Hey guys. Just a quick question. I'm playing in a round Robin style tournament with some friends. Cube and standard was today, and khans draft and modern is tomorrow (Sunday). the decks I have a chance of facing tomorrow are burn, twin, affinity, uwr and domain zoo. Where do you think my sideboard should be?
Standard Mardu Midrange Modern 4 Colour Delver, Naya Midrange CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Alright, so lets say your commander is Riku of Two Reflections. Combo commander, to be sure, but lets push this into the realm of absurd. You cast Palinchron and do your Riku thing to make infinite mana because we're going to need it. Forget about your extra Palinchron tokens. A million flying 4/5s is boring. So now you cast Enter the Infinite, because drawing your deck is important. Follow it up with a Obstinate Familiar because not decking yourself is equally important. Laboratory Maniac could work here too, but we're gonna go some more levels deep. Cast a Greater Good because we want a tasteful sac outlet. Follow this up with Parallel Lives, Doubling Season,Copy Enchantment, Clever Impersonator, Mycosynth Latice, Phyrexian Metamorph, and Copy Artifact giving you 6 double token effects. Here's where it gets fun now. Cast a Reef Worm. Sac it to greater good and get 256 Fish, which you sac to get 65,536 whales, which you sac to get 16,777,216 Krakens. Are we done yet? Nope! Cast Thromok the Insatiable, devouring all your krakens to make a 281,474,976,710,656/281,474,976,710,656 Thromok. Where do we go from here though? Let your opponent cast Death Mutation on him! Why, that's 7.20575940x10^16 tokens! Good thing we have Body Double to make another Thromok the Insatiable who will be a 5.19229686x10^33/5.19229686x10^33! Seems big enough, but not for us! Since we're red anyways, lets cast a Furnace of Rath, Dictate of the Twin Gods, and a Fire Servant! Now it's time to Fling your guy, dealing a spicy 4.15383749x10^34 damage to your opponent. To put that in perspective, there are an estimated 3x10^23 stars in the known universe. You dealt more damage than there are stars. That'll give your opponent something to think about. PROTIP: Dodge Spellskite decks
Since this the first modern tourney after the bannings, I expected a number of these decks to show up: BGx, Twin, UWR and Tron.
My losses were against these decks: Ad Nauseam, Junk and GW Hatebears
Just want to ask though if Zoo really have a hard time against Hatebears? I've been losing to the deck for 2 straight tourneys already(1 pre-ban and 1 post-ban). What's the strategy on beating the deck? or any SB plan? Been seeing a number of these in our meta
The Ad Nauseam match was close, guess he just got the pieces he needs on the very last turn so not complaining on that one overall i think this matchup still favors Zoo. As for the Junk matchup, this went 3 games where Game1 I just crushed him while Game2 he has Ooze and Finks which makes it hard to race Game3 kept a 1-lander and just got screwed
Thinking of going Dark Naya or Tribal both I'm worried about Blood Moons, because they just wrecked you
Since this the first modern tourney after the bannings, I expected a number of these decks to show up: BGx, Twin, UWR and Tron.
My losses were against these decks: Ad Nauseam, Junk and GW Hatebears
Just want to ask though if Zoo really have a hard time against Hatebears? I've been losing to the deck for 2 straight tourneys already(1 pre-ban and 1 post-ban). What's the strategy on beating the deck? or any SB plan? Been seeing a number of these in our meta
The Ad Nauseam match was close, guess he just got the pieces he needs on the very last turn so not complaining on that one overall i think this matchup still favors Zoo. As for the Junk matchup, this went 3 games where Game1 I just crushed him while Game2 he has Ooze and Finks which makes it hard to race Game3 kept a 1-lander and just got screwed
Thinking of going Dark Naya or Tribal both I'm worried about Blood Moons, because they just wrecked you
the answer is rhino! this guy is amazing. i cannot understand how some of you would not like to play this card in zoo..it is awesome against so many decks (rising mirror, burn, bgx etc etc.).
went 4-1 on saturday with wescoe's list (some SB adjustments by my side)
i lost first round vs blue moon. (multiple spreading seas, blood moon in games 1 and 3...
i won the upcoming rounds against UR Delver, Hatebears, Burn and the mirror match...in the mirror match it was somehow like a rhino war, the one with more rhinos won games 1 and two. (btw: exalted triggers on rhino are insane!). the third game i won thanks to 4 lands and 2 hierarchs in play. my boarded grand master was the matchwinner, beeing able to buyback tribal flames..
i think i would like to give a single tasigur a try, but not sure if MD or SB against BGx decks...testing him out next week.
