Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
I just took down a pptq in KC with bushwhacker zoo. I've come around on bushwhacker where before I was advocating for Naya (e.g. loam lions and such) while admitting it was close. In a nutshell, my position is that if you're in a metagame where the consistency of Naya is favorable compared to the explosiveness of bushwhacker, you should probably not be playing little zoo.
Anyway, here's the list. It's very close to the SCG Dallas T8 list, and was also influenced by the video series Ari Lax did recently on SCG.
I'm not sure if I want to cut the Vexing Devil or cut either a Boar or a Zurgo for a second VD, but I'm pretty sure that playing exactly one is wrong. When I showed up to the event, my SB had 2 cages and 1 Destructive Revelry. Then my group saw three people buying Darkblasts and we convinced ourselves they were playing dredge. So I cut the Revelry for the 3rd cage. Naturally, no one was playing dredge. In normal circumstances think the Revelry is better than the 3rd Cage. Other than those two things, I'm not sure I would change anything else, though I would probably experiment with different SB cards.
My rounds went: beat RG Tron, beat Jund, beat Abzan CoCo, draw (vs Jund), draw (vs Jund). Then in the top 8: beat Jund, beat RG Tron (same guy), beat RUG Scapeshift.
Each Jund player was distinct. Full T8 was 3 Jund, Scapeshift, RG Tron, Zooicide, Wx Hatebears, and me.
One thing I learned in the event is that the Jund matchup is better than I thought. I thought it was about a coin flip, with some variation depending on the cards they play. It actually feels a bit favorable. Maybe 55%, again depending on their card choices. Often you can set up a big bushwhacker turn that puts their life total so low that they can't recover, and Mutagenic Growth is just a house against their best form of interaction (Bolt). I think the deck is very strong, though I kind of think that zooicide is just better. It's possible that Bushwhacker zoo is better in certain metagames that are reasonable to expect, but I'm a little skeptical. But I think it's close enough that the downside to being wrong isn't terrible.
I think its a step backwards. You are substituting redundancy (one of the most important aspects of zoo) for more powerful, but less consistent effects as they are more spread out. Hence what you have is a watered down version of the deck that in certain situations might be better, but as you have zero instances of fetching specific planeswalkers for desired effects the deck is a lot less reliable.
By the way, isn't Bushwacker Zoo too reliable on the BTE/Bushwacker combo or can it win games reasonably without that combo?
It wins plenty of games without the combo. Putting 3 creatures into play by turn 2 is generally pretty strong, and the deck does that pretty consistently. Backing that up with removal, Atarka's Command, and more - possibly hasty - creatures wins plenty of games.
In recent weeks I've had good results with a 2-2 CoCo and Planeswalker split. I don't think planeswalkers are a step backwards but I do think that CoCo right now is too good to not play.
I have tried a Kibler-style big zoo build with planeswalkers and big bombs like Thundermaw Hellkite when SOI was released and I have the same experience as Bunglefever. When you don't draw into them you are just playing this ridiculously fair deck of 1 creature per turn and hope they get there.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
Atm, I a, lucky enough to have 4 zoo variants built without proxies. Were I have heavy midrange and blue decks, my walkers thrive I am playing 25 creatures. 2x Arlinn 2x domri and Elspeth. 2x stormbreath. It has been good. No qasali but rest is stocked with regular zoo creatures. Also I do play a bird. Usually get first or second. Or draw
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
2-1 vs RG Land Destruction
2-0 vs Monowhite Aggro
2-0 vs Kiki Chord
2-0 vs Little Kid Abzan
That list is running insane for me
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Anyway, here's the list. It's very close to the SCG Dallas T8 list, and was also influenced by the video series Ari Lax did recently on SCG.
4 Kird Ape
4 Wild Nacatl
4 Experiment One
4 Burning-Tree Emissary
4 Reckless Bushwhacker
2 Zurgo Bellstriker
1 Vexing Devil
2 Flinthoof Boar
4 Lighning Bolt
4 Atarka's Command
2 Ghor-Clan Rampager
1 Path to Exile
2 Mutagenic Growth
4 Arid Mesa
4 Wooded Foothills
2 Stomping Ground
1 Sacred Foundry
1 Temple Garden
1 Mountain
1 Forest
2 Thalia, Guardian of Thraben
3 Grafdigger's Cage
2 Lightning Helix
1 Phyrexian Unlife
2 Gut Shot
3 Path to Exile
2 Tin Street Hooligan
I'm not sure if I want to cut the Vexing Devil or cut either a Boar or a Zurgo for a second VD, but I'm pretty sure that playing exactly one is wrong. When I showed up to the event, my SB had 2 cages and 1 Destructive Revelry. Then my group saw three people buying Darkblasts and we convinced ourselves they were playing dredge. So I cut the Revelry for the 3rd cage. Naturally, no one was playing dredge. In normal circumstances think the Revelry is better than the 3rd Cage. Other than those two things, I'm not sure I would change anything else, though I would probably experiment with different SB cards.
My rounds went: beat RG Tron, beat Jund, beat Abzan CoCo, draw (vs Jund), draw (vs Jund). Then in the top 8: beat Jund, beat RG Tron (same guy), beat RUG Scapeshift.
Each Jund player was distinct. Full T8 was 3 Jund, Scapeshift, RG Tron, Zooicide, Wx Hatebears, and me.
One thing I learned in the event is that the Jund matchup is better than I thought. I thought it was about a coin flip, with some variation depending on the cards they play. It actually feels a bit favorable. Maybe 55%, again depending on their card choices. Often you can set up a big bushwhacker turn that puts their life total so low that they can't recover, and Mutagenic Growth is just a house against their best form of interaction (Bolt). I think the deck is very strong, though I kind of think that zooicide is just better. It's possible that Bushwhacker zoo is better in certain metagames that are reasonable to expect, but I'm a little skeptical. But I think it's close enough that the downside to being wrong isn't terrible.
What do you mean mistake and what
I think its a step backwards. You are substituting redundancy (one of the most important aspects of zoo) for more powerful, but less consistent effects as they are more spread out. Hence what you have is a watered down version of the deck that in certain situations might be better, but as you have zero instances of fetching specific planeswalkers for desired effects the deck is a lot less reliable.
It wins plenty of games without the combo. Putting 3 creatures into play by turn 2 is generally pretty strong, and the deck does that pretty consistently. Backing that up with removal, Atarka's Command, and more - possibly hasty - creatures wins plenty of games.
I have tried a Kibler-style big zoo build with planeswalkers and big bombs like Thundermaw Hellkite when SOI was released and I have the same experience as Bunglefever. When you don't draw into them you are just playing this ridiculously fair deck of 1 creature per turn and hope they get there.
In my experience, yes.
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i'm sleeving up Bushwhacker Zoo right now and got 2 Slots remaining for 3CMC Cards.
I'm considering the following Cards:
whereas Fanatic is my favorite pet.
Domri looks great, but seems a bit slow right now.
Woolly and Smiter are solid, but lack Trample and / or Haste, which i predict being mandatory.
Green @ it's best
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Ditto. I like creativity but proposing those cards is not understading what the deck plays.
the deck pretty much deals 18 damage on the third turn consistently o.o idk why you would add those creatures.
It performs quite well during my testings.
Green @ it's best
I think you'd be better served by going down to 18 lands or 18 + Arbor and playing more 1 and 2 drops.