Tezzeret's gambit also counteracts chalice on one, correct?
That is amazing, it does indeed add another counter of Chalice of the Void for those that place it with X = 1 plus, it doesn't hurt to Proliferate Poison counters
Tezzeret's gambit also counteracts chalice on one, correct?
Eh, it's some interesting tech here I guess. My plan for chalice on 1 is pendlehaven, exalted triggers, and become immense. It's normally an uphill grind, but not something I feel the need to immediately scoop to.
For Tezzeret's gambit, tom ross said the following :
1. Ticks up an opposing Chalice of the Void to two, freeing up your one-drops.
2. Potentially messes with Aether Vial.
3. Works great with Nissa, Voice of Zendikar, both with +1/+1 counters and ticking up Nissa herself.
4. Ups the -1/-1 counters on creatures dealt damage by Glistener Elf.
5. Generates card advantage against grindy decks, an aspect that Infect is sorely lacking.
6. Last, but not least, kills players at nine poison.
So yeah it seems a strong card even when not in a long grindy matchup.
Those are some very good points to why it is good for us to play Tezzeret's Gambit. My only problem for playing it in our deck, what would we take out to fit it in our deck? I can't imagine it would not be a lot of them in the mainboard because drawing them instead of pump spells early on isn't that good.
Played in a weekly modern event with infect last night and did better than expected finishing at 4-1.
Round 1 was grixis shadow, the match-up I was hoping to dodge the most... As expected he won the match, but I did manage to win game 2 primarily due to him not finding a threat or much discard enabling me to sculpt a hand that could win through three removal spells. There were some interesting situations involving wild defiance and dryad arbor almost being able to get his low life total, however all the fatal push and izzet staticaster shut that plan down.
Round 2 was against a naya zoo deck. These games were fun, game 1 he played a maindecked magus of the moon which turned off my manlands. I attack with a glistener elf every turn for at least 5 turns using pump spells to kill his blockers, however he continues to find more dudes and I can't find any evasion spells or a blighted agent in time. Games 2 and 3 I just race him and his paths and bolts can't stop turn 4 kills both games.
Round 3 was against an interesting build of D&T. His plan was to flicker a morphed akroma for a fast clock along side the usual mana disruption suite found in D&T. He gets me game 1 with a really good hand that plays leonin arbiter turn 2 followed by turn 3 ghost quarter my inkmoth and path my elf. Game 2 I have a very fast hand that ends the game on turn 4 with protection for his path. Game 3 was a grind with several of my threats being answered. The critical play was him trying to flicker his akroma on my end step and I played vines to counter the flicker. His clock is too slow and blighted agent kills him in short order.
Round 4 was an all-out race against elves. He has me dead on turn 3 in game 1 with a few ezuri activations. Game 2 I kill him on turn 3 with no interaction from either side. Game 3 I dismember his lord and dispel his coco. His hand doesn't do much from there with a bunch of 1/1's being to slow to race my agent.
Round 5 is B/G rock. Game he taps out on turn 4 for a kalitas to clock me, but this leaves him dead to an immense inkmoth on my next turn. Game 2 his clock is extremely slow with just a scavenging ooze in play and he floods out a bit with only a few points of interaction which are easy to outmaneuver.
The deck felt fragile throughout the night, but the ability to race any deck in the format made me feel like I always had a shot in my games. The speed of this deck is frequently underestimated and it probably helps that most people where I play haven't seen it in a while. I'm considering testing a cantrip heavy build in the future to help with consistency issues. Most of the games I feel like I lose are due to drawing the wrong half (no threats or no pump). The deck is still very playable and as long as shadow isn't a major force in your meta, I'd encourage you to play this deck as it's good against a good portion of the meta currently.
I've been thinking out putting Serum Visions and/or Sleight of Hand to see how well is in the meta now. I like the idea of Peek as well because it does the thing as two mentioned before; however, doesn't let us choose what card we can potentially get.