Pat Cox was playing a pretty out dated list. I mean... It was in date, when he made it a year ago. This is almost card for card the same as his list when he wrote a primer on the thing on channel fireball.
Not to sound high and mighty, pat cox is my jam, but if your running domain zoo without rhino right now, you're doing it wrong. I can see peoples stance when they say "gruul for more speed." or "naya for stable mana base." but domain without rhino makes no sence.
Look at elspeth vs rhino. Elspeth helps you win the game faster when your a head, and stabilize you when there is (most times) 1 threat on the board. And by stabilize I mean stall, which is slow stabilizing.
Rhino can, at 4 cmc, kill them off with burn (50% the time hes a now you're dead helix) he can stabilize you (gain health) and your board (4/5) and can also win the game, (4/5 trample). He even literally beats up elsepth (Beating a dead horse many, LORE ZING!) If we have an empty board, I cast rhino, someone else casts elspeth, even if I let him cast first, hes either doing 4 damage a turn, which so am I, or hes blocking my dude and Im hitting 3 to elspeth or your face.
So again... I can see why pat cox used that list... hes used to it (more than used to, actually) and hes good at it. Probably hasnt even unsleeved it yet. But that list needs rhino lol.
All the same... DUDE pros are talking about zoo. Like often now. This is the most chatter we've had going for us in forever and a half. Plus we got results to back us!
My lovely Kiki-pod got banned
Made this zoo deck. Could you give me some advice how to upgrade it to feat my meta please. There are Boggles, Merfolks, Martyr Life, Death and Taxes, Infect, Twin and multiple UR Delvers. I'm looking for an upgrade about 50-100$, I've got 3 Noble Hierarch, Thrun, the Last Troll, 2 Voice of Resurgence, Sarkhan Vol, Elspeth, Knight-Errant. Cant afford set of goyfs right now but i will get them in future (i hope before it gets to 250)).
I. Forward:
Zoo is meant to be an aggressive build that wins the game on the back of its animals by mid-game. It is not as fast as some decks like infect, Auras, or affinity, but its not as easy to hate out. It also isn't as straight forward as Rdw/burn, because it cares about keeping it's creatures alive for value, rather than just continual damage.
Zoo gets its name because it relies on the best creatures ever printed in magic to get the job done. Ironically, most of zoo's creature choices are animals. Thus the name sticks. As the name in implies, to us, creatures are the name of the game, and the more fast and efficient they are, the better.
If your looking for an aggressive deck that can be incredibly fast and explosive, yet still retain the edge of not being easily hated out, then Zoo is right for you!
II. Core of the Deck:
This is the core of Zoo. Let's go over card choices:
•Plains/Forest/Mountain- Tec Edge, Ghost Quarter, Path to Exile, Blood Moon. Welcome to a format where you can be as greedy as you want... but you still need to play basics.
•Arid Mesa/Wooded Foothills/Windswept Heath- Naya fetches! Grab anything you need, grab basics!
•Sacred Foundry/Stomping Ground/Temple Ground- Shock Lands! With fetches, its called Bolt lands. And yes we like to bolt ourselves to turn on all the creatures we have.
•Wild Nacatl- The party cat is back! A 3/3 for one mana, She is the leader of the beat down animal gang!
•Kird Ape- He's always up to monkey business. This long stay Zoo critter has a huge butt and 2 power for barely any mana investment.
•Loam Lion- It's a Kird Ape, but more white and more catty.
