Went 2-3 on Landfall Zoo last night -- beating Esper and Tezz while losing to Esper, GB Tron, and Infect.
I lost a variety of games due to flood or drawing multiple landfall guys and no lands beyond 2 -- so the expected Landfall variance. I had the great misfortune of having 3 landfall beaters in play against Tron (which if a fetch is a draw, I stick a Rallier and he's dead) whiff over 3 draw steps and he sticks an Ugin. I draw the 3rd land (fetch) the next turn and stick a Rallier for basically no value.
Anyway, I'll run it back tonight since I don't have time to dig into my Zoo box but I was thinking something like this. It's a bit more mana intensive than traditional Tribal Flames but I'll check it out.
I felt the deck was really good yesterday. HH and Narnam Renagade did a good job on adding speed and consistency to the deck.
There are a lot of hands you can easily win with 2 lands only, but there are times when you need the 3rd, so 19 lands should be correct. I'm going to test it tomorrow and see how it goes.
As I said above, Experiment One can be really good (if played early) or a complete sh*t card as times goes by. I feel that you can play only 2 and that would improve the deck's consistency. I also said above that I would be shaving the Ghor-Clan for the 19th land, but instead I'm going to try it on the slot from shaving the 3rd E1. That would be my only change in the deck for now.
Sideboard wise, Thalia felt great against Ad Nauseam (although I think that's a good matchup overall, she can guarantee some wins in games they would be able to race us). I felt lacking of ways to stop sweepers (Anger/Firespout), and I'll probably play at least one Boros Charm on my sideboard.
I also think the 2 mana from Revelry, despite the 2 dmg it does, is too much for the deck. Natural State kills everything you want it to kill and does that for 1 mana, allowing you to develop your board while playing it, that makes up for the 2 dmg lost. The only issue would be Chalice@1, but here in my meta we don't have those decks that play it, so...
I felt the deck was really good yesterday. HH and Narnam Renagade did a good job on adding speed and consistency to the deck.
There are a lot of hands you can easily win with 2 lands only, but there are times when you need the 3rd, so 19 lands should be correct. I'm going to test it tomorrow and see how it goes.
As I said above, Experiment One can be really good (if played early) or a complete sh*t card as times goes by. I feel that you can play only 2 and that would improve the deck's consistency. I also said above that I would be shaving the Ghor-Clan for the 19th land, but instead I'm going to try it on the slot from shaving the 3rd E1. That would be my only change in the deck for now.
Sideboard wise, Thalia felt great against Ad Nauseam (although I think that's a good matchup overall, she can guarantee some wins in games they would be able to race us). I felt lacking of ways to stop sweepers (Anger/Firespout), and I'll probably play at least one Boros Charm on my sideboard.
I also think the 2 mana from Revelry, despite the 2 dmg it does, is too much for the deck. Natural State kills everything you want it to kill and does that for 1 mana, allowing you to develop your board while playing it, that makes up for the 2 dmg lost. The only issue would be Chalice@1, but here in my meta we don't have those decks that play it, so...
There's a tension in the deck between maxing out on X1 to make HH as consistent as possible, and maxing on on Kird Ape to make topdecks as consistent as possible. I lean toward X1 right now, but I'm not really sure about how to navigate this trade-off.
Vs. sweepers, there are two strategies: 1) try to stop their sweeper (hold up Boros Charm, Atarka's Command, or even Dromoka's Command, depending on context), or 2) try to recover faster after a sweeper by finding more creatures (Domri, mainly). If you succeed in 1) you typically win on the spot, but you have to draw the sweeper stopper at the right time and be able to hold up mana when they go for it. Succeeding at 2) doesn't guarantee a win, but it helps a lot and is easier to accomplish. Boros Charm's floor is still pretty high so it's not the worst thing to bring in. I'm not sure how to fit it in the SB though.
A huge reason for the 2 mana artifact destruction spells is definitely Chalice. But Revelry also hits Wurmcoil Engine, Batterskull, Worship, etc. These are marginal considerations to be sure, but they come up. Mostly, though, I'm jealous that you don't have to play against Chalice.
Had games today vs Esper Control where Tireless Tracker was just insane. I was able to draw out of a HUGE land clump by generating 4 clue tokens. Opponent managed to remove it but I was able to draw enough gas to build a threatening board and still had Renegade Rallier in hand alongside an uncracked fetch and ghost quarter to rebuild the board if he drew a wrath. I do not regret jamming Tireless Tracker as a value 61st card.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
E1 is a wacky card. In legacy small zoo its a god damn house. But in legacy small zoo you have access to more 3/xs which makes it way better
Also small zoo is bad in legacy anyways because terminace, so its a null point.