I've been thinking out putting Serum Visions and/or Sleight of Hand to see how well is in the meta now. I like the idea of Peek as well because it does the thing as two mentioned before; however, doesn't let us choose what card we can potentially get.
As things slow down, the cantrips start to look better and better. Our deck can't afford to play too many though, since our biggest strength is the ability to overwhelm our opponent in the first few turns with all of our cheap spells. This is much harder if we are spending a mana every turn on filtering our draws. I've been playing 2/3 cantrips for a while since I never really want to see more than 1 in my hand at any time. Playing peek as a one-of has also been pretty good since our deck benefits hugely from the information aspect.
On a side note, I've been thinking about a sideboard plan against shadow decks that involves 4x kitchen finks, 3xwild defiance, and at least 1 dryad arbor. They play extra aggressively with their life total for games 2 and 3 once they know we are infect, so a single shot from a noble, dryad, or finks with a pump spell and defiance trigger is often enough to kill them. This also allows us to board into 4 finks against burn which is also a nice benefit. Has anyone else tried going the normal damage route against these life-greedy shadow decks?
I've played Tarmogoyf in my SB before to good results. This was when jund DS was the top deck though, and tarmogoyf was great vs them because they made him big, blocked all the creatures and could kill them on one hit. It's probably worse vs grixis because is usually a 4/5 and that is not that great vs them.
I used to play kitchen finks a lot but I ended up thinking that Tarmogoyf goes in the same slot as finks but is a bit better in general. Liliana the last hope makes kitchen finks worse too.
Based purely on paper Opt seems to be better than Serum Visions for how the deck operates, however, it does not address what I think is the most critical turn in our deck - Turn 1. Before the ban, we could run out a Gitaxian Probe and if our opponent didn't have removal, drop a T1 Glistener Elf. If we take out Serum Visions and replace it with Opt, we're really not bettering our T1 play, and therefore the deeper digging of Visions works better. Yes/no?
I think there is something to be said about playing magic on the stack. Imo that's where opt's strength lies.
I think this is worth testing because of the shenanigans on the stack. We also get to hold mana up for spell pierce/dispel and if nothing happens we opt in their end step.
In terms of swinging and having to interact on the stack opt does it and serum visions/Sleight of hand Doesn't we screen the card and if its good draw it or get to see another getting us out of trouble maybe.
Thoughts on the points i've made ? Im interested in hearing others opinions on the card in infect.
I think there is something to be said about playing magic on the stack. Imo that's where opt's strength lies.
I think this is worth testing because of the shenanigans on the stack. We also get to hold mana up for spell pierce/dispel and if nothing happens we opt in their end step.
In terms of swinging and having to interact on the stack opt does it and serum visions/Sleight of hand Doesn't we screen the card and if its good draw it or get to see another getting us out of trouble maybe.
Thoughts on the points i've made ? Im interested in hearing others opinions on the card in infect.
This sounds spot on to me, it gives us the chance to find protection or a counter at instant speed to potentially save our dude on the stack
I think the whole opt in the opponents endstep will come up less than what people are saying, a good player only interacts with our creature in our endstep or normally on their turn, meaning casting opt on the opponents endstep will only be a thing if we already have protection in hand otherwise we are giving them a free shot at our creature(mind games aside)
the Question is how much better is the instant scry over seeing the opponents hand because peek seems to weak
regardless I'm excited to test and have fingers crossed
I think there is something to be said about playing magic on the stack. Imo that's where opt's strength lies.
I think this is worth testing because of the shenanigans on the stack. We also get to hold mana up for spell pierce/dispel and if nothing happens we opt in their end step.
In terms of swinging and having to interact on the stack opt does it and serum visions/Sleight of hand Doesn't we screen the card and if its good draw it or get to see another getting us out of trouble maybe.
Thoughts on the points i've made ? Im interested in hearing others opinions on the card in infect.
