Rallier and CoCo are a bit of a nonbo since you often get a lot of triggers by trading in combat. It's not a huge nonbo but it's something to think about.
Pretty interesting take on a landfall zoo deck here, modified very slightly by me from Jeff Hoogland's recently streamed list to add in the coralhelm combo.
Rallier and CoCo are a bit of a nonbo since you often get a lot of triggers by trading in combat. It's not a huge nonbo but it's something to think about.
How? You can just hold onto a fetchland until you find a company.
Well I am either into jund or naya company/big zoo as deck choices and heavily leaning towards dusting off my nights and getting in the red zone. No good RUG decks with tarmogoyf and snapcaster amge really exist so turning dudes sideways is the next plan.
Im wondering, is it possible to have a fairly balanced maindeck of straight beatdowns but with the ability to turn really really hateful in the sideboard for a mixed meta of grind but also your typical linear decks?
Well I am either into jund or naya company/big zoo as deck choices and heavily leaning towards dusting off my nights and getting in the red zone. No good RUG decks with tarmogoyf and snapcaster amge really exist so turning dudes sideways is the next plan.
Im wondering, is it possible to have a fairly balanced maindeck of straight beatdowns but with the ability to turn really really hateful in the sideboard for a mixed meta of grind but also your typical linear decks?
Tribal zoo has been doing really well for me over the last couple months. That deck runs snaps and goyfs
I mean yeah that is exactly what I use my sideboard for. It's pretty easy to side cards out of tribal zoo since everything is just a strong lone wolf type card - there is no engine or combo or anything just a mana curve to consider.
Rallier and CoCo are a bit of a nonbo since you often get a lot of triggers by trading in combat. It's not a huge nonbo but it's something to think about.
How? You can just hold onto a fetchland until you find a company.
We both know that that is not always an option or a guarantee.
We both can run through ideal/worst case scenarios but it won't resemble gameplay.
With the banning of golgari grave-troll and gitaxian probe will any of you be altering your sideboard plan? Going lighter on Graveyard hate or removing it altogether?
Tribal Zoo players in particular, if we see an uptick in Jund + Tron + Scapeshift in the meta, how's your sideboard looking?
I myself am looking at adding Lingering Souls to the SB. Maybe even main deck a couple.
been testing/practicing massive amounts of games with Bantfall online over the past week or so and been enjoying it quite a bit, I might switch to it in paper and try to play it this year at the GPs. Deck feels insanely difficult to play but has so many more chances to stop the linear decks than Big Zoo.
been testing/practicing massive amounts of games with Bantfall online over the past week or so and been enjoying it quite a bit, I might switch to it in paper and try to play it this year at the GPs. Deck feels insanely difficult to play but has so many more chances to stop the linear decks than Big Zoo.
Yes it's a really fun and rewarding deck to play with. You should come visit our thread over at developing competitive.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Has anyone done any testing with Hidden Herbalist and Narnam Renegade in a small gruul zoo brew? The deck already sports a great line up already and these new kids on the block could help solidify the theme.
With the banning of golgari grave-troll and gitaxian probe will any of you be altering your sideboard plan? Going lighter on Graveyard hate or removing it altogether?
Tribal Zoo players in particular, if we see an uptick in Jund + Tron + Scapeshift in the meta, how's your sideboard looking?
I myself am looking at adding Lingering Souls to the SB. Maybe even main deck a couple.
I'm not changing anything right away, I am just going to see how things play out:
3 Grafdigger's cage - Because abzan coco is incredible deck and graveyard shenanigans still happen
3 Stony silence - Gotta hate out affinity and tron.
3 Leyline of sanctity - Hate for burn and any deck with good black cards like thoughtseize/lotv
2 thalia gaurdian of thraben - Just a power house hate card when it's relevant
2 negate - combo/tron/burn, we hate you all!
1 worship - random hoser
1 destructive revelry - blood moon
DONT GET RID OF GRAVE HATE.
Dredge aint dead at all. It just doesnt beat gravehate anymore and loses to itself more often. Cages have all gotten alot better.