As Ive said before, the deck really is just one 1 cmc 3/x and a better fleeseman lion to replace goyf from being top deck worthy. With those 2 cards e1 is more than playbe, and you can bring baby gideon in the deck too.
E1 is a good card, though I can feel the fustration with it. Problem is any card you put un is worse than him.
E1 is at it's best at your opening hand. Keeping only 1-2 copies drops that probability, and might give you blanks by the late game, so I don't feel safe playing less than 4. When I SB (mostly against BGx and control), I usualy preffer to side out all the four copies for that reason, and add better topdeck cards.
Fellow zoobros, what targeted hate cards do you bring in to break the eldrazi menace? I have been running one worship in the board with moderate success (works when I draw it) I am in the process of reinventing my tribal zoo sideboard for the new modern landscape and would love to hear about your tech. Reddit suggested Intrepid Hero what do yall think?
Some points about the list I posted above, now that I have some time.
I really like some of that list's techs. Scrapheap Scrounger seems really good in grindy games, as it keeps coming back forever. It is vulnerable to Ooze and Anger, but those cards already wreck the deck anyways. It's great against non-Anger wipes, it keeps evolving E1 as it comes back from the grave.
Mandrills, as 1of, seems really nice too. A 4/4 trampling body for 1 mana is one of the best late game Bushwhacker enablers we could have. I don't like the Manamorphoses, even in that list. The mana could get a little weird, as you only have 1 source of white mana and 1 source of black, but it shouldn't be an issue if you fetch those 2 lands first, as it gives you all the colours you need.
I could even have tested something like that yesterday, borrowing the Scroungers, but decided to go with the traditional list instead.
2-0 vs BG 'Aristocrat'.
This was a really fun game. The guy's deck was some kind of brew mixing Aristocrat and 'counters' strategy. He had Young Wolf and a enchantment that you pay B, remove X +1/+1 counter from any of his creatures to give -X/-X to a creature until EOT. Then he had Grim Haruspex to turn that loop of Young Wolfes killing themselves into draws for B. He also played Geralf's Messenger to make that loop draining 2 and Blood Artist as another kill condition. Really fun deck.
But my hands were to fast and he couldn't get what he needed G1, even drawing more than 10 cards with his engine, and didn't find his kill conditions. I was dead on board on his next turn, but found a Bolt on top to finish the game. G2 I killed him turn 3.
0-2 Abzan Midrange
Was on the draw G1, went with Kird Ape first, he plays nothing on his first 2 turns and I go with double Narnams on turn 2. EOT he Pushes my Ape and on his turn, Pulses my Narnams, taking both of them. I could have the game going if I drew my 3rd land, but didn't find it.
G2 mull'd to 5 and didn't play magic, with only 1 land the entire game.
2-0 Elves
Turn 2 HH, HH, BTE, Bolt on his Heritage Druid, Nacatl and attack with Kird Ape.
Turn 2 HH, HH, Nacatl, Nacatl, attack with Ape.
2-0 Affinity
Kept one lander on the play: Fetch, Whacker, Command, HH, HH, BTE, Nacatl. Played my Fetch and pass. He went Citadel, Ornithopter, take 2 and Signal Pest. I drew Fetch and went HH, HH, BTE, Whacker, hit for 11. He blocks one with Thopter and goes to 10. He plays Overseer and attacks me for 1. I attack with everything and Command seals the deal.
G2 he mulls to 4 and finds no land.
Really liked the 19th land. Didn't miss the extra E1, I'll keep playing this list for now.
Played a bunch of side events yesterday at GP Pittsburgh- had a great time with the deck. It worked great against the ones it should have and struggled with the ones you'd expect.
Round 1 was U-Tron. Pretty simple there. He never assembled Tron in the two games we played. 2-0
Round 2 was R/G Ponza. This was my friend who drove down with me and we've play tested a lot. Top deck Bolt into a Whacker on game three. 2-1
Round 3 was a split. The guy wanted to play to see how his deck would work. It was UW control. Blew him out in two even with a Supreme Verdict and Lone Missionary
Tournament 2 was a Modern 4 round event, no elimination
Round 1 was a brew of Kitchen Elves. Horrible match up. My opponent played a Timberwatch Elf (which is not modern Legal). Non competitive REL, which is cool, so he just had to replace with basic lands. Didn't matter though as he just flooded the board. 0-2
Round 2 was Amulet Titan. Really fun and close games got me there on game 3. 2-1
Round 3 was Abzan. Lingering Souls...blah 0-2
Round 4 was Esper Spirits. Again really fun and I was able to end with the perfect turn two (three BTE and a whacker) 2-1
Tournament 3 was elimination
Round 1 was Bant Eldrazi. Pretty easy match up here 2-0
Round 2 was Affinity. Great games and very close. Got there in three. 2-1
Round 3 was a Draw. He was on Bant Eldrazi and was glad I took the draw.