•Tarmogoyf- For 2 mana you get a critter that can be anywhere between 2/3 to 5/6. Nothings as big, lives through all the burns, and will trample down most things in its path.
•Lightning Bolt- 3 damage for one mana. Its removal, its burn, its cheap. Its everything you could ever want in a deck.
•Lightning Helix- And then we come to the spell that costs one more, for the upside of gaining 3 life. 6 point difference point swing, and destroys aggro decks!
•Path to Exile- Something in the way of your creatures? Not anymore. While it's a downside is giving them tempo, generally the stuff that doesn't die to above, dies to path much later in the game when the tempo doesn't matter.
•Ghor-Clan Rampager- Wether you need to trample over a wall, chump, aggro critter, or midrange blocker, pump for last bits of damage, dodge a bolt... Or just need a 4/4 trampler... Rampagers got you covered
Hey Guys,
I though I would post this now so if people aren't bothering to read the thread from the start they can know what a zoo deck is. We are not a midrange deck nor should we be heading in that direction. If people want to talk midrange Naya or 4 CC midrange decks than they can start a thread for that. Zoo is a deck designed to be ending the game when midrange starts to get online. This means playing creatures that are cost effect and better than our opponents i.e. Wild Nacatl and Tarmogoyf, 1 drops, burns spells. The cards listed above by Lantern are core pieces to the deck. If you want to play Big Zoo you run 3 drops and maybe a couple 4 drops. The decks that are starting to show up on this thread run 8 three drops, 4 four drops and some acceleration. That is not zoo. There is no substitute for Tarmogoyf as he is a core piece to zoo. Its like asking can I playing "insert deck here" without playing its best card. Of course you can but your deck will be bad compared to someone who runs the optimal cards. This is not the budget forum, Lantern has been more than nice to people asking these questions but it is starting to be unfair to players who want to talk optimal zoo and deck tweaking vs. what do I run as an option instead of goyf. As was previously mentioned there is a budget thread.
I come to read this thread everyday and its just getting further and further from what zoo is. Lists running almost no burn to finish opponents. Decks having a bunch of 2 of's and sideboards with 1 of's. We don't run any tutors or any dig to find our cards. If a deck like zoo wants consistency it runs 3-4 of's what they play. I am not saying any of these decks are bad or not posting good results what I am saying is that they are not zoo decks.
As for actual discussion on cards/meta, obviously Junk and UWr are going to be a problem for zoo. For those playing Naya colours blood moon has always been a great options vs junk. Another card that I think is great and not seeing very much attention is Thalia, Guardian of Thraben. Junk plays 13-14 creatures and the rest the cards get affected by Thalia. For UWr Thrun, The Last Troll has been seeing some talk, I have personally not used him because of cost but thinking he may be a valid option. Has anyone tried Thrun in a build running 21 lands? Other thoughts on Junk/UWr board hate out there?
I have a few thoughts on this, which for brevity I've listed in point for below:
1. Voice of Resurgence is garbage. You're better off burning it for warmth in the winter than playing it in a game of Magic. Compare it to Qasali Pridemage, which is a better attacker (especially in multiples) and helps with Blood Moon. Or compare it to Tarmogoyf - which if we go by TCGplayer mid price - is around 13.333 times better.
2. Where are your Wild Nacatls? Nacatl is *the* Zoo card. There is no reason not to run her.
3. You shouldn't be playing Doran and Anafenza is kind of bad right now as well. You'll be better off with Loxodon Smiter as he is a beating against UWR control and BGx decks.
4.Your mana base seems really off to me. You don't need so much black and I'd hesitate to play any less than 12 fetch lands in a Dark or Domain Zoo right now.
Things to note: My friend played a Sigarda against living end, and they could never win. Slaughter games was surprisingly good against tron, when I named Karn and shot 2 from his hand.
Things to note: My friend played a Sigarda against living end, and they could never win. Slaughter games was surprisingly good against tron, when I named Karn and shot 2 from his hand.