I agree don't get rid of the grave hate! Just had a couple rounds on MTGO and out of 5 games ran into 3 which involved graveyard shenanigans
I'm not changing anything right away, I am just going to see how things play out:
3 Grafdigger's cage - Because abzan coco is incredible deck and graveyard shenanigans still happen
3 Stony silence - Gotta hate out affinity and tron.
3 Leyline of sanctity - Hate for burn and any deck with good black cards like thoughtseize/lotv
2 thalia gaurdian of thraben - Just a power house hate card when it's relevant
2 negate - combo/tron/burn, we hate you all!
1 worship - random hoser
Thanks for explaing your tech. I like seeing other ideas because having 5 colours gives endless possibilities to how we can sideboard. I just switched up my sideboard today and now running this
Zealous Persecution used to be Fiery Justice. Felt better, mainly against Lingering Souls or tokens of some sort that make it tough to attack into. Also good against Affinity. Wheel of Sun and Moon used to be Rest in Peace This felt like an upgrade but undecided. Definitely worse drawing it in the late game though and I did lose to a fringe graveyard based deck today because there was no exile effect.
Anyway still pondering if I should be a bit more targeted with the SB. Perhaps focus on 3 archetypes instead of trying to catch all here and there..
Rallier and CoCo are a bit of a nonbo since you often get a lot of triggers by trading in combat. It's not a huge nonbo but it's something to think about.
How? You can just hold onto a fetchland until you find a company.
We both know that that is not always an option or a guarantee.
We both can run through ideal/worst case scenarios but it won't resemble gameplay.
true.
In the games I've played, I try to hold onto fetches/canopy activations until I find a railer or a company, which should be easy since there's 14 ways to activate revolt at instant speed, without having a creature die.
The last zoo list to do well at bigger events somewhat consistently was bushwhacker zoo, until it got obsoleted by death's shadow. Death's shadow won't be a factor anymore and now a new BTE has been printed - Hidden Herbalists. This is the space where I'd be brewing zoo lists. Some example ideas, in increasing order of insanity:
With 8 BTEs, we're much more likely to have a busted draw with multiples. And if we have a bushwhacker, it's just bonkers. Turning on revolt isn't too hard on turn 2, though you do have to think slightly harder about sequencing lands than before. The third list is almost assurredly bad, but I'm genuinely unsure about the other two lists - manamorphose so that herbalist enables the busted T2 bushwhacker draws is good, but we can have those draws explode on turn 3 instead if we have another land. And BTE/Herbalist into a Goyf, or maybe a Flinthoof Boar is still pretty good. I think there's a lot of potential here.
Seal of Fire for additional removal =]
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
4x Arid Mesa
1x Flooded Strand
1x Forest
1x Horizon Canopy
1x Mountain
1x Plains
1x Sacred Foundry
2x Stomping Ground
1x Temple Garden
1x Breeding Pool
1x Hallowed Fountain
4x Windswept Heath
4x Wooded Foothills
4x Knight of the Reliquary
4x Plated Geopede
4x Renegade Rallier
4x Steppe Lynx
4x Tarmogoyf
4x Wild Nacatl
4x Lightning Bolt
4x Path to Exile
2x Retreat to Coralhelm
2x Burrenton Forge-Tender
2x Ghost Quarter
3x Lightning Helix
2x Qasali Pridemage
2x Selfless Spirit
2x Thrun, the Last Troll
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
How? You can just hold onto a fetchland until you find a company.
Im wondering, is it possible to have a fairly balanced maindeck of straight beatdowns but with the ability to turn really really hateful in the sideboard for a mixed meta of grind but also your typical linear decks?
Modern:
RUGScapeshift[RUG...Occasionally with goyfs
RUGTarmotwinRUG(RIP)
Legacy:
UWxuwr miracles and stonebladeUWx
Commander:
UWRShu Yun/Ruhan SmashUWR
Tribal zoo has been doing really well for me over the last couple months. That deck runs snaps and goyfs
I mean yeah that is exactly what I use my sideboard for. It's pretty easy to side cards out of tribal zoo since everything is just a strong lone wolf type card - there is no engine or combo or anything just a mana curve to consider.