Overall really fun day. I'm not sure if Gut Shot is the right call. I might dabble with Electrickery.
I tried a scrapheap scrounger build and it was interesting, but i wasn't blown away or anything. Worth MDing in a metagame of a lot of BGx / Control, but otherwise I think I prefer the extra one drops (Kird Apes).
Right now I'm really looking for a good plan against the GR valakut decks. Thalia or Thorn of Amathyst seem like the best sb cards we have access too there, but they're a bit underwhelming.
Right now I'm really looking for a good plan against the GR valakut decks. Thalia or Thorn of Amathyst seem like the best sb cards we have access too there, but they're a bit underwhelming.
You just have to aggro Valakut decks.
Don't look for answers on creatures, as they play 4 Bolts and 3 Angers on the 75 and some numbers (2-3) of Sudden Shocks.
Blood Moon can force them to have Claim or lose, and it should be the best sideboard for that match.
With Small Zoo, if they don't Anger you ASAP and you have a decent hand, you win. Titan Shift is at best (god hand) a turn 4 deck. Breach can stick a Titan with TTB + SSG on turn 3, but they are way more incosistent than Titah Shift.
Right now I'm really looking for a good plan against the GR valakut decks. Thalia or Thorn of Amathyst seem like the best sb cards we have access too there, but they're a bit underwhelming.
Burn solves the problem by just going to the dome -- so maybe a Boros Charm/Lava Spike transitional SB.
3 mana hate cards in a deck with 18-20 lands vs a deck that kills you on turn 4-5 doesn't seem like a good place to be. But I'm still considering it. Mainly I'm considering a different build of the deck altogether to support the moons. Blood Moon is extremely well positioned right now, especially on mtgo.
You just have to aggro Valakut decks.
Don't look for answers on creatures, as they play 4 Bolts and 3 Angers on the 75 and some numbers (2-3) of Sudden Shocks.
Blood Moon can force them to have Claim or lose, and it should be the best sideboard for that match.
With Small Zoo, if they don't Anger you ASAP and you have a decent hand, you win. Titan Shift is at best (god hand) a turn 4 deck. Breach can stick a Titan with TTB + SSG on turn 3, but they are way more incosistent than Titah Shift.
This is all correct, but it's unsatisfying. Finding a good way to interact with the lands decks would significantly improve the deck.
Are you really running into that many lands matter decks that you need main deck Blood Moon? I think it's better to just race them game 1 and try to hate them in games 2 and 3. Diluting your game plan in game 1 seems bad. If your meta is Tron and Valakut, fine, but then I'd probably just advocate playing Sun and Moon instead.
Are you really running into that many lands matter decks that you need main deck Blood Moon? I think it's better to just race them game 1 and try to hate them in games 2 and 3. Diluting your game plan in game 1 seems bad. If your meta is Tron and Valakut, fine, but then I'd probably just advocate playing Sun and Moon instead.
MTGO is flooded with them right now, and in paper most of the spikes I know are picking up GR Valakut lists. I'm not sure the dilution is all that bad though. Pressure into Blood Moon is good in a lot of matchups.
Don't really love the basic Mountain but also want to minimize damage when I'm trying to cast Stormbreath Dragon on curve. Maybe it's wrong.
Renegade Rallier and Knight act as excellent mana dorks -- lots of ways to enable an early SBD to pressure other walkers. Most of the games I lose on Zoo I lose because I'm constricted on mana or draw mono-lands/removal. Rallier attempts to relieve both of these issues by rebuying threats or getting you out of a mana bottleneck.
You could try the new Chandra in place of Arlinn. Gives you cards, can be a flame slash, can also ramp you into a stormbreath if you can't hit that next land drop.
