I agree with the maindeck ones, I disagree you need noble to use it. The idea of the 2 sideboards ones is to combat spellskite and bolts, I prefer to bring dismember against kite and spellskite vs bolts.
Find it interesting that this deck is still around, but i am glad alot less people are still playing it.
so basically, the delver decks and with khans coming out have really done this deck in.
swiftspear, treasure cruise and a few other cards were exactly what delver needed.
as someone who had played infect for 6+ months this year prior to khans, i reccomend agaisnt adopting the deck in this fast and powerful meta....infect has no interaction other than apsotle's blessing, or vines of vast wood which is reactive, everything in this deck is reactive which requires you to sand bag damage
people cite tom ross like there is no tomorrow, but he relies HEAVILY on ponder, daze, beserk, brainstorm, invigorate, and force of will in order to setup his combo kill. many of you also aren't running the noble hierarch the deck is built around. tom also takes no damage from his dual lands....
so before direct comparisons are made between the decks remember that 90% of your deck is significantly lower on the power spectrum than the tier 1 legacy deck.....
now that you fully understand that, you adopt a different play style.
this type of playstyle was great when infect just rotated out of standard and the reactive strategies worked well agaisnt the pro-active JUND lists floating around.....always going to bolt, or thoughtseize you or establishing a liliana-tarmo clock.
around the time affinity, splinter-twin and kiki-control started taking the meta infect became the list to start leaving behind...
now, with the delver and khans of tarkir affecting the meta heavily (there are twice as many fetchlands and some nice powerful cards for use to choke on) our slower reactive strategies that were setup to fight stuff like abrupt decay and lightning bolt no longer work.
i honestly believe it's time to cast these infect decks to the side....and become immense isn't the answer we need for an aggresive meta.
affinity is too quick of a clock to catch up to when they're on the play....
delver....is an uphill battle especially when we're mulling alot more than we have been thanks to dead cards in the 7 like mainboarded wild defiance, or become immense and stuff like slyvan scrying which are all just begging for us to be time walked with a simple spell snare, or mana leak
You obviously have gone salty Horrible, Infect is no longer the deck for you.
so cast it aside.
I for one, am going to continue to push this deck to it's limits.
i have seen your 75, you're not there yet. Nor are you qualified to make such a statement yet.
infect was nice when RTR-New phx ran modern. it won me a bunch of store credit, but the environment was right.
some people get attached to decks, i don't i just play what is right for the environment. keep in mind infect isn't a deck to sleeve up for a pro-tour or a GP. just FNM's
with that store credit standard popped up with the boss sligh lists before m15 came out, i was fortunate enough to start off with a 75 sleeved that was just a TAD bit better than the list you have.
keep in mind infect is like boss sligh or rabble red, there is a short window in time where the metagame hasn't fully developed or forgot about aggressive decks that slip through the cracks, but once the meta adjusts it significantly lowers the disadvantage that those cheap decks had thrived on/exploited.
you're also attempting to combat a deck that thrives on spell and mana efficiency (delver, affinity) with spell inefficiency in your 75, thinking it sets you ahead at all. infect was a great deck when it was cheap creatures that only had to get you to 10. with effective alternative cost spells. setting up all this other stuff tends to set you back and makes you susceptible to further setbacks (i mentioned spell snare your slyvan scrying).
tormod's crypt is a dead card, and spending a whole card on attempting to twart treasure cruise isn't helping your board state, it's merely giving delver more time) creeping corrosion is too expensive you'll be dead unless you're playing agaisnt a jank brew with no mox opal..
What on earth did Infect ever do to you for you to hate it so much? It's not even supportable by the data; Infect has at least 2 T8 showings at 100+ player paper events since KTK was legalized, and a dozen more at smaller venues. The deck is hardly tier 1, but it also isn't nearly as bad as you are suggesting. I can't tell if you are trying to troll or are just trying (and failing) to constructively point out weaknesses in the deck.
One of my friends plays a RG Infect list and it can be pretty explosive but, then again, that's the nature on Infect, right? I was reading through the primer and noticed that this isn't discussed at all. Is it in a different thread or has it just been dismissed as wholly inferior?
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I am usually posting from my phone. I will usually be brief and there may be typos.
12/1/2004: Yes, you're allowed to have a deck consisting of sixty Relentless Rats and nothing else.
So Mogis is in the middle of a guitar solo, and then Phenax jumps in with
"I like big butts and I cannot lie..."
