@DuceMcCrappin: Thanks for linking that! Never got behind Finks; didn't see much use for it outside of Burn and Jund. Spellskitefor me always had better utility. Always preferred Groundswell over MooK. Instant-speed +4/+4 for me always outweighed sorcery speed, plus I know when to not fetch to have it ready. Haha, even Tyler Hill made Top32 w/ a slightly tweaked Jessup list.
Epic confrontation could be decent, killing 2/2s and still alowing you to attack, unlike setessan tactics.for trample, its hard to beat rancor. If you want to kill 1/1s, gut shot is super sweet, or piracy charm.2 toughness creatures are rough for us; i have even considered the card quicksand, but not good enough.probably better to use evasion like d.strike. i am always looking for removal tech, love to hear someone chime in with any ideas.
I was really divided about Finks in the sideboard, but it makes a lot of sense vs Jund. I could obviously see it being run against Burn, but I guess I figured we were a little faster than Burn and didn't suffer an enormous life loss with our general game plan once we side out Probes/Growths. I'm new to the deck though so maybe I don't know wtf I'm talking about.
I know it's too much to ask of the card, but I wish Simic Charm was 2 modes instead of one like the Commands; I think it would make the card an absolute shoe-in for the deck since all 3 modes are very relevant.
Just out of morbid curiosity, since we have fringe access to W, have people kicked around the idea of Dromoka's Command? I haven't gone through all 140 pages of posts yet, but it seems like the modes are relevant: can remove Ghostly Prison or Blood Moon, counters a burn spell, pumps a creature, removes a blocker. I think it makes more sense in the sideboard than in the main deck, but honestly I would bring it in against Burn, Grixis and Jeskai.
Finished my U/G infect list a couple of weeks ago and started with owen's list.
Something that i keep noticing is that people like kitchen finks for a burn match up. Are people seeing a lot of mono red burn in their meta's ?
I tried finks and found that naya burn is the burn in my area. They bring in path to exile game two and i bring in finks.
I play finks gain 2 life they path it and move on. It felt woefully inadequate paying 3 mana for 2 life.
With the rise of naya burn (did very well in the gp's on the weekend) is finks still the go to answer to it when they sinply path it ?
Ive decided to go with spellskites in my meta. It works well against burn. I can protect infect creatures and i can redirect spells in the mirror match. Im running one pulse in the sb to satisfy my desire for life gain against naya burn.
Finished my U/G infect list a couple of weeks ago and started with owen's list.
Something that i keep noticing is that people like kitchen finks for a burn match up. Are people seeing a lot of mono red burn in their meta's ?
I tried finks and found that naya burn is the burn in my area. They bring in path to exile game two and i bring in finks.
I play finks gain 2 life they path it and move on. It felt woefully inadequate paying 3 mana for 2 life.
With the rise of naya burn (did very well in the gp's on the weekend) is finks still the go to answer to it when they sinply path it ?
Ive decided to go with spellskites in my meta. It works well against burn. I can protect infect creatures and i can redirect spells in the mirror match. Im running one pulse in the sb to satisfy my desire for life gain against naya burn.
Thoughts comments ?
Speaking as a burn player who dabbles a little in infect, I think finks is really strong. I don't want to path your finks if I can help it, because that gives you access to extra mana which makes it easier for you to have protection for your creature at any given point. As the burn player, my goal is to keep your creatures off the table while grinding you down. I have to be the control deck because if I go aggro chances are you're gonna combo me to death.
Also, don't underestimate that 2 life, it usually means that I need an extra spell to kill you, which means you just bought yourself an extra turn where you can set up/draw into the kill.
So yeah, I can't speak for other match-ups, but against burn, finks is a house.
Played the deck last night, but my meta is so hostile towards it that I think I need to go up to a full playset of Blessing. Half the meta where I am is Jund/Grixis/Jeskai/Abzan, so it's removal galore. The games I won I won off of Vines, so I need one more way to be able to protect.
As ludicrous as it sounds, I'm also going to try a single Stonewood Invocation in my build. I know it's expensive, but against removal heavy decks late game it can push through an opposing grip full of removal.
Still new to the deck, but been playing a LOT lately, I'm starting to get the hang of it. But one problem I still have with the deck is that turn 1, Elf or Hierarch. Any tips?