Tribal Zoo video series
We both know that that is not always an option or a guarantee.
We both can run through ideal/worst case scenarios but it won't resemble gameplay.
I was thinking on a split with Path, like 2 Push/3 Path.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Tribal Zoo players in particular, if we see an uptick in Jund + Tron + Scapeshift in the meta, how's your sideboard looking?
I myself am looking at adding Lingering Souls to the SB. Maybe even main deck a couple.
Thoughtseize or Duress perhaps?
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Yes it's a really fun and rewarding deck to play with. You should come visit our thread over at developing competitive.
YOUTUBE CHANNEL: GOBOTS
I'm not changing anything right away, I am just going to see how things play out:
3 Grafdigger's cage - Because abzan coco is incredible deck and graveyard shenanigans still happen
3 Stony silence - Gotta hate out affinity and tron.
3 Leyline of sanctity - Hate for burn and any deck with good black cards like thoughtseize/lotv
2 thalia gaurdian of thraben - Just a power house hate card when it's relevant
2 negate - combo/tron/burn, we hate you all!
1 worship - random hoser
1 destructive revelry - blood moon
Tribal Zoo video series
Dredge aint dead at all. It just doesnt beat gravehate anymore and loses to itself more often. Cages have all gotten alot better.
I agree don't get rid of the grave hate! Just had a couple rounds on MTGO and out of 5 games ran into 3 which involved graveyard shenanigans
Thanks for explaing your tech. I like seeing other ideas because having 5 colours gives endless possibilities to how we can sideboard. I just switched up my sideboard today and now running this
1x Ancient Grudge
1x Crackling Doom
1x Grafdigger's Cage
1x Kitchen Finks
2x Kor Firewalker
1x Negate
1x Ravenous Trap
1x Sigarda, Host of Herons
2x Stony Silence
1x Thalia, Guardian of Thraben
2x Wheel of Sun and Moon
1x Zealous Persecution
Zealous Persecution used to be Fiery Justice. Felt better, mainly against Lingering Souls or tokens of some sort that make it tough to attack into. Also good against Affinity.
Wheel of Sun and Moon used to be Rest in Peace This felt like an upgrade but undecided. Definitely worse drawing it in the late game though and I did lose to a fringe graveyard based deck today because there was no exile effect.
Anyway still pondering if I should be a bit more targeted with the SB. Perhaps focus on 3 archetypes instead of trying to catch all here and there..
true.
In the games I've played, I try to hold onto fetches/canopy activations until I find a railer or a company, which should be easy since there's 14 ways to activate revolt at instant speed, without having a creature die.
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
1 Forest
1 Mountain
4 Kird Ape
4 Wild Nacatl
4 Experiment One
4 Burning-Tree Emissary
4 Hidden Herbalists
3 Tarmogoyf
4 Atarka's Command
3 Reckless Bushwhacker
2 Ghor-Clan Rampager
1 Path to Exile
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
1 Sacred Foundry
1 Temple Garden
1 Forest
1 Mountain
4 Kird Ape
4 Wild Nacatl
4 Experiment One
4 Burning-Tree Emissary
4 Hidden Herbalists
4 Atarka's Command
4 Reckless Bushwhacker
4 Manamorphose
2 Ghor-Clan Rampager
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
1 Sacred Foundry
1 Temple Garden
1 Forest
1 Mountain
4 Kird Ape
4 Wild Nacatl
4 Experiment One
4 Burning-Tree Emissary
4 Hidden Herbalists
4 Reckless Bushwhacker
4 Manamorphose
3 Goblin Bushwhacker
3 Devastating Summons
With 8 BTEs, we're much more likely to have a busted draw with multiples. And if we have a bushwhacker, it's just bonkers. Turning on revolt isn't too hard on turn 2, though you do have to think slightly harder about sequencing lands than before. The third list is almost assurredly bad, but I'm genuinely unsure about the other two lists - manamorphose so that herbalist enables the busted T2 bushwhacker draws is good, but we can have those draws explode on turn 3 instead if we have another land. And BTE/Herbalist into a Goyf, or maybe a Flinthoof Boar is still pretty good. I think there's a lot of potential here.