Decks:
BFZ Standard
Nothing yet Modern RBWMardu BurnWBR Legacy UUUPTSD NoughtUUU EDH WUDaxos VoltronUW UBRJeleva - Oops all your spellsRBU UBUVela, the Ninja Clad (retired)UBU
I don't know if there's a thread for RG. Try searching Deck Creation.
RG sounds good in theory because of cards like Assault Strobe and Flesh // Blood, but the problem with those cards is that they are useless without another pump spell to boost your creatures, and Assault Strobe specifically is useless in multiples.
I didn't put it in the primer because it has no results to speak of.
I don't know if there's a thread for RG. Try searching Deck Creation.
RG sounds good in theory because of cards like Assault Strobe and Flesh // Blood, but the problem with those cards is that they are useless without another pump spell to boost your creatures, and Assault Strobe specifically is useless in multiples.
I didn't put it in the primer because it has no results to speak of.
I am usually posting from my phone. I will usually be brief and there may be typos.
12/1/2004: Yes, you're allowed to have a deck consisting of sixty Relentless Rats and nothing else.
So Mogis is in the middle of a guitar solo, and then Phenax jumps in with
"I like big butts and I cannot lie..."
Decks:
BFZ Standard
Nothing yet Modern RBWMardu BurnWBR Legacy UUUPTSD NoughtUUU EDH WUDaxos VoltronUW UBRJeleva - Oops all your spellsRBU UBUVela, the Ninja Clad (retired)UBU
Playing basic island is bad in U/G infect typically, but worse in a 3 color list. As general advise, unless you are a mana base expert (and honestly, who is?) then simply copy the mana base of similar decks that have been played at the pro tour level. The fact you are playing a 3/2 mana dork split just to make the mana work is a giant red flag. Path is not a huge part of the meta currently, which leads me to believe that some combination of spellskite and wild defiance while sticking to 2 color is better than 3 color. The current meta heavily pressures life totals with burn/delver, so taking a ton off your manabase and gitaxian probes is not ideal.
If your goal is to win tournaments, I would copy a successful tournament list (i.e. top8 an event with 100+ players) and test it as much as you can in a competitive setting. Make changes to the sideboard based on your expected meta, and incremental changes to the maindeck.
Do not copy a list off these forums. 95% of them are quite suboptimal. Pre-KTK I wouldve said go read a tom ross article but the corrupter version is pretty bad in the delver/burn meta.
Swiss
UWr Control: 2-0
GR Tron: 2-1
Kiki Pod: 2-1
Angel Pod x 3: 2-0, 2-1, 0-0-3
Scapeshift: 1-2
Top 8
Quarters - Jund (traditional BRG): 2-1
Semis - Angel Pod: 2-0
Finals - Temur Delver: 0-2
I felt firmly in control for most of the matches, though I had my fair share of luck as well.
I punted the 2 games I dropped against GR Tron (played wrong creature then wrong land) and Kiki Pod (missed a win in response to Chord for 2) as well as keeping a really bad hand game 1 of the finals. In my other game in the finals, I thought I had a good chance. He was on a mull to 6 and I took his Forked Bolt with Inquisition. Agent ate a bolt and I played Inkmoth, thinking it should be good enough with my hand of multiple pumps and given I saw most of his. However, he drew Molten Rain and took out Inkmoth. I did play a Wild Defiance next turn but didn't see another creature until the turn before I died. The Temur Delver matchup didn't seem that bad, but it might be easier than the UR or Jeskai versions.
I managed to take game 1 against Scapeshift off a mull to 5 on the draw with the help of Spellskite and Inkmoth. Games 2 and 3 his hand of Bolts, Remands, Izzet Charms and Cryptic were too tough to overcome. When I felt like I was close to weathering the storm Teferi came down to shut me out with Scapeshift soon to follow.
Against Jund, I dropped game 1 on the play. I had a good hand but he had answers for everything. Following a discard spell, he managed to drop 2 removal spells on my infectors courtesy of Decay and Murderous Cut. Then on turn 4, when I had changed to Hierarch beatdown with Rancor, he Maelstrom Pulsed my 2 Hierarchs. I drew and played Glistener Elf, putting Rancor back on it hoping he was out, only for him to draw Chandra which shuts me out from playing 1 guy a turn. I tried to overload it with 2 Stingers later but he killed one with a Decay.