Stormbreath dragon is something that I think might be getting more popular in Modern soon. Haste/flying pressure coupled with immunity to push and path as well as spirit tokens. I suggested using it as a one-of to my friend in Jund and it won him a few games.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
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I lost a variety of games due to flood or drawing multiple landfall guys and no lands beyond 2 -- so the expected Landfall variance. I had the great misfortune of having 3 landfall beaters in play against Tron (which if a fetch is a draw, I stick a Rallier and he's dead) whiff over 3 draw steps and he sticks an Ugin. I draw the 3rd land (fetch) the next turn and stick a Rallier for basically no value.
Anyway, I'll run it back tonight since I don't have time to dig into my Zoo box but I was thinking something like this. It's a bit more mana intensive than traditional Tribal Flames but I'll check it out.
4x Wild Nacatl
4x Tarmogoyf
4x Grim Flayer
3x Geist of Saint Traft
3x Renegade Rallier
2x Huntmaster of the Fells
2x Tamiyo, Field Researcher
4x Tribal Flames
2x Path to Exile
2x Fatal Push
4x Arid Mesa
4x Windswept Heath
4x Wooded Foothills
1x Marsh Flats
1x Sacred Foundry
1x Stomping Grounds
1x Temple Garden
1x Blood Crypt
1x Overgrown Tomb
1x Steam Vents
1x Hallowed Fountain
1x Forest
1x Swamp
I felt the deck was really good yesterday. HH and Narnam Renagade did a good job on adding speed and consistency to the deck.
There are a lot of hands you can easily win with 2 lands only, but there are times when you need the 3rd, so 19 lands should be correct. I'm going to test it tomorrow and see how it goes.
As I said above, Experiment One can be really good (if played early) or a complete sh*t card as times goes by. I feel that you can play only 2 and that would improve the deck's consistency. I also said above that I would be shaving the Ghor-Clan for the 19th land, but instead I'm going to try it on the slot from shaving the 3rd E1. That would be my only change in the deck for now.
Sideboard wise, Thalia felt great against Ad Nauseam (although I think that's a good matchup overall, she can guarantee some wins in games they would be able to race us). I felt lacking of ways to stop sweepers (Anger/Firespout), and I'll probably play at least one Boros Charm on my sideboard.
I also think the 2 mana from Revelry, despite the 2 dmg it does, is too much for the deck. Natural State kills everything you want it to kill and does that for 1 mana, allowing you to develop your board while playing it, that makes up for the 2 dmg lost. The only issue would be Chalice@1, but here in my meta we don't have those decks that play it, so...
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
There's a tension in the deck between maxing out on X1 to make HH as consistent as possible, and maxing on on Kird Ape to make topdecks as consistent as possible. I lean toward X1 right now, but I'm not really sure about how to navigate this trade-off.
Vs. sweepers, there are two strategies: 1) try to stop their sweeper (hold up Boros Charm, Atarka's Command, or even Dromoka's Command, depending on context), or 2) try to recover faster after a sweeper by finding more creatures (Domri, mainly). If you succeed in 1) you typically win on the spot, but you have to draw the sweeper stopper at the right time and be able to hold up mana when they go for it. Succeeding at 2) doesn't guarantee a win, but it helps a lot and is easier to accomplish. Boros Charm's floor is still pretty high so it's not the worst thing to bring in. I'm not sure how to fit it in the SB though.
A huge reason for the 2 mana artifact destruction spells is definitely Chalice. But Revelry also hits Wurmcoil Engine, Batterskull, Worship, etc. These are marginal considerations to be sure, but they come up. Mostly, though, I'm jealous that you don't have to play against Chalice.
Also small zoo is bad in legacy anyways because terminace, so its a null point.
As Ive said before, the deck really is just one 1 cmc 3/x and a better fleeseman lion to replace goyf from being top deck worthy. With those 2 cards e1 is more than playbe, and you can bring baby gideon in the deck too.
E1 is a good card, though I can feel the fustration with it. Problem is any card you put un is worse than him.
4 Experiment One
4 Hidden Herbalists
1 Hooting Mandrills
4 Kird Ape
4 Narnam Renegade
4 Reckless Bushwhacker
3 Scrapheap Scrounger
4 Wild Nacatl
3 Atarka's Command
2 Fatal Push
2 Lightning Bolt
3 Manamorphose
4 Bloodstained Mire
1 Forest
1 Overgrown Tomb
1 Sacred Foundry
2 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
2 Fatal Push
2 Ancient Grudge
1 Destructive Revelry
1 Electrickery
2 Gut Shot
4 Spirit of the Labyrinth
3 Thoughtseize
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Tribal Zoo video series
I really like some of that list's techs. Scrapheap Scrounger seems really good in grindy games, as it keeps coming back forever. It is vulnerable to Ooze and Anger, but those cards already wreck the deck anyways. It's great against non-Anger wipes, it keeps evolving E1 as it comes back from the grave.
