Yes, as I said, my deck is not modern legal, but since I get no replies in the casual section of this forum, I'm trying my luck here.
My deck is way too weak for Legacy or Vintage, but Modern seems to be fine, I guess.
Yes, as I said, my deck is not modern legal, but since I get no replies in the casual section of this forum, I'm trying my luck here.
My deck is way too weak for Legacy or Vintage, but Modern seems to be fine, I guess.
Ponder is restricted in Vintage, and Cruise/DTT are banned in Legacy. This deck is legal exactly nowhere.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Again it's not a Modern deck, but that being said there hasn't been any actual Modern talk in this thread in over a week anyway, so...
Why are treasure cruise and dig through time okay with your playgroup but not fetchlands? If it's just price, go with polluted deltas ($10-$12?) If inexpensive fetches are okay, add 4 Brainstorm. If not, add some terramorphic expanses and preordains. Think about adding daze and gush. In fact, head over to mtg goldfish and look at current MonoU or UR Delver pauper decks that are doing well.
I'm in the wrong subforum, I know. I haven't seen the budget section.
That being said, our playgroup is casual. We don't use any format, but most of our decks have a "budget modern powerlevel" while almost every deck uses single cards from older formats. It's weird.
The problem with fetchlands is that they are very strong. If you get them out of a booster, it's fine, but if you spend money on them, it's not "fair", since no one spends that much money on a playset of cards. It feels like "pay to win".
Anyway, I'll head over to the budget subforum Wish you all the best, guys. Thanks for the replies!
I'm in the wrong subforum, I know. I haven't seen the budget section.
That being said, our playgroup is casual. We don't use any format, but most of our decks have a "budget modern powerlevel" while almost every deck uses single cards from older formats. It's weird.
The problem with fetchlands is that they are very strong. If you get them out of a booster, it's fine, but if you spend money on them, it's not "fair", since no one spends that much money on a playset of cards. It feels like "pay to win".
Anyway, I'll head over to the budget subforum Wish you all the best, guys. Thanks for the replies!
Hi, I know that you want some feedback but nobody here is going to be able to do that, the only ones who knows your meta is you and your friends. That being said, I recommend that you print some proxies and play the real format, that's how I started with my friends. The thing is bans are there for a reason and if you have no format, some of you will begin to do broken stuff. You're playing casual anyway so there's no difference between a real Tarmogoyf and a piece of paper that says Tarmogoyf. Good luck!
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So Gitaxian Probe just got banned and Modern has a new toy: Fatal Push. What is a U/R Delver player to do? Sit in a corner and cry? No, it's time to re-adjust the deck and make something that's at least FNM playable. So I've been trying to brew a list that can compete in the current meta. And without further ado, the list:
So what do you think? Can U/R Delver ever get to Tier 1 or Tier 2? And besides how many other Modern decks can claim they run awesome cards like Wandering Fumarole , Disrupting Shoal, or Cerebral Vortex?
Baral doesn't create card advantage, only quality. Also I don't see how he plays well with a spell you are trying to cast for free anyway.
Also not a fan of 5 drops or manlands with only 18 lands. Them coming into play tapped us going to hurt way more than the off chance of you activating them
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
I have been trying out the build since seeing the list and the only changes I have made has been -1Blood Moon +1 Smuggler's Copter Copter has been really good so far, good enough that I wanted 1 more to make sure and see it more often. The looting seems really strong and it has been game winning in the face of Lotv letting top decked creatures activate it to finish her off or just getting rid of extra lands or dead leaks and with 4 young pyromancers you almost very want to attack with makes a perfect crewing body.
Kari Zev has also surprised me as she has taken the game rather quickly when left unchecked and her first strike has been good against tokens etc...
I have some concerns about playing Swiftspear in a deck with 6 counterspells and 20 lands. I think it was a great addition during the Cruise era, because you could be chaining spells together and it was always a 3/4 or bigger when attacking, also that deck was really good against Twin.
I think it would be better to play Goblin Guide right now personally, but my creature base starts with 4 Delver 4 Snap and 4 pyro.