Games 2 and 3, he kept 1/2 landers with bolt/thoughtseize and 2 thoughtseize. Luckily, I drew very creature heavy hands which gave my hands a lot of redundancy. In game 3 he was missing green mana for Jund Charm and Maelstrom Pulse (stuck on 2 lands). I chipped away with Elf/Stinger with Spellskite in play to protect from any topdecked bolts/terminate until he drew his green source... a Treetop Village. On the very next turn, I drew Spell Pierce and countered his Charm for the win.
Definitely lucky I didn't run into more Burn/Delver. Playtesting some games against Burn felt very tough where I didn't have an early Phyrexian Crusader. Wild Defiance could often be too slow, given it often hit the board with no threat there which means the earliest turn to kill would be 2 turns later.
In terms of the main deck, I might look to one Birds of Paradise to allow for more turn 2 Crusaders/Wild Defiance and protection. Birds can also help for taking less damage off pains by being able to fetch the basic Forest earlier.
In terms of the sideboard, I would look to cut 1-2 Abrupt Decay for Dismember and 1 Disfigure/Darkblast for another Spellskite (granted, I wasn't able to grab this before the tournament). Dismember gives me something to side in against Pod. I was thinking it would be nice to have 1 more Spell Pierce or Dispel, as Cryptic was giving me fits against Scapeshift (though 2 might be enough). Also, wasn't sure how many of Decay/Disfigure/Spell Pierce to bring in against Burn/Delver, as I didn't want to dilute my strategy too much.
Overall, I'd need to playtest more against Delver and Burn seems pretty tough, but against the other decks the deck played out really well and in the majority of the games won I felt firmly in control. I am a bit disappointed for the dumb keep game 1 in the Finals, especially given the prize difference (flights/accom to RPTQ vs 24 boosters) but I did get my fair share of luck so I can't complain. Not sure I'd play this again anytime soon but the only other Modern non-infect deck I might play is Mono-Green Stompy (due to card availability) so I'll probably be rocking this for a while, looking mainly to fix the Burn matchup. I was thinking of Bant for either a transformative sideboard with Geist or just maindecking it (like a fool haha). It's easier to cast than Crusader, is resilient and almost as fast a clock (given they might be taking a lot of pain early knowing/thinking you are infect) and, as discussed in this thread earlier, white has strong sideboard hate.
Woops wrote a bit too much, well thanks for reading anyway!
I've been using this list lately. I was looking to move from mono green to UG Infect. I basically took Tom Ross' list from June 2014, took out a Phytoburst, and added a Become Immense. I'm doing really well with it on Cockatrice, and am taking the real version of it to a local tourney next week. Let me know what you guys think.
so basically, the delver decks and with khans coming out have really done this deck in.
swiftspear, treasure cruise and a few other cards were exactly what delver needed.
as someone who had played infect for 6+ months this year prior to khans, i reccomend agaisnt adopting the deck in this fast and powerful meta....infect has no interaction other than apsotle's blessing, or vines of vast wood which is reactive, everything in this deck is reactive which requires you to sand bag damage
people cite tom ross like there is no tomorrow, but he relies HEAVILY on ponder, daze, beserk, brainstorm, invigorate, and force of will in order to setup his combo kill. many of you also aren't running the noble hierarch the deck is built around. tom also takes no damage from his dual lands....
so before direct comparisons are made between the decks remember that 90% of your deck is significantly lower on the power spectrum than the tier 1 legacy deck.....
now that you fully understand that, you adopt a different play style.
this type of playstyle was great when infect just rotated out of standard and the reactive strategies worked well agaisnt the pro-active JUND lists floating around.....always going to bolt, or thoughtseize you or establishing a liliana-tarmo clock.
around the time affinity, splinter-twin and kiki-control started taking the meta infect became the list to start leaving behind...
now, with the delver and khans of tarkir affecting the meta heavily (there are twice as many fetchlands and some nice powerful cards for use to choke on) our slower reactive strategies that were setup to fight stuff like abrupt decay and lightning bolt no longer work.
i honestly believe it's time to cast these infect decks to the side....and become immense isn't the answer we need for an aggresive meta.
affinity is too quick of a clock to catch up to when they're on the play....
delver....is an uphill battle especially when we're mulling alot more than we have been thanks to dead cards in the 7 like mainboarded wild defiance, or become immense and stuff like slyvan scrying which are all just begging for us to be time walked with a simple spell snare, or mana leak
so cast it aside.