I was the friend playing the same 75. My results were as follows:
Junk Midrange 2-0
Living End 2-0
Junk Midrange 2-1
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Standard Mardu Midrange
Modern 4 Colour Delver, Naya Midrange
CommanderSidisi 1v1, Sliver Overlord, Intet the Dreamer, Mayael the Anima (shameless plug http://youtu.be/4zu4QRvGSo8)
Combust
Stony silence/destructive revelry
Choke
Bonfire
4 Noble Hierarch
2 Snapcaster Mage
4 Tarmogoyf
4 Wild Nacatl
4 Geist of Saint Traft
2 Elspeth, Knight-Errant
1 Forest
1 Plains
4 Arid Mesa
1 Blood Crypt
1 Hallowed Fountain
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
2 Lightning Helix
2 Mutagenic Growth
4 Path to Exile
4 Tribal Flames
1 Ethersworn Canonist
1 Aven Mindcensor
2 Kor Firewalker
1 Qasali Pridemage
1 Ranger of Eos
1 Snapcaster Mage
1 Rule of Law
2 Stony Silence
1 Ancient Grudge
1 Mutagenic Growth
2 Swan Song
1 Gaddock Teeg
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)
4 Wooded Foothills
4 Windswepth Heath
1 Sacred Foundry
2 Temple Garden
2 Stomping Grounds
1 Plains
1 Forest
1 Mountain
4 Experiment One
4 Goblin Guide
4 Kird Ape
3 Ghor-Clan Rampager
2 Mutagenic Growth
4 Path to Exile
4 Lightning Bolt
4 Lightning Helix
2 Vines of Vastwood
2 Stony Silence
2 Celestial Purge
2 Scavenging Ooze
2 Boros Charm
2 Destructive Revelry
3 Molten Rain
Since this the first modern tourney after the bannings, I expected a number of these decks to show up: BGx, Twin, UWR and Tron.
My losses were against these decks: Ad Nauseam, Junk and GW Hatebears
Just want to ask though if Zoo really have a hard time against Hatebears? I've been losing to the deck for 2 straight tourneys already(1 pre-ban and 1 post-ban). What's the strategy on beating the deck? or any SB plan? Been seeing a number of these in our meta
The Ad Nauseam match was close, guess he just got the pieces he needs on the very last turn so not complaining on that one overall i think this matchup still favors Zoo. As for the Junk matchup, this went 3 games where Game1 I just crushed him while Game2 he has Ooze and Finks which makes it hard to race Game3 kept a 1-lander and just got screwed
Thinking of going Dark Naya or Tribal both I'm worried about Blood Moons, because they just wrecked you
4 Wooded Foothills
4 Windswepth Heath
1 Sacred Foundry
2 Temple Garden
2 Stomping Grounds
1 Plains
1 Forest
1 Mountain
4 Experiment One
4 Goblin Guide
4 Kird Ape
3 Ghor-Clan Rampager
2 Mutagenic Growth
4 Path to Exile
4 Lightning Bolt
4 Lightning Helix
2 Vines of Vastwood
2 Stony Silence
2 Celestial Purge
2 Scavenging Ooze
2 Boros Charm
2 Destructive Revelry
3 Molten Rain
Since this the first modern tourney after the bannings, I expected a number of these decks to show up: BGx, Twin, UWR and Tron.