Let's say I have Noble, Elf, 2 Lands (not Inkmoth), Vines, 2 pumps. On the play and G1, I would go Elf, because I don't know what I'm facing. On the draw, if I'm playing a heavy removal deck, I would go for T1, Noble, then proceed to T2, Elf with Vines as a protection. Is this the right call?
Thing is, what if G1, I'm playing against a heavy removal deck and my Elf gets Bolted after my T1... I'm now left with no more Infect creatures...
Also, consider that I have Owen's current list, I'm still missing 1 copy of Noble Hierarch in the deck, what do you guys think is a good replacement for the Hierarch? I'm currently playing Ichorclaw Myr at that slot.
Still new to the deck, but been playing a LOT lately, I'm starting to get the hang of it. But one problem I still have with the deck is that turn 1, Elf or Hierarch. Any tips?
Let's say I have Noble, Elf, 2 Lands (not Inkmoth), Vines, 2 pumps. On the play and G1, I would go Elf, because I don't know what I'm facing. On the draw, if I'm playing a heavy removal deck, I would go for T1, Noble, then proceed to T2, Elf with Vines as a protection. Is this the right call?
Thing is, what if G1, I'm playing against a heavy removal deck and my Elf gets Bolted after my T1... I'm now left with no more Infect creatures...
Also, consider that I have Owen's current list, I'm still missing 1 copy of Noble Hierarch in the deck, what do you guys think is a good replacement for the Hierarch? I'm currently playing Ichorclaw Myr at that slot.
Thanks!
In this case / with this hand I would go T1 Noble. Your hand has nothing going on without the Elf. Looking at the hand and not knowing what is on the other side of the table makes me want to go T1 Noble. In this way you can play T2 Elf with Vines up and T3 kill with double pump + exalted. If you go T1 Elf you expose it to their removal and the hand you have doesn't allow you to kill them Turn 2 so in my opinion you wouldn't go with the Elf here. Ofcourse this would be my play, there will probably be other people making different plays.
The more you play with the deck the more of a feel you will have for what to play out on turn 1, but in your scenario noble is the obvious choice except if you're playing something like ad nauseam. Never expose your lone infect creature if you can play around removal next turn.
Scenarios where you play the elf instead of the hierarch first are hands with multiple infecte creatures/no pump spells and matches where you have to race so the turn 1 elf, turn 2 hierarch and get 2 dmg in right away is relevant. There are obviously exceptions to this, for example against death's shadow aggro the hierarch might actually be more of a threat than the elf in case you have protection/distortion strike + pump.
What do people think of the new U/G land from Kaladesh? I'm thinking the manabase will stay how it is now b/c putting fetches in the GY for Delve is a big point. The new land would allow us to save some life tho and certainly becomes a big budget option for folks getting into the deck.
Also, I know it costs 1G, but today they are spoiling the last of that pump spell they were showing off this weekend. 1G Sorcery, +4/+4 and trample plus something else. I'm betting it's an Energy component.
EDIT: Weird they had a bit covering the bottom, but apparently it wasn't hiding mechanics, it was covering the flavor text which mentions Head Judge Tezzeret. Confirmation Tezzeret is involved is cool
Nope, if you're talking about Larger than Life, it's just a +4/+4 with trample unfortunately lol.
Thanks for answering guys about the T1 Elf vs T1 Noble.
I would like some opinion about the question I asked on my previous post though: " Also, consider that I have Owen's current list, I'm still missing 1 copy of Noble Hierarch in the deck, what do you guys think is a good replacement for the Hierarch? I'm currently playing Ichorclaw Myr at that slot. "
Now that I think about, would Spellskite be better at that slot?
Certainly, but if his goal is maintaining the mana advantage, then the Bird is the most flexible option there. If maintaining the exalted is a desire, there is a land w/Exalted. Hierarch is great, no question, but I only got my set a few months back when I had a couple hundred free unexpectedly
What about maindecks Spell Pierce or Spellskite? I think it would be good in a metagame like that full of removal and they're both cheaper than Stonewood Invocation.
I do run a main deck Pierce and I'm considering main deck Skite. Right now I'm running Corrupter and it often feels like a dead card to me; I haven't had any matchups where I didn't wish it was something else.
My main issue with Pierce is not stopping Decay. I also like that Blessing can effectively give Unblockable. It was relevant for me playtesting against affinity.