So I've been trying out a brain in the jar + beck//call package and have found it to be good so far. It gives the deck a different angle of attack and adds a element of "unfair" to a otherwise fair deck. 7-8 card package 3 brain in jar, 1 red expertise, 4 beck//call. while it is unfortunate to need to jump threw a hoop to get some real CA it feels like this is one option you could apply to the deck as the requirement is small 7-8 cards and so far haven't lost a game that I have resolved a Beck//Call. Normally by the time to get to resolve one both players are at 2-3 cards in hand and pulling that far ahead on board and refilling the hand is normally lights out.
using the shell I posted above minus 2 lands no gut shot, no electrolyze, no swiftspear for the brain in the jar beck//call package.
Is Thing in the Ice viable as a sideboard card? I've been using it vs more aggresive decks and feels really easy to drop it t2 and then flip it t3 with a gut shot.
Is Thing in the Ice viable as a sideboard card? I've been using it vs more aggresive decks and feels really easy to drop it t2 and then flip it t3 with a gut shot.
I would think no. In my own testing with TITI i found that he is to much of a investment 5 total cards before you see a 7/8 and the 2c.c. 0/4 body you get at sticker price doesn't do much to stop aggro from just killing you. He is better token strategies IMO or even against CoCo pretty much any creature based deck that is looking to amass a very specific kind of swarm not the DS/Zoo style aggro of whatever threat sticks. Also Fatal Push, Abrupt Decay Delver doesn't need another threat that simply folds to BGx
Yeah, upon further testing in the matchups vs aggro they usually have path as removal, vs DS decks they have push, and vs burn it's just too slow.
I have been playing with a modified version of the list I posted above (not the brain in the jar one as that is no longer viable) the only difference is that I have upped the count of Smugglers chopters, that card is a welcomed addition to the deck I think. Vclique has always felt like a SB card for the deck to me as it just folds to lingering souls tokens. Chopter has the advantage of only being a creature when you want it to be and it is a way of offering quasi haste to YP Snaps Delvers etc... and the filtering is useful to dig and pitch bad cards for better ones.
You can tune most Delver shells to beat a lot of decks, but UR is worse at this kind of adaptation than three-color Delver variants, since it has access to fewer options (Painful Truths, Collective Brutality, Destructive Revelry, Engineered Explosives, etc. are unavailable to UR). Its "strength" over the other Delver decks is that it's the lowest to the ground with Swiftspear and can run Blood Moon with ease. Of course, Swiftspear can be accommodated in tri-color builds but usually isn't because it's just worse than other options (Goyf, Tasigur, etc.), and Temur is just as good at running Moon as UR (if not better since it has sturdier beaters, which compliment the enchantment best).
Besides being inconsistent and fragile on its own, UR Delver also struggles against the superarchetype's usual nemeses, BGx and Eldrazi (which happen to be out in full force right now). It's a pretty awful choice IMO.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
Cryptic Serpent looks like it is very much worth trying out
Censor is just not doing to do anything but cycle a vast amount of time.
Enigma Drake is eh... dies to most of the problematic removal that already hurts us, AD, Path, Push it dodges bolt and is slow.
Soul Scar Mage just seems worse than Swiftspear the lack of haste makes all the difference imo.
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My deck is way too weak for Legacy or Vintage, but Modern seems to be fine, I guess.
Counter-Cat
Colorless Eldrazi Stompy
Why are treasure cruise and dig through time okay with your playgroup but not fetchlands? If it's just price, go with polluted deltas ($10-$12?) If inexpensive fetches are okay, add 4 Brainstorm. If not, add some terramorphic expanses and preordains. Think about adding daze and gush. In fact, head over to mtg goldfish and look at current MonoU or UR Delver pauper decks that are doing well.
That being said, our playgroup is casual. We don't use any format, but most of our decks have a "budget modern powerlevel" while almost every deck uses single cards from older formats. It's weird.