My losses were against these decks: Ad Nauseam, Junk and GW Hatebears
Just want to ask though if Zoo really have a hard time against Hatebears? I've been losing to the deck for 2 straight tourneys already(1 pre-ban and 1 post-ban). What's the strategy on beating the deck? or any SB plan? Been seeing a number of these in our meta
The Ad Nauseam match was close, guess he just got the pieces he needs on the very last turn so not complaining on that one overall i think this matchup still favors Zoo. As for the Junk matchup, this went 3 games where Game1 I just crushed him while Game2 he has Ooze and Finks which makes it hard to race Game3 kept a 1-lander and just got screwed
Thinking of going Dark Naya or Tribal both I'm worried about Blood Moons, because they just wrecked you
went 4-1 on saturday with wescoe's list (some SB adjustments by my side)
1x Blood Crypt
2x Bloodstained Mire
1x Breeding Pool
4x Flooded Strand
1x Forest
1x Godless Shrine
1x Plains
1x Sacred Foundry
1x Stomping Ground
1x Temple Garden
1x Watery Grave
4x Windswept Heath
3x Wooded Foothills
1x Birds of Paradise
4x Geist of Saint Traft
4x Noble Hierarch
2x Qasali Pridemage
4x Siege Rhino
4x Tarmogoyf
4x Wild Nacatl
Instant (11)
2x Abrupt Decay
2x Bant Charm
4x Lightning Bolt
3x Path to Exile
Sorcery (4)
4x Tribal Flames
1x Ajani Vengeant
1x Crackling Doom
2x Creeping Corrosion
1x Kataki, War's Wage
2x Negate
1x Sigarda, Host of Herons
3x Soulfire Grand Master
2x Stony Silence
2x Swan Song
i lost first round vs blue moon. (multiple spreading seas, blood moon in games 1 and 3...
i won the upcoming rounds against UR Delver, Hatebears, Burn and the mirror match...in the mirror match it was somehow like a rhino war, the one with more rhinos won games 1 and two. (btw: exalted triggers on rhino are insane!). the third game i won thanks to 4 lands and 2 hierarchs in play. my boarded grand master was the matchwinner, beeing able to buyback tribal flames..
i think i would like to give a single tasigur a try, but not sure if MD or SB against BGx decks...testing him out next week.
Pat Cox was playing a pretty out dated list. I mean... It was in date, when he made it a year ago. This is almost card for card the same as his list when he wrote a primer on the thing on channel fireball.
Not to sound high and mighty, pat cox is my jam, but if your running domain zoo without rhino right now, you're doing it wrong. I can see peoples stance when they say "gruul for more speed." or "naya for stable mana base." but domain without rhino makes no sence.
Look at elspeth vs rhino. Elspeth helps you win the game faster when your a head, and stabilize you when there is (most times) 1 threat on the board. And by stabilize I mean stall, which is slow stabilizing.
Rhino can, at 4 cmc, kill them off with burn (50% the time hes a now you're dead helix) he can stabilize you (gain health) and your board (4/5) and can also win the game, (4/5 trample). He even literally beats up elsepth (Beating a dead horse many, LORE ZING!) If we have an empty board, I cast rhino, someone else casts elspeth, even if I let him cast first, hes either doing 4 damage a turn, which so am I, or hes blocking my dude and Im hitting 3 to elspeth or your face.
So again... I can see why pat cox used that list... hes used to it (more than used to, actually) and hes good at it. Probably hasnt even unsleeved it yet. But that list needs rhino lol.
Made this zoo deck. Could you give me some advice how to upgrade it to feat my meta please. There are Boggles, Merfolks, Martyr Life, Death and Taxes, Infect, Twin and multiple UR Delvers. I'm looking for an upgrade about 50-100$, I've got 3 Noble Hierarch, Thrun, the Last Troll, 2 Voice of Resurgence, Sarkhan Vol, Elspeth, Knight-Errant. Cant afford set of goyfs right now but i will get them in future (i hope before it gets to 250)).
1x Forest
1x Hallowed Fountain
2x Misty Rainforest
1x Overgrown Tomb
1x Plains
1x Sacred Foundry
1x Steam Vents
1x Stomping Ground
1x Temple Garden
4x Windswept Heath
4x Wooded Foothills
4x Flinthoof Boar
4x Ghor-Clan Rampager
4x Kird Ape
3x Loam Lion
2x Loxodon Smiter
1x Tarmogoyf
4x Wild Nacatl
2x Lightning Helix
2x Path to Exile
4x Tribal Flames
2x Grafted Wargear
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
Zoo is meant to be an aggressive build that wins the game on the back of its animals by mid-game. It is not as fast as some decks like infect, Auras, or affinity, but its not as easy to hate out. It also isn't as straight forward as Rdw/burn, because it cares about keeping it's creatures alive for value, rather than just continual damage.