I for one, am going to continue to push this deck to it's limits.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
i have seen your 75, you're not there yet. Nor are you qualified to make such a statement yet.
infect was nice when RTR-New phx ran modern. it won me a bunch of store credit, but the environment was right.
some people get attached to decks, i don't i just play what is right for the environment. keep in mind infect isn't a deck to sleeve up for a pro-tour or a GP. just FNM's
with that store credit standard popped up with the boss sligh lists before m15 came out, i was fortunate enough to start off with a 75 sleeved that was just a TAD bit better than the list you have.
keep in mind infect is like boss sligh or rabble red, there is a short window in time where the metagame hasn't fully developed or forgot about aggressive decks that slip through the cracks, but once the meta adjusts it significantly lowers the disadvantage that those cheap decks had thrived on/exploited.
you're also attempting to combat a deck that thrives on spell and mana efficiency (delver, affinity) with spell inefficiency in your 75, thinking it sets you ahead at all. infect was a great deck when it was cheap creatures that only had to get you to 10. with effective alternative cost spells. setting up all this other stuff tends to set you back and makes you susceptible to further setbacks (i mentioned spell snare your slyvan scrying).
tormod's crypt is a dead card, and spending a whole card on attempting to twart treasure cruise isn't helping your board state, it's merely giving delver more time) creeping corrosion is too expensive you'll be dead unless you're playing agaisnt a jank brew with no mox opal..
Decks:
BFZ Standard
Nothing yet
Modern
RBWMardu BurnWBR
Legacy
UUUPTSD NoughtUUU
EDH
WUDaxos VoltronUW
UBRJeleva - Oops all your spellsRBU
UBUVela, the Ninja Clad (retired)UBU
Check out my CafePress shop
RG sounds good in theory because of cards like Assault Strobe and Flesh // Blood, but the problem with those cards is that they are useless without another pump spell to boost your creatures, and Assault Strobe specifically is useless in multiples.
I didn't put it in the primer because it has no results to speak of.
| Ad Nauseam
| Infect
Big Johnny.
Thanks for the response.
Red is mainly used for Colossal Might and Titan's Strength in his list. It also allows Ancient Grudge and, if necessary due to the current meta, Forked Bolt in the side.
Decks:
BFZ Standard
Nothing yet
Modern
RBWMardu BurnWBR
Legacy
UUUPTSD NoughtUUU
EDH
WUDaxos VoltronUW
UBRJeleva - Oops all your spellsRBU
UBUVela, the Ninja Clad (retired)UBU
Check out my CafePress shop
GBW Melira Pod GBW
UR Blue Moon UR
GRU Maelstrom Wanderer GRU
UWR Narset, Enlightened Master UWR
4x Celestial Colonnade
4x Flooded Strand
1x Glacial Fortress
2x Hallowed Fountain
4x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Steam Vents
2x Sulfur Falls
Instant: 27
3x Cryptic Command
2x Dig Through Time
3x Electrolyze
4x Lightning Bolt
4x Lightning Helix
3x Mana Leak
4x Path to Exile
2x Remand
2x Spell Snare
1x Anger of the Gods
Artifact: 1
1x Batterskull
Creature: 5
4x Snapcaster Mage
1x Vendilion Clique
3x Anger of the Gods
1x Batterskull
2x Celestial Purge
1x Keranos, God of Storms
2x Pillar of Flame
2x Stony Silence
1x Threads of Disloyalty
2x Timely Reinforcements
1x Wear / Tear
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
Sorceries (11)
4 Gitaxian Probe
4 Serum Visions
3 Assault Strobe
Instants (17)
2 Might of Old Krosa
4 Groundswell
4 Vines of Vastwood
2 Apostle's Blessing
2 Spell Pierce
2 Dispel
1 Become Immense
4 Wooded Foothills
4 Misty Rainforest
4 Breeding Pool
4 Inkmoth Nexus
1 Stomping Ground
1 Steam Vents
1 Pendelhaven
1 Forest
1 Assault Strobe
2 Might of Old Krosa
1 Spell Pierce
1 Dispel
1 Apostle's Blessing
2 Spellskite
2 Twisted Image
3 Nature's Claim
2 Wild Defiance
You can get all these effects while staying in BUG colors.
Colossal Might = Predator's Strike
Titan's Strength = Giant Growth
Ancient Grudge = Nature's Claim/Creeping Corrosion (as in, a narrow hate card designed to beat Affinity)
Forked Bolt = Darkblast
Pact is only good on the turn then you're going to win. This deck sometimes takes 2 swings to put the opponent at 10 poison.