The problem with fetchlands is that they are very strong. If you get them out of a booster, it's fine, but if you spend money on them, it's not "fair", since no one spends that much money on a playset of cards. It feels like "pay to win".
Anyway, I'll head over to the budget subforum Wish you all the best, guys. Thanks for the replies!
Hi, I know that you want some feedback but nobody here is going to be able to do that, the only ones who knows your meta is you and your friends. That being said, I recommend that you print some proxies and play the real format, that's how I started with my friends. The thing is bans are there for a reason and if you have no format, some of you will begin to do broken stuff. You're playing casual anyway so there's no difference between a real Tarmogoyf and a piece of paper that says Tarmogoyf. Good luck!
4x Scalding Tarn
6x Island
1x Mountain
2x Steam Vents
1x Sulfur Falls
2x Spirebluff Canal
2x Wandering Fumarole
Creatures (13)
4x Delver of Secrets
4x Snapcaster Mage
3x Young Pyromancer
1x Baral, Chief of Compliance
1x Teferi, Mage of Zhalfir
Instants (22)
4x Lightning Bolt
2x Spell Snare
2x Thought Scour
1x Vapor Snag
2x Remand
2x Logic Knot
2x Telling Time
1x Harvest Pyre
1x Izzet Charm
1x Electrolyze
1x Cerebral Vortex
1x Cryptic Command
2x Disrupting Shoal
4x Serum Vision
1x Forked Bolt
Enchantments (2)
2x Blood Moon
1x Ancestral Vision
1x Ceremonious Rejection
2x Dispel
1x Jace, Architect of Thought
1x Negate
1x Vendillion Clique
1x Chandra, Torch of Defiance
2x Molten Rain
2x Roast
1x Shattering Spree
1x Young Pyromancer
1x Izzet Staticaster
So I have a couple notes on why I made the list the way I did. First and foremost, the goal was to give my Delver of Secrets the best chance of blind flipping. With 27 instants and sorceries, it gives Delver of Secrets an almost 50% chance of blind flipping. The second issue was losing the "free" spell in Gitaxian Probe for Young Pyromancer. So I have come to the conclusion that Disrupting Shoal is the card that Young Pyromancer needs. A T2 Young Pyromancer with a Disrupting Shoal in hand can let you try to keep that Young Pyromancer alive for a turn so you can untap. Disrupting Shoal is also why I've included Baral, Chief of Compliance as the "fourth" Young Pyromancer. This allows you to try and get back card advantage. Plus Baral, Chief of Compliance and Remand is pretty nifty. I'm running Teferi, Mage of Zhalfir mainboard as my finisher, because I have a lot of blue based control decks at my local meta. I think there are a lot of cards that can fit in the "finisher" slot: Goblin Dark-Dwellers, Chandra, Torch of Defiance, or even Keranos, God of Storms. Since Gitaxian Probe got banned, I've added Thought Scour and Telling Time. Thought Scour fills the graveyard for Logic Knot and Harvest Pyre, basically the reason for running Logic Knot over Mana Leak or Deprive. And finally, I think the only reason not to run Grixis is the ability to easily run Blood Moon mainboard. Blood Moon gives free wins sometimes and it allows this deck to play a little like Blue Moon with cheaper threats. The only card I want to talk about in the sideboard is Molten Rain. Besides being good against a deck like Tron of Scapeshift, sometimes I go for the "Land Destruction" plan against a deck like Jund or Abzan. It hits Man-Lands, and lands the can easily overtake the game like Gavony Township or Moorland Haunt.
So what do you think? Can U/R Delver ever get to Tier 1 or Tier 2? And besides how many other Modern decks can claim they run awesome cards like Wandering Fumarole , Disrupting Shoal, or Cerebral Vortex?