This sounds spot on to me, it gives us the chance to find protection or a counter at instant speed to potentially save our dude on the stack
I think the whole opt in the opponents endstep will come up less than what people are saying, a good player only interacts with our creature in our endstep or normally on their turn, meaning casting opt on the opponents endstep will only be a thing if we already have protection in hand otherwise we are giving them a free shot at our creature(mind games aside)
the Question is how much better is the instant scry over seeing the opponents hand because peek seems to weak
regardless I'm excited to test and have fingers crossed
Yeah atm im looking at testing two i think in the mb.
In regards to opt being played in the end step of opponents turn it's situational. You obviously play it if they are tapped out. It's important to realize it is a option.
I picked up u/g infect for the first time in a few months this week. I played it on Wednesday and Thursday.
Wednesday i ended up going 3/1 beating jeskai control, b/w tron and merfolk. I lost to Affinity in the 4th round. Could of gone either way since we are both fast decks.
Thursday i played against grixis ds and lost 0/2 they hit the exact right spells and i had good draws too forcing my opponent to have 7 kill spells both games. The next 3 rounds i won against boros burn 2/1, boros burn 2/0 and lantern control 2/0 for a 3/1 finish.
I like the deck a lot still and it seems as though its still a solid choice. Grixis ds seems like its a terrible match up but can be beatable. Played a 3rd practice match after losing to it 0/2 and beat it pretty convincingly. It does depend on what part of their deck they see.
Ill post what im running a little later if people are interested.
There is a couple of things that might look spicy or strange so ill try to explain my thinking.
1x dryad arbor in the mb and 1x in the sb is because of grixis ds. I bring the 2nd in so that if they think they can swing for lethal i have a emergency blocker and can also swing for lethal on the swingback if needed/possible. They bring themselves down so low and maybe even less regard for their life total when playing a deck like infect. I'm not completely sold on this atm but until i think of something different it can stay. I'm not liking nature's claim or twisted image in it's spot, i could maybe put another 3 drop in there like a extra wild defiance or Tezzeret's gambit but ill see. I would love some advice on this spot in the sb.
Dissenter's deliverance is in the mb to fight chalice of the void. It also just happens to fight things like affinity and lantern control. If its a blank in a match it cycles so it feeds become immense. Thanks to Tom Ross's list is why im running it and i like the decision.
Viridian Corrupter is in the mb to fight the three decks i mentioned above but mainly to give me a third card to beat chalice if it lands on 1.
Spellskites are just good. 1 in the main and against a heavy removal deck 3 more to bring in from the sb. Sometimes i just want a infect creature to stick. it also doubles as a tool to fight burn.
The last really spicy card i like to play is 2x fog. I love it in the sb for infect. It catches so many decks off guard and genuinely steals wins i wouldn't get otherwise. People applying pressure to us by presenting lethal when we have 1 infect creature on the field and expecting us to block thus getting rid of a infect creature and sealing the win next turn is a often way to exert pressure. Fog just flat out blanks that and in a aggro deck trying to race us like affinity means we can live that extra turn.
I ended up changing a few things in this deck this morning after thinking about it last night. Using apostles blessing instead of rancor just seems flat out better and i should of realized that straight away. dropping creeping corrosion in the sb for a extra viridian corrupter seems smart. 1 less mana kills a problem artifact and has legs. and dropping a dissmember because melira isn't getting played now and im not sure what i want to kill with dissmember now. I pushed up spellskite to 3 in the sb to try and have more game against grixis ds and has the added benefit of fighting burn.
Hey all! I was playign Infect before the bans, and, needless to say, I stopped playing after the Probe bannings because I was pretty butthurt my favorite deck didn't survive.... I've been seeing a few more decklists pop back up, and I like the black splash in some of the decks for more threats and one even played two Push MB. What is everyone's consensus on Infect these days? Worth playing at all, and with the splash of black? Thanks in advance!