Zoo gets its name because it relies on the best creatures ever printed in magic to get the job done. Ironically, most of zoo's creature choices are animals. Thus the name sticks. As the name in implies, to us, creatures are the name of the game, and the more fast and efficient they are, the better.
If your looking for an aggressive deck that can be incredibly fast and explosive, yet still retain the edge of not being easily hated out, then Zoo is right for you!
II. Core of the Deck:
This is the core of Zoo. Let's go over card choices:
•Plains/Forest/Mountain- Tec Edge, Ghost Quarter, Path to Exile, Blood Moon. Welcome to a format where you can be as greedy as you want... but you still need to play basics.
•Arid Mesa/Wooded Foothills/Windswept Heath- Naya fetches! Grab anything you need, grab basics!
•Sacred Foundry/Stomping Ground/Temple Ground- Shock Lands! With fetches, its called Bolt lands. And yes we like to bolt ourselves to turn on all the creatures we have.
•Wild Nacatl- The party cat is back! A 3/3 for one mana, She is the leader of the beat down animal gang!
•Kird Ape- He's always up to monkey business. This long stay Zoo critter has a huge butt and 2 power for barely any mana investment.
•Loam Lion- It's a Kird Ape, but more white and more catty.
•Tarmogoyf- For 2 mana you get a critter that can be anywhere between 2/3 to 5/6. Nothings as big, lives through all the burns, and will trample down most things in its path.
•Lightning Bolt- 3 damage for one mana. Its removal, its burn, its cheap. Its everything you could ever want in a deck.
•Lightning Helix- And then we come to the spell that costs one more, for the upside of gaining 3 life. 6 point difference point swing, and destroys aggro decks!
•Path to Exile- Something in the way of your creatures? Not anymore. While it's a downside is giving them tempo, generally the stuff that doesn't die to above, dies to path much later in the game when the tempo doesn't matter.
•Ghor-Clan Rampager- Wether you need to trample over a wall, chump, aggro critter, or midrange blocker, pump for last bits of damage, dodge a bolt... Or just need a 4/4 trampler... Rampagers got you covered
Hey Guys,
I though I would post this now so if people aren't bothering to read the thread from the start they can know what a zoo deck is. We are not a midrange deck nor should we be heading in that direction. If people want to talk midrange Naya or 4 CC midrange decks than they can start a thread for that. Zoo is a deck designed to be ending the game when midrange starts to get online. This means playing creatures that are cost effect and better than our opponents i.e. Wild Nacatl and Tarmogoyf, 1 drops, burns spells. The cards listed above by Lantern are core pieces to the deck. If you want to play Big Zoo you run 3 drops and maybe a couple 4 drops. The decks that are starting to show up on this thread run 8 three drops, 4 four drops and some acceleration. That is not zoo. There is no substitute for Tarmogoyf as he is a core piece to zoo. Its like asking can I playing "insert deck here" without playing its best card. Of course you can but your deck will be bad compared to someone who runs the optimal cards. This is not the budget forum, Lantern has been more than nice to people asking these questions but it is starting to be unfair to players who want to talk optimal zoo and deck tweaking vs. what do I run as an option instead of goyf. As was previously mentioned there is a budget thread.
I come to read this thread everyday and its just getting further and further from what zoo is. Lists running almost no burn to finish opponents. Decks having a bunch of 2 of's and sideboards with 1 of's. We don't run any tutors or any dig to find our cards. If a deck like zoo wants consistency it runs 3-4 of's what they play. I am not saying any of these decks are bad or not posting good results what I am saying is that they are not zoo decks.
As for actual discussion on cards/meta, obviously Junk and UWr are going to be a problem for zoo. For those playing Naya colours blood moon has always been a great options vs junk. Another card that I think is great and not seeing very much attention is Thalia, Guardian of Thraben. Junk plays 13-14 creatures and the rest the cards get affected by Thalia. For UWr Thrun, The Last Troll has been seeing some talk, I have personally not used him because of cost but thinking he may be a valid option. Has anyone tried Thrun in a build running 21 lands? Other thoughts on Junk/UWr board hate out there?