I would only play Viridian Corrupter if I was to play around Chalice Of The Void(and if I owned a copy :p). Thing is though, that you play 3 Spell Pierce after sideboard(at least you should!) for Chalice on 1, and this is the exact number that the decks are utilizing it have as well. By my experience, Red/Green Valakut/Titanshift should play 3 copies in the sb, and 3 Spell pierce in total( 2 MD + 1SD ) as a counter to their total 3 Chalice Of The Void(that is going to be used on 1) sounds good enough. Other than that, I have no Corrupter and I am very happy with it. You do not really need it other than getting out of weird Chalice situations(and in this case you could go for Unravel The Zther)- the "kills maindeck Spellskite argument do not cut it for me. I play 1 Twisted Image in the main but if you fear a lot of MD Skites, go for 2!
2 maindeck Spell pierce is something I was trying out for a long, but I decided to cut it. You really do not want to draw 2 Spell pierces as Owen is saying HERE. Having an extra pump that can occasionally protect you from Lightning Bolt in the form of Groundswell is really big! 2 more spell pierce in the sideboard is A MUST though if you cut Corrupter as it's the only out(most of the times, yay) against a resolved Chalice on 1.
Also, want to talk about something else. Lists usually run 2 Twisted Images + 1 Dismember main. I reversed it some time ago, and never looked back(unless main skites become a thing). I have even Dismembered a turn 1 Birds Of Paradise with success while being able slowing down significantly Jund via using it on opposing Tarmogoyf has upped my win rate vs Jund which is our worst matchup!
Your logic on the Spell Pierces makes no sense at all. How many copies an opponent plays is far less relevant than 'how hard does it become to win the game if they play it'. If an opponent only has a singleton of a card, but if they play that card then you're guaranteed to lose the game, you need to dedicate a lot more hate to that card than you would need to dedicate to a card that hinders your play but you can play around.
In the case of a Chalice of the Void against infect, it seems about the same as against Burn (with which I am much more familiar): it's annoying, you want to remove or prevent it if you can, but you can still win through it if you draw well enough. This is the reason why relatively few ways to stop the Chalice is enough. Also, rather than Unravel the Aether, I'd imagine you generally want Nature's Claim since it's cheaper and the lifegain is largely irrelevant to you. If you want to hit a resolved Chalice, the Viridian Corrupter is required since the Chalice will be on either 1 or 2, so you can't use Nature's Claim or Naturalize/Unravel the Aether.
MD Spell Pierce is almost essential, for various reasons: 1) it's a great out to tons of spells on the other side of the battlefield and 2) it's essential for the "20 card sideboard" sort of deckbuilding philosophy that is great in modern. Some matchups you want those 3 Spell Pierces after boarding, but it's decidedly worse to devote 3 slots to it in your board. So you run one main, it's super useful almost all the time, and you can get 2 more in your board while freeing up a slot in the board because you ran 1 main.
Corrupter is only good when you are facing Spellskites main and Chalice from the sb. I have found this card often to be a no-need.
Here's my thing on Viridian Corrupter: it's a nearly necessary evil that comes through when you need it, especially in a wide metagame like Magic Online or a local tournament or a GP. Round 3 of GP Indy I sit across from a guy who maindecked Chalice and had it out against me all 3 games on 1. Fortunate Blighted agents and Inkmoths got me through the matchup, but Corrupter coming down to blow it up was great. Last night in a Modern League on MODO I get Simian Spirit Guide -> Chalice on 1 against me on turn 1 before I even had taken my first turn. People like Chalice, people play Chalice, and you have very few outs against MD chalice decks game 1 besides Corrupter.
Additionally, it's one more infect threat that continues to exhausts their removal, and has the side benefit of surviving bolt/anger with a Pendlehaven pump or Mutagenic Growth pump, and stuff like warping wail/gutshot/etc without any of those.
And what are you going to run instead? Spellskite? Doesn't truly advance the gameplan, and is technically more dead than Corrupter game 1. Put Corrupter in the side? I'm already feeling too compressed in the 15.
I would like some opinion about the question I asked on my previous post though: " Also, consider that I have Owen's current list, I'm still missing 1 copy of Noble Hierarch in the deck, what do you guys think is a good replacement for the Hierarch? I'm currently playing Ichorclaw Myr at that slot. "
Now that I think about, would Spellskite be better at that slot?