Sideboard: 2 Grafdigger's Cage 1 Relic of Progenitus 1 Viridian Corrupter 3 Shapers' Sanctuary (Not currently legal in Modern) 1 Carrion Call 2 Dispel 1 Dissenter's Deliverance 1 Nature's Claim 1 Search for Azcanta (Not currently legal in Modern) 1 Nissa, Voice of Zendikar 1 Dryad Arbor
I think he is right we will start moving to more of a mixed UG mana base rather than the predominantly green one we currently run which is probably the reason he has cut down to 1 Vines of Vastwood
Personally I think all his points on Opt are pretty spot on, although in my opinion its real strength comes at finding that piece of protection in response to a kill spell, meaning I'm not sure i agree with the singleton Vines, I could see running more Apostle's Blessing maybe even over Distortion Strike if our mana is going to be harder now being able to cast blessing off an inkmoth will help, and at worst it gives semi evasion
that 1 Piracy Charm and Search for Azcanta look like straight rubbish though
Yeah i have to agree about the piracy charm. Don't like it 1 bit. I would like to see a 2nd vines in that position myself.
As for search for azcanta im not 100% sure its bad. In his proposed list he is running 4x BI so i think his plan is in long match ups that he sides this in and is maybe able to throw something to the gy when he doesn't need it fueling BI and filtering a card if its not what you need, digging a little deeper for a answer or threat card.
Im looking at it as a dark confident for infect that fuels BI if that makes sense.
Infect also came in at 32nd at a SCG open. It looks like a pretty stock list to me but 4 more counters then normal in the sb.
I used to play traditional Jund for the last 3 years but the deck is not as strong as he was before and I'm more and more considering "fair decks" as "prey decks" for control deck.
I've always loved and respect Infect for its capacity to punish opponent without discard and/or removal, but also because you have to play the deck carefully against skilled opponent who know how to deal with it.
So I'm wondering which version do I want to play.
As a traditionnal Jund player, I know the power of discards, Fatal Push and Abrupt Decay, so I've started to look for Golgari Infect.
But with Lingering Souls getting more and more popular, Plague Stinger won't pass.
That's why I start to look for UG version with Blighted Agent and cantrip to filter my draws.
But I feel there is something missing (discard or Abrupt Decay to deal with Calice of the Void, which destroys the deck).
So here is my final question : why don't you play Sultai Version (BUG) ?
That is amazing, it does indeed add another counter of Chalice of the Void for those that place it with X = 1 plus, it doesn't hurt to Proliferate Poison counters
Eh, it's some interesting tech here I guess. My plan for chalice on 1 is pendlehaven, exalted triggers, and become immense. It's normally an uphill grind, but not something I feel the need to immediately scoop to.
Those are some very good points to why it is good for us to play Tezzeret's Gambit. My only problem for playing it in our deck, what would we take out to fit it in our deck? I can't imagine it would not be a lot of them in the mainboard because drawing them instead of pump spells early on isn't that good.
Round 1 was grixis shadow, the match-up I was hoping to dodge the most... As expected he won the match, but I did manage to win game 2 primarily due to him not finding a threat or much discard enabling me to sculpt a hand that could win through three removal spells. There were some interesting situations involving wild defiance and dryad arbor almost being able to get his low life total, however all the fatal push and izzet staticaster shut that plan down.
Round 2 was against a naya zoo deck. These games were fun, game 1 he played a maindecked magus of the moon which turned off my manlands. I attack with a glistener elf every turn for at least 5 turns using pump spells to kill his blockers, however he continues to find more dudes and I can't find any evasion spells or a blighted agent in time. Games 2 and 3 I just race him and his paths and bolts can't stop turn 4 kills both games.
Round 3 was against an interesting build of D&T. His plan was to flicker a morphed akroma for a fast clock along side the usual mana disruption suite found in D&T. He gets me game 1 with a really good hand that plays leonin arbiter turn 2 followed by turn 3 ghost quarter my inkmoth and path my elf. Game 2 I have a very fast hand that ends the game on turn 4 with protection for his path. Game 3 was a grind with several of my threats being answered. The critical play was him trying to flicker his akroma on my end step and I played vines to counter the flicker. His clock is too slow and blighted agent kills him in short order.