Mandrills, as 1of, seems really nice too. A 4/4 trampling body for 1 mana is one of the best late game Bushwhacker enablers we could have. I don't like the Manamorphoses, even in that list. The mana could get a little weird, as you only have 1 source of white mana and 1 source of black, but it shouldn't be an issue if you fetch those 2 lands first, as it gives you all the colours you need.
I could even have tested something like that yesterday, borrowing the Scroungers, but decided to go with the traditional list instead.
Went 3-1, this is what I played:
4 Arid Mesa
4 Wooded Foothills
1 Bloodstained Mire
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Forest
1 Mountain
4 Narnam Renegade
4 Wild Nacatl
4 Kird Ape
4 Goblin Guide
2 Experiment One
4 Burning-Tree Emissary
4 Hidden Herbalists
4 Reckless Bushwhacker
4 Atarka's Command
2 Mutagenic Growth
1 Ghor-Clan Rampager
2 Thalia, Guardian of Thraben
4 Path to Exile
2 Natural State
1 Boros Charm
2 Grafdigger's Cage
2 Domri Rade
2 Lightning Helix
Got the 19th land in and one E1 out.
2-0 vs BG 'Aristocrat'.
This was a really fun game. The guy's deck was some kind of brew mixing Aristocrat and 'counters' strategy. He had Young Wolf and a enchantment that you pay B, remove X +1/+1 counter from any of his creatures to give -X/-X to a creature until EOT. Then he had Grim Haruspex to turn that loop of Young Wolfes killing themselves into draws for B. He also played Geralf's Messenger to make that loop draining 2 and Blood Artist as another kill condition. Really fun deck.
But my hands were to fast and he couldn't get what he needed G1, even drawing more than 10 cards with his engine, and didn't find his kill conditions. I was dead on board on his next turn, but found a Bolt on top to finish the game. G2 I killed him turn 3.
0-2 Abzan Midrange
Was on the draw G1, went with Kird Ape first, he plays nothing on his first 2 turns and I go with double Narnams on turn 2. EOT he Pushes my Ape and on his turn, Pulses my Narnams, taking both of them. I could have the game going if I drew my 3rd land, but didn't find it.
G2 mull'd to 5 and didn't play magic, with only 1 land the entire game.
2-0 Elves
Turn 2 HH, HH, BTE, Bolt on his Heritage Druid, Nacatl and attack with Kird Ape.
Turn 2 HH, HH, Nacatl, Nacatl, attack with Ape.
2-0 Affinity
Kept one lander on the play: Fetch, Whacker, Command, HH, HH, BTE, Nacatl. Played my Fetch and pass. He went Citadel, Ornithopter, take 2 and Signal Pest. I drew Fetch and went HH, HH, BTE, Whacker, hit for 11. He blocks one with Thopter and goes to 10. He plays Overseer and attacks me for 1. I attack with everything and Command seals the deal.
G2 he mulls to 4 and finds no land.
Really liked the 19th land. Didn't miss the extra E1, I'll keep playing this list for now.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
1 Forest
1 Mountain
1 Sacred Foundry
2 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
4 Atarka's Command
4 Lightning Bolt
2 Rancor
4 Burning-Tree Emissary
4 Experiment One
2 Flinthoof Boar
2 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Narnam Renegade
4 Reckless Bushwhacker
4 Wild Nacatl
1 Dromoka's Command
2 Grafdigger's Cage
2 Gut Shot
2 Lightning Helix
2 Nissa, Voice of Zendikar
3 Path to Exile
Tournament 1 (Single loss elimination)
Round 1 was U-Tron. Pretty simple there. He never assembled Tron in the two games we played. 2-0
Round 2 was R/G Ponza. This was my friend who drove down with me and we've play tested a lot. Top deck Bolt into a Whacker on game three. 2-1
Round 3 was a split. The guy wanted to play to see how his deck would work. It was UW control. Blew him out in two even with a Supreme Verdict and Lone Missionary
Tournament 2 was a Modern 4 round event, no elimination
Round 1 was a brew of Kitchen Elves. Horrible match up. My opponent played a Timberwatch Elf (which is not modern Legal). Non competitive REL, which is cool, so he just had to replace with basic lands. Didn't matter though as he just flooded the board. 0-2
Round 2 was Amulet Titan. Really fun and close games got me there on game 3. 2-1
Round 3 was Abzan. Lingering Souls...blah 0-2
Round 4 was Esper Spirits. Again really fun and I was able to end with the perfect turn two (three BTE and a whacker) 2-1
Tournament 3 was elimination
Round 1 was Bant Eldrazi. Pretty easy match up here 2-0
Round 2 was Affinity. Great games and very close. Got there in three. 2-1
Round 3 was a Draw. He was on Bant Eldrazi and was glad I took the draw.