Also not a fan of 5 drops or manlands with only 18 lands. Them coming into play tapped us going to hurt way more than the off chance of you activating them
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
RIP Jimmy foREVer
Counter-Cat
Colorless Eldrazi Stompy
creatures
4Delver of Secrets
4Snapcaster Mage
4Young Pyromancer
2Monastery Swiftspear
1Kari Zev, Skyship Raider
spells
4Lightning Bolt
4Serum Visions
3Mana Leak
3Vapor Snag
2Remand
2Spell Snare
2Electrolyze
1Gut Shot
Artifacts
1Smuggler's Copter
Enchantments
3Blood Moon
Lands
4Scalding Tarn
3Flooded Strand
3Steam Vents
3Spirebluff Canal
4Island
2Mountain
1Desolate Lighthouse
Sideboard
3Fork Bolt
2Relic of Progenitus
2Dispel
2Negate
2Shatterstorm
2Anger of the Gods
1Magus of the Moon
1Smash to Smithereens
I have been trying out the build since seeing the list and the only changes I have made has been -1Blood Moon +1 Smuggler's Copter Copter has been really good so far, good enough that I wanted 1 more to make sure and see it more often. The looting seems really strong and it has been game winning in the face of Lotv letting top decked creatures activate it to finish her off or just getting rid of extra lands or dead leaks and with 4 young pyromancers you almost very want to attack with makes a perfect crewing body.
Kari Zev has also surprised me as she has taken the game rather quickly when left unchecked and her first strike has been good against tokens etc...
I think it would be better to play Goblin Guide right now personally, but my creature base starts with 4 Delver 4 Snap and 4 pyro.
using the shell I posted above minus 2 lands no gut shot, no electrolyze, no swiftspear for the brain in the jar beck//call package.
I would think no. In my own testing with TITI i found that he is to much of a investment 5 total cards before you see a 7/8 and the 2c.c. 0/4 body you get at sticker price doesn't do much to stop aggro from just killing you. He is better token strategies IMO or even against CoCo pretty much any creature based deck that is looking to amass a very specific kind of swarm not the DS/Zoo style aggro of whatever threat sticks. Also Fatal Push, Abrupt Decay Delver doesn't need another threat that simply folds to BGx
I have been playing with a modified version of the list I posted above (not the brain in the jar one as that is no longer viable) the only difference is that I have upped the count of Smugglers chopters, that card is a welcomed addition to the deck I think. Vclique has always felt like a SB card for the deck to me as it just folds to lingering souls tokens. Chopter has the advantage of only being a creature when you want it to be and it is a way of offering quasi haste to YP Snaps Delvers etc... and the filtering is useful to dig and pitch bad cards for better ones.
GOOD
4 Affinity 5.2%
7 RG Valakut 4.7%
8 Gx Tron 4.5%
MEDIUM
2 Burn 6.7%
BAD
1 Death's Shadow Jund 7.7%
3 Bant Eldrazi 6.6%
5 Eldrazi Tron 5.2%
6 Abzan 4.9%
9 Jund 3.1%
10 Merfolk 2.8%
You can tune most Delver shells to beat a lot of decks, but UR is worse at this kind of adaptation than three-color Delver variants, since it has access to fewer options (Painful Truths, Collective Brutality, Destructive Revelry, Engineered Explosives, etc. are unavailable to UR). Its "strength" over the other Delver decks is that it's the lowest to the ground with Swiftspear and can run Blood Moon with ease. Of course, Swiftspear can be accommodated in tri-color builds but usually isn't because it's just worse than other options (Goyf, Tasigur, etc.), and Temur is just as good at running Moon as UR (if not better since it has sturdier beaters, which compliment the enchantment best).
Besides being inconsistent and fragile on its own, UR Delver also struggles against the superarchetype's usual nemeses, BGx and Eldrazi (which happen to be out in full force right now). It's a pretty awful choice IMO.
Counter-Cat
Colorless Eldrazi Stompy
Cryptic Serpent
Censor
Enigma Drake
Soul Scar Mage
Cryptic Serpent looks like it is very much worth trying out
Censor is just not doing to do anything but cycle a vast amount of time.
Enigma Drake is eh... dies to most of the problematic removal that already hurts us, AD, Path, Push it dodges bolt and is slow.
Soul Scar Mage just seems worse than Swiftspear the lack of haste makes all the difference imo.