Round 4 was an all-out race against elves. He has me dead on turn 3 in game 1 with a few ezuri activations. Game 2 I kill him on turn 3 with no interaction from either side. Game 3 I dismember his lord and dispel his coco. His hand doesn't do much from there with a bunch of 1/1's being to slow to race my agent.
Round 5 is B/G rock. Game he taps out on turn 4 for a kalitas to clock me, but this leaves him dead to an immense inkmoth on my next turn. Game 2 his clock is extremely slow with just a scavenging ooze in play and he floods out a bit with only a few points of interaction which are easy to outmaneuver.
The deck felt fragile throughout the night, but the ability to race any deck in the format made me feel like I always had a shot in my games. The speed of this deck is frequently underestimated and it probably helps that most people where I play haven't seen it in a while. I'm considering testing a cantrip heavy build in the future to help with consistency issues. Most of the games I feel like I lose are due to drawing the wrong half (no threats or no pump). The deck is still very playable and as long as shadow isn't a major force in your meta, I'd encourage you to play this deck as it's good against a good portion of the meta currently.
Thanks for the report!
As things slow down, the cantrips start to look better and better. Our deck can't afford to play too many though, since our biggest strength is the ability to overwhelm our opponent in the first few turns with all of our cheap spells. This is much harder if we are spending a mana every turn on filtering our draws. I've been playing 2/3 cantrips for a while since I never really want to see more than 1 in my hand at any time. Playing peek as a one-of has also been pretty good since our deck benefits hugely from the information aspect.
On a side note, I've been thinking about a sideboard plan against shadow decks that involves 4x kitchen finks, 3xwild defiance, and at least 1 dryad arbor. They play extra aggressively with their life total for games 2 and 3 once they know we are infect, so a single shot from a noble, dryad, or finks with a pump spell and defiance trigger is often enough to kill them. This also allows us to board into 4 finks against burn which is also a nice benefit. Has anyone else tried going the normal damage route against these life-greedy shadow decks?
I used to play kitchen finks a lot but I ended up thinking that Tarmogoyf goes in the same slot as finks but is a bit better in general. Liliana the last hope makes kitchen finks worse too.
Based purely on paper Opt seems to be better than Serum Visions for how the deck operates, however, it does not address what I think is the most critical turn in our deck - Turn 1. Before the ban, we could run out a Gitaxian Probe and if our opponent didn't have removal, drop a T1 Glistener Elf. If we take out Serum Visions and replace it with Opt, we're really not bettering our T1 play, and therefore the deeper digging of Visions works better. Yes/no?
I think this is worth testing because of the shenanigans on the stack. We also get to hold mana up for spell pierce/dispel and if nothing happens we opt in their end step.
In terms of swinging and having to interact on the stack opt does it and serum visions/Sleight of hand Doesn't we screen the card and if its good draw it or get to see another getting us out of trouble maybe.
Thoughts on the points i've made ? Im interested in hearing others opinions on the card in infect.
This sounds spot on to me, it gives us the chance to find protection or a counter at instant speed to potentially save our dude on the stack
I think the whole opt in the opponents endstep will come up less than what people are saying, a good player only interacts with our creature in our endstep or normally on their turn, meaning casting opt on the opponents endstep will only be a thing if we already have protection in hand otherwise we are giving them a free shot at our creature(mind games aside)
the Question is how much better is the instant scry over seeing the opponents hand because peek seems to weak
regardless I'm excited to test and have fingers crossed
Yeah atm im looking at testing two i think in the mb.
In regards to opt being played in the end step of opponents turn it's situational. You obviously play it if they are tapped out. It's important to realize it is a option.