If they have disruption on the first swing, Pact won't save you.
| Ad Nauseam
| Infect
Big Johnny.
I want to play BUG infect this is half to create my future list, but it is also for criticism if anyone would obligate.
3 Noble Hierarch
2 Birds of Paradise
4 Glistener Elf
4 Blighted Agent
4 Phyrexian Crusader
Spells - 22
4 Groundswell
4 Mutagenic Growth
4 Vines of Vastwood
3 Might of Old Krosa
3 Gitaxian Probe
2 Become Immense
1 Distortion Strike
1 Pact of Negation
4 Verdant Catacombs
4 Polluted Delta
4 Inkmoth Nexus
2 Overgrown Tomb
1 Watery Grave
1 Breeding Pool
2 Pendelhaven
1 Dyrad Arbor
1 Forest
1 Island
Playing basic island is bad in U/G infect typically, but worse in a 3 color list. As general advise, unless you are a mana base expert (and honestly, who is?) then simply copy the mana base of similar decks that have been played at the pro tour level. The fact you are playing a 3/2 mana dork split just to make the mana work is a giant red flag. Path is not a huge part of the meta currently, which leads me to believe that some combination of spellskite and wild defiance while sticking to 2 color is better than 3 color. The current meta heavily pressures life totals with burn/delver, so taking a ton off your manabase and gitaxian probes is not ideal.
If your goal is to win tournaments, I would copy a successful tournament list (i.e. top8 an event with 100+ players) and test it as much as you can in a competitive setting. Make changes to the sideboard based on your expected meta, and incremental changes to the maindeck.
Do not copy a list off these forums. 95% of them are quite suboptimal. Pre-KTK I wouldve said go read a tom ross article but the corrupter version is pretty bad in the delver/burn meta.
4 Noble Hierarch
4 Glistener Elf
4 Blighted Agent
4 Plague Stinger
1 Spellskite
Spells - 22
4 Groundswell
4 Mutagenic Growth
4 Vines of Vastwood
1 Might of Old Krosa
3 Giant Growth
3 Rancor
2 Inquisition of Kozilek
1 Wild Defiance
4 Wooded Foothills
4 Windswept Heath
4 Inkmoth Nexus
4 Overgrown Tomb
2 Breeding Pool
2 Pendelhaven
1 Forest
4 Abrupt Decay
4 Phyrexian Crusader
2 Disfigure
1 Darkblast
1 Thoughtseize
1 Wild Defiance
2 Spell Pierce
I faced the following decks:
Swiss
UWr Control: 2-0
GR Tron: 2-1
Kiki Pod: 2-1
Angel Pod x 3: 2-0, 2-1, 0-0-3
Scapeshift: 1-2
Top 8
Quarters - Jund (traditional BRG): 2-1
Semis - Angel Pod: 2-0
Finals - Temur Delver: 0-2
I felt firmly in control for most of the matches, though I had my fair share of luck as well.
I punted the 2 games I dropped against GR Tron (played wrong creature then wrong land) and Kiki Pod (missed a win in response to Chord for 2) as well as keeping a really bad hand game 1 of the finals. In my other game in the finals, I thought I had a good chance. He was on a mull to 6 and I took his Forked Bolt with Inquisition. Agent ate a bolt and I played Inkmoth, thinking it should be good enough with my hand of multiple pumps and given I saw most of his. However, he drew Molten Rain and took out Inkmoth. I did play a Wild Defiance next turn but didn't see another creature until the turn before I died. The Temur Delver matchup didn't seem that bad, but it might be easier than the UR or Jeskai versions.
I managed to take game 1 against Scapeshift off a mull to 5 on the draw with the help of Spellskite and Inkmoth. Games 2 and 3 his hand of Bolts, Remands, Izzet Charms and Cryptic were too tough to overcome. When I felt like I was close to weathering the storm Teferi came down to shut me out with Scapeshift soon to follow.
Against Jund, I dropped game 1 on the play. I had a good hand but he had answers for everything. Following a discard spell, he managed to drop 2 removal spells on my infectors courtesy of Decay and Murderous Cut. Then on turn 4, when I had changed to Hierarch beatdown with Rancor, he Maelstrom Pulsed my 2 Hierarchs. I drew and played Glistener Elf, putting Rancor back on it hoping he was out, only for him to draw Chandra which shuts me out from playing 1 guy a turn. I tried to overload it with 2 Stingers later but he killed one with a Decay.