2x Arid Mesa
1x Kessig Wolf Run
1x Blood Crypt
1x Forest
2x Godless Shrine
1x Mountain
1x Overgrown Tomb
1x Plains
1x Sacred Foundry
2x Stomping Ground
1x Swamp
1x Temple Garden
4x Verdant Catacombs
4x Windswept Heath
4x Wild Nacatl
3x Doran, the Siege Tower
4x Kird Ape
4x Knight of the Reliquary
4x Loam Lion
4x Siege Rhino
Instant
3x Abrupt Decay
4x Lightning Bolt
4x Lightning Helix
4x Path to Exile
1x Abrupt Decay
3x Aven Mindcensor
2x Choke
1x Loxodon Smiter
2x Slaughter Games
1x Thrun, the Last Troll
3x Timely Reinforcements
2x Wear / Tear
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)
I have a few thoughts on this, which for brevity I've listed in point for below:
1. Voice of Resurgence is garbage. You're better off burning it for warmth in the winter than playing it in a game of Magic. Compare it to Qasali Pridemage, which is a better attacker (especially in multiples) and helps with Blood Moon. Or compare it to Tarmogoyf - which if we go by TCGplayer mid price - is around 13.333 times better.
2. Where are your Wild Nacatls? Nacatl is *the* Zoo card. There is no reason not to run her.
3. You shouldn't be playing Doran and Anafenza is kind of bad right now as well. You'll be better off with Loxodon Smiter as he is a beating against UWR control and BGx decks.
4.Your mana base seems really off to me. You don't need so much black and I'd hesitate to play any less than 12 fetch lands in a Dark or Domain Zoo right now.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=79224
Sig courtesy of DOLZero
[82/360] Custom Cube
Blog about the Custom Cube
List:
4 Windswept Heath
4 Wooded Foothills
4 Arid Mesa
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Godless Shrine
1 Overgrown Tomb
1 Horizon Canopy
1 Kessig Wolf Run
1 Forest
1 Plains
4 Wild Nacatl
4 Noble Hierarch
4 Tarmogoyf
3 Qasali Pridemage
2 Scavenging Ooze
4 Knight of the Reliqaury
3 Loxodon Smiter
3 Siege Rhino
11 Spells
4 Lightning Bolt
4 Path to Exile
2 Domri Rade
1 Ajani Vengeant
2 Stony Silence
2 Abrupt Decay
2 Kor Firewalker
1 Sword of Light and Shadow
1 Rule of Law
3 Slaughter Games
1 Thrun, the Last Troll
1 Sigarda, Host of Herons
2 Bonfire of the Damned
UR Delver 2-0
RG Tron 2-0
Junk midrange/aggro 2-1
Things to note: My friend played a Sigarda against living end, and they could never win. Slaughter games was surprisingly good against tron, when I named Karn and shot 2 from his hand.
4 Windswept Heath
4 Wooded Foothills
4 Arid Mesa
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Dryad Arbor
1 Stirring Wildwood
1 Kessig Wolf Run
2 Forest
1 Plains
4 Wild Nacatl
2 Noble Hierarch
2 Birds of Paradise
4 Qasali Pridemage
4 Scavenging Ooze
4 Knight of the Reliquary
3 Loxodon Smiter
2 Stormbreath Dragon
11 Spells
4 Lightning Bolt
4 Path to Exile
2 Chandra, Pyromaster
1 Ajani Vengeant
2 Stony Silence
2 Kor Firewalker
2 Combust
1 Eidolon of Rhetoric
2 Choke
2 Blood Moon
1 Thrun, the Last Troll
1 Sigarda, Host of Herons
2 Bonfire of the Damned
I was the friend playing the same 75. My results were as follows:
Junk Midrange 2-0
Living End 2-0
Junk Midrange 2-1