I picked up u/g infect for the first time in a few months this week. I played it on Wednesday and Thursday.
Wednesday i ended up going 3/1 beating jeskai control, b/w tron and merfolk. I lost to Affinity in the 4th round. Could of gone either way since we are both fast decks.
Thursday i played against grixis ds and lost 0/2 they hit the exact right spells and i had good draws too forcing my opponent to have 7 kill spells both games. The next 3 rounds i won against boros burn 2/1, boros burn 2/0 and lantern control 2/0 for a 3/1 finish.
I like the deck a lot still and it seems as though its still a solid choice. Grixis ds seems like its a terrible match up but can be beatable. Played a 3rd practice match after losing to it 0/2 and beat it pretty convincingly. It does depend on what part of their deck they see.
Ill post what im running a little later if people are interested.
2x Botanical Sanctum
2x Breeding Pool
1x Dryad Arbor
2x Forest
4x Inkmoth Nexus
2x Misty Rainforest
2x Pendelhaven
2x Verdant Catacombs
3x Windswept Heath
Sorcery
2x Distortion Strike
Instant
2x Become Immense
4x Blossoming Defense
2x Dissenter's Deliverance
4x Might of Old Krosa
4x Mutagenic Growth
2x Spell Pierce
4x Vines of Vastwood
2x Apostle's Blessing
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
1x Spellskite
1x Viridian Corrupter
1x Viridian Corrupter
2x Dispel
1x Dryad Arbor
2x Fog
1x Grafdigger's Cage
1x Hurkyl's Recall
3x Kitchen Finks
3x Spellskite
1x Wild Defiance
There is a couple of things that might look spicy or strange so ill try to explain my thinking.
1x dryad arbor in the mb and 1x in the sb is because of grixis ds. I bring the 2nd in so that if they think they can swing for lethal i have a emergency blocker and can also swing for lethal on the swingback if needed/possible. They bring themselves down so low and maybe even less regard for their life total when playing a deck like infect. I'm not completely sold on this atm but until i think of something different it can stay. I'm not liking nature's claim or twisted image in it's spot, i could maybe put another 3 drop in there like a extra wild defiance or Tezzeret's gambit but ill see. I would love some advice on this spot in the sb.
Dissenter's deliverance is in the mb to fight chalice of the void. It also just happens to fight things like affinity and lantern control. If its a blank in a match it cycles so it feeds become immense. Thanks to Tom Ross's list is why im running it and i like the decision.
Viridian Corrupter is in the mb to fight the three decks i mentioned above but mainly to give me a third card to beat chalice if it lands on 1.
Spellskites are just good. 1 in the main and against a heavy removal deck 3 more to bring in from the sb. Sometimes i just want a infect creature to stick. it also doubles as a tool to fight burn.
The last really spicy card i like to play is 2x fog. I love it in the sb for infect. It catches so many decks off guard and genuinely steals wins i wouldn't get otherwise. People applying pressure to us by presenting lethal when we have 1 infect creature on the field and expecting us to block thus getting rid of a infect creature and sealing the win next turn is a often way to exert pressure. Fog just flat out blanks that and in a aggro deck trying to race us like affinity means we can live that extra turn.
I ended up changing a few things in this deck this morning after thinking about it last night. Using apostles blessing instead of rancor just seems flat out better and i should of realized that straight away. dropping creeping corrosion in the sb for a extra viridian corrupter seems smart. 1 less mana kills a problem artifact and has legs. and dropping a dissmember because melira isn't getting played now and im not sure what i want to kill with dissmember now. I pushed up spellskite to 3 in the sb to try and have more game against grixis ds and has the added benefit of fighting burn.