Games 2 and 3, he kept 1/2 landers with bolt/thoughtseize and 2 thoughtseize. Luckily, I drew very creature heavy hands which gave my hands a lot of redundancy. In game 3 he was missing green mana for Jund Charm and Maelstrom Pulse (stuck on 2 lands). I chipped away with Elf/Stinger with Spellskite in play to protect from any topdecked bolts/terminate until he drew his green source... a Treetop Village. On the very next turn, I drew Spell Pierce and countered his Charm for the win.
Definitely lucky I didn't run into more Burn/Delver. Playtesting some games against Burn felt very tough where I didn't have an early Phyrexian Crusader. Wild Defiance could often be too slow, given it often hit the board with no threat there which means the earliest turn to kill would be 2 turns later.
In terms of the main deck, I might look to one Birds of Paradise to allow for more turn 2 Crusaders/Wild Defiance and protection. Birds can also help for taking less damage off pains by being able to fetch the basic Forest earlier.
In terms of the sideboard, I would look to cut 1-2 Abrupt Decay for Dismember and 1 Disfigure/Darkblast for another Spellskite (granted, I wasn't able to grab this before the tournament). Dismember gives me something to side in against Pod. I was thinking it would be nice to have 1 more Spell Pierce or Dispel, as Cryptic was giving me fits against Scapeshift (though 2 might be enough). Also, wasn't sure how many of Decay/Disfigure/Spell Pierce to bring in against Burn/Delver, as I didn't want to dilute my strategy too much.
Overall, I'd need to playtest more against Delver and Burn seems pretty tough, but against the other decks the deck played out really well and in the majority of the games won I felt firmly in control. I am a bit disappointed for the dumb keep game 1 in the Finals, especially given the prize difference (flights/accom to RPTQ vs 24 boosters) but I did get my fair share of luck so I can't complain. Not sure I'd play this again anytime soon but the only other Modern non-infect deck I might play is Mono-Green Stompy (due to card availability) so I'll probably be rocking this for a while, looking mainly to fix the Burn matchup. I was thinking of Bant for either a transformative sideboard with Geist or just maindecking it (like a fool haha). It's easier to cast than Crusader, is resilient and almost as fast a clock (given they might be taking a lot of pain early knowing/thinking you are infect) and, as discussed in this thread earlier, white has strong sideboard hate.
Woops wrote a bit too much, well thanks for reading anyway!
I was thinking of something similar, but with a stronger permission and evasion package. Let me know what you think!
4x Breeding Pool
2x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
1x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (20)
4x Apostle's Blessing
4x Giant Growth
4x Groundswell
4x Mutagenic Growth
4x Vines of Vastwood
4x Distortion Strike
Creature (15)
4x Blighted Agent
4x Glistener Elf
3x Ichorclaw Myr
4x Plague Stinger
4x Abrupt Decay
4x Nature's Claim
4x Spell Pierce
3x Spellskite
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
1x Birds of Paradise
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
4x Viridian Corrupter
1x Dryad Arbor
Spells
1x Wild Defiance
4x Groundswell
2x Might of Old Krosa
4x Mutagenic Growth
1x Pact of Negation
4x Vines of Vastwood
2x Distortion Strike
3x Gitaxian Probe
1x Become Immense
2x Forest
4x Breeding Pool
4x Inkmoth Nexus
2x Pendelhaven
1x Misty Rainforest
1x Verdant Catacombs
3x Windswept Heath
3x Wooded Foothills
2x Spellskite
2x Wild Defiance
3x Dispel
4x Nature's Claim
2x Twisted Image
2x Hunt the Hunter
UG Infect
Modern
UG Infect
GW Infect
EDH
WB Teysa, Orzhov Scion
B Skithiryx, the Blight Dragon
4x Breeding Pool
1x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (23)
4x Apostle's Blessing
3x Dispel
4x Giant Growth
4x Groundswell
4x Mutagenic Growth
4x Vines of Vastwood
4x Blighted Agent
4x Glistener Elf
4x Plague Stinger
Sorcery (4)
4x Distortion Strike
2x Dismember
2x Ichorclaw Myr
4x Nature's Claim
2x Spellskite
2x Twisted Image
3x Wild Defiance
RUG Temur Deprive Delver
BUG Sultai Deprive Delver