeks/months with no real issues.
I will qualify this by saying Eldrazi is not big at where I play, 2 people max play it. I would probably still play a similar list at a big tournament, but after results like this I am going nowhere near an IQ or anything of that nature. 15 rounds of podless pod and eldrazi? Yeah no, waste of money and time.
4 silvergill adept
4 stonybrook banneret
4 master of the pearl trident
4 lord of atlantis
3 merrow reejerey
3 mirror entity
4 master of waves
4 spreading seas
2 day's undoing
4 mutavault
4 wanderwine hub
4 seachrome coast
3 hallowed fountain
6 island
side
white stuff. meta call
I wanted to go fast, because, if you're not first you're last.
But seriously, I wanted to pick up the speed vs Eldrazi. I'm not sure if it's good enough vs Affinity but I think we can just race them. If either have got the nuts they'd win regardless.
But the idea is speed. Stonybrook Banneret helps us get there. I was looking back at older lists (2ish plus years) and hardly any decks played Silvergill Adept. They played Merfolk Sovereign over the better lords, no Master of Waves or Spreading Seas, and they had crap 4cc-5cc or that mill/lifegain combo.
The deck now screws with their land, cantrips, and goes wide for the unblockable win.
If we can get any kind of board presence, Mirror Entity can go over anything an Eldrazi player has, or we can swarm with Elementals... and because of Banneret we can do this sooner and that's what's important.
You can empty your hand T3 so I put Day's Undoing in the 2 remaining spell slots but those could be Spell Pierce or Path to Exile. If they have any kind of answer I want to be able to start over so... Game 1 is hard aggro plan - Game 2 can be an interaction game.
It's an idea. I bought the cards and pick them up tomorrow. Try it before you knock it.
Looks interesting - no land hate, no master of waves.
As for the Reflector Mage list... that's the Michael Majors list from his TCGplayer article. He got creamed when he took that to a decent-sized tournament, and for good reason. Master of Waves is one of our best cards right now, and the W splash reduces our consistency. That league result is neat, but I wouldn't touch that decklist with a 10-foot pole.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
DShoal is definitely not the greatest against BGx.. but it's still decent value to counter a lily, goyf, or bob we're otherwise not sufficiently prepared to handle. It definitely improves our G1 against affinity by a lot. The ability to counter their first big 2-mana bomb really lets us pull ahead. Similar story with burn and infect, though we don't need the help that badly there. The best shoal is actually the one you never cast. What shoal really does is give you a lot of extra safety, thus enabling you take what would otherwise be overly aggressive high-risk high-reward plays.
I definitely don't play enough Modern to make the claim that DShoal is actually good in a reasonable, non-eldrazi, meta. I figure whatever I might be losing due to running DShoal instead of something better is made up for in playstyle comfort/fun.
Twitch channel
Wins: R1 no show, 2x Infect, Lantern, Green Devotion, and a Knightfall Amulet brew on the win and in.
Lost to 2x Affinity (though it was somewhat close) and RG Eldrazi.
UMerfolkU
Legacy
UMerfolkU
Commander
RWBAlesha, Who Smiles At DeathRWB
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
I am a relatively new player, and play mostly limited. But what you say is a feature of most "deck" threads and articles. Ever noticed how whenever someone posts an article about a modified deck or brew it's (almost) ALWAYS "well positioned against the current meta".
People love their decks and interpret results favorably. The only way (IMHO) to tell that a given deck actually good/well positioned is to do hundreds of test games in a round-robin gauntlet with top players. Like basically the pro teams do. Note that this is useless to most people because... how many modern decks do you own? 2? 4? I mean, for testing you can proxy or use 'trice or something, but when it comes to a paper or MTGO touranment, you actually have to own the cards.
The rest of us are probably better off just picking a reasonable deck or two and learning it inside and out.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
0-2 vs. R/G Eldrazi
0-2 vs. R/G Eldrazi
1-2 vs. U/W Eldrazi
1-2 vs. Jund
2-0 vs. U/W Eldrazi
1-2 vs. Junk
The bad play I mostly attribute to my lack of knowledge and experience. I only had 1 or 2 bone headed plays in 15 rounds where I felt like I should have known better. Most of my mistakes came from poor threat analysis and not understanding how other decks operate. Considering that I've only been playing competitive modern for about 2 weeks that was to be expected and I feel like I learned a ton from the experience.
Deck construction largely falls under the same category of inexperience. I will readily admit that rothgar (and others) were right about the importance of Relic. In my EIGHT Eldrazi matchups I did very well against colorless and W/U, but the 2 R/G decks I saw destroyed me with Kozileks Return. I had no answer. I also missed it against Groyo and Jund/Junk. I also definitely felt the need for a 4th MoW. Merrow Reejery on the other hand often felt too slow for the meta. There were a couple of times he shined, but I'll probably cut him back to 2. Phantasmal Image was very hit and miss. He had some big swings for me, both copying my own creatures and Eldrazi... but he was also a liability in a few matchups. With Eldrazi Displacer, Drowner of Hope or Pia & Kiran on the board it was a dead card in my hand. Love him...but he's probably cut for something less shiny but more stable.
I also seemed to struggle with my mana base by running 2x Ghost Quarter in my 20 lands. Not sure how much was just bad luck considering I had a couple of games where I went 10+ turns without seeing a 3rd (or 4th) land, but I think I'd rather run more Seas than rely on GQ (especially when it slows down casting MoW). Which btw I think a strong argument can be made for Sea's Claim being as good as Spreading Seas in the current meta. When on the play or when dealing with Tron and Man lands Spreading Seas was fine, but when 40% of the meta can play a TKS or 4/4 Endless One on T2 (with Mimics to boot) the cantrip be damned - become an Island! I might experiment with a mix of 3/2 or 2/3 Seas and see what happens.