Overall really fun day. I'm not sure if Gut Shot is the right call. I might dabble with Electrickery.
Right now I'm really looking for a good plan against the GR valakut decks. Thalia or Thorn of Amathyst seem like the best sb cards we have access too there, but they're a bit underwhelming.
Blood Moon? Magus of the Moon?
Burn solves the problem by just going to the dome -- so maybe a Boros Charm/Lava Spike transitional SB.
Don't look for answers on creatures, as they play 4 Bolts and 3 Angers on the 75 and some numbers (2-3) of Sudden Shocks.
Blood Moon can force them to have Claim or lose, and it should be the best sideboard for that match.
With Small Zoo, if they don't Anger you ASAP and you have a decent hand, you win. Titan Shift is at best (god hand) a turn 4 deck. Breach can stick a Titan with TTB + SSG on turn 3, but they are way more incosistent than Titah Shift.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
3 mana hate cards in a deck with 18-20 lands vs a deck that kills you on turn 4-5 doesn't seem like a good place to be. But I'm still considering it. Mainly I'm considering a different build of the deck altogether to support the moons. Blood Moon is extremely well positioned right now, especially on mtgo.
Hate that dies to bolt or anger isn't really where you want to be in that matchup. Many lists are even MDing anger now.
This is all correct, but it's unsatisfying. Finding a good way to interact with the lands decks would significantly improve the deck.
4 Arid Mesa
4 Windswept Heath
4 Wooded Foothills
1 Verdant Catacombs
1 Bloodstained Mire
2 Stomping Ground
1 Sacred Foundry
1 Temple Garden
1 Forest
1 Mountain
4 Goblin Guide
4 Wild Nacatl
4 Experiment One
4 Narnam Renegade
4 Burning-Tree Emissary
4 Hidden Herbalist
Spells (16)
4 Lightning Bolt
4 Atarka's Command
4 Reckless Bushwhacker
2 Manamorphose
2 Blood Moon
MTGO is flooded with them right now, and in paper most of the spikes I know are picking up GR Valakut lists. I'm not sure the dilution is all that bad though. Pressure into Blood Moon is good in a lot of matchups.
Edit:
For reference, here's a list I'm thinking about working on.
4x Noble Hierarch
2x Birds of Paradise
4x Tarmogoyf
2x Qasali Pridemage
2x Scavenging Ooze
4x Knight of the Reliquary
3x Renegade Rallier
2x Stormbreath Dragon
2x Arlinn Kord
4x Path to Exile
4x Lightning Bolt
4x Windswept Heath
4x Arid Mesa
2x Stomping Grounds
1x Temple Garden
1x Sacred Foundry
2x Forest
1x Plains
1x Mountain
1x Kessig Wolf Run
1x Ghost Quarter
1x Horizon Canopy
3x Blood Moon
2x Stony Silence
3x Declaration in Stone
1x Qasali Pridemage
2x Kitchen Finks
1x Lightning Helix
2x Thalia, Guardian of Thraben
1x Eidolon of Rhetoric
Don't really love the basic Mountain but also want to minimize damage when I'm trying to cast Stormbreath Dragon on curve. Maybe it's wrong.
Renegade Rallier and Knight act as excellent mana dorks -- lots of ways to enable an early SBD to pressure other walkers. Most of the games I lose on Zoo I lose because I'm constricted on mana or draw mono-lands/removal. Rallier attempts to relieve both of these issues by rebuying threats or getting you out of a mana bottleneck.
Also, dislike Arlinn Kord over Gideon, Ally of Zendikar but I can't realistically play Gideon and Blood Moon together.
I could play a creature 4 drop but I have my reservations concerning boardwipes and my vunerability to them.
Stormbreath dragon is something that I think might be getting more popular in Modern soon. Haste/flying pressure coupled with immunity to push and path as well as spirit tokens. I suggested using it as a one-of to my friend in Jund and it won him a few games.