I'd probably just run something like Groundswell if you only have 3 Nobles. It's the most powerful pump that isn't typically in the maindeck, which more directly advances the gameplan than another infect creature or a Spellskite.
Ok, time to ask another dumb question about this deck...
Has anyone considered running Mishra's Bauble at all? We have a similar situation as Suicide Zoo does in that we're wanting specific cards to close out the game early, and we have plenty of fetches to shuffle if we see something we don't want on top on the upkeep.
Not saying "jam in 4 of these", but I am curious if anyone as tried it as a 2 of.
Noxious Revival is another one I've always found interesting in tight decklists like this that just beg for removal from the opponent.
Ok, time to ask another dumb question about this deck...
Has anyone considered running Mishra's Bauble at all? We have a similar situation as Suicide Zoo does in that we're wanting specific cards to close out the game early, and we have plenty of fetches to shuffle if we see something we don't want on top on the upkeep.
Not saying "jam in 4 of these", but I am curious if anyone as tried it as a 2 of.
#1 rule when suggesting cards to add to a deck: what are you taking out in order to add them?
Think about the raw efficiency of pretty much every card in this deck: everything directly advances the game plan and/or adds to shoring up weaknesses by giving you the more-or-less 20-card-sideboard. Mishra's bauble effectively cantrips, but not truly, as it puts you a half turn behind where you were to replace itself. It fuels delve, sure, which is a big reason a deck like Death's Shadow Zoo would want to run it, but remember that they don't have any access to blue mana like Infect does.
Ok, time to ask another dumb question about this deck...
Has anyone considered running Mishra's Bauble at all? We have a similar situation as Suicide Zoo does in that we're wanting specific cards to close out the game early, and we have plenty of fetches to shuffle if we see something we don't want on top on the upkeep.
Not saying "jam in 4 of these", but I am curious if anyone as tried it as a 2 of.
#1 rule when suggesting cards to add to a deck: what are you taking out in order to add them?
Think about the raw efficiency of pretty much every card in this deck: everything directly advances the game plan and/or adds to shoring up weaknesses by giving you the more-or-less 20-card-sideboard. Mishra's bauble effectively cantrips, but not truly, as it puts you a half turn behind where you were to replace itself. It fuels delve, sure, which is a big reason a deck like Death's Shadow Zoo would want to run it, but remember that they don't have any access to blue mana like Infect does.
That is a very fair question. Here's my perspective on the deck, though it's in all likelihood wrong.
I consider this to be the must-have core of the deck:
If I were to try and cram in Bauble, I'd probably ditch the Breeding Pool, as I'm drawing more cards and the deck seems like it can run fine on 19 lands. I'd also drop the Dismember as it can be a dead card in some matchups.
4x Wooded Foothills
1x Misty Rainforest
4x Inkmoth Nexus
2x Breeding Pool
2x Forest
2x Pendelhaven
1x Dryad Arbor
4x Noble Hierarch
4x Glistener Elf
4x Blighted Agent
2x Spellskite
4x Mutagenic Growth
4x Groundswell
4x Vines of Vastwood
3x Become Immense
3x Apostle's Blessing
2x Distortion Strike
2x Wild Defiance
2x Dismember
2x Dispel
2x Spell Pierce
2x Twisted Image
4x Nature's Claim
1x Wild Defiance
2x Spellskite
@DuceMcCrappin: Thanks for linking that! Never got behind Finks; didn't see much use for it outside of Burn and Jund. Spellskitefor me always had better utility. Always preferred Groundswell over MooK. Instant-speed +4/+4 for me always outweighed sorcery speed, plus I know when to not fetch to have it ready. Haha, even Tyler Hill made Top32 w/ a slightly tweaked Jessup list.
I know it's too much to ask of the card, but I wish Simic Charm was 2 modes instead of one like the Commands; I think it would make the card an absolute shoe-in for the deck since all 3 modes are very relevant.
Just out of morbid curiosity, since we have fringe access to W, have people kicked around the idea of Dromoka's Command? I haven't gone through all 140 pages of posts yet, but it seems like the modes are relevant: can remove Ghostly Prison or Blood Moon, counters a burn spell, pumps a creature, removes a blocker. I think it makes more sense in the sideboard than in the main deck, but honestly I would bring it in against Burn, Grixis and Jeskai.