Kira was definitely worth putting back in. Unfortunately I only got to play her a couple of times, but being able to protect my board and fly in for 2 was awesome when it happened. As expected saw a ton of Paths, Dismembers & Bolts. Not to mention Displacers, Drowners, Pia & Kiran, etc. etc. Not sure if I would keep both in Mainboard, but 2 in the 75 seems right with so much creature removal floating around.
Since I'm being controversial... I'd have rather had Spell Pierce than Negate. Again, I had some mana issues but there were a number of times I had to chose between playing a creature and holding mana open. I struggled to do both. Spell Pierce would have helped immensely in building an early board state and keeping the pressure on.
Vapor Snag vs. Dismember was kinda mixed, but I seemed to move away from Dismember as the GP went on. Paying 4 life was painful, but mostly that was just me committing to keep a high creature count and not wanting to cut Seas or Vials vs. all the friggin Eldrazi and I was usually trying to squeeze in my 2 Gut Shots. Worship is also a very real thing. I had complete control of the board one game but couldn't draw any of my 3 Snags and eventually got hit with Rift. I was a sad panda.
I mostly played around TKS and Reality Smasher rather than trying to remove them. TKS was played tight - mostly for blocks if Islandwalk wasn't active and targeting Smasher was card disadvantage. It was really only brutal when the Mimics were swinging in for 5 too, so dealing with them prevented a lot of issues. Will likely drop both Dismembers (or maybe just keep 1) and add a 4th Snag to the 75.
Like I said, bad luck also contributed. 2 matches I went 10+ turns without the land I needed to win game 3. Couldn't find a snag vs Worship. And after getting Jund down to 1 life not only could I not find a Snag or Gut Shot but he went 5 turns flipping lands off Dark Confidant.
Overall I truly didn't feel outclassed in any single match except for the Groyo combo. Even with 2 Relics that's a crap shoot. I have no doubt that a more experienced and skilled player could be successful in this meta. I definitely feel like with what I learned that if I had an opportunity to do it again that I could shave at least 2-3 losses off and I'm not even particularly good.
4 Cursecatcher
4 Silvergill Adept
3 Harbinger of Tides
4 Lord of Atlantis
4 Master of the Pearl Trident
2 Phantasmal Image
3 Merrow Reejery
2 Kira, Great Glass-Spinner
3 Master of Waves
4 Aether Vial
4 Spreading Seas
3 Vapor Snag
Land
4 Mutavault
1 Cavern of Souls
2 Wanderwine Hub
1 Oboro, Palace in the Clouds
1 Minamo at Water's Edge
2 Ghost Quarter
9 Island
2 Tidebinder Mage
2 Gut Shot
2 Dismember
2 Echoing Truth
2 Hurkyl's Recall
2 Dispell
2 Negate
1 Sea's Claim
In my testing of eldrazi decks I noticed that Junk CoCo Melira combo was a deck that was favoured against eldrazi. That combined with Affinity and of course eldrazi is the reason not to play Merfolk atm at something like a GP.
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
They also ramped pretty damn fast, so I dunno where this talk about killing them quickly comes from. It's not like the R/G eldrazi player is just sitting on his hands waiting to cast a Endless One for 7.
Podless Pod has Abrupt Decay which is what seperates the two decks for me. None of the cards I mentioned can hold up against Abrupt Decay which Living End can't run. If LE casts beast within or Anger of the Gods or anything else our counters are live to protect our chalice. The same is not true for Abrupt Decay in CoCo. I never feel good about that matchup, doesn't matter how good my hand is, I never feel like I'm gonna win and am always surprised when I do.
UMerfolkU
Legacy
UMerfolkU
Commander
RWBAlesha, Who Smiles At DeathRWB
Regarding the matchups... I still have 4 counterspells and 2 Relics in my SB, which make Living End feel pretty good postboard. Another is that I've had a ton of reps against the matchup (some people in my meta are fond of it), so I know exactly what I want to do. Which isn't to say I haven't lost - I did, especially when I was developing my gameplan. But now, it feels like I win much more than I lose.
Infect is pretty dicey without Chalice of the Void - I'd say my build tops out at about 50/50 against them (I run lots of Snags and Harbingers, and I bring in Dispel and Tidebinder Mage out of the board). That said, if they're drawing hot and you're not, you're toast. I'm definitely favored against Burn because of those same cards (plus having 0 Dismember mainboard) - I wouldn't say heavily (like I expect to 2-0 them), but I would say definitively (like I expect to win).
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Losses were Affinity (couldn't quite seal the deal in the tiebreaker), UW Drazi (again, tiebreaker), nuts draw Jund and something else that I can't recall.
Ended up 1-3 after 4 rounds then had the dream comeback, couldn't quite clench day 2 unfortunately.
So frustrating because I know had I mulled to an earlier vial a couple of losses would have gone alot differently....then again had I done so I may not have had the threats to get the job done...
All in all a fun weekend! Walked away with 4 playmats (2 signed by Ryan yee and rk Post) and a box of oath boosters from side events
David Mines is a local lad though so very happy he took out top prize...despite the fact he was playing a dirty dirty deck ><
Side note is I found the RG Eldrazi MU to be quite fun, very interactive and if you manage to lock them out of either colour it is rather hilarious
I will qualify this by saying Eldrazi is not big at where I play, 2 people max play it. I would probably still play a similar list at a big tournament, but after results like this I am going nowhere near an IQ or anything of that nature. 15 rounds of podless pod and eldrazi? Yeah no, waste of money and time.
UMerfolkU
Legacy
UMerfolkU
Commander
RWBAlesha, Who Smiles At DeathRWB