I would love any constructive criticism
Tom Ross has a new article up on where he thinks the deck will look like post ixalan.
http://www.starcitygames.com/article/35834_Infect-After-Ixalan.html#comments
It is behind a paywall but apparently this is the list he is suggesting
Maindeck:
Artifact Creatures 1 Spellskite
Creatures 4 Blighted Agent 4 Glistener Elf 4 Noble Hierarch
Instants 1 Apostle's Blessing 4 Become Immense 4 Blossoming Defense 1 Dismember 4 Groundswell 1 Mutagenic Growth 4 Opt (Not currently legal in Modern) 2 Peek 1 Piracy Charm 2 Spell Pierce 1 Vines of Vastwood
Sorceries 2 Distortion Strike
Basic Lands 2 Forest 1 Island
Lands 2 Breeding Pool 4 Inkmoth Nexus 4 Misty Rainforest 2 Verdant Catacombs 2 Windswept Heath 1 Wooded Foothills
Legendary Lands 2 Pendelhaven
Sideboard: 2 Grafdigger's Cage 1 Relic of Progenitus 1 Viridian Corrupter 3 Shapers' Sanctuary (Not currently legal in Modern) 1 Carrion Call 2 Dispel 1 Dissenter's Deliverance 1 Nature's Claim 1 Search for Azcanta (Not currently legal in Modern) 1 Nissa, Voice of Zendikar 1 Dryad Arbor
I think he is right we will start moving to more of a mixed UG mana base rather than the predominantly green one we currently run which is probably the reason he has cut down to 1 Vines of Vastwood
Personally I think all his points on Opt are pretty spot on, although in my opinion its real strength comes at finding that piece of protection in response to a kill spell, meaning I'm not sure i agree with the singleton Vines, I could see running more Apostle's Blessing maybe even over Distortion Strike if our mana is going to be harder now being able to cast blessing off an inkmoth will help, and at worst it gives semi evasion
that 1 Piracy Charm and Search for Azcanta look like straight rubbish though
As for search for azcanta im not 100% sure its bad. In his proposed list he is running 4x BI so i think his plan is in long match ups that he sides this in and is maybe able to throw something to the gy when he doesn't need it fueling BI and filtering a card if its not what you need, digging a little deeper for a answer or threat card.
Im looking at it as a dark confident for infect that fuels BI if that makes sense.
Infect also came in at 32nd at a SCG open. It looks like a pretty stock list to me but 4 more counters then normal in the sb.
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=116085
I used to play traditional Jund for the last 3 years but the deck is not as strong as he was before and I'm more and more considering "fair decks" as "prey decks" for control deck.
I've always loved and respect Infect for its capacity to punish opponent without discard and/or removal, but also because you have to play the deck carefully against skilled opponent who know how to deal with it.
So I'm wondering which version do I want to play.
As a traditionnal Jund player, I know the power of discards, Fatal Push and Abrupt Decay, so I've started to look for Golgari Infect.
But with Lingering Souls getting more and more popular, Plague Stinger won't pass.
That's why I start to look for UG version with Blighted Agent and cantrip to filter my draws.
But I feel there is something missing (discard or Abrupt Decay to deal with Calice of the Void, which destroys the deck).
So here is my final question : why don't you play Sultai Version (BUG) ?
Here what I was thinking about :
2 Forest
2 Breeding Pool
4 Inkmoth Nexus
4 Misty Rainforest
2 Overgrown Tomb
2 Pendelhaven
4 Verdant Catacombs
Creatures
4 Glistener Elf
4 Noble Hierarch
4 Blighted Agent
2 Plague Stinger
1 Viridian Corrupter
1 Rancor
Instants
4 Blossoming Defense
2 Groundswell
4 Might of Old Krosa
2 Mutagenic Growth
3 Opt
4 Vines of Vastwood
2 Abrupt Decay
2 Become Immense
Sorcery
1 Distortion Strike
2 Kitchen Finks
2 Phyrexian Crusader
1 Pithing Needle
2 Shapers' Sanctuary
2 Ceremonious Rejection
1 Dispel
1 Nature's Claim
2 Spell Pierce
1 Pulse of Murasa
1 Maelstrom Pulse
Thanks in advance for your answers.
Gus