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Finished my U/G infect list a couple of weeks ago and started with owen's list.
Something that i keep noticing is that people like kitchen finks for a burn match up. Are people seeing a lot of mono red burn in their meta's ?
I tried finks and found that naya burn is the burn in my area. They bring in path to exile game two and i bring in finks.
I play finks gain 2 life they path it and move on. It felt woefully inadequate paying 3 mana for 2 life.
With the rise of naya burn (did very well in the gp's on the weekend) is finks still the go to answer to it when they sinply path it ?
Ive decided to go with spellskites in my meta. It works well against burn. I can protect infect creatures and i can redirect spells in the mirror match. Im running one pulse in the sb to satisfy my desire for life gain against naya burn.
Thoughts comments ?
Speaking as a burn player who dabbles a little in infect, I think finks is really strong. I don't want to path your finks if I can help it, because that gives you access to extra mana which makes it easier for you to have protection for your creature at any given point. As the burn player, my goal is to keep your creatures off the table while grinding you down. I have to be the control deck because if I go aggro chances are you're gonna combo me to death.
Also, don't underestimate that 2 life, it usually means that I need an extra spell to kill you, which means you just bought yourself an extra turn where you can set up/draw into the kill.
So yeah, I can't speak for other match-ups, but against burn, finks is a house.
As ludicrous as it sounds, I'm also going to try a single Stonewood Invocation in my build. I know it's expensive, but against removal heavy decks late game it can push through an opposing grip full of removal.
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Let's say I have Noble, Elf, 2 Lands (not Inkmoth), Vines, 2 pumps. On the play and G1, I would go Elf, because I don't know what I'm facing. On the draw, if I'm playing a heavy removal deck, I would go for T1, Noble, then proceed to T2, Elf with Vines as a protection. Is this the right call?
Thing is, what if G1, I'm playing against a heavy removal deck and my Elf gets Bolted after my T1... I'm now left with no more Infect creatures...
Also, consider that I have Owen's current list, I'm still missing 1 copy of Noble Hierarch in the deck, what do you guys think is a good replacement for the Hierarch? I'm currently playing Ichorclaw Myr at that slot.
Thanks!
In this case / with this hand I would go T1 Noble. Your hand has nothing going on without the Elf. Looking at the hand and not knowing what is on the other side of the table makes me want to go T1 Noble. In this way you can play T2 Elf with Vines up and T3 kill with double pump + exalted. If you go T1 Elf you expose it to their removal and the hand you have doesn't allow you to kill them Turn 2 so in my opinion you wouldn't go with the Elf here. Ofcourse this would be my play, there will probably be other people making different plays.
Scenarios where you play the elf instead of the hierarch first are hands with multiple infecte creatures/no pump spells and matches where you have to race so the turn 1 elf, turn 2 hierarch and get 2 dmg in right away is relevant. There are obviously exceptions to this, for example against death's shadow aggro the hierarch might actually be more of a threat than the elf in case you have protection/distortion strike + pump.
Also, I know it costs 1G, but today they are spoiling the last of that pump spell they were showing off this weekend. 1G Sorcery, +4/+4 and trample plus something else. I'm betting it's an Energy component.
EDIT: Weird they had a bit covering the bottom, but apparently it wasn't hiding mechanics, it was covering the flavor text which mentions Head Judge Tezzeret. Confirmation Tezzeret is involved is cool
Thanks for answering guys about the T1 Elf vs T1 Noble.
I would like some opinion about the question I asked on my previous post though: " Also, consider that I have Owen's current list, I'm still missing 1 copy of Noble Hierarch in the deck, what do you guys think is a good replacement for the Hierarch? I'm currently playing Ichorclaw Myr at that slot. "
Now that I think about, would Spellskite be better at that slot?
I do run a main deck Pierce and I'm considering main deck Skite. Right now I'm running Corrupter and it often feels like a dead card to me; I haven't had any matchups where I didn't wish it was something else.
My main issue with Pierce is not stopping Decay. I also like that Blessing can effectively give Unblockable. It was relevant for me playtesting against affinity.
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Your logic on the Spell Pierces makes no sense at all. How many copies an opponent plays is far less relevant than 'how hard does it become to win the game if they play it'. If an opponent only has a singleton of a card, but if they play that card then you're guaranteed to lose the game, you need to dedicate a lot more hate to that card than you would need to dedicate to a card that hinders your play but you can play around.
In the case of a Chalice of the Void against infect, it seems about the same as against Burn (with which I am much more familiar): it's annoying, you want to remove or prevent it if you can, but you can still win through it if you draw well enough. This is the reason why relatively few ways to stop the Chalice is enough. Also, rather than Unravel the Aether, I'd imagine you generally want Nature's Claim since it's cheaper and the lifegain is largely irrelevant to you. If you want to hit a resolved Chalice, the Viridian Corrupter is required since the Chalice will be on either 1 or 2, so you can't use Nature's Claim or Naturalize/Unravel the Aether.
Here's my thing on Viridian Corrupter: it's a nearly necessary evil that comes through when you need it, especially in a wide metagame like Magic Online or a local tournament or a GP. Round 3 of GP Indy I sit across from a guy who maindecked Chalice and had it out against me all 3 games on 1. Fortunate Blighted agents and Inkmoths got me through the matchup, but Corrupter coming down to blow it up was great. Last night in a Modern League on MODO I get Simian Spirit Guide -> Chalice on 1 against me on turn 1 before I even had taken my first turn. People like Chalice, people play Chalice, and you have very few outs against MD chalice decks game 1 besides Corrupter.
Additionally, it's one more infect threat that continues to exhausts their removal, and has the side benefit of surviving bolt/anger with a Pendlehaven pump or Mutagenic Growth pump, and stuff like warping wail/gutshot/etc without any of those.
And what are you going to run instead? Spellskite? Doesn't truly advance the gameplan, and is technically more dead than Corrupter game 1. Put Corrupter in the side? I'm already feeling too compressed in the 15.
I'd probably just run something like Groundswell if you only have 3 Nobles. It's the most powerful pump that isn't typically in the maindeck, which more directly advances the gameplan than another infect creature or a Spellskite.
Has anyone considered running Mishra's Bauble at all? We have a similar situation as Suicide Zoo does in that we're wanting specific cards to close out the game early, and we have plenty of fetches to shuffle if we see something we don't want on top on the upkeep.
Not saying "jam in 4 of these", but I am curious if anyone as tried it as a 2 of.
Noxious Revival is another one I've always found interesting in tight decklists like this that just beg for removal from the opponent.
Want to be a better Magic player? Read the rulings forum and check out the comprehensive rules!
#1 rule when suggesting cards to add to a deck: what are you taking out in order to add them?
Think about the raw efficiency of pretty much every card in this deck: everything directly advances the game plan and/or adds to shoring up weaknesses by giving you the more-or-less 20-card-sideboard. Mishra's bauble effectively cantrips, but not truly, as it puts you a half turn behind where you were to replace itself. It fuels delve, sure, which is a big reason a deck like Death's Shadow Zoo would want to run it, but remember that they don't have any access to blue mana like Infect does.
That is a very fair question. Here's my perspective on the deck, though it's in all likelihood wrong.
I consider this to be the must-have core of the deck:
4 Glistener Elf
4 Blighted Agent
4 Inkmoth Nexus
4 Noble Hierarch
Pump (16):
4 Mutagenic Growth
4 Might of Old Krosa
4 Vines of Vastwood
4 Become Immense
1 Groundswell
Interference/Draw (8):
4 Gitaxian Probe
2 Twisted Image
2 Apostle's Blessing
2 Pendelhaven
8 Fetches
2 Forest
2 Breeding Pool
That's a total of 54 cards, which means we have 6 cards to play with. Often I'd seen these 6 allocated as some subset of:
If I were to try and cram in Bauble, I'd probably ditch the Breeding Pool, as I'm drawing more cards and the deck seems like it can run fine on 19 lands. I'd also drop the Dismember as it can be a dead card in some matchups.
This means my deck would look like this:
4 Glistener Elf
4 Blighted Agent
4 Inkmoth Nexus
4 Noble Hierarch
Pump (17):
4 Mutagenic Growth
4 Might of Old Krosa
4 Vines of Vastwood
4 Become Immense
1 Groundswell
4 Gitaxian Probe
2 Twisted Image
2 Apostle's Blessing
1 Spell Pierce
1 Distortion Strike
Lands (15):
2 Pendelhaven
9 Fetches
2 Forest
2 Breeding Pool
2 Mishra's Bauble
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